Fixed #4261 / Basic rotation shine effect
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@@ -71,6 +71,7 @@ public class Build{
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tile.build.rotation = Mathf.mod(rotation, 4);
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tile.build.updateProximity();
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tile.build.noSleep();
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Fx.rotateBlock.at(tile.build.x, tile.build.y, tile.build.block.size);
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return;
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}
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