Removed copper drills in loadouts
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@@ -396,10 +396,12 @@ public class BlockIndexer{
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var arr = ores[item.id][qx][qy];
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if(arr != null && arr.size > 0){
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Tile tile = world.tile(arr.first());
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float dst = Mathf.dst2(xp, yp, tile.worldx(), tile.worldy());
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if(closest == null || dst < minDst){
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closest = tile;
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minDst = dst;
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if(tile.block() == Blocks.air){
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float dst = Mathf.dst2(xp, yp, tile.worldx(), tile.worldy());
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if(closest == null || dst < minDst){
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closest = tile;
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minDst = dst;
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}
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}
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}
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}
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