Updated bundles
This commit is contained in:
@@ -106,6 +106,7 @@ mods.guide = 模组制作教程
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mods.report = 报告 Bug
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mods.openfolder = 打开模组文件夹
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mods.reload = 重载
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mods.reloadexit = The game will now exit, to reload mods.
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mod.display = [gray]模组:[orange] {0}
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mod.enabled = [lightgray]已启用
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mod.disabled = [scarlet]已禁用
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@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]需要重启
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mod.import = 导入模组
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mod.import.file = 导入文件
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mod.import.github = 从 GitHub 导入模组
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
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mod.remove.confirm = 此模组将被删除。
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mod.author = [lightgray]作者:[] {0}
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@@ -224,7 +226,6 @@ save.new = 新存档
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save.overwrite = 你确定你要覆盖这个存档吗?
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overwrite = 覆盖
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save.none = 没有找到存档!
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saveload = [accent]正在保存…
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savefail = 保存失败!
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save.delete.confirm = 你确定你要删除这个存档吗?
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save.delete = 删除
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@@ -272,6 +273,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
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loading = [accent]加载中…
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reloading = [accent]重载模组中…
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saving = [accent]保存中…
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][]来清除规划
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selectschematic = [accent][[{0}][]来选择复制
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pausebuilding = [accent][[{0}][]来暂停建造
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@@ -328,8 +330,9 @@ waves.never = < 无限 >
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waves.every = 每
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waves.waves = 波
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waves.perspawn = 每次生成
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waves.shields = shields/wave
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waves.to = 至
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waves.boss = BOSS
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waves.guardian = Guardian
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waves.preview = 预览
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waves.edit = 编辑…
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waves.copy = 复制到剪贴板
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@@ -460,6 +463,7 @@ requirement.unlock = 解锁{0}
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resume = 暂停:\n[lightgray]{0}
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bestwave = [lightgray]最高波次:{0}
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launch = < 发射 >
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launch.text = Launch
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launch.title = 发射成功
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launch.next = [lightgray]下个发射窗口在第{0}波
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launch.unable2 = [scarlet]无法发射[]
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@@ -467,13 +471,13 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
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launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
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uncover = 解锁
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configure = 设定装运的数量
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loadout = Loadout
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resources = Resources
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bannedblocks = 禁用建筑
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addall = 添加所有
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configure.locked = [lightgray]完成{0}\n解锁装运配置。
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configure.invalid = 数量必须是0到{0}之间的数字。
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zone.unlocked = [lightgray]{0} 已解锁。
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zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
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zone.config.unlocked = 资源装运已解锁:[lightgray]\n{0}
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zone.resources = 地图中的资源:
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zone.objective = [lightgray]目标:[accent]{0}
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zone.objective.survival = 生存
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@@ -492,35 +496,29 @@ error.io = 网络 I/O 错误。
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error.any = 未知网络错误。
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error.bloom = 未能初始化特效。\n您的设备可能不支持。
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zone.groundZero.name = 零号地区
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zone.desertWastes.name = 荒芜沙漠
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zone.craters.name = 陨石带
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zone.frozenForest.name = 冰冻森林
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zone.ruinousShores.name = 遗迹海岸
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zone.stainedMountains.name = 绵延群山
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zone.desolateRift.name = 荒芜裂谷
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zone.nuclearComplex.name = 核裂阵
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zone.overgrowth.name = 增生区
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zone.tarFields.name = 油田
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zone.saltFlats.name = 盐碱荒滩
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zone.impact0078.name = 0078号冲击
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zone.crags.name = 悬崖
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zone.fungalPass.name = 真菌通道
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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sector.ruinousShores.name = Ruinous Shores
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sector.stainedMountains.name = Stained Mountains
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sector.desolateRift.name = Desolate Rift
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sector.nuclearComplex.name = Nuclear Production Complex
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sector.overgrowth.name = Overgrowth
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sector.tarFields.name = Tar Fields
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sector.saltFlats.name = Salt Flats
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sector.fungalPass.name = Fungal Pass
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zone.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n尽可能多的收集铅和铜。\n出发吧!
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zone.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
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zone.desertWastes.description = 这里的废料规模庞大、难以预测,并与废弃的结构交织在一起。\n此地区有煤矿存在,点燃它以获取动力,或者将其合成为石墨。\n\n[lightgray]无法保证此着陆位置。
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zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
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zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
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zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
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zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛,学习如何使用它。\n\n这里的敌人势力更大,不要给他们时间派出最强的部队。
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zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
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zone.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃,这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
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zone.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
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zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
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zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
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zone.impact0078.description = <描述空缺>
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zone.crags.description = <描述空缺>
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
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sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
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sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
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sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
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sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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settings.language = 语言
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settings.data = 游戏数据
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@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包
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paused = [accent]< 暂停 >
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clear = 清除
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banned = [scarlet]已禁止
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unplaceable.sectorcaptured = [scarlet]Requires captured sector
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yes = 是
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no = 否
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info.title = [accent]详情
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@@ -582,6 +581,8 @@ blocks.reload = 每秒发射数
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blocks.ammo = 弹药
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bar.drilltierreq = 需要更好的钻头
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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bar.drillspeed = 挖掘速度:{0}/秒
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bar.pumpspeed = 泵压速度:{0}/秒
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bar.efficiency = 效率:{0}%
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@@ -591,11 +592,12 @@ bar.poweramount = 能量:{0}
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bar.poweroutput = 能量输出:{0}
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bar.items = 物品:{0}
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bar.capacity = 容量:{0}
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bar.unitcap = {0} {1}/{2}
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bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
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bar.liquid = 液体
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bar.heat = 热量
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bar.power = 电力
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bar.progress = 制造进度
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bar.spawned = 单位数量:{0}/{1}
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bar.input = 输入
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bar.output = 输出
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@@ -639,6 +641,7 @@ setting.linear.name = 抗锯齿
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setting.hints.name = 提示
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setting.flow.name = 显示资源传送速度[scarlet] (实验性)
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setting.buildautopause.name = 自动暂停建造
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setting.mapcenter.name = 地图自动居中
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setting.animatedwater.name = 流动的水
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setting.animatedshields.name = 动态画面
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setting.antialias.name = 抗锯齿
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@@ -663,7 +666,6 @@ setting.effects.name = 显示效果
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setting.destroyedblocks.name = 显示摧毁的建筑
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setting.blockstatus.name = 显示方块状态
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setting.conveyorpathfinding.name = 传送带自动寻路
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setting.coreselect.name = 允许蓝图包含核心
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setting.sensitivity.name = 控制器灵敏度
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setting.saveinterval.name = 自动保存间隔
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setting.seconds = {0} 秒
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@@ -672,12 +674,15 @@ setting.milliseconds = {0} 毫秒
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setting.fullscreen.name = 全屏
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setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
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setting.fps.name = 显示 FPS 和网络延迟
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setting.smoothcamera.name = 镜头平滑
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setting.blockselectkeys.name = 显示建筑选择按键
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setting.vsync.name = 垂直同步
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setting.pixelate.name = 像素画面 [lightgray](禁用动画)
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setting.minimap.name = 显示小地图
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setting.coreitems.name = 显示核心 (开发中)
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setting.position.name = 显示玩家坐标
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setting.musicvol.name = 音乐音量
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = 环境音量
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setting.mutemusic.name = 无音乐
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setting.sfxvol.name = 音效音量
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@@ -690,9 +695,6 @@ setting.chatopacity.name = 聊天界面不透明度
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setting.lasersopacity.name = 能量激光不透明度
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setting.bridgeopacity.name = 桥梁不透明度
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setting.playerchat.name = 显示玩家聊天气泡
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setting.mapcenter.name = 地图自动居中
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setting.coreitems.name = 显示核心 (开发中)
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setting.smoothcamera.name = 镜头平滑
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public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。\n[lightgray]您之后可以在 设置->游戏->游戏公开可见 更改。
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public.beta = 请注意,测试版的游戏不能公开可见。
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uiscale.reset = UI 缩放比例已更改。\n按下“确定”来执行缩放比例的更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
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@@ -703,10 +705,13 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
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category.general.name = 常规
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category.view.name = 视图
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category.multiplayer.name = 多人
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category.blocks.name = Block Select
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command.attack = 攻击
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command.rally = 集合
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command.retreat = 撤退
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placement.blockselectkeys = \n[lightgray]按键:[{0},
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keybind.respawn.name = 重生
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keybind.control.name = Control Unit
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keybind.clear_building.name = 清除建筑
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keybind.press = 请按一个键…
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keybind.press.axis = 请按一个轴或键…
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@@ -716,7 +721,7 @@ keybind.toggle_block_status.name = 显隐方块状态
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keybind.move_x.name = 水平移动
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keybind.move_y.name = 竖直移动
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keybind.mouse_move.name = 跟随鼠标
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keybind.dash.name = 冲刺
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keybind.boost.name = 推送
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keybind.schematic_select.name = 选择区域
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keybind.schematic_menu.name = 蓝图目录
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keybind.schematic_flip_x.name = 水平翻转
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@@ -760,8 +765,6 @@ keybind.chat_history_next.name = 聊天记录向后
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keybind.chat_scroll.name = 聊天记录滚动
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keybind.drop_unit.name = 松开单位
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keybind.zoom_minimap.name = 小地图缩放
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keybind.boost.name = 推送
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keybind.respawn.name = 重生
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mode.help.title = 模式说明
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mode.survival.name = 生存
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mode.survival.description = 正常的游戏模式,有限的资源,自动的波次。\n[gray]需要击退周期性出现的敌人。
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@@ -780,30 +783,25 @@ rules.wavetimer = 波次计时器
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rules.waves = 波次
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rules.attack = 攻击模式
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rules.enemyCheat = 敌人(红队)无限资源
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rules.unitdrops = 敌人出生点
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rules.blockhealthmultiplier = 建筑生命倍数
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rules.blockdamagemultiplier = Block Damage Multiplier
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rules.unitbuildspeedmultiplier = 单位生产速度倍数
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rules.unithealthmultiplier = 单位生命倍数
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rules.blockhealthmultiplier = 建筑生命倍数
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rules.playerhealthmultiplier = 玩家生命倍数
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rules.playerdamagemultiplier = 玩家伤害倍数
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rules.unitdamagemultiplier = 单位伤害倍数
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rules.enemycorebuildradius = 敌对核心非建设区半径:[lightgray](格)
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rules.respawntime = 重生时间:[lightgray](秒)
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rules.wavespacing = 波次间隔时间:[lightgray](秒)
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rules.buildcostmultiplier = 建设花费倍数
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rules.buildspeedmultiplier = 建设时间倍数
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rules.deconstructrefundmultiplier = 拆除返还倍数
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rules.waitForWaveToEnd = 等待敌人时间
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rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
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rules.respawns = 每波最大重生次数
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rules.limitedRespawns = 重生限制次数
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rules.unitammo = Units Require Ammo
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rules.title.waves = 波次
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rules.title.respawns = 重生
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rules.title.resourcesbuilding = 资源和建造
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rules.title.player = 玩家
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rules.title.enemy = 敌人
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rules.title.unit = 单位
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rules.title.experimental = 实验性
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rules.title.environment = Environment
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rules.lighting = 光照
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rules.ambientlight = 环境光
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rules.solarpowermultiplier = 太阳能发电倍数
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@@ -832,7 +830,6 @@ liquid.water.name = 水
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liquid.slag.name = 矿渣
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liquid.oil.name = 石油
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liquid.cryofluid.name = 冷冻液
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item.corestorable = [lightgray]核心可存储性:{0}
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item.explosiveness = [lightgray]爆炸性:{0}%
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item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
@@ -848,6 +845,32 @@ liquid.heatcapacity = [lightgray]热容量:{0}
|
||||
liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = 堡垒
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = 爬行者
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.risse.name = Risse
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
@@ -999,17 +1022,6 @@ block.blast-mixer.name = 爆炸混合器
|
||||
block.solar-panel.name = 太阳能板
|
||||
block.solar-panel-large.name = 大型太阳能板
|
||||
block.oil-extractor.name = 石油钻井
|
||||
block.command-center.name = 指挥中心
|
||||
block.draug-factory.name = 德鲁格采矿机工厂
|
||||
block.spirit-factory.name = 神魂修理机工厂
|
||||
block.phantom-factory.name = 奔腾建造机工厂
|
||||
block.wraith-factory.name = 死灵战机工厂
|
||||
block.ghoul-factory.name = 食尸鬼轰炸机工厂
|
||||
block.dagger-factory.name = 尖刀机甲工厂
|
||||
block.crawler-factory.name = 爬行者机甲工厂
|
||||
block.titan-factory.name = 泰坦机甲工厂
|
||||
block.fortress-factory.name = 堡垒机甲工厂
|
||||
block.revenant-factory.name = 亡魂战机工厂
|
||||
block.repair-point.name = 维修点
|
||||
block.pulse-conduit.name = 脉冲导管
|
||||
block.plated-conduit.name = 电镀导管
|
||||
@@ -1041,6 +1053,19 @@ block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
block.segment.name = 分割机
|
||||
block.ground-factory.name = 地面工厂
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.mass-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
team.sharded.name = 黄
|
||||
@@ -1048,21 +1073,7 @@ team.orange.name = 橙
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 绿
|
||||
team.purple.name = 紫
|
||||
unit.spirit.name = 神魂修理机
|
||||
unit.draug.name = 德鲁格采矿机
|
||||
unit.phantom.name = 奔腾建造机
|
||||
unit.dagger.name = 尖刀
|
||||
unit.crawler.name = 爬行者
|
||||
unit.titan.name = 泰坦
|
||||
unit.ghoul.name = 食尸鬼轰炸机
|
||||
unit.wraith.name = 死灵战机
|
||||
unit.fortress.name = 堡垒
|
||||
unit.revenant.name = 亡魂
|
||||
unit.eruptor.name = 暴君
|
||||
unit.chaos-array.name = 混沌者
|
||||
unit.eradicator.name = 根除者
|
||||
unit.lich.name = 巫妖
|
||||
unit.reaper.name = 死神
|
||||
|
||||
tutorial.next = [lightgray]<点击以继续>
|
||||
tutorial.intro = 您已进入[scarlet] Mindustry 教程[]。[]\n使用[accent][[WASD][]键移动机甲和视角。\n[accent]按住[[Ctrl]并转动鼠标滚轮[]缩放视野。\n让我们从[accent]采集铜矿[]开始。先移动到铜矿旁边,然后点按矿脉附近散落的矿物。\n\n[accent]{0}/{1} 铜
|
||||
tutorial.intro.mobile = 您已进入[scarlet] Mindustry 教程[]。\n在屏幕上滑动来继续。\n[accent]双指捏合[] 来缩小和放大。\n让我们从[accent]采集铜矿[]开始。先移动到铜矿旁边,然后点按矿脉附近散落的矿物。\n\n[accent]铜 {0}/{1}
|
||||
@@ -1105,17 +1116,7 @@ liquid.water.description = 最有用的液体。常用于冷却机器和废物
|
||||
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其矿物成分,或作为武器喷向敌方单位。
|
||||
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
||||
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
||||
unit.draug.description = 一种原始的采矿机。生产成本低,消耗品。在附近自动开采铜和铅。将开采的资源输送到最近的核心。
|
||||
unit.spirit.description = 采矿机的改进版本,用于维修而不是采矿。自动修复该区域中任何损坏的建筑。
|
||||
unit.phantom.description = 一种先进的无人机。跟随玩家并协助建造。
|
||||
unit.dagger.description = 一种最基本的地面机甲。生产成本低。集群使用时比较有用。
|
||||
unit.crawler.description = 一种地面机甲,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。
|
||||
unit.titan.description = 一种先进的地面装甲部队。攻击地面和空中目标。配备两个微型灼烧级火焰喷射器。
|
||||
unit.fortress.description = 一种重型炮兵机甲。装备两门改进型冰雹炮,用于对敌军建筑物和部队进行远程攻击。
|
||||
unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌人的防御工事上发射矿渣,将它们熔化并点燃挥发物。
|
||||
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
||||
unit.ghoul.description = 一种重型地毯式轰炸机。瞄准关键的基础设施来击溃敌人的基地。
|
||||
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
||||
|
||||
block.message.description = 保存一条文字信息。用于队友之间进行交流。
|
||||
block.graphite-press.description = 将煤块压缩成纯石墨片材料。
|
||||
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
||||
@@ -1226,18 +1227,5 @@ block.ripple.description = 大型远程炮台,非常强力,向远处的敌
|
||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.command-center.description = 在地图上向联盟单位发出移动命令。\n使部队攻击一个敌人核心,或者撤退到指挥中心。当没有敌人核心时,得到攻击命令的部队默认向最近的敌人出现的地方集结。
|
||||
block.draug-factory.description = 生产德鲁格釆矿机。
|
||||
block.spirit-factory.description = 生产魂灵修理机。
|
||||
block.phantom-factory.description = 生产幻影建造机。
|
||||
block.wraith-factory.description = 生产快速截击机。
|
||||
block.ghoul-factory.description = 生产重型地毯轰炸机。
|
||||
block.revenant-factory.description = 生产重型导弹部队。
|
||||
block.dagger-factory.description = 生产基本地面单位。
|
||||
block.crawler-factory.description = 生产快速自毁单元。
|
||||
block.titan-factory.description = 生产先进的装甲地面单位。
|
||||
block.fortress-factory.description = 生产重型地面火炮部队。
|
||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
||||
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
|
||||
block.segment.name = 分割机
|
||||
block.ground-factory.name = 地面工厂
|
||||
|
||||
Reference in New Issue
Block a user