Prototype unit cap mechanic
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@@ -58,6 +58,8 @@ public class Rules{
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public float bossWaveMultiplier = 3f;
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/** How many times longer a launch wave takes. */
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public float launchWaveMultiplier = 2f;
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/** Base unit cap. Can still be increased by blocks. */
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public int unitCap = 10;
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/** Sector for saves that have them.*/
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public @Nullable Sector sector;
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/** Region that save is on. Indicates campaign. TODO not implemented. */
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