Prototype unit cap mechanic
This commit is contained in:
@@ -106,6 +106,9 @@ public class Block extends UnlockableContent{
|
||||
public EnumSet<BlockFlag> flags = EnumSet.of();
|
||||
/** Targeting priority of this block, as seen by enemies.*/
|
||||
public TargetPriority priority = TargetPriority.base;
|
||||
/** How much this block affects the unit cap by.
|
||||
* The block flags must contain unitModifier in order for this to work. */
|
||||
public int unitCapModifier = 0;
|
||||
/** Whether the block can be tapped and selected to configure. */
|
||||
public boolean configurable;
|
||||
/** Whether this block consumes touchDown events when tapped. */
|
||||
|
||||
Reference in New Issue
Block a user