update markers (#9506)

* update markers

* update markers & minimap rendering
This commit is contained in:
Redstonneur1256
2024-01-31 01:35:39 +01:00
committed by GitHub
parent 994ed5a872
commit 6a429184aa
7 changed files with 290 additions and 180 deletions

View File

@@ -682,10 +682,11 @@ objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.background = Background
marker.outline = Outline
@@ -2485,3 +2486,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.