Allow unloading non-visible blocks
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@@ -122,7 +122,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
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Building tile = payload.entity;
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int tx = Vars.world.toTile(x - tile.block.offset), ty = Vars.world.toTile(y - tile.block.offset);
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Tile on = Vars.world.tile(tx, ty);
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if(on != null && Build.validPlace(tile.block, tile.team, tx, ty, tile.rotation)){
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if(on != null && Build.validPlace(tile.block, tile.team, tx, ty, tile.rotation, false)){
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int rot = (int)((rotation + 45f) / 90f) % 4;
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payload.place(on, rot);
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@@ -68,8 +68,13 @@ public class Build{
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/** Returns whether a tile can be placed at this location by this team. */
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public static boolean validPlace(Block type, Team team, int x, int y, int rotation){
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return validPlace(type, team, x, y, rotation, true);
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}
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/** Returns whether a tile can be placed at this location by this team. */
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public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible){
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//the wave team can build whatever they want as long as it's visible - banned blocks are not applicable
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if(type == null || (!type.isPlaceable() && !(state.rules.waves && team == state.rules.waveTeam && type.isVisible()))){
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if(type == null || (checkVisible && (!type.isPlaceable() && !(state.rules.waves && team == state.rules.waveTeam && type.isVisible())))){
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return false;
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}
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