Experimental multiplayer pausing variable

This commit is contained in:
Anuken
2022-10-31 20:19:39 -04:00
parent 4e8e65d1dd
commit 6aeeb23d7c
5 changed files with 13 additions and 7 deletions

View File

@@ -147,14 +147,14 @@ public class HudFragment{
if(net.active()){
ui.listfrag.toggle();
}else{
state.set(state.is(State.paused) ? State.playing : State.paused);
state.set(state.isPaused() ? State.playing : State.paused);
}
}).name("pause").update(i -> {
if(net.active()){
i.getStyle().imageUp = Icon.players;
}else{
i.setDisabled(false);
i.getStyle().imageUp = state.is(State.paused) ? Icon.play : Icon.pause;
i.getStyle().imageUp = state.isPaused() ? Icon.play : Icon.pause;
}
});