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@@ -23,6 +23,7 @@ public class Shaders{
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public static LightShader light;
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public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
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public static PlanetShader planet;
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public static CloudShader clouds;
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public static PlanetGridShader planetGrid;
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public static AtmosphereShader atmosphere;
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public static MeshShader mesh;
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@@ -56,6 +57,7 @@ public class Shaders{
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// }
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//};
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planet = new PlanetShader();
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clouds = new CloudShader();
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planetGrid = new PlanetGridShader();
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atmosphere = new AtmosphereShader();
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unlit = new LoadShader("planet", "unlit");
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@@ -94,6 +96,7 @@ public class Shaders{
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public Vec3 lightDir = new Vec3(1, 1, 1).nor();
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public Planet planet;
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public PlanetShader(){
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super("planet", "planet");
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@@ -101,7 +104,7 @@ public class Shaders{
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@Override
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public void apply(){
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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@@ -109,6 +112,27 @@ public class Shaders{
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}
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}
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public static class CloudShader extends LoadShader{
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public Vec3 lightDir = new Vec3(1, 1, 1).nor();
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public float alpha = 1f;
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public Planet planet;
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public CloudShader(){
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super("planet", "clouds");
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}
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@Override
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public void apply(){
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
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setUniformf("u_alpha", alpha);
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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}
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}
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public static class MeshShader extends LoadShader{
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public MeshShader(){
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@@ -176,6 +200,7 @@ public class Shaders{
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public static class BlockBuildShader extends LoadShader{
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public float progress;
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public TextureRegion region = new TextureRegion();
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public float time;
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public BlockBuildShader(){
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super("blockbuild", "default");
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@@ -186,7 +211,7 @@ public class Shaders{
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_time", Time.time);
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setUniformf("u_time", time);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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