More branch merging

This commit is contained in:
Anuken
2021-10-14 20:58:03 -04:00
parent ad1c75d050
commit 6b59c1cd83
108 changed files with 1018 additions and 380 deletions

View File

@@ -23,6 +23,7 @@ public class Shaders{
public static LightShader light;
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
public static PlanetShader planet;
public static CloudShader clouds;
public static PlanetGridShader planetGrid;
public static AtmosphereShader atmosphere;
public static MeshShader mesh;
@@ -56,6 +57,7 @@ public class Shaders{
// }
//};
planet = new PlanetShader();
clouds = new CloudShader();
planetGrid = new PlanetGridShader();
atmosphere = new AtmosphereShader();
unlit = new LoadShader("planet", "unlit");
@@ -94,6 +96,7 @@ public class Shaders{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public Planet planet;
public PlanetShader(){
super("planet", "planet");
@@ -101,7 +104,7 @@ public class Shaders{
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
@@ -109,6 +112,27 @@ public class Shaders{
}
}
public static class CloudShader extends LoadShader{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public float alpha = 1f;
public Planet planet;
public CloudShader(){
super("planet", "clouds");
}
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_alpha", alpha);
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
}
}
public static class MeshShader extends LoadShader{
public MeshShader(){
@@ -176,6 +200,7 @@ public class Shaders{
public static class BlockBuildShader extends LoadShader{
public float progress;
public TextureRegion region = new TextureRegion();
public float time;
public BlockBuildShader(){
super("blockbuild", "default");
@@ -186,7 +211,7 @@ public class Shaders{
setUniformf("u_progress", progress);
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_time", Time.time);
setUniformf("u_time", time);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}