diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 6ac2063baa..e27fe6ff96 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -345,69 +345,46 @@ error.crashtitle = An error has occured blocks.input = Input blocks.output = Output blocks.booster = Booster -blocks.outputspeed = Drill Speed: {0}/ -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? -blocks.blockinfo = Block Info -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +block.unknown = [LIGHT_GRAY]??? blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.targetsair = Targets Air blocks.targetsground = Targets Ground -blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Size blocks.liquidcapacity = Liquid Capacity -blocks.maxitemssecond = Max Items blocks.powerrange = Power Range blocks.poweruse = Power Use blocks.powerdamage = Power/Damage -blocks.inputitemcapacity = Input Item Capacity -blocks.outputitemcapacity = Output Item Capacity blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation -blocks.powertransferspeed = Power Transfer blocks.productiontime = Production Time blocks.repairtime = Block Full Repair Time blocks.speedincrease = Speed Increase blocks.range = Range -blocks.inputliquid = Input Liquid -blocks.inputliquidaux = Aux Liquid -blocks.inputitem = Input Item -blocks.inputitems = Input Items -blocks.outputitem = Output Item blocks.drilltier = Drillables blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units -blocks.liquidoutput = Liquid Output -blocks.liquidoutputspeed = Liquid Output Speed -blocks.liquiduse = Liquid Use -blocks.coolant = Coolant -blocks.liquid = Liquid -blocks.coolantuse = Coolant Use -blocks.inputliquidfuel = Fuel Liquid -blocks.liquidfueluse = Liquid Fuel Use -blocks.boostitem = Boost Item -blocks.boostliquid = Boost Liquid blocks.health = Health -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} -blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second -blocks.inputfuel = Fuel -blocks.fuelburntime = Fuel Burn Time -blocks.inputcapacity = Input capacity -blocks.outputcapacity = Output capacity blocks.ammo = Ammo +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} +bar.items = Items: {0} +bar.liquid = Liquid +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} + bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -430,7 +407,6 @@ unit.degrees = degrees unit.seconds = seconds unit.persecond = /sec unit.timesspeed = x speed -unit.timesRadius = x radius unit.percent = % unit.items = items category.general = General diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index baaa2dbad1..471ca344eb 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -334,17 +334,17 @@ no = Ne info.title = Informace error.title = [crimson]Objevila se chyba error.crashtitle = Objevila se chyba -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Informace o bloku -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Kapacita energie blocks.powershot = Energie na výstřel blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Dostřel blocks.size = velikost @@ -371,17 +371,17 @@ blocks.liquidoutput = Výstup tekutin blocks.liquidoutputspeed = Rychlost výstupu tekutin blocks.liquiduse = Spotřebuje tekutin blocks.coolant = Chlazení -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Spotřeba chlazení blocks.inputliquidfuel = Palivo-tekutina blocks.liquidfueluse = Spotřeba Paliva-tekutiny blocks.boostitem = Předmět pro zrychlení blocks.boostliquid = Tekutina pro zrychlení blocks.health = Životy -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Nepřesnost/výchylka blocks.shots = Střely diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index fe20660e76..995d053f74 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -334,17 +334,17 @@ no = Nein info.title = [accent]Info error.title = [crimson] Ein Fehler ist aufgetreten error.crashtitle = Ein Fehler ist aufgetreten! -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Blockinfo: -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Kapazität blocks.powershot = Stromverbrauch/Schuss blocks.targetsair = Visiert Luft Einheiten an blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Reichweite blocks.size = Größe @@ -371,17 +371,17 @@ blocks.liquidoutput = Erzeugte Flüssigkeit blocks.liquidoutputspeed = Ausgabegeschwindigkeit blocks.liquiduse = Flüssigkeitsverbrauch blocks.coolant = Kühlmittel -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Kühlmittelverbrauch blocks.inputliquidfuel = Kraftstoff blocks.liquidfueluse = Kraftstoffverbrauch blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Lebenspunkte -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Ungenauigkeit blocks.shots = Schüsse diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 320c840898..0022468e7c 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -334,17 +334,17 @@ no = No info.title = [accent]Información error.title = [crimson]Un error ha ocurrido. error.crashtitle = Un error ha ocurrido. -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Información del Bloque -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Capacidad de Energía blocks.powershot = Energía/Disparo blocks.targetsair = Apunta al Aire blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Rango blocks.size = Tamaño @@ -371,17 +371,17 @@ blocks.liquidoutput = Líquido de Salida blocks.liquidoutputspeed = Velocidad de Salida del Líquido blocks.liquiduse = Uso de Líquido blocks.coolant = Refrigerante -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Uso del Refrigerante blocks.inputliquidfuel = Combustible Líquido blocks.liquidfueluse = Uso del Combustible Líquido blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Vida -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Imprecisión blocks.shots = Disparos diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 66b29b1525..99bbab2cd9 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -334,17 +334,17 @@ no = Non info.title = Info error.title = [crimson]Une erreur s'est produite error.crashtitle = Une erreur s'est produite -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Info sur le bloc -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = capacité d'énergie blocks.powershot = Énergie/Tir blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Portée blocks.size = Taille @@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie blocks.liquidoutputspeed = Vitesse de production de liquide blocks.liquiduse = Quantité de liquide utilisée blocks.coolant = Liquide de refroidissement -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Quantité de liquide de refroidissement utilisée blocks.inputliquidfuel = Carburant liquide blocks.liquidfueluse = Quantité de carburant liquide utilisé blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Santé -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Précision blocks.shots = Tir diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 532548e66b..6848f2aff2 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -334,17 +334,17 @@ no = Non info.title = Info error.title = [crimson]Une erreur s'est produite error.crashtitle = Une erreur s'est produite -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Info sur le bloc -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Capacité d'énergie blocks.powershot = Énergie/Tir blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Portée blocks.size = Taille @@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie blocks.liquidoutputspeed = Vitesse de sortie du liquide blocks.liquiduse = Quantité de liquide utilisé blocks.coolant = Liquide de refroidissement -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Quantité de liquide de refroidissement utilisé blocks.inputliquidfuel = Carburant liquide blocks.liquidfueluse = Quantité de carburant liquide utilisé blocks.boostitem = Objet boostant la production blocks.boostliquid = Liquide boostant la production blocks.health = Santé -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Précision blocks.shots = Tirs diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index f4e4fc37e9..8fcd3eb972 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -334,17 +334,17 @@ no = No info.title = [accent]Info error.title = [crimson]Telah terjadi kesalahan error.crashtitle = Telah terjadi kesalahan -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Info Blok -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Kapasitas Tenaga blocks.powershot = Tenaga/tembakan blocks.targetsair = Targets Air blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range blocks.size = Ukuran @@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output blocks.liquidoutputspeed = Liquid Output Speed blocks.liquiduse = Liquid Use blocks.coolant = Coolant -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Coolant Use blocks.inputliquidfuel = Fuel Liquid blocks.liquidfueluse = Liquid Fuel Use blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Darah -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Ketidaktelitian blocks.shots = Tembakan diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index e271de7b55..d81f5ed85b 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -334,17 +334,17 @@ no = No info.title = [accent] Info error.title = [crimson]Si è verificato un errore error.crashtitle = Si è verificato un errore -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = info sul blocco -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Capacità Energetica blocks.powershot = Danno/Colpo blocks.targetsair = Attacca nemici aerei blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Raggio blocks.size = Grandezza @@ -371,17 +371,17 @@ blocks.liquidoutput = Uscita liquidi blocks.liquidoutputspeed = Liquid Output Speed blocks.liquiduse = Uso liquidi blocks.coolant = Refrigerante -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = uso refrigerante blocks.inputliquidfuel = carburante liquido blocks.liquidfueluse = Utilizzo carburante liquido blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Salute -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Inaccuratezza blocks.shots = Colpi diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 09c7dc6cb5..c5ccbb48d5 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -334,17 +334,17 @@ no = いいえ info.title = 情報 error.title = [crimson]エラーが発生しました error.crashtitle = エラーが発生しました -blocks.outputspeed = 採掘速度: {0}/秒 -blocks.efficiency = 効率: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = 採掘速度: {0}/秒 +bar.efficiency = 効率: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = ブロック情報 -blocks.powerbalance = 電力: {0} -blocks.poweroutput = 電力発電量: {0} +bar.powerbalance = 電力: {0} +bar.poweroutput = 電力発電量: {0} blocks.powercapacity = 電力容量 blocks.powershot = 電力/ショット blocks.targetsair = 対空攻撃 blocks.targetsground = 対地攻撃 -blocks.items = アイテム: {0} +bar.items = アイテム: {0} blocks.itemsmoved = 輸送速度 blocks.shootrange = 範囲 blocks.size = 大きさ @@ -371,17 +371,17 @@ blocks.liquidoutput = 搬出液体 blocks.liquidoutputspeed = 液体搬出速度 blocks.liquiduse = 液体使用量 blocks.coolant = 冷却 -blocks.liquid = 液体 +bar.liquid = 液体 blocks.coolantuse = 冷却使用量 blocks.inputliquidfuel = 液体燃料 blocks.liquidfueluse = 液体燃料使用量 blocks.boostitem = 加速アイテム blocks.boostliquid = 加速液体 blocks.health = 耐久値 -blocks.heat = 熱 -blocks.power = 電力 -blocks.progress = 建設状況 -blocks.spawned = ユニット数: {0}/{1} +bar.heat = 熱 +bar.power = 電力 +bar.progress = 建設状況 +bar.spawned = ユニット数: {0}/{1} blocks.power.satisfaction = 電力需要 blocks.inaccuracy = 精度のずれ blocks.shots = ショット diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index fd5480124d..cb6c433e3d 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -334,17 +334,17 @@ no = 아니오 info.title = [accent]정보 error.title = [crimson]오류가 발생했습니다. error.crashtitle = 오류가 발생했습니다. -blocks.outputspeed = 채광 속도: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = 채광 속도: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = 블록 정보 -blocks.powerbalance = 전력: {0} -blocks.poweroutput = 전력 출력: {0} +bar.powerbalance = 전력: {0} +bar.poweroutput = 전력 출력: {0} blocks.powercapacity = 전력 용량 blocks.powershot = 1발당 전력 소모량 blocks.targetsair = 공중공격 가능 blocks.targetsground = 지상공격 가능 -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = 이동 속도 blocks.shootrange = 사거리 blocks.size = 크기 @@ -371,17 +371,17 @@ blocks.liquidoutput = 액체 출력 blocks.liquidoutputspeed = 액체 출력속도 blocks.liquiduse = 액체 사용량 blocks.coolant = 냉각제 -blocks.liquid = 액체 +bar.liquid = 액체 blocks.coolantuse = 냉각제 사용 blocks.inputliquidfuel = 연료 액 blocks.liquidfueluse = 액체 연료 사용 blocks.boostitem = 가속 아이템 blocks.boostliquid = 가속 액체 blocks.health = 체력 -blocks.heat = 발열 -blocks.power = 전력 -blocks.progress = 건설 진행 -blocks.spawned = 유닛: {0}/{1} +bar.heat = 발열 +bar.power = 전력 +bar.progress = 건설 진행 +bar.spawned = 유닛: {0}/{1} blocks.power.satisfaction = 전력 만족도 blocks.inaccuracy = 오차각 blocks.shots = 발포 횟수 diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 4efd01ddca..43a6312443 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -334,17 +334,17 @@ no = No info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Block Info -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.targetsair = Targets Air blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range blocks.size = Size @@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output blocks.liquidoutputspeed = Liquid Output Speed blocks.liquiduse = Liquid Use blocks.coolant = Coolant -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Coolant Use blocks.inputliquidfuel = Fuel Liquid blocks.liquidfueluse = Liquid Fuel Use blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Health -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Inaccuracy blocks.shots = Shots diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c3f9cae764..a134803e92 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -334,17 +334,17 @@ no = Nie ma mowy! info.title = [accent]Informacje error.title = [crimson]Wystąpił błąd error.crashtitle = Wystąpił błąd -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Informacje o bloku -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Pojemność mocy blocks.powershot = moc/strzał blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Zasięg blocks.size = Rozmiar @@ -371,17 +371,17 @@ blocks.liquidoutput = Wyprodukowany płyn blocks.liquidoutputspeed = Prędkość odpływu cieczy blocks.liquiduse = Zużycie płynów blocks.coolant = Płyn chłodzący -blocks.liquid = Płyn +bar.liquid = Płyn blocks.coolantuse = Zużycie płynu chłodzącego blocks.inputliquidfuel = Paliwo blocks.liquidfueluse = Zużycie paliwa blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Zdrowie -blocks.heat = Heat -blocks.power = Prąd -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Prąd +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Zapotrzebowanie Prądu blocks.inaccuracy = Niedokładność blocks.shots = Strzały diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 1a5d99f3f3..51c21efdfc 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -334,17 +334,17 @@ no = Não info.title = [accent]Informação error.title = [crimson]Ocorreu um Erro. error.crashtitle = Ocorreu um Erro -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Informação do Bloco -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Capacidade de Energia blocks.powershot = Energia/tiro blocks.targetsair = Mirar no ar blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Alcance blocks.size = Tamanho @@ -371,17 +371,17 @@ blocks.liquidoutput = Saida de liquido blocks.liquidoutputspeed = Velocidade da saida de líquido blocks.liquiduse = Uso de liquido blocks.coolant = Esfriador -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Uso do esfriador blocks.inputliquidfuel = Liquido de combustivel blocks.liquidfueluse = Uso do liquido de combustivel blocks.boostitem = Acelerar item blocks.boostliquid = Acelerar líquido blocks.health = Saúde -blocks.heat = Heat -blocks.power = Poder -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Poder +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = Imprecisão blocks.shots = Tiros diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 42c006c712..6fb090c585 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -334,17 +334,17 @@ no = Нет info.title = Информация error.title = [crimson]Произошла ошибка error.crashtitle = Произошла ошибка -blocks.outputspeed = Скорость сверления: {0}/с -blocks.efficiency = Эффективность: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Скорость сверления: {0}/с +bar.efficiency = Эффективность: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Информация о блоке -blocks.powerbalance = Энергия: {0} -blocks.poweroutput = Выходная энергия: {0} +bar.powerbalance = Энергия: {0} +bar.poweroutput = Выходная энергия: {0} blocks.powercapacity = Вместимость энергии blocks.powershot = Энергия/выстрел blocks.targetsair = Воздушные цели blocks.targetsground = Наземные цели -blocks.items = Предметы: {0} +bar.items = Предметы: {0} blocks.itemsmoved = Скорость перемещения blocks.shootrange = Радиус действия blocks.size = Размер @@ -371,17 +371,17 @@ blocks.liquidoutput = Выходящая жидкость blocks.liquidoutputspeed = Выходная скорость жидкости blocks.liquiduse = Используется жидкости blocks.coolant = Охлаждающая жидкость -blocks.liquid = Жидкость +bar.liquid = Жидкость blocks.coolantuse = Охлажд. жидкости используется blocks.inputliquidfuel = Жидкое топливо blocks.liquidfueluse = Жидкого топлива используется blocks.boostitem = Ускоряющий предмет blocks.boostliquid = Ускоряющая жидкость blocks.health = Здоровье -blocks.heat = Температура -blocks.power = Энергия -blocks.progress = Строительство продолжается -blocks.spawned = Бой. ед.: {0}/{1} +bar.heat = Температура +bar.power = Энергия +bar.progress = Строительство продолжается +bar.spawned = Бой. ед.: {0}/{1} blocks.power.satisfaction = Энергия blocks.inaccuracy = Разброс blocks.shots = Выстрелы diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ae3a214a81..3a296fb431 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -334,17 +334,17 @@ no = Hayir info.title = [accent]Bilgi error.title = [crimson]Bir hata olustu error.crashtitle = Bir hata olustu -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Yapi bilgisi -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Guc kapasitesi blocks.powershot = Guc/Saldiri hizi blocks.targetsair = Havayi hedef alir mi? blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Menzil blocks.size = Buyukluk @@ -371,17 +371,17 @@ blocks.liquidoutput = Sivi cikisi blocks.liquidoutputspeed = Liquid Output Speed blocks.liquiduse = Sivi kullanimi blocks.coolant = Sogutma sivisi -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Sogutma sivi kullanimi blocks.inputliquidfuel = Yakit sivisi blocks.liquidfueluse = Sivi yakit kullanimi blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Can -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = sekme blocks.shots = vuruslar diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 560e9d2b4d..4ceb60e40e 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -334,17 +334,17 @@ no = No info.title = [Vurgu] Bilgi error.title = [crimson] Bir hata oluştu error.crashtitle = Bir hata oluştu -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Blok Bilgisi -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = Güç kapasitesi blocks.powershot = Güç / atış blocks.targetsair = Targets Air blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range blocks.size = Boyut @@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output blocks.liquidoutputspeed = Liquid Output Speed blocks.liquiduse = Liquid Use blocks.coolant = Coolant -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = Coolant Use blocks.inputliquidfuel = Fuel Liquid blocks.liquidfueluse = Liquid Fuel Use blocks.boostitem = Boost Item blocks.boostliquid = Boost Liquid blocks.health = Can -blocks.heat = Heat -blocks.power = Power -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = Power +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = Power Satisfaction blocks.inaccuracy = yanlışlık blocks.shots = atışlar diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 7c576ec32d..ed680d48ac 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -334,17 +334,17 @@ no = Ні info.title = Інформація error.title = [crimson]Виникла помилка error.crashtitle = Виникла помилка -blocks.outputspeed = Швидкість свердління: {0}/с -blocks.efficiency = Ефективність: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Швидкість свердління: {0}/с +bar.efficiency = Ефективність: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = Інформація про блок -blocks.powerbalance = Енергія: {0} -blocks.poweroutput = Вихідна енергія: {0} +bar.powerbalance = Енергія: {0} +bar.poweroutput = Вихідна енергія: {0} blocks.powercapacity = Місткість енергії blocks.powershot = Енергія/постріл blocks.targetsair = Повітряні мішені blocks.targetsground = Наземні мішені -blocks.items = Предмети: {0} +bar.items = Предмети: {0} blocks.itemsmoved = Швидкість переміщення blocks.shootrange = Діапазон дії blocks.size = Розмір @@ -371,17 +371,17 @@ blocks.liquidoutput = Вихідна рідина blocks.liquidoutputspeed = Швидкість вихідної рідини blocks.liquiduse = Використовуеться рідин blocks.coolant = Охолоджуюча рідина -blocks.liquid = Рідина +bar.liquid = Рідина blocks.coolantuse = Охолодж. рідини використовуеться blocks.inputliquidfuel = Рідке паливо blocks.liquidfueluse = Рідкого палива використовуеться blocks.boostitem = Прискорюючий предмет blocks.boostliquid = Прискорююча рідина blocks.health = Здоров'я -blocks.heat = Температура -blocks.power = Енергія -blocks.progress = Будівництво триває -blocks.spawned = Бой. од.: {0}/{1} +bar.heat = Температура +bar.power = Енергія +bar.progress = Будівництво триває +bar.spawned = Бой. од.: {0}/{1} blocks.power.satisfaction = Енергія blocks.inaccuracy = Розкид blocks.shots = Постріли diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 19250b0976..b558f14c0d 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -334,17 +334,17 @@ no = 不 info.title = [accent]详情 error.title = [crimson]发生了一个错误 error.crashtitle = 发生了一个错误 -blocks.outputspeed = Drill Speed: {0}/s -blocks.efficiency = Efficiency: {0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = Drill Speed: {0}/s +bar.efficiency = Efficiency: {0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = 方块详情 -blocks.powerbalance = Power: {0} -blocks.poweroutput = Power Output: {0} +bar.powerbalance = Power: {0} +bar.poweroutput = Power Output: {0} blocks.powercapacity = 能量容量 blocks.powershot = 能量/发射 blocks.targetsair = 攻击空中单位 blocks.targetsground = Targets Ground -blocks.items = Items: {0} +bar.items = Items: {0} blocks.itemsmoved = 移动速度 blocks.shootrange = 范围 blocks.size = 尺寸 @@ -371,17 +371,17 @@ blocks.liquidoutput = 液体输出 blocks.liquidoutputspeed = 液体输出速度 blocks.liquiduse = 液体使用速度 blocks.coolant = 冷却剂 -blocks.liquid = Liquid +bar.liquid = Liquid blocks.coolantuse = 冷却剂使用速度 blocks.inputliquidfuel = 液体燃料输入 blocks.liquidfueluse = 液体燃料使用速度 blocks.boostitem = 强化物件 blocks.boostliquid = 强化液体 blocks.health = 生命值 -blocks.heat = Heat -blocks.power = 电力 -blocks.progress = Build Progress -blocks.spawned = Units: {0}/{1} +bar.heat = Heat +bar.power = 电力 +bar.progress = Build Progress +bar.spawned = Units: {0}/{1} blocks.power.satisfaction = 电力见面 blocks.inaccuracy = 误差 blocks.shots = 发射数 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 1a14d395b7..c89b5a5b7d 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -334,17 +334,17 @@ no = 否 info.title = [accent]資訊 error.title = [crimson]發生錯誤 error.crashtitle = 發生錯誤 -blocks.outputspeed = 鑽頭速度:{0}/秒 -blocks.efficiency = 效率:{0}% -blocks.unknown = [LIGHT_GRAY]??? +bar.drillspeed = 鑽頭速度:{0}/秒 +bar.efficiency = 效率:{0}% +block.unknown = [LIGHT_GRAY]??? blocks.blockinfo = 方塊資訊 -blocks.powerbalance = 能量變化:{0} -blocks.poweroutput = 能量輸出:{0} +bar.powerbalance = 能量變化:{0} +bar.poweroutput = 能量輸出:{0} blocks.powercapacity = 蓄電量 blocks.powershot = 能量/射擊 blocks.targetsair = 攻擊空中目標 blocks.targetsground = 攻擊地面 -blocks.items = 物品:{0} +bar.items = 物品:{0} blocks.itemsmoved = 移動速度 blocks.shootrange = 範圍 blocks.size = 尺寸 @@ -371,17 +371,17 @@ blocks.liquidoutput = 輸出液體 blocks.liquidoutputspeed = 輸出液體速度 blocks.liquiduse = 使用液體速度 blocks.coolant = 冷卻劑 -blocks.liquid = 液體 +bar.liquid = 液體 blocks.coolantuse = 使用冷卻劑 blocks.inputliquidfuel = 輸入液體燃料 blocks.liquidfueluse = 使用液體燃料速度 blocks.boostitem = 強化物品 blocks.boostliquid = 強化液體 blocks.health = 耐久度 -blocks.heat = 熱 -blocks.power = 能量 -blocks.progress = 建造進度 -blocks.spawned = 單位:{0}/{1} +bar.heat = 熱 +bar.power = 能量 +bar.progress = 建造進度 +bar.spawned = 單位:{0}/{1} blocks.power.satisfaction = 能量滿意度 blocks.inaccuracy = 誤差 blocks.shots = 射擊數 diff --git a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java index 253b14c3e4..0accd359db 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java @@ -192,7 +192,7 @@ public class PlacementFragment extends Fragment{ topTable.table(header -> { header.left(); header.add(new Image(lastDisplay.icon(Icon.medium))).size(8 * 4); - header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("blocks.unknown") : lastDisplay.localizedName) + header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName) .left().width(190f).padLeft(5); header.add().growX(); if(unlocked(lastDisplay)){ diff --git a/core/src/io/anuke/mindustry/world/Block.java b/core/src/io/anuke/mindustry/world/Block.java index 9add2bb570..1eced4b31a 100644 --- a/core/src/io/anuke/mindustry/world/Block.java +++ b/core/src/io/anuke/mindustry/world/Block.java @@ -413,19 +413,19 @@ public class Block extends BlockStorage{ }else{ current = entity -> entity.liquids.current(); } - bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("blocks.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity)); + bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("bar.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity)); } if(hasPower && consumes.hasPower()){ boolean buffered = consumes.getPower().isBuffered; float capacity = consumes.getPower().powerCapacity; - bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("blocks.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "" : (int)(entity.power.satisfaction * capacity)) : - Core.bundle.get("blocks.power"), () -> Pal.powerBar, () -> entity.power.satisfaction)); + bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "" : (int)(entity.power.satisfaction * capacity)) : + Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> entity.power.satisfaction)); } if(hasItems && configurable){ - bars.add("items", entity -> new Bar(() -> Core.bundle.format("blocks.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity)); + bars.add("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity)); } } diff --git a/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java b/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java index 3c2c8bcc70..bc619d002f 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java @@ -52,7 +52,7 @@ public class ImpactReactor extends PowerGenerator{ super.setBars(); bars.add("poweroutput", entity -> new Bar(() -> - Core.bundle.format("blocks.poweroutput", + Core.bundle.format("bar.poweroutput", Strings.fixed(Math.max(entity.tile.block().getPowerProduction(entity.tile) - consumes.getPower().powerPerTick, 0)*60 * entity.delta(), 1)), () -> Pal.powerBar, () -> ((GeneratorEntity)entity).productionEfficiency)); diff --git a/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java b/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java index 67b10c620e..62a8a00948 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java @@ -73,7 +73,7 @@ public class NuclearReactor extends PowerGenerator{ @Override public void setBars(){ super.setBars(); - bars.add("heat", entity -> new Bar("blocks.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat)); + bars.add("heat", entity -> new Bar("bar.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat)); } @Override diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java index 15529e0772..5c93264f23 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java @@ -39,7 +39,7 @@ public class PowerGenerator extends PowerDistributor{ if(hasPower && outputsPower && !consumes.hasPower()){ bars.add("power", entity -> new Bar(() -> - Core.bundle.format("blocks.poweroutput", + Core.bundle.format("bar.poweroutput", Strings.fixed(entity.tile.block().getPowerProduction(entity.tile)*60 * entity.timeScale, 1)), () -> Pal.powerBar, () -> ((GeneratorEntity)entity).productionEfficiency)); diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java index 01a56a2f87..bc995a375b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java @@ -92,7 +92,7 @@ public class PowerNode extends PowerBlock{ public void setBars(){ super.setBars(); bars.add("power", entity -> new Bar(() -> - Core.bundle.format("blocks.powerbalance", + Core.bundle.format("bar.powerbalance", ((entity.power.graph.getPowerBalance() >= 0 ? "+" : "") + Strings.fixed(entity.power.graph.getPowerBalance()*60, 1))), () -> Pal.powerBar, () -> Mathf.clamp(entity.power.graph.getPowerProduced() / entity.power.graph.getPowerNeeded()))); diff --git a/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java index 596da2c6ab..37b9da8212 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java @@ -28,7 +28,7 @@ public class ThermalGenerator extends PowerGenerator{ @Override public void drawPlace(int x, int y, int rotation, boolean valid){ - drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid); + drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid); } @Override diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java index 799f119d5b..5748dd5ea1 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java @@ -53,7 +53,7 @@ public class Cultivator extends GenericCrafter{ public void setBars(){ super.setBars(); bars.add("multiplier", entity -> new Bar(() -> - Core.bundle.formatFloat("blocks.efficiency", + Core.bundle.formatFloat("bar.efficiency", ((((CultivatorEntity)entity).boost + 1f) * ((CultivatorEntity)entity).warmup)*100f,1), () -> Pal.ammo, () -> ((CultivatorEntity)entity).warmup)); @@ -61,7 +61,7 @@ public class Cultivator extends GenericCrafter{ @Override public void drawPlace(int x, int y, int rotation, boolean valid){ - drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid); + drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid); } @Override diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Drill.java b/core/src/io/anuke/mindustry/world/blocks/production/Drill.java index 1593ef5064..9d6d286ce4 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Drill.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Drill.java @@ -79,7 +79,7 @@ public class Drill extends Block{ bars.add("drillspeed", e -> { DrillEntity entity = (DrillEntity)e; - return new Bar(() -> Core.bundle.format("blocks.outputspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup); + return new Bar(() -> Core.bundle.format("bar.drillspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup); }); } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java b/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java index 3103e8ba2f..1c6d396635 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java @@ -42,7 +42,7 @@ public class SolidPump extends Pump{ @Override public void drawPlace(int x, int y, int rotation, boolean valid){ if(attribute != null){ - drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid); + drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid); } } @@ -50,7 +50,7 @@ public class SolidPump extends Pump{ public void setBars(){ super.setBars(); bars.add("efficiency", entity -> new Bar(() -> - Core.bundle.formatFloat("blocks.efficiency", + Core.bundle.formatFloat("bar.efficiency", ((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1), () -> Pal.ammo, () -> ((SolidPumpEntity)entity).warmup)); diff --git a/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java b/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java index 2d3186bc15..7b425775e5 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java @@ -101,8 +101,8 @@ public class UnitFactory extends Block{ @Override public void setBars(){ super.setBars(); - bars.add("progress", entity -> new Bar("blocks.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime)); - bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("blocks.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn)); + bars.add("progress", entity -> new Bar("bar.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime)); + bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("bar.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn)); } @Override diff --git a/core/src/io/anuke/mindustry/world/meta/BlockStat.java b/core/src/io/anuke/mindustry/world/meta/BlockStat.java index a80f2aeca1..ed2af2abbb 100644 --- a/core/src/io/anuke/mindustry/world/meta/BlockStat.java +++ b/core/src/io/anuke/mindustry/world/meta/BlockStat.java @@ -21,7 +21,6 @@ public enum BlockStat{ powerRange(StatCategory.power), basePowerGeneration(StatCategory.power), - liquidUse(StatCategory.crafting), input(StatCategory.crafting), output(StatCategory.crafting), productionTime(StatCategory.crafting), diff --git a/core/src/io/anuke/mindustry/world/meta/StatUnit.java b/core/src/io/anuke/mindustry/world/meta/StatUnit.java index e1e8947ca8..3b22ad68a5 100644 --- a/core/src/io/anuke/mindustry/world/meta/StatUnit.java +++ b/core/src/io/anuke/mindustry/world/meta/StatUnit.java @@ -18,7 +18,6 @@ public enum StatUnit{ seconds, perSecond, timesSpeed(false), - timesRadius(false), percent(false), none, items;