Fixed waves not appearing / Fixed ore tile blending
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@@ -85,7 +85,6 @@ public class SpawnGroup{
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if(wave < begin || wave > end || (wave - begin) % spacing != 0){
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return 0;
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}
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float scaling = this.groupScaling;
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return Math.min(groupAmount - 1 + Math.max((int) ((wave / spacing) / groupScaling), 1), max);
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}
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