Fixed waves not appearing / Fixed ore tile blending
This commit is contained in:
@@ -33,8 +33,6 @@ public class Sector{
|
||||
public transient Array<Mission> missions = new Array<>();
|
||||
/**Enemies spawned at this sector.*/
|
||||
public transient Array<SpawnGroup> spawns;
|
||||
/**Ores that appear in this sector.*/
|
||||
//public transient Array<Item> ores = new Array<>();
|
||||
/**Difficulty of the sector, measured by calculating distance from origin and applying scaling.*/
|
||||
public transient int difficulty;
|
||||
/**Items the player starts with on this sector.*/
|
||||
|
||||
@@ -10,6 +10,7 @@ import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.io.SaveIO;
|
||||
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
|
||||
import io.anuke.mindustry.maps.missions.BattleMission;
|
||||
import io.anuke.mindustry.maps.missions.Mission;
|
||||
import io.anuke.mindustry.maps.missions.WaveMission;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
@@ -269,7 +270,9 @@ public class Sectors{
|
||||
: new BattleMission());
|
||||
}
|
||||
|
||||
sector.spawns = sector.missions.first().getWaves(sector);
|
||||
for(Mission mission : sector.missions){
|
||||
sector.spawns.addAll(mission.getWaves(sector));
|
||||
}
|
||||
|
||||
//sector.ores.addAll(Items.copper);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user