Added client implementation for 50 achievemenets
This commit is contained in:
@@ -11,11 +11,11 @@ import io.anuke.arc.util.*;
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import io.anuke.mindustry.ai.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.input.*;
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@@ -14,7 +14,6 @@ import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.Tile;
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import static io.anuke.mindustry.Vars.*;
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@@ -8,6 +8,7 @@ import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -1493,7 +1494,7 @@ public class Blocks implements ContentList{
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}
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@Override
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public void init(Bullet b){
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public void init(io.anuke.mindustry.entities.type.Bullet b){
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for(int i = 0; i < rays; i++){
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Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), rayLength - Math.abs(i - (rays / 2)) * 20f);
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}
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@@ -8,6 +8,7 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.*;
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@@ -8,10 +8,13 @@ import io.anuke.mindustry.world.Block;
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import static io.anuke.mindustry.content.Blocks.*;
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public class TechTree implements ContentList{
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public static Array<TechNode> all;
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public static TechNode root;
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@Override
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public void load(){
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all = new Array<>();
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root = node(coreShard, () -> {
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node(conveyor, () -> {
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@@ -326,6 +329,7 @@ public class TechTree implements ContentList{
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context = this;
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children.run();
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context = last;
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all.add(this);
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}
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}
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}
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.content;
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import io.anuke.arc.collection.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.type.base.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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@@ -184,7 +184,7 @@ public class NetServer implements ApplicationListener{
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platform.updateRPC();
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Events.fire(new PlayerJoin(player));
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Events.fire(new PlayerConnect(player));
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});
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net.handleServer(InvokePacket.class, (con, packet) -> {
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@@ -546,6 +546,8 @@ public class NetServer implements ApplicationListener{
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player.con.hasConnected = true;
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Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
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Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
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Events.fire(new PlayerJoin(player));
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}
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public boolean isWaitingForPlayers(){
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@@ -16,9 +16,9 @@ import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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@@ -14,6 +14,7 @@ import io.anuke.arc.freetype.FreeTypeFontGenerator.*;
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import io.anuke.arc.freetype.FreetypeFontLoader.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.Texture.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.math.*;
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@@ -137,6 +138,8 @@ public class UI implements ApplicationListener, Loadable{
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parameter.fontParameters.borderWidth = Scl.scl(2f);
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parameter.fontParameters.spaceX -= parameter.fontParameters.borderWidth;
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}
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parameter.fontParameters.magFilter = TextureFilter.Linear;
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parameter.fontParameters.minFilter = TextureFilter.Linear;
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parameter.fontParameters.size = fontParameter().size;
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return super.loadSync(manager, fileName, file, parameter);
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}
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@@ -1,6 +1,7 @@
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package io.anuke.mindustry.entities;
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import io.anuke.annotations.Annotations.Struct;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.GridBits;
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import io.anuke.arc.collection.IntQueue;
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import io.anuke.arc.function.*;
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@@ -11,10 +12,11 @@ import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Bullets;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.gen.PropCell;
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@@ -187,6 +189,10 @@ public class Damage{
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//TODO better velocity displacement
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float dst = tr.set(entity.x - x, entity.y - y).len();
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entity.velocity().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
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if(complete && damage >= 9999999f && entity == player){
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Events.fire(Trigger.exclusionDeath);
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}
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};
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rect.setSize(radius * 2).setCenter(x, y);
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@@ -7,7 +7,7 @@ import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Position;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.impl.EffectEntity;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.entities.traits.ScaleTrait;
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public class Effects{
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@@ -4,6 +4,7 @@ import io.anuke.arc.graphics.g2d.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.gen.*;
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//TODO scale velocity depending on fslope()
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@@ -20,7 +21,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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super.update(b);
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if(b.timer.get(0, 3 + b.fslope() * 2f)){
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@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.graphics.Pal;
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/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
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@@ -7,6 +7,7 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -4,6 +4,7 @@ import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.type.Bullet;
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public abstract class FlakBulletType extends BasicBulletType{
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protected static Rectangle rect = new Rectangle();
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@@ -6,6 +6,7 @@ import io.anuke.arc.math.geom.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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@@ -35,7 +36,7 @@ public class LiquidBulletType extends BulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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super.update(b);
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if(liquid.canExtinguish()){
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@@ -49,7 +50,7 @@ public class LiquidBulletType extends BulletType{
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}
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@Override
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public void draw(Bullet b){
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public void draw(io.anuke.mindustry.entities.type.Bullet b){
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Draw.color(liquid.color, Color.white, b.fout() / 100f);
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Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);
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@@ -6,6 +6,7 @@ import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
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@@ -23,7 +24,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void draw(Bullet b){
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public void draw(io.anuke.mindustry.entities.type.Bullet b){
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float w = 11f, h = 13f;
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Draw.color(Pal.bulletYellowBack);
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@@ -36,7 +37,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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//data MUST be an instance of DriverBulletData
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if(!(b.getData() instanceof DriverBulletData)){
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hit(b);
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@@ -82,7 +83,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void despawned(Bullet b){
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public void despawned(io.anuke.mindustry.entities.type.Bullet b){
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super.despawned(b);
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if(!(b.getData() instanceof DriverBulletData)) return;
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@@ -5,6 +5,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.Pal;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.effect;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.graphics.Pal;
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@@ -8,9 +8,9 @@ import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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@@ -6,7 +6,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.Effects.EffectRenderer;
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import io.anuke.mindustry.entities.impl.EffectEntity;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.world.Tile;
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/**
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@@ -10,7 +10,7 @@ import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.graphics.Pal;
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@@ -12,8 +12,8 @@ import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.Bullets;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.traits.TimeTrait;
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import io.anuke.mindustry.entities.type.Unit;
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@@ -14,11 +14,10 @@ import io.anuke.arc.util.pooling.Pool.Poolable;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.SolidEntity;
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import io.anuke.mindustry.entities.type.SolidEntity;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Tile;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.traits.Entity;
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@@ -11,11 +11,12 @@ import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.units.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.defense.DeflectorWall.*;
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import io.anuke.mindustry.world.blocks.units.CommandCenter.*;
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import io.anuke.mindustry.world.blocks.units.UnitFactory.*;
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import io.anuke.mindustry.world.meta.*;
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@@ -79,6 +80,17 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return type.typeID;
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}
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@Override
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public void onHit(SolidTrait entity){
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if(entity instanceof Bullet && ((Bullet)entity).getOwner() instanceof DeflectorEntity && player != null && getTeam() != player.getTeam()){
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Core.app.post(() -> {
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if(isDead()){
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Events.fire(Trigger.phaseDeflectHit);
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}
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||||
});
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}
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||||
}
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||||
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public @Nullable Tile getSpawner(){
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return world.tile(spawner);
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}
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||||
|
||||
@@ -1,23 +1,19 @@
|
||||
package io.anuke.mindustry.entities.bullet;
|
||||
package io.anuke.mindustry.entities.type;
|
||||
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Rectangle;
|
||||
import io.anuke.arc.math.geom.Vector2;
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.pooling.Pool.Poolable;
|
||||
import io.anuke.arc.util.pooling.Pools;
|
||||
import io.anuke.mindustry.entities.EntityGroup;
|
||||
import io.anuke.mindustry.entities.effect.Lightning;
|
||||
import io.anuke.mindustry.entities.impl.SolidEntity;
|
||||
import io.anuke.arc.util.pooling.Pool.*;
|
||||
import io.anuke.arc.util.pooling.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.entities.type.Unit;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.bulletGroup;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Poolable, DrawTrait, VelocityTrait, TimeTrait, TeamTrait, AbsorbTrait{
|
||||
public Interval timer = new Interval(3);
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.entities.impl;
|
||||
package io.anuke.mindustry.entities.type;
|
||||
|
||||
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.entities.impl;
|
||||
package io.anuke.mindustry.entities.type;
|
||||
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.util.pooling.Pool.Poolable;
|
||||
@@ -15,7 +15,6 @@ import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.core.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.entities.impl;
|
||||
package io.anuke.mindustry.entities.type;
|
||||
|
||||
import io.anuke.arc.math.geom.Vector2;
|
||||
import io.anuke.mindustry.entities.traits.SolidTrait;
|
||||
@@ -8,8 +8,6 @@ import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.arc.math.geom.Vector2;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.entities.EntityGroup;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.impl.BaseEntity;
|
||||
import io.anuke.mindustry.entities.traits.HealthTrait;
|
||||
import io.anuke.mindustry.entities.traits.TargetTrait;
|
||||
import io.anuke.mindustry.game.*;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.entities.impl;
|
||||
package io.anuke.mindustry.entities.type;
|
||||
|
||||
import io.anuke.arc.util.pooling.Pool.Poolable;
|
||||
import io.anuke.mindustry.entities.traits.ScaleTrait;
|
||||
@@ -11,7 +11,6 @@ import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.impl.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.entities.units.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
@@ -110,6 +109,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
||||
drownTime = 0f;
|
||||
status.clear();
|
||||
Events.fire(new UnitDestroyEvent(this));
|
||||
|
||||
if(explosiveness > 7f && this == player){
|
||||
Events.fire(Trigger.suicideBomb);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -310,6 +313,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
||||
|
||||
if(drownTime >= 0.999f && !net.client()){
|
||||
damage(health + 1);
|
||||
if(this == player){
|
||||
Events.fire(Trigger.drown);
|
||||
}
|
||||
}
|
||||
|
||||
float px = x, py = y;
|
||||
|
||||
@@ -3,21 +3,29 @@ package io.anuke.mindustry.game;
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait;
|
||||
import io.anuke.mindustry.entities.type.Unit;
|
||||
import io.anuke.mindustry.type.Zone;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.units.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.entities.type.Player;
|
||||
|
||||
public class EventType{
|
||||
|
||||
//events that occur very often
|
||||
public enum Trigger{
|
||||
shock,
|
||||
phaseDeflectHit,
|
||||
impactPower,
|
||||
thoriumReactorOverheat,
|
||||
itemLaunch,
|
||||
fireExtinguish,
|
||||
newGame
|
||||
newGame,
|
||||
tutorialComplete,
|
||||
flameAmmo,
|
||||
turretCool,
|
||||
enablePixelation,
|
||||
drown,
|
||||
exclusionDeath,
|
||||
suicideBomb
|
||||
}
|
||||
|
||||
public static class WinEvent{}
|
||||
@@ -30,6 +38,16 @@ public class EventType{
|
||||
|
||||
public static class MapPublishEvent{}
|
||||
|
||||
public static class CommandIssueEvent{
|
||||
public final Tile tile;
|
||||
public final UnitCommand command;
|
||||
|
||||
public CommandIssueEvent(Tile tile, UnitCommand command){
|
||||
this.tile = tile;
|
||||
this.command = command;
|
||||
}
|
||||
}
|
||||
|
||||
public static class PlayerChatEvent{
|
||||
public final Player player;
|
||||
public final String message;
|
||||
@@ -149,6 +167,14 @@ public class EventType{
|
||||
}
|
||||
}
|
||||
|
||||
public static class ResearchEvent{
|
||||
public final UnlockableContent content;
|
||||
|
||||
public ResearchEvent(UnlockableContent content){
|
||||
this.content = content;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when block building begins by placing down the BuildBlock.
|
||||
* The tile's block will nearly always be a BuildBlock.
|
||||
@@ -215,10 +241,29 @@ public class EventType{
|
||||
}
|
||||
}
|
||||
|
||||
public static class UnitCreateEvent{
|
||||
public final BaseUnit unit;
|
||||
|
||||
public UnitCreateEvent(BaseUnit unit){
|
||||
this.unit = unit;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ResizeEvent{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class MechChangeEvent{
|
||||
public final Player player;
|
||||
public final Mech mech;
|
||||
|
||||
public MechChangeEvent(Player player, Mech mech){
|
||||
this.player = player;
|
||||
this.mech = mech;
|
||||
}
|
||||
}
|
||||
|
||||
/** Called after connecting; when a player recieves world data and is ready to play.*/
|
||||
public static class PlayerJoin{
|
||||
public final Player player;
|
||||
|
||||
@@ -226,7 +271,16 @@ public class EventType{
|
||||
this.player = player;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Called when a player connects, but has not joined the game yet.*/
|
||||
public static class PlayerConnect{
|
||||
public final Player player;
|
||||
|
||||
public PlayerConnect(Player player){
|
||||
this.player = player;
|
||||
}
|
||||
}
|
||||
|
||||
public static class PlayerLeave{
|
||||
public final Player player;
|
||||
|
||||
|
||||
@@ -177,6 +177,7 @@ public class Tutorial{
|
||||
state.wave = 5;
|
||||
|
||||
//end tutorial, never show it again
|
||||
Events.fire(Trigger.tutorialComplete);
|
||||
Core.settings.put("playedtutorial", true);
|
||||
Core.settings.save();
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import io.anuke.annotations.Annotations.WriteClass;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.entities.Effects.Effect;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
|
||||
import io.anuke.mindustry.entities.traits.ShooterTrait;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.io.versions;
|
||||
|
||||
import io.anuke.arc.function.Supplier;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.type.Player;
|
||||
import io.anuke.mindustry.entities.type.base.*;
|
||||
|
||||
@@ -8,6 +8,7 @@ import io.anuke.mindustry.world.blocks.storage.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
//TODO this class is a disappointment
|
||||
public class Loadout extends Content{
|
||||
private final Array<Tile> outArray = new Array<>();
|
||||
private final IntMap<BlockEntry> entries = new IntMap<BlockEntry>(){{
|
||||
|
||||
@@ -13,6 +13,7 @@ import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.net;
|
||||
|
||||
@@ -14,6 +14,7 @@ import io.anuke.arc.scene.ui.TextButton.*;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.core.GameState.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.ui.*;
|
||||
@@ -287,7 +288,11 @@ public class SettingsMenuDialog extends SettingsDialog{
|
||||
}
|
||||
graphics.checkPref("bloom", false, val -> renderer.toggleBloom(val));
|
||||
graphics.checkPref("lasers", true);
|
||||
graphics.checkPref("pixelate", false);
|
||||
graphics.checkPref("pixelate", false, val -> {
|
||||
if(val){
|
||||
Events.fire(Trigger.enablePixelation);
|
||||
}
|
||||
});
|
||||
|
||||
graphics.checkPref("linear", false, b -> {
|
||||
for(Texture tex : Core.atlas.getTextures()){
|
||||
|
||||
@@ -15,6 +15,7 @@ import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.content.TechTree.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@@ -235,6 +236,7 @@ public class TechTreeDialog extends FloatingDialog{
|
||||
rebuild();
|
||||
Core.scene.act();
|
||||
Sounds.unlock.play();
|
||||
Events.fire(new ResearchEvent(node.block));
|
||||
}
|
||||
|
||||
void rebuild(){
|
||||
|
||||
@@ -17,9 +17,9 @@ import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.pooling.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
|
||||
@@ -86,7 +86,6 @@ public class Build{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Tile tile = world.tile(x, y);
|
||||
|
||||
if(tile == null) return false;
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import io.anuke.arc.graphics.Blending;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
@@ -67,7 +65,7 @@ public class DeflectorWall extends Wall{
|
||||
}
|
||||
|
||||
//bullet.updateVelocity();
|
||||
bullet.resetOwner(entity, Team.derelict);
|
||||
bullet.resetOwner(entity, entity.getTeam());
|
||||
bullet.scaleTime(1f);
|
||||
bullet.deflect();
|
||||
|
||||
|
||||
@@ -8,9 +8,9 @@ import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.impl.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.BaseEntity;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
import io.anuke.mindustry.world.consumers.*;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.effect.Lightning;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
|
||||
@@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Vector2;
|
||||
import io.anuke.mindustry.entities.Predict;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.entities.Effects.Effect;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
import io.anuke.mindustry.world.consumers.*;
|
||||
import io.anuke.mindustry.world.meta.BlockStat;
|
||||
import io.anuke.mindustry.world.meta.StatUnit;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
@@ -35,6 +36,15 @@ public class CooledTurret extends Turret{
|
||||
stats.add(BlockStat.boostEffect, 1f + maxUsed * coolantMultiplier, StatUnit.timesSpeed);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){
|
||||
if(tile.entity.liquids.currentAmount() <= 0.001f){
|
||||
Events.fire(Trigger.turretCool);
|
||||
}
|
||||
|
||||
super.handleLiquid(tile, source, liquid, amount);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void updateShooting(Tile tile){
|
||||
super.updateShooting(tile);
|
||||
|
||||
@@ -4,6 +4,7 @@ import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.mindustry.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
@@ -111,6 +112,10 @@ public class ItemTurret extends CooledTurret{
|
||||
TurretEntity entity = tile.entity();
|
||||
if(entity == null) return;
|
||||
|
||||
if(item == Items.pyratite){
|
||||
Events.fire(Trigger.flameAmmo);
|
||||
}
|
||||
|
||||
BulletType type = ammo.get(item);
|
||||
entity.totalAmmo += type.ammoMultiplier;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import io.anuke.arc.math.Angles;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
|
||||
@@ -15,7 +15,7 @@ import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.Effects.Effect;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.traits.TargetTrait;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
|
||||
@@ -11,8 +11,8 @@ import io.anuke.arc.util.pooling.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
|
||||
@@ -72,7 +72,7 @@ public class CoreBlock extends StorageBlock{
|
||||
@Override
|
||||
public int getMaximumAccepted(Tile tile, Item item){
|
||||
CoreEntity entity = tile.entity();
|
||||
return item.type == ItemType.material ? entity.storageCapacity : entity.storageCapacity;
|
||||
return item.type == ItemType.material ? entity.storageCapacity : 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -48,7 +48,7 @@ public class LaunchPad extends StorageBlock{
|
||||
public void draw(Tile tile){
|
||||
super.draw(tile);
|
||||
|
||||
float progress = Mathf.clamp((tile.entity.items.total() / (float)itemCapacity) * ((tile.entity.timer.getTime(timerLaunch) / (launchTime / tile.entity.timeScale))));
|
||||
float progress = Mathf.clamp(Mathf.clamp((tile.entity.items.total() / (float)itemCapacity)) * ((tile.entity.timer.getTime(timerLaunch) / (launchTime / tile.entity.timeScale))));
|
||||
float scale = size / 3f;
|
||||
|
||||
Lines.stroke(2f);
|
||||
@@ -59,7 +59,7 @@ public class LaunchPad extends StorageBlock{
|
||||
|
||||
if(tile.entity.cons.valid()){
|
||||
for(int i = 0; i < 3; i++){
|
||||
float f = (Time.time() / 100f + i * 0.5f) % 1f;
|
||||
float f = (Time.time() / 200f + i * 0.5f) % 1f;
|
||||
|
||||
Lines.stroke(((2f * (2f - Math.abs(0.5f - f) * 2f)) - 2f + 0.2f));
|
||||
Lines.poly(tile.drawx(), tile.drawy(), 4, (1f - f) * 10f * scale);
|
||||
|
||||
@@ -59,7 +59,7 @@ public class Unloader extends Block{
|
||||
|
||||
if(tile.entity.timer.get(timerUnload, speed / entity.timeScale) && tile.entity.items.total() == 0){
|
||||
for(Tile other : tile.entity.proximity()){
|
||||
if(other.interactable(tile.getTeam()) && other.block().unloadable && entity.items.total() == 0 &&
|
||||
if(other.interactable(tile.getTeam()) && other.block().unloadable && other.block().hasItems && entity.items.total() == 0 &&
|
||||
((entity.sortItem == null && other.entity.items.total() > 0) || hasItem(other, entity.sortItem))){
|
||||
offloadNear(tile, removeItem(other, entity.sortItem));
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.units.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.ui.*;
|
||||
@@ -105,6 +106,8 @@ public class CommandCenter extends Block{
|
||||
for(BaseUnit unit : unitGroups[team.ordinal()].all()){
|
||||
unit.onCommand(command);
|
||||
}
|
||||
|
||||
Events.fire(new CommandIssueEvent(tile, command));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package io.anuke.mindustry.world.blocks.units;
|
||||
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
@@ -9,6 +10,7 @@ import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.traits.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@@ -68,10 +70,14 @@ public class MechPad extends Block{
|
||||
boolean resetSpawner = !entity.sameMech && entity.player.mech == mech;
|
||||
entity.player.mech = !entity.sameMech && entity.player.mech == mech ? Mechs.starter : mech;
|
||||
|
||||
Player player = entity.player;
|
||||
|
||||
entity.progress = 0;
|
||||
entity.player.onRespawn(tile);
|
||||
if(resetSpawner) entity.player.lastSpawner = null;
|
||||
entity.player = null;
|
||||
|
||||
Events.fire(new MechChangeEvent(player, player.mech));
|
||||
}
|
||||
|
||||
protected static boolean checkValidTap(Tile tile, Player player){
|
||||
|
||||
@@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.units;
|
||||
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.EnumSet;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
@@ -10,6 +10,7 @@ import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
@@ -60,6 +61,7 @@ public class UnitFactory extends Block{
|
||||
unit.set(tile.drawx() + Mathf.range(4), tile.drawy() + Mathf.range(4));
|
||||
unit.add();
|
||||
unit.velocity().y = factory.launchVelocity;
|
||||
Events.fire(new UnitCreateEvent(unit));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user