Added client implementation for 50 achievemenets
This commit is contained in:
@@ -1,6 +1,7 @@
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package io.anuke.mindustry.entities;
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import io.anuke.annotations.Annotations.Struct;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.GridBits;
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import io.anuke.arc.collection.IntQueue;
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import io.anuke.arc.function.*;
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@@ -11,10 +12,11 @@ import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Bullets;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.gen.PropCell;
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@@ -187,6 +189,10 @@ public class Damage{
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//TODO better velocity displacement
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float dst = tr.set(entity.x - x, entity.y - y).len();
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entity.velocity().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
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if(complete && damage >= 9999999f && entity == player){
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Events.fire(Trigger.exclusionDeath);
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}
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};
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rect.setSize(radius * 2).setCenter(x, y);
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@@ -7,7 +7,7 @@ import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Position;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.impl.EffectEntity;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.entities.traits.ScaleTrait;
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public class Effects{
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@@ -4,6 +4,7 @@ import io.anuke.arc.graphics.g2d.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.gen.*;
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//TODO scale velocity depending on fslope()
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@@ -20,7 +21,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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super.update(b);
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if(b.timer.get(0, 3 + b.fslope() * 2f)){
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@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.graphics.Pal;
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/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
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@@ -7,6 +7,7 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -4,6 +4,7 @@ import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.type.Bullet;
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public abstract class FlakBulletType extends BasicBulletType{
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protected static Rectangle rect = new Rectangle();
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@@ -6,6 +6,7 @@ import io.anuke.arc.math.geom.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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@@ -35,7 +36,7 @@ public class LiquidBulletType extends BulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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super.update(b);
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if(liquid.canExtinguish()){
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@@ -49,7 +50,7 @@ public class LiquidBulletType extends BulletType{
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}
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@Override
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public void draw(Bullet b){
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public void draw(io.anuke.mindustry.entities.type.Bullet b){
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Draw.color(liquid.color, Color.white, b.fout() / 100f);
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Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);
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@@ -6,6 +6,7 @@ import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
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@@ -23,7 +24,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void draw(Bullet b){
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public void draw(io.anuke.mindustry.entities.type.Bullet b){
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float w = 11f, h = 13f;
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Draw.color(Pal.bulletYellowBack);
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@@ -36,7 +37,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void update(Bullet b){
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public void update(io.anuke.mindustry.entities.type.Bullet b){
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//data MUST be an instance of DriverBulletData
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if(!(b.getData() instanceof DriverBulletData)){
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hit(b);
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@@ -82,7 +83,7 @@ public class MassDriverBolt extends BulletType{
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}
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@Override
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public void despawned(Bullet b){
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public void despawned(io.anuke.mindustry.entities.type.Bullet b){
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super.despawned(b);
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if(!(b.getData() instanceof DriverBulletData)) return;
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@@ -5,6 +5,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.Pal;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.effect;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.graphics.Pal;
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@@ -8,9 +8,9 @@ import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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@@ -6,7 +6,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.Effects.EffectRenderer;
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import io.anuke.mindustry.entities.impl.EffectEntity;
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import io.anuke.mindustry.entities.type.EffectEntity;
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import io.anuke.mindustry.world.Tile;
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/**
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@@ -10,7 +10,7 @@ import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.graphics.Pal;
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@@ -12,8 +12,8 @@ import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.Bullets;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.traits.TimeTrait;
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import io.anuke.mindustry.entities.type.Unit;
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@@ -14,11 +14,10 @@ import io.anuke.arc.util.pooling.Pool.Poolable;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.SolidEntity;
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import io.anuke.mindustry.entities.type.SolidEntity;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Tile;
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+1
-1
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.traits.Entity;
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@@ -11,11 +11,12 @@ import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.units.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.defense.DeflectorWall.*;
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import io.anuke.mindustry.world.blocks.units.CommandCenter.*;
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import io.anuke.mindustry.world.blocks.units.UnitFactory.*;
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import io.anuke.mindustry.world.meta.*;
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@@ -79,6 +80,17 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return type.typeID;
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}
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@Override
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public void onHit(SolidTrait entity){
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if(entity instanceof Bullet && ((Bullet)entity).getOwner() instanceof DeflectorEntity && player != null && getTeam() != player.getTeam()){
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Core.app.post(() -> {
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if(isDead()){
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Events.fire(Trigger.phaseDeflectHit);
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}
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});
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}
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}
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public @Nullable Tile getSpawner(){
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return world.tile(spawner);
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}
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+12
-16
@@ -1,23 +1,19 @@
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package io.anuke.mindustry.entities.bullet;
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package io.anuke.mindustry.entities.type;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pool.Poolable;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.impl.SolidEntity;
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import io.anuke.arc.util.pooling.Pool.*;
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import io.anuke.arc.util.pooling.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.bulletGroup;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Poolable, DrawTrait, VelocityTrait, TimeTrait, TeamTrait, AbsorbTrait{
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public Interval timer = new Interval(3);
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+1
-1
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.mindustry.entities.traits.*;
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+1
-1
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.util.pooling.Pool.Poolable;
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@@ -15,7 +15,6 @@ import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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+1
-1
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.mindustry.entities.traits.SolidTrait;
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@@ -8,8 +8,6 @@ import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.impl.BaseEntity;
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import io.anuke.mindustry.entities.traits.HealthTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.*;
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+1
-1
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.impl;
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package io.anuke.mindustry.entities.type;
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import io.anuke.arc.util.pooling.Pool.Poolable;
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import io.anuke.mindustry.entities.traits.ScaleTrait;
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@@ -11,7 +11,6 @@ import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.units.*;
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import io.anuke.mindustry.game.EventType.*;
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@@ -110,6 +109,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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drownTime = 0f;
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status.clear();
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Events.fire(new UnitDestroyEvent(this));
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if(explosiveness > 7f && this == player){
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Events.fire(Trigger.suicideBomb);
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}
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}
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@Override
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@@ -310,6 +313,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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if(drownTime >= 0.999f && !net.client()){
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damage(health + 1);
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if(this == player){
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Events.fire(Trigger.drown);
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}
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}
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float px = x, py = y;
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Reference in New Issue
Block a user