Added client implementation for 50 achievemenets
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@@ -14,6 +14,7 @@ import io.anuke.arc.scene.ui.TextButton.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.ui.*;
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@@ -287,7 +288,11 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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graphics.checkPref("bloom", false, val -> renderer.toggleBloom(val));
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graphics.checkPref("lasers", true);
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graphics.checkPref("pixelate", false);
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graphics.checkPref("pixelate", false, val -> {
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if(val){
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Events.fire(Trigger.enablePixelation);
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}
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});
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graphics.checkPref("linear", false, b -> {
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for(Texture tex : Core.atlas.getTextures()){
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@@ -15,6 +15,7 @@ import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.content.TechTree.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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@@ -235,6 +236,7 @@ public class TechTreeDialog extends FloatingDialog{
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rebuild();
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Core.scene.act();
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Sounds.unlock.play();
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Events.fire(new ResearchEvent(node.block));
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}
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void rebuild(){
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