More tests and sector fixes
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@@ -897,8 +897,9 @@ public class ApplicationTests{
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ObjectSet<Item> resources = new ObjectSet<>();
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boolean hasSpawnPoint = false;
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assertFalse(state.rules.infiniteResources, "Sector " + zone.name + " must not have infinite resources.");
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assertFalse(state.rules.infiniteResources || Team.sharded.rules().infiniteResources, "Sector " + zone.name + " must not have infinite resources.");
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assertFalse(state.rules.allowEditRules, "Sector " + zone.name + " must not have rule editing enabled.");
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assertFalse(state.rules.allowEditWorldProcessors, "Sector " + zone.name + " must not have world processor editing enabled.");
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assertEquals(Team.sharded, state.rules.defaultTeam, "Sector " + zone.name + " must have the Sharded player team.");
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assertEquals(Vars.state.getPlanet() == Planets.serpulo ? Team.crux : Team.malis, state.rules.waveTeam, "Sector " + zone.name + " must have the correct enemy team.");
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