More tests and sector fixes

This commit is contained in:
Anuken
2025-09-28 13:30:53 -04:00
parent adc1316444
commit 6c0884a8d9
5 changed files with 8 additions and 3 deletions
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@@ -137,8 +137,10 @@ public class Logic implements ApplicationListener{
state.rules.infiniteResources = false; state.rules.infiniteResources = false;
state.rules.allowEditRules = false; state.rules.allowEditRules = false;
state.rules.allowEditWorldProcessors = false; state.rules.allowEditWorldProcessors = false;
state.rules.waveTeam.rules().infiniteResources = true; if(state.getPlanet().enemyInfiniteItems){
state.rules.waveTeam.rules().fillItems = true; state.rules.waveTeam.rules().infiniteResources = true;
state.rules.waveTeam.rules().fillItems = true;
}
state.rules.waveTeam.rules().buildSpeedMultiplier *= state.getPlanet().enemyBuildSpeedMultiplier; state.rules.waveTeam.rules().buildSpeedMultiplier *= state.getPlanet().enemyBuildSpeedMultiplier;
} }
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@@ -125,6 +125,8 @@ public class Planet extends UnlockableContent{
public boolean clearSectorOnLose = false; public boolean clearSectorOnLose = false;
/** Multiplier for enemy rebuild speeds; only applied in campaign (not standard rules) */ /** Multiplier for enemy rebuild speeds; only applied in campaign (not standard rules) */
public float enemyBuildSpeedMultiplier = 1f; public float enemyBuildSpeedMultiplier = 1f;
/** If true, the enemy team always has infinite items. */
public boolean enemyInfiniteItems = true;
/** If true, enemy cores are replaced with spawnpoints on this planet (for invasions) */ /** If true, enemy cores are replaced with spawnpoints on this planet (for invasions) */
public boolean enemyCoreSpawnReplace = false; public boolean enemyCoreSpawnReplace = false;
/** If true, blocks in the radius of the core will be removed and "built up" in a shockwave upon landing. */ /** If true, blocks in the radius of the core will be removed and "built up" in a shockwave upon landing. */
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@@ -897,8 +897,9 @@ public class ApplicationTests{
ObjectSet<Item> resources = new ObjectSet<>(); ObjectSet<Item> resources = new ObjectSet<>();
boolean hasSpawnPoint = false; boolean hasSpawnPoint = false;
assertFalse(state.rules.infiniteResources, "Sector " + zone.name + " must not have infinite resources."); assertFalse(state.rules.infiniteResources || Team.sharded.rules().infiniteResources, "Sector " + zone.name + " must not have infinite resources.");
assertFalse(state.rules.allowEditRules, "Sector " + zone.name + " must not have rule editing enabled."); assertFalse(state.rules.allowEditRules, "Sector " + zone.name + " must not have rule editing enabled.");
assertFalse(state.rules.allowEditWorldProcessors, "Sector " + zone.name + " must not have world processor editing enabled.");
assertEquals(Team.sharded, state.rules.defaultTeam, "Sector " + zone.name + " must have the Sharded player team."); assertEquals(Team.sharded, state.rules.defaultTeam, "Sector " + zone.name + " must have the Sharded player team.");
assertEquals(Vars.state.getPlanet() == Planets.serpulo ? Team.crux : Team.malis, state.rules.waveTeam, "Sector " + zone.name + " must have the correct enemy team."); assertEquals(Vars.state.getPlanet() == Planets.serpulo ? Team.crux : Team.malis, state.rules.waveTeam, "Sector " + zone.name + " must have the correct enemy team.");