Directional force projector prototype

This commit is contained in:
Anuken
2021-12-07 20:37:46 -05:00
parent b3d2e7b0ca
commit 6c10a400ed
10 changed files with 148 additions and 20 deletions

View File

@@ -476,3 +476,4 @@
63230=titan|block-titan-ui
63229=horde|block-horde-ui
63228=small-deconstructor|block-small-deconstructor-ui
63227=barrier-projector|block-barrier-projector-ui

Binary file not shown.

View File

@@ -18,24 +18,32 @@ void main(){
T += vec2(sin(coords.y / 3.0 + u_time / 20.0), sin(coords.x / 3.0 + u_time / 20.0)) / u_texsize;
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 maxed = max(max(max(texture2D(u_texture, T + vec2(0, step) * v), texture2D(u_texture, T + vec2(0, -step) * v)), texture2D(u_texture, T + vec2(step, 0) * v)), texture2D(u_texture, T + vec2(-step, 0) * v));
vec4 maxed = max(max(max(max(max(max(max(
texture2D(u_texture, T + vec2(0, step) * v),
texture2D(u_texture, T + vec2(0, -step) * v)),
texture2D(u_texture, T + vec2(step, 0) * v)),
texture2D(u_texture, T + vec2(-step, 0) * v)),
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
texture2D(u_texture, T + vec2(-step, -step) * v)),
texture2D(u_texture, T + vec2(-step, step) * v)),
texture2D(u_texture, T + vec2(step, -step) * v)),
texture2D(u_texture, T + vec2(step, step) * v));
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
}else{
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
}else{
if(color.a > 0.0){
if(mod(coords.x / u_dp + coords.y / u_dp + sin(coords.x / u_dp / 5.0) * 3.0 + sin(coords.y / u_dp / 5.0) * 3.0 + u_time / 4.0, 10.0) < 2.0){
color *= 1.65;
}
color.a = ALPHA;
}
gl_FragColor = color;
}
if(color.a > 0.0){
if(mod(coords.x / u_dp + coords.y / u_dp + sin(coords.x / u_dp / 5.0) * 3.0 + sin(coords.y / u_dp / 5.0) * 3.0 + u_time / 4.0, 10.0) < 2.0){
color *= 1.65;
}
color.a = ALPHA;
}
gl_FragColor = color;
}
}