Tech tree tweaks
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@@ -160,7 +160,7 @@ public class Block extends UnlockableContent implements Senseable{
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/** Clipping size of this block. Should be as large as the block will draw. */
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public float clipSize = -1f;
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/** When placeRangeCheck is enabled, this is the range checked for enemy blocks. */
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public float placeOverlapRange = 30f;
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public float placeOverlapRange = 60f;
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/** Max of timers used. */
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public int timers = 0;
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/** Cache layer. Only used for 'cached' rendering. */
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@@ -16,7 +16,7 @@ import static mindustry.Vars.*;
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public class BaseTurret extends Block{
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public float range = 80f;
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public float placeOverlapMargin = 8 * 6f;
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public float placeOverlapMargin = 8 * 7f;
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public float rotateSpeed = 5;
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public float coolantUsage = 0.2f;
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