WIP Interplanetary Accelerator animation
This commit is contained in:
@@ -27,6 +27,10 @@ bool cont(vec2 T, vec2 v){
|
||||
id(T + vec2(-step, -step) * v, base) || id(T + vec2(-step, step) * v, base));
|
||||
}
|
||||
|
||||
vec4 blend(vec4 dst, vec4 src){
|
||||
return src * src.a + dst * (1.0 - src.a);
|
||||
}
|
||||
|
||||
void main(){
|
||||
|
||||
vec2 t = v_texCoords.xy;
|
||||
@@ -41,11 +45,11 @@ void main(){
|
||||
float dst = (abs(center.x - coords.x) + abs(center.y - coords.y))/2.0;
|
||||
|
||||
if((mod(u_time / 1.5 + value, 20.0) < 15.0 && cont(t, v))){
|
||||
gl_FragColor = v_color;
|
||||
gl_FragColor = blend(color, v_color);
|
||||
}else if(dst > (1.0-u_progress) * (center.x)){
|
||||
gl_FragColor = color;
|
||||
}else if((dst + 2.0 > (1.0-u_progress) * (center.x)) && color.a > 0.1){
|
||||
gl_FragColor = v_color;
|
||||
gl_FragColor = blend(color, v_color);
|
||||
}else{
|
||||
gl_FragColor = vec4(0.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user