Item list value fix
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@@ -21,7 +21,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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produceTime = 5700;
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size = 2;
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consumes.power(0.08f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
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consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30));
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}};
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phantomFactory = new UnitFactory("phantom-factory"){{
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@@ -29,7 +29,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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produceTime = 7300;
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size = 2;
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consumes.power(0.2f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)});
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consumes.items(new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80));
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}};
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wraithFactory = new UnitFactory("wraith-factory"){{
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@@ -37,7 +37,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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produceTime = 1800;
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size = 2;
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consumes.power(0.1f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10)});
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consumes.items(new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10));
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}};
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ghoulFactory = new UnitFactory("ghoul-factory"){{
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@@ -46,7 +46,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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size = 3;
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consumes.power(0.2f);
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shadow = "shadow-round-3";
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)});
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consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20));
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}};
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revenantFactory = new UnitFactory("revenant-factory"){{
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@@ -55,7 +55,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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size = 4;
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consumes.power(0.3f);
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shadow = "shadow-round-4";
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50)});
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consumes.items(new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50));
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}};
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daggerFactory = new UnitFactory("dagger-factory"){{
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@@ -63,7 +63,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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produceTime = 1700;
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size = 2;
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consumes.power(0.05f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10)});
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consumes.items(new ItemStack(Items.silicon, 10));
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}};
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titanFactory = new UnitFactory("titan-factory"){{
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@@ -72,7 +72,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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size = 3;
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consumes.power(0.15f);
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shadow = "shadow-round-3";
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30)});
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consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30));
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}};
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fortressFactory = new UnitFactory("fortress-factory"){{
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@@ -81,7 +81,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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size = 3;
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consumes.power(0.2f);
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shadow = "shadow-round-3";
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50)});
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consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50));
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}};
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repairPoint = new RepairPoint("repair-point"){{
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@@ -52,7 +52,7 @@ public class Consumers{
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return i;
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}
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public ConsumeItems items(ItemStack[] items){
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public ConsumeItems items(ItemStack... items){
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ConsumeItems i = new ConsumeItems(items);
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add(i);
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return i;
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@@ -38,11 +38,11 @@ public class ItemListValue implements ContentStatValue{
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public void display(Table table){
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if(items != null){
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for(Item item : items){
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table.add(new ItemDisplay(item));
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table.add(new ItemDisplay(item)).padRight(5);
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}
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}else{
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for(ItemStack stack : stacks){
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new ItemDisplay(stack.item, stack.amount);
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table.add(new ItemDisplay(stack.item, stack.amount)).padRight(5);
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}
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}
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}
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