Improved texture gen system, mech icon generation
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@@ -77,7 +77,6 @@ public class Recipes implements ContentList{
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new Recipe(crafting, CraftingBlocks.stoneFormer, new ItemStack(Items.steel, 10), new ItemStack(Items.iron, 10));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.steel, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.steel, 60), new ItemStack(Items.iron, 60));
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new Recipe(crafting, CraftingBlocks.weaponFactory, new ItemStack(Items.steel, 1), new ItemStack(Items.iron, 1)).setDesktop();
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new Recipe(production, ProductionBlocks.ironDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 25));
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@@ -11,7 +11,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.*;
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public class CraftingBlocks extends BlockList implements ContentList {
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public static Block smelter, arcsmelter, siliconsmelter, plasteelcompressor, phaseweaver, alloysmelter, alloyfuser, cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, oilRefinery, stoneFormer, weaponFactory, incinerator;
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public static Block smelter, arcsmelter, siliconsmelter, plasteelcompressor, phaseweaver, alloysmelter, alloyfuser, cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, oilRefinery, stoneFormer, incinerator;
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@Override
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public void load() {
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@@ -215,11 +215,6 @@ public class CraftingBlocks extends BlockList implements ContentList {
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hasLiquids = hasItems = true;
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}};
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weaponFactory = new MechFactory("weaponfactory") {{
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size = 2;
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health = 250;
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}};
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incinerator = new Incinerator("incinerator") {{
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health = 90;
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}};
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