Random cleanup
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@@ -12,7 +12,6 @@ import io.anuke.mindustry.resource.Recipes;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Sounds;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.SolidEntity;
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@@ -40,7 +39,7 @@ public class Placement {
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state.inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
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}
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if(sound) threads.run(() -> Sounds.play("break"));
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if(sound) threads.run(() -> Effects.sound("break", x * tilesize, y * tilesize));
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if(!tile.block().isMultiblock() && !tile.isLinked()){
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tile.setBlock(Blocks.air);
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@@ -85,7 +84,7 @@ public class Placement {
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}
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}else if(effects) Effects.effect(Fx.place, x * tilesize, y * tilesize);
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if(effects && sound) threads.run(() -> Sounds.play("place"));
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if(effects && sound) threads.run(() -> Effects.sound("place", x * tilesize, y * tilesize));
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}
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public static boolean validPlace(int x, int y, Block type){
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@@ -3,7 +3,6 @@ package io.anuke.mindustry.world;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.IntMap;
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import com.badlogic.gdx.utils.ObjectMap;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.enemies.Enemy;
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@@ -95,15 +94,4 @@ public class WorldGenerator {
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return core;
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}
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private static IntMap<Block> map(Object...objects){
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IntMap<Block> out = new IntMap<>();
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for(int i = 0; i < objects.length; i += 2){
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out.put(Hue.rgb((Color)objects[i]), (Block)objects[i+1]);
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}
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return out;
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}
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}
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