Bugfixes
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@@ -429,7 +429,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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public void drawBuildRequests(){
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BuildRequest last = null;
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for(BuildRequest request : getPlaceQueue()){
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if(getCurrentRequest() == request && request.progress > 0.001f) continue;
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if(getCurrentRequest() == request && request.progress > 0.001f && (dst(request.x * tilesize, request.y * tilesize) <= placeDistance || state.isEditor())) continue;
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if(request.breaking){
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Block block = world.ltile(request.x, request.y).block();
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