Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2022-09-06 00:05:56 -04:00
43 changed files with 70 additions and 49 deletions

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1658,7 +1658,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2078,6 +2077,7 @@ lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].

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@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Desconstructor petit
block.canvas.name = Llenç block.canvas.name = Llenç
block.world-processor.name = Processador integrat block.world-processor.name = Processador integrat
block.world-cell.name = Cel·la de memòria integrada block.world-cell.name = Cel·la de memòria integrada
block.shield-breaker.name = Trencaescuts (nom/sprite temporal)
block.tank-fabricator.name = Fabricadora de tancs block.tank-fabricator.name = Fabricadora de tancs
block.mech-fabricator.name = Fabricadora de meques block.mech-fabricator.name = Fabricadora de meques
block.ship-fabricator.name = Fabricadora de naus block.ship-fabricator.name = Fabricadora de naus
@@ -2090,6 +2089,7 @@ lst.set = Estableix una variable.
lst.operation = Executa una operació amb 1 o 2 variables. lst.operation = Executa una operació amb 1 o 2 variables.
lst.end = Salta al principi de la llista dinstruccions. lst.end = Salta al principi de la llista dinstruccions.
lst.wait = Espera el nombre indicat de segons. lst.wait = Espera el nombre indicat de segons.
lst.stop = Halt execution of this processor.
lst.lookup = Busca un tipus delement, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total delements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un tipus delement, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total delements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta a una altra instrucció si es compleixen les condicions. lst.jump = Salta a una altra instrucció si es compleixen les condicions.
lst.unitbind = Enllaça amb la següent unitat dun determinat tipus i la guarda en [accent]@unit[]. lst.unitbind = Enllaça amb la següent unitat dun determinat tipus i la guarda en [accent]@unit[].

View File

@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2083,6 +2082,7 @@ lst.set = Nastaví hodnotu.
lst.operation = Provede operaci na 1-2 hodnotách. lst.operation = Provede operaci na 1-2 hodnotách.
lst.end = Skočí na první počáteční instrukci. lst.end = Skočí na první počáteční instrukci.
lst.wait = Čeká určitý počet sekund. lst.wait = Čeká určitý počet sekund.
lst.stop = Halt execution of this processor.
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Podmíněně skočí na danou instrukci. lst.jump = Podmíněně skočí na danou instrukci.
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[]. lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2063,6 +2062,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Weltprozessor block.world-processor.name = Weltprozessor
block.world-cell.name = Weltzelle block.world-cell.name = Weltzelle
block.shield-breaker.name = Schildbrecher (temp name/sprite)
block.tank-fabricator.name = Panzerhersteller block.tank-fabricator.name = Panzerhersteller
block.mech-fabricator.name = Mechhersteller block.mech-fabricator.name = Mechhersteller
block.ship-fabricator.name = Schiffhersteller block.ship-fabricator.name = Schiffhersteller
@@ -2089,6 +2088,7 @@ lst.set = Setzt eine Variable fest.
lst.operation = Verändert eine Variable. lst.operation = Verändert eine Variable.
lst.end = Springt wieder nach oben. lst.end = Springt wieder nach oben.
lst.wait = Wartet eine bestimmte Zeit. lst.wait = Wartet eine bestimmte Zeit.
lst.stop = Halt execution of this processor.
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden. lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht. lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[]. lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].

View File

@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Lienzo block.canvas.name = Lienzo
block.world-processor.name = Procesador global block.world-processor.name = Procesador global
block.world-cell.name = Unidad de memoria global block.world-cell.name = Unidad de memoria global
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
block.tank-fabricator.name = Fabricador de tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de aeronaves block.ship-fabricator.name = Fabricador de aeronaves
@@ -2095,6 +2094,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables. lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones. lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos. lst.wait = Espera unos segundos.
lst.stop = Halt execution of this processor.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción. lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[]. lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1651,7 +1651,6 @@ block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi block.canvas.name = Kanvaasi
block.world-processor.name = Maailmaprosessori block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu block.world-cell.name = Maailmasolu
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
block.tank-fabricator.name = Tankkirakentaja block.tank-fabricator.name = Tankkirakentaja
block.mech-fabricator.name = Robottirakentaja block.mech-fabricator.name = Robottirakentaja
block.ship-fabricator.name = Ilma-alusrakentaja block.ship-fabricator.name = Ilma-alusrakentaja
@@ -2069,6 +2068,7 @@ lst.set = Aseta muuttuja.
lst.operation = Suorita laskutoimitus 1-2 muuttujalla. lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
lst.end = Hyppää ohjepinon alkuun. lst.end = Hyppää ohjepinon alkuun.
lst.wait = Odota tietty määrä sekunteja. lst.wait = Odota tietty määrä sekunteja.
lst.stop = Halt execution of this processor.
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Hyppää ehdollisesti toiseen lauseeseen. lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan. lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Petit Déconstructeur
block.canvas.name = Canevas block.canvas.name = Canevas
block.world-processor.name = Processeur Global block.world-processor.name = Processeur Global
block.world-cell.name = Cellule de Mémoire Globale block.world-cell.name = Cellule de Mémoire Globale
block.shield-breaker.name = Briseur de Bouclier (nom temporaire)
block.tank-fabricator.name = Fabricateur de Tanks block.tank-fabricator.name = Fabricateur de Tanks
block.mech-fabricator.name = Fabricateur de Mécas block.mech-fabricator.name = Fabricateur de Mécas
block.ship-fabricator.name = Fabricateur de Bateaux block.ship-fabricator.name = Fabricateur de Bateaux
@@ -2096,6 +2095,7 @@ lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.stop = Halt execution of this processor.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].

View File

@@ -1657,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2076,6 +2075,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Dekonstruktor Kecil
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Prosessor Dunia block.world-processor.name = Prosessor Dunia
block.world-cell.name = Sel Dunia block.world-cell.name = Sel Dunia
block.shield-breaker.name = Penghancur Pelindung (nama/sprite sementara)
block.tank-fabricator.name = Fabrikator Tank block.tank-fabricator.name = Fabrikator Tank
block.mech-fabricator.name = Fabrikator Mech block.mech-fabricator.name = Fabrikator Mech
block.ship-fabricator.name = Fabrikator Kapal block.ship-fabricator.name = Fabrikator Kapal
@@ -2095,6 +2094,7 @@ lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel. lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah. lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan. lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.stop = Halt execution of this processor.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya. lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[]. lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].

View File

@@ -1660,7 +1660,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2079,6 +2078,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2082,6 +2081,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1663,7 +1663,6 @@ block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지 block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서 block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 셀 block.world-cell.name = 월드 셀
block.shield-breaker.name = 보호막 파괴자
block.tank-fabricator.name = 전차 조립기 block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기 block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기 block.ship-fabricator.name = 함선 조립기
@@ -2083,6 +2082,7 @@ lst.set = 변수 선언/할당
lst.operation = 1~2개의 변수로 연산 lst.operation = 1~2개의 변수로 연산
lst.end = 실행줄의 가장 위로 건너뜀 lst.end = 실행줄의 가장 위로 건너뜀
lst.wait = 일정 시간(초) 동안 대기 lst.wait = 일정 시간(초) 동안 대기
lst.stop = Halt execution of this processor.
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다. lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
lst.jump = 조건부로 다른 실행문으로 건너뜀 lst.jump = 조건부로 다른 실행문으로 건너뜀
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장 lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1670,7 +1670,6 @@ block.small-deconstructor.name = Mały Dekonstruktor
block.canvas.name = Płótno block.canvas.name = Płótno
block.world-processor.name = Procesor Świata block.world-processor.name = Procesor Świata
block.world-cell.name = Komórka Świata block.world-cell.name = Komórka Świata
block.shield-breaker.name = Niszczyciel Tarcz
block.tank-fabricator.name = Fabryka Czołgów block.tank-fabricator.name = Fabryka Czołgów
block.mech-fabricator.name = Fabryka Mechów block.mech-fabricator.name = Fabryka Mechów
block.ship-fabricator.name = Fabryka Statków block.ship-fabricator.name = Fabryka Statków
@@ -2097,6 +2096,7 @@ lst.set = Ustawia zmienną.
lst.operation = Wykonuje operację na 1-2 zmiennych. lst.operation = Wykonuje operację na 1-2 zmiennych.
lst.end = Przeskakuje na początek stosu instrukcji. lst.end = Przeskakuje na początek stosu instrukcji.
lst.wait = Czeka określoną liczbę sekund. lst.wait = Czeka określoną liczbę sekund.
lst.stop = Halt execution of this processor.
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Warunkowo przeskakuje do innego stanu. lst.jump = Warunkowo przeskakuje do innego stanu.
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[]. lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].

View File

@@ -1655,7 +1655,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2074,6 +2073,7 @@ lst.set = Define uma variável.
lst.operation = Performa uma operação com 1-2 variáveis. lst.operation = Performa uma operação com 1-2 variáveis.
lst.end = Pula para o topo da pilha de instruções. lst.end = Pula para o topo da pilha de instruções.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Condicionalmente pula para um outro comando. lst.jump = Condicionalmente pula para um outro comando.
lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[]. lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2083,6 +2082,7 @@ lst.set = Setează o variabilă.
lst.operation = Efectuează o operație pe 1-2 variabile. lst.operation = Efectuează o operație pe 1-2 variabile.
lst.end = Sari la începutul listei de instrucțiuni. lst.end = Sari la începutul listei de instrucțiuni.
lst.wait = Așteaptă un anumit număr de secunde. lst.wait = Așteaptă un anumit număr de secunde.
lst.stop = Halt execution of this processor.
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune. lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[]. lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].

View File

@@ -1661,7 +1661,6 @@ block.small-deconstructor.name = Малый деконструктор
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = Мировой процессор block.world-processor.name = Мировой процессор
block.world-cell.name = Мировая ячейка памяти block.world-cell.name = Мировая ячейка памяти
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Конструктор танков block.tank-fabricator.name = Конструктор танков
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Конструктор кораблей block.ship-fabricator.name = Конструктор кораблей
@@ -2082,6 +2081,7 @@ lst.set = Устанавливает переменную.
lst.operation = Совершает операцию над 1-2 переменными. lst.operation = Совершает операцию над 1-2 переменными.
lst.end = Переходит к началу стека операций. lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд. lst.wait = Ждёт определённое количество секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Условно переходит к другой операции. lst.jump = Условно переходит к другой операции.
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[]. lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].

View File

@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Svetovni Procesor block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija block.world-cell.name = Svetovna Ćelija
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Fabrikator Tenkova block.tank-fabricator.name = Fabrikator Tenkova
block.mech-fabricator.name = Fabrikator Brodova block.mech-fabricator.name = Fabrikator Brodova
block.ship-fabricator.name = Fabrikator Mečana block.ship-fabricator.name = Fabrikator Mečana
@@ -2082,6 +2081,7 @@ lst.set = Definiši varijablu.
lst.operation = Izvrši operaciju sa 1-2 varijable. lst.operation = Izvrši operaciju sa 1-2 varijable.
lst.end = Skoči do vrha skupa operacija. lst.end = Skoči do vrha skupa operacija.
lst.wait = Sačekaj definisani broj sekundi. lst.wait = Sačekaj definisani broj sekundi.
lst.stop = Halt execution of this processor.
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

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@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = เครื่องลบทำลายข
block.canvas.name = แคนวาส block.canvas.name = แคนวาส
block.world-processor.name = ตัวประมวลผลโลก block.world-processor.name = ตัวประมวลผลโลก
block.world-cell.name = เซลล์โลก block.world-cell.name = เซลล์โลก
block.shield-breaker.name = เครื่องทำลายโล่
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
@@ -2083,6 +2082,7 @@ lst.set = ตั้งตัวแปร
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
lst.wait = รอเวลาเป็นวินาที lst.wait = รอเวลาเป็นวินาที
lst.stop = Halt execution of this processor.
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[] lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]

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@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

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@@ -1663,7 +1663,6 @@ block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
block.shield-breaker.name = Kalkan Kırıcı
block.tank-fabricator.name = Tank Fabrikatörü block.tank-fabricator.name = Tank Fabrikatörü
block.mech-fabricator.name = Robot Fabrikatörü block.mech-fabricator.name = Robot Fabrikatörü
block.ship-fabricator.name = Gemi Fabrikatörü block.ship-fabricator.name = Gemi Fabrikatörü
@@ -2085,6 +2084,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.stop = Halt execution of this processor.
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].

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@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Малий деконструктор
block.canvas.name = Полотно block.canvas.name = Полотно
block.world-processor.name = Світовий процесор block.world-processor.name = Світовий процесор
block.world-cell.name = Світова комірка пам’яті block.world-cell.name = Світова комірка пам’яті
block.shield-breaker.name = Зламувач щитів
block.tank-fabricator.name = Танковий виробник block.tank-fabricator.name = Танковий виробник
block.mech-fabricator.name = Меховий виробник block.mech-fabricator.name = Меховий виробник
block.ship-fabricator.name = Корабельний виробник block.ship-fabricator.name = Корабельний виробник
@@ -2090,6 +2089,7 @@ lst.set = Установити значення змінної.
lst.operation = Виконує операцію над 1-2 змінними. lst.operation = Виконує операцію над 1-2 змінними.
lst.end = Перейти до верхньої частини стеку операцій. lst.end = Перейти до верхньої частини стеку операцій.
lst.wait = Чекати певну кількість секунд. lst.wait = Чекати певну кількість секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Умовне переходження до іншої операції. lst.jump = Умовне переходження до іншої операції.
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[]. lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].

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@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -2083,6 +2082,7 @@ lst.set = Đặt một biến.
lst.operation = Thực hiện thao tác trên 1-2 biến. lst.operation = Thực hiện thao tác trên 1-2 biến.
lst.end = Chuyển đến lệnh đầu tiên. lst.end = Chuyển đến lệnh đầu tiên.
lst.wait = Chờ trong khoảng thời gian nhất định. lst.wait = Chờ trong khoảng thời gian nhất định.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng. lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

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@@ -1665,7 +1665,6 @@ block.small-deconstructor.name = 小型解构器
block.canvas.name = 画板 block.canvas.name = 画板
block.world-processor.name = 世界处理器 block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元 block.world-cell.name = 世界内存元
block.shield-breaker.name = 破盾机 (临时翻译/贴图)
block.tank-fabricator.name = 坦克制造厂 block.tank-fabricator.name = 坦克制造厂
block.mech-fabricator.name = 机甲制造厂 block.mech-fabricator.name = 机甲制造厂
block.ship-fabricator.name = 飞船制造厂 block.ship-fabricator.name = 飞船制造厂
@@ -2087,6 +2086,7 @@ lst.set = 给变量赋值
lst.operation = 使用1至2个参数执行运算/函数 lst.operation = 使用1至2个参数执行运算/函数
lst.end = 跳转至第一条指令 lst.end = 跳转至第一条指令
lst.wait = 等待指定的秒数 lst.wait = 等待指定的秒数
lst.stop = Halt execution of this processor.
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = 根据条件判断,决定是否跳转至另一条指令 lst.jump = 根据条件判断,决定是否跳转至另一条指令
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[] lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]

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@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = 小型解構器
block.canvas.name = 畫布 block.canvas.name = 畫布
block.world-processor.name = 世界處理器 block.world-processor.name = 世界處理器
block.world-cell.name = 世界單元 block.world-cell.name = 世界單元
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
block.tank-fabricator.name = 戰車兵工廠 block.tank-fabricator.name = 戰車兵工廠
block.mech-fabricator.name = 機甲兵工廠 block.mech-fabricator.name = 機甲兵工廠
block.ship-fabricator.name = 飛船兵工廠 block.ship-fabricator.name = 飛船兵工廠
@@ -2095,6 +2094,7 @@ lst.set = 設一個變數
lst.operation = 加減乘除和數字、位元運算 lst.operation = 加減乘除和數字、位元運算
lst.end = 跳到第一個重頭開始執行 lst.end = 跳到第一個重頭開始執行
lst.wait = 等待特定秒數 lst.wait = 等待特定秒數
lst.stop = Halt execution of this processor.
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。 lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
lst.jump = 條件式跳到其他指令執行 lst.jump = 條件式跳到其他指令執行
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中. lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.

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@@ -2070,6 +2070,7 @@ public class Blocks{
consumeLiquid(Liquids.nitrogen, 10f / 60f); consumeLiquid(Liquids.nitrogen, 10f / 60f);
itemCapacity = 200; itemCapacity = 200;
researchCost = with(Items.silicon, 2500, Items.surgeAlloy, 20, Items.oxide, 30);
}}; }};
unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{ unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
@@ -2078,6 +2079,8 @@ public class Blocks{
size = 2; size = 2;
itemCapacity = 100; itemCapacity = 100;
researchCost = with(Items.silicon, 3000, Items.oxide, 20);
}}; }};
//endregion //endregion

View File

@@ -118,9 +118,9 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
if(unitAmount != 1) json.writeValue("amount", unitAmount); if(unitAmount != 1) json.writeValue("amount", unitAmount);
if(effect != null) json.writeValue("effect", effect.name); if(effect != null) json.writeValue("effect", effect.name);
if(spawn != -1) json.writeValue("spawn", spawn); if(spawn != -1) json.writeValue("spawn", spawn);
if(payloads != null && payloads.size > 0){ if(payloads != null && payloads.size > 0) json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class));
json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class)); if(items != null && items.amount > 0) json.writeValue("items", items);
}
} }
@Override @Override
@@ -138,9 +138,9 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
shieldScaling = data.getFloat("shieldScaling", 0); shieldScaling = data.getFloat("shieldScaling", 0);
unitAmount = data.getInt("amount", 1); unitAmount = data.getInt("amount", 1);
spawn = data.getInt("spawn", -1); spawn = data.getInt("spawn", -1);
if(data.has("payloads")){ if(data.has("payloads")) payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s));
payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s)); if(data.has("items")) items = json.readValue(ItemStack.class, data.get("items"));
}
//old boss effect ID //old boss effect ID
if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){ if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){

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@@ -9,12 +9,14 @@ import static mindustry.maps.filters.FilterOption.*;
public class ClearFilter extends GenerateFilter{ public class ClearFilter extends GenerateFilter{
public Block target = Blocks.stone; public Block target = Blocks.stone;
public Block replace = Blocks.air; public Block replace = Blocks.air;
public Block ignore = Blocks.air;
@Override @Override
public FilterOption[] options(){ public FilterOption[] options(){
return new FilterOption[]{ return new FilterOption[]{
new BlockOption("target", () -> target, b -> target = b, anyOptional), new BlockOption("target", () -> target, b -> target = b, anyOptional),
new BlockOption("replacement", () -> replace, b -> replace = b, anyOptional) new BlockOption("replacement", () -> replace, b -> replace = b, anyOptional),
new BlockOption("ignore", () -> ignore, b -> ignore = b, anyOptional)
}; };
} }
@@ -25,6 +27,7 @@ public class ClearFilter extends GenerateFilter{
@Override @Override
public void apply(GenerateInput in){ public void apply(GenerateInput in){
if(ignore != Blocks.air && (in.block == ignore || in.floor == ignore || in.overlay == ignore)) return;
if(in.block == target || in.floor == target || (target.isOverlay() && in.overlay == target)){ if(in.block == target || in.floor == target || (target.isOverlay() && in.overlay == target)){
//special case: when air is the result, replace only the overlay or wall //special case: when air is the result, replace only the overlay or wall

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@@ -3,6 +3,7 @@ package mindustry.maps.filters;
import arc.*; import arc.*;
import arc.func.*; import arc.func.*;
import arc.input.*;
import arc.scene.*; import arc.scene.*;
import arc.scene.event.*; import arc.scene.event.*;
import arc.scene.style.*; import arc.scene.style.*;
@@ -103,7 +104,7 @@ public abstract class FilterOption{
@Override @Override
public void build(Table table){ public void build(Table table){
table.button(b -> b.image(supplier.get().uiIcon).update(i -> ((TextureRegionDrawable)i.getDrawable()) Button button = table.button(b -> b.image(supplier.get().uiIcon).update(i -> ((TextureRegionDrawable)i.getDrawable())
.setRegion(supplier.get() == Blocks.air ? Icon.none.getRegion() : supplier.get().uiIcon)).size(iconSmall), () -> { .setRegion(supplier.get() == Blocks.air ? Icon.none.getRegion() : supplier.get().uiIcon)).size(iconSmall), () -> {
BaseDialog dialog = new BaseDialog("@filter.option." + name); BaseDialog dialog = new BaseDialog("@filter.option." + name);
dialog.cont.pane(t -> { dialog.cont.pane(t -> {
@@ -124,7 +125,19 @@ public abstract class FilterOption{
dialog.addCloseButton(); dialog.addCloseButton();
dialog.show(); dialog.show();
}).pad(4).margin(12f); }).pad(4).margin(12f).get();
button.clicked(KeyCode.mouseMiddle, () -> {
Core.app.setClipboardText(supplier.get().name);
ui.showInfoFade("@copied");
});
button.clicked(KeyCode.mouseRight, () -> {
if(content.block(Core.app.getClipboardText()) != null && filter.get(content.block(Core.app.getClipboardText()))){
consumer.get(content.block(Core.app.getClipboardText()));
changed.run();
}
});
table.add("@filter.option." + name); table.add("@filter.option." + name);
} }

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@@ -40,6 +40,7 @@ public class DiscordDialog extends Dialog{
buttons.button("@back", Icon.left, this::hide); buttons.button("@back", Icon.left, this::hide);
buttons.button("@copylink", Icon.copy, () -> { buttons.button("@copylink", Icon.copy, () -> {
Core.app.setClipboardText(discordURL); Core.app.setClipboardText(discordURL);
ui.showInfoFade("@copied");
}); });
buttons.button("@openlink", Icon.discord, () -> { buttons.button("@openlink", Icon.discord, () -> {
if(!Core.app.openURI(discordURL)){ if(!Core.app.openURI(discordURL)){

View File

@@ -24,7 +24,7 @@ import static mindustry.Vars.*;
public class LoadDialog extends BaseDialog{ public class LoadDialog extends BaseDialog{
Table slots; Table slots;
String searchString; String searchString;
Gamemode filteredMode; Seq<Gamemode> filteredModes;
TextField searchField; TextField searchField;
ScrollPane pane; ScrollPane pane;
@@ -50,6 +50,7 @@ public class LoadDialog extends BaseDialog{
cont.clear(); cont.clear();
slots = new Table(); slots = new Table();
filteredModes = new Seq<>();
pane = new ScrollPane(slots); pane = new ScrollPane(slots);
rebuild(); rebuild();
@@ -66,9 +67,9 @@ public class LoadDialog extends BaseDialog{
boolean sandbox = mode == Gamemode.sandbox; boolean sandbox = mode == Gamemode.sandbox;
if(Core.atlas.isFound(icon.getRegion()) || sandbox){ if(Core.atlas.isFound(icon.getRegion()) || sandbox){
search.button(sandbox ? Icon.terrain : icon, Styles.emptyTogglei, () -> { search.button(sandbox ? Icon.terrain : icon, Styles.emptyTogglei, () -> {
filteredMode = filteredMode == mode ? null : mode; if(!filteredModes.addUnique(mode)) filteredModes.remove(mode);
rebuild(); rebuild();
}).size(60f).checked(b -> filteredMode == mode).tooltip("@mode." + mode.name() + ".name"); }).size(60f).padLeft(-8f).checked(b -> !filteredModes.contains(mode)).tooltip("@mode." + mode.name() + ".name");
} }
} }
@@ -97,7 +98,7 @@ public class LoadDialog extends BaseDialog{
for(SaveSlot slot : array){ for(SaveSlot slot : array){
if(slot.isHidden() if(slot.isHidden()
|| (searchString != null && !Strings.stripColors(slot.getName()).toLowerCase().contains(searchString)) || (searchString != null && !Strings.stripColors(slot.getName()).toLowerCase().contains(searchString))
|| (filteredMode != null && filteredMode != slot.mode())){ || (!filteredModes.isEmpty() && filteredModes.contains(slot.mode()))){
continue; continue;
} }

View File

@@ -136,7 +136,7 @@ public class MapsDialog extends BaseDialog{
rebuildMaps(); rebuildMaps();
}).maxTextLength(50).growX().get(); }).maxTextLength(50).growX().get();
searchField.setMessageText("@editor.search"); searchField.setMessageText("@editor.search");
search.button(Icon.filter, Styles.emptyi, this::showMapFilters); search.button(Icon.filter, Styles.emptyi, this::showMapFilters).tooltip("@editor.filters");
cont.add(search).growX(); cont.add(search).growX();
cont.row(); cont.row();

View File

@@ -110,6 +110,6 @@
}, },
{ {
"name": "Eradicationdustry", "name": "Eradicationdustry",
"address": ["n1.yeet.ml:6577", "n1.yeet.ml:6576", "n1.yeet.ml:6602", "n1.yeet.ml:6669"] "address": ["n1.yeet.ml:6577", "n1.yeet.ml:6576", "n1.yeet.ml:6602", "n1.yeet.ml:6669", "eradicationmindustry.yeet.ml:9547"]
} }
] ]