Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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@@ -1658,7 +1658,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2078,6 +2077,7 @@ lst.set = Задава променлива.
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lst.operation = Изпълнява операция с 1 или 2 променливи.
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lst.operation = Изпълнява операция с 1 или 2 променливи.
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lst.end = Започва списъка с инструкции от начало.
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lst.end = Започва списъка с инструкции от начало.
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lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
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lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
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lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
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lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
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@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Desconstructor petit
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block.canvas.name = Llenç
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block.canvas.name = Llenç
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block.world-processor.name = Processador integrat
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block.world-processor.name = Processador integrat
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block.world-cell.name = Cel·la de memòria integrada
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block.world-cell.name = Cel·la de memòria integrada
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block.shield-breaker.name = Trencaescuts (nom/sprite temporal)
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block.tank-fabricator.name = Fabricadora de tancs
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block.tank-fabricator.name = Fabricadora de tancs
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block.mech-fabricator.name = Fabricadora de meques
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block.mech-fabricator.name = Fabricadora de meques
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block.ship-fabricator.name = Fabricadora de naus
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block.ship-fabricator.name = Fabricadora de naus
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@@ -2090,6 +2089,7 @@ lst.set = Estableix una variable.
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lst.operation = Executa una operació amb 1 o 2 variables.
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lst.operation = Executa una operació amb 1 o 2 variables.
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lst.end = Salta al principi de la llista d’instruccions.
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lst.end = Salta al principi de la llista d’instruccions.
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lst.wait = Espera el nombre indicat de segons.
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lst.wait = Espera el nombre indicat de segons.
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lst.stop = Halt execution of this processor.
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lst.lookup = Busca un tipus d’element, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total d’elements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Busca un tipus d’element, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total d’elements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Salta a una altra instrucció si es compleixen les condicions.
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lst.jump = Salta a una altra instrucció si es compleixen les condicions.
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lst.unitbind = Enllaça amb la següent unitat d’un determinat tipus i la guarda en [accent]@unit[].
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lst.unitbind = Enllaça amb la següent unitat d’un determinat tipus i la guarda en [accent]@unit[].
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@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2083,6 +2082,7 @@ lst.set = Nastaví hodnotu.
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lst.operation = Provede operaci na 1-2 hodnotách.
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lst.operation = Provede operaci na 1-2 hodnotách.
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lst.end = Skočí na první počáteční instrukci.
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lst.end = Skočí na první počáteční instrukci.
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lst.wait = Čeká určitý počet sekund.
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lst.wait = Čeká určitý počet sekund.
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lst.stop = Halt execution of this processor.
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lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Podmíněně skočí na danou instrukci.
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lst.jump = Podmíněně skočí na danou instrukci.
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lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
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lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
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@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2063,6 +2062,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
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block.canvas.name = Kanvas
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block.canvas.name = Kanvas
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block.world-processor.name = Weltprozessor
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block.world-processor.name = Weltprozessor
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block.world-cell.name = Weltzelle
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block.world-cell.name = Weltzelle
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block.shield-breaker.name = Schildbrecher (temp name/sprite)
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block.tank-fabricator.name = Panzerhersteller
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block.tank-fabricator.name = Panzerhersteller
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block.mech-fabricator.name = Mechhersteller
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block.mech-fabricator.name = Mechhersteller
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block.ship-fabricator.name = Schiffhersteller
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block.ship-fabricator.name = Schiffhersteller
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@@ -2089,6 +2088,7 @@ lst.set = Setzt eine Variable fest.
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lst.operation = Verändert eine Variable.
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lst.operation = Verändert eine Variable.
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lst.end = Springt wieder nach oben.
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lst.end = Springt wieder nach oben.
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lst.wait = Wartet eine bestimmte Zeit.
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lst.wait = Wartet eine bestimmte Zeit.
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lst.stop = Halt execution of this processor.
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lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
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lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
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lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
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lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
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lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
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lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
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@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Deconstructor pequeño
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block.canvas.name = Lienzo
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block.canvas.name = Lienzo
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block.world-processor.name = Procesador global
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block.world-processor.name = Procesador global
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block.world-cell.name = Unidad de memoria global
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block.world-cell.name = Unidad de memoria global
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block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
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block.tank-fabricator.name = Fabricador de tanques
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block.tank-fabricator.name = Fabricador de tanques
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block.mech-fabricator.name = Fabricador de mechs
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block.mech-fabricator.name = Fabricador de mechs
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block.ship-fabricator.name = Fabricador de aeronaves
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block.ship-fabricator.name = Fabricador de aeronaves
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@@ -2095,6 +2094,7 @@ lst.set = Establece una variable.
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lst.operation = Realiza una operación sobre 1-2 variables.
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lst.operation = Realiza una operación sobre 1-2 variables.
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lst.end = Salta al inicio de la lista de instrucciones.
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lst.end = Salta al inicio de la lista de instrucciones.
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lst.wait = Espera unos segundos.
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lst.wait = Espera unos segundos.
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lst.stop = Halt execution of this processor.
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lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Salta condicionalmente a otra instrucción.
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lst.jump = Salta condicionalmente a otra instrucción.
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lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
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lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
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@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
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||||||
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
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|
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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||||||
block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
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|||||||
lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
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|||||||
@@ -1651,7 +1651,6 @@ block.small-deconstructor.name = Pieni hajottaja
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block.canvas.name = Kanvaasi
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block.canvas.name = Kanvaasi
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||||||
block.world-processor.name = Maailmaprosessori
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block.world-processor.name = Maailmaprosessori
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||||||
block.world-cell.name = Maailmasolu
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block.world-cell.name = Maailmasolu
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||||||
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
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|
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block.tank-fabricator.name = Tankkirakentaja
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block.tank-fabricator.name = Tankkirakentaja
|
||||||
block.mech-fabricator.name = Robottirakentaja
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block.mech-fabricator.name = Robottirakentaja
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||||||
block.ship-fabricator.name = Ilma-alusrakentaja
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block.ship-fabricator.name = Ilma-alusrakentaja
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||||||
@@ -2069,6 +2068,7 @@ lst.set = Aseta muuttuja.
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lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
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lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
||||||
lst.end = Hyppää ohjepinon alkuun.
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lst.end = Hyppää ohjepinon alkuun.
|
||||||
lst.wait = Odota tietty määrä sekunteja.
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lst.wait = Odota tietty määrä sekunteja.
|
||||||
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lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
||||||
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
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lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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|||||||
block.canvas.name = Canvas
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block.canvas.name = Canvas
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||||||
block.world-processor.name = World Processor
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block.world-processor.name = World Processor
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||||||
block.world-cell.name = World Cell
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block.world-cell.name = World Cell
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||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
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||||||
block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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||||||
block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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||||||
block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
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|||||||
lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
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lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
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@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Petit Déconstructeur
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block.canvas.name = Canevas
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block.canvas.name = Canevas
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||||||
block.world-processor.name = Processeur Global
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block.world-processor.name = Processeur Global
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||||||
block.world-cell.name = Cellule de Mémoire Globale
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block.world-cell.name = Cellule de Mémoire Globale
|
||||||
block.shield-breaker.name = Briseur de Bouclier (nom temporaire)
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||||||
block.tank-fabricator.name = Fabricateur de Tanks
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block.tank-fabricator.name = Fabricateur de Tanks
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||||||
block.mech-fabricator.name = Fabricateur de Mécas
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block.mech-fabricator.name = Fabricateur de Mécas
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||||||
block.ship-fabricator.name = Fabricateur de Bateaux
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block.ship-fabricator.name = Fabricateur de Bateaux
|
||||||
@@ -2096,6 +2095,7 @@ lst.set = Définit une variable.
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lst.operation = Effectue une opération sur 1 ou 2 variables.
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lst.operation = Effectue une opération sur 1 ou 2 variables.
|
||||||
lst.end = Saute au sommet de la série d’instructions.
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lst.end = Saute au sommet de la série d’instructions.
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||||||
lst.wait = Attendre un certain nombre de secondes.
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lst.wait = Attendre un certain nombre de secondes.
|
||||||
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lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Saute conditionnellement vers une autre instruction.
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lst.jump = Saute conditionnellement vers une autre instruction.
|
||||||
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
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lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
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||||||
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|||||||
@@ -1657,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
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|||||||
block.canvas.name = Canvas
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block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
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block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
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block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
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||||||
block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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||||||
block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2076,6 +2075,7 @@ lst.set = Set a variable.
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|||||||
lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
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lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = Dekonstruktor Kecil
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block.canvas.name = Kanvas
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block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Prosessor Dunia
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block.world-processor.name = Prosessor Dunia
|
||||||
block.world-cell.name = Sel Dunia
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block.world-cell.name = Sel Dunia
|
||||||
block.shield-breaker.name = Penghancur Pelindung (nama/sprite sementara)
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|
||||||
block.tank-fabricator.name = Fabrikator Tank
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block.tank-fabricator.name = Fabrikator Tank
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||||||
block.mech-fabricator.name = Fabrikator Mech
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block.mech-fabricator.name = Fabrikator Mech
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||||||
block.ship-fabricator.name = Fabrikator Kapal
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block.ship-fabricator.name = Fabrikator Kapal
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||||||
@@ -2095,6 +2094,7 @@ lst.set = Menentukan sebuah variabel.
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lst.operation = Melakukan operasi pada 1-2 variabel.
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lst.operation = Melakukan operasi pada 1-2 variabel.
|
||||||
lst.end = Loncati ke awal dari tumpukan perintah.
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lst.end = Loncati ke awal dari tumpukan perintah.
|
||||||
lst.wait = Memberi jeda dalam detik yang ditentukan.
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lst.wait = Memberi jeda dalam detik yang ditentukan.
|
||||||
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lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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||||||
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
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lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
||||||
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
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lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
||||||
|
|||||||
@@ -1660,7 +1660,6 @@ block.small-deconstructor.name = Small Deconstructor
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|||||||
block.canvas.name = Canvas
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block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
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block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
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block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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||||||
block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2079,6 +2078,7 @@ lst.set = Set a variable.
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|||||||
lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
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lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
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|||||||
block.canvas.name = Canvas
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block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2082,6 +2081,7 @@ lst.set = Set a variable.
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|||||||
lst.operation = Perform an operation on 1-2 variables.
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lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1663,7 +1663,6 @@ block.small-deconstructor.name = 소형 화물 분해기
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block.canvas.name = 도화지
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block.canvas.name = 도화지
|
||||||
block.world-processor.name = 월드 프로세서
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block.world-processor.name = 월드 프로세서
|
||||||
block.world-cell.name = 월드 셀
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block.world-cell.name = 월드 셀
|
||||||
block.shield-breaker.name = 보호막 파괴자
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|
||||||
block.tank-fabricator.name = 전차 조립기
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block.tank-fabricator.name = 전차 조립기
|
||||||
block.mech-fabricator.name = 기계 조립기
|
block.mech-fabricator.name = 기계 조립기
|
||||||
block.ship-fabricator.name = 함선 조립기
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block.ship-fabricator.name = 함선 조립기
|
||||||
@@ -2083,6 +2082,7 @@ lst.set = 변수 선언/할당
|
|||||||
lst.operation = 1~2개의 변수로 연산
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lst.operation = 1~2개의 변수로 연산
|
||||||
lst.end = 실행줄의 가장 위로 건너뜀
|
lst.end = 실행줄의 가장 위로 건너뜀
|
||||||
lst.wait = 일정 시간(초) 동안 대기
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lst.wait = 일정 시간(초) 동안 대기
|
||||||
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lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
||||||
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
||||||
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1670,7 +1670,6 @@ block.small-deconstructor.name = Mały Dekonstruktor
|
|||||||
block.canvas.name = Płótno
|
block.canvas.name = Płótno
|
||||||
block.world-processor.name = Procesor Świata
|
block.world-processor.name = Procesor Świata
|
||||||
block.world-cell.name = Komórka Świata
|
block.world-cell.name = Komórka Świata
|
||||||
block.shield-breaker.name = Niszczyciel Tarcz
|
|
||||||
block.tank-fabricator.name = Fabryka Czołgów
|
block.tank-fabricator.name = Fabryka Czołgów
|
||||||
block.mech-fabricator.name = Fabryka Mechów
|
block.mech-fabricator.name = Fabryka Mechów
|
||||||
block.ship-fabricator.name = Fabryka Statków
|
block.ship-fabricator.name = Fabryka Statków
|
||||||
@@ -2097,6 +2096,7 @@ lst.set = Ustawia zmienną.
|
|||||||
lst.operation = Wykonuje operację na 1-2 zmiennych.
|
lst.operation = Wykonuje operację na 1-2 zmiennych.
|
||||||
lst.end = Przeskakuje na początek stosu instrukcji.
|
lst.end = Przeskakuje na początek stosu instrukcji.
|
||||||
lst.wait = Czeka określoną liczbę sekund.
|
lst.wait = Czeka określoną liczbę sekund.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Warunkowo przeskakuje do innego stanu.
|
lst.jump = Warunkowo przeskakuje do innego stanu.
|
||||||
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
|
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
|
||||||
|
|||||||
@@ -1655,7 +1655,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2074,6 +2073,7 @@ lst.set = Define uma variável.
|
|||||||
lst.operation = Performa uma operação com 1-2 variáveis.
|
lst.operation = Performa uma operação com 1-2 variáveis.
|
||||||
lst.end = Pula para o topo da pilha de instruções.
|
lst.end = Pula para o topo da pilha de instruções.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Condicionalmente pula para um outro comando.
|
lst.jump = Condicionalmente pula para um outro comando.
|
||||||
lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[].
|
lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[].
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2083,6 +2082,7 @@ lst.set = Setează o variabilă.
|
|||||||
lst.operation = Efectuează o operație pe 1-2 variabile.
|
lst.operation = Efectuează o operație pe 1-2 variabile.
|
||||||
lst.end = Sari la începutul listei de instrucțiuni.
|
lst.end = Sari la începutul listei de instrucțiuni.
|
||||||
lst.wait = Așteaptă un anumit număr de secunde.
|
lst.wait = Așteaptă un anumit număr de secunde.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
|
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
|
||||||
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
|
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
|
||||||
|
|||||||
@@ -1661,7 +1661,6 @@ block.small-deconstructor.name = Малый деконструктор
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = Мировой процессор
|
block.world-processor.name = Мировой процессор
|
||||||
block.world-cell.name = Мировая ячейка памяти
|
block.world-cell.name = Мировая ячейка памяти
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Конструктор танков
|
block.tank-fabricator.name = Конструктор танков
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Конструктор кораблей
|
block.ship-fabricator.name = Конструктор кораблей
|
||||||
@@ -2082,6 +2081,7 @@ lst.set = Устанавливает переменную.
|
|||||||
lst.operation = Совершает операцию над 1-2 переменными.
|
lst.operation = Совершает операцию над 1-2 переменными.
|
||||||
lst.end = Переходит к началу стека операций.
|
lst.end = Переходит к началу стека операций.
|
||||||
lst.wait = Ждёт определённое количество секунд.
|
lst.wait = Ждёт определённое количество секунд.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Условно переходит к другой операции.
|
lst.jump = Условно переходит к другой операции.
|
||||||
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].
|
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].
|
||||||
|
|||||||
@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Svetovni Procesor
|
block.world-processor.name = Svetovni Procesor
|
||||||
block.world-cell.name = Svetovna Ćelija
|
block.world-cell.name = Svetovna Ćelija
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Fabrikator Tenkova
|
block.tank-fabricator.name = Fabrikator Tenkova
|
||||||
block.mech-fabricator.name = Fabrikator Brodova
|
block.mech-fabricator.name = Fabrikator Brodova
|
||||||
block.ship-fabricator.name = Fabrikator Mečana
|
block.ship-fabricator.name = Fabrikator Mečana
|
||||||
@@ -2082,6 +2081,7 @@ lst.set = Definiši varijablu.
|
|||||||
lst.operation = Izvrši operaciju sa 1-2 varijable.
|
lst.operation = Izvrši operaciju sa 1-2 varijable.
|
||||||
lst.end = Skoči do vrha skupa operacija.
|
lst.end = Skoči do vrha skupa operacija.
|
||||||
lst.wait = Sačekaj definisani broj sekundi.
|
lst.wait = Sačekaj definisani broj sekundi.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = เครื่องลบทำลายข
|
|||||||
block.canvas.name = แคนวาส
|
block.canvas.name = แคนวาส
|
||||||
block.world-processor.name = ตัวประมวลผลโลก
|
block.world-processor.name = ตัวประมวลผลโลก
|
||||||
block.world-cell.name = เซลล์โลก
|
block.world-cell.name = เซลล์โลก
|
||||||
block.shield-breaker.name = เครื่องทำลายโล่
|
|
||||||
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
||||||
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
|
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
|
||||||
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
|
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
|
||||||
@@ -2083,6 +2082,7 @@ lst.set = ตั้งตัวแปร
|
|||||||
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
|
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
|
||||||
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
|
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
|
||||||
lst.wait = รอเวลาเป็นวินาที
|
lst.wait = รอเวลาเป็นวินาที
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
||||||
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
|
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
|
||||||
|
|||||||
@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1663,7 +1663,6 @@ block.small-deconstructor.name = Küçük YapıSökücü
|
|||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
block.shield-breaker.name = Kalkan Kırıcı
|
|
||||||
block.tank-fabricator.name = Tank Fabrikatörü
|
block.tank-fabricator.name = Tank Fabrikatörü
|
||||||
block.mech-fabricator.name = Robot Fabrikatörü
|
block.mech-fabricator.name = Robot Fabrikatörü
|
||||||
block.ship-fabricator.name = Gemi Fabrikatörü
|
block.ship-fabricator.name = Gemi Fabrikatörü
|
||||||
@@ -2085,6 +2084,7 @@ lst.set = Bir değişken ata.
|
|||||||
lst.operation = Değişkenlerle işlem yap.
|
lst.operation = Değişkenlerle işlem yap.
|
||||||
lst.end = Döngünün sonuna atla.
|
lst.end = Döngünün sonuna atla.
|
||||||
lst.wait = Belli süre bekler.
|
lst.wait = Belli süre bekler.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Bir yerden başka bir yere atla.
|
lst.jump = Bir yerden başka bir yere atla.
|
||||||
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||||
|
|||||||
@@ -1669,7 +1669,6 @@ block.small-deconstructor.name = Малий деконструктор
|
|||||||
block.canvas.name = Полотно
|
block.canvas.name = Полотно
|
||||||
block.world-processor.name = Світовий процесор
|
block.world-processor.name = Світовий процесор
|
||||||
block.world-cell.name = Світова комірка пам’яті
|
block.world-cell.name = Світова комірка пам’яті
|
||||||
block.shield-breaker.name = Зламувач щитів
|
|
||||||
block.tank-fabricator.name = Танковий виробник
|
block.tank-fabricator.name = Танковий виробник
|
||||||
block.mech-fabricator.name = Меховий виробник
|
block.mech-fabricator.name = Меховий виробник
|
||||||
block.ship-fabricator.name = Корабельний виробник
|
block.ship-fabricator.name = Корабельний виробник
|
||||||
@@ -2090,6 +2089,7 @@ lst.set = Установити значення змінної.
|
|||||||
lst.operation = Виконує операцію над 1-2 змінними.
|
lst.operation = Виконує операцію над 1-2 змінними.
|
||||||
lst.end = Перейти до верхньої частини стеку операцій.
|
lst.end = Перейти до верхньої частини стеку операцій.
|
||||||
lst.wait = Чекати певну кількість секунд.
|
lst.wait = Чекати певну кількість секунд.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Умовне переходження до іншої операції.
|
lst.jump = Умовне переходження до іншої операції.
|
||||||
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
|
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
|
||||||
|
|||||||
@@ -1662,7 +1662,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -2083,6 +2082,7 @@ lst.set = Đặt một biến.
|
|||||||
lst.operation = Thực hiện thao tác trên 1-2 biến.
|
lst.operation = Thực hiện thao tác trên 1-2 biến.
|
||||||
lst.end = Chuyển đến lệnh đầu tiên.
|
lst.end = Chuyển đến lệnh đầu tiên.
|
||||||
lst.wait = Chờ trong khoảng thời gian nhất định.
|
lst.wait = Chờ trong khoảng thời gian nhất định.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
|
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -1665,7 +1665,6 @@ block.small-deconstructor.name = 小型解构器
|
|||||||
block.canvas.name = 画板
|
block.canvas.name = 画板
|
||||||
block.world-processor.name = 世界处理器
|
block.world-processor.name = 世界处理器
|
||||||
block.world-cell.name = 世界内存元
|
block.world-cell.name = 世界内存元
|
||||||
block.shield-breaker.name = 破盾机 (临时翻译/贴图)
|
|
||||||
block.tank-fabricator.name = 坦克制造厂
|
block.tank-fabricator.name = 坦克制造厂
|
||||||
block.mech-fabricator.name = 机甲制造厂
|
block.mech-fabricator.name = 机甲制造厂
|
||||||
block.ship-fabricator.name = 飞船制造厂
|
block.ship-fabricator.name = 飞船制造厂
|
||||||
@@ -2087,6 +2086,7 @@ lst.set = 给变量赋值
|
|||||||
lst.operation = 使用1至2个参数执行运算/函数
|
lst.operation = 使用1至2个参数执行运算/函数
|
||||||
lst.end = 跳转至第一条指令
|
lst.end = 跳转至第一条指令
|
||||||
lst.wait = 等待指定的秒数
|
lst.wait = 等待指定的秒数
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
||||||
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]
|
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]
|
||||||
|
|||||||
@@ -1674,7 +1674,6 @@ block.small-deconstructor.name = 小型解構器
|
|||||||
block.canvas.name = 畫布
|
block.canvas.name = 畫布
|
||||||
block.world-processor.name = 世界處理器
|
block.world-processor.name = 世界處理器
|
||||||
block.world-cell.name = 世界單元
|
block.world-cell.name = 世界單元
|
||||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
|
||||||
block.tank-fabricator.name = 戰車兵工廠
|
block.tank-fabricator.name = 戰車兵工廠
|
||||||
block.mech-fabricator.name = 機甲兵工廠
|
block.mech-fabricator.name = 機甲兵工廠
|
||||||
block.ship-fabricator.name = 飛船兵工廠
|
block.ship-fabricator.name = 飛船兵工廠
|
||||||
@@ -2095,6 +2094,7 @@ lst.set = 設一個變數
|
|||||||
lst.operation = 加減乘除和數字、位元運算
|
lst.operation = 加減乘除和數字、位元運算
|
||||||
lst.end = 跳到第一個重頭開始執行
|
lst.end = 跳到第一個重頭開始執行
|
||||||
lst.wait = 等待特定秒數
|
lst.wait = 等待特定秒數
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
||||||
lst.jump = 條件式跳到其他指令執行
|
lst.jump = 條件式跳到其他指令執行
|
||||||
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
||||||
|
|||||||
Binary file not shown.
@@ -2070,6 +2070,7 @@ public class Blocks{
|
|||||||
consumeLiquid(Liquids.nitrogen, 10f / 60f);
|
consumeLiquid(Liquids.nitrogen, 10f / 60f);
|
||||||
|
|
||||||
itemCapacity = 200;
|
itemCapacity = 200;
|
||||||
|
researchCost = with(Items.silicon, 2500, Items.surgeAlloy, 20, Items.oxide, 30);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
|
unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
|
||||||
@@ -2078,6 +2079,8 @@ public class Blocks{
|
|||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
itemCapacity = 100;
|
itemCapacity = 100;
|
||||||
|
|
||||||
|
researchCost = with(Items.silicon, 3000, Items.oxide, 20);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
|
|||||||
@@ -118,9 +118,9 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
|
|||||||
if(unitAmount != 1) json.writeValue("amount", unitAmount);
|
if(unitAmount != 1) json.writeValue("amount", unitAmount);
|
||||||
if(effect != null) json.writeValue("effect", effect.name);
|
if(effect != null) json.writeValue("effect", effect.name);
|
||||||
if(spawn != -1) json.writeValue("spawn", spawn);
|
if(spawn != -1) json.writeValue("spawn", spawn);
|
||||||
if(payloads != null && payloads.size > 0){
|
if(payloads != null && payloads.size > 0) json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class));
|
||||||
json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class));
|
if(items != null && items.amount > 0) json.writeValue("items", items);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -138,9 +138,9 @@ public class SpawnGroup implements JsonSerializable, Cloneable{
|
|||||||
shieldScaling = data.getFloat("shieldScaling", 0);
|
shieldScaling = data.getFloat("shieldScaling", 0);
|
||||||
unitAmount = data.getInt("amount", 1);
|
unitAmount = data.getInt("amount", 1);
|
||||||
spawn = data.getInt("spawn", -1);
|
spawn = data.getInt("spawn", -1);
|
||||||
if(data.has("payloads")){
|
if(data.has("payloads")) payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s));
|
||||||
payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s));
|
if(data.has("items")) items = json.readValue(ItemStack.class, data.get("items"));
|
||||||
}
|
|
||||||
|
|
||||||
//old boss effect ID
|
//old boss effect ID
|
||||||
if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){
|
if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){
|
||||||
|
|||||||
@@ -9,12 +9,14 @@ import static mindustry.maps.filters.FilterOption.*;
|
|||||||
public class ClearFilter extends GenerateFilter{
|
public class ClearFilter extends GenerateFilter{
|
||||||
public Block target = Blocks.stone;
|
public Block target = Blocks.stone;
|
||||||
public Block replace = Blocks.air;
|
public Block replace = Blocks.air;
|
||||||
|
public Block ignore = Blocks.air;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public FilterOption[] options(){
|
public FilterOption[] options(){
|
||||||
return new FilterOption[]{
|
return new FilterOption[]{
|
||||||
new BlockOption("target", () -> target, b -> target = b, anyOptional),
|
new BlockOption("target", () -> target, b -> target = b, anyOptional),
|
||||||
new BlockOption("replacement", () -> replace, b -> replace = b, anyOptional)
|
new BlockOption("replacement", () -> replace, b -> replace = b, anyOptional),
|
||||||
|
new BlockOption("ignore", () -> ignore, b -> ignore = b, anyOptional)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,6 +27,7 @@ public class ClearFilter extends GenerateFilter{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void apply(GenerateInput in){
|
public void apply(GenerateInput in){
|
||||||
|
if(ignore != Blocks.air && (in.block == ignore || in.floor == ignore || in.overlay == ignore)) return;
|
||||||
|
|
||||||
if(in.block == target || in.floor == target || (target.isOverlay() && in.overlay == target)){
|
if(in.block == target || in.floor == target || (target.isOverlay() && in.overlay == target)){
|
||||||
//special case: when air is the result, replace only the overlay or wall
|
//special case: when air is the result, replace only the overlay or wall
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ package mindustry.maps.filters;
|
|||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
|
import arc.input.*;
|
||||||
import arc.scene.*;
|
import arc.scene.*;
|
||||||
import arc.scene.event.*;
|
import arc.scene.event.*;
|
||||||
import arc.scene.style.*;
|
import arc.scene.style.*;
|
||||||
@@ -103,7 +104,7 @@ public abstract class FilterOption{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build(Table table){
|
public void build(Table table){
|
||||||
table.button(b -> b.image(supplier.get().uiIcon).update(i -> ((TextureRegionDrawable)i.getDrawable())
|
Button button = table.button(b -> b.image(supplier.get().uiIcon).update(i -> ((TextureRegionDrawable)i.getDrawable())
|
||||||
.setRegion(supplier.get() == Blocks.air ? Icon.none.getRegion() : supplier.get().uiIcon)).size(iconSmall), () -> {
|
.setRegion(supplier.get() == Blocks.air ? Icon.none.getRegion() : supplier.get().uiIcon)).size(iconSmall), () -> {
|
||||||
BaseDialog dialog = new BaseDialog("@filter.option." + name);
|
BaseDialog dialog = new BaseDialog("@filter.option." + name);
|
||||||
dialog.cont.pane(t -> {
|
dialog.cont.pane(t -> {
|
||||||
@@ -124,7 +125,19 @@ public abstract class FilterOption{
|
|||||||
|
|
||||||
dialog.addCloseButton();
|
dialog.addCloseButton();
|
||||||
dialog.show();
|
dialog.show();
|
||||||
}).pad(4).margin(12f);
|
}).pad(4).margin(12f).get();
|
||||||
|
|
||||||
|
button.clicked(KeyCode.mouseMiddle, () -> {
|
||||||
|
Core.app.setClipboardText(supplier.get().name);
|
||||||
|
ui.showInfoFade("@copied");
|
||||||
|
});
|
||||||
|
|
||||||
|
button.clicked(KeyCode.mouseRight, () -> {
|
||||||
|
if(content.block(Core.app.getClipboardText()) != null && filter.get(content.block(Core.app.getClipboardText()))){
|
||||||
|
consumer.get(content.block(Core.app.getClipboardText()));
|
||||||
|
changed.run();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
table.add("@filter.option." + name);
|
table.add("@filter.option." + name);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ public class DiscordDialog extends Dialog{
|
|||||||
buttons.button("@back", Icon.left, this::hide);
|
buttons.button("@back", Icon.left, this::hide);
|
||||||
buttons.button("@copylink", Icon.copy, () -> {
|
buttons.button("@copylink", Icon.copy, () -> {
|
||||||
Core.app.setClipboardText(discordURL);
|
Core.app.setClipboardText(discordURL);
|
||||||
|
ui.showInfoFade("@copied");
|
||||||
});
|
});
|
||||||
buttons.button("@openlink", Icon.discord, () -> {
|
buttons.button("@openlink", Icon.discord, () -> {
|
||||||
if(!Core.app.openURI(discordURL)){
|
if(!Core.app.openURI(discordURL)){
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ import static mindustry.Vars.*;
|
|||||||
public class LoadDialog extends BaseDialog{
|
public class LoadDialog extends BaseDialog{
|
||||||
Table slots;
|
Table slots;
|
||||||
String searchString;
|
String searchString;
|
||||||
Gamemode filteredMode;
|
Seq<Gamemode> filteredModes;
|
||||||
TextField searchField;
|
TextField searchField;
|
||||||
ScrollPane pane;
|
ScrollPane pane;
|
||||||
|
|
||||||
@@ -50,6 +50,7 @@ public class LoadDialog extends BaseDialog{
|
|||||||
cont.clear();
|
cont.clear();
|
||||||
|
|
||||||
slots = new Table();
|
slots = new Table();
|
||||||
|
filteredModes = new Seq<>();
|
||||||
pane = new ScrollPane(slots);
|
pane = new ScrollPane(slots);
|
||||||
|
|
||||||
rebuild();
|
rebuild();
|
||||||
@@ -66,9 +67,9 @@ public class LoadDialog extends BaseDialog{
|
|||||||
boolean sandbox = mode == Gamemode.sandbox;
|
boolean sandbox = mode == Gamemode.sandbox;
|
||||||
if(Core.atlas.isFound(icon.getRegion()) || sandbox){
|
if(Core.atlas.isFound(icon.getRegion()) || sandbox){
|
||||||
search.button(sandbox ? Icon.terrain : icon, Styles.emptyTogglei, () -> {
|
search.button(sandbox ? Icon.terrain : icon, Styles.emptyTogglei, () -> {
|
||||||
filteredMode = filteredMode == mode ? null : mode;
|
if(!filteredModes.addUnique(mode)) filteredModes.remove(mode);
|
||||||
rebuild();
|
rebuild();
|
||||||
}).size(60f).checked(b -> filteredMode == mode).tooltip("@mode." + mode.name() + ".name");
|
}).size(60f).padLeft(-8f).checked(b -> !filteredModes.contains(mode)).tooltip("@mode." + mode.name() + ".name");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,7 +98,7 @@ public class LoadDialog extends BaseDialog{
|
|||||||
for(SaveSlot slot : array){
|
for(SaveSlot slot : array){
|
||||||
if(slot.isHidden()
|
if(slot.isHidden()
|
||||||
|| (searchString != null && !Strings.stripColors(slot.getName()).toLowerCase().contains(searchString))
|
|| (searchString != null && !Strings.stripColors(slot.getName()).toLowerCase().contains(searchString))
|
||||||
|| (filteredMode != null && filteredMode != slot.mode())){
|
|| (!filteredModes.isEmpty() && filteredModes.contains(slot.mode()))){
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ public class MapsDialog extends BaseDialog{
|
|||||||
rebuildMaps();
|
rebuildMaps();
|
||||||
}).maxTextLength(50).growX().get();
|
}).maxTextLength(50).growX().get();
|
||||||
searchField.setMessageText("@editor.search");
|
searchField.setMessageText("@editor.search");
|
||||||
search.button(Icon.filter, Styles.emptyi, this::showMapFilters);
|
search.button(Icon.filter, Styles.emptyi, this::showMapFilters).tooltip("@editor.filters");
|
||||||
|
|
||||||
cont.add(search).growX();
|
cont.add(search).growX();
|
||||||
cont.row();
|
cont.row();
|
||||||
|
|||||||
@@ -110,6 +110,6 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Eradicationdustry",
|
"name": "Eradicationdustry",
|
||||||
"address": ["n1.yeet.ml:6577", "n1.yeet.ml:6576", "n1.yeet.ml:6602", "n1.yeet.ml:6669"]
|
"address": ["n1.yeet.ml:6577", "n1.yeet.ml:6576", "n1.yeet.ml:6602", "n1.yeet.ml:6669", "eradicationmindustry.yeet.ml:9547"]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user