Fix Boat Trails Being Drawn on Land (#5340)

* update

* Revert "update"

This reverts commit 6ff3523276.

* Hacky Implementation

* Revert "Hacky Implementation"

This reverts commit 632121312d.

* Not so Hacky Implementation

Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
genNAowl
2021-06-03 11:31:23 -07:00
committed by GitHub
parent f1cf1efe32
commit 6d28098180
2 changed files with 5 additions and 1 deletions

View File

@@ -40,6 +40,7 @@ public class Trail{
float[] items = points.items;
int i = points.size - 3;
float x1 = items[i], y1 = items[i + 1], w1 = items[i + 2], w = w1 * width / (points.size/3) * i/3f * 2f;
if(w1 <= 0.001f) return;
Draw.rect("hcircle", x1, y1, w, w, -Mathf.radDeg * lastAngle + 180f);
Draw.reset();
}
@@ -56,6 +57,7 @@ public class Trail{
float size = width / (points.size/3);
float z1 = lastAngle;
float z2 = -Angles.angleRad(x2, y2, lx, ly);
if(w1 <= 0.001f || w2 <= 0.001f) continue;
float cx = Mathf.sin(z1) * i/3f * size * w1, cy = Mathf.cos(z1) * i/3f * size * w1,
nx = Mathf.sin(z2) * (i/3f + 1) * size * w2, ny = Mathf.cos(z2) * (i/3f + 1) * size * w2;