Multi shotgun fix (#8460)

* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
This commit is contained in:
MEEPofFaith
2023-04-03 13:38:10 -07:00
committed by GitHub
parent 2075a226e1
commit 6d71bcd2eb
13 changed files with 73 additions and 20 deletions

View File

@@ -1,12 +1,13 @@
package mindustry.entities.pattern;
import arc.math.*;
import arc.util.*;
public class ShootHelix extends ShootPattern{
public float scl = 2f, mag = 1.5f, offset = Mathf.PI * 1.25f;
@Override
public void shoot(int totalShots, BulletHandler handler){
public void shoot(int totalShots, BulletHandler handler, @Nullable Runnable barrelIncrementer){
for(int i = 0; i < shots; i++){
for(int sign : Mathf.signs){
handler.shoot(0, 0, 0, firstShotDelay + shotDelay * i,