Multi shotgun fix (#8460)

* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
This commit is contained in:
MEEPofFaith
2023-04-03 13:38:10 -07:00
committed by GitHub
parent 2075a226e1
commit 6d71bcd2eb
13 changed files with 73 additions and 20 deletions

View File

@@ -1,5 +1,7 @@
package mindustry.entities.pattern;
import arc.util.*;
public class ShootSpread extends ShootPattern{
/** spread between bullets, in degrees. */
public float spread = 5f;
@@ -13,7 +15,7 @@ public class ShootSpread extends ShootPattern{
}
@Override
public void shoot(int totalShots, BulletHandler handler){
public void shoot(int totalShots, BulletHandler handler, @Nullable Runnable barrelIncrementer){
for(int i = 0; i < shots; i++){
float angleOffset = i * spread - (shots - 1) * spread / 2f;
handler.shoot(0, 0, angleOffset, firstShotDelay + shotDelay * i);