Added phase walls
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@@ -24,8 +24,8 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4));
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//TODO will be added once sprites are ready
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//new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasematter, 12));
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//new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasematter, 12 * 4));
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new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasematter, 12));
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new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasematter, 12 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.densealloy, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.densealloy, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
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@@ -6,7 +6,6 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.Wall;
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import io.anuke.mindustry.world.blocks.defense.DeflectorWall;
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import io.anuke.mindustry.world.blocks.defense.Door;
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import io.anuke.mindustry.world.blocks.defense.PhaseWall;
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public class DefenseBlocks extends BlockList implements ContentList{
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public static Block copperWall, copperWallLarge, compositeWall, compositeWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, deflectorwall, deflectorwalllarge,
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@@ -52,14 +51,13 @@ public class DefenseBlocks extends BlockList implements ContentList{
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size = 2;
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}};
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phaseWall = new PhaseWall("phase-wall"){{
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phaseWall = new DeflectorWall("phase-wall"){{
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health = 150 * wallHealthMultiplier;
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}};
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phaseWallLarge = new PhaseWall("phase-wall-large"){{
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phaseWallLarge = new DeflectorWall("phase-wall-large"){{
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health = 150 * 4 * wallHealthMultiplier;
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size = 2;
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regenSpeed = 0.5f;
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}};
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door = new Door("door"){{
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