Don't stop mining when planning (#8945)
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@@ -477,7 +477,7 @@ public class DesktopInput extends InputHandler{
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schematicY += shiftY;
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schematicY += shiftY;
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}
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}
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if(Core.input.keyTap(Binding.deselect) && !isPlacing() && !commandMode){
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if(Core.input.keyTap(Binding.deselect) && !isPlacing() && player.unit().plans.isEmpty() && !commandMode){
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player.unit().mineTile = null;
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player.unit().mineTile = null;
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}
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}
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