Campaign rule for unpredictable wave AI
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@@ -5,12 +5,13 @@ public class CampaignRules{
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public boolean fog;
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public boolean showSpawns;
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public boolean sectorInvasion;
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public boolean randomWaveAI;
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public void apply(Rules rules){
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rules.staticFog = rules.fog = fog;
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rules.showSpawns = showSpawns;
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rules.randomWaveAI = randomWaveAI;
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rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.randomAirTargeting = difficulty.ordinal() >= Difficulty.hard.ordinal();
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}
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}
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