Campaign rule for unpredictable wave AI

This commit is contained in:
Anuken
2024-09-13 18:50:46 -04:00
parent 1529c40400
commit 6e5561a36e
6 changed files with 38 additions and 15 deletions

View File

@@ -61,8 +61,8 @@ public class Rules{
public boolean fire = true;
/** Whether units use and require ammo. */
public boolean unitAmmo = false;
/** EXPERIMENTAL! If true, air units target random things each wave instead of only generators. */
public boolean randomAirTargeting = false;
/** EXPERIMENTAL! If true, air and ground units target random things each wave instead of only the core/generators. */
public boolean randomWaveAI = false;
/** EXPERIMENTAL! If true, blocks will update in units and share power. */
public boolean unitPayloadUpdate = false;
/** If true, units' payloads are destroy()ed when the unit is destroyed. */