Implemented artillery turret, carbide artillery shells
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@@ -37,10 +37,12 @@ public class TurretBlocks extends BlockList implements ContentList {
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ammoUseEffect = ShootFx.shellEjectSmall;
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}};*/
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hail = new ItemTurret("hail") {{
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hail = new ArtilleryTurret("hail") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
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reload = 40f;
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reload = 100f;
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recoil = 2f;
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range = 200f;
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inaccuracy = 5f;
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}};
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scorch = new LiquidTurret("scorch") {{
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@@ -136,7 +138,7 @@ public class TurretBlocks extends BlockList implements ContentList {
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};
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}};
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ripple = new ItemTurret("ripple") {{
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ripple = new ArtilleryTurret("ripple") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryPlastic, AmmoTypes.artilleryThorium};
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size = 3;
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}};
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@@ -1,6 +1,7 @@
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package io.anuke.mindustry.content.bullets;
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import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.entities.bullet.ArtilleryBulletType;
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import io.anuke.mindustry.entities.bullet.BasicBulletType;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.type.ContentList;
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@@ -11,14 +12,15 @@ public class ArtilleryBullets extends BulletList implements ContentList{
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@Override
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public void load() {
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carbide = new BasicBulletType(3f, 0, "shell") {
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carbide = new ArtilleryBulletType(3f, 4, "shell") {
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{
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hiteffect = BulletFx.flakExplosion;
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knockback = 0.8f;
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lifetime = 90f;
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drag = 0.01f;
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bulletWidth = bulletHeight = 9f;
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bulletShrink = 0.1f;
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lifetime = 50f;
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bulletWidth = bulletHeight = 11f;
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collidesTiles = false;
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splashDamageRadius = 25f;
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splashDamage = 33f;
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}
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};
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@@ -11,7 +11,7 @@ import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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public class BulletFx extends FxList implements ContentList {
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public static Effect hitBulletSmall, hitBulletBig, hitFlameSmall, hitLiquid, hitLancer, despawn, flakExplosion;
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public static Effect hitBulletSmall, hitBulletBig, hitFlameSmall, hitLiquid, hitLancer, despawn, flakExplosion, artilleryTrail;
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@Override
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public void load() {
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@@ -109,6 +109,12 @@ public class BulletFx extends FxList implements ContentList {
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Draw.reset();
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});
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artilleryTrail = new Effect(50, e -> {
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Draw.color(Palette.bulletYellowBack);
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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Draw.reset();
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});
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}
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}
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