Improved power grid sprites / Bugfixes
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@@ -52,7 +52,7 @@ public class BlockLocMission extends Mission{
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float rot = players[0].angleTo(x * tilesize + block.offset(), y * tilesize + block.offset());
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float len = 12f;
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Draw.color(Palette.accent.r * 0.8f,Palette.accent.g * 0.8f,Palette.accent.b * 0.8f);
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Draw.color(Palette.accentBack);
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Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len), rot);
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Draw.color(Palette.accent);
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Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len) + 1f, rot);
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