Balancing
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@@ -284,7 +284,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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if(dead) return;
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if(!movement.isZero() && moved && !state.isPaused()){
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walktime += movement.len() / 0.7f * getFloorOn().speedMultiplier;
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walktime += movement.len() / 1f * getFloorOn().speedMultiplier;
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baseRotation = Mathf.slerpDelta(baseRotation, movement.angle(), 0.13f);
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}
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