Better weather classes
This commit is contained in:
@@ -1293,6 +1293,14 @@ public class Fx{
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});
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}),
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coreBurn = new Effect(23, e -> {
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randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
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float len = e.fout() * 4f;
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color(Pal.accent, Color.gray, e.fin());
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Fill.circle(e.x + x, e.y + y, len/2f);
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});
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}),
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plasticburn = new Effect(40, e -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
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color(Color.valueOf("e9ead3"), Color.gray, e.fin());
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@@ -1654,7 +1654,7 @@ public class UnitTypes implements ContentList{
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mineTier = 1;
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buildSpeed = 0.5f;
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drag = 0.05f;
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speed = 2.8f;
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speed = 3f;
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rotateSpeed = 15f;
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accel = 0.1f;
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itemCapacity = 30;
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@@ -1675,7 +1675,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.09f;
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tileDamageMultiplier = 0.03f;
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}};
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}});
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}};
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@@ -1689,7 +1689,7 @@ public class UnitTypes implements ContentList{
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mineTier = 1;
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buildSpeed = 0.75f;
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drag = 0.05f;
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speed = 3f;
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speed = 3.3f;
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rotateSpeed = 17f;
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accel = 0.1f;
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itemCapacity = 50;
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@@ -1716,7 +1716,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.03f;
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}};
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}});
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}};
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@@ -1730,7 +1730,7 @@ public class UnitTypes implements ContentList{
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mineTier = 2;
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buildSpeed = 1f;
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drag = 0.05f;
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speed = 3.5f;
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speed = 3.55f;
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rotateSpeed = 19f;
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accel = 0.11f;
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itemCapacity = 70;
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@@ -1755,7 +1755,7 @@ public class UnitTypes implements ContentList{
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lifetime = 70f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.03f;
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homingPower = 0.04f;
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}};
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}});
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@@ -1,19 +1,11 @@
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package mindustry.content;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.Texture.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.type.weather.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class Weathers implements ContentList{
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public static Weather
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rain,
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@@ -23,317 +15,52 @@ public class Weathers implements ContentList{
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@Override
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public void load(){
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snow = new Weather("snow"){
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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snow = new ParticleWeather("snow"){{
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sizeMax = 13f;
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sizeMin = 2.6f;
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density = 1200f;
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attrs.set(Attribute.light, -0.15f);
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}};
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{
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attrs.set(Attribute.light, -0.15f);
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}
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rain = new RainWeather("rain"){{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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status = StatusEffects.wet;
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}};
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@Override
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public void load(){
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super.load();
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sandstorm = new ParticleWeather("sandstorm"){{
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color = stormColor = Color.valueOf("f7cba4");
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drawStorm = true;
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useWindVector = true;
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sizeMax = 140f;
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sizeMin = 70f;
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minAlpha = 0f;
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maxAlpha = 0.2f;
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density = 1500f;
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baseSpeed = 6.1f;
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attrs.set(Attribute.light, -0.1f);
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attrs.set(Attribute.water, -0.1f);
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opacityMultiplier = 0.8f;
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force = 0.1f;
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}};
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region = Core.atlas.find("circle-shadow");
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}
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@Override
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public void drawOver(WeatherState state){
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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rain = new Weather("rain"){
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float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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status = StatusEffects.wet;
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}
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@Override
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public void load(){
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super.load();
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for(int i = 0; i < splashes.length; i++){
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splashes[i] = Core.atlas.find("splash-" + i);
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}
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}
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@Override
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public void drawOver(WeatherState state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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Lines.stroke(0.75f);
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float alpha = Draw.getColor().a;
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Draw.color(Color.royal, Color.white, 0.3f);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float tint = rand.random(1f) * alpha;
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(tint);
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Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
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}
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}
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}
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@Override
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public void drawUnder(WeatherState state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
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Lines.stroke(0.75f);
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float t = Time.time() / 22f;
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for(int i = 0; i < total; i++){
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float offset = rand.random(0f, 1f);
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float time = t + offset;
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int pos = (int)((time));
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float life = time % 1f;
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float x = (rand.random(0f, world.unitWidth()) + pos*953);
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float y = (rand.random(0f, world.unitHeight()) - pos*453);
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
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Tile tile = world.tileWorld(x, y);
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if(tile != null && tile.floor().liquidDrop == Liquids.water){
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Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
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Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
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}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
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Draw.color(Color.royal, Color.white, 0.3f);
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Draw.alpha(Mathf.slope(life) * state.opacity());
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float space = 45f;
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for(int j : new int[]{-1, 1}){
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Tmp.v1.trns(90f + j*space, 1f + 5f * life);
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Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
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}
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}
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}
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}
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}
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};
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sandstorm = new Weather("sandstorm"){
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TextureRegion region;
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float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
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float force = 0.4f * 0;
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Color color = Color.valueOf("f7cba4");
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Texture noise;
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{
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attrs.set(Attribute.light, -0.1f);
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opacityMultiplier = 0.8f;
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void update(WeatherState state){
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float speed = force * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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for(Unit unit : Groups.unit){
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unit.impulse(windx, windy);
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}
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.tint(color);
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float speed = baseSpeed * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.texture = noise;
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-windx * scroll, windy * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = Draw.getColor().a;
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
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float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
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float alpha = rand.random(0.2f);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(alpha * baseAlpha);
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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sporestorm = new Weather("sporestorm"){
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TextureRegion region;
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float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
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Color color = Color.valueOf("7457ce");
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Texture noise;
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{
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attrs.set(Attribute.spores, 1f);
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attrs.set(Attribute.light, -0.15f);
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status = StatusEffects.sporeSlowed;
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statusGround = false;
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opacityMultiplier = 0.85f;
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void update(WeatherState state){
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float speed = force * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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for(Unit unit : Groups.unit){
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unit.impulse(windx, windy);
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}
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.alpha(state.opacity * 0.8f);
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Draw.tint(color);
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float speed = baseSpeed * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.texture = noise;
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-windx * scroll, windy * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = state.opacity;
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Draw.alpha(baseAlpha);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
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float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
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float alpha = rand.random(0.1f, 0.8f);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(alpha * baseAlpha);
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Fill.circle(x, y, size * sscl / 2f);
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}
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}
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}
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};
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sporestorm = new ParticleWeather("sporestorm"){{
|
||||
color = stormColor = Color.valueOf("7457ce");
|
||||
particleRegion = "circle";
|
||||
drawStorm = true;
|
||||
statusGround = false;
|
||||
useWindVector = true;
|
||||
sizeMax = 5f;
|
||||
sizeMin = 2.5f;
|
||||
minAlpha = 0.1f;
|
||||
maxAlpha = 0.8f;
|
||||
density = 2000f;
|
||||
baseSpeed = 4.3f;
|
||||
attrs.set(Attribute.spores, 1f);
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
status = StatusEffects.sporeSlowed;
|
||||
opacityMultiplier = 0.85f;
|
||||
force = 0.1f;
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user