Fixed lighting not rendering / Fixed engine colors
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@@ -386,7 +386,7 @@ public class Blocks implements ContentList{
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craftEffect = Fx.smeltsmoke;
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output = Items.surgealloy;
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craftTime = 75f;
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size = 2;
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size = 3;
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consumes.power(4f);
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consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3));
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@@ -35,7 +35,7 @@ public class Mechs implements ContentList{
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mass = 1.2f;
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speed = 0.5f;
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boostSpeed = 0.85f;
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trailColorTo = Color.valueOf("ffd37f");
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engineColor = Color.valueOf("ffd37f");
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health = 250f;
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weapon = new Weapon("blaster"){{
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@@ -65,7 +65,7 @@ public class Mechs implements ContentList{
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health = 220f;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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trailColorTo = Color.valueOf("d3ddff");
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engineColor = Color.valueOf("d3ddff");
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weapon = new Weapon("shockgun"){{
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length = 1f;
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@@ -110,7 +110,7 @@ public class Mechs implements ContentList{
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boostSpeed = 0.8f;
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canHeal = true;
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health = 200f;
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trailColorTo = Palette.heal;
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engineColor = Palette.heal;
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weapon = new Weapon("heal-blaster"){{
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length = 1.5f;
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@@ -159,7 +159,7 @@ public class Mechs implements ContentList{
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shake = 4f;
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weaponOffsetX = 1;
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weaponOffsetY = 0;
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trailColorTo = Color.valueOf("feb380");
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engineColor = Color.valueOf("feb380");
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health = 300f;
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weapon = new Weapon("swarmer"){{
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length = 1.5f;
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@@ -228,7 +228,7 @@ public class Mechs implements ContentList{
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health = 180f;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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trailColor = Palette.lightTrail;
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engineColor = Palette.lightTrail;
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cellTrnsY = 1f;
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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@@ -255,7 +255,7 @@ public class Mechs implements ContentList{
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drag = 0.01f;
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mass = 2f;
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health = 170f;
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trailColor = Color.valueOf("d3ddff");
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engineColor = Color.valueOf("d3ddff");
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cellTrnsY = 1f;
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weapon = new Weapon("missiles"){{
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length = 1.5f;
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@@ -321,7 +321,7 @@ public class Mechs implements ContentList{
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turnCursor = false;
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health = 220f;
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itemCapacity = 30;
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trailColor = Color.valueOf("84f491");
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engineColor = Color.valueOf("84f491");
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cellTrnsY = 1f;
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weapon = new Weapon("bomber"){{
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length = 0f;
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@@ -352,7 +352,7 @@ public class Mechs implements ContentList{
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mass = 3f;
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health = 240f;
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itemCapacity = 60;
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trailColor = Color.valueOf("feb380");
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engineColor = Color.valueOf("feb380");
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cellTrnsY = 1f;
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weapon = new Weapon("bomber"){{
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