Fixed lighting not rendering / Fixed engine colors

This commit is contained in:
Anuken
2019-02-05 22:11:02 -05:00
parent 6217ae78e3
commit 6ea90ea828
5 changed files with 25 additions and 33 deletions

View File

@@ -386,7 +386,7 @@ public class Blocks implements ContentList{
craftEffect = Fx.smeltsmoke;
output = Items.surgealloy;
craftTime = 75f;
size = 2;
size = 3;
consumes.power(4f);
consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3));

View File

@@ -35,7 +35,7 @@ public class Mechs implements ContentList{
mass = 1.2f;
speed = 0.5f;
boostSpeed = 0.85f;
trailColorTo = Color.valueOf("ffd37f");
engineColor = Color.valueOf("ffd37f");
health = 250f;
weapon = new Weapon("blaster"){{
@@ -65,7 +65,7 @@ public class Mechs implements ContentList{
health = 220f;
weaponOffsetX = -1;
weaponOffsetY = -1;
trailColorTo = Color.valueOf("d3ddff");
engineColor = Color.valueOf("d3ddff");
weapon = new Weapon("shockgun"){{
length = 1f;
@@ -110,7 +110,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.8f;
canHeal = true;
health = 200f;
trailColorTo = Palette.heal;
engineColor = Palette.heal;
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
@@ -159,7 +159,7 @@ public class Mechs implements ContentList{
shake = 4f;
weaponOffsetX = 1;
weaponOffsetY = 0;
trailColorTo = Color.valueOf("feb380");
engineColor = Color.valueOf("feb380");
health = 300f;
weapon = new Weapon("swarmer"){{
length = 1.5f;
@@ -228,7 +228,7 @@ public class Mechs implements ContentList{
health = 180f;
weaponOffsetX = -1;
weaponOffsetY = -1;
trailColor = Palette.lightTrail;
engineColor = Palette.lightTrail;
cellTrnsY = 1f;
weapon = new Weapon("blaster"){{
length = 1.5f;
@@ -255,7 +255,7 @@ public class Mechs implements ContentList{
drag = 0.01f;
mass = 2f;
health = 170f;
trailColor = Color.valueOf("d3ddff");
engineColor = Color.valueOf("d3ddff");
cellTrnsY = 1f;
weapon = new Weapon("missiles"){{
length = 1.5f;
@@ -321,7 +321,7 @@ public class Mechs implements ContentList{
turnCursor = false;
health = 220f;
itemCapacity = 30;
trailColor = Color.valueOf("84f491");
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
weapon = new Weapon("bomber"){{
length = 0f;
@@ -352,7 +352,7 @@ public class Mechs implements ContentList{
mass = 3f;
health = 240f;
itemCapacity = 60;
trailColor = Color.valueOf("feb380");
engineColor = Color.valueOf("feb380");
cellTrnsY = 1f;
weapon = new Weapon("bomber"){{