Fixed building relative rotations
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@@ -1019,6 +1019,7 @@ public class Blocks implements ContentList{
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craftTime = 60f * 1f;
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heatOutput = 2f;
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consumes.liquid(Liquids.slag, 20f / 60f);
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consumes.power(0.5f / 60f);
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}};
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heatReactor = new HeatProducer("heat-reactor"){{
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@@ -307,8 +307,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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return relativeTo(tile.x, tile.y);
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}
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public byte relativeTo(Building tile){
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return relativeTo(tile.tile);
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public byte relativeTo(Building build){
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if(Math.abs(x - build.x) > Math.abs(y - build.y)){
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if(x <= build.x - 1) return 0;
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if(x >= build.x + 1) return 2;
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}else{
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if(y <= build.y - 1) return 1;
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if(y >= build.y + 1) return 3;
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}
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return -1;
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}
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public byte relativeToEdge(Tile other){
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