Minor visual changes
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@@ -3425,7 +3425,7 @@ public class Blocks{
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disperse = new ItemTurret("disperse"){{
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requirements(Category.turret, with(Items.carbide, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));
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ammo(Items.scrap, new BasicBulletType(){{
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ammo(Items.tungsten, new BasicBulletType(){{
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damage = 40;
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speed = 8.5f;
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width = height = 16;
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@@ -3437,8 +3437,8 @@ public class Blocks{
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collidesTiles = false;
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootSmokeDisperse;
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frontColor = trailColor = Color.white;
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backColor = Color.valueOf("869cbe");
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frontColor = Color.white;
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backColor = trailColor = hitColor = Color.sky;
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trailChance = 0.44f;
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lifetime = 34f;
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@@ -3447,10 +3447,6 @@ public class Blocks{
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trailEffect = Fx.disperseTrail;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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//controversial
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//homingDelay = 10f;
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//homingPower = 0.01f;
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}});
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@@ -3984,7 +3980,7 @@ public class Blocks{
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//region logic
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message = new MessageBlock("message"){{
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requirements(Category.logic, with(Items.graphite, 5));
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requirements(Category.logic, with(Items.graphite, 5, Items.copper, 5));
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}};
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switchBlock = new SwitchBlock("switch"){{
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