Initial Toxopid implementation

This commit is contained in:
Anuken
2020-09-02 13:32:08 -04:00
parent 6de1920042
commit 6f6e9f4cc2
14 changed files with 2320 additions and 2284 deletions

View File

@@ -275,7 +275,7 @@ public class Bullets implements ContentList{
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 28f;
splashDamage = 40f;
splashDamage = 35f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightning = 2;

View File

@@ -404,7 +404,7 @@ public class UnitTypes implements ContentList{
groundLayer = Layer.legUnit;
BulletType sapper = new SapBulletType(){{
sapStrength = 0.8f;
sapStrength = 0.83f;
length = 55f;
damage = 34;
shootEffect = Fx.shootSmall;
@@ -455,10 +455,10 @@ public class UnitTypes implements ContentList{
knockback = 0.8f;
lifetime = 70f;
width = height = 19f;
collidesTiles = false;
collidesTiles = true;
ammoMultiplier = 4f;
splashDamageRadius = 95f;
splashDamage = 55f;
splashDamage = 65f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 3;
@@ -476,8 +476,8 @@ public class UnitTypes implements ContentList{
drag = 0.1f;
speed = 0.6f;
hitsize = 21f;
health = 18000;
armor = 9f;
health = 23000;
armor = 14f;
rotateSpeed = 2.2f;
@@ -501,72 +501,91 @@ public class UnitTypes implements ContentList{
visualElevation = 0.43f;
groundLayer = Layer.legUnit;
BulletType sapper = new SapBulletType(){{
sapStrength = 0.8f;
length = 55f;
damage = 34;
shootEffect = Fx.shootSmall;
hitColor = color = Color.valueOf("bf92f9");
despawnEffect = Fx.none;
width = 0.55f;
lifetime = 30f;
knockback = -1f;
}};
if(false)
weapons.add(
new Weapon("spiroct-weapon"){{
reload = 9f;
x = 4f;
y = 8f;
rotate = true;
bullet = sapper;
}},
new Weapon("spiroct-weapon"){{
reload = 15f;
x = 9f;
y = 6f;
rotate = true;
bullet = sapper;
}},
new Weapon("spiroct-weapon"){{
reload = 23f;
x = 14f;
y = 0f;
rotate = true;
bullet = sapper;
}},
new Weapon("large-purple-mount"){{
y = -7f;
x = 9f;
y = -5f;
x = 11f;
shootY = 7f;
reload = 45;
shake = 3f;
reload = 30;
shake = 4f;
rotateSpeed = 2f;
ejectEffect = Fx.shellEjectSmall;
shootSound = Sounds.shootBig;
rotate = true;
occlusion = 8f;
occlusion = 12f;
recoil = 3f;
shots = 2;
spacing = 17f;
bullet = new ArtilleryBulletType(2f, 12){{
bullet = new ShrapnelBulletType(){{
length = 90f;
damage = 110f;
width = 25f;
serrationLenScl = 7f;
serrationSpaceOffset = 60f;
serrationFadeOffset = 0f;
serrations = 10;
serrationWidth = 6f;
fromColor = Pal.sapBullet;
toColor = Pal.sapBulletBack;
shootEffect = smokeEffect = Fx.sparkShoot;
}};
}});
weapons.add(new Weapon("toxopid-cannon"){{
y = -14f;
x = 0f;
shootY = 22f;
mirror = false;
reload = 180;
shake = 10f;
recoil = 10f;
rotateSpeed = 1f;
ejectEffect = Fx.shellEjectBig;
shootSound = Sounds.shootBig;
rotate = true;
occlusion = 30f;
bullet = new ArtilleryBulletType(3f, 70){{
hitEffect = Fx.sapExplosion;
knockback = 0.8f;
lifetime = 70f;
width = height = 19f;
collidesTiles = false;
lifetime = 80f;
width = height = 25f;
collidesTiles = collides = true;
ammoMultiplier = 4f;
splashDamageRadius = 95f;
splashDamage = 55f;
splashDamage = 90f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 3;
lightningLength = 10;
lightning = 5;
lightningLength = 20;
smokeEffect = Fx.shootBigSmoke2;
shake = 5f;
hitShake = 10f;
status = StatusEffects.sapped;
statusDuration = 60f * 10;
fragLifeMin = 0.3f;
fragBullets = 12;
fragBullet = new ArtilleryBulletType(2.3f, 30){{
hitEffect = Fx.sapExplosion;
knockback = 0.8f;
lifetime = 90f;
width = height = 20f;
collidesTiles = false;
splashDamageRadius = 90f;
splashDamage = 55f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 2;
lightningLength = 5;
smokeEffect = Fx.shootBigSmoke2;
hitShake = 5f;
status = StatusEffects.sapped;
statusDuration = 60f * 10;
}};
}};
}});
}};
@@ -752,7 +771,7 @@ public class UnitTypes implements ContentList{
rotateSpeed = 1f;
flying = true;
lowAltitude = true;
health = 18000;
health = 20000;
engineOffset = 38;
engineSize = 7.3f;
hitsize = 58f;

View File

@@ -74,7 +74,7 @@ public abstract class BulletType extends Content{
public float fragCone = 360f;
public int fragBullets = 9;
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f;
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
public BulletType fragBullet = null;
public Color hitColor = Color.white;
@@ -149,7 +149,7 @@ public abstract class BulletType extends Content{
for(int i = 0; i < fragBullets; i++){
float len = Mathf.random(1f, 7f);
float a = b.rotation() + Mathf.range(fragCone/2);
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax));
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
}
}
@@ -247,6 +247,10 @@ public abstract class BulletType extends Content{
return create(parent.owner(), parent.team, x, y, angle);
}
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
return create(parent.owner(), parent.team, x, y, angle, velocityScl, lifeScale);
}
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
return create(parent.owner(), parent.team, x, y, angle, velocityScl);
}

View File

@@ -15,7 +15,7 @@ public class ShrapnelBulletType extends BulletType{
public Color fromColor = Color.white, toColor = Pal.lancerLaser;
public int serrations = 7;
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f;
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f, serrationFadeOffset = 0.5f;
public ShrapnelBulletType(){
speed = 0.01f;
@@ -24,6 +24,7 @@ public class ShrapnelBulletType extends BulletType{
lifetime = 10f;
despawnEffect = Fx.none;
pierce = true;
keepVelocity = false;
}
@Override
@@ -36,7 +37,7 @@ public class ShrapnelBulletType extends BulletType{
Draw.color(fromColor, toColor, b.fin());
for(int i = 0; i < serrations; i++){
Tmp.v1.trns(b.rotation(), i * serrationSpacing);
float sl = Mathf.clamp(b.fout() - 0.5f) * (serrationSpaceOffset - i * serrationLenScl);
float sl = Mathf.clamp(b.fout() - serrationFadeOffset) * (serrationSpaceOffset - i * serrationLenScl);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() + 90);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() - 90);
}

View File

@@ -11,8 +11,6 @@ import mindustry.world.modules.ItemModule.*;
import java.util.*;
public class ItemSeq implements Iterable<ItemStack>, Serializable{
private final static ItemStack tmp = new ItemStack();
protected final int[] values;
public int total;