Balancing
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@@ -1377,7 +1377,7 @@ public class Blocks implements ContentList{
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itemCapacity = 9000;
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size = 4;
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unitCapModifier = 14;
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unitCapModifier = 16;
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researchCostMultiplier = 0.04f;
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}};
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@@ -1389,7 +1389,7 @@ public class Blocks implements ContentList{
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itemCapacity = 13000;
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size = 5;
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unitCapModifier = 20;
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unitCapModifier = 24;
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researchCostMultiplier = 0.05f;
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}};
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@@ -1517,12 +1517,12 @@ public class Blocks implements ContentList{
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lancer = new ChargeTurret("lancer"){{
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requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
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range = 155f;
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chargeTime = 50f;
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range = 165f;
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chargeTime = 40f;
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chargeMaxDelay = 30f;
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chargeEffects = 7;
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recoilAmount = 2f;
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reloadTime = 90f;
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reloadTime = 80f;
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cooldown = 0.03f;
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powerUse = 6f;
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shootShake = 2f;
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@@ -1544,6 +1544,7 @@ public class Blocks implements ContentList{
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lifetime = 16f;
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drawSize = 400f;
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collidesAir = false;
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length = 173f;
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}};
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}};
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@@ -1557,7 +1558,7 @@ public class Blocks implements ContentList{
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reloadTime = 35f;
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shootCone = 40f;
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rotateSpeed = 8f;
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powerUse = 3f;
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powerUse = 3.3f;
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targetAir = false;
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range = 90f;
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shootEffect = Fx.lightningShoot;
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