Balancing

This commit is contained in:
Anuken
2020-11-24 12:53:55 -05:00
parent 61bec243dc
commit 6fd36d97f0
3 changed files with 12 additions and 8 deletions

View File

@@ -1377,7 +1377,7 @@ public class Blocks implements ContentList{
itemCapacity = 9000;
size = 4;
unitCapModifier = 14;
unitCapModifier = 16;
researchCostMultiplier = 0.04f;
}};
@@ -1389,7 +1389,7 @@ public class Blocks implements ContentList{
itemCapacity = 13000;
size = 5;
unitCapModifier = 20;
unitCapModifier = 24;
researchCostMultiplier = 0.05f;
}};
@@ -1517,12 +1517,12 @@ public class Blocks implements ContentList{
lancer = new ChargeTurret("lancer"){{
requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
range = 155f;
chargeTime = 50f;
range = 165f;
chargeTime = 40f;
chargeMaxDelay = 30f;
chargeEffects = 7;
recoilAmount = 2f;
reloadTime = 90f;
reloadTime = 80f;
cooldown = 0.03f;
powerUse = 6f;
shootShake = 2f;
@@ -1544,6 +1544,7 @@ public class Blocks implements ContentList{
lifetime = 16f;
drawSize = 400f;
collidesAir = false;
length = 173f;
}};
}};
@@ -1557,7 +1558,7 @@ public class Blocks implements ContentList{
reloadTime = 35f;
shootCone = 40f;
rotateSpeed = 8f;
powerUse = 3f;
powerUse = 3.3f;
targetAir = false;
range = 90f;
shootEffect = Fx.lightningShoot;