Autogenerated render layer groups
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@@ -19,10 +19,20 @@ import mindustry.world.blocks.*;
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import static mindustry.Vars.*;
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@Component
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abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc, Massc, Unitc, Weaponsc{
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abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc, Massc, Unitc, Weaponsc, DrawShadowc{
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private UnitController controller;
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private UnitDef type;
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@Override
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public TextureRegion getShadowRegion(){
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return type.region;
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}
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@Override
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public float clipSize(){
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return type.region.getWidth() * 2f;
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}
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@Override
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public int itemCapacity(){
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return type.itemCapacity;
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