Autogenerated render layer groups
This commit is contained in:
@@ -6,6 +6,7 @@ import arc.graphics.Texture.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.graphics.gl.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.renderer;
|
||||
@@ -52,8 +53,7 @@ public class Pixelator implements Disposable{
|
||||
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
Draw.blend();
|
||||
|
||||
//TODO implement drawing functions, maybe
|
||||
//Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
|
||||
Groups.drawNames();
|
||||
|
||||
Core.camera.position.set(px, py);
|
||||
Core.settings.put("animatedwater", hadWater);
|
||||
|
||||
Reference in New Issue
Block a user