Autogenerated render layer groups

This commit is contained in:
Anuken
2020-02-06 13:20:03 -05:00
parent 6a99a3922e
commit 6fe5663f79
11 changed files with 91 additions and 56 deletions

View File

@@ -6,6 +6,7 @@ import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.util.*;
import mindustry.gen.*;
import static arc.Core.*;
import static mindustry.Vars.renderer;
@@ -52,8 +53,7 @@ public class Pixelator implements Disposable{
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.blend();
//TODO implement drawing functions, maybe
//Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
Groups.drawNames();
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);