Core vicinity buildup system
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@@ -178,8 +178,8 @@ public class Block extends UnlockableContent implements Senseable{
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public BlockGroup group = BlockGroup.none;
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/** List of block flags. Used for AI indexing. */
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public EnumSet<BlockFlag> flags = EnumSet.of();
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/** Targeting priority of this block, as seen by enemies .*/
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public TargetPriority priority = TargetPriority.base;
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/** Targeting priority of this block, as seen by enemies. */
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public float priority = TargetPriority.base;
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/** How much this block affects the unit cap by.
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* The block flags must contain unitModifier in order for this to work. */
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public int unitCapModifier = 0;
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