This commit is contained in:
Leonwang4234
2020-08-08 10:24:40 -07:00
parent 3892cf2283
commit 6ff3523276
367 changed files with 12059 additions and 9678 deletions

View File

@@ -37,10 +37,7 @@ public class Bullets implements ContentList{
waterShot, cryoShot, slagShot, oilShot,
//environment, misc.
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag,
//bombs
bombExplosive, bombIncendiary, bombOil;
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag;
@Override
public void load(){
@@ -194,7 +191,7 @@ public class Bullets implements ContentList{
fragGlass = new FlakBulletType(4f, 3){{
lifetime = 70f;
ammoMultiplier = 5f;
ammoMultiplier = 3f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
@@ -224,8 +221,8 @@ public class Bullets implements ContentList{
fragExplosive = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 4f;
splashDamage = 15f;
splashDamageRadius = 34f;
splashDamage = 18f;
splashDamageRadius = 55f;
collidesGround = true;
status = StatusEffects.blasted;
@@ -233,7 +230,8 @@ public class Bullets implements ContentList{
}};
fragSurge = new FlakBulletType(4.5f, 13){{
splashDamage = 45f;
ammoMultiplier = 4f;
splashDamage = 50f;
splashDamageRadius = 40f;
lightning = 2;
lightningLength = 7;
@@ -242,7 +240,7 @@ public class Bullets implements ContentList{
explodeRange = 20f;
}};
missileExplosive = new MissileBulletType(2.7f, 10, "missile"){{
missileExplosive = new MissileBulletType(2.7f, 10){{
width = 8f;
height = 8f;
shrinkY = 0f;
@@ -250,7 +248,7 @@ public class Bullets implements ContentList{
splashDamageRadius = 30f;
splashDamage = 30f;
ammoMultiplier = 4f;
lifetime = 150f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
@@ -258,7 +256,7 @@ public class Bullets implements ContentList{
statusDuration = 60f;
}};
missileIncendiary = new MissileBulletType(2.9f, 12, "missile"){{
missileIncendiary = new MissileBulletType(2.9f, 12){{
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
width = 7f;
@@ -268,26 +266,26 @@ public class Bullets implements ContentList{
homingPower = 0.08f;
splashDamageRadius = 20f;
splashDamage = 20f;
lifetime = 160f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
}};
missileSurge = new MissileBulletType(4.4f, 20, "bullet"){{
missileSurge = new MissileBulletType(4.4f, 20){{
width = 8f;
height = 8f;
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 28f;
splashDamage = 40f;
lifetime = 150f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightning = 2;
lightningLength = 14;
}};
standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
standardCopper = new BasicBulletType(2.5f, 9){{
width = 7f;
height = 9f;
lifetime = 60f;
@@ -296,7 +294,7 @@ public class Bullets implements ContentList{
ammoMultiplier = 2;
}};
standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
standardDense = new BasicBulletType(3.5f, 18){{
width = 9f;
height = 12f;
reloadMultiplier = 0.6f;
@@ -433,34 +431,25 @@ public class Bullets implements ContentList{
}
};
basicFlame = new BulletType(3f, 15f){
{
ammoMultiplier = 3f;
hitSize = 7f;
lifetime = 42f;
pierce = true;
drag = 0.05f;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
keepVelocity = false;
hittable = false;
}
basicFlame = new BulletType(3.35f, 15f){{
ammoMultiplier = 3f;
hitSize = 7f;
lifetime = 18f;
pierce = true;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
keepVelocity = false;
hittable = false;
}};
@Override
public float range(){
return 50f;
}
};
pyraFlame = new BulletType(3.3f, 22f){{
pyraFlame = new BulletType(3.35f, 22f){{
ammoMultiplier = 4f;
hitSize = 7f;
lifetime = 42f;
lifetime = 18f;
pierce = true;
drag = 0.05f;
statusDuration = 60f * 6;
shootEffect = Fx.shootPyraFlame;
hitEffect = Fx.hitFlameSmall;
@@ -495,47 +484,5 @@ public class Bullets implements ContentList{
lifetime = 50f;
drag = 0.04f;
}};
bombExplosive = new BombBulletType(18f, 25f, "shell"){{
width = 10f;
height = 14f;
hitEffect = Fx.flakExplosion;
shootEffect = Fx.none;
smokeEffect = Fx.none;
status = StatusEffects.blasted;
statusDuration = 60f;
}};
bombIncendiary = new BombBulletType(7f, 10f, "shell"){{
width = 8f;
height = 12f;
hitEffect = Fx.flakExplosion;
backColor = Pal.lightOrange;
frontColor = Pal.lightishOrange;
incendChance = 1f;
incendAmount = 3;
incendSpread = 10f;
}};
bombOil = new BombBulletType(2f, 3f, "shell"){
{
width = 8f;
height = 12f;
hitEffect = Fx.pulverize;
backColor = new Color(0x4f4f4fff);
frontColor = Color.gray;
}
@Override
public void hit(Bullet b, float x, float y){
super.hit(b, x, y);
for(int i = 0; i < 3; i++){
Tile tile = world.tileWorld(x + Mathf.range(8f), y + Mathf.range(8f));
Puddles.deposit(tile, Liquids.oil, 5f);
}
}
};
}
}