update
@@ -41,7 +41,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
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1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
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1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
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2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
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2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
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3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
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3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
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4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
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4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead.
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##### Troubleshooting
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##### Troubleshooting
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@@ -1,7 +1,6 @@
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package mindustry.android;
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package mindustry.android;
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import android.*;
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import android.*;
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import android.annotation.*;
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import android.app.*;
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import android.app.*;
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import android.content.*;
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import android.content.*;
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import android.content.pm.*;
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import android.content.pm.*;
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@@ -25,6 +24,7 @@ import mindustry.ui.dialogs.*;
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import java.io.*;
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import java.io.*;
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import java.lang.System;
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import java.lang.System;
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import java.lang.Thread.*;
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import java.util.*;
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import java.util.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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@@ -38,6 +38,20 @@ public class AndroidLauncher extends AndroidApplication{
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@Override
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@Override
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protected void onCreate(Bundle savedInstanceState){
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protected void onCreate(Bundle savedInstanceState){
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UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
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Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
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CrashSender.log(error);
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//try to forward exception to system handler
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if(handler != null){
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handler.uncaughtException(thread, error);
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}else{
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error.printStackTrace();
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System.exit(1);
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}
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});
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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if(doubleScaleTablets && isTablet(this.getContext())){
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if(doubleScaleTablets && isTablet(this.getContext())){
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Scl.setAddition(0.5f);
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Scl.setAddition(0.5f);
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@@ -50,24 +64,6 @@ public class AndroidLauncher extends AndroidApplication{
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moveTaskToBack(true);
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moveTaskToBack(true);
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}
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}
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@Override
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public String getUUID(){
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try{
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String s = Secure.getString(getContext().getContentResolver(), Secure.ANDROID_ID);
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int len = s.length();
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byte[] data = new byte[len / 2];
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for(int i = 0; i < len; i += 2){
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data[i / 2] = (byte)((Character.digit(s.charAt(i), 16) << 4)
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+ Character.digit(s.charAt(i + 1), 16));
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}
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String result = new String(Base64Coder.encode(data));
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if(result.equals("AAAAAAAAAOA=")) throw new RuntimeException("Bad UUID.");
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return result;
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}catch(Exception e){
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return super.getUUID();
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}
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}
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@Override
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@Override
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public rhino.Context getScriptContext(){
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public rhino.Context getScriptContext(){
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return AndroidRhinoContext.enter(getContext().getCacheDir());
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return AndroidRhinoContext.enter(getContext().getCacheDir());
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@@ -112,7 +108,7 @@ public class AndroidLauncher extends AndroidApplication{
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});
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});
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}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
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}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
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checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
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checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
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chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
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chooser = new FileChooser(open ? "@open" : "@save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
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if(!open){
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if(!open){
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cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
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cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
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}else{
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}else{
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@@ -146,7 +142,6 @@ public class AndroidLauncher extends AndroidApplication{
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}, new AndroidApplicationConfiguration(){{
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}, new AndroidApplicationConfiguration(){{
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useImmersiveMode = true;
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useImmersiveMode = true;
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hideStatusBar = true;
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hideStatusBar = true;
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errorHandler = CrashSender::log;
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stencil = 8;
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stencil = 8;
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}});
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}});
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checkFiles(getIntent());
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checkFiles(getIntent());
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@@ -221,10 +216,10 @@ public class AndroidLauncher extends AndroidApplication{
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SaveSlot slot = control.saves.importSave(file);
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SaveSlot slot = control.saves.importSave(file);
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ui.load.runLoadSave(slot);
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ui.load.runLoadSave(slot);
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}catch(IOException e){
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}catch(IOException e){
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ui.showException("$save.import.fail", e);
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ui.showException("@save.import.fail", e);
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}
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}
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}else{
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}else{
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ui.showErrorMessage("$save.import.invalid");
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ui.showErrorMessage("@save.import.invalid");
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}
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}
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}else if(map){ //open map
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}else if(map){ //open map
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Fi file = Core.files.local("temp-map." + mapExtension);
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Fi file = Core.files.local("temp-map." + mapExtension);
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@@ -128,6 +128,13 @@ public class Annotations{
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String fallback() default "error";
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String fallback() default "error";
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}
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}
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/** Registers a statement for auto serialization. */
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@Target(ElementType.TYPE)
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@Retention(RetentionPolicy.SOURCE)
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public @interface RegisterStatement{
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String value();
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}
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@Target(ElementType.TYPE)
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@Target(ElementType.TYPE)
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@Retention(RetentionPolicy.SOURCE)
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@Retention(RetentionPolicy.SOURCE)
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public @interface StyleDefaults{
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public @interface StyleDefaults{
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@@ -103,11 +103,11 @@ public class LoadRegionProcessor extends BaseProcessor{
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private String parse(String value){
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private String parse(String value){
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value = '"' + value + '"';
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value = '"' + value + '"';
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value = value.replace("@size", "\" + ((mindustry.world.Block)content).size + \"");
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value = value.replace("@", "\" + content.name + \"");
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value = value.replace("@", "\" + content.name + \"");
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value = value.replace("#1", "\" + INDEX0 + \"");
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value = value.replace("#1", "\" + INDEX0 + \"");
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value = value.replace("#2", "\" + INDEX1 + \"");
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value = value.replace("#2", "\" + INDEX1 + \"");
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value = value.replace("#", "\" + INDEX0 + \"");
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value = value.replace("#", "\" + INDEX0 + \"");
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value = value.replace("$size", "\" + ((mindustry.world.Block)content).size + \"");
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return value;
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return value;
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}
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}
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@@ -0,0 +1,98 @@
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package mindustry.annotations.misc;
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import arc.func.*;
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import arc.struct.*;
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import com.squareup.javapoet.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.annotations.*;
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import mindustry.annotations.util.*;
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import javax.annotation.processing.*;
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import javax.lang.model.element.*;
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@SupportedAnnotationTypes("mindustry.annotations.Annotations.RegisterStatement")
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public class LogicStatementProcessor extends BaseProcessor{
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@Override
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public void process(RoundEnvironment env) throws Exception{
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TypeSpec.Builder type = TypeSpec.classBuilder("LogicIO")
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.addModifiers(Modifier.PUBLIC);
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MethodSpec.Builder writer = MethodSpec.methodBuilder("write")
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.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
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.addParameter(Object.class, "obj")
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.addParameter(StringBuilder.class, "out");
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MethodSpec.Builder reader = MethodSpec.methodBuilder("read")
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.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
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.returns(tname("mindustry.logic.LStatement"))
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.addParameter(String[].class, "tokens");
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Seq<Stype> types = types(RegisterStatement.class);
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type.addField(FieldSpec.builder(
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ParameterizedTypeName.get(
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ClassName.get(Seq.class),
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ParameterizedTypeName.get(ClassName.get(Prov.class),
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tname("mindustry.logic.LStatement"))), "allStatements", Modifier.PUBLIC, Modifier.STATIC)
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.initializer("Seq.with(" + types.toString(", ", t -> "" + t.toString() + "::new") + ")").build());
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boolean beganWrite = false, beganRead = false;
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for(Stype c : types){
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String name = c.annotation(RegisterStatement.class).value();
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if(beganWrite){
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writer.nextControlFlow("else if(obj instanceof $T)", c.mirror());
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}else{
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writer.beginControlFlow("if(obj instanceof $T)", c.mirror());
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beganWrite = true;
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}
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//write the name & individual fields
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writer.addStatement("out.append($S)", name);
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Seq<Svar> fields = c.fields();
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String readSt = "if(tokens[0].equals($S))";
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if(beganRead){
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reader.nextControlFlow("else " + readSt, name);
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}else{
|
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reader.beginControlFlow(readSt, name);
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beganRead = true;
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}
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reader.addStatement("$T result = new $T()", c.mirror(), c.mirror());
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for(int i = 0; i < fields.size; i++){
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Svar field = fields.get(i);
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if(field.is(Modifier.TRANSIENT)) continue;
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writer.addStatement("out.append(\" \")");
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writer.addStatement("out.append((($T)obj).$L)", c.mirror(), field.name());
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//reading primitives, strings and enums is supported; nothing else is
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reader.addStatement("result.$L = $L(tokens[$L])",
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field.name(),
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field.mirror().toString().equals("java.lang.String") ?
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"" : (field.tname().isPrimitive() ? field.tname().box().toString() :
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field.mirror().toString()) + ".valueOf", //if it's not a string, it must have a valueOf method
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i + 1
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);
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}
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|
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reader.addStatement("return result");
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}
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reader.endControlFlow();
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writer.endControlFlow();
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reader.addStatement("return null");
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type.addMethod(writer.build());
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type.addMethod(reader.build());
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|
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write(type);
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}
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}
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@@ -1,43 +1,24 @@
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#Maps entity names to IDs. Autogenerated.
|
#Maps entity names to IDs. Autogenerated.
|
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alpha=0
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alpha=0
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arkyid=37
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atrax=1
|
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atrax=38
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block=2
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block=1
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flare=3
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bryde=40
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cix=2
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draug=3
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flare=36
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horizon=35
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mace=4
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mace=4
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mega=28
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mega=5
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mindustry.entities.comp.BuildingComp=22
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mindustry.entities.comp.BuildingComp=6
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mindustry.entities.comp.Buildingomp=11
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mindustry.entities.comp.BulletComp=7
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mindustry.entities.comp.BulletComp=24
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mindustry.entities.comp.DecalComp=8
|
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mindustry.entities.comp.Bulletomp=5
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mindustry.entities.comp.EffectStateComp=9
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mindustry.entities.comp.DecalComp=6
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mindustry.entities.comp.FireComp=10
|
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mindustry.entities.comp.EffectComp=7
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mindustry.entities.comp.LaunchCoreComp=11
|
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mindustry.entities.comp.EffectInstanceComp=23
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mindustry.entities.comp.PlayerComp=12
|
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mindustry.entities.comp.EffectStateComp=25
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mindustry.entities.comp.PuddleComp=13
|
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mindustry.entities.comp.FireComp=8
|
mindustry.type.Weather.WeatherStateComp=14
|
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mindustry.entities.comp.LaunchCoreComp=21
|
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
|
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mindustry.entities.comp.PlayerComp=9
|
mono=16
|
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mindustry.entities.comp.PuddleComp=10
|
nova=17
|
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mindustry.type.Weather.WeatherComp=12
|
poly=18
|
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mindustry.type.Weather.WeatherStateComp=26
|
pulsar=19
|
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mindustry.world.blocks.campaign.CoreLauncher.LaunchCoreComp=13
|
risso=20
|
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mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=14
|
spiroct=21
|
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mono=29
|
|
||||||
nova=30
|
|
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oculon=15
|
|
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phantom=16
|
|
||||||
poly=31
|
|
||||||
pulsar=34
|
|
||||||
quasar=32
|
|
||||||
risse=33
|
|
||||||
spirit=27
|
|
||||||
spiroct=39
|
|
||||||
tau=17
|
|
||||||
trident=18
|
|
||||||
vanguard=19
|
|
||||||
wraith=20
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
1
annotations/src/main/resources/revisions/Bullet/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
1
annotations/src/main/resources/revisions/Bullet/2.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:2,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:mindustry.gen.Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
1
annotations/src/main/resources/revisions/Bullet/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
1
annotations/src/main/resources/revisions/Bullet/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:2,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:mindustry.gen.Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +1 @@
|
|||||||
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:effectTimer,type:float,size:4},{name:intensity,type:float,size:4},{name:life,type:float,size:4},{name:opacity,type:float,size:4},{name:weather,type:mindustry.type.Weather,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||||
@@ -324,8 +324,6 @@ project(":tools"){
|
|||||||
implementation arcModule("natives:natives-freetype-desktop")
|
implementation arcModule("natives:natives-freetype-desktop")
|
||||||
implementation arcModule("natives:natives-box2d-desktop")
|
implementation arcModule("natives:natives-box2d-desktop")
|
||||||
implementation arcModule("backends:backend-headless")
|
implementation arcModule("backends:backend-headless")
|
||||||
|
|
||||||
implementation "org.reflections:reflections:0.9.11"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
BIN
core/assets-raw/fonts/Arturito Slab_v2.ttf
Normal file
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 836 B After Width: | Height: | Size: 836 B |
|
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 516 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 326 B After Width: | Height: | Size: 302 B |
|
Before Width: | Height: | Size: 434 B After Width: | Height: | Size: 405 B |
|
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 339 B |
BIN
core/assets-raw/sprites/ui/logic-node.png
Normal file
|
After Width: | Height: | Size: 212 B |
BIN
core/assets-raw/sprites/ui/underline-white.9.png
Normal file
|
After Width: | Height: | Size: 213 B |
BIN
core/assets-raw/sprites/ui/white-pane.9.png
Normal file
|
After Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 796 B After Width: | Height: | Size: 796 B |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 465 B |
BIN
core/assets-raw/sprites/units/weapons/large-bullet-mount.png
Normal file
|
After Width: | Height: | Size: 724 B |
BIN
core/assets-raw/sprites/units/weapons/large-laser-mount.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 461 B |
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io page with PC downloads
|
|||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -63,8 +63,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = Time Played:[accent] {0}
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
globalitems = [accent]Global Items
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -144,6 +143,7 @@ techtree = Tech Tree
|
|||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [lightgray]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
|
research.progress = {0}% complete
|
||||||
players = {0} players
|
players = {0} players
|
||||||
players.single = {0} player
|
players.single = {0} player
|
||||||
players.search = search
|
players.search = search
|
||||||
@@ -340,6 +340,12 @@ waves.load = Load from Clipboard
|
|||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
|
|
||||||
|
#these are intentionally in lower case
|
||||||
|
wavemode.counts = counts
|
||||||
|
wavemode.totals = totals
|
||||||
|
wavemode.health = health
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
@@ -379,7 +385,7 @@ editor.exportimage = Export Terrain Image
|
|||||||
editor.exportimage.description = Export an image file containing only basic terrain
|
editor.exportimage.description = Export an image file containing only basic terrain
|
||||||
editor.loadimage = Import Terrain
|
editor.loadimage = Import Terrain
|
||||||
editor.saveimage = Export Terrain
|
editor.saveimage = Export Terrain
|
||||||
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
||||||
editor.resizemap = Resize Map
|
editor.resizemap = Resize Map
|
||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
@@ -459,7 +465,8 @@ locked = Locked
|
|||||||
complete = [lightgray]Complete:
|
complete = [lightgray]Complete:
|
||||||
requirement.wave = Reach Wave {0} in {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.unlock = Unlock {0}
|
requirement.research = Research {0}
|
||||||
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
#TODO fix/remove this
|
#TODO fix/remove this
|
||||||
@@ -474,7 +481,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
#TODO
|
#TODO
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
@@ -539,6 +546,8 @@ settings.graphics = Graphics
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
|
settings.clearsaves = Clear Saves
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -634,6 +643,7 @@ unit.percent = %
|
|||||||
unit.items = items
|
unit.items = items
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
|
unit.billions = b
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
@@ -848,10 +858,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
liquid.temperature = [lightgray]Temperature: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
@@ -1003,7 +1040,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1047,7 +1083,7 @@ block.mass-conveyor.name = Mass Conveyor
|
|||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Payload Router
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
block.overdrive-dome.name = Overdrive Dome
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1143,7 +1179,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1209,7 +1245,6 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Старонка itch.io з загрузкамi гу
|
|||||||
link.google-play.description = Спампаваць для Android з Google Play
|
link.google-play.description = Спампаваць для Android з Google Play
|
||||||
link.f-droid.description = Спампаваць для Android з F-Droid
|
link.f-droid.description = Спампаваць для Android з F-Droid
|
||||||
link.wiki.description = Афіцыйная вікі
|
link.wiki.description = Афіцыйная вікі
|
||||||
link.feathub.description = Прапанаваць новыя функцыі
|
link.suggestions.description = Прапанаваць новыя функцыі
|
||||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||||
screenshot = Cкрыншот захаваны ў {0}
|
screenshot = Cкрыншот захаваны ў {0}
|
||||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Кіраўніцтва па модам
|
|||||||
mods.report = Паведаміць пра памылку
|
mods.report = Паведаміць пра памылку
|
||||||
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
||||||
mod.enabled = [lightgray]Уключана
|
mod.enabled = [lightgray]Уключана
|
||||||
mod.disabled = [scarlet]Выключана
|
mod.disabled = [scarlet]Выключана
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Неабходны перазапуск
|
|||||||
mod.import = Імпартаваць мадыфікацыю
|
mod.import = Імпартаваць мадыфікацыю
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Імпартаваць мод з GitHub
|
mod.import.github = Імпартаваць мод з GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
||||||
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
||||||
mod.author = [lightgray]Аўтар:[] {0}
|
mod.author = [lightgray]Аўтар:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Новае захаванне
|
|||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
saveload = Захаванне…
|
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
save.delete.confirm = Вы ўпэўненыя, што хочаце выдаліць гэта захаванне?
|
save.delete.confirm = Вы ўпэўненыя, што хочаце выдаліць гэта захаванне?
|
||||||
save.delete = Выдаліць
|
save.delete = Выдаліць
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Вы ўпэўненыя, што ведаеце, што
|
|||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
reloading = [accent]Перазагрузка мадыфікацый...
|
reloading = [accent]Перазагрузка мадыфікацый...
|
||||||
saving = [accent]Захаванне…
|
saving = [accent]Захаванне…
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
||||||
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
||||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||||
@@ -328,8 +330,9 @@ waves.never = <ніколі>
|
|||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.boss = Бос
|
waves.guardian = Guardian
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
waves.edit = Рэдагавацью...
|
waves.edit = Рэдагавацью...
|
||||||
waves.copy = Капіяваць у буфер абмену
|
waves.copy = Капіяваць у буфер абмену
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = разблакуюцца {0}
|
|||||||
resume = Аднавіць зону: \n[lightgray] {0}
|
resume = Аднавіць зону: \n[lightgray] {0}
|
||||||
bestwave = [lightgray]Лепшая хваля: {0}
|
bestwave = [lightgray]Лепшая хваля: {0}
|
||||||
launch = <Запуск>
|
launch = <Запуск>
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Запуск паспяховы
|
launch.title = Запуск паспяховы
|
||||||
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
||||||
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў
|
|||||||
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
configure.locked = [lightgray] Разблакіроўка выгрузкі рэсурсаў: {0}.
|
|
||||||
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
||||||
zone.unlocked = Зона «[lightgray] {0}» зараз адмыкнутая.
|
zone.unlocked = Зона «[lightgray] {0}» зараз адмыкнутая.
|
||||||
zone.requirement.complete = Умовы для зоны «{0}» выкананы: [lightgray] \n {1}
|
zone.requirement.complete = Умовы для зоны «{0}» выкананы: [lightgray] \n {1}
|
||||||
zone.config.unlocked = Выгрузка рэсурсаў адмыкнутая: [lightgray] \n {0}
|
|
||||||
zone.resources = [lightgray] Выяўленыя рэсурсы:
|
zone.resources = [lightgray] Выяўленыя рэсурсы:
|
||||||
zone.objective = [lightgray] Мэта: [accent] {0}
|
zone.objective = [lightgray] Мэта: [accent] {0}
|
||||||
zone.objective.survival = Выжыць
|
zone.objective.survival = Выжыць
|
||||||
@@ -492,35 +496,29 @@ error.io = Сеткавая памылка ўводу-высновы.
|
|||||||
error.any = Невядомая сеткавая памылка.
|
error.any = Невядомая сеткавая памылка.
|
||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
|
||||||
zone.groundZero.name = Адпраўным пункт
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Пакінутыя пусткі
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Кратэры
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Ледзяны лес
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Разбураныя берага
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Афарбаваныя горы
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Пустынны разлом
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Ядзерны вытворчы комплекс
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Зараснікі
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Дзеграныя палi
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Саляныя раўніны
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Уздзеянне 0078
|
|
||||||
zone.crags.name = Скалы
|
|
||||||
zone.fungalPass.name = Грыбны перавал
|
|
||||||
|
|
||||||
zone.groundZero.description = Аптымальная лакацыя для паўторных гульняў. Нізкая варожая пагроза. Трохі рэсурсаў. \nСабярыце як мага больш свінцу і медзі. \nДвигайцесь далей.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Нават тут, бліжэй да гор, спрэчкі распаўсюдзіліся. Халодныя тэмпературы не могуць стрымліваць іх вечна. \nПачните ўкладвацца ў энергію. Пабудуйце генератары ўнутранага згарання. Навучыцеся карыстацца рэгенератарам.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Гэтыя пусткі велізарныя, непрадказальныя і працятыя закінутымі сектаральным структурамі. \nУ рэгіёне прысутнічае вугаль. Спаліце яго для атрымання энергіі, або сінтэзуе графіт. \n[lightgray]Месца пасадкі тут можа не быць гарантаванае.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = На ўскраіне пустыні ляжаць саляныя раўніны. У гэтай мясцовасці можна знайсці крыху рэсурсаў. \nВорагi ўзвялі тут комплекс захоўвання рэсурсаў. Выкараніць іх ядро. Ня пакіньце каменя на камені.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Вада сабралася ў гэтым кратары, рэліквіі часоў старых войнаў. Адновіце вобласць. Збярыце пясок. Выплавьте меташкло. Пампуйце ваду для астуджэння турэляў і бураў.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Міма пустак праходзіць берагавая лінія. Калісьці тут размяшчаўся масіў берагавой абароны. Не так шмат ад яго засталося. Толькі самыя базавыя абарончыя збудаванні засталіся цэлымі, усё астатняе ператварылася ў металалом. \nПродолжайте экспансію па-за. Переоткройте для сябе тэхналогіі.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Далей, углыб мясцовасці, ляжаць горы, яшчэ не заплямленыя спрэчкамі. \nВынямiце багацце тытана ў гэтай галіне. Навучыцеся ім карыстацца. \nВоражскае прысутнасць тут мацней. Не дайце ім часу для адпраўкі сваіх мацнейшых баявых адзінак.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Гэтая зарослая вобласць знаходзіцца бліжэй да крыніцы спрэчка. \nВраг арганізаваў тут фарпост. Пабудуйце баявыя адзінкі «Тытан». Зьнішчыце яго. Вярніце тое, што было страчана.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Ускраіна зоны нафтаздабычы, паміж гарамі і пустыняй. Адзін з нямногіх раёнаў з карыснымі запасамі дзёгцю. \nХотя гэтая вобласць закінутыя, у ёй паблізу прысутнічаюць некаторыя небяспечныя варожыя сілы. Не варта іх недаацэньваць.\n [lightgray] Дасьледуйце тэхналогію перапрацоўкі нафты, калі магчыма.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Надзвычай небяспечная зона. Багацце рэсурсаў, але мала месца. Высокі рызыка разбурэння. Эвакуявацца трэба як мага хутчэй. Ня расслабляйцеся падчас вялікіх перапынкаў паміж варожымі нападамі.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Былы завод па вытворчасці і перапрацоўцы торыя, пераўтвораны ў руіны. \n[lightgray] Дасьледуйце торый і варыянты яго шматлікага прымянення. \nВраг прысутнічае тут у вялікім ліку, пастаянна разведывая нападнікаў.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Пераходная вобласць паміж высокімі гарамі і больш нізкімі, пакрытымі спрэчкамі землямі. Тут размешчана невялікая выведвальная база суперніка. \nУничтожьте яе. \nИспользуйте адзінкі «Кінжал» і «Камікадзэ». Дастаньце да абодвух ядраў.
|
|
||||||
zone.impact0078.description = <ўставіць апісанне тут>
|
|
||||||
zone.crags.description = <ўставіць апісанне тут>
|
|
||||||
|
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.data = Гульнявыя дадзеныя
|
settings.data = Гульнявыя дадзеныя
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатр
|
|||||||
paused = [accent] <Паўза>
|
paused = [accent] <Паўза>
|
||||||
clear = Ачысціць
|
clear = Ачысціць
|
||||||
banned = [scarlet] Забаронена
|
banned = [scarlet] Забаронена
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Так
|
yes = Так
|
||||||
no = Не
|
no = Не
|
||||||
info.title = Інфармацыя
|
info.title = Інфармацыя
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Стрэлы/секунду
|
|||||||
blocks.ammo = Боепрыпасы
|
blocks.ammo = Боепрыпасы
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Хуткасць бурэння: {0}/с
|
bar.drillspeed = Хуткасць бурэння: {0}/с
|
||||||
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
||||||
bar.efficiency = Эфектыўнасць: {0}%
|
bar.efficiency = Эфектыўнасць: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Энергія: {0}
|
|||||||
bar.poweroutput = Выхад энергіі: {0}
|
bar.poweroutput = Выхад энергіі: {0}
|
||||||
bar.items = Прадметы: {0}
|
bar.items = Прадметы: {0}
|
||||||
bar.capacity = Умяшчальнасць: {0}
|
bar.capacity = Умяшчальнасць: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
bar.power = Энергія
|
bar.power = Энергія
|
||||||
bar.progress = Прагрэс будаўніцтва
|
bar.progress = Прагрэс будаўніцтва
|
||||||
bar.spawned = Адзінкі: {0}/{1}
|
|
||||||
bar.input = Уваход
|
bar.input = Уваход
|
||||||
bar.output = Выхад
|
bar.output = Выхад
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Лінейная фільтраванне
|
|||||||
setting.hints.name = Падказкі
|
setting.hints.name = Падказкі
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Эфекты
|
|||||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
||||||
setting.coreselect.name = Дазволiць вылучэнне ядраў у схемах
|
|
||||||
setting.sensitivity.name = Адчувальнасць кантролера
|
setting.sensitivity.name = Адчувальнасць кантролера
|
||||||
setting.saveinterval.name = Інтэрвал захавання
|
setting.saveinterval.name = Інтэрвал захавання
|
||||||
setting.seconds = {0} секунд
|
setting.seconds = {0} секунд
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} мілісекунд
|
|||||||
setting.fullscreen.name = Поўнаэкранны рэжым
|
setting.fullscreen.name = Поўнаэкранны рэжым
|
||||||
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
||||||
setting.fps.name = Паказваць FPS і пінг
|
setting.fps.name = Паказваць FPS і пінг
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
||||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||||
setting.pixelate.name = Пікселізацыя
|
setting.pixelate.name = Пікселізацыя
|
||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Адлюстроўваць каардынаты гульца
|
setting.position.name = Адлюстроўваць каардынаты гульца
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Гучнасць акружэння
|
setting.ambientvol.name = Гучнасць акружэння
|
||||||
setting.mutemusic.name = Заглушыць музыку
|
setting.mutemusic.name = Заглушыць музыку
|
||||||
setting.sfxvol.name = Гучнасць эфектаў
|
setting.sfxvol.name = Гучнасць эфектаў
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet] Большасць камбінацый клавіш
|
|||||||
category.general.name = Асноўнае
|
category.general.name = Асноўнае
|
||||||
category.view.name = Прагляд
|
category.view.name = Прагляд
|
||||||
category.multiplayer.name = Сеткавая гульня
|
category.multiplayer.name = Сеткавая гульня
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Атакаваць
|
command.attack = Атакаваць
|
||||||
command.rally = Кропка збору
|
command.rally = Кропка збору
|
||||||
command.retreat = Адступіць
|
command.retreat = Адступіць
|
||||||
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Ачысціць план будаўніцтва
|
keybind.clear_building.name = Ачысціць план будаўніцтва
|
||||||
keybind.press = Націсніце клавішу ...
|
keybind.press = Націсніце клавішу ...
|
||||||
keybind.press.axis = Націсніце восі або клавішу ...
|
keybind.press.axis = Націсніце восі або клавішу ...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Рух па восі X
|
keybind.move_x.name = Рух па восі X
|
||||||
keybind.move_y.name = Рух па восі Y
|
keybind.move_y.name = Рух па восі Y
|
||||||
keybind.mouse_move.name = наследуе курсорам
|
keybind.mouse_move.name = наследуе курсорам
|
||||||
keybind.dash.name = Палёт/Паскарэнне
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Абраць вобласць
|
keybind.schematic_select.name = Абраць вобласць
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Інтэрвал хваляў
|
|||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||||
rules.unitdrops = Рэсурсы за знішчэнне баёў. адз.
|
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
||||||
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
|
||||||
rules.playerhealthmultiplier = Множнік здароўя гульца
|
|
||||||
rules.playerdamagemultiplier = Множнік страт гульца
|
|
||||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||||
rules.respawntime = Час адраджэння: [lightgray](сек)
|
|
||||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
||||||
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
||||||
rules.respawns = Макс. кол-у адраджэнняў за хвалю
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Абмежаванне адраджэнняў
|
|
||||||
rules.title.waves = Хвалі
|
rules.title.waves = Хвалі
|
||||||
rules.title.respawns = Адраджэнне
|
|
||||||
rules.title.resourcesbuilding = Рэсурсы & будаўніцтва
|
rules.title.resourcesbuilding = Рэсурсы & будаўніцтва
|
||||||
rules.title.player = Гульцы
|
|
||||||
rules.title.enemy = Ворагі
|
rules.title.enemy = Ворагі
|
||||||
rules.title.unit = Баёў. адз.
|
rules.title.unit = Баёў. адз.
|
||||||
rules.title.experimental = эксперыментальнай
|
rules.title.experimental = эксперыментальнай
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Асвятленне
|
rules.lighting = Асвятленне
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
rules.solarpowermultiplier = Множнік сонечнай энергіі
|
rules.solarpowermultiplier = Множнік сонечнай энергіі
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Вада
|
|||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
item.corestorable = [lightgray]Можна захоўваць у ядры: {0}
|
|
||||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
||||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
item.flammability = [lightgray]Узгаральнасць: {0}%
|
||||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
||||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
liquid.viscosity = [lightgray]Глейкасць: {0}
|
||||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
liquid.temperature = [lightgray]Тэмпература: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Кінжал
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Крэпасць
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Камікадзэ
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Мяшалка выбуховай сумесі
|
|||||||
block.solar-panel.name = Сонечная панэль
|
block.solar-panel.name = Сонечная панэль
|
||||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||||
block.oil-extractor.name = Нафтавая вышка
|
block.oil-extractor.name = Нафтавая вышка
|
||||||
block.command-center.name = Камандны цэнтр
|
|
||||||
block.draug-factory.name = Завод здабываючых Дронаў «Драугр»
|
|
||||||
block.spirit-factory.name = Завод рамонтных Дронаў «Дух»
|
|
||||||
block.phantom-factory.name = Завод будаўнічых Дронаў «Фантом»
|
|
||||||
block.wraith-factory.name = Завод знішчальнікаў «Прывід»
|
|
||||||
block.ghoul-factory.name = Завод бамбавікоў «Гуль»
|
|
||||||
block.dagger-factory.name = Завод мяхоў «Кінжал»
|
|
||||||
block.crawler-factory.name = Завод гусенічных ботаў «Камікадзэ»
|
|
||||||
block.titan-factory.name = Завод мяхоў «Тытан»
|
|
||||||
block.fortress-factory.name = Завод мяхоў «Крэпасць»
|
|
||||||
block.revenant-factory.name = Завод крэйсераў «Мсціўца»
|
|
||||||
block.repair-point.name = Рамонтны пункт
|
block.repair-point.name = Рамонтны пункт
|
||||||
block.pulse-conduit.name = Імпульсны трубаправод
|
block.pulse-conduit.name = Імпульсны трубаправод
|
||||||
block.plated-conduit.name = Умацаваны трубаправод
|
block.plated-conduit.name = Умацаваны трубаправод
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Іспепяліцель
|
|||||||
block.container.name = Кантэйнер
|
block.container.name = Кантэйнер
|
||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Сіняя
|
team.blue.name = Сіняя
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
team.sharded.name = Аскепакавая
|
team.sharded.name = Аскепакавая
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = Аранжавая
|
|||||||
team.derelict.name = Пакінутая
|
team.derelict.name = Пакінутая
|
||||||
team.green.name = Зелёная
|
team.green.name = Зелёная
|
||||||
team.purple.name = Фіялетавая
|
team.purple.name = Фіялетавая
|
||||||
unit.spirit.name = Рамонтны робат «Дух»
|
|
||||||
unit.draug.name = Здабываўнiчы робат «Драугр»
|
|
||||||
unit.phantom.name = Будаўнічы робат «Фантом»
|
|
||||||
unit.dagger.name = Кінжал
|
|
||||||
unit.crawler.name = Камікадзэ
|
|
||||||
unit.titan.name = Тытан
|
|
||||||
unit.ghoul.name = Гуль
|
|
||||||
unit.wraith.name = Прывід
|
|
||||||
unit.fortress.name = Крэпасць
|
|
||||||
unit.revenant.name = Мсціўца
|
|
||||||
unit.eruptor.name = Вывяргальнік
|
|
||||||
unit.chaos-array.name = Масіў хаосу
|
|
||||||
unit.eradicator.name = Выкараняльнік
|
|
||||||
unit.lich.name = Ліч
|
|
||||||
unit.reaper.name = Жнец
|
|
||||||
tutorial.next = [lightgray]<Націсніце для працягу>
|
tutorial.next = [lightgray]<Націсніце для працягу>
|
||||||
tutorial.intro = Вы пачалі[scarlet] навучанне па Mindustry.[]\nВыкарыстоўвайце кнопкі[accent] [[WASD][] для перамяшчэння.\n[accent]Пакруціце кола мышы[] для набліжэння або аддалення камеры.\nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n[accent] {0}/{1} медзі
|
tutorial.intro = Вы пачалі[scarlet] навучанне па Mindustry.[]\nВыкарыстоўвайце кнопкі[accent] [[WASD][] для перамяшчэння.\n[accent]Пакруціце кола мышы[] для набліжэння або аддалення камеры.\nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n[accent] {0}/{1} медзі
|
||||||
tutorial.intro.mobile = Вы пачалі[scarlet] навучанне па Mindustry.[]\nПравядзiце па экране, каб рухацца. \n[accent]зведзены або развядзіце 2 пальца[] для змены маштабу. \nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n [accent]{0}/{1} медзі
|
tutorial.intro.mobile = Вы пачалі[scarlet] навучанне па Mindustry.[]\nПравядзiце па экране, каб рухацца. \n[accent]зведзены або развядзіце 2 пальца[] для змены маштабу. \nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n [accent]{0}/{1} медзі
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Самая карысная вадкасць. Звы
|
|||||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||||
unit.draug.description = Прымітыўны здабываючы робат. Танны ў вытворчасці. Выдаткоўванай. Аўтаматычна здабывае медзь і свінец ў непасрэднай блізкасці. Пастаўляе здабытыя рэсурсы ў бліжэйшы ядро.
|
|
||||||
unit.spirit.description = Мадыфікаваны «Драугр», прызначаны для рамонту замест здабычы рэсурсаў. Аўтаматычна рамантуе любыя пашкоджаныя блокі ў вобласці.
|
|
||||||
unit.phantom.description = Прасунуты робат. Ідзе за карыстальнікамі. Дапамагае ў будаўніцтве блокаў.
|
|
||||||
unit.dagger.description = Самы асноўны наземны мех. Танны ў вытворчасці. Вельмі моцны пры выкарыстанні натоўпамі.
|
|
||||||
unit.crawler.description = Наземная адзінка, якая складаецца з зрэзанай рамы з прымацаваны зверху магутнай выбухоўкай. Не асоба трывалая. Выбухае пры кантакце з ворагамі.
|
|
||||||
unit.titan.description = Прасунуты, браніраваны наземны юніт. Атакуе як наземныя, так і паветраныя мэты. Абсталяваны двума мініяцюрнымі агнямётамі класа «Обжигатель».
|
|
||||||
unit.fortress.description = Цяжкі артылерыйскі мех. Абсталяваны двума мадыфікаванымі гарматамі тыпу «Град» для штурму далёкіх аб'ектаў і падраздзяленняў суперніка.
|
|
||||||
unit.eruptor.description = Цяжкі мех, прызначаны для разбурэння будынкаў. Выстрэльвае струмень дзындры па варожых ўмацаванняў, плавіць іх і падпальвае лятучыя рэчывы.
|
|
||||||
unit.wraith.description = Хуткі перахопнік. Накіраваны на генератары энергіі.
|
|
||||||
unit.ghoul.description = Цяжкі дывановы бамбавік. Пранікае праз варожыя структуры, нацэльваючыся на крытычную інфраструктуру.
|
|
||||||
unit.revenant.description = Цяжкая лятаючая сістэма рэактыўнага залпавага агню.
|
|
||||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||||
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
||||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Вельмі магутная артылерыйск
|
|||||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.command-center.description = Камандуе перасоўваннямі баявых адзінак па ўсёй карце. \nУказывает падраздзяленням [accent] збірацца[] вакол каманднага цэнтра, [accent] атакаваць[] варожае ядро або [accent] адступаць[] да ядра/фабрыцы. Калі варожае ядро адсутнічае, адзінкі будуць патруляваць пры камандзе [accent] атакі[].
|
|
||||||
block.draug-factory.description = Вырабляе здабываюць Дронов «Драугр».
|
|
||||||
block.spirit-factory.description = Вырабляе Дронов «Дух», якія рамантуюць пабудовы.
|
|
||||||
block.phantom-factory.description = Вырабляе палепшаных Дронов, якія дапамагаюць у будаўніцтве.
|
|
||||||
block.wraith-factory.description = Вырабляе хуткія і лётаюць баявыя адзінкі.
|
|
||||||
block.ghoul-factory.description = Вырабляе цяжкія дывановыя бамбавікі.
|
|
||||||
block.revenant-factory.description = Вырабляе цяжкія якія лётаюць баявыя адзінкі, узброеныя ракетамі.
|
|
||||||
block.dagger-factory.description = Вырабляе асноўныя наземныя баявыя адзінкі.
|
|
||||||
block.crawler-factory.description = Вырабляе хуткія саморазрушающиеся баявыя адзінкі.
|
|
||||||
block.titan-factory.description = Вырабляе прасунутыя браняваныя баявыя адзінкі.
|
|
||||||
block.fortress-factory.description = Вырабляе цяжкія артылерыйскія баявыя адзінкі.
|
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
|||||||
link.google-play.description = Obchod Google Play
|
link.google-play.description = Obchod Google Play
|
||||||
link.f-droid.description = Katalog F-Droid
|
link.f-droid.description = Katalog F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.feathub.description = Navrhni něco nového do hry!
|
link.suggestions.description = Navrhni něco nového do hry!
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Průvodce modifikacemi
|
|||||||
mods.report = Nahlásit závadu
|
mods.report = Nahlásit závadu
|
||||||
mods.openfolder = Otevřít složku s modifikacemi
|
mods.openfolder = Otevřít složku s modifikacemi
|
||||||
mods.reload = Znovu načíst
|
mods.reload = Znovu načíst
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||||
mod.enabled = [lightgray]Povoleno[]
|
mod.enabled = [lightgray]Povoleno[]
|
||||||
mod.disabled = [scarlet]Zakázáno[]
|
mod.disabled = [scarlet]Zakázáno[]
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
|
|||||||
mod.import = Importovat modifikaci
|
mod.import = Importovat modifikaci
|
||||||
mod.import.file = Importovat soubor
|
mod.import.file = Importovat soubor
|
||||||
mod.import.github = Import modifikace z GitHubu
|
mod.import.github = Import modifikace z GitHubu
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
|
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
|
||||||
mod.remove.confirm = Tato modifikace bude odstraněna.
|
mod.remove.confirm = Tato modifikace bude odstraněna.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -330,7 +332,7 @@ waves.waves = vln(y)
|
|||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.boss = Strážce
|
waves.guardian = Guardian
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
@@ -461,6 +463,7 @@ requirement.unlock = Odemknuto {0}
|
|||||||
resume = Zpět do mapy:\n[lightgray]{0}[]
|
resume = Zpět do mapy:\n[lightgray]{0}[]
|
||||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch = Vyslat do této mapy Tvé jádro
|
launch = Vyslat do této mapy Tvé jádro
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Vyslání bylo úspěšné
|
launch.title = Vyslání bylo úspěšné
|
||||||
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
||||||
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
||||||
@@ -468,13 +471,13 @@ launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se
|
|||||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
configure.locked = [lightgray]{0},\naby sis mohl přizpůsobit vybavení pro mapu.[]
|
|
||||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
||||||
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
||||||
zone.config.unlocked = Odemknuto přizpůsobení vybavení pro mapu:[lightgray]\n{0}[]
|
|
||||||
zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
|
zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
|
||||||
zone.objective = [lightgray]Úkol: [][accent]{0}[]
|
zone.objective = [lightgray]Úkol: [][accent]{0}[]
|
||||||
zone.objective.survival = Přežij
|
zone.objective.survival = Přežij
|
||||||
@@ -493,7 +496,6 @@ error.io = Vstupně/výstupní (I/O) chyba sítě.
|
|||||||
error.any = Ueznámá chyba sítě.
|
error.any = Ueznámá chyba sítě.
|
||||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
sector.craters.name = Krátery
|
sector.craters.name = Krátery
|
||||||
sector.frozenForest.name = Zamrzlý les
|
sector.frozenForest.name = Zamrzlý les
|
||||||
@@ -506,10 +508,6 @@ sector.tarFields.name = Dehtová pole
|
|||||||
sector.saltFlats.name = Solné nížiny
|
sector.saltFlats.name = Solné nížiny
|
||||||
sector.fungalPass.name = Plísňový průsmyk
|
sector.fungalPass.name = Plísňový průsmyk
|
||||||
|
|
||||||
#unused
|
|
||||||
sector.impact0078.name = Zóna dopadu 0078
|
|
||||||
sector.crags.name = Skalní útesy
|
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
@@ -583,6 +581,8 @@ blocks.reload = Střel za 1s
|
|||||||
blocks.ammo = Střelivo
|
blocks.ammo = Střelivo
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||||
bar.efficiency = Účinnost: {0}%
|
bar.efficiency = Účinnost: {0}%
|
||||||
@@ -592,7 +592,8 @@ bar.poweramount = Energie celkem: {0}
|
|||||||
bar.poweroutput = Výstup energie: {0}
|
bar.poweroutput = Výstup energie: {0}
|
||||||
bar.items = Předměty: {0}
|
bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
|
bar.capacity = Kapacita: {0}
|
||||||
bar.units = Jednotky: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
@@ -640,6 +641,7 @@ setting.linear.name = Lineární filtrování
|
|||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animované tekutiny
|
setting.animatedwater.name = Animované tekutiny
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||||
@@ -664,7 +666,6 @@ setting.effects.name = Zobrazit efekty
|
|||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.coreselect.name = Povolit jádra v šablonách
|
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
setting.seconds = {0} sekund
|
setting.seconds = {0} sekund
|
||||||
@@ -678,6 +679,7 @@ setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
|||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
@@ -703,6 +705,7 @@ keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je
|
|||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Hra více hráčů
|
category.multiplayer.name = Hra více hráčů
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Útok
|
command.attack = Útok
|
||||||
command.rally = Shromáždění
|
command.rally = Shromáždění
|
||||||
command.retreat = Ústup
|
command.retreat = Ústup
|
||||||
@@ -718,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Pohyb vodorovně
|
keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.dash.name = Zrychlení
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Voda
|
|||||||
liquid.slag.name = Roztavený kov
|
liquid.slag.name = Roztavený kov
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
item.corestorable = [lightgray]Úložné místo v jídře: {0}[]
|
|
||||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
||||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
item.flammability = [lightgray]Zápalnost: {0}%[]
|
||||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
|||||||
unit.minepower = [lightgray]Těžební síla: {0}
|
unit.minepower = [lightgray]Těžební síla: {0}
|
||||||
unit.ability = [lightgray]Schopnost: {0}
|
unit.ability = [lightgray]Schopnost: {0}
|
||||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
||||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
||||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
liquid.temperature = [lightgray]Teplota: {0}[]
|
||||||
|
|
||||||
|
unit.dagger.name = Mech Dýka
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Mech Pevnost
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Mech Slídil
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
@@ -994,7 +1023,6 @@ block.blast-mixer.name = Míchačka na výbušninu
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Vrt na naftu
|
block.oil-extractor.name = Vrt na naftu
|
||||||
block.command-center.name = Řídící středisko
|
|
||||||
block.repair-point.name = Opravovací bod
|
block.repair-point.name = Opravovací bod
|
||||||
block.pulse-conduit.name = Pulzní potrubí
|
block.pulse-conduit.name = Pulzní potrubí
|
||||||
block.plated-conduit.name = Plátované potrubí
|
block.plated-conduit.name = Plátované potrubí
|
||||||
@@ -1046,21 +1074,7 @@ team.orange.name = oranžový
|
|||||||
team.derelict.name = opuštěný
|
team.derelict.name = opuštěný
|
||||||
team.green.name = zelený
|
team.green.name = zelený
|
||||||
team.purple.name = fialový
|
team.purple.name = fialový
|
||||||
unit.spirit.name = Opravovací dron Spirit
|
|
||||||
unit.draug.name = Těžící dron Dragoun
|
|
||||||
unit.phantom.name = Stavící drom Fantóm
|
|
||||||
unit.dagger.name = Mech Dýka
|
|
||||||
unit.crawler.name = Mech Slídil
|
|
||||||
unit.titan.name = Mech Titán
|
|
||||||
unit.ghoul.name = Bombardér Ghúl
|
|
||||||
unit.wraith.name = Stíhačka Přízrak
|
|
||||||
unit.fortress.name = Mech Pevnost
|
|
||||||
unit.revenant.name = Stíhačka Mstitel
|
|
||||||
unit.eruptor.name = Lávovec
|
|
||||||
unit.chaos-array.name = Čirý chaos
|
|
||||||
unit.eradicator.name = Likvidátor
|
|
||||||
unit.lich.name = Kostěj nesmrtelný
|
|
||||||
unit.reaper.name = Rozparovač
|
|
||||||
tutorial.next = [lightgray]<Klikni pro pokračování>
|
tutorial.next = [lightgray]<Klikni pro pokračování>
|
||||||
tutorial.intro = Vítej ve [scarlet]výuce Mindustry[]. Zde se dozvíš základy hraní.\nPoznámka: výuka předpokládá [accent]výchozí klávesy[] v nastavení, pokud jsi je změnil, bude třeba to vzít v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]kolečko myši[] pro přibližování a oddalování.\nZačni [accent]těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a klikni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
tutorial.intro = Vítej ve [scarlet]výuce Mindustry[]. Zde se dozvíš základy hraní.\nPoznámka: výuka předpokládá [accent]výchozí klávesy[] v nastavení, pokud jsi je změnil, bude třeba to vzít v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]kolečko myši[] pro přibližování a oddalování.\nZačni [accent]těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a klikni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
||||||
tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutím prstem do strany.\nPřibližuj a oddaluj mapu [accent]2 prsty[].\nZačni [accent] těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a ťupni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutím prstem do strany.\nPřibližuj a oddaluj mapu [accent]2 prsty[].\nZačni [accent] těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a ťupni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
||||||
@@ -1103,17 +1117,7 @@ liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak
|
|||||||
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
|
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
|
||||||
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
|
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
|
||||||
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
|
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
|
||||||
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo ve své blízkosti. Natěžené suroviny donese do nejbližšího jádra.
|
|
||||||
unit.spirit.description = Modifikovaný dron Dragoun, upravený pro opravu staveb, namísto těžení. Automaticky opravuje poškozené bloky v oblasti svého působení.
|
|
||||||
unit.phantom.description = Pokročilý dron. Následuje uživatele. Pomáhá při stavění. Znovu staví zničené bloky.
|
|
||||||
unit.dagger.description = Základní pozemní jednotka. Levná výroba. Zdrcující ve velkém houfu.
|
|
||||||
unit.crawler.description = Pozemní jednotka sestávající z oholené železné kostry s přilepenými výbušninami. Vydrží málo a exploduje při kontaktu s nepřáteli.
|
|
||||||
unit.titan.description = Vyspělá obrněná pozemní jednotka. Útočí jak na pozemní, tak vzdušné nepřátelské cíle. Je vybavena dvěma změnšenými plamenomety třídy Palivec.
|
|
||||||
unit.fortress.description = Těžký dělostřelecký mech. Je vybaven dvěma upravenými kanóny typu Kroupomet pro útok dalekého dosahu proti nepřátelským jednotkám a stavbám.
|
|
||||||
unit.eruptor.description = Těžký mech navržený na ničení budov. Pálí proudy rozžhaveného kovu na nepřátelská opevnění. Taví a zapaluje vše v cestě.
|
|
||||||
unit.wraith.description = Rychlá stíhačka pro bleskové útoky. Cílí na generátory energie.
|
|
||||||
unit.ghoul.description = Těžký bombardér pro kobercový nálet. Trhá nepřátelské struktury, cílí na kritickou infrastrukturu.
|
|
||||||
unit.revenant.description = Těžký vznášející se mrak raket.
|
|
||||||
block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci.
|
||||||
block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu.
|
block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu.
|
||||||
block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí.
|
block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí.
|
||||||
@@ -1224,6 +1228,5 @@ block.ripple.description = Extrémně silná dělostřelecká střílna. Pálí
|
|||||||
block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
|
block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
|
||||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.command-center.description = Vydává příkazy spojeneckým jednotkám na mapě.\nInstruuje jednotky k útoku na nepřátelské jádro, návratu do jádra nebo továrny a ke shromáždění se. Pokud se na mapě nepřátelské jádro nenachází, jednotky budou v útočném režimu držet hlídku.
|
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io side med PC downloads
|
|||||||
link.google-play.description = Google Play store
|
link.google-play.description = Google Play store
|
||||||
link.f-droid.description = F-Droid katalog
|
link.f-droid.description = F-Droid katalog
|
||||||
link.wiki.description = Det officielle Mindustry wiki
|
link.wiki.description = Det officielle Mindustry wiki
|
||||||
link.feathub.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot.
|
screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot.
|
||||||
@@ -40,6 +40,7 @@ schematic = Skabelon
|
|||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den?
|
schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den?
|
||||||
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Importer skabelon...
|
schematic.import = Importer skabelon...
|
||||||
schematic.exportfile = Exporter Fil
|
schematic.exportfile = Exporter Fil
|
||||||
schematic.importfile = Importer Fil
|
schematic.importfile = Importer Fil
|
||||||
@@ -68,7 +69,6 @@ map.delete = Er du sikker på at du vil slette banen"[accent]{0}[]"?
|
|||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Vælg bane
|
level.select = Vælg bane
|
||||||
level.mode = Spiltilstand:
|
level.mode = Spiltilstand:
|
||||||
showagain = Vis ikke igen
|
|
||||||
coreattack = < Kerne er under angreb!! >
|
coreattack = < Kerne er under angreb!! >
|
||||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||||
database = Kerne database
|
database = Kerne database
|
||||||
@@ -105,10 +105,13 @@ mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
|||||||
mods.guide = Modding guide
|
mods.guide = Modding guide
|
||||||
mods.report = Reportér fejl
|
mods.report = Reportér fejl
|
||||||
mods.openfolder = Åben mod mappe
|
mods.openfolder = Åben mod mappe
|
||||||
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktiveret
|
mod.enabled = [lightgray]Aktiveret
|
||||||
mod.disabled = [scarlet]Deaktiveret
|
mod.disabled = [scarlet]Deaktiveret
|
||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0}
|
mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
||||||
@@ -120,14 +123,16 @@ mod.enable = Aktiver
|
|||||||
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
|
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
|
||||||
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
|
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
|
||||||
mod.import = Importer Mod
|
mod.import = Importer Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importer GitHub Mod
|
mod.import.github = Importer GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den.
|
mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den.
|
||||||
mod.remove.confirm = Dette mod vil blive slettet.
|
mod.remove.confirm = Dette mod vil blive slettet.
|
||||||
mod.author = [LIGHT_GRAY]Forfatter:[] {0}
|
mod.author = [LIGHT_GRAY]Forfatter:[] {0}
|
||||||
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
|
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
|
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
|
||||||
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
|
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
|
||||||
mod.scripts.unsupported = Din enhed understøtter ikke mod scripts. Nogle mods vil ikke fungere korrekt.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Om
|
about.button = Om
|
||||||
name = Navn:
|
name = Navn:
|
||||||
@@ -141,6 +146,8 @@ research = Udforsk
|
|||||||
researched = [lightgray]{0} Udforsket.
|
researched = [lightgray]{0} Udforsket.
|
||||||
players = {0} spillere
|
players = {0} spillere
|
||||||
players.single = {0} spiller
|
players.single = {0} spiller
|
||||||
|
players.search = search
|
||||||
|
players.notfound = [gray]no players found
|
||||||
server.closing = [accent]Lukker server...
|
server.closing = [accent]Lukker server...
|
||||||
server.kicked.kick = Du er blevet kicked fra serveren!
|
server.kicked.kick = Du er blevet kicked fra serveren!
|
||||||
server.kicked.whitelist = Du er ikke whitelisted her.
|
server.kicked.whitelist = Du er ikke whitelisted her.
|
||||||
@@ -159,7 +166,7 @@ server.kicked.customClient = Denne server understøtter ikke brugerdefineret ver
|
|||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
server.kicked.serverRestarting = Server genstarter.
|
server.kicked.serverRestarting = Server genstarter.
|
||||||
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. \Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger.
|
host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger.
|
||||||
join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP.
|
join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP.
|
||||||
hostserver = Afhold Multiplayer Spil
|
hostserver = Afhold Multiplayer Spil
|
||||||
invitefriends = Inviter venner
|
invitefriends = Inviter venner
|
||||||
@@ -205,9 +212,8 @@ joingame.title = Deltag i spil
|
|||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
disconnect.error = Forbindelses fejl.
|
disconnect.error = Forbindelses fejl.
|
||||||
disconnect.closed = Forbindelse afbrudt.
|
disconnect.closed = Forbindelse afbrudt.
|
||||||
disconnect.timeout = Maksimal ventetid overskredet.
|
disconnect.timeout = Maksimal ventetid overskredet.
|
||||||
#MesterArz
|
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
@@ -220,7 +226,6 @@ save.new = New Save
|
|||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
saveload = Saving...
|
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Are you sure you want to delete this save?
|
||||||
save.delete = Delete
|
save.delete = Delete
|
||||||
@@ -263,13 +268,12 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data exported.
|
data.exported = Data exported.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -326,8 +330,9 @@ waves.never = <never>
|
|||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
@@ -400,6 +405,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
@@ -419,6 +426,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -455,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -462,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -487,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = The Craters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frozen Forest
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgrowth
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tar Fields
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -532,11 +535,13 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
|
|||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -576,6 +581,8 @@ blocks.reload = Shots/Second
|
|||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -585,11 +592,12 @@ bar.poweramount = Power: {0}
|
|||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -631,10 +639,13 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
@@ -653,8 +664,8 @@ setting.difficulty.name = Difficulty:
|
|||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} seconds
|
setting.seconds = {0} seconds
|
||||||
@@ -663,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
@@ -691,19 +705,23 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Move X
|
keybind.move_x.name = Move X
|
||||||
keybind.move_y.name = Move Y
|
keybind.move_y.name = Move Y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -765,37 +783,33 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Players
|
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -816,46 +830,52 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
|
||||||
mech.alpha-mech.ability = Regeneration
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Generator
|
|
||||||
mech.delta-mech.ability = Discharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
|
||||||
mech.tau-mech.ability = Repair Burst
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
|
||||||
mech.omega-mech.ability = Armored Configuration
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Repeater
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
unit.health = [lightgray]Health: {0}
|
unit.health = [lightgray]Health: {0}
|
||||||
unit.speed = [lightgray]Speed: {0}
|
unit.speed = [lightgray]Speed: {0}
|
||||||
mech.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Health: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Mining Power: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Ability: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
liquid.temperature = [lightgray]Temperature: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -944,6 +964,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
@@ -980,13 +1001,6 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Alpha Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
@@ -1009,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1051,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1058,21 +1074,7 @@ team.orange.name = orange
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Builder Drone
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1115,25 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
|
||||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1178,6 +1162,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1243,22 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy missile-based units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des S
|
|||||||
link.google-play.description = Google Play Store-Seite
|
link.google-play.description = Google Play Store-Seite
|
||||||
link.f-droid.description = F-Droid-Seite
|
link.f-droid.description = F-Droid-Seite
|
||||||
link.wiki.description = Offizelles Mindustry-Wiki
|
link.wiki.description = Offizelles Mindustry-Wiki
|
||||||
link.feathub.description = Neue Ideen einbringen
|
link.suggestions.description = Neue Ideen einbringen
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modding-Anleitung
|
|||||||
mods.report = Problem melden
|
mods.report = Problem melden
|
||||||
mods.openfolder = Mod-Verzeichnis öffnen
|
mods.openfolder = Mod-Verzeichnis öffnen
|
||||||
mods.reload = Neu laden
|
mods.reload = Neu laden
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktiviert
|
mod.enabled = [lightgray]Aktiviert
|
||||||
mod.disabled = [scarlet]Deaktiviert
|
mod.disabled = [scarlet]Deaktiviert
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Neuladen benötigt
|
|||||||
mod.import = Mod importieren
|
mod.import = Mod importieren
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = GitHub-Mod importieren
|
mod.import.github = GitHub-Mod importieren
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Neuer Spielstand
|
|||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
overwrite = Überschreiben
|
overwrite = Überschreiben
|
||||||
save.none = Keine Spielstände gefunden!
|
save.none = Keine Spielstände gefunden!
|
||||||
saveload = [accent]Speichern...
|
|
||||||
savefail = Fehler beim Speichern des Spiels!
|
savefail = Fehler beim Speichern des Spiels!
|
||||||
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
||||||
save.delete = Löschen
|
save.delete = Löschen
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
|
|||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
reloading = [accent]Lade Mods neu...
|
reloading = [accent]Lade Mods neu...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
||||||
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
||||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||||
@@ -328,8 +330,9 @@ waves.never = <nie>
|
|||||||
waves.every = alle
|
waves.every = alle
|
||||||
waves.waves = Welle(n)
|
waves.waves = Welle(n)
|
||||||
waves.perspawn = per Spawn
|
waves.perspawn = per Spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = bis
|
waves.to = bis
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = Aus der Zwischenablage kopieren
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Schalte {0} frei
|
|||||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Beste Welle: {0}
|
bestwave = [lightgray]Beste Welle: {0}
|
||||||
launch = Starten
|
launch = Starten
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Start erfolgreich
|
launch.title = Start erfolgreich
|
||||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
||||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
launch.unable2 = [scarlet]START nicht möglich.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
|
|||||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Startitems festlegen
|
configure = Startitems festlegen
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
configure.locked = [lightgray]Festlegen von Startitems freischalten: {0}.
|
|
||||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||||
zone.unlocked = [lightgray]{0} freigeschaltet.
|
zone.unlocked = [lightgray]{0} freigeschaltet.
|
||||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||||
zone.config.unlocked = Konfiguration:[lightgray]\n{0}
|
|
||||||
zone.resources = Ressourcen entdeckt:
|
zone.resources = Ressourcen entdeckt:
|
||||||
zone.objective = [lightgray]Ziel: [accent]{0}
|
zone.objective = [lightgray]Ziel: [accent]{0}
|
||||||
zone.objective.survival = Überlebe
|
zone.objective.survival = Überlebe
|
||||||
@@ -492,35 +496,29 @@ error.io = Netzwerk-I/O-Fehler.
|
|||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Schrottwüste
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Krater
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Gefrorener Wald
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Verfallene Ufer
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Gefleckte Berge
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Trostloser Riss
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Kernkraftwerk
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Überwucherung
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Teerfelder
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salzebenen
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Einschlagspunkt 0078
|
|
||||||
zone.crags.name = Die Klippen
|
|
||||||
zone.fungalPass.name = Sporenpass
|
|
||||||
|
|
||||||
zone.groundZero.description = Der optimale Ort, um neu anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammle so viel Kupfer und Blei wie möglich.\nMach weiter!
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Reparateure zu benutzen.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Am Rande der Wüste liegen die Salzebenen. In dieser Gegend sind Ressourcen nur spärlich vorhanden.\n\nDer Feind hat hier einen Ressourcenspeicherkomplex errichtet. Zerstöre ihren Kern. Lass nichts stehen.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Wasser hat sich in diesem Krater angesammelt, ein Relikt von den alten Kriegen. Gewinne dieses Gebiet zurück. Sammle Sand. Schmelze Metaglass. Pumpe Wasser, um Geschütztürme und Bohrer zu kühlen.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Vorbei an der Wüste liegt die Küste. An diesem Ort befand sich einst eine Küstenverteidigungsanlage, davon ist aber nicht mehr viel übrig. Lediglich einfache Verteidigungsstrukturen sind unversehrt, alles andere ist nur noch Schrott.\nSetze die Ausbreitung nach außen fort. Wiederentdecke die Technologie.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Weiter im Landesinneren liegen die Berge, sie sind noch nicht von Sporen befleckt.\nExtrahiere das reichlich vorhandene Titan in diesem Bereich und erlerne es zu benutzen.\n\nDie feindliche Präsenz ist größer hier. Gib ihnen nicht die Zeit, ihre stärksten Einheiten zu schicken.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Dieser Bereich ist verwachsen, näher an der Quelle der Sporen.\nDer Feind hat hier einen Außenposten errichtet. Baue Dagger-Einheiten und zerstöre ihn. Gewinne zurück, was verloren gegangen ist.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Der Rand einer Ölförderzone, zwischen Bergen und Wüste. Eine der wenigen Plätze mit nutzbaren Teer-Reserven.\nObwohl es aufgegeben wurde, befinden sich in diesem Gebiet gefährliche feindliche Kräfte. Unterschätze sie nicht.\n\n[lightgray]Wenn möglich, erforsche Technologien zur Ölverarbeitung.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Eine extrem gefährliche Zone. Reichlich Ressourcen, aber wenig Platz. Hohe Gefahr von Zerstörung. Verlasse es so schnell wie möglich. Lass dich nicht von den großen Abständen zwischen feindlichen Angriffen täuschen.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Verarbeitung von Thorium, die in Trümmern liegt.\n[lightgray]Erforsche das Thorium und seine vielen Verwendungsmöglichkeiten.\n\nDer Feind ist hier in großer Zahl präsent und sucht ständig nach Angreifern.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und niedrigeren, sporenverseuchten Landschaften. Ein kleiner feindlicher Außenposten wurde hier entdeckt.\nZerstöre ihn.\nNutze Dagger und Crawler-Einheiten. Zerstöre die zwei Kerne.
|
|
||||||
zone.impact0078.description = <Beschreibung hier einfügen>
|
|
||||||
zone.crags.description = <Beschreibung hier einfügen>
|
|
||||||
|
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.data = Spieldaten
|
settings.data = Spieldaten
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zu
|
|||||||
paused = [accent]< Pausiert >
|
paused = [accent]< Pausiert >
|
||||||
clear = Leeren
|
clear = Leeren
|
||||||
banned = [scarlet]Verbannt
|
banned = [scarlet]Verbannt
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nein
|
no = Nein
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Schüsse/Sekunde
|
|||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Strom: {0}
|
|||||||
bar.poweroutput = Stromgenerierung: {0}
|
bar.poweroutput = Stromgenerierung: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Kapazität: {0}
|
bar.capacity = Kapazität: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
bar.progress = Baufortschritt
|
bar.progress = Baufortschritt
|
||||||
bar.spawned = Einheiten: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Lineare Filterung
|
|||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Effekte anzeigen
|
|||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave-Häufigkeit
|
setting.saveinterval.name = Autosave-Häufigkeit
|
||||||
setting.seconds = {0} Sekunden
|
setting.seconds = {0} Sekunden
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} Millisekunden
|
|||||||
setting.fullscreen.name = Vollbild
|
setting.fullscreen.name = Vollbild
|
||||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||||
setting.fps.name = FPS zeigen
|
setting.fps.name = FPS zeigen
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Spieler-Position anzeigen
|
setting.position.name = Spieler-Position anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
|
|||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Angreifen
|
command.attack = Angreifen
|
||||||
command.rally = Patrouillieren
|
command.rally = Patrouillieren
|
||||||
command.retreat = Rückzug
|
command.retreat = Rückzug
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Bauplan löschen
|
keybind.clear_building.name = Bauplan löschen
|
||||||
keybind.press = Drücke eine Taste...
|
keybind.press = Drücke eine Taste...
|
||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
keybind.mouse_move.name = Der Maus folgen
|
keybind.mouse_move.name = Der Maus folgen
|
||||||
keybind.dash.name = Sprinten
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||||
rules.unitdrops = Einheiten-Abwürfe
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
|
|
||||||
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
|
|
||||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||||
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
rules.respawntime = Respawn-Zeit:[lightgray] (Sek)
|
|
||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.respawns = Max. Wiederbelebungen pro Welle
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Wiederbelebungslimit
|
|
||||||
rules.title.waves = Wellen
|
rules.title.waves = Wellen
|
||||||
rules.title.respawns = Wiederbelebungen
|
|
||||||
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
||||||
rules.title.player = Spieler
|
|
||||||
rules.title.enemy = Gegner
|
rules.title.enemy = Gegner
|
||||||
rules.title.unit = Einheiten
|
rules.title.unit = Einheiten
|
||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Wasser
|
|||||||
liquid.slag.name = Schlacke
|
liquid.slag.name = Schlacke
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
item.corestorable = [lightgray]Im Kern speicherbar: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosivität: {0}
|
item.explosiveness = [lightgray]Explosivität: {0}
|
||||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
item.flammability = [lightgray]Entflammbarkeit: {0}
|
||||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
item.radioactivity = [lightgray]Radioaktivität: {0}
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
liquid.viscosity = [lightgray]Viskosität: {0}
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
liquid.temperature = [lightgray]Temperatur: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Sprengmixer
|
|||||||
block.solar-panel.name = Solarpanel
|
block.solar-panel.name = Solarpanel
|
||||||
block.solar-panel-large.name = Großes Solarpanel
|
block.solar-panel-large.name = Großes Solarpanel
|
||||||
block.oil-extractor.name = Öl-Extraktor
|
block.oil-extractor.name = Öl-Extraktor
|
||||||
block.command-center.name = Kommandozentrale
|
|
||||||
block.draug-factory.name = Draug-Miner-Dronenfabrik
|
|
||||||
block.spirit-factory.name = Spirit-Drohnenfabrik
|
|
||||||
block.phantom-factory.name = Phantom-Drohnenfabrik
|
|
||||||
block.wraith-factory.name = Wraith-Fighter-Fabrik
|
|
||||||
block.ghoul-factory.name = Ghoul-Bomber-Fabrik
|
|
||||||
block.dagger-factory.name = Dagger-Mech-Fabrik
|
|
||||||
block.crawler-factory.name = Crawler-Mech-Fabrik
|
|
||||||
block.titan-factory.name = Titan-Mech-Fabrik
|
|
||||||
block.fortress-factory.name = Fortress-Mech-Fabrik
|
|
||||||
block.revenant-factory.name = Revenant-Fighter-Fabrik
|
|
||||||
block.repair-point.name = Reparaturpunkt
|
block.repair-point.name = Reparaturpunkt
|
||||||
block.pulse-conduit.name = Impulskanal
|
block.pulse-conduit.name = Impulskanal
|
||||||
block.plated-conduit.name = Gepanzerter Kanal
|
block.plated-conduit.name = Gepanzerter Kanal
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
block.launch-pad-large.name = Großes Launchpad
|
block.launch-pad-large.name = Großes Launchpad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.crux.name = Rot
|
team.crux.name = Rot
|
||||||
team.sharded.name = Orange
|
team.sharded.name = Orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = Orange
|
|||||||
team.derelict.name = Derelict
|
team.derelict.name = Derelict
|
||||||
team.green.name = Grün
|
team.green.name = Grün
|
||||||
team.purple.name = Lila
|
team.purple.name = Lila
|
||||||
unit.spirit.name = Spirit-Drohne
|
|
||||||
unit.draug.name = Draug-Miner-Drone
|
|
||||||
unit.phantom.name = Phantom-Drohne
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul-Bomber
|
|
||||||
unit.wraith.name = Wraith-Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tippen um fortzufahren>
|
tutorial.next = [lightgray]<Tippen um fortzufahren>
|
||||||
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
|
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
|
||||||
tutorial.intro.mobile = Du befindest dich im [scarlet]Mindustry Tutorial.[]\nWische über den Bildschirm, um dich zu bewegen.\n[accent]Benutze zwei Finger[] um heran- und hinauszuzoomen.\nBeginne, indem du [accent]Kupfer abbaust[]. Bewege dich zu einem Kupfervorkommen und tippe anschließend darauf.\n\n[accent]{0}/{1} Kupfer
|
tutorial.intro.mobile = Du befindest dich im [scarlet]Mindustry Tutorial.[]\nWische über den Bildschirm, um dich zu bewegen.\n[accent]Benutze zwei Finger[] um heran- und hinauszuzoomen.\nBeginne, indem du [accent]Kupfer abbaust[]. Bewege dich zu einem Kupfervorkommen und tippe anschließend darauf.\n\n[accent]{0}/{1} Kupfer
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur
|
|||||||
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
|
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
|
||||||
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
|
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
|
||||||
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
|
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
|
||||||
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
|
|
||||||
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
|
||||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
|
|
||||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
|
||||||
unit.crawler.description = Eine Bodeneinheit, die aus einem abgespeckten Rahmen mit hochexplosiven Sprengstoffen besteht. Nicht besonders haltbar. Explodiert bei Kontakt mit Gegnern.
|
|
||||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
|
||||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
|
||||||
unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert einen Schlackenstrom auf feindliche Befestigungen ab, welcher flüchtige Stoffe in Brand steckt.
|
|
||||||
unit.wraith.description = Eine schneller Abfangjäger.
|
|
||||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
|
||||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
|
||||||
block.message.description = Speichert eine Nachricht. Wird genutzt, um mit Verbündeten zu kommunizieren.
|
block.message.description = Speichert eine Nachricht. Wird genutzt, um mit Verbündeten zu kommunizieren.
|
||||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
||||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Sch
|
|||||||
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||||
block.command-center.description = Erteilt allen verbündeten Einheiten auf der Karte Bewegungsbefehle. \nBringt Einheiten zum Patrouillieren, Angreifen eines feindlichen Kerns oder Rückzug zur Fabrik/ zum Kern. Wenn es keinen feindlichen Kern gibt, patrouillieren die Einheiten bei einem Angriffsbefehl.
|
|
||||||
block.draug-factory.description = Produziert Draug-Mining-Drohnen.
|
|
||||||
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
|
|
||||||
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
|
||||||
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
|
||||||
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
|
||||||
block.revenant-factory.description = Produziert schwere Raketen-basierte Flugeinheiten.
|
|
||||||
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
|
||||||
block.crawler-factory.description = Produziert schnelle, selbstzerstörende Schwarmeinheiten.
|
|
||||||
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
|
||||||
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io es la página donde podes descargar las versi
|
|||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Ficha en la Google Play Store
|
||||||
link.f-droid.description = Página de F-Droid del juego
|
link.f-droid.description = Página de F-Droid del juego
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
link.feathub.description = Sugerir nuevas funciones
|
link.suggestions.description = Sugerir nuevas funciones
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
screenshot = Captura de pantalla guardada en {0}
|
screenshot = Captura de pantalla guardada en {0}
|
||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Guia de Modding
|
|||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Se requiere actualizar
|
|||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nuevo Punto de Guardado
|
|||||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||||
overwrite = Sobrescribir
|
overwrite = Sobrescribir
|
||||||
save.none = ¡No se ha encontrado ningún punto de guardado!
|
save.none = ¡No se ha encontrado ningún punto de guardado!
|
||||||
saveload = [accent]Guardando...
|
|
||||||
savefail = ¡No se ha podido guardar la partida!
|
savefail = ¡No se ha podido guardar la partida!
|
||||||
save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado?
|
save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado?
|
||||||
save.delete = Borrar
|
save.delete = Borrar
|
||||||
@@ -272,7 +273,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
|||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
reloading = [accent]Recargando mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
respwan = [accent][[{0}][] para reaparecer en núcleo
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
@@ -462,6 +463,7 @@ requirement.unlock = Desbloquear {0}
|
|||||||
resume = Continuar Zona:\n[lightgray]{0}
|
resume = Continuar Zona:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Récord: {0}
|
bestwave = [lightgray]Récord: {0}
|
||||||
launch = Lanzar
|
launch = Lanzar
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lanzamiento Exitoso
|
launch.title = Lanzamiento Exitoso
|
||||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
||||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
||||||
@@ -469,13 +471,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
|||||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
configure.locked = [lightgray]Para configurar la carga inicial: {0}.
|
|
||||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||||
zone.unlocked = [lightgray]{0} desbloqueado.
|
zone.unlocked = [lightgray]{0} desbloqueado.
|
||||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||||
zone.config.unlocked = Carga desbloqueada:[lightgray]\n{0}
|
|
||||||
zone.resources = Recursos Detectados:
|
zone.resources = Recursos Detectados:
|
||||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Sobrevivir
|
zone.objective.survival = Sobrevivir
|
||||||
@@ -494,35 +496,29 @@ error.io = Error I/O de conexión.
|
|||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||||
|
|
||||||
zone.groundZero.name = Terreno Cero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Ruinas del Desierto
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Los Cráteres
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Bosque Congelado
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Costas Ruinosas
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montañas Manchadas
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Grieta Desolada
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complejo de Producción Nuclear
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Crecimiento Excesivo
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Campos de Alquitrán
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salinas
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impacto 0078
|
|
||||||
zone.crags.name = Riscos
|
|
||||||
zone.fungalPass.name = Pasillo de hongos
|
|
||||||
|
|
||||||
zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = A las afueras del desierto se encuentran las Salinas. Pocos recursos pueden ser encontrados en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacén de recursos aquí. Erradica su núcleo. No dejes nada.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Se ha acumulado agua en este cráter, reliquia de las guerraas antiguas. Reconquista la zona. Obtén arena. Funde metacristal. Bombea agua para refrigerar torres y taladros.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Después de las ruinas viene la costa. Una vez este lugar hospedaba a una defensa de cosa. No queda mucho de ella. Solo las estructuras defensivas más básicas se han mantenido intactas, tolo lo demás ha sido reducido a chatarra. Continúa la expansión hacia fuera. Redescubre la tecnología.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Más hacia dentro están las montañas, todavía sin esporas. Extrae el abundante titanio en esta zona. Aprende cómo usarlo.\n\nLa presencia de enemigos es mayor aquí. No les dejes tiempo a que envíen sus unidades más fuertes.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Este área está cubierta, más cerca de la fuente de esporas.\nEl enemigo ha establecido un puesto aquí. Construye unidades daga. Destrúyelo. Reconquista lo que se perdió.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Las afueras de una zona de producción de petróleo, entre las montañas y el desierto. Una de las pocas zonas con reservas utilizables de alquitrán natural.\nAunque abandonada, esta zona tiene esta zona tiene algunas fuerzas enemigas peligrosas. No las subestimes.\n\n[lightgray]Investiga tecnología de procesamiento de petróleo si es posible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
|
||||||
zone.impact0078.description = <insertar descripción aquí>
|
|
||||||
zone.crags.description = <insertar descripción aquí>
|
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Datos del Juego
|
settings.data = Datos del Juego
|
||||||
@@ -539,6 +535,7 @@ settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tu
|
|||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Limpiar
|
clear = Limpiar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Baneado
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
@@ -584,6 +581,8 @@ blocks.reload = Recarga
|
|||||||
blocks.ammo = Munición
|
blocks.ammo = Munición
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -593,7 +592,8 @@ bar.poweramount = Energía: {0}
|
|||||||
bar.poweroutput = Salida de Energía: {0}
|
bar.poweroutput = Salida de Energía: {0}
|
||||||
bar.items = Objetos: {0}
|
bar.items = Objetos: {0}
|
||||||
bar.capacity = Capacidad: {0}
|
bar.capacity = Capacidad: {0}
|
||||||
bar.units = Unidades: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
@@ -641,6 +641,7 @@ setting.linear.name = Filtrado Lineal
|
|||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
||||||
@@ -665,7 +666,6 @@ setting.effects.name = Mostrar Efectos
|
|||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.coreselect.name = Permitir núcleos esquemáticos
|
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
@@ -674,12 +674,15 @@ setting.milliseconds = {0} milisegundos
|
|||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostrar posición del jugador.
|
setting.position.name = Mostrar posición del jugador.
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del Ambiente
|
||||||
setting.mutemusic.name = Silenciar Musica
|
setting.mutemusic.name = Silenciar Musica
|
||||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||||
@@ -702,10 +705,13 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Patrullar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Eliminar construcción
|
keybind.clear_building.name = Eliminar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
@@ -715,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
keybind.dash.name = Correr
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de esquématicos
|
keybind.schematic_menu.name = Menu de esquématicos
|
||||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||||
@@ -777,30 +783,25 @@ rules.wavetimer = Temportzador de Oleadas
|
|||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de Ataque
|
rules.attack = Modo de Ataque
|
||||||
rules.enemyCheat = Recursos infinitos de la IA
|
rules.enemyCheat = Recursos infinitos de la IA
|
||||||
rules.unitdrops = REcursos de las Unidades
|
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
||||||
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
||||||
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
|
||||||
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
|
|
||||||
rules.playerdamagemultiplier = Multiplicador del daño del jugador
|
|
||||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas)
|
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas)
|
||||||
rules.respawntime = Tiempo de reaparición:[lightgray] (seg)
|
|
||||||
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.respawns = Reapariciones máximas por oleada
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Límite de reapariciones
|
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.respawns = Reapariciones
|
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.player = Jugadores
|
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.solarpowermultiplier = Multiplicador de Potencia de Panel Solar
|
rules.solarpowermultiplier = Multiplicador de Potencia de Panel Solar
|
||||||
@@ -829,7 +830,6 @@ liquid.water.name = Agua
|
|||||||
liquid.slag.name = Fundido
|
liquid.slag.name = Fundido
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Criogénico
|
liquid.cryofluid.name = Criogénico
|
||||||
item.corestorable = [lightgray]Guardable en el núcleo: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosividad: {0}
|
item.explosiveness = [lightgray]Explosividad: {0}
|
||||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
item.flammability = [lightgray]Inflamabilidad: {0}
|
||||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
item.radioactivity = [lightgray]Radioactividad: {0}
|
||||||
@@ -841,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Daga
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortaleza
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Oruga
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
@@ -939,6 +966,7 @@ block.conveyor.name = Cinta Transportadora
|
|||||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||||
block.plastanium-conveyor.name = Cinta Transportadora de Titanio
|
block.plastanium-conveyor.name = Cinta Transportadora de Titanio
|
||||||
block.armored-conveyor.name = Cinta Transportadora Acorazada
|
block.armored-conveyor.name = Cinta Transportadora Acorazada
|
||||||
|
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
|
||||||
block.junction.name = Cruce
|
block.junction.name = Cruce
|
||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Mezclador de Explosivos
|
|||||||
block.solar-panel.name = Panel Solar
|
block.solar-panel.name = Panel Solar
|
||||||
block.solar-panel-large.name = Panel Solar Grande
|
block.solar-panel-large.name = Panel Solar Grande
|
||||||
block.oil-extractor.name = Extractor de Petróleo
|
block.oil-extractor.name = Extractor de Petróleo
|
||||||
block.command-center.name = Centro de Comando
|
|
||||||
block.draug-factory.name = Fábrica de Drones Mineros Primitivos
|
|
||||||
block.spirit-factory.name = Fábrica de Drones Espíritu
|
|
||||||
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
|
||||||
block.wraith-factory.name = Fábrica de Peleador Infernal
|
|
||||||
block.ghoul-factory.name = Fábrica de Bombardero Fantasmal
|
|
||||||
block.dagger-factory.name = Fábrica de Mecanoide Daga
|
|
||||||
block.crawler-factory.name = Fábrica de Mecanoide Oruga
|
|
||||||
block.titan-factory.name = Fábrica de Mecanoide Titán
|
|
||||||
block.fortress-factory.name = Fábrica de Mecanoide Fortress
|
|
||||||
block.revenant-factory.name = Fábrica de Peleador Revenante
|
|
||||||
block.repair-point.name = Punto de Reparación
|
block.repair-point.name = Punto de Reparación
|
||||||
block.pulse-conduit.name = Conducto de Pulso
|
block.pulse-conduit.name = Conducto de Pulso
|
||||||
block.plated-conduit.name = Conducto Chapado
|
block.plated-conduit.name = Conducto Chapado
|
||||||
@@ -1037,6 +1054,19 @@ block.meltdown.name = Fusión de Reactor
|
|||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = rojo
|
team.crux.name = rojo
|
||||||
team.sharded.name = naranja
|
team.sharded.name = naranja
|
||||||
@@ -1044,21 +1074,7 @@ team.orange.name = Naranja
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
unit.spirit.name = Dron Espíritu
|
|
||||||
unit.draug.name = Dron Minero Primitivo
|
|
||||||
unit.phantom.name = Dron Fantasmal
|
|
||||||
unit.dagger.name = Daga
|
|
||||||
unit.crawler.name = Oruga
|
|
||||||
unit.titan.name = Titán
|
|
||||||
unit.ghoul.name = Bombardero Fantasmal
|
|
||||||
unit.wraith.name = Peleador Infernal
|
|
||||||
unit.fortress.name = Fortaleza
|
|
||||||
unit.revenant.name = Revenante
|
|
||||||
unit.eruptor.name = Erupcionador
|
|
||||||
unit.chaos-array.name = Matriz del caos
|
|
||||||
unit.eradicator.name = Erradicador
|
|
||||||
unit.lich.name = Exánime
|
|
||||||
unit.reaper.name = Segador
|
|
||||||
tutorial.next = [lightgray]<Toca para continuar>
|
tutorial.next = [lightgray]<Toca para continuar>
|
||||||
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||||
tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y acercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toca una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y acercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toca una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||||
@@ -1101,17 +1117,7 @@ liquid.water.description = Usada comúnmente para enfriar máquinas y para proce
|
|||||||
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
|
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
|
||||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||||
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
||||||
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
|
|
||||||
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
|
|
||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
|
||||||
unit.dagger.description = Una unidad terrestre. Útil con enjambres.
|
|
||||||
unit.crawler.description = Una unidad terrestre que consiste en un marco desmontado con una gran cantidad de explosivos en la parte superior. No es muy duradero. Explota en contacto enemigo.
|
|
||||||
unit.titan.description = Una unidad terrestre blindada avanzada. Ataca objetivos aéreos y terrestres.
|
|
||||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
|
||||||
unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructuras. Dispara un líquido a las fortificaciones enemigas, fundiéndolas y quemando materiales volátiles.
|
|
||||||
unit.wraith.description = Una unidad interceptora rápida.
|
|
||||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
|
||||||
unit.revenant.description = Una unidad aérea pesada equipada con misiles.
|
|
||||||
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios.
|
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios.
|
||||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||||
@@ -1157,7 +1163,6 @@ block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible a
|
|||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||||
block.plastanium-conveyor.description = Mueve ítems por lotes.\nAcepta ítems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
|
block.plastanium-conveyor.description = Mueve ítems por lotes.\nAcepta ítems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
|
||||||
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
|
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||||
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
||||||
@@ -1223,15 +1228,5 @@ block.ripple.description = Una extramadamente poderosa torre. Dispara conjuntos
|
|||||||
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos.
|
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos.
|
||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.command-center.description = Emite comandos de movimiento a las unidades aliadas en el mapa.\nHace que las unidades patrullen, ataquen un núcleo enemigo o se retiren al núcleo / fábrica. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produce drones mineros primitivos.
|
|
||||||
block.spirit-factory.description = Produce drones ligeros que reparan bloques.
|
|
||||||
block.phantom-factory.description = Produce drones avanzados de construcción.
|
|
||||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
|
||||||
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
|
||||||
block.revenant-factory.description = Produce unidades aéreas lanzamisiles pesadas.
|
|
||||||
block.dagger-factory.description = Produce unidades terrestres básicas.
|
|
||||||
block.crawler-factory.description = Produce unidades rápidas terrestres explosivas.
|
|
||||||
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
|
|
||||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Kõik PC-platvormide versioonid
|
|||||||
link.google-play.description = Androidi versioon Google Play poes
|
link.google-play.description = Androidi versioon Google Play poes
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
|
|||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
|
|||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [lightgray]Author:[] {0}
|
mod.author = [lightgray]Author:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Uus salvestis
|
|||||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||||
overwrite = Asenda
|
overwrite = Asenda
|
||||||
save.none = Salvestisi ei leitud!
|
save.none = Salvestisi ei leitud!
|
||||||
saveload = [accent]Salvestamine...
|
|
||||||
savefail = Salvestamine ebaõnnestus!
|
savefail = Salvestamine ebaõnnestus!
|
||||||
save.delete.confirm = Oled kindel, et soovid selle salvestise kustutada?
|
save.delete.confirm = Oled kindel, et soovid selle salvestise kustutada?
|
||||||
save.delete = Kustuta
|
save.delete = Kustuta
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saa
|
|||||||
loading = [accent]Laadimine...
|
loading = [accent]Laadimine...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Salvestamine...
|
saving = [accent]Salvestamine...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -328,8 +330,9 @@ waves.never = --
|
|||||||
waves.every = iga
|
waves.every = iga
|
||||||
waves.waves = laine järel
|
waves.waves = laine järel
|
||||||
waves.perspawn = laine kohta
|
waves.perspawn = laine kohta
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = kuni
|
waves.to = kuni
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Eelvaade
|
waves.preview = Eelvaade
|
||||||
waves.edit = Muuda...
|
waves.edit = Muuda...
|
||||||
waves.copy = Kopeeri puhvrisse
|
waves.copy = Kopeeri puhvrisse
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
resume = Jätka piirkonnas:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||||
launch = < LENDUTÕUS >
|
launch = < LENDUTÕUS >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lendutõus
|
launch.title = Lendutõus
|
||||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
||||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressurs
|
|||||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel.
|
|
||||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||||
zone.unlocked = [lightgray]{0} avatud.
|
zone.unlocked = [lightgray]{0} avatud.
|
||||||
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
|
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = Ressursid:
|
zone.resources = Ressursid:
|
||||||
zone.objective = [lightgray]Eesmärk: [accent]{0}
|
zone.objective = [lightgray]Eesmärk: [accent]{0}
|
||||||
zone.objective.survival = Ellujäämine
|
zone.objective.survival = Ellujäämine
|
||||||
@@ -492,35 +496,29 @@ error.io = Võrgu sisend-väljundi viga.
|
|||||||
error.any = Teadmata viga võrgus.
|
error.any = Teadmata viga võrgus.
|
||||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||||
|
|
||||||
zone.groundZero.name = Nullpunkt
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Kõrbestunud tühermaa
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kraatrid
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Jäätunud mets
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Rüüstatud kaldad
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Rikutud mägismaa
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Mahajäetud rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Tuumajõujaam
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Kinnikasvanud võsa
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tõrvaväljad
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Soolaväljad
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Kokkupõrge 0078
|
|
||||||
zone.crags.name = Kaljurünkad
|
|
||||||
zone.fungalPass.name = Seenekuru
|
|
||||||
|
|
||||||
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Kõrbe äärealadel laiuvad soolaväljad. Sellel alal leidub üksikuid ressursse.\n\nVaenlased on ehitanud siia ressursside hoidla. Hävita nende tuumik. Tee kõik maatasa.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Kunagiste sõdade käigus tekkinud kraatrisse on nüüdseks kogunenud vesi. Taasta see piirkond. Kogu liiva. Sulata see metaklaasiks. Kahurite ja puuride jahutamiseks pumpa vett.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Peale tühermaad algab rannajoon. Kunagi asus siin rannakaitsekompleks. Sellest ei ole palju alles. Kõigest põhilisemad kaitseehitised on jäänud puutumata. Teistest hoonetest on alles vaid varemed.\nJätka kaugemale arenemist. Taasavasta tehnoloogiaid.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Kaugemal sisemaal laiuvad mäed, mis on veel spooridest puutumata.\nKaevanda selles piirkonnas külluslikult leiduvat titaani. Õpi seda kasutama.\n\nVaenlasi on siin üpris palju. Ära anna neile aega oma tugevaimate väeüksuste teele saatmiseks.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = See ala on võsastunud ja asub spooride allika lähedal.\nVaenlased on siin eelpostil. Hävita see. Ehita kalevite väeüksuseid. Taasta see, mis läks kunagi kaduma.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Mägede ja kõrbe vahel asuvad naftatootmistsooni äärealad. Üks väheseid tõrvavarude piirkondi.\nEhkki see koht on mahajäetud, leidub selle läheduses ohtlikke vaenlasi. Ära alahinda neid.\n\n[lightgray]Võimaluse korral uuri nafta töötlemise tehnoloogiaid.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Äärmiselt ohtlik piirkond. Külluslikult ressursse, kuid vähe ruumi. Suur hävinemisoht. Lahku võimalikult kiiresti. Vaenlaste rünnakute vaheline pikk aeg on petlik!
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajatis, millest on nüüdseks alles vaid varemed.\n[lightgray]Uuri tooriumit ja selle laialdaseid kasutusvõimalusi.\n\nVaenlaseid on siin palju ning nad jälgivad pidevalt sissetungijaid.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Keel
|
settings.language = Keel
|
||||||
settings.data = Mänguandmed
|
settings.data = Mänguandmed
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, seal
|
|||||||
paused = [accent]< Paus >
|
paused = [accent]< Paus >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Jah
|
yes = Jah
|
||||||
no = Ei
|
no = Ei
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Lasku/s
|
|||||||
blocks.ammo = Laskemoon
|
blocks.ammo = Laskemoon
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Kasutegur: {0}%
|
bar.efficiency = Kasutegur: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Laeng: {0}
|
|||||||
bar.poweroutput = Tootlus: {0}
|
bar.poweroutput = Tootlus: {0}
|
||||||
bar.items = Ressursse: {0}
|
bar.items = Ressursse: {0}
|
||||||
bar.capacity = Mahutavus: {0}
|
bar.capacity = Mahutavus: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Edenemine
|
bar.progress = Edenemine
|
||||||
bar.spawned = Väeüksuseid: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Näita visuaalefekte
|
|||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||||
setting.saveinterval.name = Salvestamise intervall
|
setting.saveinterval.name = Salvestamise intervall
|
||||||
setting.seconds = {0} sekundit
|
setting.seconds = {0} sekundit
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Täisekraan
|
setting.fullscreen.name = Täisekraan
|
||||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||||
setting.fps.name = Näita kaadrite arvu sekundis
|
setting.fps.name = Näita kaadrite arvu sekundis
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Taustahelide tugevus
|
setting.ambientvol.name = Taustahelide tugevus
|
||||||
setting.mutemusic.name = Vaigista muusika
|
setting.mutemusic.name = Vaigista muusika
|
||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiils
|
|||||||
category.general.name = Mäng
|
category.general.name = Mäng
|
||||||
category.view.name = Kaamera ja kasutajaliides
|
category.view.name = Kaamera ja kasutajaliides
|
||||||
category.multiplayer.name = Mitmikmäng
|
category.multiplayer.name = Mitmikmäng
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Ründa
|
command.attack = Ründa
|
||||||
command.rally = Patrulli
|
command.rally = Patrulli
|
||||||
command.retreat = Põgene
|
command.retreat = Põgene
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Vajuta klahvi...
|
keybind.press = Vajuta klahvi...
|
||||||
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Liigu X-teljel
|
keybind.move_x.name = Liigu X-teljel
|
||||||
keybind.move_y.name = Liigu Y-teljel
|
keybind.move_y.name = Liigu Y-teljel
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Söösta
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||||
rules.unitdrops = Väeüksuste heitmine lubatud
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Mängija elude kordaja
|
|
||||||
rules.playerdamagemultiplier = Mängija hävitusvõime kordaja
|
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
rules.respawntime = Elluärkamise aeg:[lightgray] (sekund)
|
|
||||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||||
rules.respawns = Maks. arv elluärkamisi laine kohta
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Piira elluärkamisi
|
|
||||||
rules.title.waves = Lahingulained
|
rules.title.waves = Lahingulained
|
||||||
rules.title.respawns = Elluärkamised
|
|
||||||
rules.title.resourcesbuilding = Ressursid ja ehitamine
|
rules.title.resourcesbuilding = Ressursid ja ehitamine
|
||||||
rules.title.player = Mängijad
|
|
||||||
rules.title.enemy = Vaenlased
|
rules.title.enemy = Vaenlased
|
||||||
rules.title.unit = Väeüksused
|
rules.title.unit = Väeüksused
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Vesi
|
|||||||
liquid.slag.name = Räbu
|
liquid.slag.name = Räbu
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krüovedelik
|
liquid.cryofluid.name = Krüovedelik
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Soldat
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Koljat
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Plahvataja
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
block.grass.name = Rohi
|
block.grass.name = Rohi
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Lõhkeainete segisti
|
|||||||
block.solar-panel.name = Päikesepaneel
|
block.solar-panel.name = Päikesepaneel
|
||||||
block.solar-panel-large.name = Suur päikesepaneel
|
block.solar-panel-large.name = Suur päikesepaneel
|
||||||
block.oil-extractor.name = Naftapuur
|
block.oil-extractor.name = Naftapuur
|
||||||
block.command-center.name = Juhtimiskeskus
|
|
||||||
block.draug-factory.name = Kaevandusdroonide tehas
|
|
||||||
block.spirit-factory.name = Parandusdroonide tehas
|
|
||||||
block.phantom-factory.name = Ehitusdroonide tehas
|
|
||||||
block.wraith-factory.name = Hävitajate tehas
|
|
||||||
block.ghoul-factory.name = Pommitajate tehas
|
|
||||||
block.dagger-factory.name = Soldatite tehas
|
|
||||||
block.crawler-factory.name = Plahvatajate tehas
|
|
||||||
block.titan-factory.name = Kalevite tehas
|
|
||||||
block.fortress-factory.name = Koljatite tehas
|
|
||||||
block.revenant-factory.name = Ülestõusnute tehas
|
|
||||||
block.repair-point.name = Parandusjaam
|
block.repair-point.name = Parandusjaam
|
||||||
block.pulse-conduit.name = Titaantoru
|
block.pulse-conduit.name = Titaantoru
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Valguskiir
|
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block.container.name = Hoidla
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block.container.name = Hoidla
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||||||
block.launch-pad.name = Stardiplatvorm
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block.launch-pad.name = Stardiplatvorm
|
||||||
block.launch-pad-large.name = Suur stardiplatvorm
|
block.launch-pad-large.name = Suur stardiplatvorm
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
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block.air-factory.name = Air Factory
|
||||||
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block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
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block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = sinine
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team.blue.name = sinine
|
||||||
team.crux.name = punane
|
team.crux.name = punane
|
||||||
team.sharded.name = killustunud
|
team.sharded.name = killustunud
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = oranž
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|||||||
team.derelict.name = unustatud
|
team.derelict.name = unustatud
|
||||||
team.green.name = roheline
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team.green.name = roheline
|
||||||
team.purple.name = lilla
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team.purple.name = lilla
|
||||||
unit.spirit.name = Parandusdroon
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|
||||||
unit.draug.name = Kaevandusdroon
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|
||||||
unit.phantom.name = Ehitusdroon
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|
||||||
unit.dagger.name = Soldat
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|
||||||
unit.crawler.name = Plahvataja
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||||||
unit.titan.name = Kalev
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||||||
unit.ghoul.name = Pommitaja
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|
||||||
unit.wraith.name = Hävitaja
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|
||||||
unit.fortress.name = Koljat
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||||||
unit.revenant.name = Ülestõusnu
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|
||||||
unit.eruptor.name = Tulesülgaja
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|
||||||
unit.chaos-array.name = Peninukk
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|
||||||
unit.eradicator.name = Luupainaja
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|
||||||
unit.lich.name = Tulihänd
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|
||||||
unit.reaper.name = Vanapagan
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|
||||||
tutorial.next = [lightgray]<Jätkamiseks vajuta siia>
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tutorial.next = [lightgray]<Jätkamiseks vajuta siia>
|
||||||
tutorial.intro = Alustasid[accent] Mindustry mänguõpetusega[].\n[accent]Tuumikust[] väljub sinu [accent]lendmehhaan Ahti[]. Alusta[accent] vase kaevandamisest[]. Selleks liigu tuumiku lähedal asuva vasemaagi juurde ja vajuta sellele.\n\n[accent]{0}/{1} vaske kaevandatud
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tutorial.intro = Alustasid[accent] Mindustry mänguõpetusega[].\n[accent]Tuumikust[] väljub sinu [accent]lendmehhaan Ahti[]. Alusta[accent] vase kaevandamisest[]. Selleks liigu tuumiku lähedal asuva vasemaagi juurde ja vajuta sellele.\n\n[accent]{0}/{1} vaske kaevandatud
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
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@@ -1100,17 +1117,7 @@ liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate j
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liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
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liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
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||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
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liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
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liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
unit.draug.description = Algeline droon, mis on mõeldud kaevandamiseks. Odav toota, kuid kulukas ülal pidada. Kaevandab automaatselt vaske ja pliid ning transpordib ressursse lähimasse tuumikusse.
|
|
||||||
unit.spirit.description = Modifitseeritud kaevandusdroon, mis on mõeldud ehitiste automaatseks parandamiseks.
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|
||||||
unit.phantom.description = Täiustatud droon, mis järgneb oma liitlastele ja abistab konstruktsioonide ehitamisel.
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|
||||||
unit.dagger.description = Kõige elementaarsem maapealne väeüksus, mida on odav toota. Suured parved käivad vaenlastele üle jõu.
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|
||||||
unit.crawler.description = Maapealne väeüksus, mis koosneb lihtsast kerest, millele on kinnitatud lõhkeained. Pole eriti vastupidav. Plahvatab kokkupuutel vaenlasega.
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|
||||||
unit.titan.description = Täiustatud ja soomustatud maapealne väeüksus. Ründab nii maapealseid kui ka õhus olevaid sihtmärke. Varustatud kahe miniatuurse leegiheitjaga.
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|
||||||
unit.fortress.description = Tugev maapealne väeüksus, mis on relvastatud kahe modifitseeritud kauglaskuriga. Need võimaldavad hõlpsasti rünnata kaugel asuvaid vaenlasi ja nende väeüksusi.
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|
||||||
unit.eruptor.description = Tugev maapealne väeüksus, mis on loodud konstruktsioonide hävitamiseks. Pritsib vaenlase ehitisi kuuma räbuga, mis sulatab need ning süütab ümbritsevad lenduvad osakesed.
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|
||||||
unit.wraith.description = Kiiresti lendav väeüksus, mis sihib generaatoreid.
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|
||||||
unit.ghoul.description = Tugev ja lendav lauspommitav väeüksus. Sööstab vaenlaste ja nende ehitiste kohal, sihtides infrastruktuuri kõige olulisemaid osi.
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|
||||||
unit.revenant.description = Vastupidav ja lendav väeüksus raketimassiiviga.
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|
||||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
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block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
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block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
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block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Äärmiselt võimas kahur, mis tulistab mürske kobar
|
|||||||
block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane kahur, mis tulistab plahvatavaid mürske.
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block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane kahur, mis tulistab plahvatavaid mürske.
|
||||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
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block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
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block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||||
block.command-center.description = Jagab liitlaste väeüksustele käske. Kohustab väeüksusi vaenlase tuumikut ründama, põgenema või patrullima. Kui vaenlaste tuumikut ei ole, siis vaikimisi antakse väeüksustele käsk oodata vaenlaste väeüksuste lähenemist ja rünnata.
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|
||||||
block.draug-factory.description = Toodab kaevandusdroone. Kaevandusdroonid on mõeldud baasressursside automaatseks kaevandamiseks.
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|
||||||
block.spirit-factory.description = Toodab parandusdroone. Parandusdroonid on mõeldud ehitiste automaatseks parandamiseks.
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|
||||||
block.phantom-factory.description = Toodab ehitusdroone. Ehitusdroonid järgnevad oma liitlastele ja abistavad konstruktsioonide ehitamisel.
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|
||||||
block.wraith-factory.description = Toodab hävitajate väeüksuseid. Hävitajad on kiiresti lendavad väeüksused.
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|
||||||
block.ghoul-factory.description = Toodab pommitajate väeüksuseid. Pommitajad on tugevad ja lendavad lauspommitavad väeüksused.
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|
||||||
block.revenant-factory.description = Toodab ülestõusnute väeüksuseid. Ülestõusnud on vastupidavad ja lendavad väeüksused raketimassiiviga.
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|
||||||
block.dagger-factory.description = Toodab soldatite väeüksuseid. Soldatid on kõige elementaarsemad maapealsed väeüksused.
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|
||||||
block.crawler-factory.description = Toodab plahvatajate väeüksuseid. Plahvatajad on maapealsed väeüksused, mis koosnevad lihtsast kerest, millele on kinnitatud lõhkeained.
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|
||||||
block.titan-factory.description = Toodab kalevite väeüksuseid. Kalevid on maapealsed väeüksused, mis on relvastatud kahe miniatuurse leegiheitjaga.
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block.fortress-factory.description = Toodab koljatite väeüksuseid. Koljatid on tugevad maapealsed väeüksused, mis on relvastatud kahe modifitseeritud kauglaskuriga.
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|
||||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
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block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||||
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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|
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@@ -12,7 +12,7 @@ link.itch.io.description = PC deskargen itch.io orria
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|||||||
link.google-play.description = Google Play dendako sarrera
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link.google-play.description = Google Play dendako sarrera
|
||||||
link.f-droid.description = F-Droid catalogue listing
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link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
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link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.feathub.description = Suggest new features
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link.suggestions.description = Suggest new features
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
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linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
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screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
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screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Mod-ak sortzeko gida
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|||||||
mods.report = Eman akatsaren berri
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mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
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mods.openfolder = Ireki Mod-en karpeta
|
||||||
mods.reload = Reload
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mods.reload = Reload
|
||||||
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mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
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mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
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mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
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mod.disabled = [scarlet]Desgaituta
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Birkargatu behar da
|
|||||||
mod.import = Importatu Mod-a
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mod.import = Importatu Mod-a
|
||||||
mod.import.file = Import File
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mod.import.file = Import File
|
||||||
mod.import.github = Inportatu GitHub Mod-a
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mod.import.github = Inportatu GitHub Mod-a
|
||||||
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
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mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [lightgray]Egilea:[] {0}
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mod.author = [lightgray]Egilea:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Gordetako partida berria
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|||||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
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save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||||
overwrite = Gainidatzi
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overwrite = Gainidatzi
|
||||||
save.none = Ez da gordetako partidarik aurkitu!
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save.none = Ez da gordetako partidarik aurkitu!
|
||||||
saveload = Gordetzen...
|
|
||||||
savefail = Huts egin du partida gordetzean!
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savefail = Huts egin du partida gordetzean!
|
||||||
save.delete.confirm = Ziur gordetako partida hau ezabatu nahi duzula?
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save.delete.confirm = Ziur gordetako partida hau ezabatu nahi duzula?
|
||||||
save.delete = Ezabatu
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save.delete = Ezabatu
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi
|
|||||||
loading = [accent]Kargatzen...
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loading = [accent]Kargatzen...
|
||||||
reloading = [accent]Mod-ak birkargatzen...
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reloading = [accent]Mod-ak birkargatzen...
|
||||||
saving = [accent]Gordetzen...
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saving = [accent]Gordetzen...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] plan bat ezabatzeko
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cancelbuilding = [accent][[{0}][] plan bat ezabatzeko
|
||||||
selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
||||||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||||
@@ -328,8 +330,9 @@ waves.never = <beti>
|
|||||||
waves.every = maiztasuna
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waves.every = maiztasuna
|
||||||
waves.waves = bolada
|
waves.waves = bolada
|
||||||
waves.perspawn = sorrerako
|
waves.perspawn = sorrerako
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = -
|
waves.to = -
|
||||||
waves.boss = Nagusia
|
waves.guardian = Guardian
|
||||||
waves.preview = Aurrebista
|
waves.preview = Aurrebista
|
||||||
waves.edit = Editatu...
|
waves.edit = Editatu...
|
||||||
waves.copy = Kopiatu arbelera
|
waves.copy = Kopiatu arbelera
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Desblokeatu {0}
|
|||||||
resume = Berrekin:\n[lightgray]{0}
|
resume = Berrekin:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Bolada onena: {0}
|
bestwave = [lightgray]Bolada onena: {0}
|
||||||
launch = < EGOTZI >
|
launch = < EGOTZI >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Ongi egotzi da
|
launch.title = Ongi egotzi da
|
||||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
||||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
|
|||||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
|
|
||||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||||
zone.unlocked = [lightgray]{0} desblokeatuta.
|
zone.unlocked = [lightgray]{0} desblokeatuta.
|
||||||
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
||||||
zone.config.unlocked = Deskarga desblokeatuta:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Antzemandako baliabideak:
|
zone.resources = [lightgray]Antzemandako baliabideak:
|
||||||
zone.objective = [lightgray]Helburua: [accent]{0}
|
zone.objective = [lightgray]Helburua: [accent]{0}
|
||||||
zone.objective.survival = Biziraupena
|
zone.objective.survival = Biziraupena
|
||||||
@@ -492,35 +496,29 @@ error.io = Sareko irteera/sarrera errorea.
|
|||||||
error.any = Sareko errore ezezaguna.
|
error.any = Sareko errore ezezaguna.
|
||||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||||
|
|
||||||
zone.groundZero.name = Zero eremua
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Basamortuak
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kraterrak
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Oihan izoztua
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Hondamenaren itsasertza
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Kutsatutako mendiak
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Arraila ospela
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Konplexu nuklearra
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Gehiegizko hazkundea
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Mundrun larreak
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Gatz zelaiak
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = 0078 talka
|
|
||||||
zone.crags.name = Harkaitzak
|
|
||||||
zone.fungalPass.name = Onddo mendatea
|
|
||||||
|
|
||||||
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Basamortuaren ertza gatz lautadetan datza. Baliabide gutxi aurkitu daitezke hemen.\n\nEtsaiak baliabideen biltegi konplexu bat eraiki du hemen. Suntsitu beraien muina. Ez utzi ezer zutunik.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Ura pilatu da krater honetan, gerra zaharren oroigarri bat. Zureganatu eremu hau. Bildu hondarra. Galdatu metabeira. Ponpatu ura dorreak eta zulagailuak hozteko.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Basamortuetatik haratago, itsasertza dago. Aspaldi, kostaldearen defentsarako konplexu bat zegoen hemen. Ez da askorik geratzen. Defentsarako estrukturak oinarrizkoenak besterik ez dira geratu dira salbu, beste guztia txatarrara txikitua dago.\nJarraitu kanporako zabalkundea. Berraurkitu teknologia.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Barnealderantz mendiak daude, esporek oraindik kutsatu gabeak.\nErauzi titanio ugari eremu honetatik. Ikasi nola erabili.\n\nHemen etsaiaren presentzia handiagoa da. Ez eman bere unitate sendoenak bidaltzeko denborarik.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Eremu honetan gehiegizko hazkundea dago, esporen sorlekutik hurbilago.\nEtsaiak base aitzindari bat ezarri du hemen. Eraiki titaniozko unitateak eta suntsitu ezazu. Berreskuratu galdu zena.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Olioa ekoizteko eremu baten kanpoaldea, mendiak eta basamortuen artean. Mundrun erreserba erabilgarriak dituen eremu bakarrenetako bat.\nAbandonatuta badago ere, inguru honetatik hurbil indar etsai arriskutsuak daude. Ez itzazu gutxietsi.\n\n[lightgray]Ikertu olio prozesaketarako teknologia ahal izanez gero.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Oso inguru arriskutsua. Baliabide ugari, baina toki gutxi. Suntsitua izateko arrisku handia. Irten ahal bezain laster. Ez zaitzala engainatu etsaien erasoen arteko tarte luzea.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohiak, hondakinetara txikitua.\n[lightgray]Ikertu torioa eta bere erabilera anitzak.\n\nEtsai ugari daude inguruan, etengabe miatzen erasotzaileen bila.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
|
||||||
zone.impact0078.description = <jarri deskripzioa hemen>
|
|
||||||
zone.crags.description = <jarri deskripzioa hemen>
|
|
||||||
|
|
||||||
settings.language = Hizkuntza
|
settings.language = Hizkuntza
|
||||||
settings.data = Jolasaren datuak
|
settings.data = Jolasaren datuak
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko dit
|
|||||||
paused = [accent]< Pausatuta >
|
paused = [accent]< Pausatuta >
|
||||||
clear = Garbitu
|
clear = Garbitu
|
||||||
banned = [scarlet]Debekatuta
|
banned = [scarlet]Debekatuta
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Bai
|
yes = Bai
|
||||||
no = Ez
|
no = Ez
|
||||||
info.title = Informazioa
|
info.title = Informazioa
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Tiroak/segundoko
|
|||||||
blocks.ammo = Munizioa
|
blocks.ammo = Munizioa
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||||
bar.efficiency = Eraginkortasuna: {0}%
|
bar.efficiency = Eraginkortasuna: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
|
|||||||
bar.poweroutput = Energia irteera: {0}
|
bar.poweroutput = Energia irteera: {0}
|
||||||
bar.items = Elementuak: {0}
|
bar.items = Elementuak: {0}
|
||||||
bar.capacity = Edukiera: {0}
|
bar.capacity = Edukiera: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Eraikitze egoera
|
bar.progress = Eraikitze egoera
|
||||||
bar.spawned = Unitateak: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Iragazte lineala
|
|||||||
setting.hints.name = Pistak
|
setting.hints.name = Pistak
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Bistaratze-efektuak
|
|||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||||
setting.saveinterval.name = Gordetzeko tartea
|
setting.saveinterval.name = Gordetzeko tartea
|
||||||
setting.seconds = {0} segundo
|
setting.seconds = {0} segundo
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Pantaila osoa
|
setting.fullscreen.name = Pantaila osoa
|
||||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||||
setting.fps.name = Erakutsi FPS
|
setting.fps.name = Erakutsi FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Giroaren bolumena
|
setting.ambientvol.name = Giroaren bolumena
|
||||||
setting.mutemusic.name = Isilarazi musika
|
setting.mutemusic.name = Isilarazi musika
|
||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean.
|
|||||||
category.general.name = Orokorra
|
category.general.name = Orokorra
|
||||||
category.view.name = Bistaratzea
|
category.view.name = Bistaratzea
|
||||||
category.multiplayer.name = Hainbat jokalari
|
category.multiplayer.name = Hainbat jokalari
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Eraso
|
command.attack = Eraso
|
||||||
command.rally = Batu
|
command.rally = Batu
|
||||||
command.retreat = Erretreta
|
command.retreat = Erretreta
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Garrbitu eraikina
|
keybind.clear_building.name = Garrbitu eraikina
|
||||||
keybind.press = Sakatu tekla bat...
|
keybind.press = Sakatu tekla bat...
|
||||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Mugitu x
|
keybind.move_x.name = Mugitu x
|
||||||
keybind.move_y.name = Mugitu y
|
keybind.move_y.name = Mugitu y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Arrapalada
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||||
rules.unitdrops = Unitate-sorrerak
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea
|
|
||||||
rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea
|
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
rules.respawntime = Birsortze denbora:[lightgray] (seg)
|
|
||||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||||
rules.respawns = Gehieneko birsortzeak boladako
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Mugatu birsortzeak
|
|
||||||
rules.title.waves = Boladak
|
rules.title.waves = Boladak
|
||||||
rules.title.respawns = Birsortzeak
|
|
||||||
rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
||||||
rules.title.player = Jokalariak
|
|
||||||
rules.title.enemy = Etsaiak
|
rules.title.enemy = Etsaiak
|
||||||
rules.title.unit = Unitateak
|
rules.title.unit = Unitateak
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Ura
|
|||||||
liquid.slag.name = Zepa
|
liquid.slag.name = Zepa
|
||||||
liquid.oil.name = Olioa
|
liquid.oil.name = Olioa
|
||||||
liquid.cryofluid.name = Krio-isurkaria
|
liquid.cryofluid.name = Krio-isurkaria
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Daga
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Gotorleku
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Ibilkaria
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
block.grass.name = Belarra
|
block.grass.name = Belarra
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Lehergai nahasgailua
|
|||||||
block.solar-panel.name = Panel fotovoltaikoa
|
block.solar-panel.name = Panel fotovoltaikoa
|
||||||
block.solar-panel-large.name = Panel fotovoltaiko handia
|
block.solar-panel-large.name = Panel fotovoltaiko handia
|
||||||
block.oil-extractor.name = Olio erauzgailua
|
block.oil-extractor.name = Olio erauzgailua
|
||||||
block.command-center.name = Agindu zentroa
|
|
||||||
block.draug-factory.name = Daratulu dron zulagailu faktoria
|
|
||||||
block.spirit-factory.name = Arima dron konpontzaile faktoria
|
|
||||||
block.phantom-factory.name = Itzala dron eraikitzaile faktoria
|
|
||||||
block.wraith-factory.name = Iratxo ehiza-hegazkin faktoria
|
|
||||||
block.ghoul-factory.name = Hilotz-jale bonbaketari faktoria
|
|
||||||
block.dagger-factory.name = Daga meka faktoria
|
|
||||||
block.crawler-factory.name = Ibilkari meka faktoria
|
|
||||||
block.titan-factory.name = Zentoi meka faktoria
|
|
||||||
block.fortress-factory.name = Gotorleku meka faktoria
|
|
||||||
block.revenant-factory.name = Mamu ehiza-hegazkin faktoria
|
|
||||||
block.repair-point.name = Konponketa puntua
|
block.repair-point.name = Konponketa puntua
|
||||||
block.pulse-conduit.name = Pultsu hodia
|
block.pulse-conduit.name = Pultsu hodia
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Nukleofusio
|
|||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = urdina
|
team.blue.name = urdina
|
||||||
team.crux.name = gorria
|
team.crux.name = gorria
|
||||||
team.sharded.name = laranja
|
team.sharded.name = laranja
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = laranja
|
|||||||
team.derelict.name = abandonatua
|
team.derelict.name = abandonatua
|
||||||
team.green.name = berdea
|
team.green.name = berdea
|
||||||
team.purple.name = morea
|
team.purple.name = morea
|
||||||
unit.spirit.name = Arima dron konpontzailea
|
|
||||||
unit.draug.name = Daratulu dron zulagailua
|
|
||||||
unit.phantom.name = Itzala dron eraikitzailea
|
|
||||||
unit.dagger.name = Daga
|
|
||||||
unit.crawler.name = Ibilkaria
|
|
||||||
unit.titan.name = Zentoia
|
|
||||||
unit.ghoul.name = Hilotz-jale bonbaketaria
|
|
||||||
unit.wraith.name = Iratxo ehiza-hegazkina
|
|
||||||
unit.fortress.name = Gotorleku
|
|
||||||
unit.revenant.name = Mamu
|
|
||||||
unit.eruptor.name = Sumendi
|
|
||||||
unit.chaos-array.name = Kaos
|
|
||||||
unit.eradicator.name = Ezerezle
|
|
||||||
unit.lich.name = Litxe
|
|
||||||
unit.reaper.name = Segalaria
|
|
||||||
tutorial.next = [lightgray]<Sakatu jarraitzeko>
|
tutorial.next = [lightgray]<Sakatu jarraitzeko>
|
||||||
tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre
|
tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre
|
||||||
tutorial.intro.mobile = [scarlet] Mindustry Tutorialean[] sartu zara\nPasatu hatza mugitzeko.\n[accent]Egin atximurkada bi hatzekin [] zooma hurbildu edo urruntzeko.\nHasi[accent] kobrea ustiatuz[]. Hurbildu kobrera, gero sakatu zure muinetik hurbil dagoen kobre mea bat.\n\n[accent]{0}/{1} kobre
|
tutorial.intro.mobile = [scarlet] Mindustry Tutorialean[] sartu zara\nPasatu hatza mugitzeko.\n[accent]Egin atximurkada bi hatzekin [] zooma hurbildu edo urruntzeko.\nHasi[accent] kobrea ustiatuz[]. Hurbildu kobrera, gero sakatu zure muinetik hurbil dagoen kobre mea bat.\n\n[accent]{0}/{1} kobre
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hond
|
|||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
unit.draug.description = Dron zulagailu traketsa. Ekoizteko merkea. Erabili eta bota daitekeena. Inguruko kobrea eta beruna automatikoki ustiatzen du. Erauzitako baliabideak muin hurbilenera daramatza.
|
|
||||||
unit.spirit.description = Moldatutako daratulu dron bat, mehatzako ordez konponketak egiteko diseinatua. Inguruko kaltetutako blokeak konpontzen ditu automatikoki.
|
|
||||||
unit.phantom.description = Dron unitate aurreratu bat. Erabiltzaile jarraitzen du. Eraikuntzan laguntzen du.
|
|
||||||
unit.dagger.description = Lurreko meka oinarrizkoena. Ekoizteko merkea. Samaldatan erabilia eutsi ezinezkoa.
|
|
||||||
unit.crawler.description = Gainean lehergailuak daramatzan armazoi biluzi batez osatutako lurreko unitatea. Ez du askorik irauten. Etsaiekin talka egitean eztanda egiten du.
|
|
||||||
unit.titan.description = Blindatutako lurreko unitate aurreratua. Lurreko zein aireko xedeak erasotzen ditu. Kiskalgarri klaseko bi su-isurle daramatza.
|
|
||||||
unit.fortress.description = Kanoiteria meka astuna. Moldatutako Txingor motako bi kanoi daramatza etsaiaren azpiegitura eta unitateen irismen luzeko erasoetarako.
|
|
||||||
unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astuna. Zepa jario bat tirokatzen du etsaiaren babesetara, hauek urtuz eta lurrinkorrak sutan jarriz.
|
|
||||||
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
|
|
||||||
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
|
|
||||||
unit.revenant.description = Misil planeatzailedun tramankulu astuna.
|
|
||||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Kanoiteria dorre izugarri indartsua. Obus sortak jaur
|
|||||||
block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo lehergarrien sortak jaurtitzen dizkie inguruko unitateei.
|
block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo lehergarrien sortak jaurtitzen dizkie inguruko unitateei.
|
||||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||||
block.command-center.description = Mugimendu aginduak ematen dizkie mapa osoko unitate aliatuei.\nUnitateei patruilatzea, etsaien muin bat erasotzea edo bere muin edo faktoriara atzera egitea agintzen die. Etsairik ez badago, unitateek lehenetsita patruilatu egingo dute eraso agindupean badaude.
|
|
||||||
block.draug-factory.description = Daratulu dron zulagailuak ekoizten ditu.
|
|
||||||
block.spirit-factory.description = Arima konponketarako dron estrukturalak ekoizten ditu.
|
|
||||||
block.phantom-factory.description = Eraikuntza dron aurreratuak ekoizten ditu.
|
|
||||||
block.wraith-factory.description = Jo eta iheseko unitate harrapari azkarrak ekoizten ditu.
|
|
||||||
block.ghoul-factory.description = Azal bonbaketari astunak ekoizten ditu.
|
|
||||||
block.revenant-factory.description = Misilezko unitate astunak ekoizten ditu.
|
|
||||||
block.dagger-factory.description = Lurreko oinarrizko unitateak ekoizten ditu.
|
|
||||||
block.crawler-factory.description = Ibilkari unitate auto-suntsitzaileak ekoizten ditu.
|
|
||||||
block.titan-factory.description = Lurreko unitate blindatu aurreratuak ekoizten ditu.
|
|
||||||
block.fortress-factory.description = Lurreko kanoiteria unitate astunak ekoizten ditu.
|
|
||||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
|
|||||||
link.google-play.description = Google Play Kauppa -sivu
|
link.google-play.description = Google Play Kauppa -sivu
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
link.feathub.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modaamisopas
|
|||||||
mods.report = Raportoi ohjelmistovirhe
|
mods.report = Raportoi ohjelmistovirhe
|
||||||
mods.openfolder = Avaa modikansio
|
mods.openfolder = Avaa modikansio
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Käytössä
|
mod.enabled = [lightgray]Käytössä
|
||||||
mod.disabled = [scarlet]Pois käytöstä
|
mod.disabled = [scarlet]Pois käytöstä
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
|||||||
mod.import = Tuo modi
|
mod.import = Tuo modi
|
||||||
mod.import.file = Tuo tiedosto
|
mod.import.file = Tuo tiedosto
|
||||||
mod.import.github = Tuo GitHub Modi
|
mod.import.github = Tuo GitHub Modi
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
|
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
|
||||||
mod.remove.confirm = Tämä modi poistetaan.
|
mod.remove.confirm = Tämä modi poistetaan.
|
||||||
mod.author = [lightgray]Tekijä:[] {0}
|
mod.author = [lightgray]Tekijä:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Uusi tallennus
|
|||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
overwrite = Korvata
|
overwrite = Korvata
|
||||||
save.none = Tallennuksia ei löytynyt!
|
save.none = Tallennuksia ei löytynyt!
|
||||||
saveload = Tallennetaan...
|
|
||||||
savefail = Pelin tallentaminen epäonnistui!
|
savefail = Pelin tallentaminen epäonnistui!
|
||||||
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
||||||
save.delete = Poista
|
save.delete = Poista
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
|
|||||||
loading = [accent]Ladataan...
|
loading = [accent]Ladataan...
|
||||||
reloading = [accent]Ladataan Modeja...
|
reloading = [accent]Ladataan Modeja...
|
||||||
saving = [accent]Tallennetaan...
|
saving = [accent]Tallennetaan...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -328,8 +330,9 @@ waves.never = <ei koskaan>
|
|||||||
waves.every = jokainen
|
waves.every = jokainen
|
||||||
waves.waves = tasot
|
waves.waves = tasot
|
||||||
waves.perspawn = per syntymispiste
|
waves.perspawn = per syntymispiste
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = jotta
|
waves.to = jotta
|
||||||
waves.boss = Pomo
|
waves.guardian = Guardian
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
waves.edit = Muokkaa...
|
waves.edit = Muokkaa...
|
||||||
waves.copy = Kopioi leikepöydälle
|
waves.copy = Kopioi leikepöydälle
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Avaa {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Paras taso: {0}
|
bestwave = [lightgray]Paras taso: {0}
|
||||||
launch = < LAUKAISE >
|
launch = < LAUKAISE >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Onnistunut laukaisu
|
launch.title = Onnistunut laukaisu
|
||||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää p
|
|||||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Resoursseja havaittu:
|
zone.resources = [lightgray]Resoursseja havaittu:
|
||||||
zone.objective = [lightgray]Objectiivi: [accent]{0}
|
zone.objective = [lightgray]Objectiivi: [accent]{0}
|
||||||
zone.objective.survival = Selviydy
|
zone.objective.survival = Selviydy
|
||||||
@@ -492,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Nollapiste
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Karu autiomaa
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kraatterit
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Jäätynyt metsä
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Tuhoisa ranta
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Tahravuoret
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Autio syvänne
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Ydinvoimakompleksi
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Liikakasvu
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tervakentät
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Suolatasangot
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Törmäys 0078
|
|
||||||
zone.crags.name = Kalliot
|
|
||||||
zone.fungalPass.name = Sienilaakso
|
|
||||||
|
|
||||||
zone.groundZero.description = Suotuisa alue aloittaa peli. Matala vaarataso. Vähän resoursseja.\nKerää mahdollisimman paljon kuparia ja lyijyä.\nJatka eteenpäin.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Jopa täällä, lähellä vuoria, asustaa itiöitä. Mutta ne eivöt voi elää ikuisesti jäätävässä ilmastossa.\n\nAloita matkasi energiaan. Rakenna polttogeneraattoreita. Opettele korjaajien käyttö.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Valtavia määriä jätteitä ränsityneiden rakennuksien seassa.\nVoit löytää hiiltä. Polta se energiaksi, tai tiivistä siitä grafiittia.\n\n[lightgray]Laskeutumiskohta on epävarma.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Aavikoiden reunoilla on suolainen tasanne. Vain vähän resoursse on saatavilla.\n\nVihollinen on rakentanut resurssi hankinnan. Hävitä vihollisen ydin. Älä jätä mitään jäljelle.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Vettä on kertynyt tähän kraatteriin vanhojen sotien jäänteinä. Ota alue itsellesi. Kerää hiekkaa. Sulata metallilasia. Pumppaa vettä jäähdyttääksesi kaivausporia ja tykkejä.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Jätteiden takaa, löydät rantaviivan. Kerran täma paikka asutti sotilasjoukkoja. Paljoa jäljella ei ole. Vain perus puolustus rekenteet ovat vahingoittumattomia, kaakki muu on romua.\nJatka laajentamista eteenpäin. Tutki teknologiaa.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Alankoa vuroien sisämaassa, löydät paljon itiöelämää.\nOta talteen runsas titaani jota täältä löytyy. Opi käyttämään sitä.\n\nVihollinen on läasnäoleva. Älä anna heille liikaa aikaa lähettää heidän vahvimpia aseitaan.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Tämä alue on ylikasvanut, lähempänä itiöiden pesäkettä.\nVihollinen on muodostanut etuvartion. Rakenna titaani yksikköjä. Tuhoa vihollinen. Hanki se alue joka joskus on menetetty.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Öljytuotannon laitamia, vuorien ja aavikkojen välissä. Yksi ainoista paikosta joissa on tervalähde.\nLöydät vaarallisia vihollis joukkoja täältä hylätystä paikasta. Älä aliarvio niitä.\n\n[lightgray]Tutki öljyprosessointi mekanismeja jos mahdollista.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Extremaalisen vaarallinen alue. Runsaasti resursseja, mutta vain vähän tilaa. Korke riski eliminaatiolle. Lähde mahdollisimman nopeasti. Älä tule huijatuksi pitkien taukojen vihollisten hyökkäyksien vällillä.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Entinen laitos tehty toriumin tuotantoa ja prosessointia varten, nykyään vain rauniota.\n[lightgray]Tutki toriumin monia hyödyllisiä käyttötarkoituksia.\n\nVihollinen on läsnä isoin joukkoin kokoajan partioimassa tunkeilijoilta.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Siirtymis alue korkeiden ja matalien vuorien välillä, itiöiden peitossa. Pieni vihollis tiedustelu tukikohta on täällä. Tuhoa se.\nKäytä Dagger- ja Crawler yksikköjä. Tuhoa kaksi vihollisydintä.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Kieli
|
settings.language = Kieli
|
||||||
settings.data = Peli Data
|
settings.data = Peli Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mu
|
|||||||
paused = [accent]< Pysäytetty >
|
paused = [accent]< Pysäytetty >
|
||||||
clear = Tyhjä
|
clear = Tyhjä
|
||||||
banned = [scarlet]Kielletty
|
banned = [scarlet]Kielletty
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Kyllä
|
yes = Kyllä
|
||||||
no = Ei
|
no = Ei
|
||||||
info.title = Informaatio
|
info.title = Informaatio
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Ammusta/sekunnissa
|
|||||||
blocks.ammo = Ammus
|
blocks.ammo = Ammus
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Poran nopeus: {0}/s
|
bar.drillspeed = Poran nopeus: {0}/s
|
||||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||||
bar.efficiency = Tehokkuus: {0}%
|
bar.efficiency = Tehokkuus: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
|
|||||||
bar.poweroutput = Energiantuotto: {0}
|
bar.poweroutput = Energiantuotto: {0}
|
||||||
bar.items = Tavaroita: {0}
|
bar.items = Tavaroita: {0}
|
||||||
bar.capacity = Kapasiteetti: {0}
|
bar.capacity = Kapasiteetti: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Rakennuksen edistys
|
bar.progress = Rakennuksen edistys
|
||||||
bar.spawned = Yksikköjä: {0}/{1}
|
|
||||||
bar.input = Sisääntulo
|
bar.input = Sisääntulo
|
||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Lineaarinen suodatus
|
|||||||
setting.hints.name = Vihjeet
|
setting.hints.name = Vihjeet
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Naytön Efektit
|
|||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||||
setting.seconds = {0} Sekunttia
|
setting.seconds = {0} Sekunttia
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} millisekunttia
|
|||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||||
setting.fps.name = Näytä FPS
|
setting.fps.name = Näytä FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||||
setting.minimap.name = Näytä pienoiskartta
|
setting.minimap.name = Näytä pienoiskartta
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Näytä pelaajan sijainti
|
setting.position.name = Näytä pelaajan sijainti
|
||||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Taustaäänet
|
setting.ambientvol.name = Taustaäänet
|
||||||
setting.mutemusic.name = Mykistä musiikki
|
setting.mutemusic.name = Mykistä musiikki
|
||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Moninpeli
|
category.multiplayer.name = Moninpeli
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Hyökkäys
|
command.attack = Hyökkäys
|
||||||
command.rally = Kokoontuminen
|
command.rally = Kokoontuminen
|
||||||
command.retreat = Perääntyminen
|
command.retreat = Perääntyminen
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Pelaajan elämäpisteiden kerroin
|
|
||||||
rules.playerdamagemultiplier = Pelaajan vahingon kerroin
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Players
|
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Vesi
|
|||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryoneste
|
||||||
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
|
|
||||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
item.flammability = [lightgray]Syttyvyys: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||||
liquid.temperature = [lightgray]Lämpö: {0}
|
liquid.temperature = [lightgray]Lämpö: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Tikari
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Linnoitus
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Indeksointirobotti
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Vuoren
|
block.cliff.name = Vuoren
|
||||||
block.sand-boulder.name = Hiekkalohkare
|
block.sand-boulder.name = Hiekkalohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Aurinkopaneeli
|
block.solar-panel.name = Aurinkopaneeli
|
||||||
block.solar-panel-large.name = Suuri aurinkopaneeli
|
block.solar-panel-large.name = Suuri aurinkopaneeli
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Sulamispiste
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = sininen
|
team.blue.name = sininen
|
||||||
team.crux.name = punainen
|
team.crux.name = punainen
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = oranssi
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = vihreä
|
team.green.name = vihreä
|
||||||
team.purple.name = violetti
|
team.purple.name = violetti
|
||||||
unit.spirit.name = Henki-korjausdrooni
|
|
||||||
unit.draug.name = Kummitus-louhintadrooni
|
|
||||||
unit.phantom.name = Aave-rakennusdrooni
|
|
||||||
unit.dagger.name = Tikari
|
|
||||||
unit.crawler.name = Indeksointirobotti
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul-pommittaja
|
|
||||||
unit.wraith.name = Haamu-taistelija
|
|
||||||
unit.fortress.name = Linnoitus
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
|
||||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy missile-based units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
|
|||||||
link.google-play.description = Google Play Store
|
link.google-play.description = Google Play Store
|
||||||
link.f-droid.description = Catalogue F-Droid
|
link.f-droid.description = Catalogue F-Droid
|
||||||
link.wiki.description = Le wiki officiel de Mindustry
|
link.wiki.description = Le wiki officiel de Mindustry
|
||||||
link.feathub.description = Suggérer de nouvelles fonctionnalités
|
link.suggestions.description = Suggérer de nouvelles fonctionnalités
|
||||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse-papier.
|
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse-papier.
|
||||||
screenshot = Capture d'écran sauvegardée à {0}
|
screenshot = Capture d'écran sauvegardée à {0}
|
||||||
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
|
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Guide de Modding
|
|||||||
mods.report = Signaler un Bug
|
mods.report = Signaler un Bug
|
||||||
mods.openfolder = Ouvrir le dossier des mods
|
mods.openfolder = Ouvrir le dossier des mods
|
||||||
mods.reload = Rafraichir
|
mods.reload = Rafraichir
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activé
|
mod.enabled = [lightgray]Activé
|
||||||
mod.disabled = [scarlet]Désactivé
|
mod.disabled = [scarlet]Désactivé
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Rechargement requis
|
|||||||
mod.import = Importer un mod
|
mod.import = Importer un mod
|
||||||
mod.import.file = Importer un fichier
|
mod.import.file = Importer un fichier
|
||||||
mod.import.github = Importer un mod GitHub
|
mod.import.github = Importer un mod GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
||||||
mod.remove.confirm = Ce mod sera supprimé.
|
mod.remove.confirm = Ce mod sera supprimé.
|
||||||
mod.author = [lightgray]Auteur:[] {0}
|
mod.author = [lightgray]Auteur:[] {0}
|
||||||
@@ -461,6 +463,7 @@ requirement.unlock = Débloque {0}
|
|||||||
resume = Reprendre la partie:\n[lightgray]{0}
|
resume = Reprendre la partie:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = < LANCEMENT >
|
launch = < LANCEMENT >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lancement Réussi
|
launch.title = Lancement Réussi
|
||||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
||||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
||||||
@@ -468,13 +471,13 @@ launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous
|
|||||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier les ressources à emporter
|
configure = Modifier les ressources à emporter
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Blocs Bannis
|
bannedblocks = Blocs Bannis
|
||||||
addall = Ajouter TOUS
|
addall = Ajouter TOUS
|
||||||
configure.locked = [lightgray]Débloquer la configuration des ressources à emporter: {0}.
|
|
||||||
configure.invalid = Le montant doit être un nombre compris entre 0 et {0}.
|
configure.invalid = Le montant doit être un nombre compris entre 0 et {0}.
|
||||||
zone.unlocked = [lightgray]{0} débloquée.
|
zone.unlocked = [lightgray]{0} débloquée.
|
||||||
zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1}
|
zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Configuration des ressources à emporter débloquée:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Ressources détectées:
|
zone.resources = [lightgray]Ressources détectées:
|
||||||
zone.objective = [lightgray]Objectif: [accent]{0}
|
zone.objective = [lightgray]Objectif: [accent]{0}
|
||||||
zone.objective.survival = Survivre
|
zone.objective.survival = Survivre
|
||||||
@@ -493,35 +496,29 @@ error.io = Erreur de Réseau (I/O)
|
|||||||
error.any = Erreur réseau inconnue
|
error.any = Erreur réseau inconnue
|
||||||
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||||
|
|
||||||
zone.groundZero.name = Première Bataille
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Désert Sauvage
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Cratères
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Forêt Glaciale
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Rives en Ruine
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montagnes Tachetées
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Ravin Abandonné
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complexe Nucléaire
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Friche Végétale
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Champs de Pétrole
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Marais Salants
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Rochers
|
|
||||||
zone.fungalPass.name = Passe Fongique
|
|
||||||
|
|
||||||
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs à combustion. Apprenez à utiliser les réparateurs.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterrisage est imprévisible.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Aux abords du désert se trouvent les Marais Salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi y a érigé un stockage de ressources. Éradiquez leur présence.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérez la zone. Recueillez du sable pour le transformer en verre trempé. Pompez de l'eau pour refroidir les tourelles et les foreuses.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Passé les contrées désertiques, c'est le rivage. Auparavant, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas grand chose. Seules les structures de défense les plus élémentaires sont restées indemnes, tout le reste ayant été réduit à néant.\nÉtendez vous. Redécouvrez la technologie.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = A l'intérieur des terres se trouvent des montagnes, épargnées par les spores. Extrayez le titane qui abonde dans cette région. Apprenez à vous en servir. La menace ennemie se fait plus présente ici. Ne leur donnez pas le temps de rallier leurs puissantes unités.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Cette zone est envahie par la végétation, et proche de la source des spores.\nL’ennemi a établi une base ici. Construisez des unités Titan pour le détruire. Reprenez ce qui a été perdu.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = La périphérie d'une zone de puits pétroliers, entre montagnes et désert. Une des rares zones disposant de réserves de pétrole utilisables. Bien qu'abandonnée, cette zone compte des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Si possible, recherchez les technologies de traitement du pétrole.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Fort risque de destruction. Repartez le plus vite possible. Ne vous laissez pas berner par l'espacement des vagues ennemies...
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Une ancienne installation de production et traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, constamment à l'affût.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez-la.\nUtilisez les unités Poignards et Rampeurs. Détruisez les deux noyaux.
|
|
||||||
zone.impact0078.description = <insérer une description ici>
|
|
||||||
zone.crags.description = <insérer une description ici>
|
|
||||||
|
|
||||||
settings.language = Langue
|
settings.language = Langue
|
||||||
settings.data = Données du Jeu
|
settings.data = Données du Jeu
|
||||||
@@ -584,6 +581,8 @@ blocks.reload = Tirs/Seconde
|
|||||||
blocks.ammo = Munitions
|
blocks.ammo = Munitions
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Vitesse de Forage: {0}/s
|
bar.drillspeed = Vitesse de Forage: {0}/s
|
||||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
@@ -593,11 +592,12 @@ bar.poweramount = Énergie: {0}
|
|||||||
bar.poweroutput = Énergie Produite: {0}
|
bar.poweroutput = Énergie Produite: {0}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacité: {0}
|
bar.capacity = Capacité: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquide
|
bar.liquid = Liquide
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
bar.progress = Progression de la construction
|
bar.progress = Progression de la construction
|
||||||
bar.spawned = Unités: {0}/{1}
|
|
||||||
bar.input = Entrée
|
bar.input = Entrée
|
||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
|
|
||||||
@@ -641,6 +641,7 @@ setting.linear.name = Filtrage Linéaire
|
|||||||
setting.hints.name = Astuces
|
setting.hints.name = Astuces
|
||||||
setting.flow.name = Afficher le Débit des Ressources
|
setting.flow.name = Afficher le Débit des Ressources
|
||||||
setting.buildautopause.name = Confirmation avant la construction
|
setting.buildautopause.name = Confirmation avant la construction
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||||
@@ -665,7 +666,6 @@ setting.effects.name = Afficher les Effets
|
|||||||
setting.destroyedblocks.name = Afficher les Blocs Détruits
|
setting.destroyedblocks.name = Afficher les Blocs Détruits
|
||||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||||
setting.conveyorpathfinding.name = Auto-placement Intelligent des Convoyeurs
|
setting.conveyorpathfinding.name = Auto-placement Intelligent des Convoyeurs
|
||||||
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
|
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
setting.saveinterval.name = Intervalle des Sauvegardes Automatiques
|
setting.saveinterval.name = Intervalle des Sauvegardes Automatiques
|
||||||
setting.seconds = {0} secondes
|
setting.seconds = {0} secondes
|
||||||
@@ -679,6 +679,7 @@ setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||||
setting.minimap.name = Afficher la Minimap
|
setting.minimap.name = Afficher la Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Afficher la position du joueur
|
setting.position.name = Afficher la position du joueur
|
||||||
setting.musicvol.name = Volume Musique
|
setting.musicvol.name = Volume Musique
|
||||||
setting.atmosphere.name = Son atmosphérique de la planète
|
setting.atmosphere.name = Son atmosphérique de la planète
|
||||||
@@ -704,6 +705,7 @@ keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctio
|
|||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attaque
|
command.attack = Attaque
|
||||||
command.rally = Rassembler
|
command.rally = Rassembler
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
@@ -828,7 +830,6 @@ liquid.water.name = Eau
|
|||||||
liquid.slag.name = Scories
|
liquid.slag.name = Scories
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
item.explosiveness = [lightgray]Explosivité: {0}
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
item.flammability = [lightgray]Inflammabilité: {0}
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||||
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
|||||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
unit.minepower = [lightgray]Puissance de Minage: {0}
|
||||||
unit.ability = [lightgray]Abilité: {0}
|
unit.ability = [lightgray]Abilité: {0}
|
||||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
liquid.temperature = [lightgray]Température: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Poignard
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Forteresse
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Rampeur
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Falaise
|
block.cliff.name = Falaise
|
||||||
block.sand-boulder.name = Bloc de Sable
|
block.sand-boulder.name = Bloc de Sable
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
@@ -995,7 +1023,6 @@ block.blast-mixer.name = Mixeur à Explosion
|
|||||||
block.solar-panel.name = Panneau Solaire
|
block.solar-panel.name = Panneau Solaire
|
||||||
block.solar-panel-large.name = Grand Panneau Solaire
|
block.solar-panel-large.name = Grand Panneau Solaire
|
||||||
block.oil-extractor.name = Extracteur de Pétrole
|
block.oil-extractor.name = Extracteur de Pétrole
|
||||||
block.command-center.name = Centre de Commandement
|
|
||||||
block.repair-point.name = Point de Réparation
|
block.repair-point.name = Point de Réparation
|
||||||
block.pulse-conduit.name = Conduit à Impulsion
|
block.pulse-conduit.name = Conduit à Impulsion
|
||||||
block.plated-conduit.name = Conduit Plaqué
|
block.plated-conduit.name = Conduit Plaqué
|
||||||
@@ -1037,9 +1064,9 @@ block.exponential-reconstructor.name = Reconstructeur Exponentiel
|
|||||||
block.tetrative-reconstructor.name = Reconstructeur Tétratif
|
block.tetrative-reconstructor.name = Reconstructeur Tétratif
|
||||||
block.mass-conveyor.name = Convoyeur de Masse
|
block.mass-conveyor.name = Convoyeur de Masse
|
||||||
block.payload-router.name = Routeur de Charge Utile
|
block.payload-router.name = Routeur de Charge Utile
|
||||||
block.disasembler.name = Désassembleur
|
block.disassembler.name = Disassembler
|
||||||
block.silicon-crucible.name = Creuset de Silicium
|
block.silicon-crucible.name = Creuset de Silicium
|
||||||
block.large-overdrive-projector = Grand Projecteur Surmultiplicateur
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = bleu
|
team.blue.name = bleu
|
||||||
team.crux.name = rouge
|
team.crux.name = rouge
|
||||||
team.sharded.name = jaune
|
team.sharded.name = jaune
|
||||||
@@ -1047,21 +1074,7 @@ team.orange.name = orange
|
|||||||
team.derelict.name = abandonné
|
team.derelict.name = abandonné
|
||||||
team.green.name = vert
|
team.green.name = vert
|
||||||
team.purple.name = violet
|
team.purple.name = violet
|
||||||
unit.spirit.name = Drone Réparateur Spirituel
|
|
||||||
unit.draug.name = Drone Mineur Spirituel
|
|
||||||
unit.phantom.name = Drone Constructeur Spirituel
|
|
||||||
unit.dagger.name = Poignard
|
|
||||||
unit.crawler.name = Rampeur
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Goule Bombardier
|
|
||||||
unit.wraith.name = Combattant Spectral
|
|
||||||
unit.fortress.name = Forteresse
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Érupteur
|
|
||||||
unit.chaos-array.name = Soldat du chaos
|
|
||||||
unit.eradicator.name = Éradicateur
|
|
||||||
unit.lich.name = Liche
|
|
||||||
unit.reaper.name = Faucheur
|
|
||||||
tutorial.next = [lightgray]<Appuyez pour continuer>
|
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||||
tutorial.intro = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nUtilisez [accent][[ZQSD ou WASD][] pour vous déplacer.\nFaites [accent]rouler[] la molette de la souris pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, allez près de votre noyau, puis faites un clic gauche sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
|
tutorial.intro = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nUtilisez [accent][[ZQSD ou WASD][] pour vous déplacer.\nFaites [accent]rouler[] la molette de la souris pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, allez près de votre noyau, puis faites un clic gauche sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
|
||||||
tutorial.intro.mobile = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nBalayez l'écran pour vous déplacer.\n[accent] Pincez avec deux doigts [] pour zoomer et dézoomer.\nCommencez en[accent] minant du cuivre[]. Pour cela, allez près de votre noyau, puis appuyez sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
|
tutorial.intro.mobile = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nBalayez l'écran pour vous déplacer.\n[accent] Pincez avec deux doigts [] pour zoomer et dézoomer.\nCommencez en[accent] minant du cuivre[]. Pour cela, allez près de votre noyau, puis appuyez sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
|
||||||
@@ -1104,17 +1117,7 @@ liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le
|
|||||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
||||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||||
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
|
|
||||||
unit.spirit.description = Un drone de minage modifié, conçu pour réparer au lieu d’exploiter. Répare automatiquement tous les blocs endommagés dans la zone.
|
|
||||||
unit.phantom.description = Un drone avancé qui vous suit et vous aide à construire. Reconstruit aussi les bâtiments détruits par les ennemis
|
|
||||||
unit.dagger.description = L'unité terrestre de base. Coûte peu cher à produire. Implacable lorsqu'il est utilisé en essaim.
|
|
||||||
unit.crawler.description = Une unité terrestre composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
|
||||||
unit.titan.description = Une unité terrestre avancée et blindée. Attaque les cibles aériennes et terrestres. Équipé de deux lance-flammes « Brûleur » miniatures.
|
|
||||||
unit.fortress.description = Une unité d'artillerie lourde. Équipée de deux canons « Grêle » modifiés pour l'assaut à longue portée contre les structures et les unités ennemies.
|
|
||||||
unit.eruptor.description = Une unité lourde conçue pour détruire les structures. Tire un flot de scories sur les fortifications ennemies, les faisant fondre et brûler. Enflamme également les liquides volatiles.
|
|
||||||
unit.wraith.description = Une unité d'interception rapide et de harcèlement. Cible les générateurs d'énergie.
|
|
||||||
unit.ghoul.description = Un bombardier lourd qui fend à travers les lignes ennemies et ciblant les infrastructures critiques.
|
|
||||||
unit.revenant.description = Une plateforme aérienne lançant de puissants missiles.
|
|
||||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés.
|
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés.
|
||||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur.
|
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur.
|
||||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||||
@@ -1225,16 +1228,5 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs s
|
|||||||
block.cyclone.description = Une grande tourelle qui tire rapidement des débris explosifs aux ennemis terrestres et aériens.
|
block.cyclone.description = Une grande tourelle qui tire rapidement des débris explosifs aux ennemis terrestres et aériens.
|
||||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||||
block.command-center.description = Permet de donner des ordres aux unités alliées sur la carte.\nIndique aux unités de se rallier, d'attaquer un noyau ennemi ou de battre en retraite vers le noyau/l'usine. En l'absence de noyau adverse, les unités patrouilleront par défaut en fonction de l'ordre donné.
|
|
||||||
block.draug-factory.description = Produit des drones mineurs.
|
|
||||||
block.spirit-factory.description = Produit des drones qui réparent les bâtiments endommagés.
|
|
||||||
block.phantom-factory.description = Produit des drones de construction avancés.
|
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
|
||||||
block.ghoul-factory.description = Produit des bombardiers lourds.
|
|
||||||
block.revenant-factory.description = Produit des unités aériennes lourdes tirant des missiles.
|
|
||||||
block.dagger-factory.description = Produit des unités terrestres basiques.
|
|
||||||
block.crawler-factory.description = Produit des unités terrestres kamikazes rapides.
|
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Site itch.io avec les versions téléchargeables pour
|
|||||||
link.google-play.description = Page Google Play du jeu
|
link.google-play.description = Page Google Play du jeu
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki officiel de Mindustry
|
link.wiki.description = Wiki officiel de Mindustry
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
screenshot = Capture d'écran enregistrée sur {0}
|
screenshot = Capture d'écran enregistrée sur {0}
|
||||||
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
|
|||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
|
|||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [lightgray]Author:[] {0}
|
mod.author = [lightgray]Author:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nouvelle sauvegarde
|
|||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
overwrite = Écraser
|
overwrite = Écraser
|
||||||
save.none = Aucune sauvegarde trouvée !
|
save.none = Aucune sauvegarde trouvée !
|
||||||
saveload = [accent]Sauvegarde...
|
|
||||||
savefail = Échec de la sauvegarde !
|
savefail = Échec de la sauvegarde !
|
||||||
save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
||||||
save.delete = Supprimer
|
save.delete = Supprimer
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
|
|||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -328,8 +330,9 @@ waves.never = <jamais>
|
|||||||
waves.every = tous les
|
waves.every = tous les
|
||||||
waves.waves = vague(s)
|
waves.waves = vague(s)
|
||||||
waves.perspawn = par apparition
|
waves.perspawn = par apparition
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = à
|
waves.to = à
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
waves.edit = Modifier...
|
waves.edit = Modifier...
|
||||||
waves.copy = Copier dans le Presse-papiers
|
waves.copy = Copier dans le Presse-papiers
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = Lancement
|
launch = Lancement
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lancement réussi
|
launch.title = Lancement réussi
|
||||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} Débloquée.
|
zone.unlocked = [lightgray]{0} Débloquée.
|
||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -492,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||||
|
|
||||||
zone.groundZero.name = Première Bataille
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Déchets du désert
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Les Cratères
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Forêt Glaciale
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Rives en Ruine
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montagnes Tâchetées
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Fissure abandonnée
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complexe nucléaire
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Surcroissance
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Champs de goudron
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salière
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu !
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insérer la description ici>
|
|
||||||
zone.crags.description = <insérer la description ici>
|
|
||||||
|
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes le
|
|||||||
paused = En pause
|
paused = En pause
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Oui
|
yes = Oui
|
||||||
no = Non
|
no = Non
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Tirs/Seconde
|
|||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Énergie: {0}
|
|||||||
bar.poweroutput = Énergie en sortie: {0}
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquide
|
bar.liquid = Liquide
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
bar.progress = Progression de la construction
|
bar.progress = Progression de la construction
|
||||||
bar.spawned = Unités: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Filtrage linéaire
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Montrer les effets
|
|||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Contôle de la sensibilité
|
setting.sensitivity.name = Contôle de la sensibilité
|
||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} Secondes
|
setting.seconds = {0} Secondes
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Plein écran
|
setting.fullscreen.name = Plein écran
|
||||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
setting.sfxvol.name = Volume des SFX
|
setting.sfxvol.name = Volume des SFX
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctio
|
|||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attaquer
|
command.attack = Attaquer
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Appuyez sur une touche ...
|
keybind.press = Appuyez sur une touche ...
|
||||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Sprint
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Temps de vague
|
|||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.attack = Mode attaque
|
rules.attack = Mode attaque
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.unitdrops = Uniter Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
|
|
||||||
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
|
|
||||||
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
|
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
|
||||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
|
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
|
||||||
rules.respawntime = Temps de réapparition:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
|
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Les vagues attendent les ennemis
|
rules.waitForWaveToEnd = Les vagues attendent les ennemis
|
||||||
rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
|
rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
|
||||||
rules.respawns = Max d'apparition par vague
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limite d'apparition
|
|
||||||
rules.title.waves = Vagues
|
rules.title.waves = Vagues
|
||||||
rules.title.respawns = Apparition
|
|
||||||
rules.title.resourcesbuilding = Ressources & Bâtiment
|
rules.title.resourcesbuilding = Ressources & Bâtiment
|
||||||
rules.title.player = Joueurs
|
|
||||||
rules.title.enemy = Ennemis
|
rules.title.enemy = Ennemis
|
||||||
rules.title.unit = Unités
|
rules.title.unit = Unités
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Eau
|
|||||||
liquid.slag.name = Scorie
|
liquid.slag.name = Scorie
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
item.explosiveness = [lightgray]Explosivité: {0}
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
item.flammability = [lightgray]Inflammabilité: {0}
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
liquid.temperature = [lightgray]Température: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Poignard
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Forteresse
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Chenille
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sable rocheux
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Mixeur à explosion
|
|||||||
block.solar-panel.name = Panneau solaire
|
block.solar-panel.name = Panneau solaire
|
||||||
block.solar-panel-large.name = Grand panneau solaire
|
block.solar-panel-large.name = Grand panneau solaire
|
||||||
block.oil-extractor.name = Extracteur de pétrol
|
block.oil-extractor.name = Extracteur de pétrol
|
||||||
block.command-center.name = Centre de commandement
|
|
||||||
block.draug-factory.name = Usine de "Drones draug miner"
|
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
|
||||||
block.ghoul-factory.name = Usine de "Bombardiers goules"
|
|
||||||
block.dagger-factory.name = Usine de "Poignards"
|
|
||||||
block.crawler-factory.name = Usine de "Chenille"
|
|
||||||
block.titan-factory.name = Usine de "Titans"
|
|
||||||
block.fortress-factory.name = Usine de "Forteresse"
|
|
||||||
block.revenant-factory.name = Usine de "Revenants"
|
|
||||||
block.repair-point.name = Point de Réparation
|
block.repair-point.name = Point de Réparation
|
||||||
block.pulse-conduit.name = Conduit à Impulsion
|
block.pulse-conduit.name = Conduit à Impulsion
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = Orange
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
|
||||||
unit.draug.name = Drone draug miner
|
|
||||||
unit.phantom.name = Drone Fantôme
|
|
||||||
unit.dagger.name = Poignard
|
|
||||||
unit.crawler.name = Chenille
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Bombardier goule
|
|
||||||
unit.wraith.name = Combattant spectral
|
|
||||||
unit.fortress.name = Forteresse
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Appuyez pour continuer>
|
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||||
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
|
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Couramment utilisé pour les machines de refroidissem
|
|||||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
|
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
|
||||||
unit.crawler.description = Unité au sol composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
|
||||||
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
|
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
|
|||||||
block.cyclone.description = Une grande tourelle à tir rapide.
|
block.cyclone.description = Une grande tourelle à tir rapide.
|
||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, d’attaquer un noyau ennemi ou de se retirer dans le noyau/l’usine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
|
||||||
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
|
||||||
block.ghoul-factory.description = Produit des bombardiers lourds.
|
|
||||||
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
|
||||||
block.dagger-factory.description = Produit des unités terrestres basiques.
|
|
||||||
block.crawler-factory.description = Produit des unités autodestructrices rapides.
|
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io oldal PC letöltésekkel
|
|||||||
link.google-play.description = Google Play áruház listázás
|
link.google-play.description = Google Play áruház listázás
|
||||||
link.f-droid.description = F-Droid katalógus listázás
|
link.f-droid.description = F-Droid katalógus listázás
|
||||||
link.wiki.description = Hivatalos Mindustry wiki
|
link.wiki.description = Hivatalos Mindustry wiki
|
||||||
link.feathub.description = Új funkciók ajánlása
|
link.suggestions.description = Új funkciók ajánlása
|
||||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||||
screenshot = Képernyőkép mentve ide: {0}
|
screenshot = Képernyőkép mentve ide: {0}
|
||||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||||
@@ -69,7 +69,6 @@ map.delete = Biztos, hogy törölni akarod a "[accent]{0}[]" térképet?
|
|||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Pálya választása
|
level.select = Pálya választása
|
||||||
level.mode = Játékmód:
|
level.mode = Játékmód:
|
||||||
showagain = Ne mutassa legközelebb
|
|
||||||
coreattack = < A mag támadás alatt van! >
|
coreattack = < A mag támadás alatt van! >
|
||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||||
database = Mag adatbázis
|
database = Mag adatbázis
|
||||||
@@ -106,10 +105,13 @@ mods.none = [LIGHT_GRAY]Nincsen Mod!
|
|||||||
mods.guide = Mod készítési útmutató
|
mods.guide = Mod készítési útmutató
|
||||||
mods.report = Hiba bejelentése
|
mods.report = Hiba bejelentése
|
||||||
mods.openfolder = Mod mappa
|
mods.openfolder = Mod mappa
|
||||||
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktív
|
mod.enabled = [lightgray]Aktív
|
||||||
mod.disabled = [scarlet]Inaktív
|
mod.disabled = [scarlet]Inaktív
|
||||||
mod.disable = Letiltás
|
mod.disable = Letiltás
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Hiányzó függőségek: {0}
|
mod.missingdependencies = [scarlet]Hiányzó függőségek: {0}
|
||||||
@@ -121,14 +123,16 @@ mod.enable = Engedélyezés
|
|||||||
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
||||||
mod.reloadrequired = [scarlet]Újratöltés szükséges
|
mod.reloadrequired = [scarlet]Újratöltés szükséges
|
||||||
mod.import = Mod importálása
|
mod.import = Mod importálása
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = GitHub Mod importálása
|
mod.import.github = GitHub Mod importálása
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||||
mod.remove.confirm = Ez a Mod törölve lesz.
|
mod.remove.confirm = Ez a Mod törölve lesz.
|
||||||
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
||||||
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
||||||
mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
|
mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
|
||||||
mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
|
mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
|
||||||
mod.scripts.unsupported = Az eszköz nem támogatja a Mod szkripteket. Néhány Mod nem fog működni.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Közreműködők
|
about.button = Közreműködők
|
||||||
name = Név:
|
name = Név:
|
||||||
@@ -166,7 +170,7 @@ host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \n
|
|||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
||||||
hostserver = Másik játékos meghívása
|
hostserver = Másik játékos meghívása
|
||||||
invitefriends = Barátok meghívása
|
invitefriends = Barátok meghívása
|
||||||
hostserver.mobile = Játékos\Meghívása
|
hostserver.mobile = JátékosMeghívása
|
||||||
host = meghívás
|
host = meghívás
|
||||||
hosting = [accent]Szerver megnyitása...
|
hosting = [accent]Szerver megnyitása...
|
||||||
hosts.refresh = Frissítés
|
hosts.refresh = Frissítés
|
||||||
@@ -222,7 +226,6 @@ save.new = Új mentés
|
|||||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||||
overwrite = Felülírás
|
overwrite = Felülírás
|
||||||
save.none = Nem található mentés!
|
save.none = Nem található mentés!
|
||||||
saveload = Mentés...
|
|
||||||
savefail = Nem sikerült menteni!
|
savefail = Nem sikerült menteni!
|
||||||
save.delete.confirm = Biztosan törlöd ezt a mentést?
|
save.delete.confirm = Biztosan törlöd ezt a mentést?
|
||||||
save.delete = Törlés
|
save.delete = Törlés
|
||||||
@@ -265,13 +268,12 @@ data.openfolder = Adat mappa megnyitása
|
|||||||
data.exported = Adat exportálva.
|
data.exported = Adat exportálva.
|
||||||
data.invalid = Érvénytelen adatok.
|
data.invalid = Érvénytelen adatok.
|
||||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||||
classic.export = Classic adatok exportálása
|
|
||||||
classic.export.text = A[accent] Mindustry[]-nak elkészült egy új változata.\nClassic (v3.5 build 40) adatok vannak az eszközön. Szeretnéd ezeket exportálni a Mindustry Classic-ba való használathoz?
|
|
||||||
quit.confirm = Biztos kilépsz?
|
quit.confirm = Biztos kilépsz?
|
||||||
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
|
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
|
||||||
loading = [accent]Betöltés...
|
loading = [accent]Betöltés...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -328,8 +330,9 @@ waves.never = <never>
|
|||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
@@ -402,6 +405,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
@@ -421,6 +426,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -457,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < INDÍTÁS >
|
launch = < INDÍTÁS >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Indítás sikeres
|
launch.title = Indítás sikeres
|
||||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
||||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
||||||
@@ -464,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -489,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = The Craters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frozen Forest
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgrowth
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tar Fields
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -534,11 +535,13 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
|
|||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -578,6 +581,8 @@ blocks.reload = Shots/Second
|
|||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -587,11 +592,12 @@ bar.poweramount = Power: {0}
|
|||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -633,10 +639,13 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
@@ -655,8 +664,8 @@ setting.difficulty.name = Difficulty:
|
|||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} seconds
|
setting.seconds = {0} seconds
|
||||||
@@ -665,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
@@ -693,19 +705,23 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Move X
|
keybind.move_x.name = Move X
|
||||||
keybind.move_y.name = Move Y
|
keybind.move_y.name = Move Y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -767,30 +783,25 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Players
|
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -799,7 +810,6 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -820,46 +830,52 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
|
||||||
mech.alpha-mech.ability = Regeneration
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Generator
|
|
||||||
mech.delta-mech.ability = Discharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
|
||||||
mech.tau-mech.ability = Repair Burst
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
|
||||||
mech.omega-mech.ability = Armored Configuration
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Repeater
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
|
||||||
item.corestorable = [lightgray]Tárolható a Magban: {0}
|
|
||||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
||||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
||||||
unit.health = [lightgray]Health: {0}
|
unit.health = [lightgray]Health: {0}
|
||||||
unit.speed = [lightgray]Sebesség: {0}
|
unit.speed = [lightgray]Sebesség: {0}
|
||||||
mech.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Health: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Kapacitás: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Bányászási sebesség: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Bányászási erő: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Képesség: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Építési sebesség: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
||||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
||||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -948,6 +964,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
@@ -984,13 +1001,6 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Alpha Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
@@ -1013,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1055,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1062,21 +1074,7 @@ team.orange.name = orange
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Builder Drone
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1119,25 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
|
||||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1182,6 +1162,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1247,22 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy missile-based units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi situs jar
|
|||||||
link.google-play.description = Google Play Store
|
link.google-play.description = Google Play Store
|
||||||
link.f-droid.description = Daftar katalog F-Droid
|
link.f-droid.description = Daftar katalog F-Droid
|
||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
link.feathub.description = Saran fitur baru
|
link.suggestions.description = Saran fitur baru
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Panduan Modding
|
|||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Kesalahan
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
|||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor Mod GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
mod.author = [lightgray]Pencipta:[] {0}
|
mod.author = [lightgray]Pencipta:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Simpanan Baru
|
|||||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||||
overwrite = Tindih
|
overwrite = Tindih
|
||||||
save.none = Tidak ada simpanan!
|
save.none = Tidak ada simpanan!
|
||||||
saveload = [accent]Menyimpan...
|
|
||||||
savefail = Gagal menyimpan permainan!
|
savefail = Gagal menyimpan permainan!
|
||||||
save.delete.confirm = Anda yakin ingin menghapus simpanan ini?
|
save.delete.confirm = Anda yakin ingin menghapus simpanan ini?
|
||||||
save.delete = Hapus
|
save.delete = Hapus
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diu
|
|||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
reloading = [accent]Memuat Ulang Mod...
|
reloading = [accent]Memuat Ulang Mod...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
||||||
selectschematic = [accent][[{0}][] untuk memilih+salin
|
selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||||
@@ -328,8 +330,9 @@ waves.never = <tidak pernah>
|
|||||||
waves.every = setiap
|
waves.every = setiap
|
||||||
waves.waves = gelombang
|
waves.waves = gelombang
|
||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
waves.boss = Bos
|
waves.guardian = Guardian
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
waves.edit = Sunting...
|
waves.edit = Sunting...
|
||||||
waves.copy = Salin ke Papan klip
|
waves.copy = Salin ke Papan klip
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Buka {0}
|
|||||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
resume = Lanjutkan Zona:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||||
launch = < MELUNCUR >
|
launch = < MELUNCUR >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Berhasil Meluncur
|
launch.title = Berhasil Meluncur
|
||||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
||||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bis
|
|||||||
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang dilarang
|
||||||
addall = Tambah Semu
|
addall = Tambah Semu
|
||||||
configure.locked = [lightgray]Buka konfigurasi muatan: Gelombang {0}.
|
|
||||||
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
zone.unlocked = [lightgray]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.unlocked = Permuatan terbuka:[lightgray]\n{0}
|
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = Sumber Daya Terdeteksi:
|
||||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||||
zone.objective.survival = Bertahan
|
zone.objective.survival = Bertahan
|
||||||
@@ -492,35 +496,29 @@ error.io = Terjadi kesalahan jaringan I/O.
|
|||||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
|
|
||||||
zone.groundZero.name = Titik Nol
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Gurun Gersang
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kawah
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Hutan Beku
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Pantai Hancur
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Gunung Bernoda
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Retakan Terpencil
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Pertumbuhan
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Lahan Tar
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Dataran Garam
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Tebing
|
|
||||||
zone.fungalPass.name = Lintasan Jamur
|
|
||||||
|
|
||||||
zone.groundZero.description = Lokasi optimal untuk memulai sekali lagi. Ancaman musuh rendah. Sumber daya sedikit.\nKumpulkan Tembaga dan Timah sebanyak - banyaknya.\nJalan terus.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Disini juga, dekat dengan pegunungan, spora telah menyebar. Suhu yang dingin tidak dapat menahan mereka selamanya.\n\nMulai jelajahi tenaga. Bangun generator pembakaran. Pelajari cara memakai mender.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Daerah limbah ini luas, sulit diprediksi, dan bersilangan dengan struktur bangunan terlantar.\nTerdapat batu bara di daerah ini. Bakar untuk membuat tenaga, atau membuat grafit.\n\n[lightgray]Lokasi pendaratan tidak dapat dijamin.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Di pinggiran gurun terdapat Dataran Garam. Sedikit sumber daya alam ditemukan di lokasi ini.\n\nPihak musuh telah mendirikan tempat penyimpanan disini. Hancurkan inti mereka. Jangan biarkan apapun berdiri.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Air terakumulasi di kawah ini, peninggalan perang dahulu. Peroleh kembali area ini. Kumpulkan pasir. Buat metaglass. Pompa air untuk mendinginkan turret dan bor.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Setelah daerah limbah, terdapat garis pantai. Dulunya, lokasi ini menjadi tempat jajaran pertahanan. Tidak banyak yang tersisa. Hanya struktur dasar pertahanan yang masih tidak rusak, yang lain hancur menjadi keping.\nLanjutkan ekspansi ke luar. Temukan kembali teknologinya.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Lebih dalam terdapat pegunungan, masih murni dari spora.\nGali titanium yang melimpah di area ini. Pelajari bagaimana menggunakannya.\n\nKehadiran musuh lebih besar di sini. Jangan beri mereka waktu untuk mengirim unit terbaik mereka.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Area ini sangat rimbun, dekat dengan sumber spora.\nPihak musuh telah mendirikan pos kawalan di sini. Bangun unit dagger. Hancurkan inti mereka. Peroleh kembali apa yang telah hilang.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Tempat produksi minyak di pinggiran, diantara pegunungan dan gurun. Salah satu dari sedikit area yang menjadi cadangan tar.\nMeskipun ditinggalkan, terdapat musuh yang kuat dekat daerah ini. Jangan meremehkan mereka.\n\n[lightgray]Telaah teknologi pengolahan minyak jika bisa.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Zona yang sangat berbahaya. Banyak sekali sumber daya alam, tetapi ruang yang sempit. Resiko tinggi untuk kerusakan. Pergi secepat mungkin. Jangan dibodohi karena jarak yang panjang antar serangan musuh.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Sebuah bekas fasilitas yang membuat dan mengolah thorium, hancur menjadi reruntuhan.\n[lightgray]Lakukan penelitian terhadap thorium dan fungsinya.\n\nMusuh terdapat di sini dengan jumlah yang sangat banyak, terus mencari penyerang.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Sebuah area transisi dari pegunungan tinggi ke rendah, dataran penuh spora. Sebuah tempat pengintaian milik musuh terletak disini.\nHancurkan.\nGunakan unit Dagger dan Crawler. Hancurkan kedua inti mereka.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua dat
|
|||||||
paused = [accent]< Jeda >
|
paused = [accent]< Jeda >
|
||||||
clear = Bersih
|
clear = Bersih
|
||||||
banned = [scarlet]Dilarang
|
banned = [scarlet]Dilarang
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Ya
|
yes = Ya
|
||||||
no = Tidak
|
no = Tidak
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Tembakan/Detik
|
|||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Tenaga: {0}
|
|||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
bar.spawned = Unit: {0}/{1}
|
|
||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Filter Bergaris
|
|||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Pelindung
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Munculkan Efek
|
|||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.coreselect.name = Izinkan Skema Inti
|
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} Sekon
|
setting.seconds = {0} Sekon
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisekon
|
|||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Tunjukkan Posisi Pemain
|
setting.position.name = Tunjukkan Posisi Pemain
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume Efek Suara
|
setting.sfxvol.name = Volume Efek Suara
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan
|
|||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Serang
|
command.attack = Serang
|
||||||
command.rally = Kumpul/Patroli
|
command.rally = Kumpul/Patroli
|
||||||
command.retreat = Mundur
|
command.retreat = Mundur
|
||||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Hapus Bangunan
|
keybind.clear_building.name = Hapus Bangunan
|
||||||
keybind.press = Tekan kunci...
|
keybind.press = Tekan kunci...
|
||||||
keybind.press.axis = Tekan sumbu atau kunci...
|
keybind.press.axis = Tekan sumbu atau kunci...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
keybind.mouse_move.name = Ikut Mouse
|
keybind.mouse_move.name = Ikut Mouse
|
||||||
keybind.dash.name = Terbang
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
keybind.schematic_flip_x.name = Balik Skema X
|
keybind.schematic_flip_x.name = Balik Skema X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||||
rules.unitdrops = Munculnya Unit
|
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
|
||||||
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
|
|
||||||
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
|
|
||||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||||
rules.respawntime = Waktu Respawn:[lightgray] (detik)
|
|
||||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||||
rules.respawns = Maksimal muncul kembali setiap gelombang
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Batas Muncul Kembali
|
|
||||||
rules.title.waves = Gelombang
|
rules.title.waves = Gelombang
|
||||||
rules.title.respawns = Muncul Kembali
|
|
||||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||||
rules.title.player = Pemain
|
|
||||||
rules.title.enemy = Musuh
|
rules.title.enemy = Musuh
|
||||||
rules.title.unit = Unit
|
rules.title.unit = Unit
|
||||||
rules.title.experimental = Eksperimental
|
rules.title.experimental = Eksperimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Penerangan
|
rules.lighting = Penerangan
|
||||||
rules.ambientlight = Sinar Disekeliling
|
rules.ambientlight = Sinar Disekeliling
|
||||||
rules.solarpowermultiplier = Kekuatan Panel Surya (kali)
|
rules.solarpowermultiplier = Kekuatan Panel Surya (kali)
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Air
|
|||||||
liquid.slag.name = Terak
|
liquid.slag.name = Terak
|
||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Dingin
|
liquid.cryofluid.name = Cairan Dingin
|
||||||
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
|
|
||||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||||
liquid.temperature = [lightgray]Suhu: {0}
|
liquid.temperature = [lightgray]Suhu: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Penyampur Peledak
|
|||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Penggali Minyak
|
block.oil-extractor.name = Penggali Minyak
|
||||||
block.command-center.name = Pusat Perintah
|
|
||||||
block.draug-factory.name = Pabrik Drone Penambang Draug
|
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
|
||||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
|
||||||
block.ghoul-factory.name = Pabrik Pengebom Ghoul
|
|
||||||
block.dagger-factory.name = Pabrik Robot Dagger
|
|
||||||
block.crawler-factory.name = Pabrik Robot Crawler
|
|
||||||
block.titan-factory.name = Pabrik Robot Titan
|
|
||||||
block.fortress-factory.name = Pabrik Robot Fortress
|
|
||||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
|
||||||
block.repair-point.name = Tempat Perbaikan
|
block.repair-point.name = Tempat Perbaikan
|
||||||
block.pulse-conduit.name = Selang Denyut
|
block.pulse-conduit.name = Selang Denyut
|
||||||
block.plated-conduit.name = Pipa Terlapis
|
block.plated-conduit.name = Pipa Terlapis
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Pelebur
|
|||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.launch-pad-large.name = Alas Peluncur Besar
|
block.launch-pad-large.name = Alas Peluncur Besar
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.crux.name = merah
|
team.crux.name = merah
|
||||||
team.sharded.name = oranye
|
team.sharded.name = oranye
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = jingga
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
unit.spirit.name = Robot Spirit
|
|
||||||
unit.draug.name = Robot Penambang Draug
|
|
||||||
unit.phantom.name = Robot Phantom
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Pengebom Ghoul
|
|
||||||
unit.wraith.name = Penyerang Wraith
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Peletus
|
|
||||||
unit.chaos-array.name = Satuan Kekacauan
|
|
||||||
unit.eradicator.name = Pemusnah
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tekan untuk lanjut>
|
tutorial.next = [lightgray]<Tekan untuk lanjut>
|
||||||
tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
|
tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
|
||||||
tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
|
tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan
|
|||||||
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||||
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
|
|
||||||
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
|
||||||
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
|
||||||
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
|
|
||||||
unit.crawler.description = Unit yang memiliki bom diletakkan di bagian atas. Tidak tahan lama. Meledak saat kontak dengan musuh.
|
|
||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
|
||||||
unit.eruptor.description = Unit kelas berat didesain untuk menghancurkan struktur musuh. Menembak aliran terak ke tempat musuh, melelehkan dan membakar yang terkena.
|
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
|
||||||
unit.revenant.description = Jajaran roket kelas berat.
|
|
||||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
|
|||||||
block.cyclone.description = Menara penembak beruntun besar.
|
block.cyclone.description = Menara penembak beruntun besar.
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.command-center.description = Memberi perintah kepada unit sekutu.\nMembuat unit untuk berpatroli, serang inti musuh atau mundur ke inti sekutu/pabrik. Jika tidak ada inti musuh, unit secara standar akan berpatroli disaat perintah serang.
|
|
||||||
block.draug-factory.description = Memproduksi drone penambang draug.
|
|
||||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
|
||||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
|
||||||
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
|
||||||
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
|
||||||
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
|
||||||
block.dagger-factory.description = Memproduksi unit darat dasar.
|
|
||||||
block.crawler-factory.description = Memproduksi unit dengan bom bunuh diri.
|
|
||||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
|
||||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Pagina di itch.io con download per PC e versione web
|
|||||||
link.google-play.description = Elenco di Google Play Store
|
link.google-play.description = Elenco di Google Play Store
|
||||||
link.f-droid.description = Catalogo F-Droid
|
link.f-droid.description = Catalogo F-Droid
|
||||||
link.wiki.description = Wiki ufficiale di Mindustry
|
link.wiki.description = Wiki ufficiale di Mindustry
|
||||||
link.feathub.description = Suggerisci nuove funzionalità
|
link.suggestions.description = Suggerisci nuove funzionalità
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||||
screenshot = Screenshot salvato a {0}
|
screenshot = Screenshot salvato a {0}
|
||||||
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Guida per il modding
|
|||||||
mods.report = Segnala un Bug
|
mods.report = Segnala un Bug
|
||||||
mods.openfolder = Apri Cartella
|
mods.openfolder = Apri Cartella
|
||||||
mods.reload = Ricarica
|
mods.reload = Ricarica
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Abilitato
|
mod.enabled = [lightgray]Abilitato
|
||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Riavvio necessario
|
|||||||
mod.import = Importa Mod
|
mod.import = Importa Mod
|
||||||
mod.import.file = Importa File
|
mod.import.file = Importa File
|
||||||
mod.import.github = Importa Mod da GitHub
|
mod.import.github = Importa Mod da GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
|
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
|
||||||
mod.remove.confirm = Questa mod verrà eliminata.
|
mod.remove.confirm = Questa mod verrà eliminata.
|
||||||
mod.author = [lightgray]Autore:[] {0}
|
mod.author = [lightgray]Autore:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nuovo Salvataggio
|
|||||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
overwrite = Sovrascrivi
|
overwrite = Sovrascrivi
|
||||||
save.none = Nessun salvataggio trovato!
|
save.none = Nessun salvataggio trovato!
|
||||||
saveload = Salvataggio in corso...
|
|
||||||
savefail = Salvataggio del gioco non riuscito!
|
savefail = Salvataggio del gioco non riuscito!
|
||||||
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
||||||
save.delete = Elimina
|
save.delete = Elimina
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può
|
|||||||
loading = [accent]Caricamento in Corso...
|
loading = [accent]Caricamento in Corso...
|
||||||
reloading = [accent]Ricaricamento delle mods...
|
reloading = [accent]Ricaricamento delle mods...
|
||||||
saving = [accent]Salvataggio in corso...
|
saving = [accent]Salvataggio in corso...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
||||||
selectschematic = [accent][[{0}][] per selezionare+copiare
|
selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||||
@@ -328,8 +330,9 @@ waves.never = <mai>
|
|||||||
waves.every = sempre
|
waves.every = sempre
|
||||||
waves.waves = ondata/e
|
waves.waves = ondata/e
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = a
|
waves.to = a
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Anteprima
|
waves.preview = Anteprima
|
||||||
waves.edit = Modifica...
|
waves.edit = Modifica...
|
||||||
waves.copy = Copia negli Appunti
|
waves.copy = Copia negli Appunti
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Sblocca {0}
|
|||||||
resume = Riprendi Zona:\n[lightgray]{0}
|
resume = Riprendi Zona:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Ondata Migliore: {0}
|
bestwave = [lightgray]Ondata Migliore: {0}
|
||||||
launch = < DECOLLARE >
|
launch = < DECOLLARE >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Decollo Riuscito!
|
launch.title = Decollo Riuscito!
|
||||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
||||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riusc
|
|||||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
configure.locked = [lightgray]Sblocca configurazione equipaggiamento: {0}.
|
|
||||||
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
|
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
|
||||||
zone.unlocked = [lightgray]{0} sbloccata.
|
zone.unlocked = [lightgray]{0} sbloccata.
|
||||||
zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti.
|
zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti.
|
||||||
zone.config.unlocked = Equipaggiamento sbloccato:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Risorse Trovate:
|
zone.resources = [lightgray]Risorse Trovate:
|
||||||
zone.objective = [lightgray]Obiettivo: [accent]{0}
|
zone.objective = [lightgray]Obiettivo: [accent]{0}
|
||||||
zone.objective.survival = Sopravvivere
|
zone.objective.survival = Sopravvivere
|
||||||
@@ -492,35 +496,29 @@ error.io = Errore I/O di rete.
|
|||||||
error.any = Errore di rete sconosciuto.
|
error.any = Errore di rete sconosciuto.
|
||||||
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
||||||
|
|
||||||
zone.groundZero.name = Terreno Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Rifiuti Desertici
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Crateri
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Foresta Ghiacciata
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Spiaggie in Rovina
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montagne Macchiate
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Spaccatura Desolata
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complesso di Produzione Nucleare
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Crescita Eccessiva
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Campi di Catrame
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Saline
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impatto 0078
|
|
||||||
zone.crags.name = Dirupi
|
|
||||||
zone.fungalPass.name = Passaggio Fungoso
|
|
||||||
|
|
||||||
zone.groundZero.description = La posizione ottimale per cominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nProcedi.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature rigide non possono contenerle per sempre.\nInizia la scoperta dell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Questi rifiuti sono vasti, imprevedibili ed attraversati da strutture settoriali abbandonate.\n\nIl carbone è presente nella regione. Bruciatelo per ottenere energia o sintetizzate la grafite.\n\n[lightgray]Questa posizione di atterraggio non può essere garantita.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Alle periferie del deserto si trovano le saline. Poche risorse possono essere trovate in questa posizione.\n\nIl nemico ha eretto un complesso di archiviazione delle risorse qui. Sradicare il loro Nucleo. Non lasciare nulla in piedi.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle vecchie guerre. Recupera l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa l'acqua per raffreddare torrette e trivelle.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Oltre i rifiuti, c'è il litorale. Una volta, questa posizione ospitava una schiera di difesa costiera. Non rimane molto. Solo le strutture di difesa più elementari sono rimaste incolume, tutto il resto ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Più nell'entroterra si trovano le montagne, non ancora contaminate da spore.\nEstrai l'abbondante titanio in questa zona. Scopri come usarlo.\n\nLa presenza del nemico è maggiore qui. Non dare loro il tempo di inviare le loro unità più forti.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Quest'area è invasa, più vicina alla fonte delle spore.\nIl nemico ha stabilito qui un avamposto. Costruisci unità col pugnale. Distruggilo. Riprenditi ciò che è stato perso.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = La periferia di una zona di produzione di petrolio, tra le montagne e il deserto. Una delle poche aree con riserve di catrame utilizzabili.\nAnche se abbandonata, questa zona ha alcune pericolose forze nemiche nelle vicinanze. Non sottovalutarlo.\n\n[lightgray]Ricerca la tecnologia di lavorazione del petrolio, se possibile.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Una zona estremamente pericolosa. Risorse abbondanti, ma poco spazio. Alto rischio di distruzione. Lascia il prima possibile. Non lasciarti ingannare dalla lunga distanza tra gli attacchi nemici.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Un ex impianto per la produzione e la lavorazione del torio, ridotto in rovina.\n[lightgray]Ricerca il torio ed i suoi numerosi usi.\n\nIl nemico è presente qui in gran numero, alla costante ricerca di aggressori.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Un'area di transizione tra alte montagne e terre più basse, piene di spore. Qui si trova una piccola base di ricognizione nemica.\nDistruggila.\nUsa le unità Pugnale e Strisciatore. Elimina i due nuclei.
|
|
||||||
zone.impact0078.description = <inserisci descrizione>
|
|
||||||
zone.crags.description = <inserisci descrizione>
|
|
||||||
|
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.data = Dati di Gioco
|
settings.data = Dati di Gioco
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i d
|
|||||||
paused = [accent]< In Pausa >
|
paused = [accent]< In Pausa >
|
||||||
clear = Pulisci
|
clear = Pulisci
|
||||||
banned = [scarlet]Bandito
|
banned = [scarlet]Bandito
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Si
|
yes = Si
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Ricarica
|
|||||||
blocks.ammo = Munizioni
|
blocks.ammo = Munizioni
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Velocità Scavo: {0}/s
|
bar.drillspeed = Velocità Scavo: {0}/s
|
||||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||||
bar.efficiency = Efficienza: {0}%
|
bar.efficiency = Efficienza: {0}%
|
||||||
@@ -591,7 +592,8 @@ bar.poweramount = Energia: {0}
|
|||||||
bar.poweroutput = Energia in Uscita: {0}
|
bar.poweroutput = Energia in Uscita: {0}
|
||||||
bar.items = Oggetti: {0}
|
bar.items = Oggetti: {0}
|
||||||
bar.capacity = Capacità: {0}
|
bar.capacity = Capacità: {0}
|
||||||
bar.units = Unità: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Filtro Lineare
|
|||||||
setting.hints.name = Suggerimenti
|
setting.hints.name = Suggerimenti
|
||||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Visualizza Effetti
|
|||||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||||
setting.blockstatus.name = Visualizza Stato Blocchi
|
setting.blockstatus.name = Visualizza Stato Blocchi
|
||||||
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
||||||
setting.coreselect.name = Salva Nuclei nelle Schematiche
|
|
||||||
setting.sensitivity.name = Sensibilità del Controller
|
setting.sensitivity.name = Sensibilità del Controller
|
||||||
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
||||||
setting.seconds = {0} secondi
|
setting.seconds = {0} secondi
|
||||||
@@ -672,10 +674,12 @@ setting.milliseconds = {0} millisecondi
|
|||||||
setting.fullscreen.name = Schermo Intero
|
setting.fullscreen.name = Schermo Intero
|
||||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||||
setting.fps.name = Mostra FPS e Ping
|
setting.fps.name = Mostra FPS e Ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||||
setting.minimap.name = Mostra Minimappa
|
setting.minimap.name = Mostra Minimappa
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostra Posizione Giocatori
|
setting.position.name = Mostra Posizione Giocatori
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
||||||
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionan
|
|||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attacca
|
command.attack = Attacca
|
||||||
command.rally = Guardia
|
command.rally = Guardia
|
||||||
command.retreat = Ritirata
|
command.retreat = Ritirata
|
||||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Pulisci Costruzione
|
keybind.clear_building.name = Pulisci Costruzione
|
||||||
keybind.press = Premi un tasto...
|
keybind.press = Premi un tasto...
|
||||||
keybind.press.axis = Premi un'asse o un tasto...
|
keybind.press.axis = Premi un'asse o un tasto...
|
||||||
@@ -776,30 +783,25 @@ rules.wavetimer = Timer Ondate
|
|||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.enemyCheat = Risorse AI Infinite
|
rules.enemyCheat = Risorse AI Infinite
|
||||||
rules.unitdrops = Generazione Unità
|
rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
|
|
||||||
rules.playerhealthmultiplier = Moltiplicatore Vita Giocatore
|
|
||||||
rules.playerdamagemultiplier = Moltiplicatore Danno Giocatore
|
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
rules.respawntime = Tempo di Rigeneratione:[lightgray] (secondi)
|
|
||||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||||
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
||||||
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
||||||
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
||||||
rules.respawns = Rigenerazioni per ondata max
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limite Rigenerazioni
|
|
||||||
rules.title.waves = Ondate
|
rules.title.waves = Ondate
|
||||||
rules.title.respawns = Rigenerazioni
|
|
||||||
rules.title.resourcesbuilding = Risorse e Costruzioni
|
rules.title.resourcesbuilding = Risorse e Costruzioni
|
||||||
rules.title.player = Giocatori
|
|
||||||
rules.title.enemy = Nemici
|
rules.title.enemy = Nemici
|
||||||
rules.title.unit = Unità
|
rules.title.unit = Unità
|
||||||
rules.title.experimental = Sperimentale
|
rules.title.experimental = Sperimentale
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
rules.ambientlight = Illuminazione\nAmbientale
|
rules.ambientlight = Illuminazione\nAmbientale
|
||||||
rules.solarpowermultiplier = Moltiplicatore Energia Solare
|
rules.solarpowermultiplier = Moltiplicatore Energia Solare
|
||||||
@@ -828,7 +830,6 @@ liquid.water.name = Acqua
|
|||||||
liquid.slag.name = Scoria
|
liquid.slag.name = Scoria
|
||||||
liquid.oil.name = Petrolio
|
liquid.oil.name = Petrolio
|
||||||
liquid.cryofluid.name = Criofluido
|
liquid.cryofluid.name = Criofluido
|
||||||
item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0}
|
|
||||||
item.explosiveness = [lightgray]Esplosività: {0}
|
item.explosiveness = [lightgray]Esplosività: {0}
|
||||||
item.flammability = [lightgray]Infiammabilità: {0}
|
item.flammability = [lightgray]Infiammabilità: {0}
|
||||||
item.radioactivity = [lightgray]Radioattività: {0}
|
item.radioactivity = [lightgray]Radioattività: {0}
|
||||||
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
|||||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
||||||
unit.ability = [lightgray]Abilità: {0}
|
unit.ability = [lightgray]Abilità: {0}
|
||||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
liquid.viscosity = [lightgray]Viscosità: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Drone Pugnalatore
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortezza
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Strisciatore
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Scogliera
|
block.cliff.name = Scogliera
|
||||||
block.sand-boulder.name = Masso di Sabbia
|
block.sand-boulder.name = Masso di Sabbia
|
||||||
block.grass.name = Erba
|
block.grass.name = Erba
|
||||||
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Miscelatore d'Esplosivi
|
|||||||
block.solar-panel.name = Pannello Solare
|
block.solar-panel.name = Pannello Solare
|
||||||
block.solar-panel-large.name = Pannello Solare Grande
|
block.solar-panel-large.name = Pannello Solare Grande
|
||||||
block.oil-extractor.name = Estrattore di Petrolio
|
block.oil-extractor.name = Estrattore di Petrolio
|
||||||
block.command-center.name = Centro di Comando
|
|
||||||
block.draug-factory.name = Fabbrica Droni Minatori
|
|
||||||
block.spirit-factory.name = Fabbrica Droni Riparatori
|
|
||||||
block.phantom-factory.name = Fabbrica Droni Fantasma
|
|
||||||
block.wraith-factory.name = Fabbrica Combattenti Spettro
|
|
||||||
block.ghoul-factory.name = Fabbrica Bombardieri Demoniaci
|
|
||||||
block.dagger-factory.name = Fabbrica Droni Pugnalatori
|
|
||||||
block.crawler-factory.name = Fabbrica Mech Strisciatore
|
|
||||||
block.titan-factory.name = Fabbrica Mech Titano
|
|
||||||
block.fortress-factory.name = Fabbrica Mech Fortezza
|
|
||||||
block.revenant-factory.name = Fabbrica Combattenti Superstiti
|
|
||||||
block.repair-point.name = Punto di Riparazione
|
block.repair-point.name = Punto di Riparazione
|
||||||
block.pulse-conduit.name = Condotto a Impulsi
|
block.pulse-conduit.name = Condotto a Impulsi
|
||||||
block.plated-conduit.name = Condotto Placcato
|
block.plated-conduit.name = Condotto Placcato
|
||||||
@@ -1037,6 +1054,19 @@ block.meltdown.name = Fusione
|
|||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blu
|
team.blue.name = blu
|
||||||
team.crux.name = rosso
|
team.crux.name = rosso
|
||||||
team.sharded.name = arancione
|
team.sharded.name = arancione
|
||||||
@@ -1044,21 +1074,7 @@ team.orange.name = arancione
|
|||||||
team.derelict.name = abbandonato
|
team.derelict.name = abbandonato
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = viola
|
team.purple.name = viola
|
||||||
unit.spirit.name = Drone Spirito
|
|
||||||
unit.draug.name = Drone Minatore
|
|
||||||
unit.phantom.name = Drone Fantasma
|
|
||||||
unit.dagger.name = Drone Pugnalatore
|
|
||||||
unit.crawler.name = Strisciatore
|
|
||||||
unit.titan.name = Titano
|
|
||||||
unit.ghoul.name = Bombardiere Demoniaco
|
|
||||||
unit.wraith.name = Combattente Spettro
|
|
||||||
unit.fortress.name = Fortezza
|
|
||||||
unit.revenant.name = Superstite
|
|
||||||
unit.eruptor.name = Incandescente
|
|
||||||
unit.chaos-array.name = Matrice del Caos
|
|
||||||
unit.eradicator.name = Estirpatore
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Mietitore
|
|
||||||
tutorial.next = [lightgray]<Clicca per continuare>
|
tutorial.next = [lightgray]<Clicca per continuare>
|
||||||
tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame
|
tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame
|
||||||
tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame
|
tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame
|
||||||
@@ -1101,17 +1117,7 @@ liquid.water.description = Il liquido più utile. Comunemente usato per il raffr
|
|||||||
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
|
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
|
||||||
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
|
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
|
||||||
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
|
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
|
||||||
unit.draug.description = Un drone minerario primitivo. Economico da produrre. Sacrificabile. Scava automaticamente rame e piombo nelle vicinanze. Fornisce risorse estratte al Nucleo più vicino.
|
|
||||||
unit.spirit.description = L'unità drone di partenza. Si genera nel Nucleo per impostazione predefinita. Scava automaticamente, raccoglie oggetti e ripara blocchi.
|
|
||||||
unit.phantom.description = Un'unità drone avanzata. Segue i giocatori e gli aiuta nella costruzione delle strutture. Distrugge e ricostruisce i blocchi.
|
|
||||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
|
||||||
unit.crawler.description = Un'unità di terra costituita da un telaio essenziale con potenti esplosivi legati sulla parte superiore. Non particolarmente resistente. Esplode a contatto con i nemici.
|
|
||||||
unit.titan.description = Un'unità di terra corazzata avanzata equipaggiata con due piccoli lanciafiamme. Attacca sia bersagli terrestri che aerei.
|
|
||||||
unit.fortress.description = Un'unità di terra di artiglieria pesante.
|
|
||||||
unit.eruptor.description = Un mech pesante progettato per abbattere le strutture. Spara un flusso di scoria contro le fortificazioni nemiche, sciogliendole e dando fuoco a tutto.
|
|
||||||
unit.wraith.description = Un'unità d'intercezione rapida ed efficiente.
|
|
||||||
unit.ghoul.description = Un bombardiere pesante. Utilizza composti esplosivi o pirite come munizioni.
|
|
||||||
unit.revenant.description = Un pesante lanciamissili volante.
|
|
||||||
block.message.description = Memorizza un messaggio. Utilizzato per la comunicazione tra alleati.
|
block.message.description = Memorizza un messaggio. Utilizzato per la comunicazione tra alleati.
|
||||||
block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
|
block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
|
||||||
block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
|
block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
|
||||||
@@ -1222,15 +1228,5 @@ block.ripple.description = Una grande torretta di artiglieria che spara più col
|
|||||||
block.cyclone.description = Una grande torretta a fuoco rapido.
|
block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||||
block.command-center.description = Dà istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del Nucleo Nemico o la ritirata verso il proprio Nucleo o fabbrica.\nQuando non è presente un Nucleo Nemico, le unità pattuglieranno anche se viene ordinato un attacco.
|
|
||||||
block.draug-factory.description = Produce droni per la raccolta mineraria.
|
|
||||||
block.spirit-factory.description = Produce droni che riparano blocchi.
|
|
||||||
block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione.
|
|
||||||
block.wraith-factory.description = Produce unità intercettatrici veloci.
|
|
||||||
block.ghoul-factory.description = Produce bombardieri pesanti.
|
|
||||||
block.revenant-factory.description = Produce pesanti unità lanciamissili volanti.
|
|
||||||
block.dagger-factory.description = Produce unità di base corpo a corpo di terra.
|
|
||||||
block.crawler-factory.description = Produce unità di sciame veloci ed autodistruggenti.
|
|
||||||
block.titan-factory.description = Produce unità terrestri avanzate e corazzate.
|
|
||||||
block.fortress-factory.description = Produce unità di terra di artiglieria pesante.
|
|
||||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io でゲームをダウンロード
|
|||||||
link.google-play.description = Google Play ストアを開く
|
link.google-play.description = Google Play ストアを開く
|
||||||
link.f-droid.description = F-Droid を開く
|
link.f-droid.description = F-Droid を開く
|
||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
link.feathub.description = 新機能を提案する
|
link.suggestions.description = 新機能を提案する
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Mod作成ガイド
|
|||||||
mods.report = バグを報告する
|
mods.report = バグを報告する
|
||||||
mods.openfolder = MODのフォルダを開く
|
mods.openfolder = MODのフォルダを開く
|
||||||
mods.reload = 再読み込み
|
mods.reload = 再読み込み
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]有効
|
mod.enabled = [lightgray]有効
|
||||||
mod.disabled = [scarlet]無効
|
mod.disabled = [scarlet]無効
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開
|
|||||||
mod.import = Modをインポート
|
mod.import = Modをインポート
|
||||||
mod.import.file = ファイルをインポート
|
mod.import.file = ファイルをインポート
|
||||||
mod.import.github = GitHubからModをインポート
|
mod.import.github = GitHubからModをインポート
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
|
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
|
||||||
mod.remove.confirm = このModを削除します。
|
mod.remove.confirm = このModを削除します。
|
||||||
mod.author = [lightgray]著者:[] {0}
|
mod.author = [lightgray]著者:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = 新規保存
|
|||||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||||
overwrite = 上書き
|
overwrite = 上書き
|
||||||
save.none = セーブデータが見つかりませんでした!
|
save.none = セーブデータが見つかりませんでした!
|
||||||
saveload = 保存中...
|
|
||||||
savefail = ゲームの保存に失敗しました!
|
savefail = ゲームの保存に失敗しました!
|
||||||
save.delete.confirm = このセーブデータを削除してよろしいですか?
|
save.delete.confirm = このセーブデータを削除してよろしいですか?
|
||||||
save.delete = 削除
|
save.delete = 削除
|
||||||
@@ -462,6 +463,7 @@ requirement.unlock = ロック解除 {0}
|
|||||||
resume = 再開:\n[lightgray]{0}
|
resume = 再開:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]最高ウェーブ: {0}
|
bestwave = [lightgray]最高ウェーブ: {0}
|
||||||
launch = < 発射 >
|
launch = < 発射 >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = 発射成功
|
launch.title = 発射成功
|
||||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
||||||
launch.unable2 = [scarlet]発射できません。[]
|
launch.unable2 = [scarlet]発射できません。[]
|
||||||
@@ -469,13 +471,13 @@ launch.confirm = すべての資源をコアに搬入し、発射します。\n
|
|||||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
configure.locked = [lightgray]{0} を達成すると積み荷を設定できるようになります。
|
|
||||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||||
zone.unlocked = [lightgray]{0} がアンロックされました.
|
zone.unlocked = [lightgray]{0} がアンロックされました.
|
||||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||||
zone.config.unlocked = ロードアウトがアンロックされました。:[lightgray]\n{0}
|
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
zone.objective = [lightgray]目標: [accent]{0}
|
zone.objective = [lightgray]目標: [accent]{0}
|
||||||
zone.objective.survival = 敵からコアを守り切る
|
zone.objective.survival = 敵からコアを守り切る
|
||||||
@@ -495,7 +497,6 @@ error.any = 不明なネットワークエラーです。
|
|||||||
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.desertWastes.name = Desert Wastes
|
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
@@ -506,12 +507,10 @@ sector.overgrowth.name = Overgrowth
|
|||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Tar Fields
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
@@ -520,11 +519,11 @@ sector.tarFields.description = The outskirts of an oil production zone, between
|
|||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.data = ゲームデータ
|
settings.data = ゲームデータ
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
|
|
||||||
settings.resetKey = リセット
|
settings.resetKey = リセット
|
||||||
settings.controls = コントロール
|
settings.controls = コントロール
|
||||||
settings.game = ゲーム
|
settings.game = ゲーム
|
||||||
@@ -536,6 +535,7 @@ settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータ
|
|||||||
paused = [accent]< ポーズ >
|
paused = [accent]< ポーズ >
|
||||||
clear = 消去
|
clear = 消去
|
||||||
banned = [scarlet]使用禁止
|
banned = [scarlet]使用禁止
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = はい
|
yes = はい
|
||||||
no = いいえ
|
no = いいえ
|
||||||
info.title = 情報
|
info.title = 情報
|
||||||
@@ -579,29 +579,32 @@ blocks.inaccuracy = 誤差
|
|||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = リロード速度
|
blocks.reload = リロード速度
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.pumpspeed = ポンプの速度: {0}/s
|
bar.pumpspeed = ポンプの速度: {0}/s
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
|
|
||||||
bar.powerbalance = 電力均衡: {0}/秒
|
bar.powerbalance = 電力均衡: {0}/秒
|
||||||
bar.powerstored = 総蓄電量: {0}/{1}
|
bar.powerstored = 総蓄電量: {0}/{1}
|
||||||
bar.poweramount = 蓄電量: {0}
|
bar.poweramount = 蓄電量: {0}
|
||||||
bar.poweroutput = 発電量: {0}
|
bar.poweroutput = 発電量: {0}
|
||||||
bar.items = アイテム: {0}
|
bar.items = アイテム: {0}
|
||||||
bar.capacity = 容量: {0}
|
bar.capacity = 容量: {0}
|
||||||
bar.units = ユニット数: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
bar.progress = 建設状況
|
bar.progress = 建設状況
|
||||||
bar.input = 入力
|
bar.input = 入力
|
||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
|
|
||||||
bullet.shock = [stat]電撃
|
bullet.shock = [stat]電撃
|
||||||
bullet.frag = [stat]爆発弾
|
bullet.frag = [stat]爆発弾
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
@@ -609,11 +612,11 @@ bullet.freezing = [stat]凍結
|
|||||||
bullet.tarred = [stat]タール弾
|
bullet.tarred = [stat]タール弾
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
unit.itemssecond = アイテム/秒
|
unit.itemssecond = アイテム/秒
|
||||||
|
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 電力
|
unit.powerunits = 電力
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
@@ -638,6 +641,7 @@ setting.linear.name = リニアフィルター
|
|||||||
setting.hints.name = ヒント
|
setting.hints.name = ヒント
|
||||||
setting.flow.name = 資源流通量の表示
|
setting.flow.name = 資源流通量の表示
|
||||||
setting.buildautopause.name = オートポーズビルディング
|
setting.buildautopause.name = オートポーズビルディング
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = 流体のアニメーション
|
setting.animatedwater.name = 流体のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||||
@@ -662,7 +666,6 @@ setting.effects.name = 画面効果
|
|||||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||||
setting.blockstatus.name = ブロックの状態を表示
|
setting.blockstatus.name = ブロックの状態を表示
|
||||||
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
||||||
setting.coreselect.name = 設計図にコアを表示
|
|
||||||
setting.sensitivity.name = 操作感度
|
setting.sensitivity.name = 操作感度
|
||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
@@ -671,10 +674,12 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = フルスクリーン
|
setting.fullscreen.name = フルスクリーン
|
||||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
setting.blockselectkeys.name = ブロック選択キーを表示
|
||||||
setting.vsync.name = 垂直同期
|
setting.vsync.name = 垂直同期
|
||||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = プレイヤーの位置表示
|
setting.position.name = プレイヤーの位置表示
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
setting.atmosphere.name = 惑星の大気を表示
|
setting.atmosphere.name = 惑星の大気を表示
|
||||||
@@ -700,6 +705,7 @@ keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機
|
|||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = 攻撃
|
command.attack = 攻撃
|
||||||
command.rally = 結集
|
command.rally = 結集
|
||||||
command.retreat = 後退
|
command.retreat = 後退
|
||||||
@@ -770,19 +776,17 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
|||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
|
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||||
rules.unitdrops = ユニットの戦利品
|
rules.blockhealthmultiplier = ブロックの体力倍率
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
rules.blockhealthmultiplier = ブロックの体力倍率
|
|
||||||
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
|
||||||
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||||
@@ -791,21 +795,21 @@ rules.buildspeedmultiplier = 建設速度の倍率
|
|||||||
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
|
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
|
||||||
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
|
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
|
||||||
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
|
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
|
||||||
|
rules.unitammo = Units Require Ammo
|
||||||
rules.title.waves = ウェーブ
|
rules.title.waves = ウェーブ
|
||||||
rules.title.respawns = 復活
|
|
||||||
rules.title.resourcesbuilding = 資源 & 建設
|
rules.title.resourcesbuilding = 資源 & 建設
|
||||||
rules.title.player = プレイヤー
|
|
||||||
rules.title.enemy = 敵
|
rules.title.enemy = 敵
|
||||||
rules.title.unit = ユニット
|
rules.title.unit = ユニット
|
||||||
rules.title.experimental = 実験的なゲームプレイ
|
rules.title.experimental = 実験的なゲームプレイ
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
rules.ambientlight = 霧の色
|
rules.ambientlight = 霧の色
|
||||||
rules.solarpowermultiplier = 太陽光効率
|
rules.solarpowermultiplier = 太陽光効率
|
||||||
|
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
@@ -826,7 +830,6 @@ liquid.water.name = 水
|
|||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
item.corestorable = [lightgray]コアに保存可能: {0}
|
|
||||||
item.explosiveness = [lightgray]爆発性: {0}%
|
item.explosiveness = [lightgray]爆発性: {0}%
|
||||||
item.flammability = [lightgray]可燃性: {0}%
|
item.flammability = [lightgray]可燃性: {0}%
|
||||||
item.radioactivity = [lightgray]放射能: {0}%
|
item.radioactivity = [lightgray]放射能: {0}%
|
||||||
@@ -838,14 +841,41 @@ unit.minespeed = [lightgray]採掘速度: {0}%
|
|||||||
unit.minepower = [lightgray]採掘性能: {0}
|
unit.minepower = [lightgray]採掘性能: {0}
|
||||||
unit.ability = [lightgray]能力: {0}
|
unit.ability = [lightgray]能力: {0}
|
||||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
unit.buildspeed = [lightgray]建築速度: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||||
liquid.viscosity = [lightgray]粘度: {0}
|
liquid.viscosity = [lightgray]粘度: {0}
|
||||||
liquid.temperature = [lightgray]温度: {0}
|
liquid.temperature = [lightgray]温度: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = ダガー
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = フォートレス
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = クローラー
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = 崖
|
block.cliff.name = 崖
|
||||||
block.sand-boulder.name = 巨大な礫
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.slag.name = スラグ
|
block.slag.name = スラグ
|
||||||
|
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
block.pebbles.name = 小石
|
block.pebbles.name = 小石
|
||||||
@@ -993,7 +1023,6 @@ block.blast-mixer.name = 化合物ミキサー
|
|||||||
block.solar-panel.name = ソーラーパネル
|
block.solar-panel.name = ソーラーパネル
|
||||||
block.solar-panel-large.name = 大型ソーラーパネル
|
block.solar-panel-large.name = 大型ソーラーパネル
|
||||||
block.oil-extractor.name = 石油抽出機
|
block.oil-extractor.name = 石油抽出機
|
||||||
block.command-center.name = 司令塔
|
|
||||||
block.repair-point.name = 修復ポイント
|
block.repair-point.name = 修復ポイント
|
||||||
block.pulse-conduit.name = パルスパイプ
|
block.pulse-conduit.name = パルスパイプ
|
||||||
block.plated-conduit.name = メッキパイプ
|
block.plated-conduit.name = メッキパイプ
|
||||||
@@ -1025,6 +1054,19 @@ block.meltdown.name = メルトダウン
|
|||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.crux.name = レッド
|
team.crux.name = レッド
|
||||||
team.sharded.name = オレンジ
|
team.sharded.name = オレンジ
|
||||||
@@ -1032,21 +1074,7 @@ team.orange.name = オレンジ
|
|||||||
team.derelict.name = 廃墟
|
team.derelict.name = 廃墟
|
||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
team.purple.name = パープル
|
||||||
unit.spirit.name = スピリットドローン
|
|
||||||
unit.draug.name = マイナードローン
|
|
||||||
unit.phantom.name = ファントムドローン
|
|
||||||
unit.dagger.name = ダガー
|
|
||||||
unit.crawler.name = クローラー
|
|
||||||
unit.titan.name = タイタン
|
|
||||||
unit.ghoul.name = グールボンバー
|
|
||||||
unit.wraith.name = レースファイター
|
|
||||||
unit.fortress.name = フォートレス
|
|
||||||
unit.revenant.name = レベナント
|
|
||||||
unit.eruptor.name = ユーロター
|
|
||||||
unit.chaos-array.name = ケアスアレー
|
|
||||||
unit.eradicator.name = エラディケーター
|
|
||||||
unit.lich.name = リッチ
|
|
||||||
unit.reaper.name = リーパー
|
|
||||||
tutorial.next = [lightgray]<タップして続ける>
|
tutorial.next = [lightgray]<タップして続ける>
|
||||||
tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
|
tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
|
||||||
tutorial.intro.mobile = [scarlet]Mindustry チュートリアル[]へようこそ。\n画面をスワイプで移動します。\n2本の指でつまんで拡大 · 縮小します。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
|
tutorial.intro.mobile = [scarlet]Mindustry チュートリアル[]へようこそ。\n画面をスワイプで移動します。\n2本の指でつまんで拡大 · 縮小します。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
|
||||||
@@ -1068,11 +1096,11 @@ tutorial.deposit = 機体にあるアイテムをドラッグアンドドロッ
|
|||||||
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.launch = 発射可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]発射ボタンを押しましょう。
|
tutorial.launch = 発射可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]発射ボタンを押しましょう。
|
||||||
|
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
item.graphite.description = 弾薬や絶縁体として利用されています。
|
item.graphite.description = 弾薬や絶縁体として利用されています。
|
||||||
|
|
||||||
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
@@ -1089,17 +1117,7 @@ liquid.water.description = 機械の冷却や廃棄物の処理など幅広く
|
|||||||
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||||
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
|
|
||||||
unit.spirit.description = 修理用のドローンユニットです。エリア内の破損したブロックを自動的に修復します。
|
|
||||||
unit.phantom.description = 高度なドローンユニットです。プレイヤーに追従し、ブロックの建築を支援します。また、破壊されたブロックを再建築します。
|
|
||||||
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
|
||||||
unit.crawler.description = 自爆型の地上ユニットです。特に耐久性はなく、敵と接触すると爆発します。
|
|
||||||
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。2つの小型火炎放射器を装備しています。
|
|
||||||
unit.fortress.description = 砲撃型の地上ユニットです。敵の建築物やユニットを長距離攻撃するための大砲を2つ装備しています。
|
|
||||||
unit.eruptor.description = 建造物を破壊することに特化したユニットです。スラグの弾を発射し、建造物を溶かしたり、発火性の高い物質を燃やします。
|
|
||||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。発電機を重点的に狙います。
|
|
||||||
unit.ghoul.description = 重爆撃機です。敵のインフラを優先して破壊します。
|
|
||||||
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
|
|
||||||
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||||
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||||
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||||
@@ -1210,6 +1228,5 @@ block.ripple.description = 同時に複数ショットを発射する大型タ
|
|||||||
block.cyclone.description = 大型の連射型ターレットです。
|
block.cyclone.description = 大型の連射型ターレットです。
|
||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
block.command-center.description = マップ全体のユニットに移動コマンドを発令します。\nユニットを巡回させたり、敵のコアを攻撃したり、自分のコアあるいは工場に撤退させたりします。敵のコアが存在しない場合、ユニットはデフォルトで攻撃状態の下で巡回します。
|
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
|||||||
link.google-play.description = Google Play 스토어 목록
|
link.google-play.description = Google Play 스토어 목록
|
||||||
link.f-droid.description = F-Droid 카탈로그 목록
|
link.f-droid.description = F-Droid 카탈로그 목록
|
||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.feathub.description = 새로운 기능 제안
|
link.suggestions.description = 새로운 기능 제안
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷을 할 메모리가 부족할 수 있습니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷을 할 메모리가 부족할 수 있습니다.
|
||||||
@@ -28,6 +28,7 @@ load.content = 컨텐츠
|
|||||||
load.system = 시스템
|
load.system = 시스템
|
||||||
load.mod = 모드
|
load.mod = 모드
|
||||||
load.scripts = 스크립트
|
load.scripts = 스크립트
|
||||||
|
|
||||||
be.update = 새로운 Bleeding Edge 빌드 사용 가능:
|
be.update = 새로운 Bleeding Edge 빌드 사용 가능:
|
||||||
be.update.confirm = 지금 다운로드하고 다시 시작하시겠습니까?
|
be.update.confirm = 지금 다운로드하고 다시 시작하시겠습니까?
|
||||||
be.updating = 업데이트 중...
|
be.updating = 업데이트 중...
|
||||||
@@ -52,6 +53,7 @@ schematic.saved = 설계도 저장됨.
|
|||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제 될 것 입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제 될 것 입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
|
|
||||||
stat.wave = 패배 한 웨이브:[accent] {0}
|
stat.wave = 패배 한 웨이브:[accent] {0}
|
||||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||||
stat.built = 건축 된 건물: [accent]{0}
|
stat.built = 건축 된 건물: [accent]{0}
|
||||||
@@ -95,6 +97,7 @@ uploadingpreviewfile = 미리 보기 파일 업로드 중
|
|||||||
committingchanges = 바뀐 점 적용
|
committingchanges = 바뀐 점 적용
|
||||||
done = 완료
|
done = 완료
|
||||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||||
|
|
||||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||||
mods.alpha = [accent](알파)
|
mods.alpha = [accent](알파)
|
||||||
mods = 모드
|
mods = 모드
|
||||||
@@ -130,6 +133,7 @@ mod.missing = 이 저장 파일에는 최근에 업데이트 했거나 더이상
|
|||||||
mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent]preview.png[] 라는 이름의 미리보기 이미지를 모드 폴더에 넣고 다시 시도하세요.
|
mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent]preview.png[] 라는 이름의 미리보기 이미지를 모드 폴더에 넣고 다시 시도하세요.
|
||||||
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축을 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축을 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||||
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이 할려면 이 모드를 비활성화 해야 합니다.
|
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이 할려면 이 모드를 비활성화 해야 합니다.
|
||||||
|
|
||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름:
|
name = 이름:
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
@@ -269,7 +273,7 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
|||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
reloading = [accent]모드 새로고침하는중...
|
reloading = [accent]모드 새로고침하는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
respawn=코어에서 부활까지 [accent][[{0}][]초 남음.
|
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
||||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||||
@@ -326,7 +330,7 @@ waves.never = 여기까지 유닛생성
|
|||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 웨이브마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 생성
|
||||||
waves.shields=보호막/웨이브
|
waves.shields = 보호막/웨이브
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.guardian = 보호자
|
waves.guardian = 보호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
@@ -397,6 +401,7 @@ toolmode.fillteams = 팀 채우기
|
|||||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||||
toolmode.drawteams = 팀 색상으로 그리기
|
toolmode.drawteams = 팀 색상으로 그리기
|
||||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||||
|
|
||||||
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
|
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
|
||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 노이즈
|
filter.noise = 노이즈
|
||||||
@@ -447,6 +452,7 @@ tutorial = 튜토리얼
|
|||||||
tutorial.retake = 튜토리얼 다시 시작
|
tutorial.retake = 튜토리얼 다시 시작
|
||||||
editor = 편집기
|
editor = 편집기
|
||||||
mapeditor = 맵 편집기
|
mapeditor = 맵 편집기
|
||||||
|
|
||||||
abandon = 포기
|
abandon = 포기
|
||||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
@@ -457,6 +463,7 @@ requirement.unlock = {0}지역 해금
|
|||||||
resume = 지역 재개:\n[lightgray]{0}
|
resume = 지역 재개:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]최고 웨이브: {0}
|
bestwave = [lightgray]최고 웨이브: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = 출격 성공
|
launch.title = 출격 성공
|
||||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
||||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||||
@@ -464,19 +471,20 @@ launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격
|
|||||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때 까지 출격할 수 없습니다.
|
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때 까지 출격할 수 없습니다.
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = 금지된 블록들
|
bannedblocks = 금지된 블록들
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
configure.locked = [lightgray]로드아웃 구성 잠금 해제: {0}.
|
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
zone.unlocked = [lightgray]{0} 해금됨.
|
zone.unlocked = [lightgray]{0} 해금됨.
|
||||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||||
zone.config.unlocked = 로드아웃 해금: [lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]감지된 자원:
|
zone.resources = [lightgray]감지된 자원:
|
||||||
zone.objective = [lightgray]목표: [accent]{0}
|
zone.objective = [lightgray]목표: [accent]{0}
|
||||||
zone.objective.survival = 생존
|
zone.objective.survival = 생존
|
||||||
zone.objective.attack = 적 코어 파괴
|
zone.objective.attack = 적 코어 파괴
|
||||||
add = 추가...
|
add = 추가...
|
||||||
boss.health = 보스 체력
|
boss.health = 보스 체력
|
||||||
|
|
||||||
connectfail = [scarlet]연결 오류:\n\n[accent]{0}
|
connectfail = [scarlet]연결 오류:\n\n[accent]{0}
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||||
error.invalidaddress = 잘못된 주소입니다.
|
error.invalidaddress = 잘못된 주소입니다.
|
||||||
@@ -487,28 +495,30 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
|||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
sector.groundZero.name=전초기지
|
|
||||||
sector.craters.name=크레이터
|
sector.groundZero.name = 전초기지
|
||||||
sector.frozenForest.name=얼어붙은 숲
|
sector.craters.name = 크레이터
|
||||||
sector.ruinousShores.name=폐허
|
sector.frozenForest.name = 얼어붙은 숲
|
||||||
sector.stainedMountains.name=얼룩진 산맥
|
sector.ruinousShores.name = 폐허
|
||||||
sector.desolateRift.name=황폐한 협곡
|
sector.stainedMountains.name = 얼룩진 산맥
|
||||||
sector.nuclearComplex.name=핵 생산 단지
|
sector.desolateRift.name = 황폐한 협곡
|
||||||
sector.overgrowth.name=과성장 지대
|
sector.nuclearComplex.name = 핵 생산 단지
|
||||||
sector.tarFields.name=타르 벌판
|
sector.overgrowth.name = 과성장 지대
|
||||||
sector.saltFlats.name=소금 사막
|
sector.tarFields.name = 타르 벌판
|
||||||
sector.fungalPass.name=포자 지대
|
sector.saltFlats.name = 소금 사막
|
||||||
sector.groundZero.description=이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이동 합시다.
|
sector.fungalPass.name = 포자 지대
|
||||||
sector.frozenForest.description=이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
|
||||||
sector.saltFlats.description=이 소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다. 그들을 사막의 모래로 만들어버리십시오.
|
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이동 합시다.
|
||||||
sector.craters.description=물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 금속유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오.
|
sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
||||||
sector.ruinousShores.description=이 지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한 뒤, 잃어버린 기술을 다시 회수하십시오.
|
sector.saltFlats.description = 이 소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다. 그들을 사막의 모래로 만들어버리십시오.
|
||||||
sector.stainedMountains.description=더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n적들은 이곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오.
|
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 금속유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오.
|
||||||
sector.overgrowth.description=이 곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살 내고 우리가 잃어버린 것들을 되돌려받으십시오!
|
sector.ruinousShores.description = 이 지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한 뒤, 잃어버린 기술을 다시 회수하십시오.
|
||||||
sector.tarFields.description=산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다.
|
sector.stainedMountains.description = 더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n적들은 이곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오.
|
||||||
sector.desolateRift.description=극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
|
sector.overgrowth.description = 이 곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살 내고 우리가 잃어버린 것들을 되돌려받으십시오!
|
||||||
sector.nuclearComplex.description=과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
|
sector.tarFields.description = 산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다.
|
||||||
sector.fungalPass.description=높은 산과 낮은 땅 사이의 전환 지역. 작은 적 정찰 기지가 여기에 있습니다.\n그것들을 파괴하세요.\n대거와 크롤러 유닛을 사용하여 두개의 코어를 파괴하세요.
|
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
|
||||||
|
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
|
||||||
|
sector.fungalPass.description = 높은 산과 낮은 땅 사이의 전환 지역. 작은 적 정찰 기지가 여기에 있습니다.\n그것들을 파괴하세요.\n대거와 크롤러 유닛을 사용하여 두개의 코어를 파괴하세요.
|
||||||
|
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
settings.data = 게임 데이터
|
settings.data = 게임 데이터
|
||||||
@@ -525,7 +535,7 @@ settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵
|
|||||||
paused = [accent]< 일시정지 >
|
paused = [accent]< 일시정지 >
|
||||||
clear = 초기화
|
clear = 초기화
|
||||||
banned = [scarlet]차단됨
|
banned = [scarlet]차단됨
|
||||||
unplaceable.sectorcaptured=[scarlet]점령된 구역이 필요합니다
|
unplaceable.sectorcaptured = [scarlet]점령된 구역이 필요합니다
|
||||||
yes = 예
|
yes = 예
|
||||||
no = 아니오
|
no = 아니오
|
||||||
info.title = 정보
|
info.title = 정보
|
||||||
@@ -582,13 +592,15 @@ bar.poweramount = 전력: {0}
|
|||||||
bar.poweroutput = 전력 출력: {0}
|
bar.poweroutput = 전력 출력: {0}
|
||||||
bar.items = 자원량: {0}
|
bar.items = 자원량: {0}
|
||||||
bar.capacity = 용량: {0}
|
bar.capacity = 용량: {0}
|
||||||
bar.units = 유닛: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
bar.progress = 생산 진행도
|
bar.progress = 생산 진행도
|
||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 피해
|
bullet.damage = [stat]{0}[lightgray] 피해
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
@@ -698,8 +710,8 @@ command.attack = 공격
|
|||||||
command.rally = 순찰
|
command.rally = 순찰
|
||||||
command.retreat = 후퇴
|
command.retreat = 후퇴
|
||||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
placement.blockselectkeys = \n[lightgray]키: [{0},
|
||||||
keybind.respawn.name=리스폰
|
keybind.respawn.name = 리스폰
|
||||||
keybind.control.name=유닛 제어
|
keybind.control.name = 유닛 제어
|
||||||
keybind.clear_building.name = 설계도 초기화
|
keybind.clear_building.name = 설계도 초기화
|
||||||
keybind.press = 키를 누르세요...
|
keybind.press = 키를 누르세요...
|
||||||
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
||||||
@@ -789,7 +801,7 @@ rules.title.resourcesbuilding = 자원 & 건축
|
|||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment=환경
|
rules.title.environment = 환경
|
||||||
rules.lighting = 조명
|
rules.lighting = 조명
|
||||||
rules.ambientlight = 주변 조명
|
rules.ambientlight = 주변 조명
|
||||||
rules.solarpowermultiplier = 태양광 발전 배수
|
rules.solarpowermultiplier = 태양광 발전 배수
|
||||||
@@ -818,7 +830,6 @@ liquid.water.name = 물
|
|||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 기름
|
liquid.oil.name = 기름
|
||||||
liquid.cryofluid.name = 냉각 유체
|
liquid.cryofluid.name = 냉각 유체
|
||||||
item.corestorable = [lightgray]코어에 저장 가능: {0}
|
|
||||||
item.explosiveness = [lightgray]폭발성: {0}
|
item.explosiveness = [lightgray]폭발성: {0}
|
||||||
item.flammability = [lightgray]인화성: {0}
|
item.flammability = [lightgray]인화성: {0}
|
||||||
item.radioactivity = [lightgray]방사능: {0}
|
item.radioactivity = [lightgray]방사능: {0}
|
||||||
@@ -830,9 +841,37 @@ unit.minespeed = [lightgray]채광 속도: {0}%
|
|||||||
unit.minepower = [lightgray]채광 레벨: {0}
|
unit.minepower = [lightgray]채광 레벨: {0}
|
||||||
unit.ability = [lightgray]능력: {0}
|
unit.ability = [lightgray]능력: {0}
|
||||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
unit.buildspeed = [lightgray]건설 속도: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]발열 용량: {0}
|
liquid.heatcapacity = [lightgray]발열 용량: {0}
|
||||||
liquid.viscosity = [lightgray]점도: {0}
|
liquid.viscosity = [lightgray]점도: {0}
|
||||||
liquid.temperature = [lightgray]온도: {0}
|
liquid.temperature = [lightgray]온도: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = 낭떠러지
|
block.cliff.name = 낭떠러지
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
@@ -984,7 +1023,6 @@ block.blast-mixer.name = 화합물 혼합기
|
|||||||
block.solar-panel.name = 태양 전지판
|
block.solar-panel.name = 태양 전지판
|
||||||
block.solar-panel-large.name = 대형 태양 전지판
|
block.solar-panel-large.name = 대형 태양 전지판
|
||||||
block.oil-extractor.name = 석유 추출기
|
block.oil-extractor.name = 석유 추출기
|
||||||
block.command-center.name = 커맨드 센터
|
|
||||||
block.repair-point.name = 수리 지점
|
block.repair-point.name = 수리 지점
|
||||||
block.pulse-conduit.name = 펄스 파이프
|
block.pulse-conduit.name = 펄스 파이프
|
||||||
block.plated-conduit.name = 도금된 파이프
|
block.plated-conduit.name = 도금된 파이프
|
||||||
@@ -1036,21 +1074,7 @@ team.orange.name = 주황색 팀
|
|||||||
team.derelict.name = 버려진 팀
|
team.derelict.name = 버려진 팀
|
||||||
team.green.name = 초록색 팀
|
team.green.name = 초록색 팀
|
||||||
team.purple.name = 보라색 팀
|
team.purple.name = 보라색 팀
|
||||||
#unit.spirit.name = 스피릿 수리 드론
|
|
||||||
#unit.draug.name = 드라우그 채광 드론
|
|
||||||
#unit.phantom.name = 팬텀 건설 드론
|
|
||||||
#unit.dagger.name = 대거
|
|
||||||
#unit.crawler.name = 크롤러
|
|
||||||
#unit.titan.name = 타이탄
|
|
||||||
#unit.ghoul.name = 구울 폭격기
|
|
||||||
#unit.wraith.name = 유령 전투기
|
|
||||||
#unit.fortress.name = 포트리스
|
|
||||||
#unit.revenant.name = 망령 전함
|
|
||||||
#unit.eruptor.name = 이럽터
|
|
||||||
#unit.chaos-array.name = 혼돈 군주
|
|
||||||
#unit.eradicator.name = 근절자
|
|
||||||
#unit.lich.name = 리치
|
|
||||||
#unit.reaper.name = 리퍼
|
|
||||||
tutorial.next = [lightgray]<이 곳을 터치해 진행하세요>
|
tutorial.next = [lightgray]<이 곳을 터치해 진행하세요>
|
||||||
tutorial.intro = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n[WASD] 키를 눌러 이동할 수 있습니다.\n[accent]스크롤[]을 해서 화면 확대와 축소를 합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
|
tutorial.intro = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n[WASD] 키를 눌러 이동할 수 있습니다.\n[accent]스크롤[]을 해서 화면 확대와 축소를 합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
|
||||||
tutorial.intro.mobile = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n화면을 드래그하여 이동이 가능합니다.\n두 손가락을 화면에 누른 후 모으거나 벌려 확대와 축소가 가능합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
|
tutorial.intro.mobile = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n화면을 드래그하여 이동이 가능합니다.\n두 손가락을 화면에 누른 후 모으거나 벌려 확대와 축소가 가능합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
|
||||||
@@ -1072,6 +1096,7 @@ tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 아이템
|
|||||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||||
|
|
||||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
||||||
@@ -1092,17 +1117,6 @@ liquid.water.description = 가장 유용한 액체. 냉각기 및 폐기물 처
|
|||||||
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
||||||
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
||||||
liquid.cryofluid.description = 물과 티타늄으로 만든 비 부식성 액체. 열 용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
liquid.cryofluid.description = 물과 티타늄으로 만든 비 부식성 액체. 열 용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
||||||
#unit.draug.description = 원시 광부 드론. 비용이 저렴하고 소모성입니다. 근처에서 구리와 납을 자동으로 채굴합니다. 채굴 된 자원을 가장 가까운 코어로 수송합니다.
|
|
||||||
#unit.spirit.description = 채굴 대신 수리를 위해 개조된 드라우그 드론. 해당 지역의 손상된 블록을 자동으로 수리합니다.
|
|
||||||
#unit.phantom.description = 고급 드론 유닛. 유저를 따라가며 블록 건설을 지원하고 파괴된 건물들을 다시 건설합니다.
|
|
||||||
#unit.dagger.description = 가장 기본적은 지상 기체. 비용이 저렴하며 군중으로 사용시 압도적입니다.
|
|
||||||
#unit.crawler.description = 높은 폭발물이있는 스트립 다운 프레임으로 구성된 접지 장치. 특별히 내구성이 없고 적과 닿으면 폭발합니다.
|
|
||||||
#unit.titan.description = 고급 장갑 지상 유닛. 지상 및 공중 목표물을 모두 공격합니다. 소형 스코치급 화염 방사기 2개가 장착되어 있습니다.
|
|
||||||
#unit.fortress.description = 중포병 기체. 적 구조물과 유닛에 대한 장거리 공격을 위해 개조된 헤일 종류의 대포 2개가 장착되어 있습니다.
|
|
||||||
#unit.eruptor.description = 구조물을 파괴하도록 설계된 무거운 기체. 적 기지에서 광재를 발사하여 건물들을 녹이고 불을 지릅니다.
|
|
||||||
#unit.wraith.description = 빠르고 치고 빠지는 요격 부대. 발전기를 목표로 합니다.
|
|
||||||
#unit.ghoul.description = 튼튼한 지상 폭격기. 적 기지 구조에서 중요한 인프라를 목표로 공격합니다.
|
|
||||||
#unit.revenant.description = 유도 미사일을 가진 튼튼한 유닛.
|
|
||||||
|
|
||||||
block.message.description = 메세지를 남깁니다. 같은 팀 간의 소통에 사용됩니다.
|
block.message.description = 메세지를 남깁니다. 같은 팀 간의 소통에 사용됩니다.
|
||||||
block.graphite-press.description = 석탄 덩어리를 순수한 흑연으로 압축합니다.
|
block.graphite-press.description = 석탄 덩어리를 순수한 흑연으로 압축합니다.
|
||||||
@@ -1214,6 +1228,5 @@ block.ripple.description = 매우 강력한 포병 포탑. 원거리에 있는
|
|||||||
block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발성 덩어리를 발사합니다.
|
block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발성 덩어리를 발사합니다.
|
||||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||||
block.command-center.description = 전장에서 아군 유닛에게 이동 명령을 내립니다.\n유닛을 모으거나 적의 코어를 공격하거나 코어/공장으로 후퇴시킵니다. 적의 코어가 없으면 유닛들은 기본적으로 공격 명령에 따라 순찰합니다.
|
|
||||||
block.repair-point.description = 주변에서 가장 가까운 유닛들을 지속적으로 치료합니다.
|
block.repair-point.description = 주변에서 가장 가까운 유닛들을 지속적으로 치료합니다.
|
||||||
block.segment.description = 오고있는 발사체를 파괴합니다. 레이저는 목표 대상이 아닙니다.
|
block.segment.description = 오고있는 발사체를 파괴합니다. 레이저는 목표 대상이 아닙니다.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io puslapis su PC atsisiuntimu
|
|||||||
link.google-play.description = Google Play parduotuvės elementas
|
link.google-play.description = Google Play parduotuvės elementas
|
||||||
link.f-droid.description = F-Droid katalogo elementas
|
link.f-droid.description = F-Droid katalogo elementas
|
||||||
link.wiki.description = Oficialus Mindustry wiki
|
link.wiki.description = Oficialus Mindustry wiki
|
||||||
link.feathub.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modifikavimo pagalba
|
|||||||
mods.report = Pranešti apie klaidas
|
mods.report = Pranešti apie klaidas
|
||||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||||
mods.reload = Perkrauti
|
mods.reload = Perkrauti
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||||
mod.enabled = [lightgray]Įjungta
|
mod.enabled = [lightgray]Įjungta
|
||||||
mod.disabled = [scarlet]Išjungta
|
mod.disabled = [scarlet]Išjungta
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
|||||||
mod.import = Importuoti modifikaciją
|
mod.import = Importuoti modifikaciją
|
||||||
mod.import.file = Importuoti failą
|
mod.import.file = Importuoti failą
|
||||||
mod.import.github = Importuoti GitHub modifikaciją
|
mod.import.github = Importuoti GitHub modifikaciją
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
||||||
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
||||||
mod.author = [lightgray]Autorius:[] {0}
|
mod.author = [lightgray]Autorius:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Naujas Išsaugojimas
|
|||||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||||
overwrite = Perrašyti
|
overwrite = Perrašyti
|
||||||
save.none = Nerasta jokių išsaugojimų!
|
save.none = Nerasta jokių išsaugojimų!
|
||||||
saveload = Išsaugoma...
|
|
||||||
savefail = Nepavyko išsaugoti žaidimo!
|
savefail = Nepavyko išsaugoti žaidimo!
|
||||||
save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą?
|
save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą?
|
||||||
save.delete = Šalinti
|
save.delete = Šalinti
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ar esate tikras, jog žinote ką darote?\nPradininkas ga
|
|||||||
loading = [accent]Kraunama...
|
loading = [accent]Kraunama...
|
||||||
reloading = [accent]Iš naujo kraunamos modifikacijos...
|
reloading = [accent]Iš naujo kraunamos modifikacijos...
|
||||||
saving = [accent]Išsaugoma...
|
saving = [accent]Išsaugoma...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] plano išvalymui
|
cancelbuilding = [accent][[{0}][] plano išvalymui
|
||||||
selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
||||||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||||
@@ -328,8 +330,9 @@ waves.never = <niekada>
|
|||||||
waves.every = kiekvieną
|
waves.every = kiekvieną
|
||||||
waves.waves = banga(os)
|
waves.waves = banga(os)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = iki
|
waves.to = iki
|
||||||
waves.boss = Bosas
|
waves.guardian = Guardian
|
||||||
waves.preview = Apžiūra
|
waves.preview = Apžiūra
|
||||||
waves.edit = Redaguoti...
|
waves.edit = Redaguoti...
|
||||||
waves.copy = Kopijuoti į iškarpinę
|
waves.copy = Kopijuoti į iškarpinę
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Atrakinti {0}
|
|||||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
resume = Pratęsti zoną:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Bangos rekordas: {0}
|
bestwave = [lightgray]Bangos rekordas: {0}
|
||||||
launch = < PALEISTI >
|
launch = < PALEISTI >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Paleidimas sėkmingas
|
launch.title = Paleidimas sėkmingas
|
||||||
launch.next = [lightgray]kita proga bangoje {0}
|
launch.next = [lightgray]kita proga bangoje {0}
|
||||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsi
|
|||||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
configure.locked = [lightgray]Atrakinkite resursų kiekio keitimą: {0}.
|
|
||||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||||
zone.unlocked = [lightgray]{0} atrakinta.
|
zone.unlocked = [lightgray]{0} atrakinta.
|
||||||
zone.requirement.complete = Rekalavimai {0} įvykdyti:[lightgray]\n{1}
|
zone.requirement.complete = Rekalavimai {0} įvykdyti:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Resursų keitimas atrakintas:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Aptikti resursai:
|
zone.resources = [lightgray]Aptikti resursai:
|
||||||
zone.objective = [lightgray]Tikslas: [accent]{0}
|
zone.objective = [lightgray]Tikslas: [accent]{0}
|
||||||
zone.objective.survival = Išgyventi
|
zone.objective.survival = Išgyventi
|
||||||
@@ -492,35 +496,29 @@ error.io = Tinklo I/O klaida.
|
|||||||
error.any = Nžinoma tinklo klaida.
|
error.any = Nžinoma tinklo klaida.
|
||||||
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
||||||
|
|
||||||
zone.groundZero.name = Nulinė Žemė
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Dykumos Dykvietės
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Krateriai
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Užšalęs Miškas
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Sugriuvę krantai
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Beicuoti Kalnai
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Apleistas Tarpeklis
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Branduolinės Gamybos Kompleksas
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Peraugimas
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Dervos Kaukai
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Druskos Lygumos
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Poveikis 0078
|
|
||||||
zone.crags.name = Uolos
|
|
||||||
zone.fungalPass.name = Grybų perėja
|
|
||||||
|
|
||||||
zone.groundZero.description = Optimali vieta pradėjimui iš naujo. Mažas priešų pavojus. Keletas Resursų.\nSurinkite kuo daugiau Švino ir Vario.\nJudėkite toliau.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Net čia, arčiau kalnų, išplito sporos. Šalti orai jų negali išlaikyti visą amžinybę.\n\nPradėkite kelionę į energijos gamybą. Pastatykite vidaus degimo variklius. Išmokite naudoti taisytojus.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Šios dykvietės yra plačios, nenuspėjamos ir nusėtos apleistais sektoriaus pastatais.\nŠiame regione yra anglies. Naudokite ją gaminti energiją arba sintetinkite į grafitą.\n\n[lightgray]Ši nusileidimo vieta negali būti garantuota.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Dykumos pakraštyje driekiasi Druskos Lygumos. Keletas resursų gali būti rasta šioje vietoje.\n\nČia priešai pasistatė savo resursų sandėlių kompleksą. Sunaikinkite jų branduolį. Nepalikite nieko gyvo.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Vanduo susikaupė krateryje, senų karų relikvijoje. Atsiimkite zoną. Rinkite smėlį. Lydykite Meta Stiklą. Pumpuokite vandenį bokštams ir grąžtams aušinti.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Po dykviečių yra kranto linija. Kartą, šio vietoje buvo pakrantės apsauga. Nebedaug išliko. Tik paprasčiausios gynybos struktūros išliko nesudaužytos, visa kita virto laužu.\nTęskite plėtimasi į išorę. Iš naujo atraskite technologijas.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Toliau žemėje driekiasi kalnai.\nIšgaukite titaną, kurio gausu šioje zonoje. Išmokite jį naudoti.\n\nČia priešų kiekis yra didesnis. Neduokite jiems laiko siųsti stipriausius vienetus.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Ši vieta yra peraugusi, arčiau sporų šaltinio.\nPriešai įsikūrė gyvenvietę. Pasigaminkite Titanus. Sunaikinkite ją. Atgaukite tai, kas buvo prarasta.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Pakraštys naftos produkcijos zonos, tarp kalnų ir dykumų. Viena iš keleto zonų su galimais panaudoti dervos resursais.\nNors apleista, ši zona turi pavojingų priešo pajėgų netoliese. Nenuvertinkite jų.\n\n[lightgray]Išraskite naftos apdirbimo technologijas, jei įmanoma.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Ekstremaliai pavojinga zona. Daugybė resursų, tačiau mažai vietos. Didelė sunaikinimo rizika. Palikite kuo greičiau. Neapsaugaukite ilgais laikais tarpais tarp priešo atakų.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Buvusi gamykla torio gamybai ir apdirbimui, sumažinta iki griuvėsių.\n[lightgray]Atraskite Torį ir panaudojimo būdus.\n\nPriešas būna dideliais kiekiais, pastoviai besižvalgantys puolimo.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Perėjimas tarp aukštų kalnų ir žemesnių, sporomis apaugusių žemių. Čia įsikūrusi nedidelė priešų žvalgybos bazė.\nSunaikinkite ją.\nNaudokite Dagerių ir Krolerių vienetus. Sunaikinkite abu branduolius.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Kalba
|
settings.language = Kalba
|
||||||
settings.data = Žaidimo Duomenys
|
settings.data = Žaidimo Duomenys
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis
|
|||||||
paused = [accent]< Sustabdyta >
|
paused = [accent]< Sustabdyta >
|
||||||
clear = Išvalyti
|
clear = Išvalyti
|
||||||
banned = [scarlet]Užblokuota
|
banned = [scarlet]Užblokuota
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Taip
|
yes = Taip
|
||||||
no = Ne
|
no = Ne
|
||||||
info.title = Informacija
|
info.title = Informacija
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Šūviai per sekundę
|
|||||||
blocks.ammo = Šoviniai
|
blocks.ammo = Šoviniai
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Grąžto Greitis: {0}/s
|
bar.drillspeed = Grąžto Greitis: {0}/s
|
||||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||||
bar.efficiency = Efektyvumas: {0}%
|
bar.efficiency = Efektyvumas: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Energija: {0}
|
|||||||
bar.poweroutput = Energijos Išeiga: {0}
|
bar.poweroutput = Energijos Išeiga: {0}
|
||||||
bar.items = Daiktai: {0}
|
bar.items = Daiktai: {0}
|
||||||
bar.capacity = Talpumas: {0}
|
bar.capacity = Talpumas: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Skystis
|
bar.liquid = Skystis
|
||||||
bar.heat = Karščiai
|
bar.heat = Karščiai
|
||||||
bar.power = Jėga
|
bar.power = Jėga
|
||||||
bar.progress = Statymo Progresas
|
bar.progress = Statymo Progresas
|
||||||
bar.spawned = Vienetai: {0}/{1}
|
|
||||||
bar.input = Įeiga
|
bar.input = Įeiga
|
||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Linijinis Filtravimas
|
|||||||
setting.hints.name = Užuominos
|
setting.hints.name = Užuominos
|
||||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Rodyti Efektus
|
|||||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||||
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
||||||
setting.coreselect.name = Leisti Schemų Branduolius
|
|
||||||
setting.sensitivity.name = Valdymo Jautrumas
|
setting.sensitivity.name = Valdymo Jautrumas
|
||||||
setting.saveinterval.name = Išsaugojimo Intervalas
|
setting.saveinterval.name = Išsaugojimo Intervalas
|
||||||
setting.seconds = {0} sekundžių
|
setting.seconds = {0} sekundžių
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisekundžių
|
|||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||||
setting.fps.name = Rodyti FPS ir Ping
|
setting.fps.name = Rodyti FPS ir Ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pikseliavimas
|
setting.pixelate.name = Pikseliavimas
|
||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Aplinkos Garsas
|
setting.ambientvol.name = Aplinkos Garsas
|
||||||
setting.mutemusic.name = Nutildyti Muziką
|
setting.mutemusic.name = Nutildyti Muziką
|
||||||
setting.sfxvol.name = SFX Garsumas
|
setting.sfxvol.name = SFX Garsumas
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik papar
|
|||||||
category.general.name = Bendra
|
category.general.name = Bendra
|
||||||
category.view.name = Vaizdas
|
category.view.name = Vaizdas
|
||||||
category.multiplayer.name = Žaidimas Tinkle
|
category.multiplayer.name = Žaidimas Tinkle
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Pulti
|
command.attack = Pulti
|
||||||
command.rally = Susitelkti
|
command.rally = Susitelkti
|
||||||
command.retreat = Atsitraukti
|
command.retreat = Atsitraukti
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Išvalyti Statybas
|
keybind.clear_building.name = Išvalyti Statybas
|
||||||
keybind.press = Paspauskite mygtuką...
|
keybind.press = Paspauskite mygtuką...
|
||||||
keybind.press.axis = Paspauskite aši arba mygtuką...
|
keybind.press.axis = Paspauskite aši arba mygtuką...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Įjungti/Išjungti Blokų Statusus
|
|||||||
keybind.move_x.name = Judėjimas X ašimi
|
keybind.move_x.name = Judėjimas X ašimi
|
||||||
keybind.move_y.name = Judėjimas Y ašimi
|
keybind.move_y.name = Judėjimas Y ašimi
|
||||||
keybind.mouse_move.name = Sekti Pelę
|
keybind.mouse_move.name = Sekti Pelę
|
||||||
keybind.dash.name = Greitas Judėjimas
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Bangų Laikmatis
|
|||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||||
rules.unitdrops = Vienetų Išmetimai
|
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
|
||||||
rules.playerhealthmultiplier = Žaidėjų Gyvybių Daugiklis
|
|
||||||
rules.playerdamagemultiplier = Žaidėjų Žalos Daugiklis
|
|
||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
rules.respawntime = Prisikėlimo Laikas:[lightgray] (sek.)
|
|
||||||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
||||||
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
||||||
rules.respawns = Maks. Prisikėlimų Kiekis Per Bangą
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Riboti Prisikėlimus
|
|
||||||
rules.title.waves = Bangos
|
rules.title.waves = Bangos
|
||||||
rules.title.respawns = Prisikėlimai
|
|
||||||
rules.title.resourcesbuilding = Resursai ir Pastatai
|
rules.title.resourcesbuilding = Resursai ir Pastatai
|
||||||
rules.title.player = Žaidėjai
|
|
||||||
rules.title.enemy = Priešai
|
rules.title.enemy = Priešai
|
||||||
rules.title.unit = Vienetai
|
rules.title.unit = Vienetai
|
||||||
rules.title.experimental = Eksperimentinis
|
rules.title.experimental = Eksperimentinis
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
rules.ambientlight = Aplinkos Šviesa
|
rules.ambientlight = Aplinkos Šviesa
|
||||||
rules.solarpowermultiplier = Saulės Energijos Daugiklis
|
rules.solarpowermultiplier = Saulės Energijos Daugiklis
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Vanduo
|
|||||||
liquid.slag.name = Šlakas
|
liquid.slag.name = Šlakas
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krio Skystis
|
liquid.cryofluid.name = Krio Skystis
|
||||||
item.corestorable = [lightgray]Įmanoma laikyti branduolyje: {0}
|
|
||||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
||||||
item.flammability = [lightgray]Degumas: {0}%
|
item.flammability = [lightgray]Degumas: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
||||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
liquid.viscosity = [lightgray]Klampumas: {0}
|
||||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
liquid.temperature = [lightgray]Temperatūra: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
block.grass.name = Žolė
|
block.grass.name = Žolė
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Sprogiklio Maišytuvas
|
|||||||
block.solar-panel.name = Saulės Baterija
|
block.solar-panel.name = Saulės Baterija
|
||||||
block.solar-panel-large.name = Didelė Saulės Baterija
|
block.solar-panel-large.name = Didelė Saulės Baterija
|
||||||
block.oil-extractor.name = Naftos Trauktuvas
|
block.oil-extractor.name = Naftos Trauktuvas
|
||||||
block.command-center.name = Komandų Centras
|
|
||||||
block.draug-factory.name = Draug Miner Dronų Gamykla
|
|
||||||
block.spirit-factory.name = Spirit Repair Dronų Gamykla
|
|
||||||
block.phantom-factory.name = Phantom Builder Dronų Gamykla
|
|
||||||
block.wraith-factory.name = Wraith Fighter Gamykla
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Gamykla
|
|
||||||
block.dagger-factory.name = Dagger Mech Gamykla
|
|
||||||
block.crawler-factory.name = Crawler Mech Gamykla
|
|
||||||
block.titan-factory.name = Titan Mech Gamykla
|
|
||||||
block.fortress-factory.name = Fortress Mech Gamykla
|
|
||||||
block.revenant-factory.name = Revenant Fighter Gamykla
|
|
||||||
block.repair-point.name = Taisymo Taškas
|
block.repair-point.name = Taisymo Taškas
|
||||||
block.pulse-conduit.name = Pulsinis Vamzdis
|
block.pulse-conduit.name = Pulsinis Vamzdis
|
||||||
block.plated-conduit.name = Padengtas Vamzdis
|
block.plated-conduit.name = Padengtas Vamzdis
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = mėlyna
|
team.blue.name = mėlyna
|
||||||
team.crux.name = raudona
|
team.crux.name = raudona
|
||||||
team.sharded.name = oranžinė
|
team.sharded.name = oranžinė
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = oranžinė
|
|||||||
team.derelict.name = apleista
|
team.derelict.name = apleista
|
||||||
team.green.name = žalia
|
team.green.name = žalia
|
||||||
team.purple.name = violetinė
|
team.purple.name = violetinė
|
||||||
unit.spirit.name = Spirit Repair Dronas
|
|
||||||
unit.draug.name = Draug Miner Dronas
|
|
||||||
unit.phantom.name = Phantom Builder Dronas
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titanas
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Paspauskite norėdami tęsti>
|
tutorial.next = [lightgray]<Paspauskite norėdami tęsti>
|
||||||
tutorial.intro = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nNaudokite[accent] [[WASD][] norėdami judėti.\n[accent]Naudoktie vidurinį pelės klavišą[] norėdami pakeisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nNaudokite[accent] [[WASD][] norėdami judėti.\n[accent]Naudoktie vidurinį pelės klavišą[] norėdami pakeisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nBraukite per ekraną norėdami judėti.\n[accent]Braukite dviemis pirštais priešingomis kryptimis[] norėdami keisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nBraukite per ekraną norėdami judėti.\n[accent]Braukite dviemis pirštais priešingomis kryptimis[] norėdami keisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įren
|
|||||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||||
unit.draug.description = Primityvus kasimo dronas. Pigus. Panaudojamas. Automatiškai kasa netoliese esantį varį ir šviną. Pristato iškastus resursus į artimiausią branduolį.
|
|
||||||
unit.spirit.description = Modifikuotas draug dronas, skirtas taisyti, o ne kasti. Automatiškai taiso zonoje esančiu sugadintus blokus.
|
|
||||||
unit.phantom.description = Pažengęs dronų vienetas. Seka žaidėjus. Padeda statybose.
|
|
||||||
unit.dagger.description = Paprasčiausias žemės vienetas. Pigus pagaminti. Galingas, kai naudojamas būriais.
|
|
||||||
unit.crawler.description = Antžeminis vienetas, kurį sudaro rėmas ir ant viršaus užrišti sprogmenys. Nelabai patvarus. Sprogsta kontaktuodamas su priešais.
|
|
||||||
unit.titan.description = Pažengęs, šarvuotas antžeminis vienetas. Puola žemę ir orą. Apginkluotas dvejais miniatiūriniais "Scorch" klasės liepsnosvaidžiais.
|
|
||||||
unit.fortress.description = Sunkiosios artilerijos vienetas. Apginkluotas dvejomis modifikuotomis "Hail" tipo patrankomis priešo struktūrų ir pajėgų užpuolimui iš tolimo atstumo.
|
|
||||||
unit.eruptor.description = Sunkusis vienetas skirtas nugriauti struktūras. Šaudo šlako srovėmis į priešo įtvirtinimus jas išlydydamas ir uždegdamas degias medžiagas.
|
|
||||||
unit.wraith.description = Greitas, smok ir bėk vienetas. Taikosi į energijos generatorius.
|
|
||||||
unit.ghoul.description = Sunkusis bombonešis. Pereina per priešo struktūras taikydamasis į kritinę infrastruktūrą.
|
|
||||||
unit.revenant.description = Sunkus, skraidantis raketų masyvas.
|
|
||||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||||
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
||||||
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstuma
|
|||||||
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
|
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
|
||||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||||
block.command-center.description = Išduoda judėjimo komandas sąjungininkų vienetams visame žemėlapyje.\nPriverčia vienetus susitelkti, pulti priešų branduolį ir pasitraukti iki branduolio/vientų gamyklos. Kai nėra priešų branduolio, vienetai būna sargyboje, kai nustatyas puolimas.
|
|
||||||
block.draug-factory.description = Gamina kasimo dronus.
|
|
||||||
block.spirit-factory.description = Gamina pastatus taisančius dronus.
|
|
||||||
block.phantom-factory.description = Gamina pažengusius statybų donus
|
|
||||||
block.wraith-factory.description = Gamina greitus, smok-ir-bėk vienetus.
|
|
||||||
block.ghoul-factory.description = Gamina sunkiuosius bombonešius.
|
|
||||||
block.revenant-factory.description = Gamina sunkiuosius vienetus su raketomis.
|
|
||||||
block.dagger-factory.description = Gamina paprastus antžeminius vienetus.
|
|
||||||
block.crawler-factory.description = Gamina greitus spietinius susisprogdinančius vienetus.
|
|
||||||
block.titan-factory.description = Gamina pažangesnius antžeminius vienetus.
|
|
||||||
block.fortress-factory.description = Gamina antžeminius sunkiosios artilerijos vienetus.
|
|
||||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io pagina met pc-downloads
|
|||||||
link.google-play.description = Google Play store vermelding
|
link.google-play.description = Google Play store vermelding
|
||||||
link.f-droid.description = F-Droid catalogus vermelding
|
link.f-droid.description = F-Droid catalogus vermelding
|
||||||
link.wiki.description = Officiële Mindustry wiki
|
link.wiki.description = Officiële Mindustry wiki
|
||||||
link.feathub.description = Stel iets voor
|
link.suggestions.description = Stel iets voor
|
||||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||||
screenshot = Schermafbeeling opgeslagen in {0}
|
screenshot = Schermafbeeling opgeslagen in {0}
|
||||||
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modding Handboek
|
|||||||
mods.report = Rapporteer Bug
|
mods.report = Rapporteer Bug
|
||||||
mods.openfolder = Open Mod Map
|
mods.openfolder = Open Mod Map
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aan
|
mod.enabled = [lightgray]Aan
|
||||||
mod.disabled = [scarlet]Uit
|
mod.disabled = [scarlet]Uit
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Herladen Vereist
|
|||||||
mod.import = Importeer Mod
|
mod.import = Importeer Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Importeer GitHub Mod
|
mod.import.github = Importeer GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
|
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
|
||||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||||
mod.author = [lightgray]Auteur:[] {0}
|
mod.author = [lightgray]Auteur:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nieuwe Save
|
|||||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
||||||
overwrite = Overschrijf
|
overwrite = Overschrijf
|
||||||
save.none = Geen saves gevonden!
|
save.none = Geen saves gevonden!
|
||||||
saveload = [accent]Bewaren...
|
|
||||||
savefail = Bewaren is mislukt!
|
savefail = Bewaren is mislukt!
|
||||||
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
|
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
|
||||||
save.delete = Verwijder
|
save.delete = Verwijder
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutori
|
|||||||
loading = [accent]Laden...
|
loading = [accent]Laden...
|
||||||
reloading = [accent]Mods herladen...
|
reloading = [accent]Mods herladen...
|
||||||
saving = [accent]Opslaan...
|
saving = [accent]Opslaan...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
|
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
|
||||||
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
||||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||||
@@ -328,8 +330,9 @@ waves.never = <nooit>
|
|||||||
waves.every = elke
|
waves.every = elke
|
||||||
waves.waves = ronde(s)
|
waves.waves = ronde(s)
|
||||||
waves.perspawn = per keer
|
waves.perspawn = per keer
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = tot
|
waves.to = tot
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Voorvertoning
|
waves.preview = Voorvertoning
|
||||||
waves.edit = Bewerk...
|
waves.edit = Bewerk...
|
||||||
waves.copy = Kopiër naar klembord
|
waves.copy = Kopiër naar klembord
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Ontgrendel: {0}
|
|||||||
resume = Hervat zone:\n[lightgray]{0}
|
resume = Hervat zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Beste ronde: {0}
|
bestwave = [lightgray]Beste ronde: {0}
|
||||||
launch = < LANCEER >
|
launch = < LANCEER >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lancering Sucessvol
|
launch.title = Lancering Sucessvol
|
||||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
||||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kun
|
|||||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||||
uncover = Ontdek
|
uncover = Ontdek
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
|
|
||||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||||
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
||||||
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
||||||
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
|
|
||||||
zone.resources = Vindbare grondstoffen:
|
zone.resources = Vindbare grondstoffen:
|
||||||
zone.objective = [lightgray]Doel: [accent]{0}
|
zone.objective = [lightgray]Doel: [accent]{0}
|
||||||
zone.objective.survival = Overleef
|
zone.objective.survival = Overleef
|
||||||
@@ -492,35 +496,29 @@ error.io = Netwerk I/O fout.
|
|||||||
error.any = Onbekende netwerk fout.
|
error.any = Onbekende netwerk fout.
|
||||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||||
|
|
||||||
zone.groundZero.name = Grond Nul
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Woestijnpuin
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = De kraters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Bevroren Bos
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Vervallen Kust
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Bekladde Berg
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Verlaten Kloof
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Vervallen Kernreactor
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgroeid
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Teervelden
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Zoutvlaktes
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Schimmelpad
|
|
||||||
|
|
||||||
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houdt ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generatoren. Leer hoe te repareren.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verlaten is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Een zeer gevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervan.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Taal
|
settings.language = Taal
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data,
|
|||||||
paused = [accent]< Gepauzeerd >
|
paused = [accent]< Gepauzeerd >
|
||||||
clear = Wis
|
clear = Wis
|
||||||
banned = [scarlet]Verbannen
|
banned = [scarlet]Verbannen
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nee
|
no = Nee
|
||||||
info.title = Informatie
|
info.title = Informatie
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Schoten/Seconde
|
|||||||
blocks.ammo = Ammunitie
|
blocks.ammo = Ammunitie
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Mining Snelheid: {0}/s
|
bar.drillspeed = Mining Snelheid: {0}/s
|
||||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||||
bar.efficiency = Rendement: {0}%
|
bar.efficiency = Rendement: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Stroom: {0}
|
|||||||
bar.poweroutput = Stroom Output: {0}
|
bar.poweroutput = Stroom Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capaciteit: {0}
|
bar.capacity = Capaciteit: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Vloeistof
|
bar.liquid = Vloeistof
|
||||||
bar.heat = Warmte
|
bar.heat = Warmte
|
||||||
bar.power = Stroom
|
bar.power = Stroom
|
||||||
bar.progress = Bouw Voortgang
|
bar.progress = Bouw Voortgang
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Toon Effecten
|
|||||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
||||||
setting.coreselect.name = Sta cores toe in ontwerpen
|
|
||||||
setting.sensitivity.name = Gevoeligheid Controller
|
setting.sensitivity.name = Gevoeligheid Controller
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
setting.seconds = {0} Seconden
|
setting.seconds = {0} Seconden
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} millisecondes
|
|||||||
setting.fullscreen.name = Volledig scherm
|
setting.fullscreen.name = Volledig scherm
|
||||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||||
setting.minimap.name = Toon Minimap
|
setting.minimap.name = Toon Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Toon Speler Posities
|
setting.position.name = Toon Speler Posities
|
||||||
setting.musicvol.name = Muziek Volume
|
setting.musicvol.name = Muziek Volume
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Achtergronds Volume
|
setting.ambientvol.name = Achtergronds Volume
|
||||||
setting.mutemusic.name = Demp Muziek
|
setting.mutemusic.name = Demp Muziek
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel sta
|
|||||||
category.general.name = Algemeen
|
category.general.name = Algemeen
|
||||||
category.view.name = Toon
|
category.view.name = Toon
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Val aan
|
command.attack = Val aan
|
||||||
command.rally = Groepeer
|
command.rally = Groepeer
|
||||||
command.retreat = Terugtrekken
|
command.retreat = Terugtrekken
|
||||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Stop met bouwen
|
keybind.clear_building.name = Stop met bouwen
|
||||||
keybind.press = Druk op een toets...
|
keybind.press = Druk op een toets...
|
||||||
keybind.press.axis = Druk of swipe een toets...
|
keybind.press.axis = Druk of swipe een toets...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Beweeg x
|
keybind.move_x.name = Beweeg x
|
||||||
keybind.move_y.name = Beweeg y
|
keybind.move_y.name = Beweeg y
|
||||||
keybind.mouse_move.name = Volg Muis
|
keybind.mouse_move.name = Volg Muis
|
||||||
keybind.dash.name = Vlieg
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerp Menu
|
keybind.schematic_menu.name = Ontwerp Menu
|
||||||
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Ronde timer
|
|||||||
rules.waves = Rondes
|
rules.waves = Rondes
|
||||||
rules.attack = Aanval modus
|
rules.attack = Aanval modus
|
||||||
rules.enemyCheat = Oneindige AI grondstoffen
|
rules.enemyCheat = Oneindige AI grondstoffen
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
||||||
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
||||||
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
|
||||||
rules.playerhealthmultiplier = Speler Health Vermenigvulder
|
|
||||||
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
||||||
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
||||||
rules.respawns = Maximale Levens Per Ronde
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Maximale Levens
|
|
||||||
rules.title.waves = Rondes
|
rules.title.waves = Rondes
|
||||||
rules.title.respawns = Respawn
|
|
||||||
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
||||||
rules.title.player = Spelers
|
|
||||||
rules.title.enemy = Tegenstanders
|
rules.title.enemy = Tegenstanders
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimenteel
|
rules.title.experimental = Experimenteel
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
rules.ambientlight = Mist
|
rules.ambientlight = Mist
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Koelvloeistof
|
liquid.cryofluid.name = Koelvloeistof
|
||||||
item.corestorable = [lightgray]Kan in de Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dolk
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Kruiper
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Zandkei
|
block.sand-boulder.name = Zandkei
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Zonnepaneel
|
block.solar-panel.name = Zonnepaneel
|
||||||
block.solar-panel-large.name = Groot zonnepaneel
|
block.solar-panel-large.name = Groot zonnepaneel
|
||||||
block.oil-extractor.name = Olieput
|
block.oil-extractor.name = Olieput
|
||||||
block.command-center.name = Commando centrum
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Gepantserde Pijp
|
block.plated-conduit.name = Gepantserde Pijp
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
block.launch-pad-large.name = Groot Lanceerplatform
|
block.launch-pad-large.name = Groot Lanceerplatform
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blauw
|
team.blue.name = blauw
|
||||||
team.crux.name = rood
|
team.crux.name = rood
|
||||||
team.sharded.name = oranje
|
team.sharded.name = oranje
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = oranje
|
|||||||
team.derelict.name = wees
|
team.derelict.name = wees
|
||||||
team.green.name = groen
|
team.green.name = groen
|
||||||
team.purple.name = paars
|
team.purple.name = paars
|
||||||
unit.spirit.name = Spirit Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Drone
|
|
||||||
unit.dagger.name = Dolk
|
|
||||||
unit.crawler.name = Kruiper
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Klik om verder te gaan>
|
tutorial.next = [lightgray]<Klik om verder te gaan>
|
||||||
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
|
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
|
||||||
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
|
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
|||||||
link.google-play.description = Mindustry op Google Play
|
link.google-play.description = Mindustry op Google Play
|
||||||
link.f-droid.description = F-Droid catalogus
|
link.f-droid.description = F-Droid catalogus
|
||||||
link.wiki.description = Officiële Mindustry-wiki
|
link.wiki.description = Officiële Mindustry-wiki
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||||
screenshot = Locatie screenshot: {0}
|
screenshot = Locatie screenshot: {0}
|
||||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Handleiding tot Modding
|
|||||||
mods.report = Bug Rapporteren
|
mods.report = Bug Rapporteren
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ingeschakeld
|
mod.enabled = [lightgray]Ingeschakeld
|
||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Herladen Vereist
|
|||||||
mod.import = Importeer Mod
|
mod.import = Importeer Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Importeer GitHub Mod
|
mod.import.github = Importeer GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||||
mod.author = [lightgray]Auteur:[] {0}
|
mod.author = [lightgray]Auteur:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nieuwe save
|
|||||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||||
overwrite = Vervang
|
overwrite = Vervang
|
||||||
save.none = Geen saves gevonden!
|
save.none = Geen saves gevonden!
|
||||||
saveload = [accent]Opslaan...
|
|
||||||
savefail = Opslaan mislukt!
|
savefail = Opslaan mislukt!
|
||||||
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
|
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
|
||||||
save.delete = Verwijder
|
save.delete = Verwijder
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial ka
|
|||||||
loading = [accent]Aan het laden...
|
loading = [accent]Aan het laden...
|
||||||
reloading = [accent]Mods Herladen...
|
reloading = [accent]Mods Herladen...
|
||||||
saving = [accent]Aan het opslaan...
|
saving = [accent]Aan het opslaan...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] om het plan te annuleren
|
cancelbuilding = [accent][[{0}][] om het plan te annuleren
|
||||||
selectschematic = [accent][[{0}][] om te selecter+kopieren
|
selectschematic = [accent][[{0}][] om te selecter+kopieren
|
||||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||||
@@ -328,8 +330,9 @@ waves.never = <never>
|
|||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Unlock configuring loadout:\nWave {0}.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -492,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = The Craters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frozen Forest
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgrowth
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tar Fields
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
|
|||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Shots/Second
|
|||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Power: {0}
|
|||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Display Effects
|
|||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Players
|
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
liquid.temperature = [lightgray]Temperature: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = orange
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Drone
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
|||||||
link.google-play.description = Strona w sklepie Google Play
|
link.google-play.description = Strona w sklepie Google Play
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
link.feathub.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zdjęcie w {0}
|
screenshot = Zapisano zdjęcie w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Poradnik do modów
|
|||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
mods.reload = Przeładuj
|
mods.reload = Przeładuj
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
|||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
mod.import.file = Importuj Plik
|
mod.import.file = Importuj Plik
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Nowy zapis
|
|||||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
overwrite = Nadpisz
|
overwrite = Nadpisz
|
||||||
save.none = Nie znaleziono zapisów gry!
|
save.none = Nie znaleziono zapisów gry!
|
||||||
saveload = Zapisywanie...
|
|
||||||
savefail = Nie udało się zapisać gry!
|
savefail = Nie udało się zapisać gry!
|
||||||
save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry?
|
save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry?
|
||||||
save.delete = Usuń
|
save.delete = Usuń
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[a
|
|||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
reloading = [accent]Przeładowywanie Modów...
|
reloading = [accent]Przeładowywanie Modów...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||||
@@ -328,8 +330,9 @@ waves.never = <nigdy>
|
|||||||
waves.every = co
|
waves.every = co
|
||||||
waves.waves = fal(e)
|
waves.waves = fal(e)
|
||||||
waves.perspawn = co pojawienie
|
waves.perspawn = co pojawienie
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Podgląd
|
waves.preview = Podgląd
|
||||||
waves.edit = Edytuj...
|
waves.edit = Edytuj...
|
||||||
waves.copy = Kopiuj Do Schowka
|
waves.copy = Kopiuj Do Schowka
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Odblokuj {0}
|
|||||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Najwyższa fala: {0}
|
bestwave = [lightgray]Najwyższa fala: {0}
|
||||||
launch = < WYSTRZEL >
|
launch = < WYSTRZEL >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Wystrzelenie udane
|
launch.title = Wystrzelenie udane
|
||||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
launch.next = [lightgray]Następna okazja przy fali {0}
|
||||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
|
|||||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
configure.locked = [lightgray]Dotrzyj do fali {0},\naby skonfigurować ładunek.
|
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
zone.config.unlocked = Ładunek odblokowany:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Wykryte Zasoby:
|
zone.resources = [lightgray]Wykryte Zasoby:
|
||||||
zone.objective = [lightgray]Cel: [accent]{0}
|
zone.objective = [lightgray]Cel: [accent]{0}
|
||||||
zone.objective.survival = Przeżyj
|
zone.objective.survival = Przeżyj
|
||||||
@@ -492,35 +496,30 @@ error.io = Błąd sieciowy I/O.
|
|||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
|
||||||
zone.groundZero.name = Wybuch Lądowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
zone.desertWastes.name = Pustynne Pustkowia
|
sector.craters.name = Kratery
|
||||||
zone.craters.name = Kratery
|
sector.frozenForest.name = Zamrożony Las
|
||||||
zone.frozenForest.name = Zamrożony Las
|
sector.ruinousShores.name = Zniszczone Przybrzeża
|
||||||
zone.ruinousShores.name = Zniszczone Przybrzeża
|
sector.stainedMountains.name = Zabarwione Góry
|
||||||
zone.stainedMountains.name = Zabarwione Góry
|
sector.desolateRift.name = Ponura Szczelina
|
||||||
zone.desolateRift.name = Ponura Szczelina
|
sector.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
sector.overgrowth.name = Przerośnięty Las
|
||||||
zone.overgrowth.name = Przerośnięty Las
|
sector.tarFields.name = Pola Smołowe
|
||||||
zone.tarFields.name = Pola Smołowe
|
sector.saltFlats.name = Solne Równiny
|
||||||
zone.saltFlats.name = Solne Równiny
|
sector.fungalPass.name = Grzybowa Przełęcz
|
||||||
zone.impact0078.name = Uderzenie 0078
|
|
||||||
zone.crags.name = Urwisko
|
|
||||||
zone.fungalPass.name = Grzybowa Przełęcz
|
|
||||||
|
|
||||||
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niewielkie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nW tym regionie jest dostep do węgla. Użyj go do produkcji energii lub do stworzenia grafitu.\n\n[lightgray]Nie jest pewne gdzie znajduje się miejsce lądowania.
|
sector.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nWęgiel jest obecny w tym regionie. Użyj go do produkcji energii, lub do stworzenia grafitu.\n\n[lightgray]Miejsce lądowania nie jest pewne.
|
||||||
zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić.
|
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||||
zone.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||||
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź tytan, który jest obfity w tym regionie. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz go. Odzyskaj to, co nam odebrano.
|
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
|
||||||
zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
|
sector.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
|
||||||
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie zagrożenie. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
|
sector.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
|
||||||
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zamieniony w ruinę.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie przeszukuje teren.
|
sector.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
|
||||||
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
|
sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
settings.data = Dane Gry
|
settings.data = Dane Gry
|
||||||
@@ -537,6 +536,7 @@ settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włą
|
|||||||
paused = [accent]< Wstrzymano >
|
paused = [accent]< Wstrzymano >
|
||||||
clear = Wyczyść
|
clear = Wyczyść
|
||||||
banned = [scarlet]Zbanowano
|
banned = [scarlet]Zbanowano
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Tak
|
yes = Tak
|
||||||
no = Nie
|
no = Nie
|
||||||
info.title = Informacje
|
info.title = Informacje
|
||||||
@@ -582,6 +582,8 @@ blocks.reload = Strzałów/sekundę
|
|||||||
blocks.ammo = Amunicja
|
blocks.ammo = Amunicja
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
@@ -591,11 +593,12 @@ bar.poweramount = Moc: {0}
|
|||||||
bar.poweroutput = Wyjście mocy: {0}
|
bar.poweroutput = Wyjście mocy: {0}
|
||||||
bar.items = Przedmiotów: {0}
|
bar.items = Przedmiotów: {0}
|
||||||
bar.capacity = Pojemność: {0}
|
bar.capacity = Pojemność: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
bar.power = Prąd
|
bar.power = Prąd
|
||||||
bar.progress = Postęp Budowy
|
bar.progress = Postęp Budowy
|
||||||
bar.spawned = Jednostki: {0}/{1}
|
|
||||||
bar.input = Wejście
|
bar.input = Wejście
|
||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
|
|
||||||
@@ -639,6 +642,7 @@ setting.linear.name = Filtrowanie Liniowe
|
|||||||
setting.hints.name = Podpowiedzi
|
setting.hints.name = Podpowiedzi
|
||||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animowana woda
|
setting.animatedwater.name = Animowana woda
|
||||||
setting.animatedshields.name = Animowana tarcza
|
setting.animatedshields.name = Animowana tarcza
|
||||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||||
@@ -663,7 +667,6 @@ setting.effects.name = Wyświetlanie efektów
|
|||||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||||
setting.blockstatus.name = Wyświetl status bloków
|
setting.blockstatus.name = Wyświetl status bloków
|
||||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||||
setting.coreselect.name = Zezwalaj na rdzenie w schematach
|
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
setting.seconds = {0} sekund
|
setting.seconds = {0} sekund
|
||||||
@@ -672,12 +675,15 @@ setting.milliseconds = {0} milisekund
|
|||||||
setting.fullscreen.name = Pełny ekran
|
setting.fullscreen.name = Pełny ekran
|
||||||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||||
setting.fps.name = Pokazuj FPS oraz ping
|
setting.fps.name = Pokazuj FPS oraz ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||||
setting.minimap.name = Pokaż Minimapę
|
setting.minimap.name = Pokaż Minimapę
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Pokazuj położenie gracza
|
setting.position.name = Pokazuj położenie gracza
|
||||||
setting.musicvol.name = Głośność muzyki
|
setting.musicvol.name = Głośność muzyki
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Głośność otoczenia
|
setting.ambientvol.name = Głośność otoczenia
|
||||||
setting.mutemusic.name = Wycisz muzykę
|
setting.mutemusic.name = Wycisz muzykę
|
||||||
setting.sfxvol.name = Głośność dźwięków
|
setting.sfxvol.name = Głośność dźwięków
|
||||||
@@ -700,10 +706,13 @@ keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w
|
|||||||
category.general.name = Ogólne
|
category.general.name = Ogólne
|
||||||
category.view.name = Wyświetl
|
category.view.name = Wyświetl
|
||||||
category.multiplayer.name = Wielu graczy
|
category.multiplayer.name = Wielu graczy
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Atakuj
|
command.attack = Atakuj
|
||||||
command.rally = Zbierz
|
command.rally = Zbierz
|
||||||
command.retreat = Wycofaj
|
command.retreat = Wycofaj
|
||||||
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Wyczyść budynek
|
keybind.clear_building.name = Wyczyść budynek
|
||||||
keybind.press = Naciśnij wybrany klawisz...
|
keybind.press = Naciśnij wybrany klawisz...
|
||||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||||
@@ -713,7 +722,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
keybind.mouse_move.name = Podążaj Za Myszą
|
keybind.mouse_move.name = Podążaj Za Myszą
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Wybierz region
|
keybind.schematic_select.name = Wybierz region
|
||||||
keybind.schematic_menu.name = Menu schematów
|
keybind.schematic_menu.name = Menu schematów
|
||||||
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
||||||
@@ -775,30 +784,25 @@ rules.wavetimer = Zegar fal
|
|||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb ataku
|
rules.attack = Tryb ataku
|
||||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||||
rules.unitdrops = Surowce ze zniszczonych jednostek
|
rules.blockhealthmultiplier = Mnożnik życia bloków
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
|
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
|
||||||
rules.unithealthmultiplier = Mnożnik życia jednostek
|
rules.unithealthmultiplier = Mnożnik życia jednostek
|
||||||
rules.blockhealthmultiplier = Mnożnik życia bloków
|
|
||||||
rules.playerhealthmultiplier = Mnożnik życia gracza
|
|
||||||
rules.playerdamagemultiplier = Mnożnik obrażeń gracza
|
|
||||||
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
|
||||||
rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
|
rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
|
||||||
rules.respawntime = Czas odrodzenia:[lightgray] (sek)
|
|
||||||
rules.wavespacing = Odstępy między falami:[lightgray] (sek)
|
rules.wavespacing = Odstępy między falami:[lightgray] (sek)
|
||||||
rules.buildcostmultiplier = Mnożnik kosztów budowania
|
rules.buildcostmultiplier = Mnożnik kosztów budowania
|
||||||
rules.buildspeedmultiplier = Mnożnik prędkości budowania
|
rules.buildspeedmultiplier = Mnożnik prędkości budowania
|
||||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||||
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
||||||
rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
|
rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
|
||||||
rules.respawns = Maksymalna ilośc odrodzeń na falę
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Ogranicz Odrodzenia
|
|
||||||
rules.title.waves = Fale
|
rules.title.waves = Fale
|
||||||
rules.title.respawns = Odrodzenia
|
|
||||||
rules.title.resourcesbuilding = Zasoby i Budowanie
|
rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||||
rules.title.player = Gracze
|
|
||||||
rules.title.enemy = Przeciwnicy
|
rules.title.enemy = Przeciwnicy
|
||||||
rules.title.unit = Jednostki
|
rules.title.unit = Jednostki
|
||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
rules.ambientlight = Otaczające Światło
|
rules.ambientlight = Otaczające Światło
|
||||||
rules.solarpowermultiplier = Mnożnik Energii Słonecznej
|
rules.solarpowermultiplier = Mnożnik Energii Słonecznej
|
||||||
@@ -827,7 +831,6 @@ liquid.water.name = Woda
|
|||||||
liquid.slag.name = Żużel
|
liquid.slag.name = Żużel
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
item.corestorable = [lightgray]Przechowywalne w rdzeniu: {0}
|
|
||||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
item.explosiveness = [lightgray]Wybuchowość: {0}
|
||||||
item.flammability = [lightgray]Palność: {0}
|
item.flammability = [lightgray]Palność: {0}
|
||||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
||||||
@@ -839,10 +842,37 @@ unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
|||||||
unit.minepower = [lightgray]Moc kopania: {0}
|
unit.minepower = [lightgray]Moc kopania: {0}
|
||||||
unit.ability = [lightgray]Umiejętność: {0}
|
unit.ability = [lightgray]Umiejętność: {0}
|
||||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
liquid.viscosity = [lightgray]Lepkość: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Nóż
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Forteca
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Pełzak
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Błysk
|
||||||
|
unit.horizon.name = Horyzont
|
||||||
|
unit.zenith.name = Zenit
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Zaćmienie
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klif
|
block.cliff.name = Klif
|
||||||
block.sand-boulder.name = Piaskowy Głaz
|
block.sand-boulder.name = Piaskowy Głaz
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
@@ -994,17 +1024,6 @@ block.blast-mixer.name = Wybuchowy Mieszacz
|
|||||||
block.solar-panel.name = Panel Słoneczny
|
block.solar-panel.name = Panel Słoneczny
|
||||||
block.solar-panel-large.name = Duży Panel Słoneczny
|
block.solar-panel-large.name = Duży Panel Słoneczny
|
||||||
block.oil-extractor.name = Ekstraktor Ropy
|
block.oil-extractor.name = Ekstraktor Ropy
|
||||||
block.command-center.name = Centrum Dowodzenia
|
|
||||||
block.draug-factory.name = Fabryka Dronów Draug
|
|
||||||
block.spirit-factory.name = Fabryka Dronów Duch
|
|
||||||
block.phantom-factory.name = Fabryka Dronów Widmo
|
|
||||||
block.wraith-factory.name = Fabryka Myśliwców Widmo
|
|
||||||
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
|
||||||
block.dagger-factory.name = Fabryka Mechów Nóż
|
|
||||||
block.crawler-factory.name = Fabryka Mechów Pełzacz
|
|
||||||
block.titan-factory.name = Fabryka Mechów Tytan
|
|
||||||
block.fortress-factory.name = Fabryka Mechów Forteca
|
|
||||||
block.revenant-factory.name = Fabryka Krążowników Zjawa
|
|
||||||
block.repair-point.name = Punkt Naprawy
|
block.repair-point.name = Punkt Naprawy
|
||||||
block.pulse-conduit.name = Rura Pulsacyjna
|
block.pulse-conduit.name = Rura Pulsacyjna
|
||||||
block.plated-conduit.name = Opancerzona rura
|
block.plated-conduit.name = Opancerzona rura
|
||||||
@@ -1027,7 +1046,7 @@ block.surge-wall-large.name = Duża Ściana Elektrum
|
|||||||
block.cyclone.name = Cyklon
|
block.cyclone.name = Cyklon
|
||||||
block.fuse.name = Lont
|
block.fuse.name = Lont
|
||||||
block.shock-mine.name = Mina
|
block.shock-mine.name = Mina
|
||||||
block.overdrive-projector.name = Projektor Przyśpieszający
|
block.overdrive-projector.name = Projektor Pola Overdrive
|
||||||
block.force-projector.name = Projektor Pola Siłowego
|
block.force-projector.name = Projektor Pola Siłowego
|
||||||
block.arc.name = Piorun
|
block.arc.name = Piorun
|
||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
@@ -1036,6 +1055,19 @@ block.meltdown.name = Rozpad
|
|||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża Wyrzutnia
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Fabryka Naziemna
|
||||||
|
block.air-factory.name = Fabryka Powietrzna
|
||||||
|
block.naval-factory.name = Fabryka Morska
|
||||||
|
block.additive-reconstructor.name = Rekonstruktor Addytywny
|
||||||
|
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatywny
|
||||||
|
block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Przenośnik Masowy
|
||||||
|
block.payload-router.name = Rozdzielacz Ładunku
|
||||||
|
block.disassembler.name = Dezasembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.overdrive-dome.name = Kopuła Pola Overdrive
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
team.sharded.name = żółty
|
team.sharded.name = żółty
|
||||||
@@ -1043,21 +1075,7 @@ team.orange.name = pomarańczowy
|
|||||||
team.derelict.name = szary
|
team.derelict.name = szary
|
||||||
team.green.name = zielony
|
team.green.name = zielony
|
||||||
team.purple.name = fioletowy
|
team.purple.name = fioletowy
|
||||||
unit.spirit.name = Dron Naprawczy Duch
|
|
||||||
unit.draug.name = Dron Wydobywczy Draug
|
|
||||||
unit.phantom.name = Dron Budowniczy Widmo
|
|
||||||
unit.dagger.name = Nóż
|
|
||||||
unit.crawler.name = Pełzak
|
|
||||||
unit.titan.name = Tytan
|
|
||||||
unit.ghoul.name = Bombowiec Upiór
|
|
||||||
unit.wraith.name = Myśliwiec Widmo
|
|
||||||
unit.fortress.name = Forteca
|
|
||||||
unit.revenant.name = Zjawa
|
|
||||||
unit.eruptor.name = Roztapiacz
|
|
||||||
unit.chaos-array.name = Chaos
|
|
||||||
unit.eradicator.name = Niszczyciel
|
|
||||||
unit.lich.name = Obudzony
|
|
||||||
unit.reaper.name = Żniwiarz
|
|
||||||
tutorial.next = [lightgray]<Kliknij, aby kontynuować>
|
tutorial.next = [lightgray]<Kliknij, aby kontynuować>
|
||||||
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nUżyj [accent][[WASD][], aby poruszyć się.\n[accent]Przytrzymaj [[Ctrl] podczas przewijania[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nUżyj [accent][[WASD][], aby poruszyć się.\n[accent]Przytrzymaj [[Ctrl] podczas przewijania[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
||||||
tutorial.intro.mobile = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nPrzesuń palcem po ekranie, aby poruszyć się.\n[accent]Użyj dwóch palcy[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
tutorial.intro.mobile = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nPrzesuń palcem po ekranie, aby poruszyć się.\n[accent]Użyj dwóch palcy[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
||||||
@@ -1100,17 +1118,7 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
|
|||||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
||||||
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
||||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
||||||
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
|
|
||||||
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
|
|
||||||
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
|
|
||||||
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
|
|
||||||
unit.crawler.description = Jednostka naziemna składająca się z rozebranej ramy z przypiętymi na górze materiałami wybuchowymi. Niezbyt trwały. Wybucha przy kontakcie z wrogami. Chodzi na czterech nogach jak pies.
|
|
||||||
unit.titan.description = Zaawansowana, opancerzona jednostka naziemna. Atakuje zarówno cele naziemne, jak i powietrzne. Wyposażony w dwa miniaturowe miotacze ognia typu Płomień.
|
|
||||||
unit.fortress.description = Ciężki mech artyleryjski. Wyposażony w dwa zmodyfikowane działa typu gradowego do ataku na dalekie odległości na konstrukcje i jednostki wroga.
|
|
||||||
unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strzela wiązką żużlu w kierunku fortyfikacji wroga, Topiąc je oraz podpalając łatwopalne przedmioty.
|
|
||||||
unit.wraith.description = Szybka jednostka, stosuje taktykę uderz-uciekaj. Namierza jakiekolwiek źródło prądu.
|
|
||||||
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
|
|
||||||
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
|
|
||||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
|
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
|
||||||
@@ -1155,7 +1163,7 @@ block.force-projector.description = Wytwarza pole siłowe w kształcie sześciok
|
|||||||
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
|
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
|
||||||
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
|
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
|
||||||
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
|
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = Przenosi przedmity partiami. Przyjmuje przedmioty z tyłu i rozładowuje je w trzech kierunkach z przodu. Wymaga wielu punktów ładujących i rozładowujących w celu osiągnięcia maksymalnej przepustowości.
|
||||||
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
|
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
|
||||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
||||||
@@ -1221,16 +1229,5 @@ block.ripple.description = Duża wieża artyleryjska, która strzela jednocześn
|
|||||||
block.cyclone.description = Duża szybkostrzelna wieża.
|
block.cyclone.description = Duża szybkostrzelna wieża.
|
||||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||||
block.command-center.description = Wydaje polecenia ruchu sojuszniczym jednostkom na całej mapie.\nPowoduje patrolowanie jednostek, atakowanie wrogiego rdzenia lub wycofanie się do rdzenia/fabryki. Gdy nie ma rdzenia wroga, jednostki będą domyślnie patrolować pod dowództwem ataku.
|
|
||||||
block.draug-factory.description = Produkuje drony wydobywcze Draug.
|
|
||||||
block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki.
|
|
||||||
block.phantom-factory.description = Produkuje zaawansowane drony które pomagają przy budowie.
|
|
||||||
block.wraith-factory.description = Produkuje szybkie jednostki powietrzne typu "uderz i uciekaj".
|
|
||||||
block.ghoul-factory.description = Produkuje ciężkie bombowce dywanowe.
|
|
||||||
block.revenant-factory.description = Produkuje ciężkie jednostki powietrzne z wyrzutniami rakiet.
|
|
||||||
block.dagger-factory.description = Produkuje podstawowe jednostki lądowe.
|
|
||||||
block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "kamikaze".
|
|
||||||
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
|
|
||||||
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
|
|
||||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Página do Itch.io com os downloads
|
|||||||
link.google-play.description = Página da Google Play store
|
link.google-play.description = Página da Google Play store
|
||||||
link.f-droid.description = Listamento de catalogo do F-Droid
|
link.f-droid.description = Listamento de catalogo do F-Droid
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
link.feathub.description = Sugira novos conteúdos
|
link.suggestions.description = Sugira novos conteúdos
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
||||||
screenshot = Screenshot salvo para {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Guia de mods
|
|||||||
mods.report = Reportar um Bug
|
mods.report = Reportar um Bug
|
||||||
mods.openfolder = Abrir pasta de mods
|
mods.openfolder = Abrir pasta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Recarregamento necessário
|
|||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar mod do GitHub
|
mod.import.github = Importar mod do GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||||
mod.remove.confirm = Este mod será deletado.
|
mod.remove.confirm = Este mod será deletado.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Novo save
|
|||||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||||
overwrite = sobrescrever
|
overwrite = sobrescrever
|
||||||
save.none = Nenhum save encontrado!
|
save.none = Nenhum save encontrado!
|
||||||
saveload = [accent]Salvando...
|
|
||||||
savefail = Falha ao salvar jogo!
|
savefail = Falha ao salvar jogo!
|
||||||
save.delete.confirm = Certeza que quer deletar este save?
|
save.delete.confirm = Certeza que quer deletar este save?
|
||||||
save.delete = Deletar
|
save.delete = Deletar
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazend
|
|||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
reloading = [accent]Recarregando mods...
|
reloading = [accent]Recarregando mods...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
||||||
selectschematic = [accent][[{0}][] para selecionar + copiar
|
selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||||
pausebuilding = [accent][[{0}][] para parar a construção
|
pausebuilding = [accent][[{0}][] para parar a construção
|
||||||
@@ -328,8 +330,9 @@ waves.never = <nunca>
|
|||||||
waves.every = a cada
|
waves.every = a cada
|
||||||
waves.waves = Horda(s)
|
waves.waves = Horda(s)
|
||||||
waves.perspawn = por spawn
|
waves.perspawn = por spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = para
|
waves.to = para
|
||||||
waves.boss = Chefão
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré-visualizar
|
waves.preview = Pré-visualizar
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Desbloquear {0}
|
|||||||
resume = Resumir Zona:\n[lightgray]{0}
|
resume = Resumir Zona:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
launch = Lançar
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
|
|||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Blocos Banidos
|
bannedblocks = Blocos Banidos
|
||||||
addall = Adicionar Todos
|
addall = Adicionar Todos
|
||||||
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
|
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
zone.unlocked = [lightgray]{0} Desbloqueado.
|
zone.unlocked = [lightgray]{0} Desbloqueado.
|
||||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0}
|
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Sobreviver
|
zone.objective.survival = Sobreviver
|
||||||
@@ -492,35 +496,29 @@ error.io = Erro I/O de internet.
|
|||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
||||||
|
|
||||||
zone.groundZero.name = Marco zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Ruínas do Deserto
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = As crateras
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Floresta congelada
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Costas Ruinosas
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montanhas manchadas
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Fenda desolada
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complexo Nuclear
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Crescimento excessivo
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Campos de Piche
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Planícies de sal
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impacto 0078
|
|
||||||
zone.crags.name = Penhascos
|
|
||||||
zone.fungalPass.name = Passagem de fungos
|
|
||||||
|
|
||||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Nos arredores do deserto estão as Planícies de Sal. Poucos recursos podem ser encontrados neste lugar.\n\nO inimigo ergueu um complexo de armazenamento aqui. Erradique seu núcleo. Não deixe nada de pé.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Água se acumulou nesta cratera, relíquia de guerras antigas. Recupere a área. Colete areia. Derreta metavidro. Bombeie água para resfriar torretas e brocas.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Depois das ruínas está o litoral. Uma vez, este local abrigou uma matriz de defesa costeira. Não restou muito disso. Apenas as estruturas de defesa mais básicas restaram ilesas, todo o resto se reduziu a sucata.\nContinue a expansão para fora. Redescubra a tecnologia.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Mais para o interior estão as montanhas, ainda intocadas por esporos.\nExtraia o titânio abundante nesta área. Aprenda como usá-lo.\n\nA presença inimiga é maior aqui. Não os dê tempo de enviar suas tropas mais fortes.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Esta área tem crescimento excessivo, mais perto da fonte de esporos.\nO inimgo estabeleceu um posto avançado aqui. Construa unidades dagger. Destrua-o. Recupere o que sobrou.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Nos arredores de uma zona de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas utilizáveis de piche.\nApesar de abandonada, esta área possui perigosas forças inimigas por perto. Não as subestime.\n\n[lightgray]Pesquise tecnologias de processamento de petróleo se possível.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Uma zona extremamente perigosa. Recursos abundantes, porém pouco espaço. Alto risco de destruição. Saia o mais rápido possível. Não seja enganado pelo longo espaço de tempo entre os ataques inimigos.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Uma antiga instalação para produção e processamento de tório, reduzido a ruínas.\n[lightgray]Pesquise o tório e seus muitos usos.\n\nO inimigo está presente aqui em grandes números, constantemente à procura de atacantes.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
|
|
||||||
zone.impact0078.description = <insira descrição aqui>
|
|
||||||
zone.crags.description = <Insira descrição aqui>
|
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Dados do jogo
|
settings.data = Dados do jogo
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos,
|
|||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpo
|
clear = Limpo
|
||||||
banned = [scarlet]BANIDO
|
banned = [scarlet]BANIDO
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Sim
|
yes = Sim
|
||||||
no = Não
|
no = Não
|
||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Tiros por segundo
|
|||||||
blocks.ammo = Munição
|
blocks.ammo = Munição
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Velocidade da Broca: {0}/s
|
bar.drillspeed = Velocidade da Broca: {0}/s
|
||||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
|
|||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Aquecer
|
bar.heat = Aquecer
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
bar.progress = Progresso da construção
|
bar.progress = Progresso da construção
|
||||||
bar.spawned = Unidades: {0}/{1}
|
|
||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Sainda
|
bar.output = Sainda
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Dicas
|
setting.hints.name = Dicas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pausar construções automaticamente
|
setting.buildautopause.name = Pausar construções automaticamente
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Efeitos
|
|||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
setting.seconds = {0} segundos
|
setting.seconds = {0} segundos
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milissegundos
|
|||||||
setting.fullscreen.name = Tela Cheia
|
setting.fullscreen.name = Tela Cheia
|
||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS e Ping
|
setting.fps.name = Mostrar FPS e Ping
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostrar a posição do Jogador
|
setting.position.name = Mostrar a posição do Jogador
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Volume do Ambiente
|
setting.ambientvol.name = Volume do Ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
|||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Limpar construção
|
keybind.clear_building.name = Limpar construção
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione um eixo ou tecla...
|
keybind.press.axis = Pressione um eixo ou tecla...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Mover no eixo x
|
keybind.move_x.name = Mover no eixo x
|
||||||
keybind.move_y.name = Mover no eixo Y
|
keybind.move_y.name = Mover no eixo Y
|
||||||
keybind.mouse_move.name = Seguir Mouse
|
keybind.mouse_move.name = Seguir Mouse
|
||||||
keybind.dash.name = Arrancada
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.unitdrops = Inimigos dropam itens
|
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
|
||||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
|
||||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
|
|
||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||||
rules.respawns = Respawn maximos por horda
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Respawn limitados
|
|
||||||
rules.title.waves = Hordas
|
rules.title.waves = Hordas
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Recursos e Construções
|
rules.title.resourcesbuilding = Recursos e Construções
|
||||||
rules.title.player = Jogadores
|
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.ambientlight = Luz ambiente
|
rules.ambientlight = Luz ambiente
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Água
|
|||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Fluído Criogênico
|
liquid.cryofluid.name = Fluído Criogênico
|
||||||
item.corestorable = [lightgray]Armazenável no núcleo: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Adaga
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortaleza
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Rastejante
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Misturador de Explosão
|
|||||||
block.solar-panel.name = Painel Solar
|
block.solar-panel.name = Painel Solar
|
||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Bomba de Petróleo
|
block.oil-extractor.name = Bomba de Petróleo
|
||||||
block.command-center.name = Centro de comando
|
|
||||||
block.draug-factory.name = Fábrica de drone de mineração Adaga
|
|
||||||
block.spirit-factory.name = Fábrica de drone de reparo Espirito
|
|
||||||
block.phantom-factory.name = Fábrica de drone de construção Fantasma
|
|
||||||
block.wraith-factory.name = Fábrica de lutadores Sombra
|
|
||||||
block.ghoul-factory.name = Fábrica de Bombardeiros Corvos
|
|
||||||
block.dagger-factory.name = Fábrica de Mecas Adaga
|
|
||||||
block.crawler-factory.name = Fábrica de Mecas Rasteiros
|
|
||||||
block.titan-factory.name = Fábrica de Mecas Titã
|
|
||||||
block.fortress-factory.name = Fábrica de Meca Fortaleza
|
|
||||||
block.revenant-factory.name = Fábrica de lutadores Revenant
|
|
||||||
block.repair-point.name = Ponto de Reparo
|
block.repair-point.name = Ponto de Reparo
|
||||||
block.pulse-conduit.name = Cano de Tinânio
|
block.pulse-conduit.name = Cano de Tinânio
|
||||||
block.plated-conduit.name = Cano blindado
|
block.plated-conduit.name = Cano blindado
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Fusão
|
|||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
team.sharded.name = Fragmentado
|
team.sharded.name = Fragmentado
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = Alaranjado
|
|||||||
team.derelict.name = Abandonado
|
team.derelict.name = Abandonado
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxa
|
team.purple.name = Roxa
|
||||||
unit.spirit.name = Drone Espirito
|
|
||||||
unit.draug.name = Drone minerador Drauger
|
|
||||||
unit.phantom.name = Drone Fantasma
|
|
||||||
unit.dagger.name = Adaga
|
|
||||||
unit.crawler.name = Rastejante
|
|
||||||
unit.titan.name = Titã
|
|
||||||
unit.ghoul.name = Bombardeiro Corvo
|
|
||||||
unit.wraith.name = Lutador Sombra
|
|
||||||
unit.fortress.name = Fortaleza
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Matriz do caos
|
|
||||||
unit.eradicator.name = Erradicador
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Ceifador
|
|
||||||
tutorial.next = [lightgray]<Toque para continuar>
|
tutorial.next = [lightgray]<Toque para continuar>
|
||||||
tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
|
tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
|
||||||
tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
|
tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
|
|||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
|
||||||
unit.spirit.description = Um drone drauger modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
|
||||||
unit.phantom.description = Um drone avançado. Segue usuários. Ajuda na construção de blocos.
|
|
||||||
unit.dagger.description = A mais básica armadura terrestre. Barato para produzir. Esmagadora quando usada em enxames.
|
|
||||||
unit.crawler.description = Uma unidade terrestre que consiste em um despojado quadro com grandes explosivos amarrados no topo. Não particularmente durável. Explode no contato com inimigos.
|
|
||||||
unit.titan.description = Uma avançada unidade terrestre armadurada. Ataca alvos aéreos e terrestres. Equipada com dois pequenos lança chamas.
|
|
||||||
unit.fortress.description = Uma armadura de artilharia pesada. Equipada com dois canhões tipo granizo modificados para assalto de longa distância em estruturas e unidades inimigas.
|
|
||||||
unit.eruptor.description = Uma unidade pesada desenhada para derrubar estruturas. Atira um monte de escória nas fortificações inimigas, derretendo e colocando-as em chamas.
|
|
||||||
unit.wraith.description = Uma rápida, unidade interceptadora hit-and-run (atacar e correr). Mira em geradores de energia.
|
|
||||||
unit.ghoul.description = Um bombardeiro pesado. Rompe estruturas inimigas, mirando em infraestrutura crítica.
|
|
||||||
unit.revenant.description = Uma matriz de mísseis pesada e flutuante.
|
|
||||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispar
|
|||||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||||
block.command-center.description = Emite comandos de movimento para unidades aliadas através do mapa.\nFaz unidades se reagruparem, atacarem um núcleo inimigo ou recuar para o núcleo/fábrica. Quando não há nucleo inimigo, unidades vão ficar perto da área de spawn dos inimigos sob o comando atacar.
|
|
||||||
block.draug-factory.description = Produz drones de mineração drauger.
|
|
||||||
block.spirit-factory.description = produz drones Espirito de reparo estrutural.
|
|
||||||
block.phantom-factory.description = Produz drones de Fantasma construção avançados.
|
|
||||||
block.wraith-factory.description = Produz Sombra, de ataque rápido hit-and-run (atacar e correr)
|
|
||||||
block.ghoul-factory.description = Produz Corvos, bombardeiros pesados.
|
|
||||||
block.revenant-factory.description = Produz unidades Revenant, que atiram mísseis e voam.
|
|
||||||
block.dagger-factory.description = Produz Adagas, unidades terrestres.
|
|
||||||
block.crawler-factory.description = Produz unidades Rasteiro, terrestres de auto destruição.
|
|
||||||
block.titan-factory.description = Produz unidades Titã, avancadas, armaduradas e terrestres.
|
|
||||||
block.fortress-factory.description = Produz unidades Torre, terrestres pesadas de artilharia.
|
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Pagina da Itch.io com os Descarregamentos
|
|||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
link.feathub.description = Sugerir novas funcionalidades
|
link.suggestions.description = Sugerir novas funcionalidades
|
||||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
||||||
screenshot = Screenshot gravado para {0}
|
screenshot = Screenshot gravado para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Guia de mods
|
|||||||
mods.report = Reportar Bug
|
mods.report = Reportar Bug
|
||||||
mods.openfolder = Abrir pasta de Mods
|
mods.openfolder = Abrir pasta de Mods
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]É necessario recarregar
|
|||||||
mod.import = Importar Mod
|
mod.import = Importar Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar Mod pelo GitHub
|
mod.import.github = Importar Mod pelo GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
||||||
mod.remove.confirm = Este mod irá ser apagado.
|
mod.remove.confirm = Este mod irá ser apagado.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Novo gravamento
|
|||||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||||
overwrite = Gravar sobre
|
overwrite = Gravar sobre
|
||||||
save.none = Nenhum gravamento encontrado!
|
save.none = Nenhum gravamento encontrado!
|
||||||
saveload = [accent]Gravando...
|
|
||||||
savefail = Falha ao gravar jogo!
|
savefail = Falha ao gravar jogo!
|
||||||
save.delete.confirm = Certeza que quer deletar este gravamento?
|
save.delete.confirm = Certeza que quer deletar este gravamento?
|
||||||
save.delete = Deletar
|
save.delete = Deletar
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\n
|
|||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
reloading = [accent]Recarregar mods...
|
reloading = [accent]Recarregar mods...
|
||||||
saving = [accent]Gravando...
|
saving = [accent]Gravando...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] para apagar o plano
|
cancelbuilding = [accent][[{0}][] para apagar o plano
|
||||||
selectschematic = [accent][[{0}][] para selecionar+copy
|
selectschematic = [accent][[{0}][] para selecionar+copy
|
||||||
pausebuilding = [accent][[{0}][] para pausar construção
|
pausebuilding = [accent][[{0}][] para pausar construção
|
||||||
@@ -328,8 +330,9 @@ waves.never = <nunca>
|
|||||||
waves.every = a cada
|
waves.every = a cada
|
||||||
waves.waves = Hordas(s)
|
waves.waves = Hordas(s)
|
||||||
waves.perspawn = por spawn
|
waves.perspawn = por spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = para
|
waves.to = para
|
||||||
waves.boss = Chefe
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré visualizar
|
waves.preview = Pré visualizar
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Destrava {0}
|
|||||||
resume = Resumir Zona:\n[lightgray]{0}
|
resume = Resumir Zona:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
launch = Lançar
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
|
|||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Blocos banidos
|
bannedblocks = Blocos banidos
|
||||||
addall = Adiciona tudo
|
addall = Adiciona tudo
|
||||||
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
|
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
zone.unlocked = [lightgray]{0} Desbloqueado.
|
zone.unlocked = [lightgray]{0} Desbloqueado.
|
||||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
|
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Sobreviver
|
zone.objective.survival = Sobreviver
|
||||||
@@ -492,35 +496,29 @@ error.io = Erro I/O de internet.
|
|||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
||||||
|
|
||||||
zone.groundZero.name = Marco zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Ruínas do Deserto
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = As crateras
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Floresta congelada
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Costas Ruinosas
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Montanhas manchadas
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Fenda desolada
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Complexo de Produção Nuclear
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Crescimento excessivo
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Campos de Piche
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Planícies de sal
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impacto 0078
|
|
||||||
zone.crags.name = Penhascos
|
|
||||||
zone.fungalPass.name = Passagem Fúngica
|
|
||||||
|
|
||||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Nos arredores do deserto estão as Planícies de Sal. Poucos recursos podem ser encontrados neste lugar.\n\nO inimigo ergueu um complexo de armazenamento aqui. Erradique seu núcleo. Não deixe nada de pé.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Água se acumulou nesta cratera, relíquia de guerras antigas. Recupere a área. Colete areia. Derreta metavidro. Bombeie água para resfriar torretas e brocas.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Depois das ruínas está o litoral. Uma vez, este local abrigou uma matriz de defesa costeira. Não restou muito disso. Apenas as estruturas de defesa mais básicas restaram ilesas, todo o resto se reduziu a sucata.\nContinue a expansão para fora. Redescubra a tecnologia.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Mais para o interior estão as montanhas, ainda intocadas por esporos.\nExtraia o titânio abundante nesta área. Aprenda como usá-lo.\n\nA presença inimiga é maior aqui. Não os dê tempo de enviar suas tropas mais fortes.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Esta área tem crescimento excessivo, mais perto da fonte de esporos.\nO inimgo estabeleceu um posto avançado aqui. Construa unidades dagger. Destrua-o. Recupere o que sobrou.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Nos arredores de uma zona de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas utilizáveis de piche.\nApesar de abandonada, esta área possui perigosas forças inimigas por perto. Não as subestime.\n\n[lightgray]Pesquise tecnologias de processamento de petróleo se possível.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Uma zona extremamente perigosa. Recursos abundantes, porém pouco espaço. Alto risco de destruição. Saia o mais rápido possível. Não seja enganado pelo longo espaço de tempo entre os ataques inimigos.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Uma antiga instalação para produção e processamento de tório, reduzido a ruínas.\n[lightgray]Pesquise o tório e seus muitos usos.\n\nO inimigo está presente aqui em grandes números, constantemente à procura de atacantes.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
settings.data = Dados do jogo
|
settings.data = Dados do jogo
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incl
|
|||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpar
|
clear = Limpar
|
||||||
banned = [scarlet]Banido
|
banned = [scarlet]Banido
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Sim
|
yes = Sim
|
||||||
no = Não
|
no = Não
|
||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Tiros por segundo
|
|||||||
blocks.ammo = Munição
|
blocks.ammo = Munição
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Velocidade da broca: {0}/s
|
bar.drillspeed = Velocidade da broca: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
|
|||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Aquecimento
|
bar.heat = Aquecimento
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
bar.progress = Progresso da construção
|
bar.progress = Progresso da construção
|
||||||
bar.spawned = Unidades: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Efeitos
|
|||||||
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
||||||
setting.coreselect.name = Permitir cores esquemáticas
|
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de autogravamento
|
setting.saveinterval.name = Intervalo de autogravamento
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milissegundos
|
|||||||
setting.fullscreen.name = Ecrã inteiro
|
setting.fullscreen.name = Ecrã inteiro
|
||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Volume do ambiente
|
setting.ambientvol.name = Volume do ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
|||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Limpar Edificio
|
keybind.clear_building.name = Limpar Edificio
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Correr
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
keybind.schematic_flip_x.name = Rodar esquema X
|
keybind.schematic_flip_x.name = Rodar esquema X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.unitdrops = Unidade solta
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
|
||||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
|
|
||||||
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||||
rules.respawns = Respawn maximos por horda
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Respawn limitados
|
|
||||||
rules.title.waves = Hordas
|
rules.title.waves = Hordas
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Recursos e Construções
|
rules.title.resourcesbuilding = Recursos e Construções
|
||||||
rules.title.player = Jogadores
|
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Água
|
|||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio Fluido
|
liquid.cryofluid.name = Crio Fluido
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortaleza
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Misturador de Explosão
|
|||||||
block.solar-panel.name = Painel Solar
|
block.solar-panel.name = Painel Solar
|
||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Extrator de petróleo
|
block.oil-extractor.name = Extrator de petróleo
|
||||||
block.command-center.name = Centro de comando
|
|
||||||
block.draug-factory.name = Fábrica de drone de mineração Draug
|
|
||||||
block.spirit-factory.name = Fábrica de drone de reparo Spirit
|
|
||||||
block.phantom-factory.name = Fábrica de drone de construção Phantom
|
|
||||||
block.wraith-factory.name = Fábrica de lutadores Wraith
|
|
||||||
block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
|
|
||||||
block.dagger-factory.name = Fábrica de mech Dagger
|
|
||||||
block.crawler-factory.name = Fábrica de mech Crawler
|
|
||||||
block.titan-factory.name = Fábrica de mech titan
|
|
||||||
block.fortress-factory.name = Fábrica de mech Fortress
|
|
||||||
block.revenant-factory.name = Fábrica de lutadores Revenant
|
|
||||||
block.repair-point.name = Ponto de Reparo
|
block.repair-point.name = Ponto de Reparo
|
||||||
block.pulse-conduit.name = Cano de Pulso
|
block.pulse-conduit.name = Cano de Pulso
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Fusão
|
|||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = Laranja
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxo
|
team.purple.name = Roxo
|
||||||
unit.spirit.name = Drone Spirit
|
|
||||||
unit.draug.name = Drone minerador Draug
|
|
||||||
unit.phantom.name = Drone Phantom
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Bombardeiro Ghoul
|
|
||||||
unit.wraith.name = Lutador Wraith
|
|
||||||
unit.fortress.name = Fortaleza
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Arraia do caos
|
|
||||||
unit.eradicator.name = Erradicador
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Ceifador
|
|
||||||
tutorial.next = [lightgray]<Toque para continuar>
|
tutorial.next = [lightgray]<Toque para continuar>
|
||||||
tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
|
|||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
|
||||||
unit.spirit.description = Um drone draug modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
|
||||||
unit.phantom.description = Um drone avançado. Segue utilizadores. Ajuda na construção de blocos.
|
|
||||||
unit.dagger.description = A mais básica armadura terrestre. Barato para produzir. Esmagadora quando usada em enxames.
|
|
||||||
unit.crawler.description = Uma unidade terrestre que consiste em um despojado quadro com grandes explosivos amarrados no topo. Não particularmente durável. Explode no contato com inimigos.
|
|
||||||
unit.titan.description = Uma avançada unidade terrestre armadurada. Ataca alvos aéreos e terrestres. Equipada com dois pequenos lança chamas.
|
|
||||||
unit.fortress.description = Uma armadura de artilharia pesada. Equipada com dois canhões tipo granizo modificados para assalto de longa distância em estruturas e unidades inimigas.
|
|
||||||
unit.eruptor.description = Uma unidade pesada desenhada para derrubar estruturas. Atira um monte de escória nas fortificações inimigas, derretendo e colocando-as em chamas.
|
|
||||||
unit.wraith.description = Uma rápida, unidade interceptadora hit-and-run (atacar e correr). Mira em geradores de energia.
|
|
||||||
unit.ghoul.description = Um bombardeiro pesado. Rompe estruturas inimigas, mirando em infraestrutura crítica.
|
|
||||||
unit.revenant.description = Uma matriz de mísseis pesada e flutuante.
|
|
||||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Uma grande torre que atira simultaneamente.
|
|||||||
block.cyclone.description = Uma grande torre de tiro rapido.
|
block.cyclone.description = Uma grande torre de tiro rapido.
|
||||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||||
block.command-center.description = Emite comandos de movimento para unidades aliadas através do mapa.\nFaz unidades se reagruparem, atacarem um núcleo inimigo ou recuar para o núcleo/fábrica. Quando não há nucleo inimigo, unidades vão ficar perto da área de spawn dos inimigos sob o comando atacar.
|
|
||||||
block.draug-factory.description = Produz drones de mineração drawg.
|
|
||||||
block.spirit-factory.description = produz drones Spirit de reparo estrutural.
|
|
||||||
block.phantom-factory.description = Produz drones de construção avançados.
|
|
||||||
block.wraith-factory.description = Produz unidades rápidas hit-and-run (atacar e correr)
|
|
||||||
block.ghoul-factory.description = Produz bombardeiros pesados.
|
|
||||||
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
|
|
||||||
block.dagger-factory.description = Produz unidades terrestres.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
|
||||||
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Страница itch.io с загрузками иг
|
|||||||
link.google-play.description = Скачать для Android с Google Play
|
link.google-play.description = Скачать для Android с Google Play
|
||||||
link.f-droid.description = Скачать для Android с F-Droid
|
link.f-droid.description = Скачать для Android с F-Droid
|
||||||
link.wiki.description = Официальная вики
|
link.wiki.description = Официальная вики
|
||||||
link.feathub.description = Предложить новые возможности
|
link.suggestions.description = Предложить новые возможности
|
||||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||||
screenshot = Скриншот сохранён в {0}
|
screenshot = Скриншот сохранён в {0}
|
||||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||||
@@ -273,7 +273,7 @@ quit.confirm.tutorial = Вы уверены, что знаете, что дел
|
|||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
reloading = [accent]Перезагрузка модификаций...
|
reloading = [accent]Перезагрузка модификаций...
|
||||||
saving = [accent]Сохранение…
|
saving = [accent]Сохранение…
|
||||||
respawn = [accent][[{0}][] до возрождения из ядра
|
respawn = [accent][[{0}][] для возрождения из ядра
|
||||||
cancelbuilding = [accent][[{0}][] для очистки плана
|
cancelbuilding = [accent][[{0}][] для очистки плана
|
||||||
selectschematic = [accent][[{0}][] выделить и скопировать
|
selectschematic = [accent][[{0}][] выделить и скопировать
|
||||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||||
@@ -459,10 +459,10 @@ locked = Заблокировано
|
|||||||
complete = [lightgray]Выполнить:
|
complete = [lightgray]Выполнить:
|
||||||
requirement.wave = Достигните {0} волны в зоне {1}
|
requirement.wave = Достигните {0} волны в зоне {1}
|
||||||
requirement.core = Уничтожьте вражеское ядро в зоне {0}
|
requirement.core = Уничтожьте вражеское ядро в зоне {0}
|
||||||
requirement.unlock = Разблокируйте {0}
|
requirement.research = Исследуйте {0}
|
||||||
resume = Возобновить зону:\n[lightgray]{0}
|
resume = Возобновить зону:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Лучшая волна: {0}
|
bestwave = [lightgray]Лучшая волна: {0}
|
||||||
#TODO fix/remove this
|
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
launch.title = Запуск успешен
|
launch.title = Запуск успешен
|
||||||
@@ -472,7 +472,7 @@ launch.confirm = Это [accent]запустит[] все ресурсы в ва
|
|||||||
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
|
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
#TODO
|
|
||||||
loadout = Груз
|
loadout = Груз
|
||||||
resources = Ресурсы
|
resources = Ресурсы
|
||||||
bannedblocks = Запрещённые блоки
|
bannedblocks = Запрещённые блоки
|
||||||
@@ -498,7 +498,7 @@ error.io = Сетевая ошибка ввода-вывода.
|
|||||||
error.any = Неизвестная сетевая ошибка.
|
error.any = Неизвестная сетевая ошибка.
|
||||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
|
||||||
sector.groundZero.name = Отправная точка
|
sector.groundZero.name = Отправная точка
|
||||||
sector.craters.name = Кратеры
|
sector.craters.name = Кратеры
|
||||||
sector.frozenForest.name = Ледяной лес
|
sector.frozenForest.name = Ледяной лес
|
||||||
@@ -539,6 +539,8 @@ settings.graphics = Графика
|
|||||||
settings.cleardata = Очистить игровые данные…
|
settings.cleardata = Очистить игровые данные…
|
||||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||||
|
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||||
|
settings.clearsaves = Удалить все сохранения
|
||||||
paused = [accent]< Пауза >
|
paused = [accent]< Пауза >
|
||||||
clear = Очистить
|
clear = Очистить
|
||||||
banned = [scarlet]Запрещено
|
banned = [scarlet]Запрещено
|
||||||
@@ -579,7 +581,7 @@ blocks.drilltier = Бурит
|
|||||||
blocks.drillspeed = Базовая скорость бурения
|
blocks.drillspeed = Базовая скорость бурения
|
||||||
blocks.boosteffect = Ускоряющий эффект
|
blocks.boosteffect = Ускоряющий эффект
|
||||||
blocks.maxunits = Максимальное количество активных единиц
|
blocks.maxunits = Максимальное количество активных единиц
|
||||||
blocks.health = Здоровье
|
blocks.health = Прочность
|
||||||
blocks.buildtime = Время строительства
|
blocks.buildtime = Время строительства
|
||||||
blocks.buildcost = Стоимость строительства
|
blocks.buildcost = Стоимость строительства
|
||||||
blocks.inaccuracy = Разброс
|
blocks.inaccuracy = Разброс
|
||||||
@@ -599,7 +601,8 @@ bar.poweramount = Энергия: {0}
|
|||||||
bar.poweroutput = Выход энергии: {0}
|
bar.poweroutput = Выход энергии: {0}
|
||||||
bar.items = Предметы: {0}
|
bar.items = Предметы: {0}
|
||||||
bar.capacity = Вместимость: {0}
|
bar.capacity = Вместимость: {0}
|
||||||
bar.units = Единицы: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[единица отключена]
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
bar.power = Энергия
|
bar.power = Энергия
|
||||||
@@ -647,6 +650,7 @@ setting.linear.name = Линейная фильтрация
|
|||||||
setting.hints.name = Подсказки
|
setting.hints.name = Подсказки
|
||||||
setting.flow.name = Показывать скорость потока ресурсов
|
setting.flow.name = Показывать скорость потока ресурсов
|
||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
|
setting.mapcenter.name = Центрирование карты на игроке
|
||||||
setting.animatedwater.name = Анимированные жидкости
|
setting.animatedwater.name = Анимированные жидкости
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||||
@@ -846,10 +850,37 @@ unit.minespeed = [lightgray]Скорость добычи: {0}%
|
|||||||
unit.minepower = [lightgray]Мощность добычи: {0}
|
unit.minepower = [lightgray]Мощность добычи: {0}
|
||||||
unit.ability = [lightgray]Способность: {0}
|
unit.ability = [lightgray]Способность: {0}
|
||||||
unit.buildspeed = [lightgray]Скорость строительства: {0}%
|
unit.buildspeed = [lightgray]Скорость строительства: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Кинжал
|
||||||
|
unit.mace.name = Булава
|
||||||
|
unit.fortress.name = Крепость
|
||||||
|
unit.nova.name = Нова
|
||||||
|
unit.pulsar.name = Пульсар
|
||||||
|
unit.quasar.name = Квазар
|
||||||
|
unit.crawler.name = Обходчик
|
||||||
|
unit.atrax.name = Атракс
|
||||||
|
unit.spiroct.name = Спайрокт
|
||||||
|
unit.arkyid.name = Аркид
|
||||||
|
unit.flare.name = Вспышка
|
||||||
|
unit.horizon.name = Горизонт
|
||||||
|
unit.zenith.name = Зенит
|
||||||
|
unit.antumbra.name = Затемь
|
||||||
|
unit.eclipse.name = Затмение
|
||||||
|
unit.mono.name = Моно
|
||||||
|
unit.poly.name = Поли
|
||||||
|
unit.mega.name = Мега
|
||||||
|
unit.risso.name = Риссо
|
||||||
|
unit.minke.name = Минке
|
||||||
|
unit.bryde.name = Брайд
|
||||||
|
unit.alpha.name = Альфа
|
||||||
|
unit.beta.name = Бета
|
||||||
|
unit.gamma.name = Гамма
|
||||||
|
|
||||||
|
block.parallax.name = Параллакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Песчаный валун
|
block.sand-boulder.name = Песчаный валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
@@ -1001,7 +1032,6 @@ block.blast-mixer.name = Мешалка взрывчатой смеси
|
|||||||
block.solar-panel.name = Солнечная панель
|
block.solar-panel.name = Солнечная панель
|
||||||
block.solar-panel-large.name = Большая солнечная панель
|
block.solar-panel-large.name = Большая солнечная панель
|
||||||
block.oil-extractor.name = Нефтяная вышка
|
block.oil-extractor.name = Нефтяная вышка
|
||||||
block.command-center.name = Командный центр
|
|
||||||
block.repair-point.name = Ремонтный пункт
|
block.repair-point.name = Ремонтный пункт
|
||||||
block.pulse-conduit.name = Импульсный трубопровод
|
block.pulse-conduit.name = Импульсный трубопровод
|
||||||
block.plated-conduit.name = Укреплённый трубопровод
|
block.plated-conduit.name = Укреплённый трубопровод
|
||||||
@@ -1045,7 +1075,7 @@ block.mass-conveyor.name = Грузовой конвейер
|
|||||||
block.payload-router.name = Разгрузочный маршрутизатор
|
block.payload-router.name = Разгрузочный маршрутизатор
|
||||||
block.disassembler.name = Разборщик
|
block.disassembler.name = Разборщик
|
||||||
block.silicon-crucible.name = Кремниевый тигель
|
block.silicon-crucible.name = Кремниевый тигель
|
||||||
block.large-overdrive-projector.name = Большой сверхприводный проектор
|
block.overdrive-dome.name = Сверхприводный купол
|
||||||
team.blue.name = Синяя
|
team.blue.name = Синяя
|
||||||
team.crux.name = Красная
|
team.crux.name = Красная
|
||||||
team.sharded.name = Оранжевая
|
team.sharded.name = Оранжевая
|
||||||
@@ -1055,7 +1085,7 @@ team.green.name = Зелёная
|
|||||||
team.purple.name = Фиолетовая
|
team.purple.name = Фиолетовая
|
||||||
|
|
||||||
tutorial.next = [lightgray]<Нажмите для продолжения>
|
tutorial.next = [lightgray]<Нажмите для продолжения>
|
||||||
tutorial.intro = Вы начали[scarlet] обучение по Mindustry.[]\nИспользуйте кнопки [accent][[WASD][] для передвижения.\n[accent]Покрутите колесо мыши[]для приближения или отдаления камеры.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле вашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
|
tutorial.intro = Вы начали[scarlet] обучение по Mindustry.[]\nИспользуйте кнопки [accent][[WASD][] для передвижения.\n[accent]Покрутите колесо мыши[] для приближения или отдаления камеры.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле вашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
|
||||||
tutorial.intro.mobile = Вы начали[scarlet] обучение по Mindustry.[]\nПроведите по экрану, чтобы двигаться.\n[accent]Сведите или разведите 2 пальца[] для изменения масштаба.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле Ввашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
|
tutorial.intro.mobile = Вы начали[scarlet] обучение по Mindustry.[]\nПроведите по экрану, чтобы двигаться.\n[accent]Сведите или разведите 2 пальца[] для изменения масштаба.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле Ввашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
|
||||||
tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры[] могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство.
|
tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры[] могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство.
|
||||||
tutorial.drill.mobile = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[].\nРазместите его на медной жиле нажатием, затем нажмите [accent] белую галку[] ниже, чтобы подтвердить построение выделенного.\nНажмите [accent] кнопку X[], чтобы отменить размещение.
|
tutorial.drill.mobile = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[].\nРазместите его на медной жиле нажатием, затем нажмите [accent] белую галку[] ниже, чтобы подтвердить построение выделенного.\nНажмите [accent] кнопку X[], чтобы отменить размещение.
|
||||||
@@ -1115,10 +1145,10 @@ block.pulverizer.description = Измельчает металлолом в ме
|
|||||||
block.coal-centrifuge.description = Отвердевает нефть в куски угля.
|
block.coal-centrifuge.description = Отвердевает нефть в куски угля.
|
||||||
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
|
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
|
||||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
||||||
block.power-source.description = Бесконечно выводит энергию. Только песочница.
|
block.power-source.description = Постоянно выдаёт энергию. Только песочница.
|
||||||
block.item-source.description = Бесконечно выводит предметы. Только песочница.
|
block.item-source.description = Постоянно выдаёт предметы. Только песочница.
|
||||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
||||||
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница.
|
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
|
||||||
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
||||||
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
|
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
|
||||||
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
|
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
|
||||||
@@ -1178,7 +1208,7 @@ block.solar-panel.description = Обеспечивает небольшое ко
|
|||||||
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
|
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
|
||||||
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении.
|
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении.
|
||||||
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
|
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
|
||||||
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы.
|
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы постоянно выдаются в медленном темпе. Способен добывать только базовые ресурсы.
|
||||||
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
|
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
|
||||||
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергию. Способен добывать торий.
|
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергию. Способен добывать торий.
|
||||||
block.blast-drill.description = Самый продвинутый бур. Требует большое количество энергии.
|
block.blast-drill.description = Самый продвинутый бур. Требует большое количество энергии.
|
||||||
@@ -1194,19 +1224,18 @@ block.unloader.description = Выгружает предметы из любог
|
|||||||
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра.
|
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра.
|
||||||
block.launch-pad-large.description = Улучшенная версия пусковой площадки. Хранит больше предметов. Запускается чаще.
|
block.launch-pad-large.description = Улучшенная версия пусковой площадки. Хранит больше предметов. Запускается чаще.
|
||||||
block.duo.description = Маленькая, дешёвая турель. Полезна против наземных юнитов.
|
block.duo.description = Маленькая, дешёвая турель. Полезна против наземных юнитов.
|
||||||
block.scatter.description = Основная противовоздушная турель. Распыляет куски свинца, металлолома или метастекла на вражеские подразделения.
|
block.scatter.description = Основная противовоздушная турель. Выстреливает куски свинца, металлолома или метастекла на вражеские подразделения.
|
||||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||||
block.hail.description = Маленькая дальнобойная артиллерийская турель.
|
block.hail.description = Маленькая дальнобойная артиллерийская турель.
|
||||||
block.wave.description = Турель среднего размера. Стреляет потоками жидкости по врагам. Автоматически тушит пожары при подаче воды.
|
block.wave.description = Турель среднего размера. Выпускает поток жидкости по врагам. Автоматически тушит пожары при подаче воды.
|
||||||
block.lancer.description = Лазерная турель среднего размера. Заряжает и стреляет мощными лучами энергии по наземным целям.
|
block.lancer.description = Лазерная турель среднего размера. Заряжает и стреляет мощными лучами энергии по наземным целям.
|
||||||
block.arc.description = Небольшая электрическая турель ближнего радиуса действия. Выстреливает дуги электричества по врагам.
|
block.arc.description = Небольшая электрическая турель ближнего радиуса действия. Выстреливает дуги электричества по врагам.
|
||||||
block.swarmer.description = Ракетная турель среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты.
|
block.swarmer.description = Ракетная турель среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты.
|
||||||
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
|
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
|
||||||
block.fuse.description = Большая шрапнельная турель ближнего радиуса действия. Стреляет тремя проникающими выстрелами по ближайшим врагам.
|
block.fuse.description = Большая шрапнельная турель ближнего радиуса действия. Стреляет тремя проникающими зарядами по ближайшим врагам.
|
||||||
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
|
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
|
||||||
block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам.
|
block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам.
|
||||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
|
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
||||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||||
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].
|
|
||||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||||
block.segment.description = Повреждает и разрушает приходящие снаряды. Не взаимодействует с лазерными лучами.
|
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Medverkande
|
credits = Medverkande
|
||||||
contributors = Översättare och medarbetare
|
contributors = Översättare och medarbetare
|
||||||
@@ -13,7 +12,7 @@ link.itch.io.description = itch.io med nedladdningar
|
|||||||
link.google-play.description = Mindustry på Google Play
|
link.google-play.description = Mindustry på Google Play
|
||||||
link.f-droid.description = F-Droid katalog listning
|
link.f-droid.description = F-Droid katalog listning
|
||||||
link.wiki.description = Officiell wiki-sida för Mindustry
|
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||||
link.feathub.description = Föreslå nya funktioner
|
link.suggestions.description = Föreslå nya funktioner
|
||||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||||
screenshot = Skärmdump har sparats till {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||||
@@ -107,6 +106,7 @@ mods.guide = Modding Guide
|
|||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
@@ -125,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
|
|||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [lightgray]Author:[] {0}
|
mod.author = [lightgray]Author:[] {0}
|
||||||
@@ -225,7 +226,6 @@ save.new = Ny sparfil
|
|||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Skriv över
|
overwrite = Skriv över
|
||||||
save.none = Inga sparfiler hittade!
|
save.none = Inga sparfiler hittade!
|
||||||
saveload = [accent]Sparar...
|
|
||||||
savefail = Kunde inte spara spelet!
|
savefail = Kunde inte spara spelet!
|
||||||
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
|
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
|
||||||
save.delete = Radera
|
save.delete = Radera
|
||||||
@@ -273,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
|
|||||||
loading = [accent]Läser in...
|
loading = [accent]Läser in...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Sparar...
|
saving = [accent]Sparar...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -329,8 +330,9 @@ waves.never = <aldrig>
|
|||||||
waves.every = var
|
waves.every = var
|
||||||
waves.waves = våg(or)
|
waves.waves = våg(or)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = till
|
waves.to = till
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Förhandsvisning
|
waves.preview = Förhandsvisning
|
||||||
waves.edit = Ändra...
|
waves.edit = Ändra...
|
||||||
waves.copy = Kopiera till Urklipp
|
waves.copy = Kopiera till Urklipp
|
||||||
@@ -461,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -468,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -493,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Okänt nätverksfel.
|
error.any = Okänt nätverksfel.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kratrar
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frusen Skog
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Överväxt
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tjärfält
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Språk
|
settings.language = Språk
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -538,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
|
|||||||
paused = [accent]< Pausat >
|
paused = [accent]< Pausat >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nej
|
no = Nej
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -583,6 +581,8 @@ blocks.reload = Shots/Second
|
|||||||
blocks.ammo = Ammunition
|
blocks.ammo = Ammunition
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
@@ -592,11 +592,12 @@ bar.poweramount = Power: {0}
|
|||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Föremål: {0}
|
bar.items = Föremål: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -640,6 +641,7 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -664,7 +666,6 @@ setting.effects.name = Visa Effekter
|
|||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} Sekunder
|
setting.seconds = {0} Sekunder
|
||||||
@@ -673,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Fullskärm
|
setting.fullscreen.name = Fullskärm
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Stäng Av Musik
|
setting.mutemusic.name = Stäng Av Musik
|
||||||
setting.sfxvol.name = Ljudeffektvolym
|
setting.sfxvol.name = Ljudeffektvolym
|
||||||
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
@@ -714,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Dash
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -776,30 +783,25 @@ rules.wavetimer = Vågtimer
|
|||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Vågor
|
rules.title.waves = Vågor
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Spelare
|
|
||||||
rules.title.enemy = Fiender
|
rules.title.enemy = Fiender
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -828,7 +830,6 @@ liquid.water.name = Vatten
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olja
|
liquid.oil.name = Olja
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
liquid.temperature = [lightgray]Temperatur: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
block.grass.name = Gräs
|
block.grass.name = Gräs
|
||||||
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solpanel
|
block.solar-panel.name = Solpanel
|
||||||
block.solar-panel-large.name = Stor Solpanel
|
block.solar-panel-large.name = Stor Solpanel
|
||||||
block.oil-extractor.name = Oljeextraktor
|
block.oil-extractor.name = Oljeextraktor
|
||||||
block.command-center.name = Kommandocenter
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = Repairationspunkt
|
block.repair-point.name = Repairationspunkt
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1037,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blåa
|
team.blue.name = blåa
|
||||||
team.crux.name = röda
|
team.crux.name = röda
|
||||||
team.sharded.name = orangea
|
team.sharded.name = orangea
|
||||||
@@ -1044,21 +1074,7 @@ team.orange.name = orangea
|
|||||||
team.derelict.name = derelicta
|
team.derelict.name = derelicta
|
||||||
team.green.name = gröna
|
team.green.name = gröna
|
||||||
team.purple.name = lila
|
team.purple.name = lila
|
||||||
unit.spirit.name = Spirit Repair Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Builder Drone
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradikator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tryck för att fortsätta>
|
tutorial.next = [lightgray]<Tryck för att fortsätta>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1101,17 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
|
||||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1222,15 +1228,5 @@ block.ripple.description = An extremely poweful artillery turret. Shoots cluster
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy missile-based units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io page with PC downloads
|
|||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = Screenshot บันทึกที่ {0}
|
screenshot = Screenshot บันทึกที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
||||||
@@ -40,6 +40,7 @@ schematic = แผนผัง
|
|||||||
schematic.add = กำลังบันทึกแผนผัง...
|
schematic.add = กำลังบันทึกแผนผัง...
|
||||||
schematics = แผนผัง
|
schematics = แผนผัง
|
||||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
||||||
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = นำเข้าแผนผัง...
|
schematic.import = นำเข้าแผนผัง...
|
||||||
schematic.exportfile = ส่งออกไฟล์
|
schematic.exportfile = ส่งออกไฟล์
|
||||||
schematic.importfile = นำเข้าไฟล์
|
schematic.importfile = นำเข้าไฟล์
|
||||||
@@ -59,6 +60,7 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
|
|||||||
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
||||||
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
||||||
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
||||||
|
stat.playtime = Time Played:[accent] {0}
|
||||||
stat.rank = ระดับ: [accent]{0}
|
stat.rank = ระดับ: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]ไอเท็มที่ส่งไปได้
|
launcheditems = [accent]ไอเท็มที่ส่งไปได้
|
||||||
@@ -67,7 +69,6 @@ map.delete = คุณแน่ใจหรือว่าจะลบแมพ
|
|||||||
level.highscore = คะแนนสูงสุด: [accent]{0}
|
level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||||
level.select = เลือกด่าน
|
level.select = เลือกด่าน
|
||||||
level.mode = เกมโหมด:
|
level.mode = เกมโหมด:
|
||||||
showagain = ไม่แสดงอีกในครั้งต่อไป
|
|
||||||
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
||||||
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูหลัง
|
database = ฐานข้อมูหลัง
|
||||||
@@ -105,6 +106,7 @@ mods.guide = คู่มือการทำมอด
|
|||||||
mods.report = รายงานบัค
|
mods.report = รายงานบัค
|
||||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]เปิดใช้งาน
|
mod.enabled = [lightgray]เปิดใช้งาน
|
||||||
mod.disabled = [scarlet]ปิดใช้งาน
|
mod.disabled = [scarlet]ปิดใช้งาน
|
||||||
@@ -123,6 +125,7 @@ mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
|||||||
mod.import = นำเข้ามอด
|
mod.import = นำเข้ามอด
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = นำเข้ามอดจาก Github
|
mod.import.github = นำเข้ามอดจาก Github
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||||
@@ -223,7 +226,6 @@ save.new = เซฟใหม่
|
|||||||
save.overwrite = คุณแใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
save.overwrite = คุณแใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
||||||
overwrite = เขียนทับ
|
overwrite = เขียนทับ
|
||||||
save.none = ไม่พบเซฟ!
|
save.none = ไม่พบเซฟ!
|
||||||
saveload = กำลังเซฟ...
|
|
||||||
savefail = เซฟเกมผิดพลาด!
|
savefail = เซฟเกมผิดพลาด!
|
||||||
save.delete.confirm = คุณแน่ใจหรือว่าจะลบเซฟนี้?
|
save.delete.confirm = คุณแน่ใจหรือว่าจะลบเซฟนี้?
|
||||||
save.delete = ลบ
|
save.delete = ลบ
|
||||||
@@ -271,6 +273,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
|
|||||||
loading = [accent]กำลังโหลด...
|
loading = [accent]กำลังโหลด...
|
||||||
reloading = [accent]กำลังรีโหลดมอด...
|
reloading = [accent]กำลังรีโหลดมอด...
|
||||||
saving = [accent]กำลังเซฟ...
|
saving = [accent]กำลังเซฟ...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
||||||
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
||||||
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
||||||
@@ -327,8 +330,9 @@ waves.never = <never>
|
|||||||
waves.every = ทุกๆ
|
waves.every = ทุกๆ
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = ต่อสปาวน์
|
waves.perspawn = ต่อสปาวน์
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
waves.boss = บอส
|
waves.guardian = Guardian
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
waves.edit = แก้ไข...
|
waves.edit = แก้ไข...
|
||||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||||
@@ -459,6 +463,7 @@ requirement.unlock = ปลดล็อค {0}
|
|||||||
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Wave สูงสุด: {0}
|
bestwave = [lightgray]Wave สูงสุด: {0}
|
||||||
launch = < ส่ง >
|
launch = < ส่ง >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = ส่งเรียบร้อย
|
launch.title = ส่งเรียบร้อย
|
||||||
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
||||||
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
||||||
@@ -466,13 +471,13 @@ launch.confirm = นี่จะส่งทรัพยากรทั้งห
|
|||||||
launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุณจะไม่สามารถส่งจนกว่าจะถึง waves ต่อๆไป
|
launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุณจะไม่สามารถส่งจนกว่าจะถึง waves ต่อๆไป
|
||||||
uncover = เปิดเผย
|
uncover = เปิดเผย
|
||||||
configure = ตั้งค่า Loadout
|
configure = ตั้งค่า Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
configure.locked = [lightgray]ปลดล็อคการตั้งค่า loadout: {0}.
|
|
||||||
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
||||||
zone.unlocked = [lightgray]{0} ปลดล็อคแล้ว
|
zone.unlocked = [lightgray]{0} ปลดล็อคแล้ว
|
||||||
zone.requirement.complete = ข้อเรียกร้องสำหรับ {0} สำเร็จแล้ว:[lightgray]\n{1}
|
zone.requirement.complete = ข้อเรียกร้องสำหรับ {0} สำเร็จแล้ว:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Loadout ปลดล็อคแล้ว:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]ทรัพยากรที่พบ:
|
zone.resources = [lightgray]ทรัพยากรที่พบ:
|
||||||
zone.objective = [lightgray]เป้าหมาย: [accent]{0}
|
zone.objective = [lightgray]เป้าหมาย: [accent]{0}
|
||||||
zone.objective.survival = เอาชีวิตรอด
|
zone.objective.survival = เอาชีวิตรอด
|
||||||
@@ -491,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = The Craters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frozen Forest
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgrowth
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tar Fields
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = ตำแหน่งเริ่มต้นที่ดีที่สุด ภัยคุกคามจากศัตรูน้อย ทรัพยากรก็น้อยเช่นกัน\nรวบรวมตะกั่วและทองแดงให้ได้มากที่สุดเท่าที่จะทำได้\nแล้วเดินหน้าต่อ
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = แม้แต่ที่นี่อยู่ใกล้กับภูเขา สปอร์ก็สามารถแพร่มาถึงได้. อุณภูมิที่เยือกเย็นไม่สามารถจำกัดวงของมันได้ตลอดไป.\n\nเริ่มลองใช้พลังงาน สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้ menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = ของเสียพวกนี้กินบริเวณกว้าง คาดการณ์ไม่ได้ และมีสิ่งก่อสร้างที่ถูกถอดทิ้งอยู่\nมีถ่านหินอยู่ในบริเวณนี้. นำมันไปเผาเพื่อเปลี่ยนเป็นพลังงานหรือนำไปสังเคราะห์เป็นกราไฟต์\n\n[lightgray]ตำแหน่ง landing ไม่สามารถการันตีได้
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = ภายนอกเขตทะเลทรายเป็นที่ตั้งของ Salt Flats. พบทรัพยากรในบริเวณนี้ค่อนข้างน้อย\n\nศัตรูสร้างที่เก็บทรัพยากรไว้ที่นี่. กำจัด core ของพวกมัน. อย่าให้มีอะไรเหลือ
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = น้ำถูกเก็บสะสมในปล่องผู้เขาไฟนี้, เป็นสิ่งที่ตกทอดมาจากสงครามเก่า บุกเบิกพื้นที่ เก็บทราย เผากระจกเมต้า. ปั๊มน้ำมาใช้หล่อเย็นป้อมปืนและเครื่องขุด
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = อยู่ถัดไปจาก the wastes, คือเส้นชายทะเล. เมื่อก่อนนั้น, สถานที่นี้เป็นที่ตั้งของแนวป้องกันชายฝั่ง. ร่องรอยของมันหลงเหลือไม่มาก. เหลือแค่สิ่งก่อสร้างป้องกันพื้นฐานเท่านั้นที่ปราศจากอัตราย, อย่างอื่นทุกอย่างกลายเป็นเศษเหล็กทั้งหมด.\nขยายออกไปข้างนอกต่อไป ค้นพบกับเทศโนโลยีอีกครั้ง.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = ถัดเข้าไปบนพื้นดิน จะพบกับภูเขาจำนวนหนึ่ง, ซึ่งยังคงบริสุทธิ์จากสปอร์\nขุดไทเทเนียมที่อุดมสมบูรณ์ในบริเวณนี้. เรียนรู้ที่จะใช้มัน.\n\nศัตรูที่นี่จะมามากขึ้น. อย่าให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุด
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = พื้นที่รก, ใกล้กับแหล่งที่มาของสปอร์.\nศัตรูได้ตั้งหน้าด่านที่นี่ สร้างยูนิตไททัน. ทำลายมัน เรียกคืนในสิ่งที่เราสูญเสียไป.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = ภายนอกเขตของพื้นที่ผลิตน้ำมัน, อยู่ระหว่าภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีบ่อน้ำมันดิบที่ใช้งานได้ \nถึงแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีกำลังพลของศัตรูอยู่ใกล้ๆ. อย่าประเมิณพวกมันต่ำไป.\n\n[lightgray]วิจัยเทคโนโลยีแปรรูปน้ำมันถ้าเป็นไปได้
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = พื้นที่ที่อันตรายมาก เต็มไปด้วยทรัพยากร แต่มีพื้นที่น้อย. ความเสี่ยงวิบัตสูง. ออกไปให้เร็วที่สุด. อย่าให้ถูกหลอกจากช่วงเวลาที่ห่างกันมากในแต่ละการโจมตีของศัตรู
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = โรงงานขุดและแปรรูปทอเรี่ยมเก่า, เหลือแค่ซากปรักหักพัง.\n[lightgray]วิจัยทอเรียมและการใช้งานที่มากมายของมัน.\n\nศัตรูที่นี่มาในจำนวนที่เยอะ คอยสอดส่องเพื่อหาจังหวะโจมตี
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = พื้นที่ขั้นกลางระหว่างภูเขาสูงและ spore-ridden lands ที่ต่ำลงมา. ฐานทัพลาดตระเวนของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิต Dagger และ Crawler. ทำลาย core ทั้งสอง.
|
|
||||||
zone.impact0078.description = <ใส่คำบรรยายที่นี่>
|
|
||||||
zone.crags.description = <ใส่คำบรรยายที่นี่>
|
|
||||||
|
|
||||||
settings.language = ภาษา
|
settings.language = ภาษา
|
||||||
settings.data = ข้อมูลเกม
|
settings.data = ข้อมูลเกม
|
||||||
@@ -536,6 +535,7 @@ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกร
|
|||||||
paused = [accent]< หยุดชั่วคราว >
|
paused = [accent]< หยุดชั่วคราว >
|
||||||
clear = เคลียร์
|
clear = เคลียร์
|
||||||
banned = [scarlet]แบน
|
banned = [scarlet]แบน
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = ใช่
|
yes = ใช่
|
||||||
no = ไม่
|
no = ไม่
|
||||||
info.title = ข้อมูล
|
info.title = ข้อมูล
|
||||||
@@ -581,6 +581,8 @@ blocks.reload = นัด/วินาที
|
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blocks.ammo = กระสุน
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blocks.ammo = กระสุน
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bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
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bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
|
||||||
bar.drillspeed = ความเร็วขุด: {0}/s
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bar.drillspeed = ความเร็วขุด: {0}/s
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||||||
bar.pumpspeed = ความเร็วปั้ม: {0}/s
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bar.pumpspeed = ความเร็วปั้ม: {0}/s
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||||||
bar.efficiency = ประสิทธิภาพ: {0}%
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bar.efficiency = ประสิทธิภาพ: {0}%
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@@ -590,11 +592,12 @@ bar.poweramount = พลังงาน: {0}
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bar.poweroutput = พลังงานออก: {0}
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bar.poweroutput = พลังงานออก: {0}
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bar.items = ไอเท็ม: {0}
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bar.items = ไอเท็ม: {0}
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bar.capacity = ความจุ: {0}
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bar.capacity = ความจุ: {0}
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bar.unitcap = {0} {1}/{2}
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bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
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bar.liquid = ของเหลว
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bar.liquid = ของเหลว
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bar.heat = ความร้อน
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bar.heat = ความร้อน
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bar.power = พลังงาน
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bar.power = พลังงาน
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bar.progress = ความคืบหน้าในการสร้าง
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bar.progress = ความคืบหน้าในการสร้าง
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bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1}
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bar.input = นำเข้า
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bar.input = นำเข้า
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bar.output = ส่งออก
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bar.output = ส่งออก
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@@ -638,6 +641,7 @@ setting.linear.name = การกรองเชิงเส้น
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setting.hints.name = คำแนะนำ
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setting.hints.name = คำแนะนำ
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
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setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = แอนิเมชั่นน้ำ
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setting.animatedwater.name = แอนิเมชั่นน้ำ
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setting.animatedshields.name = แอนิเมชั่นเกราะ
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setting.animatedshields.name = แอนิเมชั่นเกราะ
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setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
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setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
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@@ -662,7 +666,6 @@ setting.effects.name = แสดงเอฟเฟ็ค
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setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
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setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
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setting.blockstatus.name = Display Block Status
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setting.blockstatus.name = Display Block Status
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setting.conveyorpathfinding.name = Pathfinding
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setting.conveyorpathfinding.name = Pathfinding
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setting.coreselect.name = Allow Schematic Cores
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setting.sensitivity.name = ความไวของตัวควบคุม
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setting.sensitivity.name = ความไวของตัวควบคุม
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setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
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setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
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setting.seconds = {0} วินาที
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setting.seconds = {0} วินาที
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@@ -671,12 +674,15 @@ setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = เต็มจอ
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setting.fullscreen.name = เต็มจอ
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setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
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setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
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setting.fps.name = แสดง FPS และ Ping
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setting.fps.name = แสดง FPS และ Ping
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Show Block Select Keys
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setting.blockselectkeys.name = Show Block Select Keys
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
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setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
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setting.minimap.name = แสดงมินิแมพ
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setting.minimap.name = แสดงมินิแมพ
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setting.coreitems.name = Display Core Items (WIP)
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setting.position.name = แสดงตำแหน่งของผู้เล่น
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setting.position.name = แสดงตำแหน่งของผู้เล่น
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setting.musicvol.name = ระดับเสียงเพลง
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setting.musicvol.name = ระดับเสียงเพลง
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = ระดับเสียงล้อมรอบ
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setting.ambientvol.name = ระดับเสียงล้อมรอบ
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setting.mutemusic.name = ปิดเพลง
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setting.mutemusic.name = ปิดเพลง
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setting.sfxvol.name = ระดับเสียง SFX
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setting.sfxvol.name = ระดับเสียง SFX
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@@ -699,10 +705,13 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
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category.general.name = ทั่วไป
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category.general.name = ทั่วไป
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category.view.name = วิว
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category.view.name = วิว
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category.multiplayer.name = ผู้เล่นหลายคน
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category.multiplayer.name = ผู้เล่นหลายคน
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category.blocks.name = Block Select
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command.attack = โจมตี
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command.attack = โจมตี
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command.rally = ชุมนุม
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command.rally = ชุมนุม
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command.retreat = ถอยกลับ
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command.retreat = ถอยกลับ
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
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keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
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keybind.press = กดปุ่มใดก็ได้...
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keybind.press = กดปุ่มใดก็ได้...
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keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
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keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
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@@ -712,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
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keybind.move_x.name = เคลื่อนที่ในแกน x
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keybind.move_x.name = เคลื่อนที่ในแกน x
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keybind.move_y.name = เคลี่อนที่ในแกน y
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keybind.move_y.name = เคลี่อนที่ในแกน y
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keybind.mouse_move.name = ตามเม้าส์
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keybind.mouse_move.name = ตามเม้าส์
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keybind.dash.name = พุ่ง
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keybind.boost.name = Boost
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keybind.schematic_select.name = เลือกภูมิภาค
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keybind.schematic_select.name = เลือกภูมิภาค
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keybind.schematic_menu.name = เมนู Schematic
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keybind.schematic_menu.name = เมนู Schematic
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keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
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keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
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@@ -774,29 +783,25 @@ rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(
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rules.waves = คลื่น(รอบ)
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rules.waves = คลื่น(รอบ)
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rules.attack = โหมดการโจมตี
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rules.attack = โหมดการโจมตี
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rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
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rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
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rules.unitdrops = ยูนิตดรอป
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rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
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rules.blockdamagemultiplier = Block Damage Multiplier
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rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
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rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
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rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
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rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
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rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
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rules.playerhealthmultiplier = พหุคูณเลือดของผู้เล่น
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rules.playerdamagemultiplier = พหุคูณพลังโจมตีของผู้เล่น
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rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
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rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
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rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
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rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
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rules.respawntime = ความเร็วในการเกิดใหม่:[lightgray] (วินาที)
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rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
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rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
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rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
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rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
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rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
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rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
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rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
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rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
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rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
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rules.respawns = เกิดใหม่สูงสุดต่อคลื่น(รอบ)
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rules.unitammo = Units Require Ammo
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rules.limitedRespawns = จำกัดการเกิดใหม่
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rules.title.waves = คลื่น(รอบ)
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rules.title.waves = คลื่น(รอบ)
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rules.title.respawns = เกิดใหม่
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rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
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rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
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rules.title.player = ผู้เล่น
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rules.title.enemy = ศัตรู
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rules.title.enemy = ศัตรู
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rules.title.unit = ยูนิต
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rules.title.unit = ยูนิต
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rules.title.experimental = Experimental
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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rules.lighting = Lighting
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rules.lighting = Lighting
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||||||
rules.ambientlight = Ambient Light
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rules.ambientlight = Ambient Light
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rules.solarpowermultiplier = Solar Power Multiplier
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rules.solarpowermultiplier = Solar Power Multiplier
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@@ -836,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
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liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
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liquid.viscosity = [lightgray]ความหนืด: {0}
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liquid.viscosity = [lightgray]ความหนืด: {0}
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liquid.temperature = [lightgray]อุณหภูมิ: {0}
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liquid.temperature = [lightgray]อุณหภูมิ: {0}
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unit.dagger.name = แด็กเกอร์
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unit.mace.name = Mace
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unit.fortress.name = ฟอร์เทรส
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unit.nova.name = Nova
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||||||
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unit.pulsar.name = Pulsar
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unit.quasar.name = Quasar
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unit.crawler.name = ครอว์เลอร์
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||||||
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unit.atrax.name = Atrax
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unit.spiroct.name = Spiroct
|
||||||
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unit.arkyid.name = Arkyid
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||||||
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unit.flare.name = Flare
|
||||||
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unit.horizon.name = Horizon
|
||||||
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unit.zenith.name = Zenith
|
||||||
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unit.antumbra.name = Antumbra
|
||||||
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unit.eclipse.name = Eclipse
|
||||||
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unit.mono.name = Mono
|
||||||
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unit.poly.name = Poly
|
||||||
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unit.mega.name = Mega
|
||||||
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unit.risso.name = Risso
|
||||||
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unit.minke.name = Minke
|
||||||
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unit.bryde.name = Bryde
|
||||||
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unit.alpha.name = Alpha
|
||||||
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unit.beta.name = Beta
|
||||||
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unit.gamma.name = Gamma
|
||||||
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|
||||||
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block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
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block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = ก้อนหินทราย
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block.sand-boulder.name = ก้อนหินทราย
|
||||||
block.grass.name = หญ้า
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block.grass.name = หญ้า
|
||||||
@@ -944,6 +976,7 @@ block.message.name = ตัวเก็บข้อความ
|
|||||||
block.illuminator.name = Illuminator
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block.illuminator.name = Illuminator
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
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block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = ประตูระบายไอเทม
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block.overflow-gate.name = ประตูระบายไอเทม
|
||||||
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block.underflow-gate.name = Underflow Gate
|
||||||
block.silicon-smelter.name = เตาเผาซิลิกอน
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block.silicon-smelter.name = เตาเผาซิลิกอน
|
||||||
block.phase-weaver.name = เครื่องทอใยเฟส
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block.phase-weaver.name = เครื่องทอใยเฟส
|
||||||
block.pulverizer.name = เครื่องบด
|
block.pulverizer.name = เครื่องบด
|
||||||
@@ -990,17 +1023,6 @@ block.blast-mixer.name = เครื่องผสมสารระเบิ
|
|||||||
block.solar-panel.name = แผงโซลาร์
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block.solar-panel.name = แผงโซลาร์
|
||||||
block.solar-panel-large.name = แผงโซลาร์ขนาดใหญ่
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block.solar-panel-large.name = แผงโซลาร์ขนาดใหญ่
|
||||||
block.oil-extractor.name = เครื่องสกัดน้ำมัน
|
block.oil-extractor.name = เครื่องสกัดน้ำมัน
|
||||||
block.command-center.name = ศูนย์สั่งการ
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|
||||||
block.draug-factory.name = โรงงานผลิตโดรนขุดเจาะดรอก
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|
||||||
block.spirit-factory.name = โรงงานผลิตโดรนซ่อมแซมสปิริต
|
|
||||||
block.phantom-factory.name = โรงงานผลิตโดรนก่อสร้างแฟนทอม
|
|
||||||
block.wraith-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเวรธ
|
|
||||||
block.ghoul-factory.name = โรงงานผลิตยานทิ้งระเบิดกูล
|
|
||||||
block.dagger-factory.name = โรงงานผลิตหุ่นรบแด็กเกอร์
|
|
||||||
block.crawler-factory.name = โรงงานผลิตหุ่นรบครอว์เลอร์
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|
||||||
block.titan-factory.name = โรงงานผลิตหุ่นรบไททัน
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|
||||||
block.fortress-factory.name = โรงงานผลิตหุ่นรบฟอร์เทรส
|
|
||||||
block.revenant-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเรเวแนนท์
|
|
||||||
block.repair-point.name = จุดซ่อมแซม
|
block.repair-point.name = จุดซ่อมแซม
|
||||||
block.pulse-conduit.name = ท่อน้ำพัลซ์
|
block.pulse-conduit.name = ท่อน้ำพัลซ์
|
||||||
block.plated-conduit.name = ท่อน้ำเสริมเกราะ
|
block.plated-conduit.name = ท่อน้ำเสริมเกราะ
|
||||||
@@ -1032,6 +1054,19 @@ block.meltdown.name = เมลท์ดาวน์
|
|||||||
block.container.name = ตู้เก็บของ
|
block.container.name = ตู้เก็บของ
|
||||||
block.launch-pad.name = ฐานส่งของ
|
block.launch-pad.name = ฐานส่งของ
|
||||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = น้ำเงิน
|
team.blue.name = น้ำเงิน
|
||||||
team.crux.name = แดง
|
team.crux.name = แดง
|
||||||
team.sharded.name = ส้ม
|
team.sharded.name = ส้ม
|
||||||
@@ -1039,21 +1074,7 @@ team.orange.name = ส้ม
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = เขียว
|
team.green.name = เขียว
|
||||||
team.purple.name = ม่วง
|
team.purple.name = ม่วง
|
||||||
unit.spirit.name = โดรนซ่อมแซมสปิริต
|
|
||||||
unit.draug.name = โดรนขุดเจาะดรอค
|
|
||||||
unit.phantom.name = โดรนก่อสร้างแฟนทอม
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
|
||||||
unit.crawler.name = ครอว์เลอร์
|
|
||||||
unit.titan.name = ไททัน
|
|
||||||
unit.ghoul.name = ยานทิ้งระเบิดกูล
|
|
||||||
unit.wraith.name = ยานต่อต้านอากาศยานเวรธ
|
|
||||||
unit.fortress.name = ฟอร์เทรส
|
|
||||||
unit.revenant.name = เรเวแนนท์
|
|
||||||
unit.eruptor.name = เอรัปเตอร์
|
|
||||||
unit.chaos-array.name = เคออสอาเรย์
|
|
||||||
unit.eradicator.name = อีเรดิเคเตอร์
|
|
||||||
unit.lich.name = ลิค
|
|
||||||
unit.reaper.name = ริปเปอร์
|
|
||||||
tutorial.next = [lightgray]<กดเพื่อดำเนินการต่อ>
|
tutorial.next = [lightgray]<กดเพื่อดำเนินการต่อ>
|
||||||
tutorial.intro = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nใช้[accent] [[WASD][] เพื่อเคลื่อนที่.\n[accent]กด [] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
|
tutorial.intro = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nใช้[accent] [[WASD][] เพื่อเคลื่อนที่.\n[accent]กด [] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
|
||||||
tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ขยับสองนิ้วพร้อมกัน []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
|
tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ขยับสองนิ้วพร้อมกัน []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
|
||||||
@@ -1096,17 +1117,7 @@ liquid.water.description = ของเหลวที่มีประโย
|
|||||||
liquid.slag.description = โลหะชนิดต่างๆซึ่งหลอมรวมกัน. สามารถนำไปแยกโลหะที่จำเป็นหรือเป็นอาวุธพ่นใส่ศัตรู.
|
liquid.slag.description = โลหะชนิดต่างๆซึ่งหลอมรวมกัน. สามารถนำไปแยกโลหะที่จำเป็นหรือเป็นอาวุธพ่นใส่ศัตรู.
|
||||||
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูแล้วจึงจุดไฟ.
|
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูแล้วจึงจุดไฟ.
|
||||||
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
|
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
|
||||||
unit.draug.description = โดรนขุดเจาะดั้งเดิม. ผลิตง่าย. ขยายได้. ขุดทองแดงและตะกั่วโดยอัตโนมัติในบริเวณใกล้เคียง. ส่งทรัพยากรที่ขุดได้ไปยัง core ที่ใกล้ที่สุด.
|
|
||||||
unit.spirit.description = โดรนดราคจ์ที่ถูกปรับแต่ง, ออกแบบมาเพื่อการซ่อมแซมแทนการขุดเจาะ. ซ่อมแซมบล็อคที่โดนดาเมจโดยอัตโนมัติในบริเวณนั้น
|
|
||||||
unit.phantom.description = โดรนขั้นสูง. ติดตามผู้ใช้. ช่วยสร้างบล็อค.
|
|
||||||
unit.dagger.description = เม็คภาคพื้นดินพื้นฐานที่สุด. ผลิตง่าย. ทำลายล้างดีถ้าใช้เป็นฝูง.
|
|
||||||
unit.crawler.description = ยูนิตภาคพื้นดินประกอบด้วยเฟรมเปลือยและระเบิดขั้นรุนแรงติดด้านบน. ระเบิดเมื่อแตะต้องกับศัตรู.
|
|
||||||
unit.titan.description = ยูนิตเสริมเกราะภาคพื้นดินขั้นสูง. โจมตีทั้งภาคพื้นดินและอากาศ. มีปืนไฟระดับสคอร์ชติดตั้งอยู่.
|
|
||||||
unit.fortress.description = เม็คปืนใหญ่. มีปืนใหญ่ดัดแปลงประเภทเฮแอลติดจั้งอยู่ 2 กระบอกสำหรับการโจมตีสิ่งก่อสร้างและยูนิตของศัตรูจากระยะไกล.
|
|
||||||
unit.eruptor.description = เม็คหนักออกแบบมาเพื่อทำลายสิ่งก่อสร้าง. พ่นกากแร่ใส่แนวป้องกันของศัตรู, หลอมเหลวพวกมันและจุดสารระเหยให้ติดไฟ.
|
|
||||||
unit.wraith.description = ยูนิตอินเตอร์เซ็ปเตอร์แนว hit-and-run (จู่โจมแล้วหนี) ที่เร็ว. เล็งเป้าที่เครื่องกำเนิดไฟฟ้าทุกชนิด.
|
|
||||||
unit.ghoul.description = ยานทิ้งระเบิดปูพร่มหนัก (carpet bomber). ทะลวงผ่านสิ่งก่อสร้างศัตรู, เล็งเป้าที่จุดวิกฤตของสิ่งก่อสร้าง.
|
|
||||||
unit.revenant.description = ยานหนักยิงขีปนาวุธ.
|
|
||||||
block.message.description = เก็บข้อความ. ใช้สื่อสารกับพันธมิตร.
|
block.message.description = เก็บข้อความ. ใช้สื่อสารกับพันธมิตร.
|
||||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์.
|
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์.
|
||||||
block.multi-press.description = เครื่องอัดกราไฟต์ที่ได้รับการอัปเกรด. ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น.
|
block.multi-press.description = เครื่องอัดกราไฟต์ที่ได้รับการอัปเกรด. ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น.
|
||||||
@@ -1217,15 +1228,5 @@ block.ripple.description = ป้อมปืนใหญ่ที่มีพ
|
|||||||
block.cyclone.description = ป้อมปืนต่อต้านอากาศยานและต่อต้านภาคพื้นดิน. ยิงกระจุของกระสุนระเบิดใส่ยูนิตศัตรู.
|
block.cyclone.description = ป้อมปืนต่อต้านอากาศยานและต่อต้านภาคพื้นดิน. ยิงกระจุของกระสุนระเบิดใส่ยูนิตศัตรู.
|
||||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||||
block.command-center.description = สั่งการยูนิตพันธมิตรทั่วทั้งแมพ.\nสามารถสั่งให้ยูนิตมาชุมนุม, โจมตี core ศัตรู หรือถอยทีพกลับ core/โรงงาน. ถ้าไม่มี core ของศัตรูอยู่บริเวณนั้น, ยูนิตจะลาดตระเวนด้วยตัวเองหากได้รับคำสั่งให้โจมตี.
|
|
||||||
block.draug-factory.description = ผลิตโดรนขุดเจาะดราคจ์.
|
|
||||||
block.spirit-factory.description = ผลิตโดรนซ่อมแซมสปิริต.
|
|
||||||
block.phantom-factory.description = ผลิตโดรนก่อสร้างขั้นสูง.
|
|
||||||
block.wraith-factory.description = ผลิตยูนิตเร็ว โจมตีแบบ hit-and-run (จู่โจมแล้วหนี)
|
|
||||||
block.ghoul-factory.description = ผลิตยานทิ้งระเบิดแบบโหดๆ (heavy carpet bomber)
|
|
||||||
block.revenant-factory.description = ผลิตยูนิตที่ใช้ขีปนาวุธเป็นหลัก.
|
|
||||||
block.dagger-factory.description = ผลิตยูนิตภาคพื้นดินพื้นฐาน.
|
|
||||||
block.crawler-factory.description = ผลิตยูนิตที่ระเบิดตัวเอง.
|
|
||||||
block.titan-factory.description = ผลิตยูนิตภาคพื้นดินเสริมเกราะขั้นสูง.
|
|
||||||
block.fortress-factory.description = ผลิตยูนิตที่ถึกและติดปืนใหญ่.
|
|
||||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
|||||||
link.google-play.description = Google Play magaza sayfasi
|
link.google-play.description = Google Play magaza sayfasi
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
link.feathub.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
|
|||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
|
|||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [lightgray]Author:[] {0}
|
mod.author = [lightgray]Author:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Yeni Kayit Dosyasi
|
|||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
overwrite = uzerinden gec
|
overwrite = uzerinden gec
|
||||||
save.none = Kayitli oyun bulunamadi
|
save.none = Kayitli oyun bulunamadi
|
||||||
saveload = [accent]Kaydediliyor...
|
|
||||||
savefail = Kaydedilemedi!
|
savefail = Kaydedilemedi!
|
||||||
save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
||||||
save.delete = Sil
|
save.delete = Sil
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
|
|||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
@@ -328,8 +330,9 @@ waves.never = <never>
|
|||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
|
|||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best: {0}
|
bestwave = [lightgray]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
addall = Add All
|
addall = Add All
|
||||||
configure.locked = [lightgray]Reach wave {0}\nto configure loadout.
|
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -492,35 +496,29 @@ error.io = Network I/O error.
|
|||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = The Craters
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Frozen Forest
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Stained Mountains
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Desolate Rift
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Overgrowth
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Tar Fields
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Salt Flats
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Impact 0078
|
|
||||||
zone.crags.name = Crags
|
|
||||||
zone.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
|
|||||||
paused = Duraklatildi
|
paused = Duraklatildi
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Evet
|
yes = Evet
|
||||||
no = Hayir
|
no = Hayir
|
||||||
info.title = [accent]Bilgi
|
info.title = [accent]Bilgi
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Yeniden doldurma
|
|||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Power: {0}
|
|||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Efekleri goster
|
|||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
setting.seconds = {0} Saniye
|
setting.seconds = {0} Saniye
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
|
|||||||
setting.fullscreen.name = Tam ekran
|
setting.fullscreen.name = Tam ekran
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Sesi kapat
|
setting.mutemusic.name = Sesi kapat
|
||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Bir tusa bas...
|
keybind.press = Bir tusa bas...
|
||||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.dash.name = Kos
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Limit Respawns
|
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.respawns = Respawns
|
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.player = Players
|
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Su
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
liquid.cryofluid.name = kriyo sivisi
|
liquid.cryofluid.name = kriyo sivisi
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
|
||||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
item.explosiveness = [lightgray]Patlayicilik: {0}
|
||||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
item.flammability = [lightgray]Yanbilirlik: {0}
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
||||||
liquid.temperature = [lightgray]isi: {0}
|
liquid.temperature = [lightgray]isi: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Patlayici karistiricisi
|
|||||||
block.solar-panel.name = gunes paneli
|
block.solar-panel.name = gunes paneli
|
||||||
block.solar-panel-large.name = genis gunes paneli
|
block.solar-panel-large.name = genis gunes paneli
|
||||||
block.oil-extractor.name = benzin ayirici
|
block.oil-extractor.name = benzin ayirici
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
|
||||||
block.titan-factory.name = Titan Mech Factory
|
|
||||||
block.fortress-factory.name = Fortress Mech Factory
|
|
||||||
block.revenant-factory.name = Revenant Fighter Factory
|
|
||||||
block.repair-point.name = tamirci
|
block.repair-point.name = tamirci
|
||||||
block.pulse-conduit.name = Pulse borusu
|
block.pulse-conduit.name = Pulse borusu
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = orange
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
|
||||||
unit.draug.name = Draug Miner Drone
|
|
||||||
unit.phantom.name = Phantom Drone
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
|
||||||
unit.wraith.name = Wraith Fighter
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.description = basit bir zemin uniti
|
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
||||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io sayfası
|
|||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
link.f-droid.description = F-Droid kataloğu
|
link.f-droid.description = F-Droid kataloğu
|
||||||
link.wiki.description = Resmi Mindustry wikisi
|
link.wiki.description = Resmi Mindustry wikisi
|
||||||
link.feathub.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Mod Rehberi
|
|||||||
mods.report = Hata bildir
|
mods.report = Hata bildir
|
||||||
mods.openfolder = Mod klasörünü aç
|
mods.openfolder = Mod klasörünü aç
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Etkin
|
mod.enabled = [lightgray]Etkin
|
||||||
mod.disabled = [scarlet]Devre Dışı
|
mod.disabled = [scarlet]Devre Dışı
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
|||||||
mod.import = Mod İçeri Aktar
|
mod.import = Mod İçeri Aktar
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = GitHub Modu İçeri Aktar
|
mod.import.github = GitHub Modu İçeri Aktar
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||||
mod.remove.confirm = Bu mod silinecek.
|
mod.remove.confirm = Bu mod silinecek.
|
||||||
mod.author = [lightgray]Yayıncı:[] {0}
|
mod.author = [lightgray]Yayıncı:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Yeni kayıt
|
|||||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||||
overwrite = Üstüne yaz
|
overwrite = Üstüne yaz
|
||||||
save.none = Kayıt bulunamadı!
|
save.none = Kayıt bulunamadı!
|
||||||
saveload = Kaydediliyor...
|
|
||||||
savefail = Oyun kaydedilemedi!
|
savefail = Oyun kaydedilemedi!
|
||||||
save.delete.confirm = Bu kaydı silmek istediğine emin misin?
|
save.delete.confirm = Bu kaydı silmek istediğine emin misin?
|
||||||
save.delete = Sil
|
save.delete = Sil
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent]
|
|||||||
loading = [accent]Yükleniyor...
|
loading = [accent]Yükleniyor...
|
||||||
reloading = [accent]Modlar Yeniden Yükleniyor...
|
reloading = [accent]Modlar Yeniden Yükleniyor...
|
||||||
saving = [accent]Kayıt ediliyor...
|
saving = [accent]Kayıt ediliyor...
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = Planı temizlemek için [accent][[{0}][]
|
cancelbuilding = Planı temizlemek için [accent][[{0}][]
|
||||||
selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
|
selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
|
||||||
pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
|
pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
|
||||||
@@ -328,8 +330,9 @@ waves.never = <asla>
|
|||||||
waves.every = her
|
waves.every = her
|
||||||
waves.waves = dalga(lar)
|
waves.waves = dalga(lar)
|
||||||
waves.perspawn = doğma noktası başına
|
waves.perspawn = doğma noktası başına
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = doğru
|
waves.to = doğru
|
||||||
waves.boss = Boss
|
waves.guardian = Guardian
|
||||||
waves.preview = Önizleme
|
waves.preview = Önizleme
|
||||||
waves.edit = Düzenle...
|
waves.edit = Düzenle...
|
||||||
waves.copy = Panodan kopyala
|
waves.copy = Panodan kopyala
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = {0}'I Aç
|
|||||||
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]En İyi Dalga: {0}
|
bestwave = [lightgray]En İyi Dalga: {0}
|
||||||
launch = < KALKIŞ >
|
launch = < KALKIŞ >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Kalkış Başarılı
|
launch.title = Kalkış Başarılı
|
||||||
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
||||||
launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
|
launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Bu işlem çekirdeğinizdeki bütün kaynakları yollayacak.\nB
|
|||||||
launch.skip.confirm = Eğer şimdi geçerseniz,
|
launch.skip.confirm = Eğer şimdi geçerseniz,
|
||||||
uncover = Aç
|
uncover = Aç
|
||||||
configure = Ekipmanı Yapılandır
|
configure = Ekipmanı Yapılandır
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
configure.locked = [lightgray]Ekipman Yapılandırmayı Aç: Dalga {0}.
|
|
||||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||||
zone.unlocked = [lightgray]{0} kilidi açıldı.
|
zone.unlocked = [lightgray]{0} kilidi açıldı.
|
||||||
zone.requirement.complete = {0}. dalgaya ulaşıldı:\n{1} bölge şartları karşılandı.
|
zone.requirement.complete = {0}. dalgaya ulaşıldı:\n{1} bölge şartları karşılandı.
|
||||||
zone.config.unlocked = [lightgray]{0}:\nEkipman yapılandırma açıldı.
|
|
||||||
zone.resources = [lightgray]Tespit Edilen Kaynaklar:
|
zone.resources = [lightgray]Tespit Edilen Kaynaklar:
|
||||||
zone.objective = [lightgray]Hedef: [accent]{0}
|
zone.objective = [lightgray]Hedef: [accent]{0}
|
||||||
zone.objective.survival = Hayatta Kal
|
zone.objective.survival = Hayatta Kal
|
||||||
@@ -492,35 +496,29 @@ error.io = Ağ I/O hatası.
|
|||||||
error.any = Bilinmeyen ağ hatası.
|
error.any = Bilinmeyen ağ hatası.
|
||||||
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
||||||
|
|
||||||
zone.groundZero.name = Sıfır Noktası
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Çöl Harabeleri
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Kraterler
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Donmuş Orman
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Harap Kıyılar
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Lekeli Dağlar
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Çorak Yarık
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Nükleer Üretüm Kompleksi
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Aşırı Büyüme
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Katran Sahaları
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Tuz Düzlükleri
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Çarpışma 0078
|
|
||||||
zone.crags.name = Kayalıklar
|
|
||||||
zone.fungalPass.name = Mantar Geçidi
|
|
||||||
|
|
||||||
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = Çölün dış tarafında Tuz Düzlükleri yer alıyor. Burada az miktarda kaynak mevcut.\n\nDüşman burada bir kaynak depolama kompleksi kurdu. Onların çekirdeklerini yık. Ortada çalışan hiçbir şey bırakma.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Kıyı çizgisi harabelerin ötesinde bulunuyor. Bir zamanlar bu bölge bir sahil güvenlik noktasına ev sahipliği yapıyordu. Ondan geriye fazla bir şey kalmadı. Sadece en temel savunma yapıları ayakta, ama diğer her şey hurdaya dönmüş.\nDışarı geniilemeye devam et ve teknolojiyi yeniden keşfet.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.Alandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Bu bölge sporların kaynağına daha yakın ve bölgede aşırı büyüme görülmekte.\nDüşmanlar burada bir sınır üssü kurmuş. Titan birimleri inşa et ve bu üssü yok et. Kaybettiklerimizi geri al.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Dağlar ve çöl arasında kalan bir petrol işleme merkezinin dış kısmı. Kullanılabilen katran rezervlerine sahip az sayıdaki bölgeden biri.\nTerk edilmiş olduğu halde, bu alanda tehlikeli düşman güçleri mevcut. Onları hafife alma.\n\n[lightgray]Mümkünse petrol işleme teknolojisini araştır.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Aşırı derecede tehlikeli bir bölge. Bolca kaynak mevcut ama alan dar. Yok edilme riski çok yüksek. Bu bölgeyi mümkün oldukça kısa sürede terk et. Düşman saldırıları arasındaki uzun aralıklar tarafından aldanma.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görevli bir tesis. Şu anda yıkılmış durumda.\n[lightgray]Toryumu ve toryumun birçok işlevini araştır.\n\nBu bölgede çok sayıda düşman mevzilenmiş durumda ve saldırıları durmaksızın gözlemekteler.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
|
|
||||||
zone.impact0078.description = <insert description here>
|
|
||||||
zone.crags.description = <insert description here>
|
|
||||||
|
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.data = Oyun Verisi
|
settings.data = Oyun Verisi
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar a
|
|||||||
paused = [accent]<Durduruldu>
|
paused = [accent]<Durduruldu>
|
||||||
clear = Temizle
|
clear = Temizle
|
||||||
banned = [scarlet]Yasaklı
|
banned = [scarlet]Yasaklı
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Evet
|
yes = Evet
|
||||||
no = Hayır
|
no = Hayır
|
||||||
info.title = Bilgi
|
info.title = Bilgi
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Atışlar/Sn
|
|||||||
blocks.ammo = Mermi
|
blocks.ammo = Mermi
|
||||||
|
|
||||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Matkap Hızı: {0}/s
|
bar.drillspeed = Matkap Hızı: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Verim: {0}%
|
bar.efficiency = Verim: {0}%
|
||||||
@@ -591,11 +592,12 @@ bar.poweramount = Enerji: {0}
|
|||||||
bar.poweroutput = Enerji Üretimi: {0}
|
bar.poweroutput = Enerji Üretimi: {0}
|
||||||
bar.items = Eşyalar: {0}
|
bar.items = Eşyalar: {0}
|
||||||
bar.capacity = Kapasite: {0}
|
bar.capacity = Kapasite: {0}
|
||||||
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Birimler: {0}/{1}
|
|
||||||
bar.input = Girdi
|
bar.input = Girdi
|
||||||
bar.output = Çıktı
|
bar.output = Çıktı
|
||||||
|
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Lineer Filtreleme
|
|||||||
setting.hints.name = İpuçları
|
setting.hints.name = İpuçları
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Animasyonlu Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||||
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Efektleri Görüntüle
|
|||||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||||
setting.coreselect.name = Şemalarda Çekirdeğe izin ver
|
|
||||||
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
||||||
setting.saveinterval.name = Kayıt Aralığı
|
setting.saveinterval.name = Kayıt Aralığı
|
||||||
setting.seconds = {0} Saniye
|
setting.seconds = {0} Saniye
|
||||||
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisaniye
|
|||||||
setting.fullscreen.name = Tam Ekran
|
setting.fullscreen.name = Tam Ekran
|
||||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||||
setting.fps.name = FPS Göster
|
setting.fps.name = FPS Göster
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Blok seçim tüşlarını göster
|
setting.blockselectkeys.name = Blok seçim tüşlarını göster
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
||||||
setting.minimap.name = Haritayı Göster
|
setting.minimap.name = Haritayı Göster
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Oyuncu Noktasını Göster
|
setting.position.name = Oyuncu Noktasını Göster
|
||||||
setting.musicvol.name = Müzik
|
setting.musicvol.name = Müzik
|
||||||
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Çevresel Ses
|
setting.ambientvol.name = Çevresel Ses
|
||||||
setting.mutemusic.name = Müziği Kapat
|
setting.mutemusic.name = Müziği Kapat
|
||||||
setting.sfxvol.name = Oyun Sesi
|
setting.sfxvol.name = Oyun Sesi
|
||||||
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Buradaki çoğu tuş ataması mobilde geçerli değil
|
|||||||
category.general.name = Genel
|
category.general.name = Genel
|
||||||
category.view.name = Görünüm
|
category.view.name = Görünüm
|
||||||
category.multiplayer.name = Çok Oyunculu
|
category.multiplayer.name = Çok Oyunculu
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Saldır
|
command.attack = Saldır
|
||||||
command.rally = Toplan
|
command.rally = Toplan
|
||||||
command.retreat = Geri Çekil
|
command.retreat = Geri Çekil
|
||||||
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Binayı Temizle
|
keybind.clear_building.name = Binayı Temizle
|
||||||
keybind.press = Bir tuşa basın...
|
keybind.press = Bir tuşa basın...
|
||||||
keybind.press.axis = Bir tuşa ya da yöne basın...
|
keybind.press.axis = Bir tuşa ya da yöne basın...
|
||||||
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
|||||||
keybind.move_x.name = x Ekseninde Hareket
|
keybind.move_x.name = x Ekseninde Hareket
|
||||||
keybind.move_y.name = y Ekseninde Hareket
|
keybind.move_y.name = y Ekseninde Hareket
|
||||||
keybind.mouse_move.name = Fareyi Takip Et
|
keybind.mouse_move.name = Fareyi Takip Et
|
||||||
keybind.dash.name = Sıçrama
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||||
@@ -775,30 +783,25 @@ rules.wavetimer = Dalga Zamanlayıcısı
|
|||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
rules.unitdrops = Unit Drops
|
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
|
||||||
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
|
|
||||||
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
|
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||||
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare)
|
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare)
|
||||||
rules.respawntime = Yeniden Doğma Süresi:[lightgray] (sec)
|
|
||||||
rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
|
rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = İnşa ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa ücreti Çarpanı
|
||||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
||||||
rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare)
|
rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare)
|
||||||
rules.respawns = Dalga Başına Maksimum Tekrar Canlanmalar
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Tekrar Canlanma Limiti
|
|
||||||
rules.title.waves = Dalgalar
|
rules.title.waves = Dalgalar
|
||||||
rules.title.respawns = Tekrar Canlanmalar
|
|
||||||
rules.title.resourcesbuilding = Kaynaklar & İnşa
|
rules.title.resourcesbuilding = Kaynaklar & İnşa
|
||||||
rules.title.player = Oyuncular
|
|
||||||
rules.title.enemy = Düşmanlar
|
rules.title.enemy = Düşmanlar
|
||||||
rules.title.unit = Birlikler
|
rules.title.unit = Birlikler
|
||||||
rules.title.experimental = Deneysel
|
rules.title.experimental = Deneysel
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.ambientlight = Ortam Işığı
|
rules.ambientlight = Ortam Işığı
|
||||||
rules.solarpowermultiplier = Solar Power Multiplier
|
rules.solarpowermultiplier = Solar Power Multiplier
|
||||||
@@ -827,7 +830,6 @@ liquid.water.name = Su
|
|||||||
liquid.slag.name = Cüruf
|
liquid.slag.name = Cüruf
|
||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Kriyosıvı
|
liquid.cryofluid.name = Kriyosıvı
|
||||||
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
|
|
||||||
item.explosiveness = [lightgray]Patlama: {0}%
|
item.explosiveness = [lightgray]Patlama: {0}%
|
||||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||||
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
|||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
||||||
liquid.viscosity = [lightgray]Vizkosite: {0}
|
liquid.viscosity = [lightgray]Vizkosite: {0}
|
||||||
liquid.temperature = [lightgray]Sıcaklık: {0}
|
liquid.temperature = [lightgray]Sıcaklık: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Kum Kaya Parçaları
|
block.sand-boulder.name = Kum Kaya Parçaları
|
||||||
block.grass.name = Çimen
|
block.grass.name = Çimen
|
||||||
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Patlayıcı Bileşik Mikseri
|
|||||||
block.solar-panel.name = Güneş Paneli
|
block.solar-panel.name = Güneş Paneli
|
||||||
block.solar-panel-large.name = Büyük Güneş Paneli
|
block.solar-panel-large.name = Büyük Güneş Paneli
|
||||||
block.oil-extractor.name = Petrol Çıkarıcı
|
block.oil-extractor.name = Petrol Çıkarıcı
|
||||||
block.command-center.name = Komuta Merkezi
|
|
||||||
block.draug-factory.name = Draug Maden Dronu Fabrikası
|
|
||||||
block.spirit-factory.name = Spirit Tamir Dronu Fabrikası
|
|
||||||
block.phantom-factory.name = Phantom İnşaat Dronu Fabrikası
|
|
||||||
block.wraith-factory.name = Wraith Avcı Uçağı Fabrikası
|
|
||||||
block.ghoul-factory.name = Ghoul Bombardıman Uçağı Fabrikası
|
|
||||||
block.dagger-factory.name = Dagger Robot Fabrikası
|
|
||||||
block.crawler-factory.name = Crawler Robot Fabrikası
|
|
||||||
block.titan-factory.name = Titan Robot Fabrikası
|
|
||||||
block.fortress-factory.name = Fortress Robot Fabrikası
|
|
||||||
block.revenant-factory.name = Revenant Savaşçı Fabrikası
|
|
||||||
block.repair-point.name = Tamir Noktası
|
block.repair-point.name = Tamir Noktası
|
||||||
block.pulse-conduit.name = Dalga Borusu
|
block.pulse-conduit.name = Dalga Borusu
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Konteyner
|
block.container.name = Konteyner
|
||||||
block.launch-pad.name = Kalkış Pisti
|
block.launch-pad.name = Kalkış Pisti
|
||||||
block.launch-pad-large.name = Büyük Kalkış Pisti
|
block.launch-pad-large.name = Büyük Kalkış Pisti
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = mavi
|
team.blue.name = mavi
|
||||||
team.crux.name = kırmızı
|
team.crux.name = kırmızı
|
||||||
team.sharded.name = turuncu
|
team.sharded.name = turuncu
|
||||||
@@ -1043,21 +1074,7 @@ team.orange.name = turuncu
|
|||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = yeşil
|
team.green.name = yeşil
|
||||||
team.purple.name = mor
|
team.purple.name = mor
|
||||||
unit.spirit.name = Spirit Tamir Dronu
|
|
||||||
unit.draug.name = Draug Maden Dronu
|
|
||||||
unit.phantom.name = Phantom İnşaat Dronu
|
|
||||||
unit.dagger.name = Dagger
|
|
||||||
unit.crawler.name = Crawler
|
|
||||||
unit.titan.name = Titan
|
|
||||||
unit.ghoul.name = Ghoul Bombardıman Uçağı
|
|
||||||
unit.wraith.name = Wraith Avcı Uçağı
|
|
||||||
unit.fortress.name = Fortress
|
|
||||||
unit.revenant.name = Revenant
|
|
||||||
unit.eruptor.name = Eruptor
|
|
||||||
unit.chaos-array.name = Chaos Array
|
|
||||||
unit.eradicator.name = Eradicator
|
|
||||||
unit.lich.name = Lich
|
|
||||||
unit.reaper.name = Reaper
|
|
||||||
tutorial.next = [lightgray]<Devam etmek için dokunun.>
|
tutorial.next = [lightgray]<Devam etmek için dokunun.>
|
||||||
tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
|
tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
@@ -1100,17 +1117,7 @@ liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atı
|
|||||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
unit.draug.description = İlkel bir maden dronu. Üretmesi ucuzdur ve gözden çıkarılabilirler. Etrafındaki bakır ve kurşunu kazar ve en yakın çekirdeğe taşır.
|
|
||||||
unit.spirit.description = Madencilik yerine yapısal onarım için tasarlanmış, modifiye bir draug dronu. Belirli bir alan içindeki hasarlı blokları tamir eder.
|
|
||||||
unit.phantom.description = Gelişmiş bir dron. Kullanıcıyı/Kullanıcıları takip eder ve blok inşaatında yardım eder.
|
|
||||||
unit.dagger.description = En basit yer birimi. Üretimi ucuzdur, sürüler halinde kullanıldığında etkilidir.
|
|
||||||
unit.crawler.description = Dış kısmı soyulup üstüne yüksek güçlü patlayıcılar bağlanmış bir yer birimi. Sağlam değildir ve düşmanlara temas halinde patlar.
|
|
||||||
unit.titan.description = Gelişmiş, zırhlı bir yer birimi. Hem hava hem kara hedeflerine saldırır. İki adet minyatür Scorch tipi alev püskürtücü ile donatılmıştır.
|
|
||||||
unit.fortress.description = Ağır bir topçu robotu. Düşman binalarına ve birimlerine uzaktan saldırmak için iki modifiye edilmiş Hail tipi havan topu ile donatılmıştır.
|
|
||||||
unit.eruptor.description = Yapıları yıkmak için tasarlanmış ağır bir robot. Düşman tahkimatlarına cüruf püskürterek onları eritir ve hassas materyalleri ateşe verir.
|
|
||||||
unit.wraith.description = Hızlı bir vur kaç avcı uçağı. Jeneratörleri hedef alır.
|
|
||||||
unit.ghoul.description = Ağır bir halı bombardıman birimi. Diğer düşman yapılarından yardırıp ilerleyerek kritik altyapıyı hedef alır.
|
|
||||||
unit.revenant.description = Ağır bir uçan roket bataryası.
|
|
||||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||||
@@ -1221,15 +1228,5 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
|
|||||||
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
||||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||||
block.command-center.description = Haritadaki müttefik birimlere komutlar
|
|
||||||
block.draug-factory.description = Draug maden dronları üretir.
|
|
||||||
block.spirit-factory.description = Spirit yapısal onarım dronları üretir.
|
|
||||||
block.phantom-factory.description = Gelişimiş inşaat dronları üretir.
|
|
||||||
block.wraith-factory.description = Hızlı vur kaç birimleri üretir.
|
|
||||||
block.ghoul-factory.description = Ağır halı bombardıman birimleri üretir.
|
|
||||||
block.revenant-factory.description = Ağır roketatar birimleri üretir.
|
|
||||||
block.dagger-factory.description = Temel yer birimleri üretir.
|
|
||||||
block.crawler-factory.description = Kendini yok eden sürü birimleri üretir
|
|
||||||
block.titan-factory.description = Gelişmiş, zırhlı yer birimleri üretir.
|
|
||||||
block.fortress-factory.description = Ağır topçu birimleri üretir.
|
|
||||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||||
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = Завантажити гру з Itch.io (окрім
|
|||||||
link.google-play.description = Завантажити для Android з Google Play
|
link.google-play.description = Завантажити для Android з Google Play
|
||||||
link.f-droid.description = Завантажити для Android з F-Droid
|
link.f-droid.description = Завантажити для Android з F-Droid
|
||||||
link.wiki.description = Офіційна ігрова Wiki
|
link.wiki.description = Офіційна ігрова Wiki
|
||||||
link.feathub.description = Запропонувати нові функції
|
link.suggestions.description = Запропонувати нові функції
|
||||||
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
|
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
|
||||||
screenshot = Зняток мапи збережено до {0}
|
screenshot = Зняток мапи збережено до {0}
|
||||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||||
@@ -106,6 +106,7 @@ mods.guide = Посібник з модифікацій
|
|||||||
mods.report = Повідомити про ваду
|
mods.report = Повідомити про ваду
|
||||||
mods.openfolder = Відкрити теку
|
mods.openfolder = Відкрити теку
|
||||||
mods.reload = Перезавантажити
|
mods.reload = Перезавантажити
|
||||||
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
mod.display = [gray]Модифікація:[orange] {0}
|
mod.display = [gray]Модифікація:[orange] {0}
|
||||||
mod.enabled = [lightgray]Увімкнено
|
mod.enabled = [lightgray]Увімкнено
|
||||||
mod.disabled = [scarlet]Вимкнено
|
mod.disabled = [scarlet]Вимкнено
|
||||||
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Потрібно перезавантаження
|
|||||||
mod.import = Імпортувати модифікацію
|
mod.import = Імпортувати модифікацію
|
||||||
mod.import.file = Імпортувати файл
|
mod.import.file = Імпортувати файл
|
||||||
mod.import.github = Імпортувати з GitHub
|
mod.import.github = Імпортувати з GitHub
|
||||||
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||||
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
|
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
|
||||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||||
mod.author = [lightgray]Автор:[] {0}
|
mod.author = [lightgray]Автор:[] {0}
|
||||||
@@ -224,7 +226,6 @@ save.new = Нове збереження
|
|||||||
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
||||||
overwrite = Перезаписати
|
overwrite = Перезаписати
|
||||||
save.none = Збережень не знайдено!
|
save.none = Збережень не знайдено!
|
||||||
saveload = [accent]Збереження…
|
|
||||||
savefail = Не вдалося зберегти гру!
|
savefail = Не вдалося зберегти гру!
|
||||||
save.delete.confirm = Ви дійсно хочете видалити це збереження?
|
save.delete.confirm = Ви дійсно хочете видалити це збереження?
|
||||||
save.delete = Видалити
|
save.delete = Видалити
|
||||||
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ви впевнені, що знаєте що робит
|
|||||||
loading = [accent]Завантаження…
|
loading = [accent]Завантаження…
|
||||||
reloading = [accent]Перезавантаження модифікацій…
|
reloading = [accent]Перезавантаження модифікацій…
|
||||||
saving = [accent]Збереження…
|
saving = [accent]Збереження…
|
||||||
|
respawn = [accent][[{0}][] to respawn in core
|
||||||
cancelbuilding = [accent][[{0}][], щоб очистити план
|
cancelbuilding = [accent][[{0}][], щоб очистити план
|
||||||
selectschematic = [accent][[{0}][], щоб вибрати та скопіювати
|
selectschematic = [accent][[{0}][], щоб вибрати та скопіювати
|
||||||
pausebuilding = [accent][[{0}][], щоб призупинити будування
|
pausebuilding = [accent][[{0}][], щоб призупинити будування
|
||||||
@@ -328,8 +330,9 @@ waves.never = <ніколи>
|
|||||||
waves.every = кожен
|
waves.every = кожен
|
||||||
waves.waves = хвиля(і)
|
waves.waves = хвиля(і)
|
||||||
waves.perspawn = за появу
|
waves.perspawn = за появу
|
||||||
|
waves.shields = shields/wave
|
||||||
waves.to = до
|
waves.to = до
|
||||||
waves.boss = Бос
|
waves.guardian = Guardian
|
||||||
waves.preview = Попередній перегляд
|
waves.preview = Попередній перегляд
|
||||||
waves.edit = Редагувати…
|
waves.edit = Редагувати…
|
||||||
waves.copy = Копіювати в буфер обміну
|
waves.copy = Копіювати в буфер обміну
|
||||||
@@ -460,6 +463,7 @@ requirement.unlock = Розблокуйте {0}
|
|||||||
resume = Відновити зону:\n[lightgray]{0}
|
resume = Відновити зону:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
|
launch.text = Launch
|
||||||
launch.title = Запуск вдалий
|
launch.title = Запуск вдалий
|
||||||
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
|
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
|
||||||
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
||||||
@@ -467,13 +471,13 @@ launch.confirm = Це видалить всі ресурси у вашому я
|
|||||||
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
|
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
|
loadout = Loadout
|
||||||
|
resources = Resources
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
configure.locked = [lightgray]Розблокування вивантаження ресурсів: {0}.
|
|
||||||
configure.invalid = Кількість повинна бути числом між 0 та {0}.
|
configure.invalid = Кількість повинна бути числом між 0 та {0}.
|
||||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||||
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
||||||
zone.config.unlocked = Вивантаження розблоковано:[lightgray]\n{0}
|
|
||||||
zone.resources = [lightgray]Виявлені ресурси:
|
zone.resources = [lightgray]Виявлені ресурси:
|
||||||
zone.objective = [lightgray]Мета: [accent]{0}
|
zone.objective = [lightgray]Мета: [accent]{0}
|
||||||
zone.objective.survival = вижити
|
zone.objective.survival = вижити
|
||||||
@@ -492,35 +496,29 @@ error.io = Мережева помилка введення-виведення.
|
|||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||||
|
|
||||||
zone.groundZero.name = Відправний пункт
|
sector.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Пустельні відходи
|
sector.craters.name = The Craters
|
||||||
zone.craters.name = Кратери
|
sector.frozenForest.name = Frozen Forest
|
||||||
zone.frozenForest.name = Крижаний ліс
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
zone.ruinousShores.name = Зруйновані береги
|
sector.stainedMountains.name = Stained Mountains
|
||||||
zone.stainedMountains.name = Забруднені гори
|
sector.desolateRift.name = Desolate Rift
|
||||||
zone.desolateRift.name = Спустошена ущелина
|
sector.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.nuclearComplex.name = Ядерний виробничий комплекс
|
sector.overgrowth.name = Overgrowth
|
||||||
zone.overgrowth.name = Зарості
|
sector.tarFields.name = Tar Fields
|
||||||
zone.tarFields.name = Дьогтьові поля
|
sector.saltFlats.name = Salt Flats
|
||||||
zone.saltFlats.name = Соляні рівнини
|
sector.fungalPass.name = Fungal Pass
|
||||||
zone.impact0078.name = Імпульс 0078
|
|
||||||
zone.crags.name = Скелі
|
|
||||||
zone.fungalPass.name = Грибний перевал
|
|
||||||
|
|
||||||
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗбирайте якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Спори поширилися навіть тут, ближче до гір. Холодна температура не може стримувати їх завжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними й перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Є декілька варіантів для місць посадок.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці можна знайти небагато ресурсів.\n\nСаме тут противники спорудили комплекс сховищ ресурсів. Викорініть їхнє ядро. Не залишайте нічого цінного.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.craters.description = У цьому кратері накопичилася вода, пережиток старих воєн. Відновіть місцевість. Зберіть пісок. Виплавте метаскло. Качайте воду, щоб охолодити турелі та бури.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.ruinousShores.description = Саме берегова лінія є минулим цих відходів. Колись у цьому місці розташувався береговий оборонний масив. Проте залишилося не так багато чого. Тільки основні оборонні споруди залишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Повторно розкрийте технології.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, які ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості. Дізнайтеся, як використовувати його.\n\nНа жаль, тут більше противників ніж в інших місцевостях. Не дайте їм часу надіслати свої найсильніші одиниці.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nНе дивуйтеся, що противник встановив тут свій форпост. Побудуйте бойові одиниці під кодовою назвою «Титан». Зруйнуйте її. Поверніть те, що колись належало нам.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один з небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
zone.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.fungalPass.description = Перехідна зона між високими та низькими горами, земля яких вкрита спорами. Тут знаходиться невелика розвідувальна база противника.\nЗруйнуйте її.\nВикористовуйте одиниці з кодовими назвами «Кинджал» і «Камікадзе». Позбудьтесь двох ядер.
|
|
||||||
zone.impact0078.description = <вставити опис тут>
|
|
||||||
zone.crags.description = <вставити опис тут>
|
|
||||||
|
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.data = Ігрові дані
|
settings.data = Ігрові дані
|
||||||
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі
|
|||||||
paused = [accent]< Пауза>
|
paused = [accent]< Пауза>
|
||||||
clear = Очистити
|
clear = Очистити
|
||||||
banned = [scarlet]Заблоковано
|
banned = [scarlet]Заблоковано
|
||||||
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||||
yes = Так
|
yes = Так
|
||||||
no = Ні
|
no = Ні
|
||||||
info.title = Інформація
|
info.title = Інформація
|
||||||
@@ -582,6 +581,8 @@ blocks.reload = Постріли/секунду
|
|||||||
blocks.ammo = Боєприпаси
|
blocks.ammo = Боєприпаси
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
|
bar.noresources = Missing Resources
|
||||||
|
bar.corereq = Core Base Required
|
||||||
bar.drillspeed = Швидкість буріння: {0} за с.
|
bar.drillspeed = Швидкість буріння: {0} за с.
|
||||||
bar.pumpspeed = Швидкість викачування: {0} за с.
|
bar.pumpspeed = Швидкість викачування: {0} за с.
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
@@ -591,7 +592,8 @@ bar.poweramount = Енергія: {0}
|
|||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
bar.capacity = Місткість: {0}
|
bar.capacity = Місткість: {0}
|
||||||
bar.units = Бойові одиниці: {0}/{1}
|
bar.unitcap = {0} {1}/{2}
|
||||||
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
@@ -639,6 +641,7 @@ setting.linear.name = Лінійна фільтрація
|
|||||||
setting.hints.name = Підказки
|
setting.hints.name = Підказки
|
||||||
setting.flow.name = Показувати темп швидкості ресурсів
|
setting.flow.name = Показувати темп швидкості ресурсів
|
||||||
setting.buildautopause.name = Автоматичне призупинення будування
|
setting.buildautopause.name = Автоматичне призупинення будування
|
||||||
|
setting.mapcenter.name = Auto Center Map To Player
|
||||||
setting.animatedwater.name = Анімаційні рідини
|
setting.animatedwater.name = Анімаційні рідини
|
||||||
setting.animatedshields.name = Анімаційні щити
|
setting.animatedshields.name = Анімаційні щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
@@ -663,7 +666,6 @@ setting.effects.name = Ефекти
|
|||||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||||
setting.blockstatus.name = Показувати стан блоку
|
setting.blockstatus.name = Показувати стан блоку
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
||||||
setting.coreselect.name = Дозволити схематичні ядра
|
|
||||||
setting.sensitivity.name = Чутливість контролера
|
setting.sensitivity.name = Чутливість контролера
|
||||||
setting.saveinterval.name = Інтервал збереження
|
setting.saveinterval.name = Інтервал збереження
|
||||||
setting.seconds = {0} секунд
|
setting.seconds = {0} секунд
|
||||||
@@ -672,10 +674,12 @@ setting.milliseconds = {0} мілісекунд
|
|||||||
setting.fullscreen.name = Повноекранний режим
|
setting.fullscreen.name = Повноекранний режим
|
||||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||||
setting.fps.name = Показувати FPS і затримку до сервера
|
setting.fps.name = Показувати FPS і затримку до сервера
|
||||||
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.pixelate.name = Пікселізація
|
setting.pixelate.name = Пікселізація
|
||||||
setting.minimap.name = Показувати мінімапу
|
setting.minimap.name = Показувати мінімапу
|
||||||
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Показувати координати гравця
|
setting.position.name = Показувати координати гравця
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.atmosphere.name = Показувати планетарну атмосферу
|
setting.atmosphere.name = Показувати планетарну атмосферу
|
||||||
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]Більшість прив’язаних клаві
|
|||||||
category.general.name = Загальне
|
category.general.name = Загальне
|
||||||
category.view.name = Перегляд
|
category.view.name = Перегляд
|
||||||
category.multiplayer.name = Мережева гра
|
category.multiplayer.name = Мережева гра
|
||||||
|
category.blocks.name = Block Select
|
||||||
command.attack = Атака
|
command.attack = Атака
|
||||||
command.rally = Точка збору
|
command.rally = Точка збору
|
||||||
command.retreat = Відступити
|
command.retreat = Відступити
|
||||||
placement.blockselectkeys = \n[lightgray]Ключ: [{0},
|
placement.blockselectkeys = \n[lightgray]Ключ: [{0},
|
||||||
|
keybind.respawn.name = Respawn
|
||||||
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Очистити план будування
|
keybind.clear_building.name = Очистити план будування
|
||||||
keybind.press = Натисніть клавішу…
|
keybind.press = Натисніть клавішу…
|
||||||
keybind.press.axis = Натисніть клавішу…
|
keybind.press.axis = Натисніть клавішу…
|
||||||
@@ -776,30 +783,25 @@ rules.wavetimer = Таймер для хвиль
|
|||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||||
rules.unitdrops = Випадіння ресурсів з бойових одиниць
|
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||||
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
|
||||||
rules.playerhealthmultiplier = Множник здоров’я гравця
|
|
||||||
rules.playerdamagemultiplier = Множник шкоди гравця
|
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (плитки)
|
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (плитки)
|
||||||
rules.respawntime = Час відродження:[lightgray] (секунди)
|
|
||||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||||
rules.buildcostmultiplier = Множник затрат на будування
|
rules.buildcostmultiplier = Множник затрат на будування
|
||||||
rules.buildspeedmultiplier = Множник швидкості будування
|
rules.buildspeedmultiplier = Множник швидкості будування
|
||||||
rules.deconstructrefundmultiplier = Множник відшкодування при демонтажі
|
rules.deconstructrefundmultiplier = Множник відшкодування при демонтажі
|
||||||
rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої
|
rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої
|
||||||
rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках)
|
rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках)
|
||||||
rules.respawns = Максимальна кількість відроджень за хвилю
|
rules.unitammo = Units Require Ammo
|
||||||
rules.limitedRespawns = Обмеження відроджень
|
|
||||||
rules.title.waves = Хвилі
|
rules.title.waves = Хвилі
|
||||||
rules.title.respawns = Відродження
|
|
||||||
rules.title.resourcesbuilding = Ресурси & будування
|
rules.title.resourcesbuilding = Ресурси & будування
|
||||||
rules.title.player = Гравці
|
|
||||||
rules.title.enemy = Противники
|
rules.title.enemy = Противники
|
||||||
rules.title.unit = Бойові одиниці
|
rules.title.unit = Бойові одиниці
|
||||||
rules.title.experimental = Експериментальне
|
rules.title.experimental = Експериментальне
|
||||||
|
rules.title.environment = Environment
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
rules.solarpowermultiplier = Множник сонячної енергії
|
rules.solarpowermultiplier = Множник сонячної енергії
|
||||||
@@ -828,7 +830,6 @@ liquid.water.name = Вода
|
|||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Кріогенна рідина
|
liquid.cryofluid.name = Кріогенна рідина
|
||||||
item.corestorable = [lightgray]Зберігання в ядрі: {0}
|
|
||||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
||||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
||||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
||||||
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
|||||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
unit.minepower = [lightgray]Потужність видобутку: {0}
|
||||||
unit.ability = [lightgray]Здібність: {0}
|
unit.ability = [lightgray]Здібність: {0}
|
||||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
|
|
||||||
|
unit.dagger.name = Кинджал
|
||||||
|
unit.mace.name = Mace
|
||||||
|
unit.fortress.name = Фортеця
|
||||||
|
unit.nova.name = Nova
|
||||||
|
unit.pulsar.name = Pulsar
|
||||||
|
unit.quasar.name = Quasar
|
||||||
|
unit.crawler.name = Камікадзе
|
||||||
|
unit.atrax.name = Atrax
|
||||||
|
unit.spiroct.name = Spiroct
|
||||||
|
unit.arkyid.name = Arkyid
|
||||||
|
unit.flare.name = Flare
|
||||||
|
unit.horizon.name = Horizon
|
||||||
|
unit.zenith.name = Zenith
|
||||||
|
unit.antumbra.name = Antumbra
|
||||||
|
unit.eclipse.name = Eclipse
|
||||||
|
unit.mono.name = Mono
|
||||||
|
unit.poly.name = Poly
|
||||||
|
unit.mega.name = Mega
|
||||||
|
unit.risso.name = Risso
|
||||||
|
unit.minke.name = Minke
|
||||||
|
unit.bryde.name = Bryde
|
||||||
|
unit.alpha.name = Alpha
|
||||||
|
unit.beta.name = Beta
|
||||||
|
unit.gamma.name = Gamma
|
||||||
|
|
||||||
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Скеля
|
block.cliff.name = Скеля
|
||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Змішувач вибухонебезпечного
|
|||||||
block.solar-panel.name = Сонячна панель
|
block.solar-panel.name = Сонячна панель
|
||||||
block.solar-panel-large.name = Велика сонячна панель
|
block.solar-panel-large.name = Велика сонячна панель
|
||||||
block.oil-extractor.name = Екстрактор нафти
|
block.oil-extractor.name = Екстрактор нафти
|
||||||
block.command-center.name = Командний центр
|
|
||||||
block.draug-factory.name = Завод дронів «Драугр»
|
|
||||||
block.spirit-factory.name = Завод дронів-ремонтників «Привид»
|
|
||||||
block.phantom-factory.name = Завод дронів-будівників «Фантом»
|
|
||||||
block.wraith-factory.name = Завод винищувачів «Примара»
|
|
||||||
block.ghoul-factory.name = Завод бомбардувальників-винищувачів «Ґуль»
|
|
||||||
block.dagger-factory.name = Завод мехів «Кинджал»
|
|
||||||
block.crawler-factory.name = Завод мехів «Камікадзе»
|
|
||||||
block.titan-factory.name = Завод мехів «Титан»
|
|
||||||
block.fortress-factory.name = Завод мехів «Фортеця»
|
|
||||||
block.revenant-factory.name = Завод бомбардувальників «Потойбічний вбивця»
|
|
||||||
block.repair-point.name = Ремонтний пункт
|
block.repair-point.name = Ремонтний пункт
|
||||||
block.pulse-conduit.name = Імпульсний трубопровід
|
block.pulse-conduit.name = Імпульсний трубопровід
|
||||||
block.plated-conduit.name = Зміцнений трубопровід
|
block.plated-conduit.name = Зміцнений трубопровід
|
||||||
@@ -1037,6 +1054,19 @@ block.meltdown.name = Розплавлювач
|
|||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad-large.name = Великий стартовий майданчик
|
block.launch-pad-large.name = Великий стартовий майданчик
|
||||||
|
block.segment.name = Segment
|
||||||
|
block.ground-factory.name = Ground Factory
|
||||||
|
block.air-factory.name = Air Factory
|
||||||
|
block.naval-factory.name = Naval Factory
|
||||||
|
block.additive-reconstructor.name = Additive Reconstructor
|
||||||
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||||
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||||
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
|
block.mass-conveyor.name = Mass Conveyor
|
||||||
|
block.payload-router.name = Payload Router
|
||||||
|
block.disassembler.name = Disassembler
|
||||||
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
|
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.crux.name = Червона
|
team.crux.name = Червона
|
||||||
team.sharded.name = Помаранчева
|
team.sharded.name = Помаранчева
|
||||||
@@ -1044,21 +1074,7 @@ team.orange.name = Помаранчева
|
|||||||
team.derelict.name = Залишена
|
team.derelict.name = Залишена
|
||||||
team.green.name = Зелена
|
team.green.name = Зелена
|
||||||
team.purple.name = Фіолетова
|
team.purple.name = Фіолетова
|
||||||
unit.spirit.name = Ремонтний дрон «Привид»
|
|
||||||
unit.draug.name = Добувний дрон «Драугр»
|
|
||||||
unit.phantom.name = Будівельний дрон «Фантом»
|
|
||||||
unit.dagger.name = Кинджал
|
|
||||||
unit.crawler.name = Камікадзе
|
|
||||||
unit.titan.name = Титан
|
|
||||||
unit.ghoul.name = Ґуль
|
|
||||||
unit.wraith.name = Примара
|
|
||||||
unit.fortress.name = Фортеця
|
|
||||||
unit.revenant.name = Потойбічний убивця
|
|
||||||
unit.eruptor.name = Вивергатель
|
|
||||||
unit.chaos-array.name = Масив хаосу
|
|
||||||
unit.eradicator.name = Викорінювач
|
|
||||||
unit.lich.name = Ліч
|
|
||||||
unit.reaper.name = Жнець
|
|
||||||
tutorial.next = [lightgray]<Натисніть для продовження>
|
tutorial.next = [lightgray]<Натисніть для продовження>
|
||||||
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nВикористовуйте[accent] [[WASD][] для руху.\n[accent]Прокручуйте миш[] для приближення і віддалення.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nВикористовуйте[accent] [[WASD][] для руху.\n[accent]Прокручуйте миш[] для приближення і віддалення.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
||||||
tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть по екрану для руху.\n[accent] Зведіть або розведіть 2 пальця[] для приближення і віддалення відповідно.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть по екрану для руху.\n[accent] Зведіть або розведіть 2 пальця[] для приближення і віддалення відповідно.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
||||||
@@ -1101,17 +1117,7 @@ liquid.water.description = Найкорисніша рідина. Зазвича
|
|||||||
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
|
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
|
||||||
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
|
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
|
||||||
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
|
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
|
||||||
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий у виробництві. Одноразовий. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
|
|
||||||
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість добування ресурсів. Автоматично відновлює будь-які пошкоджені блоки.
|
|
||||||
unit.phantom.description = Удосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. Перебудовує зруйновані блоки.
|
|
||||||
unit.dagger.description = Початкова бойова одиниця. Дешевий у виробництві. Нездоланні при використанні в натовпі.
|
|
||||||
unit.crawler.description = Наземна одиниця, що складається зі стертої рами з високими вибуховими речовинами, які прив’язані зверху. Не особливо міцний. Вибухає при контакті з противниками.
|
|
||||||
unit.titan.description = Удосконалений броньована наземна одиниця. Нападає як на наземні, так і повітряні цілі. Оснащений двома мініатюрними вогнеметами класу «Випалювач».
|
|
||||||
unit.fortress.description = Важкий артилерійний мех. Оснащений двома модифікованими гарматами типу «Град» для дальнього нападу на ворожі структури та підрозділи.
|
|
||||||
unit.eruptor.description = Важкий мех, що призначений для знесення конструкцій. Вистрілює потік шлаку у ворожі укріплення, розплавляє їх і підпалює леткі речовини.
|
|
||||||
unit.wraith.description = Швидкий перехоплювач, який використовує тактику «атакуй і втікай». Пріоритет — генератори енергії.
|
|
||||||
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на важливу інфраструктуру.
|
|
||||||
unit.revenant.description = Важкий ракетний масив.
|
|
||||||
block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками.
|
block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками.
|
||||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля.
|
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля.
|
||||||
@@ -1222,15 +1228,5 @@ block.ripple.description = Надзвичайно потужна артилер
|
|||||||
block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників.
|
block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників.
|
||||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||||
block.command-center.description = Наказує бойовим одиницям пересуватися по всій мапі.\nНаявні команди: патрулювання, атакувати вороже ядро, відступити до ядра/заводу. Якщо ворожого ядра немає, то бойові одиниці будуть патрулювати за замовчуванням при застосуванні команди «атакувати».
|
|
||||||
block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
|
|
||||||
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
|
|
||||||
block.phantom-factory.description = Виробляє дронів, які допомагають у будівництві.
|
|
||||||
block.wraith-factory.description = Виробляє швидких перехоплювачів, які використовують тактику «стріляй і біжи».
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block.ghoul-factory.description = Виробляє важкі килимові бомбардувальники.
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block.revenant-factory.description = Виробляє важкі ракетні одиниці.
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block.dagger-factory.description = Виробляє базові наземні одиниці.
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block.crawler-factory.description = Виробляє швидкі одиниці, які вибухають при контакті з противником.
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block.titan-factory.description = Виробляє поліпшені наземні одиниці.
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block.fortress-factory.description = Виробляє важкі артилерійні наземні одиниці.
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block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
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block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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