This commit is contained in:
Leonwang4234
2020-08-08 10:24:40 -07:00
parent 3892cf2283
commit 6ff3523276
367 changed files with 12059 additions and 9678 deletions

View File

@@ -41,7 +41,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*). 2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however. 4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead.
##### Troubleshooting ##### Troubleshooting

View File

@@ -1,7 +1,6 @@
package mindustry.android; package mindustry.android;
import android.*; import android.*;
import android.annotation.*;
import android.app.*; import android.app.*;
import android.content.*; import android.content.*;
import android.content.pm.*; import android.content.pm.*;
@@ -25,6 +24,7 @@ import mindustry.ui.dialogs.*;
import java.io.*; import java.io.*;
import java.lang.System; import java.lang.System;
import java.lang.Thread.*;
import java.util.*; import java.util.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -38,6 +38,20 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
protected void onCreate(Bundle savedInstanceState){ protected void onCreate(Bundle savedInstanceState){
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
CrashSender.log(error);
//try to forward exception to system handler
if(handler != null){
handler.uncaughtException(thread, error);
}else{
error.printStackTrace();
System.exit(1);
}
});
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
if(doubleScaleTablets && isTablet(this.getContext())){ if(doubleScaleTablets && isTablet(this.getContext())){
Scl.setAddition(0.5f); Scl.setAddition(0.5f);
@@ -50,24 +64,6 @@ public class AndroidLauncher extends AndroidApplication{
moveTaskToBack(true); moveTaskToBack(true);
} }
@Override
public String getUUID(){
try{
String s = Secure.getString(getContext().getContentResolver(), Secure.ANDROID_ID);
int len = s.length();
byte[] data = new byte[len / 2];
for(int i = 0; i < len; i += 2){
data[i / 2] = (byte)((Character.digit(s.charAt(i), 16) << 4)
+ Character.digit(s.charAt(i + 1), 16));
}
String result = new String(Base64Coder.encode(data));
if(result.equals("AAAAAAAAAOA=")) throw new RuntimeException("Bad UUID.");
return result;
}catch(Exception e){
return super.getUUID();
}
}
@Override @Override
public rhino.Context getScriptContext(){ public rhino.Context getScriptContext(){
return AndroidRhinoContext.enter(getContext().getCacheDir()); return AndroidRhinoContext.enter(getContext().getCacheDir());
@@ -112,7 +108,7 @@ public class AndroidLauncher extends AndroidApplication{
}); });
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED && }else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){ checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> { chooser = new FileChooser(open ? "@open" : "@save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
if(!open){ if(!open){
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension)); cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{ }else{
@@ -146,7 +142,6 @@ public class AndroidLauncher extends AndroidApplication{
}, new AndroidApplicationConfiguration(){{ }, new AndroidApplicationConfiguration(){{
useImmersiveMode = true; useImmersiveMode = true;
hideStatusBar = true; hideStatusBar = true;
errorHandler = CrashSender::log;
stencil = 8; stencil = 8;
}}); }});
checkFiles(getIntent()); checkFiles(getIntent());
@@ -221,10 +216,10 @@ public class AndroidLauncher extends AndroidApplication{
SaveSlot slot = control.saves.importSave(file); SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot); ui.load.runLoadSave(slot);
}catch(IOException e){ }catch(IOException e){
ui.showException("$save.import.fail", e); ui.showException("@save.import.fail", e);
} }
}else{ }else{
ui.showErrorMessage("$save.import.invalid"); ui.showErrorMessage("@save.import.invalid");
} }
}else if(map){ //open map }else if(map){ //open map
Fi file = Core.files.local("temp-map." + mapExtension); Fi file = Core.files.local("temp-map." + mapExtension);

View File

@@ -128,6 +128,13 @@ public class Annotations{
String fallback() default "error"; String fallback() default "error";
} }
/** Registers a statement for auto serialization. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface RegisterStatement{
String value();
}
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface StyleDefaults{ public @interface StyleDefaults{

View File

@@ -103,11 +103,11 @@ public class LoadRegionProcessor extends BaseProcessor{
private String parse(String value){ private String parse(String value){
value = '"' + value + '"'; value = '"' + value + '"';
value = value.replace("@size", "\" + ((mindustry.world.Block)content).size + \"");
value = value.replace("@", "\" + content.name + \""); value = value.replace("@", "\" + content.name + \"");
value = value.replace("#1", "\" + INDEX0 + \""); value = value.replace("#1", "\" + INDEX0 + \"");
value = value.replace("#2", "\" + INDEX1 + \""); value = value.replace("#2", "\" + INDEX1 + \"");
value = value.replace("#", "\" + INDEX0 + \""); value = value.replace("#", "\" + INDEX0 + \"");
value = value.replace("$size", "\" + ((mindustry.world.Block)content).size + \"");
return value; return value;
} }

View File

@@ -0,0 +1,98 @@
package mindustry.annotations.misc;
import arc.func.*;
import arc.struct.*;
import com.squareup.javapoet.*;
import mindustry.annotations.Annotations.*;
import mindustry.annotations.*;
import mindustry.annotations.util.*;
import javax.annotation.processing.*;
import javax.lang.model.element.*;
@SupportedAnnotationTypes("mindustry.annotations.Annotations.RegisterStatement")
public class LogicStatementProcessor extends BaseProcessor{
@Override
public void process(RoundEnvironment env) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder("LogicIO")
.addModifiers(Modifier.PUBLIC);
MethodSpec.Builder writer = MethodSpec.methodBuilder("write")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(Object.class, "obj")
.addParameter(StringBuilder.class, "out");
MethodSpec.Builder reader = MethodSpec.methodBuilder("read")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.returns(tname("mindustry.logic.LStatement"))
.addParameter(String[].class, "tokens");
Seq<Stype> types = types(RegisterStatement.class);
type.addField(FieldSpec.builder(
ParameterizedTypeName.get(
ClassName.get(Seq.class),
ParameterizedTypeName.get(ClassName.get(Prov.class),
tname("mindustry.logic.LStatement"))), "allStatements", Modifier.PUBLIC, Modifier.STATIC)
.initializer("Seq.with(" + types.toString(", ", t -> "" + t.toString() + "::new") + ")").build());
boolean beganWrite = false, beganRead = false;
for(Stype c : types){
String name = c.annotation(RegisterStatement.class).value();
if(beganWrite){
writer.nextControlFlow("else if(obj instanceof $T)", c.mirror());
}else{
writer.beginControlFlow("if(obj instanceof $T)", c.mirror());
beganWrite = true;
}
//write the name & individual fields
writer.addStatement("out.append($S)", name);
Seq<Svar> fields = c.fields();
String readSt = "if(tokens[0].equals($S))";
if(beganRead){
reader.nextControlFlow("else " + readSt, name);
}else{
reader.beginControlFlow(readSt, name);
beganRead = true;
}
reader.addStatement("$T result = new $T()", c.mirror(), c.mirror());
for(int i = 0; i < fields.size; i++){
Svar field = fields.get(i);
if(field.is(Modifier.TRANSIENT)) continue;
writer.addStatement("out.append(\" \")");
writer.addStatement("out.append((($T)obj).$L)", c.mirror(), field.name());
//reading primitives, strings and enums is supported; nothing else is
reader.addStatement("result.$L = $L(tokens[$L])",
field.name(),
field.mirror().toString().equals("java.lang.String") ?
"" : (field.tname().isPrimitive() ? field.tname().box().toString() :
field.mirror().toString()) + ".valueOf", //if it's not a string, it must have a valueOf method
i + 1
);
}
reader.addStatement("return result");
}
reader.endControlFlow();
writer.endControlFlow();
reader.addStatement("return null");
type.addMethod(writer.build());
type.addMethod(reader.build());
write(type);
}
}

View File

@@ -1,43 +1,24 @@
#Maps entity names to IDs. Autogenerated. #Maps entity names to IDs. Autogenerated.
alpha=0 alpha=0
arkyid=37 atrax=1
atrax=38 block=2
block=1 flare=3
bryde=40
cix=2
draug=3
flare=36
horizon=35
mace=4 mace=4
mega=28 mega=5
mindustry.entities.comp.BuildingComp=22 mindustry.entities.comp.BuildingComp=6
mindustry.entities.comp.Buildingomp=11 mindustry.entities.comp.BulletComp=7
mindustry.entities.comp.BulletComp=24 mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.Bulletomp=5 mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.DecalComp=6 mindustry.entities.comp.FireComp=10
mindustry.entities.comp.EffectComp=7 mindustry.entities.comp.LaunchCoreComp=11
mindustry.entities.comp.EffectInstanceComp=23 mindustry.entities.comp.PlayerComp=12
mindustry.entities.comp.EffectStateComp=25 mindustry.entities.comp.PuddleComp=13
mindustry.entities.comp.FireComp=8 mindustry.type.Weather.WeatherStateComp=14
mindustry.entities.comp.LaunchCoreComp=21 mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
mindustry.entities.comp.PlayerComp=9 mono=16
mindustry.entities.comp.PuddleComp=10 nova=17
mindustry.type.Weather.WeatherComp=12 poly=18
mindustry.type.Weather.WeatherStateComp=26 pulsar=19
mindustry.world.blocks.campaign.CoreLauncher.LaunchCoreComp=13 risso=20
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=14 spiroct=21
mono=29
nova=30
oculon=15
phantom=16
poly=31
pulsar=34
quasar=32
risse=33
spirit=27
spiroct=39
tau=17
trident=18
vanguard=19
wraith=20

View File

@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

View File

@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:1,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:2,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:mindustry.gen.Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:3,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:4,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

View File

@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:2,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:mindustry.gen.Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:3,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:4,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +1 @@
{fields:[{name:ammo,type:int,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]} {fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -1 +0,0 @@
{version:2,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -0,0 +1 @@
{version:1,fields:[{name:effectTimer,type:float,size:4},{name:intensity,type:float,size:4},{name:life,type:float,size:4},{name:opacity,type:float,size:4},{name:weather,type:mindustry.type.Weather,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}

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@@ -324,8 +324,6 @@ project(":tools"){
implementation arcModule("natives:natives-freetype-desktop") implementation arcModule("natives:natives-freetype-desktop")
implementation arcModule("natives:natives-box2d-desktop") implementation arcModule("natives:natives-box2d-desktop")
implementation arcModule("backends:backend-headless") implementation arcModule("backends:backend-headless")
implementation "org.reflections:reflections:0.9.11"
} }
} }

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@@ -12,7 +12,7 @@ link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Failed to open link!\nThe URL has been copied to your clipboard. linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -63,8 +63,7 @@ stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0} stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items globalitems = [accent]Global Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Level Select
@@ -144,6 +143,7 @@ techtree = Tech Tree
research.list = [lightgray]Research: research.list = [lightgray]Research:
research = Research research = Research
researched = [lightgray]{0} researched. researched = [lightgray]{0} researched.
research.progress = {0}% complete
players = {0} players players = {0} players
players.single = {0} player players.single = {0} player
players.search = search players.search = search
@@ -340,6 +340,12 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
#these are intentionally in lower case
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit...
@@ -379,7 +385,7 @@ editor.exportimage = Export Terrain Image
editor.exportimage.description = Export an image file containing only basic terrain editor.exportimage.description = Export an image file containing only basic terrain
editor.loadimage = Import Terrain editor.loadimage = Import Terrain
editor.saveimage = Export Terrain editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
editor.resizemap = Resize Map editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
@@ -459,7 +465,8 @@ locked = Locked
complete = [lightgray]Complete: complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0} requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
#TODO fix/remove this #TODO fix/remove this
@@ -474,7 +481,7 @@ uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
#TODO #TODO
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
@@ -539,6 +546,8 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -634,6 +643,7 @@ unit.percent = %
unit.items = items unit.items = items
unit.thousands = k unit.thousands = k
unit.millions = mil unit.millions = mil
unit.billions = b
category.general = General category.general = General
category.power = Power category.power = Power
category.liquids = Liquids category.liquids = Liquids
@@ -848,10 +858,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0} liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0} liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
@@ -1003,7 +1040,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1047,7 +1083,7 @@ block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router block.payload-router.name = Payload Router
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector block.overdrive-dome.name = Overdrive Dome
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1143,7 +1179,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1209,7 +1245,6 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Старонка itch.io з загрузкамi гу
link.google-play.description = Спампаваць для Android з Google Play link.google-play.description = Спампаваць для Android з Google Play
link.f-droid.description = Спампаваць для Android з F-Droid link.f-droid.description = Спампаваць для Android з F-Droid
link.wiki.description = Афіцыйная вікі link.wiki.description = Афіцыйная вікі
link.feathub.description = Прапанаваць новыя функцыі link.suggestions.description = Прапанаваць новыя функцыі
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена. linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
screenshot = рыншот захаваны ў {0} screenshot = рыншот захаваны ў {0}
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота. screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
@@ -106,6 +106,7 @@ mods.guide = Кіраўніцтва па модам
mods.report = Паведаміць пра памылку mods.report = Паведаміць пра памылку
mods.openfolder = Адкрыць тэчку з мадыфікацыямі mods.openfolder = Адкрыць тэчку з мадыфікацыямі
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Мадыфікацыя:[orange] {0} mod.display = [gray]Мадыфікацыя:[orange] {0}
mod.enabled = [lightgray]Уключана mod.enabled = [lightgray]Уключана
mod.disabled = [scarlet]Выключана mod.disabled = [scarlet]Выключана
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Неабходны перазапуск
mod.import = Імпартаваць мадыфікацыю mod.import = Імпартаваць мадыфікацыю
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Імпартаваць мод з GitHub mod.import.github = Імпартаваць мод з GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю. mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена. mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
mod.author = [lightgray]Аўтар:[] {0} mod.author = [lightgray]Аўтар:[] {0}
@@ -224,7 +226,6 @@ save.new = Новае захаванне
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання? save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
overwrite = Перазапісаць overwrite = Перазапісаць
save.none = Захавання не знойдзены! save.none = Захавання не знойдзены!
saveload = Захаванне…
savefail = Не атрымалася захаваць гульню! savefail = Не атрымалася захаваць гульню!
save.delete.confirm = Вы ўпэўненыя, што хочаце выдаліць гэта захаванне? save.delete.confirm = Вы ўпэўненыя, што хочаце выдаліць гэта захаванне?
save.delete = Выдаліць save.delete = Выдаліць
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Вы ўпэўненыя, што ведаеце, што
loading = [accent]Загрузка… loading = [accent]Загрузка…
reloading = [accent]Перазагрузка мадыфікацый... reloading = [accent]Перазагрузка мадыфікацый...
saving = [accent]Захаванне… saving = [accent]Захаванне…
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] для ачысткі плана cancelbuilding = [accent][[{0}][] для ачысткі плана
selectschematic = [accent][[{0}][] вылучыць і скапіяваць selectschematic = [accent][[{0}][] вылучыць і скапіяваць
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
@@ -328,8 +330,9 @@ waves.never = <ніколі>
waves.every = кожны waves.every = кожны
waves.waves = хваля (ы) waves.waves = хваля (ы)
waves.perspawn = за з’яўленне waves.perspawn = за з’яўленне
waves.shields = shields/wave
waves.to = да waves.to = да
waves.boss = Бос waves.guardian = Guardian
waves.preview = Папярэдні прагляд waves.preview = Папярэдні прагляд
waves.edit = Рэдагавацью... waves.edit = Рэдагавацью...
waves.copy = Капіяваць у буфер абмену waves.copy = Капіяваць у буфер абмену
@@ -460,6 +463,7 @@ requirement.unlock = разблакуюцца {0}
resume = Аднавіць зону: \n[lightgray] {0} resume = Аднавіць зону: \n[lightgray] {0}
bestwave = [lightgray]Лепшая хваля: {0} bestwave = [lightgray]Лепшая хваля: {0}
launch = <Запуск> launch = <Запуск>
launch.text = Launch
launch.title = Запуск паспяховы launch.title = Запуск паспяховы
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
launch.unable2 = [scarlet]Запуск немагчымы.[] launch.unable2 = [scarlet]Запуск немагчымы.[]
@@ -467,13 +471,13 @@ launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль. launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
uncover = Раскрыць uncover = Раскрыць
configure = Канфігурацыя выгрузкі configure = Канфігурацыя выгрузкі
loadout = Loadout
resources = Resources
bannedblocks = Забароненыя блокі bannedblocks = Забароненыя блокі
addall = Дадаць всё addall = Дадаць всё
configure.locked = [lightgray] Разблакіроўка выгрузкі рэсурсаў: {0}.
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}. configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
zone.unlocked = Зона «[lightgray] {0}» зараз адмыкнутая. zone.unlocked = Зона «[lightgray] {0}» зараз адмыкнутая.
zone.requirement.complete = Умовы для зоны «{0}» выкананы: [lightgray] \n {1} zone.requirement.complete = Умовы для зоны «{0}» выкананы: [lightgray] \n {1}
zone.config.unlocked = Выгрузка рэсурсаў адмыкнутая: [lightgray] \n {0}
zone.resources = [lightgray] Выяўленыя рэсурсы: zone.resources = [lightgray] Выяўленыя рэсурсы:
zone.objective = [lightgray] Мэта: [accent] {0} zone.objective = [lightgray] Мэта: [accent] {0}
zone.objective.survival = Выжыць zone.objective.survival = Выжыць
@@ -492,35 +496,29 @@ error.io = Сеткавая памылка ўводу-высновы.
error.any = Невядомая сеткавая памылка. error.any = Невядомая сеткавая памылка.
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго. error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
zone.groundZero.name = Адпраўным пункт sector.groundZero.name = Ground Zero
zone.desertWastes.name = Пакінутыя пусткі sector.craters.name = The Craters
zone.craters.name = Кратэры sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Ледзяны лес sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Разбураныя берага sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Афарбаваныя горы sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Пустынны разлом sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Ядзерны вытворчы комплекс sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Зараснікі sector.tarFields.name = Tar Fields
zone.tarFields.name = Дзеграныя палi sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Саляныя раўніны sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Уздзеянне 0078
zone.crags.name = Скалы
zone.fungalPass.name = Грыбны перавал
zone.groundZero.description = Аптымальная лакацыя для паўторных гульняў. Нізкая варожая пагроза. Трохі рэсурсаў. \nСабярыце як мага больш свінцу і медзі. \nДвигайцесь далей. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Нават тут, бліжэй да гор, спрэчкі распаўсюдзіліся. Халодныя тэмпературы не могуць стрымліваць іх вечна. \nПачните ўкладвацца ў энергію. Пабудуйце генератары ўнутранага згарання. Навучыцеся карыстацца рэгенератарам. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Гэтыя пусткі велізарныя, непрадказальныя і працятыя закінутымі сектаральным структурамі. \nУ рэгіёне прысутнічае вугаль. Спаліце ​​яго для атрымання энергіі, або сінтэзуе графіт. \n[lightgray]Месца пасадкі тут можа не быць гарантаванае. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = На ўскраіне пустыні ляжаць саляныя раўніны. У гэтай мясцовасці можна знайсці крыху рэсурсаў. \nВорагi ўзвялі тут комплекс захоўвання рэсурсаў. Выкараніць іх ядро. Ня пакіньце каменя на камені. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Вада сабралася ў гэтым кратары, рэліквіі часоў старых войнаў. Адновіце вобласць. Збярыце пясок. Выплавьте меташкло. Пампуйце ваду для астуджэння турэляў і бураў. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Міма пустак праходзіць берагавая лінія. Калісьці тут размяшчаўся масіў берагавой абароны. Не так шмат ад яго засталося. Толькі самыя базавыя абарончыя збудаванні засталіся цэлымі, усё астатняе ператварылася ў металалом. \nПродолжайте экспансію па-за. Переоткройте для сябе тэхналогіі. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Далей, углыб мясцовасці, ляжаць горы, яшчэ не заплямленыя спрэчкамі. \nВынямiце багацце тытана ў гэтай галіне. Навучыцеся ім карыстацца. \nВоражскае прысутнасць тут мацней. Не дайце ім часу для адпраўкі сваіх мацнейшых баявых адзінак. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Гэтая зарослая вобласць знаходзіцца бліжэй да крыніцы спрэчка. \nВраг арганізаваў тут фарпост. Пабудуйце баявыя адзінкі «Тытан». Зьнішчыце яго. Вярніце тое, што было страчана. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Ускраіна зоны нафтаздабычы, паміж гарамі і пустыняй. Адзін з нямногіх раёнаў з карыснымі запасамі дзёгцю. \nХотя гэтая вобласць закінутыя, у ёй паблізу прысутнічаюць некаторыя небяспечныя варожыя сілы. Не варта іх недаацэньваць.\n [lightgray] Дасьледуйце тэхналогію перапрацоўкі нафты, калі магчыма. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Надзвычай небяспечная зона. Багацце рэсурсаў, але мала месца. Высокі рызыка разбурэння. Эвакуявацца трэба як мага хутчэй. Ня расслабляйцеся падчас вялікіх перапынкаў паміж варожымі нападамі. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Былы завод па вытворчасці і перапрацоўцы торыя, пераўтвораны ў руіны. \n[lightgray] Дасьледуйце торый і варыянты яго шматлікага прымянення. \nВраг прысутнічае тут у вялікім ліку, пастаянна разведывая нападнікаў. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Пераходная вобласць паміж высокімі гарамі і больш нізкімі, пакрытымі спрэчкамі землямі. Тут размешчана невялікая выведвальная база суперніка. \nУничтожьте яе. \nИспользуйте адзінкі «Кінжал» і «Камікадзэ». Дастаньце да абодвух ядраў.
zone.impact0078.description = <ўставіць апісанне тут>
zone.crags.description = <ўставіць апісанне тут>
settings.language = Мова settings.language = Мова
settings.data = Гульнявыя дадзеныя settings.data = Гульнявыя дадзеныя
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатр
paused = [accent] <Паўза> paused = [accent] <Паўза>
clear = Ачысціць clear = Ачысціць
banned = [scarlet] Забаронена banned = [scarlet] Забаронена
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Так yes = Так
no = Не no = Не
info.title = Інфармацыя info.title = Інфармацыя
@@ -582,6 +581,8 @@ blocks.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы blocks.ammo = Боепрыпасы
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Хуткасць бурэння: {0}/с bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}% bar.efficiency = Эфектыўнасць: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Энергія: {0}
bar.poweroutput = Выхад энергіі: {0} bar.poweroutput = Выхад энергіі: {0}
bar.items = Прадметы: {0} bar.items = Прадметы: {0}
bar.capacity = Умяшчальнасць: {0} bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.power = Энергія bar.power = Энергія
bar.progress = Прагрэс будаўніцтва bar.progress = Прагрэс будаўніцтва
bar.spawned = Адзінкі: {0}/{1}
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
@@ -639,6 +641,7 @@ setting.linear.name = Лінейная фільтраванне
setting.hints.name = Падказкі setting.hints.name = Падказкі
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Аніміраваныя вада setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты setting.animatedshields.name = Аніміраваныя шчыты
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[] setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
@@ -663,7 +666,6 @@ setting.effects.name = Эфекты
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
setting.coreselect.name = Дазволiць вылучэнне ядраў у схемах
setting.sensitivity.name = Адчувальнасць кантролера setting.sensitivity.name = Адчувальнасць кантролера
setting.saveinterval.name = Інтэрвал захавання setting.saveinterval.name = Інтэрвал захавання
setting.seconds = {0} секунд setting.seconds = {0} секунд
@@ -672,12 +674,15 @@ setting.milliseconds = {0} мілісекунд
setting.fullscreen.name = Поўнаэкранны рэжым setting.fullscreen.name = Поўнаэкранны рэжым
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск) setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
setting.fps.name = Паказваць FPS і пінг setting.fps.name = Паказваць FPS і пінг
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Паказаць клавішы выбару блока setting.blockselectkeys.name = Паказаць клавішы выбару блока
setting.vsync.name = Вертыкальная сінхранізацыя setting.vsync.name = Вертыкальная сінхранізацыя
setting.pixelate.name = Пікселізацыя setting.pixelate.name = Пікселізацыя
setting.minimap.name = Адлюстроўваць міні-карту setting.minimap.name = Адлюстроўваць міні-карту
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Адлюстроўваць каардынаты гульца setting.position.name = Адлюстроўваць каардынаты гульца
setting.musicvol.name = Гучнасць музыкі setting.musicvol.name = Гучнасць музыкі
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Гучнасць акружэння setting.ambientvol.name = Гучнасць акружэння
setting.mutemusic.name = Заглушыць музыку setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў setting.sfxvol.name = Гучнасць эфектаў
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet] Большасць камбінацый клавіш
category.general.name = Асноўнае category.general.name = Асноўнае
category.view.name = Прагляд category.view.name = Прагляд
category.multiplayer.name = Сеткавая гульня category.multiplayer.name = Сеткавая гульня
category.blocks.name = Block Select
command.attack = Атакаваць command.attack = Атакаваць
command.rally = Кропка збору command.rally = Кропка збору
command.retreat = Адступіць command.retreat = Адступіць
placement.blockselectkeys = \n[lightgray]Клавіша: [{0}, placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Ачысціць план будаўніцтва keybind.clear_building.name = Ачысціць план будаўніцтва
keybind.press = Націсніце клавішу ... keybind.press = Націсніце клавішу ...
keybind.press.axis = Націсніце восі або клавішу ... keybind.press.axis = Націсніце восі або клавішу ...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Рух па восі X keybind.move_x.name = Рух па восі X
keybind.move_y.name = Рух па восі Y keybind.move_y.name = Рух па восі Y
keybind.mouse_move.name = наследуе курсорам keybind.mouse_move.name = наследуе курсорам
keybind.dash.name = Палёт/Паскарэнне keybind.boost.name = Boost
keybind.schematic_select.name = Абраць вобласць keybind.schematic_select.name = Абраць вобласць
keybind.schematic_menu.name = Меню схем keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
@@ -775,30 +783,25 @@ rules.wavetimer = Інтэрвал хваляў
rules.waves = Хвалі rules.waves = Хвалі
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда) rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
rules.unitdrops = Рэсурсы за знішчэнне баёў. адз. rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз. rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
rules.unithealthmultiplier = Множнік здароўя баёў. адз. rules.unithealthmultiplier = Множнік здароўя баёў. адз.
rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.playerhealthmultiplier = Множнік здароўя гульца
rules.playerdamagemultiplier = Множнік страт гульца
rules.unitdamagemultiplier = Множнік страт баёў. адз. rules.unitdamagemultiplier = Множнік страт баёў. адз.
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
rules.respawntime = Час адраджэння: [lightgray](сек)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек) rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў) rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
rules.respawns = Макс. кол-у адраджэнняў за хвалю rules.unitammo = Units Require Ammo
rules.limitedRespawns = Абмежаванне адраджэнняў
rules.title.waves = Хвалі rules.title.waves = Хвалі
rules.title.respawns = Адраджэнне
rules.title.resourcesbuilding = Рэсурсы & будаўніцтва rules.title.resourcesbuilding = Рэсурсы & будаўніцтва
rules.title.player = Гульцы
rules.title.enemy = Ворагі rules.title.enemy = Ворагі
rules.title.unit = Баёў. адз. rules.title.unit = Баёў. адз.
rules.title.experimental = эксперыментальнай rules.title.experimental = эксперыментальнай
rules.title.environment = Environment
rules.lighting = Асвятленне rules.lighting = Асвятленне
rules.ambientlight = Навакольны свет rules.ambientlight = Навакольны свет
rules.solarpowermultiplier = Множнік сонечнай энергіі rules.solarpowermultiplier = Множнік сонечнай энергіі
@@ -827,7 +830,6 @@ liquid.water.name = Вада
liquid.slag.name = Шлак liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Крыягенная вадкасць liquid.cryofluid.name = Крыягенная вадкасць
item.corestorable = [lightgray]Можна захоўваць у ядры: {0}
item.explosiveness = [lightgray]Выбуханебяспека: {0}% item.explosiveness = [lightgray]Выбуханебяспека: {0}%
item.flammability = [lightgray]Узгаральнасць: {0}% item.flammability = [lightgray]Узгаральнасць: {0}%
item.radioactivity = [lightgray]Радыёактыўнасць: {0}% item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0} liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
liquid.viscosity = [lightgray]Глейкасць: {0} liquid.viscosity = [lightgray]Глейкасць: {0}
liquid.temperature = [lightgray]Тэмпература: {0} liquid.temperature = [lightgray]Тэмпература: {0}
unit.dagger.name = Кінжал
unit.mace.name = Mace
unit.fortress.name = Крэпасць
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Камікадзэ
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава block.grass.name = Трава
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Мяшалка выбуховай сумесі
block.solar-panel.name = Сонечная панэль block.solar-panel.name = Сонечная панэль
block.solar-panel-large.name = Вялікая сонечная панэль block.solar-panel-large.name = Вялікая сонечная панэль
block.oil-extractor.name = Нафтавая вышка block.oil-extractor.name = Нафтавая вышка
block.command-center.name = Камандны цэнтр
block.draug-factory.name = Завод здабываючых Дронаў «Драугр»
block.spirit-factory.name = Завод рамонтных Дронаў «Дух»
block.phantom-factory.name = Завод будаўнічых Дронаў «Фантом»
block.wraith-factory.name = Завод знішчальнікаў «Прывід»
block.ghoul-factory.name = Завод бамбавікоў «Гуль»
block.dagger-factory.name = Завод мяхоў «Кінжал»
block.crawler-factory.name = Завод гусенічных ботаў «Камікадзэ»
block.titan-factory.name = Завод мяхоў «Тытан»
block.fortress-factory.name = Завод мяхоў «Крэпасць»
block.revenant-factory.name = Завод крэйсераў «Мсціўца»
block.repair-point.name = Рамонтны пункт block.repair-point.name = Рамонтны пункт
block.pulse-conduit.name = Імпульсны трубаправод block.pulse-conduit.name = Імпульсны трубаправод
block.plated-conduit.name = Умацаваны трубаправод block.plated-conduit.name = Умацаваны трубаправод
@@ -1036,6 +1054,19 @@ block.meltdown.name = Іспепяліцель
block.container.name = Кантэйнер block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка block.launch-pad.name = Пускавая пляцоўка
block.launch-pad-large.name = Вялікая пускавая пляцоўка block.launch-pad-large.name = Вялікая пускавая пляцоўка
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Сіняя team.blue.name = Сіняя
team.crux.name = Чырвоная team.crux.name = Чырвоная
team.sharded.name = Аскепакавая team.sharded.name = Аскепакавая
@@ -1043,21 +1074,7 @@ team.orange.name = Аранжавая
team.derelict.name = Пакінутая team.derelict.name = Пакінутая
team.green.name = Зелёная team.green.name = Зелёная
team.purple.name = Фіялетавая team.purple.name = Фіялетавая
unit.spirit.name = Рамонтны робат «Дух»
unit.draug.name = Здабываўнiчы робат «Драугр»
unit.phantom.name = Будаўнічы робат «Фантом»
unit.dagger.name = Кінжал
unit.crawler.name = Камікадзэ
unit.titan.name = Тытан
unit.ghoul.name = Гуль
unit.wraith.name = Прывід
unit.fortress.name = Крэпасць
unit.revenant.name = Мсціўца
unit.eruptor.name = Вывяргальнік
unit.chaos-array.name = Масіў хаосу
unit.eradicator.name = Выкараняльнік
unit.lich.name = Ліч
unit.reaper.name = Жнец
tutorial.next = [lightgray]<Націсніце для працягу> tutorial.next = [lightgray]<Націсніце для працягу>
tutorial.intro = Вы пачалі[scarlet] навучанне па Mindustry.[]\nВыкарыстоўвайце кнопкі[accent] [[WASD][] для перамяшчэння.\n[accent]Пакруціце кола мышы[] для набліжэння або аддалення камеры.\nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n[accent] {0}/{1} медзі tutorial.intro = Вы пачалі[scarlet] навучанне па Mindustry.[]\nВыкарыстоўвайце кнопкі[accent] [[WASD][] для перамяшчэння.\n[accent]Пакруціце кола мышы[] для набліжэння або аддалення камеры.\nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n[accent] {0}/{1} медзі
tutorial.intro.mobile = Вы пачалі[scarlet] навучанне па Mindustry.[]\nПравядзiце па экране, каб рухацца. \n[accent]зведзены або развядзіце 2 пальца[] для змены маштабу. \nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n [accent]{0}/{1} медзі tutorial.intro.mobile = Вы пачалі[scarlet] навучанне па Mindustry.[]\nПравядзiце па экране, каб рухацца. \n[accent]зведзены або развядзіце 2 пальца[] для змены маштабу. \nПачнiце з [accent] здабычы медзі[]. Наблізьцеся да яе, затым націсніце на медную жылу каля Вашага ядра, каб зрабіць гэта.\n [accent]{0}/{1} медзі
@@ -1100,17 +1117,7 @@ liquid.water.description = Самая карысная вадкасць. Звы
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі. liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя. liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці. liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
unit.draug.description = Прымітыўны здабываючы робат. Танны ў вытворчасці. Выдаткоўванай. Аўтаматычна здабывае медзь і свінец ў непасрэднай блізкасці. Пастаўляе здабытыя рэсурсы ў бліжэйшы ядро.
unit.spirit.description = Мадыфікаваны «Драугр», прызначаны для рамонту замест здабычы рэсурсаў. Аўтаматычна рамантуе любыя пашкоджаныя блокі ў вобласці.
unit.phantom.description = Прасунуты робат. Ідзе за карыстальнікамі. Дапамагае ў будаўніцтве блокаў.
unit.dagger.description = Самы асноўны наземны мех. Танны ў вытворчасці. Вельмі моцны пры выкарыстанні натоўпамі.
unit.crawler.description = Наземная адзінка, якая складаецца з зрэзанай рамы з прымацаваны зверху магутнай выбухоўкай. Не асоба трывалая. Выбухае пры кантакце з ворагамі.
unit.titan.description = Прасунуты, браніраваны наземны юніт. Атакуе як наземныя, так і паветраныя мэты. Абсталяваны двума мініяцюрнымі агнямётамі класа «Обжигатель».
unit.fortress.description = Цяжкі артылерыйскі мех. Абсталяваны двума мадыфікаванымі гарматамі тыпу «Град» для штурму далёкіх аб'ектаў і падраздзяленняў суперніка.
unit.eruptor.description = Цяжкі мех, прызначаны для разбурэння будынкаў. Выстрэльвае струмень дзындры па варожых ўмацаванняў, плавіць іх і падпальвае лятучыя рэчывы.
unit.wraith.description = Хуткі перахопнік. Накіраваны на генератары энергіі.
unit.ghoul.description = Цяжкі дывановы бамбавік. Пранікае праз варожыя структуры, нацэльваючыся на крытычную інфраструктуру.
unit.revenant.description = Цяжкая лятаючая сістэма рэактыўнага залпавага агню.
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі. block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту. block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю. block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
@@ -1221,15 +1228,5 @@ block.ripple.description = Вельмі магутная артылерыйск
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам. block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах. block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы. block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.command-center.description = Камандуе перасоўваннямі баявых адзінак па ўсёй карце. \nУказывает падраздзяленням [accent] збірацца[] вакол каманднага цэнтра, [accent] атакаваць[] варожае ядро або [accent] адступаць[] да ядра/фабрыцы. Калі варожае ядро ​​адсутнічае, адзінкі будуць патруляваць пры камандзе [accent] атакі[].
block.draug-factory.description = Вырабляе здабываюць Дронов «Драугр».
block.spirit-factory.description = Вырабляе Дронов «Дух», якія рамантуюць пабудовы.
block.phantom-factory.description = Вырабляе палепшаных Дронов, якія дапамагаюць у будаўніцтве.
block.wraith-factory.description = Вырабляе хуткія і лётаюць баявыя адзінкі.
block.ghoul-factory.description = Вырабляе цяжкія дывановыя бамбавікі.
block.revenant-factory.description = Вырабляе цяжкія якія лётаюць баявыя адзінкі, узброеныя ракетамі.
block.dagger-factory.description = Вырабляе асноўныя наземныя баявыя адзінкі.
block.crawler-factory.description = Вырабляе хуткія саморазрушающиеся баявыя адзінкі.
block.titan-factory.description = Вырабляе прасунутыя браняваныя баявыя адзінкі.
block.fortress-factory.description = Вырабляе цяжкія артылерыйскія баявыя адзінкі.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе. block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play link.google-play.description = Obchod Google Play
link.f-droid.description = Katalog F-Droid link.f-droid.description = Katalog F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.feathub.description = Navrhni něco nového do hry! link.suggestions.description = Navrhni něco nového do hry!
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -106,6 +106,7 @@ mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi mods.openfolder = Otevřít složku s modifikacemi
mods.reload = Znovu načíst mods.reload = Znovu načíst
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Modifikace:[][orange] {0}[] mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[] mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
mod.import = Importovat modifikaci mod.import = Importovat modifikaci
mod.import.file = Importovat soubor mod.import.file = Importovat soubor
mod.import.github = Import modifikace z GitHubu mod.import.github = Import modifikace z GitHubu
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci. mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
mod.remove.confirm = Tato modifikace bude odstraněna. mod.remove.confirm = Tato modifikace bude odstraněna.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -330,7 +332,7 @@ waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.boss = Strážce waves.guardian = Guardian
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
@@ -461,6 +463,7 @@ requirement.unlock = Odemknuto {0}
resume = Zpět do mapy:\n[lightgray]{0}[] resume = Zpět do mapy:\n[lightgray]{0}[]
bestwave = [lightgray]Nejvyšší vlna: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch = Vyslat do této mapy Tvé jádro launch = Vyslat do této mapy Tvé jádro
launch.text = Launch
launch.title = Vyslání bylo úspěšné launch.title = Vyslání bylo úspěšné
launch.next = [lightgray]další možnost bude až ve vlně {0}[] launch.next = [lightgray]další možnost bude až ve vlně {0}[]
launch.unable2 = [scarlet]Není možno se vyslat.[] launch.unable2 = [scarlet]Není možno se vyslat.[]
@@ -468,13 +471,13 @@ launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách. launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
loadout = Loadout
resources = Resources
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
addall = Přidat vše addall = Přidat vše
configure.locked = [lightgray]{0},\naby sis mohl přizpůsobit vybavení pro mapu.[]
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[] zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}. zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
zone.config.unlocked = Odemknuto přizpůsobení vybavení pro mapu:[lightgray]\n{0}[]
zone.resources = [lightgray]Byly detekovány tyto suroviny:[] zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
zone.objective = [lightgray]Úkol: [][accent]{0}[] zone.objective = [lightgray]Úkol: [][accent]{0}[]
zone.objective.survival = Přežij zone.objective.survival = Přežij
@@ -493,7 +496,6 @@ error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Ueznámá chyba sítě. error.any = Ueznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje. error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
sector.craters.name = Krátery sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les sector.frozenForest.name = Zamrzlý les
@@ -506,10 +508,6 @@ sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk sector.fungalPass.name = Plísňový průsmyk
#unused
sector.impact0078.name = Zóna dopadu 0078
sector.crags.name = Skalní útesy
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni. sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
@@ -583,6 +581,8 @@ blocks.reload = Střel za 1s
blocks.ammo = Střelivo blocks.ammo = Střelivo
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
@@ -592,7 +592,8 @@ bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0} bar.poweroutput = Výstup energie: {0}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.units = Jednotky: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.power = Energie bar.power = Energie
@@ -640,6 +641,7 @@ setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[] setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animované tekutiny setting.animatedwater.name = Animované tekutiny
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[] setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
@@ -664,7 +666,6 @@ setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.coreselect.name = Povolit jádra v šablonách
setting.sensitivity.name = Citlivost ovladače setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} sekund setting.seconds = {0} sekund
@@ -678,6 +679,7 @@ setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Ukázat pozici hráče setting.position.name = Ukázat pozici hráče
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety setting.atmosphere.name = Ukázat atmosféru planety
@@ -703,6 +705,7 @@ keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je
category.general.name = Všeobecné category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.multiplayer.name = Hra více hráčů category.multiplayer.name = Hra více hráčů
category.blocks.name = Block Select
command.attack = Útok command.attack = Útok
command.rally = Shromáždění command.rally = Shromáždění
command.retreat = Ústup command.retreat = Ústup
@@ -718,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Pohyb vodorovně keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
keybind.dash.name = Zrychlení keybind.boost.name = Boost
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -827,7 +830,6 @@ liquid.water.name = Voda
liquid.slag.name = Roztavený kov liquid.slag.name = Roztavený kov
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina liquid.cryofluid.name = Chladící kapalina
item.corestorable = [lightgray]Úložné místo v jídře: {0}[]
item.explosiveness = [lightgray]Výbušnost: {0}%[] item.explosiveness = [lightgray]Výbušnost: {0}%[]
item.flammability = [lightgray]Zápalnost: {0}%[] item.flammability = [lightgray]Zápalnost: {0}%[]
item.radioactivity = [lightgray]Radioaktivita: {0}%[] item.radioactivity = [lightgray]Radioaktivita: {0}%[]
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Rychlost těžení: {0}%
unit.minepower = [lightgray]Těžební síla: {0} unit.minepower = [lightgray]Těžební síla: {0}
unit.ability = [lightgray]Schopnost: {0} unit.ability = [lightgray]Schopnost: {0}
unit.buildspeed = [lightgray]Rychlost stavění: {0}% unit.buildspeed = [lightgray]Rychlost stavění: {0}%
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[] liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
liquid.viscosity = [lightgray]Viskozita: {0}[] liquid.viscosity = [lightgray]Viskozita: {0}[]
liquid.temperature = [lightgray]Teplota: {0}[] liquid.temperature = [lightgray]Teplota: {0}[]
unit.dagger.name = Mech Dýka
unit.mace.name = Mace
unit.fortress.name = Mech Pevnost
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Mech Slídil
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.grass.name = Tráva block.grass.name = Tráva
@@ -994,7 +1023,6 @@ block.blast-mixer.name = Míchačka na výbušninu
block.solar-panel.name = Solární panel block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Vrt na naftu block.oil-extractor.name = Vrt na naftu
block.command-center.name = Řídící středisko
block.repair-point.name = Opravovací bod block.repair-point.name = Opravovací bod
block.pulse-conduit.name = Pulzní potrubí block.pulse-conduit.name = Pulzní potrubí
block.plated-conduit.name = Plátované potrubí block.plated-conduit.name = Plátované potrubí
@@ -1046,21 +1074,7 @@ team.orange.name = oranžový
team.derelict.name = opuštěný team.derelict.name = opuštěný
team.green.name = zelený team.green.name = zelený
team.purple.name = fialový team.purple.name = fialový
unit.spirit.name = Opravovací dron Spirit
unit.draug.name = Těžící dron Dragoun
unit.phantom.name = Stavící drom Fantóm
unit.dagger.name = Mech Dýka
unit.crawler.name = Mech Slídil
unit.titan.name = Mech Titán
unit.ghoul.name = Bombardér Ghúl
unit.wraith.name = Stíhačka Přízrak
unit.fortress.name = Mech Pevnost
unit.revenant.name = Stíhačka Mstitel
unit.eruptor.name = Lávovec
unit.chaos-array.name = Čirý chaos
unit.eradicator.name = Likvidátor
unit.lich.name = Kostěj nesmrtelný
unit.reaper.name = Rozparovač
tutorial.next = [lightgray]<Klikni pro pokračování> tutorial.next = [lightgray]<Klikni pro pokračování>
tutorial.intro = Vítej ve [scarlet]výuce Mindustry[]. Zde se dozvíš základy hraní.\nPoznámka: výuka předpokládá [accent]výchozí klávesy[] v nastavení, pokud jsi je změnil, bude třeba to vzít v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]kolečko myši[] pro přibližování a oddalování.\nZačni [accent]těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a klikni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[] tutorial.intro = Vítej ve [scarlet]výuce Mindustry[]. Zde se dozvíš základy hraní.\nPoznámka: výuka předpokládá [accent]výchozí klávesy[] v nastavení, pokud jsi je změnil, bude třeba to vzít v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]kolečko myši[] pro přibližování a oddalování.\nZačni [accent]těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a klikni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutím prstem do strany.\nPřibližuj a oddaluj mapu [accent]2 prsty[].\nZačni [accent] těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a ťupni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[] tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutím prstem do strany.\nPřibližuj a oddaluj mapu [accent]2 prsty[].\nZačni [accent] těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a ťupni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
@@ -1103,17 +1117,7 @@ liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky. liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň. liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina. liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo ve své blízkosti. Natěžené suroviny donese do nejbližšího jádra.
unit.spirit.description = Modifikovaný dron Dragoun, upravený pro opravu staveb, namísto těžení. Automaticky opravuje poškozené bloky v oblasti svého působení.
unit.phantom.description = Pokročilý dron. Následuje uživatele. Pomáhá při stavění. Znovu staví zničené bloky.
unit.dagger.description = Základní pozemní jednotka. Levná výroba. Zdrcující ve velkém houfu.
unit.crawler.description = Pozemní jednotka sestávající z oholené železné kostry s přilepenými výbušninami. Vydrží málo a exploduje při kontaktu s nepřáteli.
unit.titan.description = Vyspělá obrněná pozemní jednotka. Útočí jak na pozemní, tak vzdušné nepřátelské cíle. Je vybavena dvěma změnšenými plamenomety třídy Palivec.
unit.fortress.description = Těžký dělostřelecký mech. Je vybaven dvěma upravenými kanóny typu Kroupomet pro útok dalekého dosahu proti nepřátelským jednotkám a stavbám.
unit.eruptor.description = Těžký mech navržený na ničení budov. Pálí proudy rozžhaveného kovu na nepřátelská opevnění. Taví a zapaluje vše v cestě.
unit.wraith.description = Rychlá stíhačka pro bleskové útoky. Cílí na generátory energie.
unit.ghoul.description = Těžký bombardér pro kobercový nálet. Trhá nepřátelské struktury, cílí na kritickou infrastrukturu.
unit.revenant.description = Těžký vznášející se mrak raket.
block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci.
block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu. block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu.
block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí. block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí.
@@ -1224,6 +1228,5 @@ block.ripple.description = Extrémně silná dělostřelecká střílna. Pálí
block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí. block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů. block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.command-center.description = Vydává příkazy spojeneckým jednotkám na mapě.\nInstruuje jednotky k útoku na nepřátelské jádro, návratu do jádra nebo továrny a ke shromáždění se. Pokud se na mapě nepřátelské jádro nenachází, jednotky budou v útočném režimu držet hlídku.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io side med PC downloads
link.google-play.description = Google Play store link.google-play.description = Google Play store
link.f-droid.description = F-Droid katalog link.f-droid.description = F-Droid katalog
link.wiki.description = Det officielle Mindustry wiki link.wiki.description = Det officielle Mindustry wiki
link.feathub.description = Foreslå nye ændringer link.suggestions.description = Foreslå nye ændringer
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder. linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0} screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot. screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot.
@@ -40,6 +40,7 @@ schematic = Skabelon
schematic.add = Gem skabelon... schematic.add = Gem skabelon...
schematics = Skabeloner schematics = Skabeloner
schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den? schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den?
schematic.exists = A schematic by that name already exists.
schematic.import = Importer skabelon... schematic.import = Importer skabelon...
schematic.exportfile = Exporter Fil schematic.exportfile = Exporter Fil
schematic.importfile = Importer Fil schematic.importfile = Importer Fil
@@ -68,7 +69,6 @@ map.delete = Er du sikker på at du vil slette banen"[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Vælg bane level.select = Vælg bane
level.mode = Spiltilstand: level.mode = Spiltilstand:
showagain = Vis ikke igen
coreattack = < Kerne er under angreb!! > coreattack = < Kerne er under angreb!! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne database database = Kerne database
@@ -105,10 +105,13 @@ mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.guide = Modding guide mods.guide = Modding guide
mods.report = Reportér fejl mods.report = Reportér fejl
mods.openfolder = Åben mod mappe mods.openfolder = Åben mod mappe
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiveret mod.enabled = [lightgray]Aktiveret
mod.disabled = [scarlet]Deaktiveret mod.disabled = [scarlet]Deaktiveret
mod.disable = Deaktiver mod.disable = Deaktiver
mod.content = Content:
mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug. mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug.
mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0} mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0}
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
@@ -120,14 +123,16 @@ mod.enable = Aktiver
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
mod.reloadrequired = [scarlet]Genindlæsning påkrævet mod.reloadrequired = [scarlet]Genindlæsning påkrævet
mod.import = Importer Mod mod.import = Importer Mod
mod.import.file = Import File
mod.import.github = Importer GitHub Mod mod.import.github = Importer GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den. mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den.
mod.remove.confirm = Dette mod vil blive slettet. mod.remove.confirm = Dette mod vil blive slettet.
mod.author = [LIGHT_GRAY]Forfatter:[] {0} mod.author = [LIGHT_GRAY]Forfatter:[] {0}
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0} mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen. mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods. mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
mod.scripts.unsupported = Din enhed understøtter ikke mod scripts. Nogle mods vil ikke fungere korrekt. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Om about.button = Om
name = Navn: name = Navn:
@@ -141,6 +146,8 @@ research = Udforsk
researched = [lightgray]{0} Udforsket. researched = [lightgray]{0} Udforsket.
players = {0} spillere players = {0} spillere
players.single = {0} spiller players.single = {0} spiller
players.search = search
players.notfound = [gray]no players found
server.closing = [accent]Lukker server... server.closing = [accent]Lukker server...
server.kicked.kick = Du er blevet kicked fra serveren! server.kicked.kick = Du er blevet kicked fra serveren!
server.kicked.whitelist = Du er ikke whitelisted her. server.kicked.whitelist = Du er ikke whitelisted her.
@@ -159,7 +166,7 @@ server.kicked.customClient = Denne server understøtter ikke brugerdefineret ver
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = Server genstarter. server.kicked.serverRestarting = Server genstarter.
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. \Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger. host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger.
join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP. join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP.
hostserver = Afhold Multiplayer Spil hostserver = Afhold Multiplayer Spil
invitefriends = Inviter venner invitefriends = Inviter venner
@@ -205,9 +212,8 @@ joingame.title = Deltag i spil
joingame.ip = Addresse: joingame.ip = Addresse:
disconnect = Afbryd forbindelse disconnect = Afbryd forbindelse
disconnect.error = Forbindelses fejl. disconnect.error = Forbindelses fejl.
disconnect.closed = Forbindelse afbrudt. disconnect.closed = Forbindelse afbrudt.
disconnect.timeout = Maksimal ventetid overskredet. disconnect.timeout = Maksimal ventetid overskredet.
#MesterArz
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]). cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
@@ -220,7 +226,6 @@ save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
save.none = No saves found! save.none = No saves found!
saveload = Saving...
savefail = Failed to save game! savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save? save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete save.delete = Delete
@@ -263,13 +268,12 @@ data.openfolder = Open Data Folder
data.exported = Data exported. data.exported = Data exported.
data.invalid = This isn't valid game data. data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Saving... saving = [accent]Saving...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -326,8 +330,9 @@ waves.never = <never>
waves.every = every waves.every = every
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to waves.to = to
waves.boss = Boss waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
@@ -400,6 +405,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
filter.blend = Blend filter.blend = Blend
@@ -419,6 +426,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
@@ -455,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -462,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1} zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -487,35 +496,29 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = The Craters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields
zone.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -532,11 +535,13 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -576,6 +581,8 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
@@ -585,11 +592,12 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -631,10 +639,13 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
@@ -653,8 +664,8 @@ setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds setting.seconds = {0} seconds
@@ -663,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
@@ -691,19 +705,23 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move X keybind.move_x.name = Move X
keybind.move_y.name = Move Y keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -765,37 +783,33 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -816,46 +830,52 @@ liquid.water.name = Water
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}% item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0} unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0} unit.speed = [lightgray]Speed: {0}
mech.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]Weapon: {0}
mech.health = [lightgray]Health: {0} unit.itemcapacity = [lightgray]Item Capacity: {0}
mech.itemcapacity = [lightgray]Item Capacity: {0} unit.minespeed = [lightgray]Mining Speed: {0}%
mech.minespeed = [lightgray]Mining Speed: {0}% unit.minepower = [lightgray]Mining Power: {0}
mech.minepower = [lightgray]Mining Power: {0} unit.ability = [lightgray]Ability: {0}
mech.ability = [lightgray]Ability: {0} unit.buildspeed = [lightgray]Building Speed: {0}%
mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0} liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0} liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -944,6 +964,7 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction block.junction.name = Junction
@@ -980,13 +1001,6 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source block.item-source.name = Item Source
@@ -1009,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1051,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1058,21 +1074,7 @@ team.orange.name = orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Builder Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1115,25 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1178,6 +1162,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1243,22 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des S
link.google-play.description = Google Play Store-Seite link.google-play.description = Google Play Store-Seite
link.f-droid.description = F-Droid-Seite link.f-droid.description = F-Droid-Seite
link.wiki.description = Offizelles Mindustry-Wiki link.wiki.description = Offizelles Mindustry-Wiki
link.feathub.description = Neue Ideen einbringen link.suggestions.description = Neue Ideen einbringen
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0} screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot. screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -106,6 +106,7 @@ mods.guide = Modding-Anleitung
mods.report = Problem melden mods.report = Problem melden
mods.openfolder = Mod-Verzeichnis öffnen mods.openfolder = Mod-Verzeichnis öffnen
mods.reload = Neu laden mods.reload = Neu laden
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiviert mod.enabled = [lightgray]Aktiviert
mod.disabled = [scarlet]Deaktiviert mod.disabled = [scarlet]Deaktiviert
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren mod.import = Mod importieren
mod.import.file = Import File mod.import.file = Import File
mod.import.github = GitHub-Mod importieren mod.import.github = GitHub-Mod importieren
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Dieser Mod wird gelöscht. mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -224,7 +226,6 @@ save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben overwrite = Überschreiben
save.none = Keine Spielstände gefunden! save.none = Keine Spielstände gefunden!
saveload = [accent]Speichern...
savefail = Fehler beim Speichern des Spiels! savefail = Fehler beim Speichern des Spiels!
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen? save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
save.delete = Löschen save.delete = Löschen
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu... reloading = [accent]Lade Mods neu...
saving = [accent]Speichere... saving = [accent]Speichere...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] um den Plan zu leeren cancelbuilding = [accent][[{0}][] um den Plan zu leeren
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
@@ -328,8 +330,9 @@ waves.never = <nie>
waves.every = alle waves.every = alle
waves.waves = Welle(n) waves.waves = Welle(n)
waves.perspawn = per Spawn waves.perspawn = per Spawn
waves.shields = shields/wave
waves.to = bis waves.to = bis
waves.boss = Boss waves.guardian = Guardian
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
waves.copy = Aus der Zwischenablage kopieren waves.copy = Aus der Zwischenablage kopieren
@@ -460,6 +463,7 @@ requirement.unlock = Schalte {0} frei
resume = Zu Zone zurückkehren:\n[lightgray]{0} resume = Zu Zone zurückkehren:\n[lightgray]{0}
bestwave = [lightgray]Beste Welle: {0} bestwave = [lightgray]Beste Welle: {0}
launch = Starten launch = Starten
launch.text = Launch
launch.title = Start erfolgreich launch.title = Start erfolgreich
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0} launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]START nicht möglich.[] launch.unable2 = [scarlet]START nicht möglich.[]
@@ -467,13 +471,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten. launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
loadout = Loadout
resources = Resources
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
addall = Alle hinzufügen addall = Alle hinzufügen
configure.locked = [lightgray]Festlegen von Startitems freischalten: {0}.
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein. configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
zone.unlocked = [lightgray]{0} freigeschaltet. zone.unlocked = [lightgray]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.unlocked = Konfiguration:[lightgray]\n{0}
zone.resources = Ressourcen entdeckt: zone.resources = Ressourcen entdeckt:
zone.objective = [lightgray]Ziel: [accent]{0} zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe zone.objective.survival = Überlebe
@@ -492,35 +496,29 @@ error.io = Netzwerk-I/O-Fehler.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Schrottwüste sector.craters.name = The Craters
zone.craters.name = Krater sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Gefrorener Wald sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Verfallene Ufer sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Gefleckte Berge sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Trostloser Riss sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Kernkraftwerk sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Überwucherung sector.tarFields.name = Tar Fields
zone.tarFields.name = Teerfelder sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salzebenen sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Einschlagspunkt 0078
zone.crags.name = Die Klippen
zone.fungalPass.name = Sporenpass
zone.groundZero.description = Der optimale Ort, um neu anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammle so viel Kupfer und Blei wie möglich.\nMach weiter! sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Reparateure zu benutzen. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Am Rande der Wüste liegen die Salzebenen. In dieser Gegend sind Ressourcen nur spärlich vorhanden.\n\nDer Feind hat hier einen Ressourcenspeicherkomplex errichtet. Zerstöre ihren Kern. Lass nichts stehen. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Wasser hat sich in diesem Krater angesammelt, ein Relikt von den alten Kriegen. Gewinne dieses Gebiet zurück. Sammle Sand. Schmelze Metaglass. Pumpe Wasser, um Geschütztürme und Bohrer zu kühlen. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Vorbei an der Wüste liegt die Küste. An diesem Ort befand sich einst eine Küstenverteidigungsanlage, davon ist aber nicht mehr viel übrig. Lediglich einfache Verteidigungsstrukturen sind unversehrt, alles andere ist nur noch Schrott.\nSetze die Ausbreitung nach außen fort. Wiederentdecke die Technologie. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Weiter im Landesinneren liegen die Berge, sie sind noch nicht von Sporen befleckt.\nExtrahiere das reichlich vorhandene Titan in diesem Bereich und erlerne es zu benutzen.\n\nDie feindliche Präsenz ist größer hier. Gib ihnen nicht die Zeit, ihre stärksten Einheiten zu schicken. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Dieser Bereich ist verwachsen, näher an der Quelle der Sporen.\nDer Feind hat hier einen Außenposten errichtet. Baue Dagger-Einheiten und zerstöre ihn. Gewinne zurück, was verloren gegangen ist. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Der Rand einer Ölförderzone, zwischen Bergen und Wüste. Eine der wenigen Plätze mit nutzbaren Teer-Reserven.\nObwohl es aufgegeben wurde, befinden sich in diesem Gebiet gefährliche feindliche Kräfte. Unterschätze sie nicht.\n\n[lightgray]Wenn möglich, erforsche Technologien zur Ölverarbeitung. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Eine extrem gefährliche Zone. Reichlich Ressourcen, aber wenig Platz. Hohe Gefahr von Zerstörung. Verlasse es so schnell wie möglich. Lass dich nicht von den großen Abständen zwischen feindlichen Angriffen täuschen. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Verarbeitung von Thorium, die in Trümmern liegt.\n[lightgray]Erforsche das Thorium und seine vielen Verwendungsmöglichkeiten.\n\nDer Feind ist hier in großer Zahl präsent und sucht ständig nach Angreifern. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und niedrigeren, sporenverseuchten Landschaften. Ein kleiner feindlicher Außenposten wurde hier entdeckt.\nZerstöre ihn.\nNutze Dagger und Crawler-Einheiten. Zerstöre die zwei Kerne.
zone.impact0078.description = <Beschreibung hier einfügen>
zone.crags.description = <Beschreibung hier einfügen>
settings.language = Sprache settings.language = Sprache
settings.data = Spieldaten settings.data = Spieldaten
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zu
paused = [accent]< Pausiert > paused = [accent]< Pausiert >
clear = Leeren clear = Leeren
banned = [scarlet]Verbannt banned = [scarlet]Verbannt
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ja yes = Ja
no = Nein no = Nein
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition blocks.ammo = Munition
bar.drilltierreq = Besserer Bohrer Benötigt bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Strom: {0}
bar.poweroutput = Stromgenerierung: {0} bar.poweroutput = Stromgenerierung: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Kapazität: {0} bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.power = Strom bar.power = Strom
bar.progress = Baufortschritt bar.progress = Baufortschritt
bar.spawned = Einheiten: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[] setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
@@ -663,7 +666,6 @@ setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller-Empfindlichkeit setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave-Häufigkeit setting.saveinterval.name = Autosave-Häufigkeit
setting.seconds = {0} Sekunden setting.seconds = {0} Sekunden
@@ -672,12 +674,15 @@ setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich) setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
setting.fps.name = FPS zeigen setting.fps.name = FPS zeigen
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Block Shortcuts anzeigen setting.blockselectkeys.name = Block Shortcuts anzeigen
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen) setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Spieler-Position anzeigen setting.position.name = Spieler-Position anzeigen
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient-Lautstärke setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
category.general.name = Allgemein category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
category.blocks.name = Block Select
command.attack = Angreifen command.attack = Angreifen
command.rally = Patrouillieren command.rally = Patrouillieren
command.retreat = Rückzug command.retreat = Rückzug
placement.blockselectkeys = \n[lightgray]Taste: [{0}, placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Bauplan löschen keybind.clear_building.name = Bauplan löschen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Der Maus folgen keybind.mouse_move.name = Der Maus folgen
keybind.dash.name = Sprinten keybind.boost.name = Boost
keybind.schematic_select.name = Bereich auswählen keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü keybind.schematic_menu.name = Entwurfsmenü
keybind.schematic_flip_x.name = Entwurf umdrehen X keybind.schematic_flip_x.name = Entwurf umdrehen X
@@ -775,30 +783,25 @@ rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team) rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
rules.unitdrops = Einheiten-Abwürfe rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln) rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
rules.respawntime = Respawn-Zeit:[lightgray] (Sek)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek) rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.respawns = Max. Wiederbelebungen pro Welle rules.unitammo = Units Require Ammo
rules.limitedRespawns = Wiederbelebungslimit
rules.title.waves = Wellen rules.title.waves = Wellen
rules.title.respawns = Wiederbelebungen
rules.title.resourcesbuilding = Ressourcen & Gebäude rules.title.resourcesbuilding = Ressourcen & Gebäude
rules.title.player = Spieler
rules.title.enemy = Gegner rules.title.enemy = Gegner
rules.title.unit = Einheiten rules.title.unit = Einheiten
rules.title.experimental = Experimentell rules.title.experimental = Experimentell
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Wasser
liquid.slag.name = Schlacke liquid.slag.name = Schlacke
liquid.oil.name = Öl liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit liquid.cryofluid.name = Kryoflüssigkeit
item.corestorable = [lightgray]Im Kern speicherbar: {0}
item.explosiveness = [lightgray]Explosivität: {0} item.explosiveness = [lightgray]Explosivität: {0}
item.flammability = [lightgray]Entflammbarkeit: {0} item.flammability = [lightgray]Entflammbarkeit: {0}
item.radioactivity = [lightgray]Radioaktivität: {0} item.radioactivity = [lightgray]Radioaktivität: {0}
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Wärmekapazität: {0} liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
liquid.viscosity = [lightgray]Viskosität: {0} liquid.viscosity = [lightgray]Viskosität: {0}
liquid.temperature = [lightgray]Temperatur: {0} liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.grass.name = Gras block.grass.name = Gras
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Sprengmixer
block.solar-panel.name = Solarpanel block.solar-panel.name = Solarpanel
block.solar-panel-large.name = Großes Solarpanel block.solar-panel-large.name = Großes Solarpanel
block.oil-extractor.name = Öl-Extraktor block.oil-extractor.name = Öl-Extraktor
block.command-center.name = Kommandozentrale
block.draug-factory.name = Draug-Miner-Dronenfabrik
block.spirit-factory.name = Spirit-Drohnenfabrik
block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith-Fighter-Fabrik
block.ghoul-factory.name = Ghoul-Bomber-Fabrik
block.dagger-factory.name = Dagger-Mech-Fabrik
block.crawler-factory.name = Crawler-Mech-Fabrik
block.titan-factory.name = Titan-Mech-Fabrik
block.fortress-factory.name = Fortress-Mech-Fabrik
block.revenant-factory.name = Revenant-Fighter-Fabrik
block.repair-point.name = Reparaturpunkt block.repair-point.name = Reparaturpunkt
block.pulse-conduit.name = Impulskanal block.pulse-conduit.name = Impulskanal
block.plated-conduit.name = Gepanzerter Kanal block.plated-conduit.name = Gepanzerter Kanal
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launchpad block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad block.launch-pad-large.name = Großes Launchpad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Blau team.blue.name = Blau
team.crux.name = Rot team.crux.name = Rot
team.sharded.name = Orange team.sharded.name = Orange
@@ -1043,21 +1074,7 @@ team.orange.name = Orange
team.derelict.name = Derelict team.derelict.name = Derelict
team.green.name = Grün team.green.name = Grün
team.purple.name = Lila team.purple.name = Lila
unit.spirit.name = Spirit-Drohne
unit.draug.name = Draug-Miner-Drone
unit.phantom.name = Phantom-Drohne
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul-Bomber
unit.wraith.name = Wraith-Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tippen um fortzufahren> tutorial.next = [lightgray]<Tippen um fortzufahren>
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
tutorial.intro.mobile = Du befindest dich im [scarlet]Mindustry Tutorial.[]\nWische über den Bildschirm, um dich zu bewegen.\n[accent]Benutze zwei Finger[] um heran- und hinauszuzoomen.\nBeginne, indem du [accent]Kupfer abbaust[]. Bewege dich zu einem Kupfervorkommen und tippe anschließend darauf.\n\n[accent]{0}/{1} Kupfer tutorial.intro.mobile = Du befindest dich im [scarlet]Mindustry Tutorial.[]\nWische über den Bildschirm, um dich zu bewegen.\n[accent]Benutze zwei Finger[] um heran- und hinauszuzoomen.\nBeginne, indem du [accent]Kupfer abbaust[]. Bewege dich zu einem Kupfervorkommen und tippe anschließend darauf.\n\n[accent]{0}/{1} Kupfer
@@ -1100,17 +1117,7 @@ liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden. liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden. liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann. liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
unit.crawler.description = Eine Bodeneinheit, die aus einem abgespeckten Rahmen mit hochexplosiven Sprengstoffen besteht. Nicht besonders haltbar. Explodiert bei Kontakt mit Gegnern.
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert einen Schlackenstrom auf feindliche Befestigungen ab, welcher flüchtige Stoffe in Brand steckt.
unit.wraith.description = Eine schneller Abfangjäger.
unit.ghoul.description = Ein schwerer Flächenbomber.
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
block.message.description = Speichert eine Nachricht. Wird genutzt, um mit Verbündeten zu kommunizieren. block.message.description = Speichert eine Nachricht. Wird genutzt, um mit Verbündeten zu kommunizieren.
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten. block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten. block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
@@ -1221,15 +1228,5 @@ block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Sch
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm. block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert. block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert. block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.command-center.description = Erteilt allen verbündeten Einheiten auf der Karte Bewegungsbefehle. \nBringt Einheiten zum Patrouillieren, Angreifen eines feindlichen Kerns oder Rückzug zur Fabrik/ zum Kern. Wenn es keinen feindlichen Kern gibt, patrouillieren die Einheiten bei einem Angriffsbefehl.
block.draug-factory.description = Produziert Draug-Mining-Drohnen.
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
block.wraith-factory.description = Produziert schnelle Abfangjäger.
block.ghoul-factory.description = Produziert schwere Flächenbomber.
block.revenant-factory.description = Produziert schwere Raketen-basierte Flugeinheiten.
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
block.crawler-factory.description = Produziert schnelle, selbstzerstörende Schwarmeinheiten.
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io es la página donde podes descargar las versi
link.google-play.description = Ficha en la Google Play Store link.google-play.description = Ficha en la Google Play Store
link.f-droid.description = Página de F-Droid del juego link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.feathub.description = Sugerir nuevas funciones link.suggestions.description = Sugerir nuevas funciones
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles. linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
screenshot = Captura de pantalla guardada en {0} screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
@@ -106,6 +106,7 @@ mods.guide = Guia de Modding
mods.report = Reportar Error mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod mod.import = Importar mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Importar Mod de Github mod.import.github = Importar Mod de Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -224,7 +226,6 @@ save.new = Nuevo Punto de Guardado
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado? save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
overwrite = Sobrescribir overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún punto de guardado! save.none = ¡No se ha encontrado ningún punto de guardado!
saveload = [accent]Guardando...
savefail = ¡No se ha podido guardar la partida! savefail = ¡No se ha podido guardar la partida!
save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado? save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado?
save.delete = Borrar save.delete = Borrar
@@ -272,7 +273,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... reloading = [accent]Recargando mods...
saving = [accent]Guardando... saving = [accent]Guardando...
respwan = [accent][[{0}][] para reaparecer en núcleo respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
@@ -462,6 +463,7 @@ requirement.unlock = Desbloquear {0}
resume = Continuar Zona:\n[lightgray]{0} resume = Continuar Zona:\n[lightgray]{0}
bestwave = [lightgray]Récord: {0} bestwave = [lightgray]Récord: {0}
launch = Lanzar launch = Lanzar
launch.text = Launch
launch.title = Lanzamiento Exitoso launch.title = Lanzamiento Exitoso
launch.next = [lightgray]próxima oportunidad en la oleada {0} launch.next = [lightgray]próxima oportunidad en la oleada {0}
launch.unable2 = [scarlet]No se puede LANZAR.[] launch.unable2 = [scarlet]No se puede LANZAR.[]
@@ -469,13 +471,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después. launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
loadout = Loadout
resources = Resources
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
addall = Añadir todo addall = Añadir todo
configure.locked = [lightgray]Para configurar la carga inicial: {0}.
configure.invalid = La cantidad debe estar entre 0 y {0}. configure.invalid = La cantidad debe estar entre 0 y {0}.
zone.unlocked = [lightgray]{0} desbloqueado. zone.unlocked = [lightgray]{0} desbloqueado.
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos. zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
zone.config.unlocked = Carga desbloqueada:[lightgray]\n{0}
zone.resources = Recursos Detectados: zone.resources = Recursos Detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobrevivir zone.objective.survival = Sobrevivir
@@ -494,35 +496,29 @@ error.io = Error I/O de conexión.
error.any = Error de red desconocido. error.any = Error de red desconocido.
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
zone.groundZero.name = Terreno Cero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Ruinas del Desierto sector.craters.name = The Craters
zone.craters.name = Los Cráteres sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Bosque Congelado sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Costas Ruinosas sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montañas Manchadas sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Grieta Desolada sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complejo de Producción Nuclear sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Crecimiento Excesivo sector.tarFields.name = Tar Fields
zone.tarFields.name = Campos de Alquitrán sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salinas sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impacto 0078
zone.crags.name = Riscos
zone.fungalPass.name = Pasillo de hongos
zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = A las afueras del desierto se encuentran las Salinas. Pocos recursos pueden ser encontrados en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacén de recursos aquí. Erradica su núcleo. No dejes nada. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Se ha acumulado agua en este cráter, reliquia de las guerraas antiguas. Reconquista la zona. Obtén arena. Funde metacristal. Bombea agua para refrigerar torres y taladros. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Después de las ruinas viene la costa. Una vez este lugar hospedaba a una defensa de cosa. No queda mucho de ella. Solo las estructuras defensivas más básicas se han mantenido intactas, tolo lo demás ha sido reducido a chatarra. Continúa la expansión hacia fuera. Redescubre la tecnología. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Más hacia dentro están las montañas, todavía sin esporas. Extrae el abundante titanio en esta zona. Aprende cómo usarlo.\n\nLa presencia de enemigos es mayor aquí. No les dejes tiempo a que envíen sus unidades más fuertes. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Este área está cubierta, más cerca de la fuente de esporas.\nEl enemigo ha establecido un puesto aquí. Construye unidades daga. Destrúyelo. Reconquista lo que se perdió. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Las afueras de una zona de producción de petróleo, entre las montañas y el desierto. Una de las pocas zonas con reservas utilizables de alquitrán natural.\nAunque abandonada, esta zona tiene esta zona tiene algunas fuerzas enemigas peligrosas. No las subestimes.\n\n[lightgray]Investiga tecnología de procesamiento de petróleo si es posible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
zone.impact0078.description = <insertar descripción aquí>
zone.crags.description = <insertar descripción aquí>
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
@@ -539,6 +535,7 @@ settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tu
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Limpiar clear = Limpiar
banned = [scarlet]Baneado banned = [scarlet]Baneado
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = yes =
no = No no = No
info.title = [accent]Información info.title = [accent]Información
@@ -584,6 +581,8 @@ blocks.reload = Recarga
blocks.ammo = Munición blocks.ammo = Munición
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
@@ -593,7 +592,8 @@ bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
bar.units = Unidades: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.power = Energía bar.power = Energía
@@ -641,6 +641,7 @@ setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas setting.hints.name = Pistas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Agua Animada setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[] setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
@@ -665,7 +666,6 @@ setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.coreselect.name = Permitir núcleos esquemáticos
setting.sensitivity.name = Sensibilidad del Control setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
@@ -674,12 +674,15 @@ setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostrar teclas de selección de bloque setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento) setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Mostrar posición del jugador. setting.position.name = Mostrar posición del jugador.
setting.musicvol.name = Volumen de la Música setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del Ambiente
setting.mutemusic.name = Silenciar Musica setting.mutemusic.name = Silenciar Musica
setting.sfxvol.name = Volumen de los efectos de sonido setting.sfxvol.name = Volumen de los efectos de sonido
@@ -702,10 +705,13 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
category.general.name = General category.general.name = General
category.view.name = Visión category.view.name = Visión
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Block Select
command.attack = Atacar command.attack = Atacar
command.rally = Patrullar command.rally = Patrullar
command.retreat = Retirarse command.retreat = Retirarse
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Eliminar construcción keybind.clear_building.name = Eliminar construcción
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón... keybind.press.axis = Pulsa un eje o botón...
@@ -715,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mover x keybind.move_x.name = Mover x
keybind.move_y.name = Mover y keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón keybind.mouse_move.name = Seguír al ratón
keybind.dash.name = Correr keybind.boost.name = Boost
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de esquématicos keybind.schematic_menu.name = Menu de esquématicos
keybind.schematic_flip_x.name = Girar esquemático desde X keybind.schematic_flip_x.name = Girar esquemático desde X
@@ -777,30 +783,25 @@ rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de Ataque rules.attack = Modo de Ataque
rules.enemyCheat = Recursos infinitos de la IA rules.enemyCheat = Recursos infinitos de la IA
rules.unitdrops = REcursos de las Unidades rules.blockhealthmultiplier = Multiplicador de salud de bloque
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
rules.unithealthmultiplier = Multiplicador de la vida de las unidades rules.unithealthmultiplier = Multiplicador de la vida de las unidades
rules.blockhealthmultiplier = Multiplicador de salud de bloque
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
rules.playerdamagemultiplier = Multiplicador del daño del jugador
rules.unitdamagemultiplier = Multiplicador del daño de unidades rules.unitdamagemultiplier = Multiplicador del daño de unidades
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas) rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas)
rules.respawntime = Tiempo de reaparición:[lightgray] (seg)
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg) rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.respawns = Reapariciones máximas por oleada rules.unitammo = Units Require Ammo
rules.limitedRespawns = Límite de reapariciones
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.respawns = Reapariciones
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.player = Jugadores
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Iluminación rules.lighting = Iluminación
rules.ambientlight = Iluminación ambiental rules.ambientlight = Iluminación ambiental
rules.solarpowermultiplier = Multiplicador de Potencia de Panel Solar rules.solarpowermultiplier = Multiplicador de Potencia de Panel Solar
@@ -829,7 +830,6 @@ liquid.water.name = Agua
liquid.slag.name = Fundido liquid.slag.name = Fundido
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Criogénico liquid.cryofluid.name = Criogénico
item.corestorable = [lightgray]Guardable en el núcleo: {0}
item.explosiveness = [lightgray]Explosividad: {0} item.explosiveness = [lightgray]Explosividad: {0}
item.flammability = [lightgray]Inflamabilidad: {0} item.flammability = [lightgray]Inflamabilidad: {0}
item.radioactivity = [lightgray]Radioactividad: {0} item.radioactivity = [lightgray]Radioactividad: {0}
@@ -841,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0} liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0} liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Daga
unit.mace.name = Mace
unit.fortress.name = Fortaleza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Oruga
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Piedra de Arena block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba block.grass.name = Hierba
@@ -939,6 +966,7 @@ block.conveyor.name = Cinta Transportadora
block.titanium-conveyor.name = Cinta Transportadora de Titanio block.titanium-conveyor.name = Cinta Transportadora de Titanio
block.plastanium-conveyor.name = Cinta Transportadora de Titanio block.plastanium-conveyor.name = Cinta Transportadora de Titanio
block.armored-conveyor.name = Cinta Transportadora Acorazada block.armored-conveyor.name = Cinta Transportadora Acorazada
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
block.junction.name = Cruce block.junction.name = Cruce
block.router.name = Enrutador block.router.name = Enrutador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Mezclador de Explosivos
block.solar-panel.name = Panel Solar block.solar-panel.name = Panel Solar
block.solar-panel-large.name = Panel Solar Grande block.solar-panel-large.name = Panel Solar Grande
block.oil-extractor.name = Extractor de Petróleo block.oil-extractor.name = Extractor de Petróleo
block.command-center.name = Centro de Comando
block.draug-factory.name = Fábrica de Drones Mineros Primitivos
block.spirit-factory.name = Fábrica de Drones Espíritu
block.phantom-factory.name = Fábrica de Drones Fantasmales
block.wraith-factory.name = Fábrica de Peleador Infernal
block.ghoul-factory.name = Fábrica de Bombardero Fantasmal
block.dagger-factory.name = Fábrica de Mecanoide Daga
block.crawler-factory.name = Fábrica de Mecanoide Oruga
block.titan-factory.name = Fábrica de Mecanoide Titán
block.fortress-factory.name = Fábrica de Mecanoide Fortress
block.revenant-factory.name = Fábrica de Peleador Revenante
block.repair-point.name = Punto de Reparación block.repair-point.name = Punto de Reparación
block.pulse-conduit.name = Conducto de Pulso block.pulse-conduit.name = Conducto de Pulso
block.plated-conduit.name = Conducto Chapado block.plated-conduit.name = Conducto Chapado
@@ -1037,6 +1054,19 @@ block.meltdown.name = Fusión de Reactor
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Pad de Lanzamiento block.launch-pad.name = Pad de Lanzamiento
block.launch-pad-large.name = Pad de Lanzamiento Grande block.launch-pad-large.name = Pad de Lanzamiento Grande
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Azul team.blue.name = Azul
team.crux.name = rojo team.crux.name = rojo
team.sharded.name = naranja team.sharded.name = naranja
@@ -1044,21 +1074,7 @@ team.orange.name = Naranja
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = Verde team.green.name = Verde
team.purple.name = Púrpura team.purple.name = Púrpura
unit.spirit.name = Dron Espíritu
unit.draug.name = Dron Minero Primitivo
unit.phantom.name = Dron Fantasmal
unit.dagger.name = Daga
unit.crawler.name = Oruga
unit.titan.name = Titán
unit.ghoul.name = Bombardero Fantasmal
unit.wraith.name = Peleador Infernal
unit.fortress.name = Fortaleza
unit.revenant.name = Revenante
unit.eruptor.name = Erupcionador
unit.chaos-array.name = Matriz del caos
unit.eradicator.name = Erradicador
unit.lich.name = Exánime
unit.reaper.name = Segador
tutorial.next = [lightgray]<Toca para continuar> tutorial.next = [lightgray]<Toca para continuar>
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y acercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toca una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y acercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toca una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
@@ -1101,17 +1117,7 @@ liquid.water.description = Usada comúnmente para enfriar máquinas y para proce
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
liquid.oil.description = Puede ser quemado, explotado o como un enfriador. liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas. liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
unit.dagger.description = Una unidad terrestre. Útil con enjambres.
unit.crawler.description = Una unidad terrestre que consiste en un marco desmontado con una gran cantidad de explosivos en la parte superior. No es muy duradero. Explota en contacto enemigo.
unit.titan.description = Una unidad terrestre blindada avanzada. Ataca objetivos aéreos y terrestres.
unit.fortress.description = Una unidad terrestre pesada de artillería.
unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructuras. Dispara un líquido a las fortificaciones enemigas, fundiéndolas y quemando materiales volátiles.
unit.wraith.description = Una unidad interceptora rápida.
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
unit.revenant.description = Una unidad aérea pesada equipada con misiles.
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente. block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
@@ -1157,7 +1163,6 @@ block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible a
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable. block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar. block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
block.plastanium-conveyor.description = Mueve ítems por lotes.\nAcepta ítems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador. block.plastanium-conveyor.description = Mueve ítems por lotes.\nAcepta ítems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares. block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción. block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas. block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
@@ -1223,15 +1228,5 @@ block.ripple.description = Una extramadamente poderosa torre. Dispara conjuntos
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos. block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos.
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.command-center.description = Emite comandos de movimiento a las unidades aliadas en el mapa.\nHace que las unidades patrullen, ataquen un núcleo enemigo o se retiren al núcleo / fábrica. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produce drones mineros primitivos.
block.spirit-factory.description = Produce drones ligeros que reparan bloques.
block.phantom-factory.description = Produce drones avanzados de construcción.
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
block.revenant-factory.description = Produce unidades aéreas lanzamisiles pesadas.
block.dagger-factory.description = Produce unidades terrestres básicas.
block.crawler-factory.description = Produce unidades rápidas terrestres explosivas.
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
mods.report = Report Bug mods.report = Report Bug
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [lightgray]Author:[] {0} mod.author = [lightgray]Author:[] {0}
@@ -224,7 +226,6 @@ save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada? save.overwrite = Oled kindel, et soovid selle salvestise asendada?
overwrite = Asenda overwrite = Asenda
save.none = Salvestisi ei leitud! save.none = Salvestisi ei leitud!
saveload = [accent]Salvestamine...
savefail = Salvestamine ebaõnnestus! savefail = Salvestamine ebaõnnestus!
save.delete.confirm = Oled kindel, et soovid selle salvestise kustutada? save.delete.confirm = Oled kindel, et soovid selle salvestise kustutada?
save.delete = Kustuta save.delete = Kustuta
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saa
loading = [accent]Laadimine... loading = [accent]Laadimine...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Salvestamine... saving = [accent]Salvestamine...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -328,8 +330,9 @@ waves.never = --
waves.every = iga waves.every = iga
waves.waves = laine järel waves.waves = laine järel
waves.perspawn = laine kohta waves.perspawn = laine kohta
waves.shields = shields/wave
waves.to = kuni waves.to = kuni
waves.boss = Boss waves.guardian = Guardian
waves.preview = Eelvaade waves.preview = Eelvaade
waves.edit = Muuda... waves.edit = Muuda...
waves.copy = Kopeeri puhvrisse waves.copy = Kopeeri puhvrisse
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Jätka piirkonnas:\n[lightgray]{0} resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0} bestwave = [lightgray]Parim lahingulaine: {0}
launch = < LENDUTÕUS > launch = < LENDUTÕUS >
launch.text = Launch
launch.title = Lendutõus launch.title = Lendutõus
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[] launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
@@ -467,13 +471,13 @@ launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressurs
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel. launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
uncover = Ava uncover = Ava
configure = Muuda varustust configure = Muuda varustust
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel.
configure.invalid = Arv peab olema 0 ja {0} vahel. configure.invalid = Arv peab olema 0 ja {0} vahel.
zone.unlocked = [lightgray]{0} avatud. zone.unlocked = [lightgray]{0} avatud.
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud. zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressursid: zone.resources = Ressursid:
zone.objective = [lightgray]Eesmärk: [accent]{0} zone.objective = [lightgray]Eesmärk: [accent]{0}
zone.objective.survival = Ellujäämine zone.objective.survival = Ellujäämine
@@ -492,35 +496,29 @@ error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus. error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada. error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
zone.groundZero.name = Nullpunkt sector.groundZero.name = Ground Zero
zone.desertWastes.name = Kõrbestunud tühermaa sector.craters.name = The Craters
zone.craters.name = Kraatrid sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Jäätunud mets sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Rüüstatud kaldad sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Rikutud mägismaa sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Mahajäetud rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Tuumajõujaam sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Kinnikasvanud võsa sector.tarFields.name = Tar Fields
zone.tarFields.name = Tõrvaväljad sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Soolaväljad sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Kokkupõrge 0078
zone.crags.name = Kaljurünkad
zone.fungalPass.name = Seenekuru
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Kõrbe äärealadel laiuvad soolaväljad. Sellel alal leidub üksikuid ressursse.\n\nVaenlased on ehitanud siia ressursside hoidla. Hävita nende tuumik. Tee kõik maatasa. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Kunagiste sõdade käigus tekkinud kraatrisse on nüüdseks kogunenud vesi. Taasta see piirkond. Kogu liiva. Sulata see metaklaasiks. Kahurite ja puuride jahutamiseks pumpa vett. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Peale tühermaad algab rannajoon. Kunagi asus siin rannakaitsekompleks. Sellest ei ole palju alles. Kõigest põhilisemad kaitseehitised on jäänud puutumata. Teistest hoonetest on alles vaid varemed.\nJätka kaugemale arenemist. Taasavasta tehnoloogiaid. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Kaugemal sisemaal laiuvad mäed, mis on veel spooridest puutumata.\nKaevanda selles piirkonnas külluslikult leiduvat titaani. Õpi seda kasutama.\n\nVaenlasi on siin üpris palju. Ära anna neile aega oma tugevaimate väeüksuste teele saatmiseks. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = See ala on võsastunud ja asub spooride allika lähedal.\nVaenlased on siin eelpostil. Hävita see. Ehita kalevite väeüksuseid. Taasta see, mis läks kunagi kaduma. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Mägede ja kõrbe vahel asuvad naftatootmistsooni äärealad. Üks väheseid tõrvavarude piirkondi.\nEhkki see koht on mahajäetud, leidub selle läheduses ohtlikke vaenlasi. Ära alahinda neid.\n\n[lightgray]Võimaluse korral uuri nafta töötlemise tehnoloogiaid. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Äärmiselt ohtlik piirkond. Külluslikult ressursse, kuid vähe ruumi. Suur hävinemisoht. Lahku võimalikult kiiresti. Vaenlaste rünnakute vaheline pikk aeg on petlik! sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajatis, millest on nüüdseks alles vaid varemed.\n[lightgray]Uuri tooriumit ja selle laialdaseid kasutusvõimalusi.\n\nVaenlaseid on siin palju ning nad jälgivad pidevalt sissetungijaid. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Keel settings.language = Keel
settings.data = Mänguandmed settings.data = Mänguandmed
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, seal
paused = [accent]< Paus > paused = [accent]< Paus >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Jah yes = Jah
no = Ei no = Ei
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Lasku/s
blocks.ammo = Laskemoon blocks.ammo = Laskemoon
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Puurimise kiirus: {0}/s bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}% bar.efficiency = Kasutegur: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Laeng: {0}
bar.poweroutput = Tootlus: {0} bar.poweroutput = Tootlus: {0}
bar.items = Ressursse: {0} bar.items = Ressursse: {0}
bar.capacity = Mahutavus: {0} bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.power = Energia bar.power = Energia
bar.progress = Edenemine bar.progress = Edenemine
bar.spawned = Väeüksuseid: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeeritud vesi setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[] setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -663,7 +666,6 @@ setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolleri tundlikkus setting.sensitivity.name = Kontrolleri tundlikkus
setting.saveinterval.name = Salvestamise intervall setting.saveinterval.name = Salvestamise intervall
setting.seconds = {0} sekundit setting.seconds = {0} sekundit
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Täisekraan setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist) setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis setting.fps.name = Näita kaadrite arvu sekundis
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Taustahelide tugevus setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiils
category.general.name = Mäng category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides category.view.name = Kaamera ja kasutajaliides
category.multiplayer.name = Mitmikmäng category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
command.attack = Ründa command.attack = Ründa
command.rally = Patrulli command.rally = Patrulli
command.retreat = Põgene command.retreat = Põgene
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Vajuta klahvi... keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi... keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Liigu X-teljel keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel keybind.move_y.name = Liigu Y-teljel
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Söösta keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -775,30 +783,25 @@ rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.unitdrops = Väeüksuste heitmine lubatud rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Mängija elude kordaja
rules.playerdamagemultiplier = Mängija hävitusvõime kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.respawntime = Elluärkamise aeg:[lightgray] (sekund)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund) rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik) rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.respawns = Maks. arv elluärkamisi laine kohta rules.unitammo = Units Require Ammo
rules.limitedRespawns = Piira elluärkamisi
rules.title.waves = Lahingulained rules.title.waves = Lahingulained
rules.title.respawns = Elluärkamised
rules.title.resourcesbuilding = Ressursid ja ehitamine rules.title.resourcesbuilding = Ressursid ja ehitamine
rules.title.player = Mängijad
rules.title.enemy = Vaenlased rules.title.enemy = Vaenlased
rules.title.unit = Väeüksused rules.title.unit = Väeüksused
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Vesi
liquid.slag.name = Räbu liquid.slag.name = Räbu
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik liquid.cryofluid.name = Krüovedelik
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}% item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
item.flammability = [lightgray]Tuleohtlikkus: {0}% item.flammability = [lightgray]Tuleohtlikkus: {0}%
item.radioactivity = [lightgray]Radioaktiivsus: {0}% item.radioactivity = [lightgray]Radioaktiivsus: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0} liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0} liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0} liquid.temperature = [lightgray]Temperatuur: {0}
unit.dagger.name = Soldat
unit.mace.name = Mace
unit.fortress.name = Koljat
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Plahvataja
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Lõhkeainete segisti
block.solar-panel.name = Päikesepaneel block.solar-panel.name = Päikesepaneel
block.solar-panel-large.name = Suur päikesepaneel block.solar-panel-large.name = Suur päikesepaneel
block.oil-extractor.name = Naftapuur block.oil-extractor.name = Naftapuur
block.command-center.name = Juhtimiskeskus
block.draug-factory.name = Kaevandusdroonide tehas
block.spirit-factory.name = Parandusdroonide tehas
block.phantom-factory.name = Ehitusdroonide tehas
block.wraith-factory.name = Hävitajate tehas
block.ghoul-factory.name = Pommitajate tehas
block.dagger-factory.name = Soldatite tehas
block.crawler-factory.name = Plahvatajate tehas
block.titan-factory.name = Kalevite tehas
block.fortress-factory.name = Koljatite tehas
block.revenant-factory.name = Ülestõusnute tehas
block.repair-point.name = Parandusjaam block.repair-point.name = Parandusjaam
block.pulse-conduit.name = Titaantoru block.pulse-conduit.name = Titaantoru
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Valguskiir
block.container.name = Hoidla block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm block.launch-pad.name = Stardiplatvorm
block.launch-pad-large.name = Suur stardiplatvorm block.launch-pad-large.name = Suur stardiplatvorm
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = sinine team.blue.name = sinine
team.crux.name = punane team.crux.name = punane
team.sharded.name = killustunud team.sharded.name = killustunud
@@ -1043,21 +1074,7 @@ team.orange.name = oranž
team.derelict.name = unustatud team.derelict.name = unustatud
team.green.name = roheline team.green.name = roheline
team.purple.name = lilla team.purple.name = lilla
unit.spirit.name = Parandusdroon
unit.draug.name = Kaevandusdroon
unit.phantom.name = Ehitusdroon
unit.dagger.name = Soldat
unit.crawler.name = Plahvataja
unit.titan.name = Kalev
unit.ghoul.name = Pommitaja
unit.wraith.name = Hävitaja
unit.fortress.name = Koljat
unit.revenant.name = Ülestõusnu
unit.eruptor.name = Tulesülgaja
unit.chaos-array.name = Peninukk
unit.eradicator.name = Luupainaja
unit.lich.name = Tulihänd
unit.reaper.name = Vanapagan
tutorial.next = [lightgray]<Jätkamiseks vajuta siia> tutorial.next = [lightgray]<Jätkamiseks vajuta siia>
tutorial.intro = Alustasid[accent] Mindustry mänguõpetusega[].\n[accent]Tuumikust[] väljub sinu [accent]lendmehhaan Ahti[]. Alusta[accent] vase kaevandamisest[]. Selleks liigu tuumiku lähedal asuva vasemaagi juurde ja vajuta sellele.\n\n[accent]{0}/{1} vaske kaevandatud tutorial.intro = Alustasid[accent] Mindustry mänguõpetusega[].\n[accent]Tuumikust[] väljub sinu [accent]lendmehhaan Ahti[]. Alusta[accent] vase kaevandamisest[]. Selleks liigu tuumiku lähedal asuva vasemaagi juurde ja vajuta sellele.\n\n[accent]{0}/{1} vaske kaevandatud
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate j
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks. liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
unit.draug.description = Algeline droon, mis on mõeldud kaevandamiseks. Odav toota, kuid kulukas ülal pidada. Kaevandab automaatselt vaske ja pliid ning transpordib ressursse lähimasse tuumikusse.
unit.spirit.description = Modifitseeritud kaevandusdroon, mis on mõeldud ehitiste automaatseks parandamiseks.
unit.phantom.description = Täiustatud droon, mis järgneb oma liitlastele ja abistab konstruktsioonide ehitamisel.
unit.dagger.description = Kõige elementaarsem maapealne väeüksus, mida on odav toota. Suured parved käivad vaenlastele üle jõu.
unit.crawler.description = Maapealne väeüksus, mis koosneb lihtsast kerest, millele on kinnitatud lõhkeained. Pole eriti vastupidav. Plahvatab kokkupuutel vaenlasega.
unit.titan.description = Täiustatud ja soomustatud maapealne väeüksus. Ründab nii maapealseid kui ka õhus olevaid sihtmärke. Varustatud kahe miniatuurse leegiheitjaga.
unit.fortress.description = Tugev maapealne väeüksus, mis on relvastatud kahe modifitseeritud kauglaskuriga. Need võimaldavad hõlpsasti rünnata kaugel asuvaid vaenlasi ja nende väeüksusi.
unit.eruptor.description = Tugev maapealne väeüksus, mis on loodud konstruktsioonide hävitamiseks. Pritsib vaenlase ehitisi kuuma räbuga, mis sulatab need ning süütab ümbritsevad lenduvad osakesed.
unit.wraith.description = Kiiresti lendav väeüksus, mis sihib generaatoreid.
unit.ghoul.description = Tugev ja lendav lauspommitav väeüksus. Sööstab vaenlaste ja nende ehitiste kohal, sihtides infrastruktuuri kõige olulisemaid osi.
unit.revenant.description = Vastupidav ja lendav väeüksus raketimassiiviga.
block.message.description = Hoiab endas liitlastele olulist sõnumit. block.message.description = Hoiab endas liitlastele olulist sõnumit.
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks. block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks. block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
@@ -1221,15 +1228,5 @@ block.ripple.description = Äärmiselt võimas kahur, mis tulistab mürske kobar
block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane kahur, mis tulistab plahvatavaid mürske. block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane kahur, mis tulistab plahvatavaid mürske.
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta. block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku. block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.command-center.description = Jagab liitlaste väeüksustele käske. Kohustab väeüksusi vaenlase tuumikut ründama, põgenema või patrullima. Kui vaenlaste tuumikut ei ole, siis vaikimisi antakse väeüksustele käsk oodata vaenlaste väeüksuste lähenemist ja rünnata.
block.draug-factory.description = Toodab kaevandusdroone. Kaevandusdroonid on mõeldud baasressursside automaatseks kaevandamiseks.
block.spirit-factory.description = Toodab parandusdroone. Parandusdroonid on mõeldud ehitiste automaatseks parandamiseks.
block.phantom-factory.description = Toodab ehitusdroone. Ehitusdroonid järgnevad oma liitlastele ja abistavad konstruktsioonide ehitamisel.
block.wraith-factory.description = Toodab hävitajate väeüksuseid. Hävitajad on kiiresti lendavad väeüksused.
block.ghoul-factory.description = Toodab pommitajate väeüksuseid. Pommitajad on tugevad ja lendavad lauspommitavad väeüksused.
block.revenant-factory.description = Toodab ülestõusnute väeüksuseid. Ülestõusnud on vastupidavad ja lendavad väeüksused raketimassiiviga.
block.dagger-factory.description = Toodab soldatite väeüksuseid. Soldatid on kõige elementaarsemad maapealsed väeüksused.
block.crawler-factory.description = Toodab plahvatajate väeüksuseid. Plahvatajad on maapealsed väeüksused, mis koosnevad lihtsast kerest, millele on kinnitatud lõhkeained.
block.titan-factory.description = Toodab kalevite väeüksuseid. Kalevid on maapealsed väeüksused, mis on relvastatud kahe miniatuurse leegiheitjaga.
block.fortress-factory.description = Toodab koljatite väeüksuseid. Koljatid on tugevad maapealsed väeüksused, mis on relvastatud kahe modifitseeritud kauglaskuriga.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust. block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = PC deskargen itch.io orria
link.google-play.description = Google Play dendako sarrera link.google-play.description = Google Play dendako sarrera
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
@@ -106,6 +106,7 @@ mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta mods.openfolder = Ireki Mod-en karpeta
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a mod.import = Importatu Mod-a
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Inportatu GitHub Mod-a mod.import.github = Inportatu GitHub Mod-a
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Mod hau ezabatuko da. mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [lightgray]Egilea:[] {0} mod.author = [lightgray]Egilea:[] {0}
@@ -224,7 +226,6 @@ save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula? save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
overwrite = Gainidatzi overwrite = Gainidatzi
save.none = Ez da gordetako partidarik aurkitu! save.none = Ez da gordetako partidarik aurkitu!
saveload = Gordetzen...
savefail = Huts egin du partida gordetzean! savefail = Huts egin du partida gordetzean!
save.delete.confirm = Ziur gordetako partida hau ezabatu nahi duzula? save.delete.confirm = Ziur gordetako partida hau ezabatu nahi duzula?
save.delete = Ezabatu save.delete = Ezabatu
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi
loading = [accent]Kargatzen... loading = [accent]Kargatzen...
reloading = [accent]Mod-ak birkargatzen... reloading = [accent]Mod-ak birkargatzen...
saving = [accent]Gordetzen... saving = [accent]Gordetzen...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] plan bat ezabatzeko cancelbuilding = [accent][[{0}][] plan bat ezabatzeko
selectschematic = [accent][[{0}][] hautatu+kopiatzeko selectschematic = [accent][[{0}][] hautatu+kopiatzeko
pausebuilding = [accent][[{0}][] eraikiketa eteteko pausebuilding = [accent][[{0}][] eraikiketa eteteko
@@ -328,8 +330,9 @@ waves.never = <beti>
waves.every = maiztasuna waves.every = maiztasuna
waves.waves = bolada waves.waves = bolada
waves.perspawn = sorrerako waves.perspawn = sorrerako
waves.shields = shields/wave
waves.to = - waves.to = -
waves.boss = Nagusia waves.guardian = Guardian
waves.preview = Aurrebista waves.preview = Aurrebista
waves.edit = Editatu... waves.edit = Editatu...
waves.copy = Kopiatu arbelera waves.copy = Kopiatu arbelera
@@ -460,6 +463,7 @@ requirement.unlock = Desblokeatu {0}
resume = Berrekin:\n[lightgray]{0} resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0} bestwave = [lightgray]Bolada onena: {0}
launch = < EGOTZI > launch = < EGOTZI >
launch.text = Launch
launch.title = Ongi egotzi da launch.title = Ongi egotzi da
launch.next = [lightgray]hurrengo aukera\n {0}. boladan launch.next = [lightgray]hurrengo aukera\n {0}. boladan
launch.unable2 = [scarlet]Ezin da EGOTZI.[] launch.unable2 = [scarlet]Ezin da EGOTZI.[]
@@ -467,13 +471,13 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu. launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
uncover = Estalgabetu uncover = Estalgabetu
configure = Konfiguratu zuzkidura configure = Konfiguratu zuzkidura
loadout = Loadout
resources = Resources
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
addall = Gehitu denak addall = Gehitu denak
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da. configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
zone.unlocked = [lightgray]{0} desblokeatuta. zone.unlocked = [lightgray]{0} desblokeatuta.
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta. zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
zone.config.unlocked = Deskarga desblokeatuta:[lightgray]\n{0}
zone.resources = [lightgray]Antzemandako baliabideak: zone.resources = [lightgray]Antzemandako baliabideak:
zone.objective = [lightgray]Helburua: [accent]{0} zone.objective = [lightgray]Helburua: [accent]{0}
zone.objective.survival = Biziraupena zone.objective.survival = Biziraupena
@@ -492,35 +496,29 @@ error.io = Sareko irteera/sarrera errorea.
error.any = Sareko errore ezezaguna. error.any = Sareko errore ezezaguna.
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen. error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
zone.groundZero.name = Zero eremua sector.groundZero.name = Ground Zero
zone.desertWastes.name = Basamortuak sector.craters.name = The Craters
zone.craters.name = Kraterrak sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Oihan izoztua sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Hondamenaren itsasertza sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Kutsatutako mendiak sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Arraila ospela sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Konplexu nuklearra sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Gehiegizko hazkundea sector.tarFields.name = Tar Fields
zone.tarFields.name = Mundrun larreak sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Gatz zelaiak sector.fungalPass.name = Fungal Pass
zone.impact0078.name = 0078 talka
zone.crags.name = Harkaitzak
zone.fungalPass.name = Onddo mendatea
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Basamortuaren ertza gatz lautadetan datza. Baliabide gutxi aurkitu daitezke hemen.\n\nEtsaiak baliabideen biltegi konplexu bat eraiki du hemen. Suntsitu beraien muina. Ez utzi ezer zutunik. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Ura pilatu da krater honetan, gerra zaharren oroigarri bat. Zureganatu eremu hau. Bildu hondarra. Galdatu metabeira. Ponpatu ura dorreak eta zulagailuak hozteko. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Basamortuetatik haratago, itsasertza dago. Aspaldi, kostaldearen defentsarako konplexu bat zegoen hemen. Ez da askorik geratzen. Defentsarako estrukturak oinarrizkoenak besterik ez dira geratu dira salbu, beste guztia txatarrara txikitua dago.\nJarraitu kanporako zabalkundea. Berraurkitu teknologia. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Barnealderantz mendiak daude, esporek oraindik kutsatu gabeak.\nErauzi titanio ugari eremu honetatik. Ikasi nola erabili.\n\nHemen etsaiaren presentzia handiagoa da. Ez eman bere unitate sendoenak bidaltzeko denborarik. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Eremu honetan gehiegizko hazkundea dago, esporen sorlekutik hurbilago.\nEtsaiak base aitzindari bat ezarri du hemen. Eraiki titaniozko unitateak eta suntsitu ezazu. Berreskuratu galdu zena. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Olioa ekoizteko eremu baten kanpoaldea, mendiak eta basamortuen artean. Mundrun erreserba erabilgarriak dituen eremu bakarrenetako bat.\nAbandonatuta badago ere, inguru honetatik hurbil indar etsai arriskutsuak daude. Ez itzazu gutxietsi.\n\n[lightgray]Ikertu olio prozesaketarako teknologia ahal izanez gero. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Oso inguru arriskutsua. Baliabide ugari, baina toki gutxi. Suntsitua izateko arrisku handia. Irten ahal bezain laster. Ez zaitzala engainatu etsaien erasoen arteko tarte luzea. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohiak, hondakinetara txikitua.\n[lightgray]Ikertu torioa eta bere erabilera anitzak.\n\nEtsai ugari daude inguruan, etengabe miatzen erasotzaileen bila. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
zone.impact0078.description = <jarri deskripzioa hemen>
zone.crags.description = <jarri deskripzioa hemen>
settings.language = Hizkuntza settings.language = Hizkuntza
settings.data = Jolasaren datuak settings.data = Jolasaren datuak
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko dit
paused = [accent]< Pausatuta > paused = [accent]< Pausatuta >
clear = Garbitu clear = Garbitu
banned = [scarlet]Debekatuta banned = [scarlet]Debekatuta
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Bai yes = Bai
no = Ez no = Ez
info.title = Informazioa info.title = Informazioa
@@ -582,6 +581,8 @@ blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa blocks.ammo = Munizioa
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Ustiatze-abiadura: {0}/s bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}% bar.efficiency = Eraginkortasuna: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
bar.poweroutput = Energia irteera: {0} bar.poweroutput = Energia irteera: {0}
bar.items = Elementuak: {0} bar.items = Elementuak: {0}
bar.capacity = Edukiera: {0} bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.power = Energia bar.power = Energia
bar.progress = Eraikitze egoera bar.progress = Eraikitze egoera
bar.spawned = Unitateak: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Iragazte lineala
setting.hints.name = Pistak setting.hints.name = Pistak
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animatutako ura setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[] setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -663,7 +666,6 @@ setting.effects.name = Bistaratze-efektuak
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolagailuaren sentikortasuna setting.sensitivity.name = Kontrolagailuaren sentikortasuna
setting.saveinterval.name = Gordetzeko tartea setting.saveinterval.name = Gordetzeko tartea
setting.seconds = {0} segundo setting.seconds = {0} segundo
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Pantaila osoa setting.fullscreen.name = Pantaila osoa
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake) setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
setting.fps.name = Erakutsi FPS setting.fps.name = Erakutsi FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Erakutsi jokalariaren kokalekua setting.position.name = Erakutsi jokalariaren kokalekua
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Giroaren bolumena setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean.
category.general.name = Orokorra category.general.name = Orokorra
category.view.name = Bistaratzea category.view.name = Bistaratzea
category.multiplayer.name = Hainbat jokalari category.multiplayer.name = Hainbat jokalari
category.blocks.name = Block Select
command.attack = Eraso command.attack = Eraso
command.rally = Batu command.rally = Batu
command.retreat = Erretreta command.retreat = Erretreta
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Garrbitu eraikina keybind.clear_building.name = Garrbitu eraikina
keybind.press = Sakatu tekla bat... keybind.press = Sakatu tekla bat...
keybind.press.axis = Sakatu ardatza edo tekla... keybind.press.axis = Sakatu ardatza edo tekla...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mugitu x keybind.move_x.name = Mugitu x
keybind.move_y.name = Mugitu y keybind.move_y.name = Mugitu y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Arrapalada keybind.boost.name = Boost
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
keybind.schematic_flip_x.name = Itzulbiratu X keybind.schematic_flip_x.name = Itzulbiratu X
@@ -775,30 +783,25 @@ rules.wavetimer = Boladen denboragailua
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.unitdrops = Unitate-sorrerak rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea
rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
rules.respawntime = Birsortze denbora:[lightgray] (seg)
rules.wavespacing = Boladen tartea:[lightgray] (seg) rules.wavespacing = Boladen tartea:[lightgray] (seg)
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak) rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
rules.respawns = Gehieneko birsortzeak boladako rules.unitammo = Units Require Ammo
rules.limitedRespawns = Mugatu birsortzeak
rules.title.waves = Boladak rules.title.waves = Boladak
rules.title.respawns = Birsortzeak
rules.title.resourcesbuilding = Baliabideak eta eraikuntza rules.title.resourcesbuilding = Baliabideak eta eraikuntza
rules.title.player = Jokalariak
rules.title.enemy = Etsaiak rules.title.enemy = Etsaiak
rules.title.unit = Unitateak rules.title.unit = Unitateak
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Ura
liquid.slag.name = Zepa liquid.slag.name = Zepa
liquid.oil.name = Olioa liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria liquid.cryofluid.name = Krio-isurkaria
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Lehergarritasuna: {0}% item.explosiveness = [lightgray]Lehergarritasuna: {0}%
item.flammability = [lightgray]Sukoitasuna: {0}% item.flammability = [lightgray]Sukoitasuna: {0}%
item.radioactivity = [lightgray]Erradioaktibitatea: {0}% item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0} liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0} liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0} liquid.temperature = [lightgray]Tenperatura: {0}
unit.dagger.name = Daga
unit.mace.name = Mace
unit.fortress.name = Gotorleku
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Ibilkaria
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Lehergai nahasgailua
block.solar-panel.name = Panel fotovoltaikoa block.solar-panel.name = Panel fotovoltaikoa
block.solar-panel-large.name = Panel fotovoltaiko handia block.solar-panel-large.name = Panel fotovoltaiko handia
block.oil-extractor.name = Olio erauzgailua block.oil-extractor.name = Olio erauzgailua
block.command-center.name = Agindu zentroa
block.draug-factory.name = Daratulu dron zulagailu faktoria
block.spirit-factory.name = Arima dron konpontzaile faktoria
block.phantom-factory.name = Itzala dron eraikitzaile faktoria
block.wraith-factory.name = Iratxo ehiza-hegazkin faktoria
block.ghoul-factory.name = Hilotz-jale bonbaketari faktoria
block.dagger-factory.name = Daga meka faktoria
block.crawler-factory.name = Ibilkari meka faktoria
block.titan-factory.name = Zentoi meka faktoria
block.fortress-factory.name = Gotorleku meka faktoria
block.revenant-factory.name = Mamu ehiza-hegazkin faktoria
block.repair-point.name = Konponketa puntua block.repair-point.name = Konponketa puntua
block.pulse-conduit.name = Pultsu hodia block.pulse-conduit.name = Pultsu hodia
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Nukleofusio
block.container.name = Edukiontzia block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma block.launch-pad.name = Egozketa-plataforma
block.launch-pad-large.name = Egozketa-plataforma handia block.launch-pad-large.name = Egozketa-plataforma handia
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = urdina team.blue.name = urdina
team.crux.name = gorria team.crux.name = gorria
team.sharded.name = laranja team.sharded.name = laranja
@@ -1043,21 +1074,7 @@ team.orange.name = laranja
team.derelict.name = abandonatua team.derelict.name = abandonatua
team.green.name = berdea team.green.name = berdea
team.purple.name = morea team.purple.name = morea
unit.spirit.name = Arima dron konpontzailea
unit.draug.name = Daratulu dron zulagailua
unit.phantom.name = Itzala dron eraikitzailea
unit.dagger.name = Daga
unit.crawler.name = Ibilkaria
unit.titan.name = Zentoia
unit.ghoul.name = Hilotz-jale bonbaketaria
unit.wraith.name = Iratxo ehiza-hegazkina
unit.fortress.name = Gotorleku
unit.revenant.name = Mamu
unit.eruptor.name = Sumendi
unit.chaos-array.name = Kaos
unit.eradicator.name = Ezerezle
unit.lich.name = Litxe
unit.reaper.name = Segalaria
tutorial.next = [lightgray]<Sakatu jarraitzeko> tutorial.next = [lightgray]<Sakatu jarraitzeko>
tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre
tutorial.intro.mobile = [scarlet] Mindustry Tutorialean[] sartu zara\nPasatu hatza mugitzeko.\n[accent]Egin atximurkada bi hatzekin [] zooma hurbildu edo urruntzeko.\nHasi[accent] kobrea ustiatuz[]. Hurbildu kobrera, gero sakatu zure muinetik hurbil dagoen kobre mea bat.\n\n[accent]{0}/{1} kobre tutorial.intro.mobile = [scarlet] Mindustry Tutorialean[] sartu zara\nPasatu hatza mugitzeko.\n[accent]Egin atximurkada bi hatzekin [] zooma hurbildu edo urruntzeko.\nHasi[accent] kobrea ustiatuz[]. Hurbildu kobrera, gero sakatu zure muinetik hurbil dagoen kobre mea bat.\n\n[accent]{0}/{1} kobre
@@ -1100,17 +1117,7 @@ liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hond
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu. liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda. liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia. liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
unit.draug.description = Dron zulagailu traketsa. Ekoizteko merkea. Erabili eta bota daitekeena. Inguruko kobrea eta beruna automatikoki ustiatzen du. Erauzitako baliabideak muin hurbilenera daramatza.
unit.spirit.description = Moldatutako daratulu dron bat, mehatzako ordez konponketak egiteko diseinatua. Inguruko kaltetutako blokeak konpontzen ditu automatikoki.
unit.phantom.description = Dron unitate aurreratu bat. Erabiltzaile jarraitzen du. Eraikuntzan laguntzen du.
unit.dagger.description = Lurreko meka oinarrizkoena. Ekoizteko merkea. Samaldatan erabilia eutsi ezinezkoa.
unit.crawler.description = Gainean lehergailuak daramatzan armazoi biluzi batez osatutako lurreko unitatea. Ez du askorik irauten. Etsaiekin talka egitean eztanda egiten du.
unit.titan.description = Blindatutako lurreko unitate aurreratua. Lurreko zein aireko xedeak erasotzen ditu. Kiskalgarri klaseko bi su-isurle daramatza.
unit.fortress.description = Kanoiteria meka astuna. Moldatutako Txingor motako bi kanoi daramatza etsaiaren azpiegitura eta unitateen irismen luzeko erasoetarako.
unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astuna. Zepa jario bat tirokatzen du etsaiaren babesetara, hauek urtuz eta lurrinkorrak sutan jarriz.
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
unit.revenant.description = Misil planeatzailedun tramankulu astuna.
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia. block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz. block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko. block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
@@ -1221,15 +1228,5 @@ block.ripple.description = Kanoiteria dorre izugarri indartsua. Obus sortak jaur
block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo lehergarrien sortak jaurtitzen dizkie inguruko unitateei. block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo lehergarrien sortak jaurtitzen dizkie inguruko unitateei.
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei. block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko. block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.command-center.description = Mugimendu aginduak ematen dizkie mapa osoko unitate aliatuei.\nUnitateei patruilatzea, etsaien muin bat erasotzea edo bere muin edo faktoriara atzera egitea agintzen die. Etsairik ez badago, unitateek lehenetsita patruilatu egingo dute eraso agindupean badaude.
block.draug-factory.description = Daratulu dron zulagailuak ekoizten ditu.
block.spirit-factory.description = Arima konponketarako dron estrukturalak ekoizten ditu.
block.phantom-factory.description = Eraikuntza dron aurreratuak ekoizten ditu.
block.wraith-factory.description = Jo eta iheseko unitate harrapari azkarrak ekoizten ditu.
block.ghoul-factory.description = Azal bonbaketari astunak ekoizten ditu.
block.revenant-factory.description = Misilezko unitate astunak ekoizten ditu.
block.dagger-factory.description = Lurreko oinarrizko unitateak ekoizten ditu.
block.crawler-factory.description = Ibilkari unitate auto-suntsitzaileak ekoizten ditu.
block.titan-factory.description = Lurreko unitate blindatu aurreratuak ekoizten ditu.
block.fortress-factory.description = Lurreko kanoiteria unitate astunak ekoizten ditu.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena. block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
link.google-play.description = Google Play Kauppa -sivu link.google-play.description = Google Play Kauppa -sivu
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Virallinen Mindustry wiki link.wiki.description = Virallinen Mindustry wiki
link.feathub.description = Ehdota uusia ominaisuuksia link.suggestions.description = Ehdota uusia ominaisuuksia
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi. linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0} screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa. screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
@@ -106,6 +106,7 @@ mods.guide = Modaamisopas
mods.report = Raportoi ohjelmistovirhe mods.report = Raportoi ohjelmistovirhe
mods.openfolder = Avaa modikansio mods.openfolder = Avaa modikansio
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Käytössä mod.enabled = [lightgray]Käytössä
mod.disabled = [scarlet]Pois käytöstä mod.disabled = [scarlet]Pois käytöstä
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
mod.import = Tuo modi mod.import = Tuo modi
mod.import.file = Tuo tiedosto mod.import.file = Tuo tiedosto
mod.import.github = Tuo GitHub Modi mod.import.github = Tuo GitHub Modi
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
mod.remove.confirm = Tämä modi poistetaan. mod.remove.confirm = Tämä modi poistetaan.
mod.author = [lightgray]Tekijä:[] {0} mod.author = [lightgray]Tekijä:[] {0}
@@ -224,7 +226,6 @@ save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
overwrite = Korvata overwrite = Korvata
save.none = Tallennuksia ei löytynyt! save.none = Tallennuksia ei löytynyt!
saveload = Tallennetaan...
savefail = Pelin tallentaminen epäonnistui! savefail = Pelin tallentaminen epäonnistui!
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen? save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
save.delete = Poista save.delete = Poista
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
loading = [accent]Ladataan... loading = [accent]Ladataan...
reloading = [accent]Ladataan Modeja... reloading = [accent]Ladataan Modeja...
saving = [accent]Tallennetaan... saving = [accent]Tallennetaan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -328,8 +330,9 @@ waves.never = <ei koskaan>
waves.every = jokainen waves.every = jokainen
waves.waves = tasot waves.waves = tasot
waves.perspawn = per syntymispiste waves.perspawn = per syntymispiste
waves.shields = shields/wave
waves.to = jotta waves.to = jotta
waves.boss = Pomo waves.guardian = Guardian
waves.preview = Esikatselu waves.preview = Esikatselu
waves.edit = Muokkaa... waves.edit = Muokkaa...
waves.copy = Kopioi leikepöydälle waves.copy = Kopioi leikepöydälle
@@ -460,6 +463,7 @@ requirement.unlock = Avaa {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Paras taso: {0} bestwave = [lightgray]Paras taso: {0}
launch = < LAUKAISE > launch = < LAUKAISE >
launch.text = Launch
launch.title = Onnistunut laukaisu launch.title = Onnistunut laukaisu
launch.next = [lightgray]seuraava mahdollisuus tasolla {0} launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -467,13 +471,13 @@ launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää p
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla. launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
uncover = Paljasta uncover = Paljasta
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
addall = Lisää kaikki addall = Lisää kaikki
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resoursseja havaittu: zone.resources = [lightgray]Resoursseja havaittu:
zone.objective = [lightgray]Objectiivi: [accent]{0} zone.objective = [lightgray]Objectiivi: [accent]{0}
zone.objective.survival = Selviydy zone.objective.survival = Selviydy
@@ -492,35 +496,29 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Nollapiste sector.groundZero.name = Ground Zero
zone.desertWastes.name = Karu autiomaa sector.craters.name = The Craters
zone.craters.name = Kraatterit sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Jäätynyt metsä sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Tuhoisa ranta sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Tahravuoret sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Autio syvänne sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Ydinvoimakompleksi sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Liikakasvu sector.tarFields.name = Tar Fields
zone.tarFields.name = Tervakentät sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Suolatasangot sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Törmäys 0078
zone.crags.name = Kalliot
zone.fungalPass.name = Sienilaakso
zone.groundZero.description = Suotuisa alue aloittaa peli. Matala vaarataso. Vähän resoursseja.\nKerää mahdollisimman paljon kuparia ja lyijyä.\nJatka eteenpäin. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Jopa täällä, lähellä vuoria, asustaa itiöitä. Mutta ne eivöt voi elää ikuisesti jäätävässä ilmastossa.\n\nAloita matkasi energiaan. Rakenna polttogeneraattoreita. Opettele korjaajien käyttö. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Valtavia määriä jätteitä ränsityneiden rakennuksien seassa.\nVoit löytää hiiltä. Polta se energiaksi, tai tiivistä siitä grafiittia.\n\n[lightgray]Laskeutumiskohta on epävarma. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Aavikoiden reunoilla on suolainen tasanne. Vain vähän resoursse on saatavilla.\n\nVihollinen on rakentanut resurssi hankinnan. Hävitä vihollisen ydin. Älä jätä mitään jäljelle. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Vettä on kertynyt tähän kraatteriin vanhojen sotien jäänteinä. Ota alue itsellesi. Kerää hiekkaa. Sulata metallilasia. Pumppaa vettä jäähdyttääksesi kaivausporia ja tykkejä. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Jätteiden takaa, löydät rantaviivan. Kerran täma paikka asutti sotilasjoukkoja. Paljoa jäljella ei ole. Vain perus puolustus rekenteet ovat vahingoittumattomia, kaakki muu on romua.\nJatka laajentamista eteenpäin. Tutki teknologiaa. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Alankoa vuroien sisämaassa, löydät paljon itiöelämää.\nOta talteen runsas titaani jota täältä löytyy. Opi käyttämään sitä.\n\nVihollinen on läasnäoleva. Älä anna heille liikaa aikaa lähettää heidän vahvimpia aseitaan. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Tämä alue on ylikasvanut, lähempänä itiöiden pesäkettä.\nVihollinen on muodostanut etuvartion. Rakenna titaani yksikköjä. Tuhoa vihollinen. Hanki se alue joka joskus on menetetty. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Öljytuotannon laitamia, vuorien ja aavikkojen välissä. Yksi ainoista paikosta joissa on tervalähde.\nLöydät vaarallisia vihollis joukkoja täältä hylätystä paikasta. Älä aliarvio niitä.\n\n[lightgray]Tutki öljyprosessointi mekanismeja jos mahdollista. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Extremaalisen vaarallinen alue. Runsaasti resursseja, mutta vain vähän tilaa. Korke riski eliminaatiolle. Lähde mahdollisimman nopeasti. Älä tule huijatuksi pitkien taukojen vihollisten hyökkäyksien vällillä. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Entinen laitos tehty toriumin tuotantoa ja prosessointia varten, nykyään vain rauniota.\n[lightgray]Tutki toriumin monia hyödyllisiä käyttötarkoituksia.\n\nVihollinen on läsnä isoin joukkoin kokoajan partioimassa tunkeilijoilta. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Siirtymis alue korkeiden ja matalien vuorien välillä, itiöiden peitossa. Pieni vihollis tiedustelu tukikohta on täällä. Tuhoa se.\nKäytä Dagger- ja Crawler yksikköjä. Tuhoa kaksi vihollisydintä.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Kieli settings.language = Kieli
settings.data = Peli Data settings.data = Peli Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mu
paused = [accent]< Pysäytetty > paused = [accent]< Pysäytetty >
clear = Tyhjä clear = Tyhjä
banned = [scarlet]Kielletty banned = [scarlet]Kielletty
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Kyllä yes = Kyllä
no = Ei no = Ei
info.title = Informaatio info.title = Informaatio
@@ -582,6 +581,8 @@ blocks.reload = Ammusta/sekunnissa
blocks.ammo = Ammus blocks.ammo = Ammus
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Poran nopeus: {0}/s bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}% bar.efficiency = Tehokkuus: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
bar.poweroutput = Energiantuotto: {0} bar.poweroutput = Energiantuotto: {0}
bar.items = Tavaroita: {0} bar.items = Tavaroita: {0}
bar.capacity = Kapasiteetti: {0} bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.power = Energia bar.power = Energia
bar.progress = Rakennuksen edistys bar.progress = Rakennuksen edistys
bar.spawned = Yksikköjä: {0}/{1}
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
@@ -639,6 +641,7 @@ setting.linear.name = Lineaarinen suodatus
setting.hints.name = Vihjeet setting.hints.name = Vihjeet
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animoitu vesi setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet setting.animatedshields.name = Animoidut kilvet
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[] setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
@@ -663,7 +666,6 @@ setting.effects.name = Naytön Efektit
setting.destroyedblocks.name = Näytä tuhoutuneet palikat setting.destroyedblocks.name = Näytä tuhoutuneet palikat
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Ohjauksen herkkyys setting.sensitivity.name = Ohjauksen herkkyys
setting.saveinterval.name = Tallennuksen Aikaväli setting.saveinterval.name = Tallennuksen Aikaväli
setting.seconds = {0} Sekunttia setting.seconds = {0} Sekunttia
@@ -672,12 +674,15 @@ setting.milliseconds = {0} millisekunttia
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen) setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
setting.fps.name = Näytä FPS setting.fps.name = Näytä FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Näytä palikan valintaohjaimet setting.blockselectkeys.name = Näytä palikan valintaohjaimet
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä) setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.minimap.name = Näytä pienoiskartta setting.minimap.name = Näytä pienoiskartta
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Näytä pelaajan sijainti setting.position.name = Näytä pelaajan sijainti
setting.musicvol.name = Musiikin äänenvoimakkuus setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Taustaäänet setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Moninpeli category.multiplayer.name = Moninpeli
category.blocks.name = Block Select
command.attack = Hyökkäys command.attack = Hyökkäys
command.rally = Kokoontuminen command.rally = Kokoontuminen
command.retreat = Perääntyminen command.retreat = Perääntyminen
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Valitse alue keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_menu.name = Kaavio Valikko
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -775,30 +783,25 @@ rules.wavetimer = Tasojen aikaraja
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Pelaajan elämäpisteiden kerroin
rules.playerdamagemultiplier = Pelaajan vahingon kerroin
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Vesi
liquid.slag.name = Kuona liquid.slag.name = Kuona
liquid.oil.name = Öljy liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste liquid.cryofluid.name = Kryoneste
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
item.explosiveness = [lightgray]Räjädysmäisyys: {0}% item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
item.flammability = [lightgray]Syttyvyys: {0}% item.flammability = [lightgray]Syttyvyys: {0}%
item.radioactivity = [lightgray]Radioaktiivisuus: {0}% item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0} liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
liquid.viscosity = [lightgray]Tahmeus: {0} liquid.viscosity = [lightgray]Tahmeus: {0}
liquid.temperature = [lightgray]Lämpö: {0} liquid.temperature = [lightgray]Lämpö: {0}
unit.dagger.name = Tikari
unit.mace.name = Mace
unit.fortress.name = Linnoitus
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Indeksointirobotti
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Vuoren block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho block.grass.name = Ruoho
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Aurinkopaneeli block.solar-panel.name = Aurinkopaneeli
block.solar-panel-large.name = Suuri aurinkopaneeli block.solar-panel-large.name = Suuri aurinkopaneeli
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Sulamispiste
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = sininen team.blue.name = sininen
team.crux.name = punainen team.crux.name = punainen
team.sharded.name = orange team.sharded.name = orange
@@ -1043,21 +1074,7 @@ team.orange.name = oranssi
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = vihreä team.green.name = vihreä
team.purple.name = violetti team.purple.name = violetti
unit.spirit.name = Henki-korjausdrooni
unit.draug.name = Kummitus-louhintadrooni
unit.phantom.name = Aave-rakennusdrooni
unit.dagger.name = Tikari
unit.crawler.name = Indeksointirobotti
unit.titan.name = Titan
unit.ghoul.name = Ghoul-pommittaja
unit.wraith.name = Haamu-taistelija
unit.fortress.name = Linnoitus
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1221,15 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
link.google-play.description = Google Play Store link.google-play.description = Google Play Store
link.f-droid.description = Catalogue F-Droid link.f-droid.description = Catalogue F-Droid
link.wiki.description = Le wiki officiel de Mindustry link.wiki.description = Le wiki officiel de Mindustry
link.feathub.description = Suggérer de nouvelles fonctionnalités link.suggestions.description = Suggérer de nouvelles fonctionnalités
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse-papier. linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran sauvegardée à {0} screenshot = Capture d'écran sauvegardée à {0}
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran. screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
@@ -106,6 +106,7 @@ mods.guide = Guide de Modding
mods.report = Signaler un Bug mods.report = Signaler un Bug
mods.openfolder = Ouvrir le dossier des mods mods.openfolder = Ouvrir le dossier des mods
mods.reload = Rafraichir mods.reload = Rafraichir
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activé mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé mod.disabled = [scarlet]Désactivé
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Rechargement requis
mod.import = Importer un mod mod.import = Importer un mod
mod.import.file = Importer un fichier mod.import.file = Importer un fichier
mod.import.github = Importer un mod GitHub mod.import.github = Importer un mod GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question. mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
mod.remove.confirm = Ce mod sera supprimé. mod.remove.confirm = Ce mod sera supprimé.
mod.author = [lightgray]Auteur:[] {0} mod.author = [lightgray]Auteur:[] {0}
@@ -461,6 +463,7 @@ requirement.unlock = Débloque {0}
resume = Reprendre la partie:\n[lightgray]{0} resume = Reprendre la partie:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0} bestwave = [lightgray]Meilleur: {0}
launch = < LANCEMENT > launch = < LANCEMENT >
launch.text = Launch
launch.title = Lancement Réussi launch.title = Lancement Réussi
launch.next = [lightgray]prochaine opportunité à la vague {0} launch.next = [lightgray]prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]LANCEMENT impossible.[] launch.unable2 = [scarlet]LANCEMENT impossible.[]
@@ -468,13 +471,13 @@ launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues. launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
uncover = Découvrir uncover = Découvrir
configure = Modifier les ressources à emporter configure = Modifier les ressources à emporter
loadout = Loadout
resources = Resources
bannedblocks = Blocs Bannis bannedblocks = Blocs Bannis
addall = Ajouter TOUS addall = Ajouter TOUS
configure.locked = [lightgray]Débloquer la configuration des ressources à emporter: {0}.
configure.invalid = Le montant doit être un nombre compris entre 0 et {0}. configure.invalid = Le montant doit être un nombre compris entre 0 et {0}.
zone.unlocked = [lightgray]{0} débloquée. zone.unlocked = [lightgray]{0} débloquée.
zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1} zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1}
zone.config.unlocked = Configuration des ressources à emporter débloquée:[lightgray]\n{0}
zone.resources = [lightgray]Ressources détectées: zone.resources = [lightgray]Ressources détectées:
zone.objective = [lightgray]Objectif: [accent]{0} zone.objective = [lightgray]Objectif: [accent]{0}
zone.objective.survival = Survivre zone.objective.survival = Survivre
@@ -493,35 +496,29 @@ error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue error.any = Erreur réseau inconnue
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter. error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille sector.groundZero.name = Ground Zero
zone.desertWastes.name = Désert Sauvage sector.craters.name = The Craters
zone.craters.name = Cratères sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Forêt Glaciale sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Rives en Ruine sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montagnes Tachetées sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Ravin Abandonné sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complexe Nucléaire sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Friche Végétale sector.tarFields.name = Tar Fields
zone.tarFields.name = Champs de Pétrole sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Marais Salants sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Rochers
zone.fungalPass.name = Passe Fongique
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs à combustion. Apprenez à utiliser les réparateurs. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterrisage est imprévisible. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Aux abords du désert se trouvent les Marais Salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi y a érigé un stockage de ressources. Éradiquez leur présence. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérez la zone. Recueillez du sable pour le transformer en verre trempé. Pompez de l'eau pour refroidir les tourelles et les foreuses. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Passé les contrées désertiques, c'est le rivage. Auparavant, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas grand chose. Seules les structures de défense les plus élémentaires sont restées indemnes, tout le reste ayant été réduit à néant.\nÉtendez vous. Redécouvrez la technologie. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = A l'intérieur des terres se trouvent des montagnes, épargnées par les spores. Extrayez le titane qui abonde dans cette région. Apprenez à vous en servir. La menace ennemie se fait plus présente ici. Ne leur donnez pas le temps de rallier leurs puissantes unités. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Cette zone est envahie par la végétation, et proche de la source des spores.\nLennemi a établi une base ici. Construisez des unités Titan pour le détruire. Reprenez ce qui a été perdu. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = La périphérie d'une zone de puits pétroliers, entre montagnes et désert. Une des rares zones disposant de réserves de pétrole utilisables. Bien qu'abandonnée, cette zone compte des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Si possible, recherchez les technologies de traitement du pétrole. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Fort risque de destruction. Repartez le plus vite possible. Ne vous laissez pas berner par l'espacement des vagues ennemies... sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Une ancienne installation de production et traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, constamment à l'affût. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez-la.\nUtilisez les unités Poignards et Rampeurs. Détruisez les deux noyaux.
zone.impact0078.description = <insérer une description ici>
zone.crags.description = <insérer une description ici>
settings.language = Langue settings.language = Langue
settings.data = Données du Jeu settings.data = Données du Jeu
@@ -584,6 +581,8 @@ blocks.reload = Tirs/Seconde
blocks.ammo = Munitions blocks.ammo = Munitions
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Vitesse de Forage: {0}/s bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
@@ -593,11 +592,12 @@ bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie Produite: {0} bar.poweroutput = Énergie Produite: {0}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacité: {0} bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquide bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
@@ -641,6 +641,7 @@ setting.linear.name = Filtrage Linéaire
setting.hints.name = Astuces setting.hints.name = Astuces
setting.flow.name = Afficher le Débit des Ressources setting.flow.name = Afficher le Débit des Ressources
setting.buildautopause.name = Confirmation avant la construction setting.buildautopause.name = Confirmation avant la construction
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[] setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
@@ -665,7 +666,6 @@ setting.effects.name = Afficher les Effets
setting.destroyedblocks.name = Afficher les Blocs Détruits setting.destroyedblocks.name = Afficher les Blocs Détruits
setting.blockstatus.name = Afficher le Statut des Blocs setting.blockstatus.name = Afficher le Statut des Blocs
setting.conveyorpathfinding.name = Auto-placement Intelligent des Convoyeurs setting.conveyorpathfinding.name = Auto-placement Intelligent des Convoyeurs
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
setting.sensitivity.name = Sensibilité de la manette setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des Sauvegardes Automatiques setting.saveinterval.name = Intervalle des Sauvegardes Automatiques
setting.seconds = {0} secondes setting.seconds = {0} secondes
@@ -679,6 +679,7 @@ setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations) setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
setting.minimap.name = Afficher la Minimap setting.minimap.name = Afficher la Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Afficher la position du joueur setting.position.name = Afficher la position du joueur
setting.musicvol.name = Volume Musique setting.musicvol.name = Volume Musique
setting.atmosphere.name = Son atmosphérique de la planète setting.atmosphere.name = Son atmosphérique de la planète
@@ -704,6 +705,7 @@ keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctio
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
category.blocks.name = Block Select
command.attack = Attaque command.attack = Attaque
command.rally = Rassembler command.rally = Rassembler
command.retreat = Retraite command.retreat = Retraite
@@ -828,7 +830,6 @@ liquid.water.name = Eau
liquid.slag.name = Scories liquid.slag.name = Scories
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique liquid.cryofluid.name = Liquide Cryogénique
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
item.explosiveness = [lightgray]Explosivité: {0} item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0} item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0} item.radioactivity = [lightgray]Radioactivité: {0}
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Vitesse de Minage: {0}%
unit.minepower = [lightgray]Puissance de Minage: {0} unit.minepower = [lightgray]Puissance de Minage: {0}
unit.ability = [lightgray]Abilité: {0} unit.ability = [lightgray]Abilité: {0}
unit.buildspeed = [lightgray]Vitesse de Construction: {0}% unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique: {0} liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
liquid.viscosity = [lightgray]Viscosité: {0} liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0} liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard
unit.mace.name = Mace
unit.fortress.name = Forteresse
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Rampeur
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Falaise block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe block.grass.name = Herbe
@@ -995,7 +1023,6 @@ block.blast-mixer.name = Mixeur à Explosion
block.solar-panel.name = Panneau Solaire block.solar-panel.name = Panneau Solaire
block.solar-panel-large.name = Grand Panneau Solaire block.solar-panel-large.name = Grand Panneau Solaire
block.oil-extractor.name = Extracteur de Pétrole block.oil-extractor.name = Extracteur de Pétrole
block.command-center.name = Centre de Commandement
block.repair-point.name = Point de Réparation block.repair-point.name = Point de Réparation
block.pulse-conduit.name = Conduit à Impulsion block.pulse-conduit.name = Conduit à Impulsion
block.plated-conduit.name = Conduit Plaqué block.plated-conduit.name = Conduit Plaqué
@@ -1037,9 +1064,9 @@ block.exponential-reconstructor.name = Reconstructeur Exponentiel
block.tetrative-reconstructor.name = Reconstructeur Tétratif block.tetrative-reconstructor.name = Reconstructeur Tétratif
block.mass-conveyor.name = Convoyeur de Masse block.mass-conveyor.name = Convoyeur de Masse
block.payload-router.name = Routeur de Charge Utile block.payload-router.name = Routeur de Charge Utile
block.disasembler.name = Désassembleur block.disassembler.name = Disassembler
block.silicon-crucible.name = Creuset de Silicium block.silicon-crucible.name = Creuset de Silicium
block.large-overdrive-projector = Grand Projecteur Surmultiplicateur block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = bleu team.blue.name = bleu
team.crux.name = rouge team.crux.name = rouge
team.sharded.name = jaune team.sharded.name = jaune
@@ -1047,21 +1074,7 @@ team.orange.name = orange
team.derelict.name = abandonné team.derelict.name = abandonné
team.green.name = vert team.green.name = vert
team.purple.name = violet team.purple.name = violet
unit.spirit.name = Drone Réparateur Spirituel
unit.draug.name = Drone Mineur Spirituel
unit.phantom.name = Drone Constructeur Spirituel
unit.dagger.name = Poignard
unit.crawler.name = Rampeur
unit.titan.name = Titan
unit.ghoul.name = Goule Bombardier
unit.wraith.name = Combattant Spectral
unit.fortress.name = Forteresse
unit.revenant.name = Revenant
unit.eruptor.name = Érupteur
unit.chaos-array.name = Soldat du chaos
unit.eradicator.name = Éradicateur
unit.lich.name = Liche
unit.reaper.name = Faucheur
tutorial.next = [lightgray]<Appuyez pour continuer> tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nUtilisez [accent][[ZQSD ou WASD][] pour vous déplacer.\nFaites [accent]rouler[] la molette de la souris pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, allez près de votre noyau, puis faites un clic gauche sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre tutorial.intro = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nUtilisez [accent][[ZQSD ou WASD][] pour vous déplacer.\nFaites [accent]rouler[] la molette de la souris pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, allez près de votre noyau, puis faites un clic gauche sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
tutorial.intro.mobile = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nBalayez l'écran pour vous déplacer.\n[accent] Pincez avec deux doigts [] pour zoomer et dézoomer.\nCommencez en[accent] minant du cuivre[]. Pour cela, allez près de votre noyau, puis appuyez sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre tutorial.intro.mobile = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nBalayez l'écran pour vous déplacer.\n[accent] Pincez avec deux doigts [] pour zoomer et dézoomer.\nCommencez en[accent] minant du cuivre[]. Pour cela, allez près de votre noyau, puis appuyez sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
@@ -1104,17 +1117,7 @@ liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies. liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
unit.spirit.description = Un drone de minage modifié, conçu pour réparer au lieu dexploiter. Répare automatiquement tous les blocs endommagés dans la zone.
unit.phantom.description = Un drone avancé qui vous suit et vous aide à construire. Reconstruit aussi les bâtiments détruits par les ennemis
unit.dagger.description = L'unité terrestre de base. Coûte peu cher à produire. Implacable lorsqu'il est utilisé en essaim.
unit.crawler.description = Une unité terrestre composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre avancée et blindée. Attaque les cibles aériennes et terrestres. Équipé de deux lance-flammes « Brûleur » miniatures.
unit.fortress.description = Une unité d'artillerie lourde. Équipée de deux canons « Grêle » modifiés pour l'assaut à longue portée contre les structures et les unités ennemies.
unit.eruptor.description = Une unité lourde conçue pour détruire les structures. Tire un flot de scories sur les fortifications ennemies, les faisant fondre et brûler. Enflamme également les liquides volatiles.
unit.wraith.description = Une unité d'interception rapide et de harcèlement. Cible les générateurs d'énergie.
unit.ghoul.description = Un bombardier lourd qui fend à travers les lignes ennemies et ciblant les infrastructures critiques.
unit.revenant.description = Une plateforme aérienne lançant de puissants missiles.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur. block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement. block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
@@ -1225,16 +1228,5 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs s
block.cyclone.description = Une grande tourelle qui tire rapidement des débris explosifs aux ennemis terrestres et aériens. block.cyclone.description = Une grande tourelle qui tire rapidement des débris explosifs aux ennemis terrestres et aériens.
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément. block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement. block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.command-center.description = Permet de donner des ordres aux unités alliées sur la carte.\nIndique aux unités de se rallier, d'attaquer un noyau ennemi ou de battre en retraite vers le noyau/l'usine. En l'absence de noyau adverse, les unités patrouilleront par défaut en fonction de l'ordre donné.
block.draug-factory.description = Produit des drones mineurs.
block.spirit-factory.description = Produit des drones qui réparent les bâtiments endommagés.
block.phantom-factory.description = Produit des drones de construction avancés.
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
block.ghoul-factory.description = Produit des bombardiers lourds.
block.revenant-factory.description = Produit des unités aériennes lourdes tirant des missiles.
block.dagger-factory.description = Produit des unités terrestres basiques.
block.crawler-factory.description = Produit des unités terrestres kamikazes rapides.
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés. block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Site itch.io avec les versions téléchargeables pour
link.google-play.description = Page Google Play du jeu link.google-play.description = Page Google Play du jeu
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran enregistrée sur {0} screenshot = Capture d'écran enregistrée sur {0}
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran. screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
mods.report = Report Bug mods.report = Report Bug
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [lightgray]Author:[] {0} mod.author = [lightgray]Author:[] {0}
@@ -224,7 +226,6 @@ save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser overwrite = Écraser
save.none = Aucune sauvegarde trouvée ! save.none = Aucune sauvegarde trouvée !
saveload = [accent]Sauvegarde...
savefail = Échec de la sauvegarde ! savefail = Échec de la sauvegarde !
save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ? save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
save.delete = Supprimer save.delete = Supprimer
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -328,8 +330,9 @@ waves.never = <jamais>
waves.every = tous les waves.every = tous les
waves.waves = vague(s) waves.waves = vague(s)
waves.perspawn = par apparition waves.perspawn = par apparition
waves.shields = shields/wave
waves.to = à waves.to = à
waves.boss = Boss waves.guardian = Guardian
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
waves.copy = Copier dans le Presse-papiers waves.copy = Copier dans le Presse-papiers
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[lightgray]{0} resume = Reprendre la partie en cours:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0} bestwave = [lightgray]Meilleur: {0}
launch = Lancement launch = Lancement
launch.text = Launch
launch.title = Lancement réussi launch.title = Lancement réussi
launch.next = [lightgray]Prochaine opportunité à la vague {0} launch.next = [lightgray]Prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -467,13 +471,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} Débloquée. zone.unlocked = [lightgray]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées: zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -492,35 +496,29 @@ error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter. error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille sector.groundZero.name = Ground Zero
zone.desertWastes.name = Déchets du désert sector.craters.name = The Craters
zone.craters.name = Les Cratères sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Forêt Glaciale sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Rives en Ruine sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montagnes Tâchetées sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Fissure abandonnée sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complexe nucléaire sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Surcroissance sector.tarFields.name = Tar Fields
zone.tarFields.name = Champs de goudron sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salière sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu ! sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici>
settings.language = Langage settings.language = Langage
settings.data = Game Data settings.data = Game Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes le
paused = En pause paused = En pause
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Oui yes = Oui
no = Non no = Non
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Tirs/Seconde
blocks.ammo = Munition blocks.ammo = Munition
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0} bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquide bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Filtrage linéaire
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
@@ -663,7 +666,6 @@ setting.effects.name = Montrer les effets
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Contôle de la sensibilité setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes setting.seconds = {0} Secondes
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Plein écran setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage) setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctio
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
category.blocks.name = Block Select
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche... keybind.press.axis = Appuyez sur un axe ou une touche...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Sprint keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -775,30 +783,25 @@ rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Mode attaque rules.attack = Mode attaque
rules.enemyCheat = Ressources infinies pour l'IA rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
rules.unithealthmultiplier = Multiplicateur de la santé des unités rules.unithealthmultiplier = Multiplicateur de la santé des unités
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
rules.unitdamagemultiplier = Multiplicateur de dégât des unités rules.unitdamagemultiplier = Multiplicateur de dégât des unités
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles) rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
rules.respawntime = Temps de réapparition:[lightgray] (sec)
rules.wavespacing = Espacement des vagues:[lightgray] (sec) rules.wavespacing = Espacement des vagues:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur de coût de construction rules.buildcostmultiplier = Multiplicateur de coût de construction
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Les vagues attendent les ennemis rules.waitForWaveToEnd = Les vagues attendent les ennemis
rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles) rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
rules.respawns = Max d'apparition par vague rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limite d'apparition
rules.title.waves = Vagues rules.title.waves = Vagues
rules.title.respawns = Apparition
rules.title.resourcesbuilding = Ressources & Bâtiment rules.title.resourcesbuilding = Ressources & Bâtiment
rules.title.player = Joueurs
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Eau
liquid.slag.name = Scorie liquid.slag.name = Scorie
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique liquid.cryofluid.name = Liquide Cryogénique
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosivité: {0} item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0} item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0} item.radioactivity = [lightgray]Radioactivité: {0}
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique {0} liquid.heatcapacity = [lightgray]Capacité Thermique {0}
liquid.viscosity = [lightgray]Viscosité: {0} liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0} liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard
unit.mace.name = Mace
unit.fortress.name = Forteresse
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Chenille
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sable rocheux block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe block.grass.name = Herbe
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol block.oil-extractor.name = Extracteur de pétrol
block.command-center.name = Centre de commandement
block.draug-factory.name = Usine de "Drones draug miner"
block.spirit-factory.name = Usine de "Drones spirituels"
block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux"
block.ghoul-factory.name = Usine de "Bombardiers goules"
block.dagger-factory.name = Usine de "Poignards"
block.crawler-factory.name = Usine de "Chenille"
block.titan-factory.name = Usine de "Titans"
block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants"
block.repair-point.name = Point de Réparation block.repair-point.name = Point de Réparation
block.pulse-conduit.name = Conduit à Impulsion block.pulse-conduit.name = Conduit à Impulsion
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement block.launch-pad-large.name = Grande rampe de lancement
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Bleu team.blue.name = Bleu
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1043,21 +1074,7 @@ team.orange.name = Orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = Vert team.green.name = Vert
team.purple.name = Violet team.purple.name = Violet
unit.spirit.name = Drone spirituel
unit.draug.name = Drone draug miner
unit.phantom.name = Drone Fantôme
unit.dagger.name = Poignard
unit.crawler.name = Chenille
unit.titan.name = Titan
unit.ghoul.name = Bombardier goule
unit.wraith.name = Combattant spectral
unit.fortress.name = Forteresse
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Appuyez pour continuer> tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = Couramment utilisé pour les machines de refroidissem
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme. liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement. liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace. liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = Un arsenal de missiles lourd et planant.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite. block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement. block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
@@ -1221,15 +1228,5 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
block.cyclone.description = Une grande tourelle à tir rapide. block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois. block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée. block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, dattaquer un noyau ennemi ou de se retirer dans le noyau/lusine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
block.ghoul-factory.description = Produit des bombardiers lourds.
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
block.dagger-factory.description = Produit des unités terrestres basiques.
block.crawler-factory.description = Produit des unités autodestructrices rapides.
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io oldal PC letöltésekkel
link.google-play.description = Google Play áruház listázás link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki link.wiki.description = Hivatalos Mindustry wiki
link.feathub.description = Új funkciók ajánlása link.suggestions.description = Új funkciók ajánlása
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
@@ -69,7 +69,6 @@ map.delete = Biztos, hogy törölni akarod a "[accent]{0}[]" térképet?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
level.select = Pálya választása level.select = Pálya választása
level.mode = Játékmód: level.mode = Játékmód:
showagain = Ne mutassa legközelebb
coreattack = < A mag támadás alatt van! > coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis database = Mag adatbázis
@@ -106,10 +105,13 @@ mods.none = [LIGHT_GRAY]Nincsen Mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
mods.report = Hiba bejelentése mods.report = Hiba bejelentése
mods.openfolder = Mod mappa mods.openfolder = Mod mappa
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív mod.disabled = [scarlet]Inaktív
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Content:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
mod.missingdependencies = [scarlet]Hiányzó függőségek: {0} mod.missingdependencies = [scarlet]Hiányzó függőségek: {0}
@@ -121,14 +123,16 @@ mod.enable = Engedélyezés
mod.requiresrestart = A játék kilép a módosítások alkalmazásához. mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
mod.reloadrequired = [scarlet]Újratöltés szükséges mod.reloadrequired = [scarlet]Újratöltés szükséges
mod.import = Mod importálása mod.import = Mod importálása
mod.import.file = Import File
mod.import.github = GitHub Mod importálása mod.import.github = GitHub Mod importálása
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot. mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.remove.confirm = Ez a Mod törölve lesz. mod.remove.confirm = Ez a Mod törölve lesz.
mod.author = [LIGHT_GRAY]Készítő:[] {0} mod.author = [LIGHT_GRAY]Készítő:[] {0}
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0} mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra. mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot. mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
mod.scripts.unsupported = Az eszköz nem támogatja a Mod szkripteket. Néhány Mod nem fog működni. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Közreműködők about.button = Közreműködők
name = Név: name = Név:
@@ -166,7 +170,7 @@ host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \n
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
hostserver = Másik játékos meghívása hostserver = Másik játékos meghívása
invitefriends = Barátok meghívása invitefriends = Barátok meghívása
hostserver.mobile = Játékos\Meghívása hostserver.mobile = JátékosMeghívása
host = meghívás host = meghívás
hosting = [accent]Szerver megnyitása... hosting = [accent]Szerver megnyitása...
hosts.refresh = Frissítés hosts.refresh = Frissítés
@@ -222,7 +226,6 @@ save.new = Új mentés
save.overwrite = Biztosan felülírod\nezt a mentést? save.overwrite = Biztosan felülírod\nezt a mentést?
overwrite = Felülírás overwrite = Felülírás
save.none = Nem található mentés! save.none = Nem található mentés!
saveload = Mentés...
savefail = Nem sikerült menteni! savefail = Nem sikerült menteni!
save.delete.confirm = Biztosan törlöd ezt a mentést? save.delete.confirm = Biztosan törlöd ezt a mentést?
save.delete = Törlés save.delete = Törlés
@@ -265,13 +268,12 @@ data.openfolder = Adat mappa megnyitása
data.exported = Adat exportálva. data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok. data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
classic.export = Classic adatok exportálása
classic.export.text = A[accent] Mindustry[]-nak elkészült egy új változata.\nClassic (v3.5 build 40) adatok vannak az eszközön. Szeretnéd ezeket exportálni a Mindustry Classic-ba való használathoz?
quit.confirm = Biztos kilépsz? quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[] quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
loading = [accent]Betöltés... loading = [accent]Betöltés...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Saving... saving = [accent]Saving...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -328,8 +330,9 @@ waves.never = <never>
waves.every = every waves.every = every
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to waves.to = to
waves.boss = Boss waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
@@ -402,6 +405,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
filter.blend = Blend filter.blend = Blend
@@ -421,6 +426,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
@@ -457,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < INDÍTÁS > launch = < INDÍTÁS >
launch.text = Launch
launch.title = Indítás sikeres launch.title = Indítás sikeres
launch.next = [lightgray]következő lehetőség a {0}. hullámnál launch.next = [lightgray]következő lehetőség a {0}. hullámnál
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[] launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
@@ -464,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1} zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -489,35 +496,29 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = The Craters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields
zone.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -534,11 +535,13 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -578,6 +581,8 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
@@ -587,11 +592,12 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -633,10 +639,13 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
@@ -655,8 +664,8 @@ setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds setting.seconds = {0} seconds
@@ -665,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
@@ -693,19 +705,23 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move X keybind.move_x.name = Move X
keybind.move_y.name = Move Y keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -767,30 +783,25 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -799,7 +810,6 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -820,46 +830,52 @@ liquid.water.name = Water
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Tárolható a Magban: {0}
item.explosiveness = [lightgray]Robbanékonyság: {0}% item.explosiveness = [lightgray]Robbanékonyság: {0}%
item.flammability = [lightgray]Gyúlékonyság: {0}% item.flammability = [lightgray]Gyúlékonyság: {0}%
item.radioactivity = [lightgray]Radioaktivitás: {0}% item.radioactivity = [lightgray]Radioaktivitás: {0}%
unit.health = [lightgray]Health: {0} unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Sebesség: {0} unit.speed = [lightgray]Sebesség: {0}
mech.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]Weapon: {0}
mech.health = [lightgray]Health: {0} unit.itemcapacity = [lightgray]Item Capacity: {0}
mech.itemcapacity = [lightgray]Kapacitás: {0} unit.minespeed = [lightgray]Mining Speed: {0}%
mech.minespeed = [lightgray]Bányászási sebesség: {0}% unit.minepower = [lightgray]Mining Power: {0}
mech.minepower = [lightgray]Bányászási erő: {0} unit.ability = [lightgray]Ability: {0}
mech.ability = [lightgray]Képesség: {0} unit.buildspeed = [lightgray]Building Speed: {0}%
mech.buildspeed = [lightgray]Építési sebesség: {0}%
liquid.heatcapacity = [lightgray]Hő hapacitás: {0} liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
liquid.viscosity = [lightgray]Viszkozitás: {0} liquid.viscosity = [lightgray]Viszkozitás: {0}
liquid.temperature = [lightgray]Hőmérséklet: {0} liquid.temperature = [lightgray]Hőmérséklet: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -948,6 +964,7 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction block.junction.name = Junction
@@ -984,13 +1001,6 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source block.item-source.name = Item Source
@@ -1013,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1055,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1062,21 +1074,7 @@ team.orange.name = orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Builder Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1119,25 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1182,6 +1162,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1247,22 +1228,5 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi situs jar
link.google-play.description = Google Play Store link.google-play.description = Google Play Store
link.f-droid.description = Daftar katalog F-Droid link.f-droid.description = Daftar katalog F-Droid
link.wiki.description = Wiki Mindustry resmi link.wiki.description = Wiki Mindustry resmi
link.feathub.description = Saran fitur baru link.suggestions.description = Saran fitur baru
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip. linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
screenshot = Tangkapan layar disimpan di {0} screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar. screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
@@ -106,6 +106,7 @@ mods.guide = Panduan Modding
mods.report = Lapor Kesalahan mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod mods.openfolder = Buka Folder Mod
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif mod.disabled = [scarlet]Nonaktif
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Impor Mod GitHub mod.import.github = Impor Mod GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0} mod.author = [lightgray]Pencipta:[] {0}
@@ -224,7 +226,6 @@ save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini? save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
overwrite = Tindih overwrite = Tindih
save.none = Tidak ada simpanan! save.none = Tidak ada simpanan!
saveload = [accent]Menyimpan...
savefail = Gagal menyimpan permainan! savefail = Gagal menyimpan permainan!
save.delete.confirm = Anda yakin ingin menghapus simpanan ini? save.delete.confirm = Anda yakin ingin menghapus simpanan ini?
save.delete = Hapus save.delete = Hapus
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diu
loading = [accent]Memuat... loading = [accent]Memuat...
reloading = [accent]Memuat Ulang Mod... reloading = [accent]Memuat Ulang Mod...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] untuk menghapus rencana cancelbuilding = [accent][[{0}][] untuk menghapus rencana
selectschematic = [accent][[{0}][] untuk memilih+salin selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun pausebuilding = [accent][[{0}][] untuk berhenti membangun
@@ -328,8 +330,9 @@ waves.never = <tidak pernah>
waves.every = setiap waves.every = setiap
waves.waves = gelombang waves.waves = gelombang
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = shields/wave
waves.to = sampai waves.to = sampai
waves.boss = Bos waves.guardian = Guardian
waves.preview = Pratinjau waves.preview = Pratinjau
waves.edit = Sunting... waves.edit = Sunting...
waves.copy = Salin ke Papan klip waves.copy = Salin ke Papan klip
@@ -460,6 +463,7 @@ requirement.unlock = Buka {0}
resume = Lanjutkan Zona:\n[lightgray]{0} resume = Lanjutkan Zona:\n[lightgray]{0}
bestwave = [lightgray]Gelombang Terbaik: {0} bestwave = [lightgray]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch = < MELUNCUR >
launch.text = Launch
launch.title = Berhasil Meluncur launch.title = Berhasil Meluncur
launch.next = [lightgray]kesempatan berikutnya di gelombang {0} launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[] launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
@@ -467,13 +471,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bis
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya. launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
loadout = Loadout
resources = Resources
bannedblocks = Balok yang dilarang bannedblocks = Balok yang dilarang
addall = Tambah Semu addall = Tambah Semu
configure.locked = [lightgray]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka. zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.unlocked = Permuatan terbuka:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi: zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objektif: [accent]{0} zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan zone.objective.survival = Bertahan
@@ -492,35 +496,29 @@ error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
zone.groundZero.name = Titik Nol sector.groundZero.name = Ground Zero
zone.desertWastes.name = Gurun Gersang sector.craters.name = The Craters
zone.craters.name = Kawah sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Hutan Beku sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Pantai Hancur sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Gunung Bernoda sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Retakan Terpencil sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Kompleks Produksi Nuklir sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Pertumbuhan sector.tarFields.name = Tar Fields
zone.tarFields.name = Lahan Tar sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Dataran Garam sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Tebing
zone.fungalPass.name = Lintasan Jamur
zone.groundZero.description = Lokasi optimal untuk memulai sekali lagi. Ancaman musuh rendah. Sumber daya sedikit.\nKumpulkan Tembaga dan Timah sebanyak - banyaknya.\nJalan terus. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Disini juga, dekat dengan pegunungan, spora telah menyebar. Suhu yang dingin tidak dapat menahan mereka selamanya.\n\nMulai jelajahi tenaga. Bangun generator pembakaran. Pelajari cara memakai mender. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Daerah limbah ini luas, sulit diprediksi, dan bersilangan dengan struktur bangunan terlantar.\nTerdapat batu bara di daerah ini. Bakar untuk membuat tenaga, atau membuat grafit.\n\n[lightgray]Lokasi pendaratan tidak dapat dijamin. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Di pinggiran gurun terdapat Dataran Garam. Sedikit sumber daya alam ditemukan di lokasi ini.\n\nPihak musuh telah mendirikan tempat penyimpanan disini. Hancurkan inti mereka. Jangan biarkan apapun berdiri. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Air terakumulasi di kawah ini, peninggalan perang dahulu. Peroleh kembali area ini. Kumpulkan pasir. Buat metaglass. Pompa air untuk mendinginkan turret dan bor. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Setelah daerah limbah, terdapat garis pantai. Dulunya, lokasi ini menjadi tempat jajaran pertahanan. Tidak banyak yang tersisa. Hanya struktur dasar pertahanan yang masih tidak rusak, yang lain hancur menjadi keping.\nLanjutkan ekspansi ke luar. Temukan kembali teknologinya. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Lebih dalam terdapat pegunungan, masih murni dari spora.\nGali titanium yang melimpah di area ini. Pelajari bagaimana menggunakannya.\n\nKehadiran musuh lebih besar di sini. Jangan beri mereka waktu untuk mengirim unit terbaik mereka. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Area ini sangat rimbun, dekat dengan sumber spora.\nPihak musuh telah mendirikan pos kawalan di sini. Bangun unit dagger. Hancurkan inti mereka. Peroleh kembali apa yang telah hilang. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Tempat produksi minyak di pinggiran, diantara pegunungan dan gurun. Salah satu dari sedikit area yang menjadi cadangan tar.\nMeskipun ditinggalkan, terdapat musuh yang kuat dekat daerah ini. Jangan meremehkan mereka.\n\n[lightgray]Telaah teknologi pengolahan minyak jika bisa. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Zona yang sangat berbahaya. Banyak sekali sumber daya alam, tetapi ruang yang sempit. Resiko tinggi untuk kerusakan. Pergi secepat mungkin. Jangan dibodohi karena jarak yang panjang antar serangan musuh. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Sebuah bekas fasilitas yang membuat dan mengolah thorium, hancur menjadi reruntuhan.\n[lightgray]Lakukan penelitian terhadap thorium dan fungsinya.\n\nMusuh terdapat di sini dengan jumlah yang sangat banyak, terus mencari penyerang. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Sebuah area transisi dari pegunungan tinggi ke rendah, dataran penuh spora. Sebuah tempat pengintaian milik musuh terletak disini.\nHancurkan.\nGunakan unit Dagger dan Crawler. Hancurkan kedua inti mereka.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data settings.data = Game Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua dat
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Bersih clear = Bersih
banned = [scarlet]Dilarang banned = [scarlet]Dilarang
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi blocks.ammo = Amunisi
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Kapasitas: {0} bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
bar.progress = Perkembangan Pembangunan bar.progress = Perkembangan Pembangunan
bar.spawned = Unit: {0}/{1}
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
@@ -639,6 +641,7 @@ setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung setting.animatedshields.name = Animasi Pelindung
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[] setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
@@ -663,7 +666,6 @@ setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.coreselect.name = Izinkan Skema Inti
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Sekon setting.seconds = {0} Sekon
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisekon
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Tunjukkan Posisi Pemain setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara setting.sfxvol.name = Volume Efek Suara
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
category.blocks.name = Block Select
command.attack = Serang command.attack = Serang
command.rally = Kumpul/Patroli command.rally = Kumpul/Patroli
command.retreat = Mundur command.retreat = Mundur
placement.blockselectkeys = \n[lightgray]Kunci: [{0}, placement.blockselectkeys = \n[lightgray]Kunci: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Hapus Bangunan keybind.clear_building.name = Hapus Bangunan
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau kunci...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.mouse_move.name = Ikut Mouse keybind.mouse_move.name = Ikut Mouse
keybind.dash.name = Terbang keybind.boost.name = Boost
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X keybind.schematic_flip_x.name = Balik Skema X
@@ -775,30 +783,25 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.unitdrops = Munculnya Unit rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
rules.unithealthmultiplier = Multiplikasi Darah Unit rules.unithealthmultiplier = Multiplikasi Darah Unit
rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok) rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
rules.respawntime = Waktu Respawn:[lightgray] (detik)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik) rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Multiplikasi Harga Bangunan rules.buildcostmultiplier = Multiplikasi Harga Bangunan
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
rules.waitForWaveToEnd = Gelombang menunggu musuh rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.respawns = Maksimal muncul kembali setiap gelombang rules.unitammo = Units Require Ammo
rules.limitedRespawns = Batas Muncul Kembali
rules.title.waves = Gelombang rules.title.waves = Gelombang
rules.title.respawns = Muncul Kembali
rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.player = Pemain
rules.title.enemy = Musuh rules.title.enemy = Musuh
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Eksperimental rules.title.experimental = Eksperimental
rules.title.environment = Environment
rules.lighting = Penerangan rules.lighting = Penerangan
rules.ambientlight = Sinar Disekeliling rules.ambientlight = Sinar Disekeliling
rules.solarpowermultiplier = Kekuatan Panel Surya (kali) rules.solarpowermultiplier = Kekuatan Panel Surya (kali)
@@ -827,7 +830,6 @@ liquid.water.name = Air
liquid.slag.name = Terak liquid.slag.name = Terak
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin liquid.cryofluid.name = Cairan Dingin
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
item.explosiveness = [lightgray]Tingkat Keledakan: {0}% item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}% item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}% item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0} liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0} liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0} liquid.temperature = [lightgray]Suhu: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir block.sand-boulder.name = Batu Pasir
block.grass.name = Rumput block.grass.name = Rumput
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Penyampur Peledak
block.solar-panel.name = Panel Surya block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar block.solar-panel-large.name = Panel Surya Besar
block.oil-extractor.name = Penggali Minyak block.oil-extractor.name = Penggali Minyak
block.command-center.name = Pusat Perintah
block.draug-factory.name = Pabrik Drone Penambang Draug
block.spirit-factory.name = Pabrik Drone Spirit
block.phantom-factory.name = Pabrik Drone Phantom
block.wraith-factory.name = Pabrik Penyerang Wraith
block.ghoul-factory.name = Pabrik Pengebom Ghoul
block.dagger-factory.name = Pabrik Robot Dagger
block.crawler-factory.name = Pabrik Robot Crawler
block.titan-factory.name = Pabrik Robot Titan
block.fortress-factory.name = Pabrik Robot Fortress
block.revenant-factory.name = Pabrik Penyerang Revenant
block.repair-point.name = Tempat Perbaikan block.repair-point.name = Tempat Perbaikan
block.pulse-conduit.name = Selang Denyut block.pulse-conduit.name = Selang Denyut
block.plated-conduit.name = Pipa Terlapis block.plated-conduit.name = Pipa Terlapis
@@ -1036,6 +1054,19 @@ block.meltdown.name = Pelebur
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = biru team.blue.name = biru
team.crux.name = merah team.crux.name = merah
team.sharded.name = oranye team.sharded.name = oranye
@@ -1043,21 +1074,7 @@ team.orange.name = jingga
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = hijau team.green.name = hijau
team.purple.name = ungu team.purple.name = ungu
unit.spirit.name = Robot Spirit
unit.draug.name = Robot Penambang Draug
unit.phantom.name = Robot Phantom
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Pengebom Ghoul
unit.wraith.name = Penyerang Wraith
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Peletus
unit.chaos-array.name = Satuan Kekacauan
unit.eradicator.name = Pemusnah
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tekan untuk lanjut> tutorial.next = [lightgray]<Tekan untuk lanjut>
tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
@@ -1100,17 +1117,7 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata. liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin. liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal. liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
unit.crawler.description = Unit yang memiliki bom diletakkan di bagian atas. Tidak tahan lama. Meledak saat kontak dengan musuh.
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
unit.fortress.description = Unit meriam darat kelas berat.
unit.eruptor.description = Unit kelas berat didesain untuk menghancurkan struktur musuh. Menembak aliran terak ke tempat musuh, melelehkan dan membakar yang terkena.
unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = Jajaran roket kelas berat.
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni. block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien. block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
@@ -1221,15 +1228,5 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
block.cyclone.description = Menara penembak beruntun besar. block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.command-center.description = Memberi perintah kepada unit sekutu.\nMembuat unit untuk berpatroli, serang inti musuh atau mundur ke inti sekutu/pabrik. Jika tidak ada inti musuh, unit secara standar akan berpatroli disaat perintah serang.
block.draug-factory.description = Memproduksi drone penambang draug.
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
block.dagger-factory.description = Memproduksi unit darat dasar.
block.crawler-factory.description = Memproduksi unit dengan bom bunuh diri.
block.titan-factory.description = Memproduksi unit darat canggih.
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Pagina di itch.io con download per PC e versione web
link.google-play.description = Elenco di Google Play Store link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry link.wiki.description = Wiki ufficiale di Mindustry
link.feathub.description = Suggerisci nuove funzionalità link.suggestions.description = Suggerisci nuove funzionalità
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0} screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco. screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
@@ -106,6 +106,7 @@ mods.guide = Guida per il modding
mods.report = Segnala un Bug mods.report = Segnala un Bug
mods.openfolder = Apri Cartella mods.openfolder = Apri Cartella
mods.reload = Ricarica mods.reload = Ricarica
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Abilitato mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato mod.disabled = [scarlet]Disabilitato
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Riavvio necessario
mod.import = Importa Mod mod.import = Importa Mod
mod.import.file = Importa File mod.import.file = Importa File
mod.import.github = Importa Mod da GitHub mod.import.github = Importa Mod da GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod. mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
mod.remove.confirm = Questa mod verrà eliminata. mod.remove.confirm = Questa mod verrà eliminata.
mod.author = [lightgray]Autore:[] {0} mod.author = [lightgray]Autore:[] {0}
@@ -224,7 +226,6 @@ save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio? save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
overwrite = Sovrascrivi overwrite = Sovrascrivi
save.none = Nessun salvataggio trovato! save.none = Nessun salvataggio trovato!
saveload = Salvataggio in corso...
savefail = Salvataggio del gioco non riuscito! savefail = Salvataggio del gioco non riuscito!
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio? save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
save.delete = Elimina save.delete = Elimina
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può
loading = [accent]Caricamento in Corso... loading = [accent]Caricamento in Corso...
reloading = [accent]Ricaricamento delle mods... reloading = [accent]Ricaricamento delle mods...
saving = [accent]Salvataggio in corso... saving = [accent]Salvataggio in corso...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] per pulire la selezione cancelbuilding = [accent][[{0}][] per pulire la selezione
selectschematic = [accent][[{0}][] per selezionare+copiare selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire pausebuilding = [accent][[{0}][] per smettere di costruire
@@ -328,8 +330,9 @@ waves.never = <mai>
waves.every = sempre waves.every = sempre
waves.waves = ondata/e waves.waves = ondata/e
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = a waves.to = a
waves.boss = Boss waves.guardian = Guardian
waves.preview = Anteprima waves.preview = Anteprima
waves.edit = Modifica... waves.edit = Modifica...
waves.copy = Copia negli Appunti waves.copy = Copia negli Appunti
@@ -460,6 +463,7 @@ requirement.unlock = Sblocca {0}
resume = Riprendi Zona:\n[lightgray]{0} resume = Riprendi Zona:\n[lightgray]{0}
bestwave = [lightgray]Ondata Migliore: {0} bestwave = [lightgray]Ondata Migliore: {0}
launch = < DECOLLARE > launch = < DECOLLARE >
launch.text = Launch
launch.title = Decollo Riuscito! launch.title = Decollo Riuscito!
launch.next = [lightgray]nuova opportunità all'ondata {0} launch.next = [lightgray]nuova opportunità all'ondata {0}
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![] launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
@@ -467,13 +471,13 @@ launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riusc
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
uncover = Scopri uncover = Scopri
configure = Configura Equipaggiamento configure = Configura Equipaggiamento
loadout = Loadout
resources = Resources
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
addall = Aggiungi Tutti addall = Aggiungi Tutti
configure.locked = [lightgray]Sblocca configurazione equipaggiamento: {0}.
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}. configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
zone.unlocked = [lightgray]{0} sbloccata. zone.unlocked = [lightgray]{0} sbloccata.
zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti. zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti.
zone.config.unlocked = Equipaggiamento sbloccato:[lightgray]\n{0}
zone.resources = [lightgray]Risorse Trovate: zone.resources = [lightgray]Risorse Trovate:
zone.objective = [lightgray]Obiettivo: [accent]{0} zone.objective = [lightgray]Obiettivo: [accent]{0}
zone.objective.survival = Sopravvivere zone.objective.survival = Sopravvivere
@@ -492,35 +496,29 @@ error.io = Errore I/O di rete.
error.any = Errore di rete sconosciuto. error.any = Errore di rete sconosciuto.
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle. error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
zone.groundZero.name = Terreno Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Rifiuti Desertici sector.craters.name = The Craters
zone.craters.name = Crateri sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Foresta Ghiacciata sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Spiaggie in Rovina sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montagne Macchiate sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Spaccatura Desolata sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complesso di Produzione Nucleare sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Crescita Eccessiva sector.tarFields.name = Tar Fields
zone.tarFields.name = Campi di Catrame sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Saline sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impatto 0078
zone.crags.name = Dirupi
zone.fungalPass.name = Passaggio Fungoso
zone.groundZero.description = La posizione ottimale per cominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nProcedi. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature rigide non possono contenerle per sempre.\nInizia la scoperta dell'energia. Costruisci generatori a combustione. Impara a usare i riparatori. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Questi rifiuti sono vasti, imprevedibili ed attraversati da strutture settoriali abbandonate.\n\nIl carbone è presente nella regione. Bruciatelo per ottenere energia o sintetizzate la grafite.\n\n[lightgray]Questa posizione di atterraggio non può essere garantita. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Alle periferie del deserto si trovano le saline. Poche risorse possono essere trovate in questa posizione.\n\nIl nemico ha eretto un complesso di archiviazione delle risorse qui. Sradicare il loro Nucleo. Non lasciare nulla in piedi. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle vecchie guerre. Recupera l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa l'acqua per raffreddare torrette e trivelle. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Oltre i rifiuti, c'è il litorale. Una volta, questa posizione ospitava una schiera di difesa costiera. Non rimane molto. Solo le strutture di difesa più elementari sono rimaste incolume, tutto il resto ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Più nell'entroterra si trovano le montagne, non ancora contaminate da spore.\nEstrai l'abbondante titanio in questa zona. Scopri come usarlo.\n\nLa presenza del nemico è maggiore qui. Non dare loro il tempo di inviare le loro unità più forti. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Quest'area è invasa, più vicina alla fonte delle spore.\nIl nemico ha stabilito qui un avamposto. Costruisci unità col pugnale. Distruggilo. Riprenditi ciò che è stato perso. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = La periferia di una zona di produzione di petrolio, tra le montagne e il deserto. Una delle poche aree con riserve di catrame utilizzabili.\nAnche se abbandonata, questa zona ha alcune pericolose forze nemiche nelle vicinanze. Non sottovalutarlo.\n\n[lightgray]Ricerca la tecnologia di lavorazione del petrolio, se possibile. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Una zona estremamente pericolosa. Risorse abbondanti, ma poco spazio. Alto rischio di distruzione. Lascia il prima possibile. Non lasciarti ingannare dalla lunga distanza tra gli attacchi nemici. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Un ex impianto per la produzione e la lavorazione del torio, ridotto in rovina.\n[lightgray]Ricerca il torio ed i suoi numerosi usi.\n\nIl nemico è presente qui in gran numero, alla costante ricerca di aggressori. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Un'area di transizione tra alte montagne e terre più basse, piene di spore. Qui si trova una piccola base di ricognizione nemica.\nDistruggila.\nUsa le unità Pugnale e Strisciatore. Elimina i due nuclei.
zone.impact0078.description = <inserisci descrizione>
zone.crags.description = <inserisci descrizione>
settings.language = Lingua settings.language = Lingua
settings.data = Dati di Gioco settings.data = Dati di Gioco
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i d
paused = [accent]< In Pausa > paused = [accent]< In Pausa >
clear = Pulisci clear = Pulisci
banned = [scarlet]Bandito banned = [scarlet]Bandito
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Si yes = Si
no = No no = No
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Ricarica
blocks.ammo = Munizioni blocks.ammo = Munizioni
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Velocità Scavo: {0}/s bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
@@ -591,7 +592,8 @@ bar.poweramount = Energia: {0}
bar.poweroutput = Energia in Uscita: {0} bar.poweroutput = Energia in Uscita: {0}
bar.items = Oggetti: {0} bar.items = Oggetti: {0}
bar.capacity = Capacità: {0} bar.capacity = Capacità: {0}
bar.units = Unità: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.power = Energia bar.power = Energia
@@ -639,6 +641,7 @@ setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti setting.flow.name = Visualizza Portata Nastri/Condotti
setting.buildautopause.name = Pausa Automatica nella Costruzione setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Fluidi Animati setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[] setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
@@ -663,7 +666,6 @@ setting.effects.name = Visualizza Effetti
setting.destroyedblocks.name = Visualizza Blocchi Distrutti setting.destroyedblocks.name = Visualizza Blocchi Distrutti
setting.blockstatus.name = Visualizza Stato Blocchi setting.blockstatus.name = Visualizza Stato Blocchi
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
setting.coreselect.name = Salva Nuclei nelle Schematiche
setting.sensitivity.name = Sensibilità del Controller setting.sensitivity.name = Sensibilità del Controller
setting.saveinterval.name = Intervallo di Salvataggio Automatico setting.saveinterval.name = Intervallo di Salvataggio Automatico
setting.seconds = {0} secondi setting.seconds = {0} secondi
@@ -672,10 +674,12 @@ setting.milliseconds = {0} millisecondi
setting.fullscreen.name = Schermo Intero setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio) setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.fps.name = Mostra FPS e Ping setting.fps.name = Mostra FPS e Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni) setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
setting.minimap.name = Mostra Minimappa setting.minimap.name = Mostra Minimappa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Mostra Posizione Giocatori setting.position.name = Mostra Posizione Giocatori
setting.musicvol.name = Volume Musica setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta setting.atmosphere.name = Mostra Atmosfera Pianeta
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionan
category.general.name = Generale category.general.name = Generale
category.view.name = Visualizzazione category.view.name = Visualizzazione
category.multiplayer.name = Multigiocatore category.multiplayer.name = Multigiocatore
category.blocks.name = Block Select
command.attack = Attacca command.attack = Attacca
command.rally = Guardia command.rally = Guardia
command.retreat = Ritirata command.retreat = Ritirata
placement.blockselectkeys = \n[lightgray]Tasto: [{0}, placement.blockselectkeys = \n[lightgray]Tasto: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Pulisci Costruzione keybind.clear_building.name = Pulisci Costruzione
keybind.press = Premi un tasto... keybind.press = Premi un tasto...
keybind.press.axis = Premi un'asse o un tasto... keybind.press.axis = Premi un'asse o un tasto...
@@ -776,30 +783,25 @@ rules.wavetimer = Timer Ondate
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.enemyCheat = Risorse AI Infinite rules.enemyCheat = Risorse AI Infinite
rules.unitdrops = Generazione Unità rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
rules.playerhealthmultiplier = Moltiplicatore Vita Giocatore
rules.playerdamagemultiplier = Moltiplicatore Danno Giocatore
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.respawntime = Tempo di Rigeneratione:[lightgray] (secondi)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi) rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
rules.respawns = Rigenerazioni per ondata max rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limite Rigenerazioni
rules.title.waves = Ondate rules.title.waves = Ondate
rules.title.respawns = Rigenerazioni
rules.title.resourcesbuilding = Risorse e Costruzioni rules.title.resourcesbuilding = Risorse e Costruzioni
rules.title.player = Giocatori
rules.title.enemy = Nemici rules.title.enemy = Nemici
rules.title.unit = Unità rules.title.unit = Unità
rules.title.experimental = Sperimentale rules.title.experimental = Sperimentale
rules.title.environment = Environment
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.ambientlight = Illuminazione\nAmbientale rules.ambientlight = Illuminazione\nAmbientale
rules.solarpowermultiplier = Moltiplicatore Energia Solare rules.solarpowermultiplier = Moltiplicatore Energia Solare
@@ -828,7 +830,6 @@ liquid.water.name = Acqua
liquid.slag.name = Scoria liquid.slag.name = Scoria
liquid.oil.name = Petrolio liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido liquid.cryofluid.name = Criofluido
item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0}
item.explosiveness = [lightgray]Esplosività: {0} item.explosiveness = [lightgray]Esplosività: {0}
item.flammability = [lightgray]Infiammabilità: {0} item.flammability = [lightgray]Infiammabilità: {0}
item.radioactivity = [lightgray]Radioattività: {0} item.radioactivity = [lightgray]Radioattività: {0}
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Velocità di Scavo: {0}%
unit.minepower = [lightgray]Potenza di Scavo: {0} unit.minepower = [lightgray]Potenza di Scavo: {0}
unit.ability = [lightgray]Abilità: {0} unit.ability = [lightgray]Abilità: {0}
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}% unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
liquid.heatcapacity = [lightgray]Capacità Termica: {0} liquid.heatcapacity = [lightgray]Capacità Termica: {0}
liquid.viscosity = [lightgray]Viscosità: {0} liquid.viscosity = [lightgray]Viscosità: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Drone Pugnalatore
unit.mace.name = Mace
unit.fortress.name = Fortezza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Strisciatore
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Scogliera block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.grass.name = Erba block.grass.name = Erba
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Miscelatore d'Esplosivi
block.solar-panel.name = Pannello Solare block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio block.oil-extractor.name = Estrattore di Petrolio
block.command-center.name = Centro di Comando
block.draug-factory.name = Fabbrica Droni Minatori
block.spirit-factory.name = Fabbrica Droni Riparatori
block.phantom-factory.name = Fabbrica Droni Fantasma
block.wraith-factory.name = Fabbrica Combattenti Spettro
block.ghoul-factory.name = Fabbrica Bombardieri Demoniaci
block.dagger-factory.name = Fabbrica Droni Pugnalatori
block.crawler-factory.name = Fabbrica Mech Strisciatore
block.titan-factory.name = Fabbrica Mech Titano
block.fortress-factory.name = Fabbrica Mech Fortezza
block.revenant-factory.name = Fabbrica Combattenti Superstiti
block.repair-point.name = Punto di Riparazione block.repair-point.name = Punto di Riparazione
block.pulse-conduit.name = Condotto a Impulsi block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato block.plated-conduit.name = Condotto Placcato
@@ -1037,6 +1054,19 @@ block.meltdown.name = Fusione
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato block.launch-pad-large.name = Ascensore Spaziale Avanzato
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blu team.blue.name = blu
team.crux.name = rosso team.crux.name = rosso
team.sharded.name = arancione team.sharded.name = arancione
@@ -1044,21 +1074,7 @@ team.orange.name = arancione
team.derelict.name = abbandonato team.derelict.name = abbandonato
team.green.name = verde team.green.name = verde
team.purple.name = viola team.purple.name = viola
unit.spirit.name = Drone Spirito
unit.draug.name = Drone Minatore
unit.phantom.name = Drone Fantasma
unit.dagger.name = Drone Pugnalatore
unit.crawler.name = Strisciatore
unit.titan.name = Titano
unit.ghoul.name = Bombardiere Demoniaco
unit.wraith.name = Combattente Spettro
unit.fortress.name = Fortezza
unit.revenant.name = Superstite
unit.eruptor.name = Incandescente
unit.chaos-array.name = Matrice del Caos
unit.eradicator.name = Estirpatore
unit.lich.name = Lich
unit.reaper.name = Mietitore
tutorial.next = [lightgray]<Clicca per continuare> tutorial.next = [lightgray]<Clicca per continuare>
tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame
tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame
@@ -1101,17 +1117,7 @@ liquid.water.description = Il liquido più utile. Comunemente usato per il raffr
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma. liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma. liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento. liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
unit.draug.description = Un drone minerario primitivo. Economico da produrre. Sacrificabile. Scava automaticamente rame e piombo nelle vicinanze. Fornisce risorse estratte al Nucleo più vicino.
unit.spirit.description = L'unità drone di partenza. Si genera nel Nucleo per impostazione predefinita. Scava automaticamente, raccoglie oggetti e ripara blocchi.
unit.phantom.description = Un'unità drone avanzata. Segue i giocatori e gli aiuta nella costruzione delle strutture. Distrugge e ricostruisce i blocchi.
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
unit.crawler.description = Un'unità di terra costituita da un telaio essenziale con potenti esplosivi legati sulla parte superiore. Non particolarmente resistente. Esplode a contatto con i nemici.
unit.titan.description = Un'unità di terra corazzata avanzata equipaggiata con due piccoli lanciafiamme. Attacca sia bersagli terrestri che aerei.
unit.fortress.description = Un'unità di terra di artiglieria pesante.
unit.eruptor.description = Un mech pesante progettato per abbattere le strutture. Spara un flusso di scoria contro le fortificazioni nemiche, sciogliendole e dando fuoco a tutto.
unit.wraith.description = Un'unità d'intercezione rapida ed efficiente.
unit.ghoul.description = Un bombardiere pesante. Utilizza composti esplosivi o pirite come munizioni.
unit.revenant.description = Un pesante lanciamissili volante.
block.message.description = Memorizza un messaggio. Utilizzato per la comunicazione tra alleati. block.message.description = Memorizza un messaggio. Utilizzato per la comunicazione tra alleati.
block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri. block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente. block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
@@ -1222,15 +1228,5 @@ block.ripple.description = Una grande torretta di artiglieria che spara più col
block.cyclone.description = Una grande torretta a fuoco rapido. block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente. block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio. block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.command-center.description = Dà istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del Nucleo Nemico o la ritirata verso il proprio Nucleo o fabbrica.\nQuando non è presente un Nucleo Nemico, le unità pattuglieranno anche se viene ordinato un attacco.
block.draug-factory.description = Produce droni per la raccolta mineraria.
block.spirit-factory.description = Produce droni che riparano blocchi.
block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione.
block.wraith-factory.description = Produce unità intercettatrici veloci.
block.ghoul-factory.description = Produce bombardieri pesanti.
block.revenant-factory.description = Produce pesanti unità lanciamissili volanti.
block.dagger-factory.description = Produce unità di base corpo a corpo di terra.
block.crawler-factory.description = Produce unità di sciame veloci ed autodistruggenti.
block.titan-factory.description = Produce unità terrestri avanzate e corazzate.
block.fortress-factory.description = Produce unità di terra di artiglieria pesante.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina. block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io でゲームをダウンロード
link.google-play.description = Google Play ストアを開く link.google-play.description = Google Play ストアを開く
link.f-droid.description = F-Droid を開く link.f-droid.description = F-Droid を開く
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
link.feathub.description = 新機能を提案する link.suggestions.description = 新機能を提案する
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -106,6 +106,7 @@ mods.guide = Mod作成ガイド
mods.report = バグを報告する mods.report = バグを報告する
mods.openfolder = MODのフォルダを開く mods.openfolder = MODのフォルダを開く
mods.reload = 再読み込み mods.reload = 再読み込み
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]有効 mod.enabled = [lightgray]有効
mod.disabled = [scarlet]無効 mod.disabled = [scarlet]無効
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開
mod.import = Modをインポート mod.import = Modをインポート
mod.import.file = ファイルをインポート mod.import.file = ファイルをインポート
mod.import.github = GitHubからModをインポート mod.import.github = GitHubからModをインポート
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。 mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
mod.remove.confirm = このModを削除します。 mod.remove.confirm = このModを削除します。
mod.author = [lightgray]著者:[] {0} mod.author = [lightgray]著者:[] {0}
@@ -224,7 +226,6 @@ save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
overwrite = 上書き overwrite = 上書き
save.none = セーブデータが見つかりませんでした! save.none = セーブデータが見つかりませんでした!
saveload = 保存中...
savefail = ゲームの保存に失敗しました! savefail = ゲームの保存に失敗しました!
save.delete.confirm = このセーブデータを削除してよろしいですか? save.delete.confirm = このセーブデータを削除してよろしいですか?
save.delete = 削除 save.delete = 削除
@@ -462,6 +463,7 @@ requirement.unlock = ロック解除 {0}
resume = 再開:\n[lightgray]{0} resume = 再開:\n[lightgray]{0}
bestwave = [lightgray]最高ウェーブ: {0} bestwave = [lightgray]最高ウェーブ: {0}
launch = < 発射 > launch = < 発射 >
launch.text = Launch
launch.title = 発射成功 launch.title = 発射成功
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。 launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
launch.unable2 = [scarlet]発射できません。[] launch.unable2 = [scarlet]発射できません。[]
@@ -469,13 +471,13 @@ launch.confirm = すべての資源をコアに搬入し、発射します。\n
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。 launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
uncover = 開放 uncover = 開放
configure = 積み荷の設定 configure = 積み荷の設定
loadout = Loadout
resources = Resources
bannedblocks = 禁止ブロック bannedblocks = 禁止ブロック
addall = すべて追加 addall = すべて追加
configure.locked = [lightgray]{0} を達成すると積み荷を設定できるようになります。
configure.invalid = 値は 0 から {0} の間でなければなりません。 configure.invalid = 値は 0 から {0} の間でなければなりません。
zone.unlocked = [lightgray]{0} がアンロックされました. zone.unlocked = [lightgray]{0} がアンロックされました.
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。 zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
zone.config.unlocked = ロードアウトがアンロックされました。:[lightgray]\n{0}
zone.resources = 発見した資源: zone.resources = 発見した資源:
zone.objective = [lightgray]目標: [accent]{0} zone.objective = [lightgray]目標: [accent]{0}
zone.objective.survival = 敵からコアを守り切る zone.objective.survival = 敵からコアを守り切る
@@ -495,7 +497,6 @@ error.any = 不明なネットワークエラーです。
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。 error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.desertWastes.name = Desert Wastes
sector.craters.name = The Craters sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores sector.ruinousShores.name = Ruinous Shores
@@ -506,12 +507,10 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
@@ -520,11 +519,11 @@ sector.tarFields.description = The outskirts of an oil production zone, between
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = 言語 settings.language = 言語
settings.data = ゲームデータ settings.data = ゲームデータ
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
settings.resetKey = リセット settings.resetKey = リセット
settings.controls = コントロール settings.controls = コントロール
settings.game = ゲーム settings.game = ゲーム
@@ -536,6 +535,7 @@ settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータ
paused = [accent]< ポーズ > paused = [accent]< ポーズ >
clear = 消去 clear = 消去
banned = [scarlet]使用禁止 banned = [scarlet]使用禁止
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = はい yes = はい
no = いいえ no = いいえ
info.title = 情報 info.title = 情報
@@ -579,29 +579,32 @@ blocks.inaccuracy = 誤差
blocks.shots = ショット blocks.shots = ショット
blocks.reload = リロード速度 blocks.reload = リロード速度
blocks.ammo = 弾薬 blocks.ammo = 弾薬
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.powerbalance = 電力均衡: {0}/秒 bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1} bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0} bar.poweramount = 蓄電量: {0}
bar.poweroutput = 発電量: {0} bar.poweroutput = 発電量: {0}
bar.items = アイテム: {0} bar.items = アイテム: {0}
bar.capacity = 容量: {0} bar.capacity = 容量: {0}
bar.units = ユニット数: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.power = 電力 bar.power = 電力
bar.progress = 建設状況 bar.progress = 建設状況
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾 bullet.homing = [stat]追尾弾
bullet.shock = [stat]電撃 bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾 bullet.frag = [stat]爆発弾
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
@@ -609,11 +612,11 @@ bullet.freezing = [stat]凍結
bullet.tarred = [stat]タール弾 bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック unit.blocks = ブロック
unit.powersecond = 電力/秒 unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒 unit.itemssecond = アイテム/秒
unit.liquidunits = 液体 unit.liquidunits = 液体
unit.powerunits = 電力 unit.powerunits = 電力
unit.degrees = unit.degrees =
@@ -638,6 +641,7 @@ setting.linear.name = リニアフィルター
setting.hints.name = ヒント setting.hints.name = ヒント
setting.flow.name = 資源流通量の表示 setting.flow.name = 資源流通量の表示
setting.buildautopause.name = オートポーズビルディング setting.buildautopause.name = オートポーズビルディング
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = 流体のアニメーション setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[] setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@@ -662,7 +666,6 @@ setting.effects.name = 画面効果
setting.destroyedblocks.name = 破壊されたブロックを表示 setting.destroyedblocks.name = 破壊されたブロックを表示
setting.blockstatus.name = ブロックの状態を表示 setting.blockstatus.name = ブロックの状態を表示
setting.conveyorpathfinding.name = コンベアー配置経路探索 setting.conveyorpathfinding.name = コンベアー配置経路探索
setting.coreselect.name = 設計図にコアを表示
setting.sensitivity.name = 操作感度 setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔 setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
@@ -671,10 +674,12 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = フルスクリーン setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります) setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
setting.fps.name = FPSを表示 setting.fps.name = FPSを表示
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = ブロック選択キーを表示 setting.blockselectkeys.name = ブロック選択キーを表示
setting.vsync.name = 垂直同期 setting.vsync.name = 垂直同期
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます) setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示 setting.minimap.name = ミニマップを表示
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = プレイヤーの位置表示 setting.position.name = プレイヤーの位置表示
setting.musicvol.name = 音楽 音量 setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の大気を表示 setting.atmosphere.name = 惑星の大気を表示
@@ -700,6 +705,7 @@ keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機
category.general.name = 一般 category.general.name = 一般
category.view.name = 表示 category.view.name = 表示
category.multiplayer.name = マルチプレイ category.multiplayer.name = マルチプレイ
category.blocks.name = Block Select
command.attack = 攻撃 command.attack = 攻撃
command.rally = 結集 command.rally = 結集
command.retreat = 後退 command.retreat = 後退
@@ -770,19 +776,17 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.reactorexplosions = リアクターの爆発 rules.reactorexplosions = リアクターの爆発
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
rules.enemyCheat = 敵(赤チーム)の資源の無限化 rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.unitdrops = ユニットの戦利品 rules.blockhealthmultiplier = ブロックの体力倍率
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.blockhealthmultiplier = ブロックの体力倍率
rules.playerhealthmultiplier = プレイヤーの体力倍率
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒) rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
@@ -791,21 +795,21 @@ rules.buildspeedmultiplier = 建設速度の倍率
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率 rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断 rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル) rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
rules.unitammo = Units Require Ammo
rules.title.waves = ウェーブ rules.title.waves = ウェーブ
rules.title.respawns = 復活
rules.title.resourcesbuilding = 資源 & 建設 rules.title.resourcesbuilding = 資源 & 建設
rules.title.player = プレイヤー
rules.title.enemy = rules.title.enemy =
rules.title.unit = ユニット rules.title.unit = ユニット
rules.title.experimental = 実験的なゲームプレイ rules.title.experimental = 実験的なゲームプレイ
rules.title.environment = Environment
rules.lighting = rules.lighting =
rules.ambientlight = 霧の色 rules.ambientlight = 霧の色
rules.solarpowermultiplier = 太陽光効率 rules.solarpowermultiplier = 太陽光効率
content.item.name = アイテム content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
content.block.name = ブロック content.block.name = ブロック
item.copper.name = item.copper.name =
item.lead.name = item.lead.name =
item.coal.name = 石炭 item.coal.name = 石炭
@@ -826,7 +830,6 @@ liquid.water.name = 水
liquid.slag.name = スラグ liquid.slag.name = スラグ
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水 liquid.cryofluid.name = 冷却水
item.corestorable = [lightgray]コアに保存可能: {0}
item.explosiveness = [lightgray]爆発性: {0}% item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [lightgray]可燃性: {0}% item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [lightgray]放射能: {0}% item.radioactivity = [lightgray]放射能: {0}%
@@ -838,14 +841,41 @@ unit.minespeed = [lightgray]採掘速度: {0}%
unit.minepower = [lightgray]採掘性能: {0} unit.minepower = [lightgray]採掘性能: {0}
unit.ability = [lightgray]能力: {0} unit.ability = [lightgray]能力: {0}
unit.buildspeed = [lightgray]建築速度: {0}% unit.buildspeed = [lightgray]建築速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0} liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0} liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0} liquid.temperature = [lightgray]温度: {0}
unit.dagger.name = ダガー
unit.mace.name = Mace
unit.fortress.name = フォートレス
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = クローラー
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = block.cliff.name =
block.sand-boulder.name = 巨大な礫 block.sand-boulder.name = 巨大な礫
block.grass.name = block.grass.name =
block.slag.name = スラグ block.slag.name = スラグ
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.saltrocks.name = 岩塩 block.saltrocks.name = 岩塩
block.pebbles.name = 小石 block.pebbles.name = 小石
@@ -993,7 +1023,6 @@ block.blast-mixer.name = 化合物ミキサー
block.solar-panel.name = ソーラーパネル block.solar-panel.name = ソーラーパネル
block.solar-panel-large.name = 大型ソーラーパネル block.solar-panel-large.name = 大型ソーラーパネル
block.oil-extractor.name = 石油抽出機 block.oil-extractor.name = 石油抽出機
block.command-center.name = 司令塔
block.repair-point.name = 修復ポイント block.repair-point.name = 修復ポイント
block.pulse-conduit.name = パルスパイプ block.pulse-conduit.name = パルスパイプ
block.plated-conduit.name = メッキパイプ block.plated-conduit.name = メッキパイプ
@@ -1025,6 +1054,19 @@ block.meltdown.name = メルトダウン
block.container.name = コンテナー block.container.name = コンテナー
block.launch-pad.name = 発射台 block.launch-pad.name = 発射台
block.launch-pad-large.name = 大型発射台 block.launch-pad-large.name = 大型発射台
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = ブルー team.blue.name = ブルー
team.crux.name = レッド team.crux.name = レッド
team.sharded.name = オレンジ team.sharded.name = オレンジ
@@ -1032,21 +1074,7 @@ team.orange.name = オレンジ
team.derelict.name = 廃墟 team.derelict.name = 廃墟
team.green.name = グリーン team.green.name = グリーン
team.purple.name = パープル team.purple.name = パープル
unit.spirit.name = スピリットドローン
unit.draug.name = マイナードローン
unit.phantom.name = ファントムドローン
unit.dagger.name = ダガー
unit.crawler.name = クローラー
unit.titan.name = タイタン
unit.ghoul.name = グールボンバー
unit.wraith.name = レースファイター
unit.fortress.name = フォートレス
unit.revenant.name = レベナント
unit.eruptor.name = ユーロター
unit.chaos-array.name = ケアスアレー
unit.eradicator.name = エラディケーター
unit.lich.name = リッチ
unit.reaper.name = リーパー
tutorial.next = [lightgray]<タップして続ける> tutorial.next = [lightgray]<タップして続ける>
tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1} tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
tutorial.intro.mobile = [scarlet]Mindustry チュートリアル[]へようこそ。\n画面をスワイプで移動します。\n2本の指でつまんで拡大 · 縮小します。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1} tutorial.intro.mobile = [scarlet]Mindustry チュートリアル[]へようこそ。\n画面をスワイプで移動します。\n2本の指でつまんで拡大 · 縮小します。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
@@ -1068,11 +1096,11 @@ tutorial.deposit = 機体にあるアイテムをドラッグアンドドロッ
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.launch = 発射可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]発射ボタンを押しましょう。 tutorial.launch = 発射可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]発射ボタンを押しましょう。
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。 item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。 item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
item.graphite.description = 弾薬や絶縁体として利用されています。 item.graphite.description = 弾薬や絶縁体として利用されています。
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。 item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
item.coal.description = 一般的で有用な燃料です。 item.coal.description = 一般的で有用な燃料です。
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。 item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
@@ -1089,17 +1117,7 @@ liquid.water.description = 機械の冷却や廃棄物の処理など幅広く
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。 liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。 liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。 liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
unit.spirit.description = 修理用のドローンユニットです。エリア内の破損したブロックを自動的に修復します。
unit.phantom.description = 高度なドローンユニットです。プレイヤーに追従し、ブロックの建築を支援します。また、破壊されたブロックを再建築します。
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
unit.crawler.description = 自爆型の地上ユニットです。特に耐久性はなく、敵と接触すると爆発します。
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。2つの小型火炎放射器を装備しています。
unit.fortress.description = 砲撃型の地上ユニットです。敵の建築物やユニットを長距離攻撃するための大砲を2つ装備しています。
unit.eruptor.description = 建造物を破壊することに特化したユニットです。スラグの弾を発射し、建造物を溶かしたり、発火性の高い物質を燃やします。
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。発電機を重点的に狙います。
unit.ghoul.description = 重爆撃機です。敵のインフラを優先して破壊します。
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
block.message.description = メッセージを保存し、仲間間の通信に使用します。 block.message.description = メッセージを保存し、仲間間の通信に使用します。
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。 block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。 block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
@@ -1210,6 +1228,5 @@ block.ripple.description = 同時に複数ショットを発射する大型タ
block.cyclone.description = 大型の連射型ターレットです。 block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。 block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。 block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.command-center.description = マップ全体のユニットに移動コマンドを発令します。\nユニットを巡回させたり、敵のコアを攻撃したり、自分のコアあるいは工場に撤退させたりします。敵のコアが存在しない場合、ユニットはデフォルトで攻撃状態の下で巡回します。
block.repair-point.description = 近くの負傷したユニットを修復します。 block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
link.google-play.description = Google Play 스토어 목록 link.google-play.description = Google Play 스토어 목록
link.f-droid.description = F-Droid 카탈로그 목록 link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
link.feathub.description = 새로운 기능 제안 link.suggestions.description = 새로운 기능 제안
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다. linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린 샷이 {0} 에 저장되었습니다. screenshot = 스크린 샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷을 할 메모리가 부족할 수 있습니다. screenshot.invalid = 맵이 너무 커서 스크린샷을 할 메모리가 부족할 수 있습니다.
@@ -28,6 +28,7 @@ load.content = 컨텐츠
load.system = 시스템 load.system = 시스템
load.mod = 모드 load.mod = 모드
load.scripts = 스크립트 load.scripts = 스크립트
be.update = 새로운 Bleeding Edge 빌드 사용 가능: be.update = 새로운 Bleeding Edge 빌드 사용 가능:
be.update.confirm = 지금 다운로드하고 다시 시작하시겠습니까? be.update.confirm = 지금 다운로드하고 다시 시작하시겠습니까?
be.updating = 업데이트 중... be.updating = 업데이트 중...
@@ -52,6 +53,7 @@ schematic.saved = 설계도 저장됨.
schematic.delete.confirm = 이 설계도는 완전히 삭제 될 것 입니다. schematic.delete.confirm = 이 설계도는 완전히 삭제 될 것 입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
stat.wave = 패배 한 웨이브:[accent] {0} stat.wave = 패배 한 웨이브:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0} stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 건축 된 건물: [accent]{0} stat.built = 건축 된 건물: [accent]{0}
@@ -95,6 +97,7 @@ uploadingpreviewfile = 미리 보기 파일 업로드 중
committingchanges = 바뀐 점 적용 committingchanges = 바뀐 점 적용
done = 완료 done = 완료
feature.unsupported = 기기가 이 기능을 지원하지 않습니다. feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요. mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
mods.alpha = [accent](알파) mods.alpha = [accent](알파)
mods = 모드 mods = 모드
@@ -130,6 +133,7 @@ mod.missing = 이 저장 파일에는 최근에 업데이트 했거나 더이상
mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent]preview.png[] 라는 이름의 미리보기 이미지를 모드 폴더에 넣고 다시 시도하세요. mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent]preview.png[] 라는 이름의 미리보기 이미지를 모드 폴더에 넣고 다시 시도하세요.
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축을 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오. mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축을 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이 할려면 이 모드를 비활성화 해야 합니다. mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이 할려면 이 모드를 비활성화 해야 합니다.
about.button = 정보 about.button = 정보
name = 이름: name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요. noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
@@ -269,7 +273,7 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
loading = [accent]불러오는중... loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중... saving = [accent]저장중...
respawn=코어에서 부활까지 [accent][[{0}][]초 남음. respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화 cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
selectschematic = [accent][[{0}][] 를 눌러 선택+복사 selectschematic = [accent][[{0}][] 를 눌러 선택+복사
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지 pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
@@ -326,7 +330,7 @@ waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 웨이브마다
waves.perspawn = 생성 waves.perspawn = 생성
waves.shields=보호막/웨이브 waves.shields = 보호막/웨이브
waves.to = 부터 waves.to = 부터
waves.guardian = 보호자 waves.guardian = 보호자
waves.preview = 미리보기 waves.preview = 미리보기
@@ -397,6 +401,7 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다. toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
toolmode.drawteams = 팀 색상으로 그리기 toolmode.drawteams = 팀 색상으로 그리기
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다. toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요. filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
filter.distort = 왜곡 filter.distort = 왜곡
filter.noise = 노이즈 filter.noise = 노이즈
@@ -447,6 +452,7 @@ tutorial = 튜토리얼
tutorial.retake = 튜토리얼 다시 시작 tutorial.retake = 튜토리얼 다시 시작
editor = 편집기 editor = 편집기
mapeditor = 맵 편집기 mapeditor = 맵 편집기
abandon = 포기 abandon = 포기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다. abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김 locked = 잠김
@@ -457,6 +463,7 @@ requirement.unlock = {0}지역 해금
resume = 지역 재개:\n[lightgray]{0} resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0} bestwave = [lightgray]최고 웨이브: {0}
launch = < 출격 > launch = < 출격 >
launch.text = Launch
launch.title = 출격 성공 launch.title = 출격 성공
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다. launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[] launch.unable2 = [scarlet]출격할 수 없습니다.[]
@@ -464,19 +471,20 @@ launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때 까지 출격할 수 없습니다. launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때 까지 출격할 수 없습니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 로드아웃 설정 configure = 로드아웃 설정
loadout = Loadout
resources = Resources
bannedblocks = 금지된 블록들 bannedblocks = 금지된 블록들
addall = 모두 추가 addall = 모두 추가
configure.locked = [lightgray]로드아웃 구성 잠금 해제: {0}.
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
zone.unlocked = [lightgray]{0} 해금됨. zone.unlocked = [lightgray]{0} 해금됨.
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1} zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
zone.config.unlocked = 로드아웃 해금: [lightgray]\n{0}
zone.resources = [lightgray]감지된 자원: zone.resources = [lightgray]감지된 자원:
zone.objective = [lightgray]목표: [accent]{0} zone.objective = [lightgray]목표: [accent]{0}
zone.objective.survival = 생존 zone.objective.survival = 생존
zone.objective.attack = 적 코어 파괴 zone.objective.attack = 적 코어 파괴
add = 추가... add = 추가...
boss.health = 보스 체력 boss.health = 보스 체력
connectfail = [scarlet]연결 오류:\n\n[accent]{0} connectfail = [scarlet]연결 오류:\n\n[accent]{0}
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
@@ -487,28 +495,30 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
sector.groundZero.name=전초기지
sector.craters.name=크레이터 sector.groundZero.name = 전초기지
sector.frozenForest.name=얼어붙은 숲 sector.craters.name = 크레이터
sector.ruinousShores.name=폐허 sector.frozenForest.name = 얼어붙은 숲
sector.stainedMountains.name=얼룩진 산맥 sector.ruinousShores.name = 폐허
sector.desolateRift.name=황폐한 협곡 sector.stainedMountains.name = 얼룩진 산맥
sector.nuclearComplex.name=핵 생산 단지 sector.desolateRift.name = 황폐한 협곡
sector.overgrowth.name=과성장 지대 sector.nuclearComplex.name = 핵 생산 단지
sector.tarFields.name=타르 벌판 sector.overgrowth.name = 과성장 지대
sector.saltFlats.name=소금 사막 sector.tarFields.name = 타르 벌판
sector.fungalPass.name=포자 지대 sector.saltFlats.name = 소금 사막
sector.groundZero.description=이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이동 합시다. sector.fungalPass.name = 포자 지대
sector.frozenForest.description=이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
sector.saltFlats.description=소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다. 그들을 사막의 모래로 만들어버리십시오. sector.groundZero.description = 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이동 합시다.
sector.craters.description=물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 금속유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오. sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
sector.ruinousShores.description=지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한 뒤, 잃어버린 기술을 다시 회수하십시오. sector.saltFlats.description = 소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다. 그들을 사막의 모래로 만들어버리십시오.
sector.stainedMountains.description=더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n적들은 이곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오. sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 금속유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오.
sector.overgrowth.description=곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살 내고 우리가 잃어버린 것들을 되돌려받으십시오! sector.ruinousShores.description = 지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한 뒤, 잃어버린 기술을 다시 회수하십시오.
sector.tarFields.description=산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다. sector.stainedMountains.description = 더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n적들은 이곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오.
sector.desolateRift.description=극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오. sector.overgrowth.description = 이 곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살 내고 우리가 잃어버린 것들을 되돌려받으십시오!
sector.nuclearComplex.description=과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오. sector.tarFields.description = 산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다.
sector.fungalPass.description=높은 산과 낮은 땅 사이의 전환 지역. 작은 적 정찰 기지가 여기에 있습니다.\n그것들을 파괴하세요.\n대거와 크롤러 유닛을 사용하여 두개의 코어를 파괴하세요. sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
sector.fungalPass.description = 높은 산과 낮은 땅 사이의 전환 지역. 작은 적 정찰 기지가 여기에 있습니다.\n그것들을 파괴하세요.\n대거와 크롤러 유닛을 사용하여 두개의 코어를 파괴하세요.
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
@@ -525,7 +535,7 @@ settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵
paused = [accent]< 일시정지 > paused = [accent]< 일시정지 >
clear = 초기화 clear = 초기화
banned = [scarlet]차단됨 banned = [scarlet]차단됨
unplaceable.sectorcaptured=[scarlet]점령된 구역이 필요합니다 unplaceable.sectorcaptured = [scarlet]점령된 구역이 필요합니다
yes = yes =
no = 아니오 no = 아니오
info.title = 정보 info.title = 정보
@@ -582,13 +592,15 @@ bar.poweramount = 전력: {0}
bar.poweroutput = 전력 출력: {0} bar.poweroutput = 전력 출력: {0}
bar.items = 자원량: {0} bar.items = 자원량: {0}
bar.capacity = 용량: {0} bar.capacity = 용량: {0}
bar.units = 유닛: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.power = 전력 bar.power = 전력
bar.progress = 생산 진행도 bar.progress = 생산 진행도
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bullet.damage = [stat]{0}[lightgray] 피해 bullet.damage = [stat]{0}[lightgray] 피해
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
@@ -698,8 +710,8 @@ command.attack = 공격
command.rally = 순찰 command.rally = 순찰
command.retreat = 후퇴 command.retreat = 후퇴
placement.blockselectkeys = \n[lightgray]키: [{0}, placement.blockselectkeys = \n[lightgray]키: [{0},
keybind.respawn.name=리스폰 keybind.respawn.name = 리스폰
keybind.control.name=유닛 제어 keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화 keybind.clear_building.name = 설계도 초기화
keybind.press = 키를 누르세요... keybind.press = 키를 누르세요...
keybind.press.axis = 마우스 휠 또는 키를 누르세요... keybind.press.axis = 마우스 휠 또는 키를 누르세요...
@@ -789,7 +801,7 @@ rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능 rules.title.experimental = 실험적인 기능
rules.title.environment=환경 rules.title.environment = 환경
rules.lighting = 조명 rules.lighting = 조명
rules.ambientlight = 주변 조명 rules.ambientlight = 주변 조명
rules.solarpowermultiplier = 태양광 발전 배수 rules.solarpowermultiplier = 태양광 발전 배수
@@ -818,7 +830,6 @@ liquid.water.name = 물
liquid.slag.name = 광재 liquid.slag.name = 광재
liquid.oil.name = 기름 liquid.oil.name = 기름
liquid.cryofluid.name = 냉각 유체 liquid.cryofluid.name = 냉각 유체
item.corestorable = [lightgray]코어에 저장 가능: {0}
item.explosiveness = [lightgray]폭발성: {0} item.explosiveness = [lightgray]폭발성: {0}
item.flammability = [lightgray]인화성: {0} item.flammability = [lightgray]인화성: {0}
item.radioactivity = [lightgray]방사능: {0} item.radioactivity = [lightgray]방사능: {0}
@@ -830,9 +841,37 @@ unit.minespeed = [lightgray]채광 속도: {0}%
unit.minepower = [lightgray]채광 레벨: {0} unit.minepower = [lightgray]채광 레벨: {0}
unit.ability = [lightgray]능력: {0} unit.ability = [lightgray]능력: {0}
unit.buildspeed = [lightgray]건설 속도: {0}% unit.buildspeed = [lightgray]건설 속도: {0}%
liquid.heatcapacity = [lightgray]발열 용량: {0} liquid.heatcapacity = [lightgray]발열 용량: {0}
liquid.viscosity = [lightgray]점도: {0} liquid.viscosity = [lightgray]점도: {0}
liquid.temperature = [lightgray]온도: {0} liquid.temperature = [lightgray]온도: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = 낭떠러지 block.cliff.name = 낭떠러지
block.sand-boulder.name = 사암 block.sand-boulder.name = 사암
block.grass.name = 잔디 block.grass.name = 잔디
@@ -984,7 +1023,6 @@ block.blast-mixer.name = 화합물 혼합기
block.solar-panel.name = 태양 전지판 block.solar-panel.name = 태양 전지판
block.solar-panel-large.name = 대형 태양 전지판 block.solar-panel-large.name = 대형 태양 전지판
block.oil-extractor.name = 석유 추출기 block.oil-extractor.name = 석유 추출기
block.command-center.name = 커맨드 센터
block.repair-point.name = 수리 지점 block.repair-point.name = 수리 지점
block.pulse-conduit.name = 펄스 파이프 block.pulse-conduit.name = 펄스 파이프
block.plated-conduit.name = 도금된 파이프 block.plated-conduit.name = 도금된 파이프
@@ -1036,21 +1074,7 @@ team.orange.name = 주황색 팀
team.derelict.name = 버려진 팀 team.derelict.name = 버려진 팀
team.green.name = 초록색 팀 team.green.name = 초록색 팀
team.purple.name = 보라색 팀 team.purple.name = 보라색 팀
#unit.spirit.name = 스피릿 수리 드론
#unit.draug.name = 드라우그 채광 드론
#unit.phantom.name = 팬텀 건설 드론
#unit.dagger.name = 대거
#unit.crawler.name = 크롤러
#unit.titan.name = 타이탄
#unit.ghoul.name = 구울 폭격기
#unit.wraith.name = 유령 전투기
#unit.fortress.name = 포트리스
#unit.revenant.name = 망령 전함
#unit.eruptor.name = 이럽터
#unit.chaos-array.name = 혼돈 군주
#unit.eradicator.name = 근절자
#unit.lich.name = 리치
#unit.reaper.name = 리퍼
tutorial.next = [lightgray]<이 곳을 터치해 진행하세요> tutorial.next = [lightgray]<이 곳을 터치해 진행하세요>
tutorial.intro = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n[WASD] 키를 눌러 이동할 수 있습니다.\n[accent]스크롤[]을 해서 화면 확대와 축소를 합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리 tutorial.intro = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n[WASD] 키를 눌러 이동할 수 있습니다.\n[accent]스크롤[]을 해서 화면 확대와 축소를 합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
tutorial.intro.mobile = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n화면을 드래그하여 이동이 가능합니다.\n두 손가락을 화면에 누른 후 모으거나 벌려 확대와 축소가 가능합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리 tutorial.intro.mobile = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n화면을 드래그하여 이동이 가능합니다.\n두 손가락을 화면에 누른 후 모으거나 벌려 확대와 축소가 가능합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 근처의 구리 광맥을 눌러 이 작업을 시작하세요.\n\n[accent]{0}/{1} 구리
@@ -1072,6 +1096,7 @@ tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 아이템
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요. tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다. item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다. item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
@@ -1092,17 +1117,6 @@ liquid.water.description = 가장 유용한 액체. 냉각기 및 폐기물 처
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다. liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
liquid.cryofluid.description = 물과 티타늄으로 만든 비 부식성 액체. 열 용량이 매우 높으며 냉각수로 광범위하게 사용됩니다. liquid.cryofluid.description = 물과 티타늄으로 만든 비 부식성 액체. 열 용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
#unit.draug.description = 원시 광부 드론. 비용이 저렴하고 소모성입니다. 근처에서 구리와 납을 자동으로 채굴합니다. 채굴 된 자원을 가장 가까운 코어로 수송합니다.
#unit.spirit.description = 채굴 대신 수리를 위해 개조된 드라우그 드론. 해당 지역의 손상된 블록을 자동으로 수리합니다.
#unit.phantom.description = 고급 드론 유닛. 유저를 따라가며 블록 건설을 지원하고 파괴된 건물들을 다시 건설합니다.
#unit.dagger.description = 가장 기본적은 지상 기체. 비용이 저렴하며 군중으로 사용시 압도적입니다.
#unit.crawler.description = 높은 폭발물이있는 스트립 다운 프레임으로 구성된 접지 장치. 특별히 내구성이 없고 적과 닿으면 폭발합니다.
#unit.titan.description = 고급 장갑 지상 유닛. 지상 및 공중 목표물을 모두 공격합니다. 소형 스코치급 화염 방사기 2개가 장착되어 있습니다.
#unit.fortress.description = 중포병 기체. 적 구조물과 유닛에 대한 장거리 공격을 위해 개조된 헤일 종류의 대포 2개가 장착되어 있습니다.
#unit.eruptor.description = 구조물을 파괴하도록 설계된 무거운 기체. 적 기지에서 광재를 발사하여 건물들을 녹이고 불을 지릅니다.
#unit.wraith.description = 빠르고 치고 빠지는 요격 부대. 발전기를 목표로 합니다.
#unit.ghoul.description = 튼튼한 지상 폭격기. 적 기지 구조에서 중요한 인프라를 목표로 공격합니다.
#unit.revenant.description = 유도 미사일을 가진 튼튼한 유닛.
block.message.description = 메세지를 남깁니다. 같은 팀 간의 소통에 사용됩니다. block.message.description = 메세지를 남깁니다. 같은 팀 간의 소통에 사용됩니다.
block.graphite-press.description = 석탄 덩어리를 순수한 흑연으로 압축합니다. block.graphite-press.description = 석탄 덩어리를 순수한 흑연으로 압축합니다.
@@ -1214,6 +1228,5 @@ block.ripple.description = 매우 강력한 포병 포탑. 원거리에 있는
block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발성 덩어리를 발사합니다. block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발성 덩어리를 발사합니다.
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다. block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다. block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.command-center.description = 전장에서 아군 유닛에게 이동 명령을 내립니다.\n유닛을 모으거나 적의 코어를 공격하거나 코어/공장으로 후퇴시킵니다. 적의 코어가 없으면 유닛들은 기본적으로 공격 명령에 따라 순찰합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛들을 지속적으로 치료합니다. block.repair-point.description = 주변에서 가장 가까운 유닛들을 지속적으로 치료합니다.
block.segment.description = 오고있는 발사체를 파괴합니다. 레이저는 목표 대상이 아닙니다. block.segment.description = 오고있는 발사체를 파괴합니다. 레이저는 목표 대상이 아닙니다.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io puslapis su PC atsisiuntimu
link.google-play.description = Google Play parduotuvės elementas link.google-play.description = Google Play parduotuvės elementas
link.f-droid.description = F-Droid katalogo elementas link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.feathub.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
@@ -106,6 +106,7 @@ mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką mods.openfolder = Atidaryti modifikacijų aplanką
mods.reload = Perkrauti mods.reload = Perkrauti
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Modifikacijos:[orange] {0} mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta mod.disabled = [scarlet]Išjungta
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti modifikaciją mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją mod.import.github = Importuoti GitHub modifikaciją
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją. mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta. mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0} mod.author = [lightgray]Autorius:[] {0}
@@ -224,7 +226,6 @@ save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą? save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
overwrite = Perrašyti overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų! save.none = Nerasta jokių išsaugojimų!
saveload = Išsaugoma...
savefail = Nepavyko išsaugoti žaidimo! savefail = Nepavyko išsaugoti žaidimo!
save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą? save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą?
save.delete = Šalinti save.delete = Šalinti
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ar esate tikras, jog žinote ką darote?\nPradininkas ga
loading = [accent]Kraunama... loading = [accent]Kraunama...
reloading = [accent]Iš naujo kraunamos modifikacijos... reloading = [accent]Iš naujo kraunamos modifikacijos...
saving = [accent]Išsaugoma... saving = [accent]Išsaugoma...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] plano išvalymui cancelbuilding = [accent][[{0}][] plano išvalymui
selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
pausebuilding = [accent][[{0}][] statymo sustabdymui pausebuilding = [accent][[{0}][] statymo sustabdymui
@@ -328,8 +330,9 @@ waves.never = <niekada>
waves.every = kiekvieną waves.every = kiekvieną
waves.waves = banga(os) waves.waves = banga(os)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = iki waves.to = iki
waves.boss = Bosas waves.guardian = Guardian
waves.preview = Apžiūra waves.preview = Apžiūra
waves.edit = Redaguoti... waves.edit = Redaguoti...
waves.copy = Kopijuoti į iškarpinę waves.copy = Kopijuoti į iškarpinę
@@ -460,6 +463,7 @@ requirement.unlock = Atrakinti {0}
resume = Pratęsti zoną:\n[lightgray]{0} resume = Pratęsti zoną:\n[lightgray]{0}
bestwave = [lightgray]Bangos rekordas: {0} bestwave = [lightgray]Bangos rekordas: {0}
launch = < PALEISTI > launch = < PALEISTI >
launch.text = Launch
launch.title = Paleidimas sėkmingas launch.title = Paleidimas sėkmingas
launch.next = [lightgray]kita proga bangoje {0} launch.next = [lightgray]kita proga bangoje {0}
launch.unable2 = [scarlet]Negalima PALEISTI.[] launch.unable2 = [scarlet]Negalima PALEISTI.[]
@@ -467,13 +471,13 @@ launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsi
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų. launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
uncover = Atidengti uncover = Atidengti
configure = Keisti resursų kiekį configure = Keisti resursų kiekį
loadout = Loadout
resources = Resources
bannedblocks = Uždrausti blokai bannedblocks = Uždrausti blokai
addall = Pridėti visus addall = Pridėti visus
configure.locked = [lightgray]Atrakinkite resursų kiekio keitimą: {0}.
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}. configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
zone.unlocked = [lightgray]{0} atrakinta. zone.unlocked = [lightgray]{0} atrakinta.
zone.requirement.complete = Rekalavimai {0} įvykdyti:[lightgray]\n{1} zone.requirement.complete = Rekalavimai {0} įvykdyti:[lightgray]\n{1}
zone.config.unlocked = Resursų keitimas atrakintas:[lightgray]\n{0}
zone.resources = [lightgray]Aptikti resursai: zone.resources = [lightgray]Aptikti resursai:
zone.objective = [lightgray]Tikslas: [accent]{0} zone.objective = [lightgray]Tikslas: [accent]{0}
zone.objective.survival = Išgyventi zone.objective.survival = Išgyventi
@@ -492,35 +496,29 @@ error.io = Tinklo I/O klaida.
error.any = Nžinoma tinklo klaida. error.any = Nžinoma tinklo klaida.
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos. error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
zone.groundZero.name = Nulinė Žemė sector.groundZero.name = Ground Zero
zone.desertWastes.name = Dykumos Dykvietės sector.craters.name = The Craters
zone.craters.name = Krateriai sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Užšalęs Miškas sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Sugriuvę krantai sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Beicuoti Kalnai sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Apleistas Tarpeklis sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Branduolinės Gamybos Kompleksas sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Peraugimas sector.tarFields.name = Tar Fields
zone.tarFields.name = Dervos Kaukai sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Druskos Lygumos sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Poveikis 0078
zone.crags.name = Uolos
zone.fungalPass.name = Grybų perėja
zone.groundZero.description = Optimali vieta pradėjimui iš naujo. Mažas priešų pavojus. Keletas Resursų.\nSurinkite kuo daugiau Švino ir Vario.\nJudėkite toliau. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Net čia, arčiau kalnų, išplito sporos. Šalti orai jų negali išlaikyti visą amžinybę.\n\nPradėkite kelionę į energijos gamybą. Pastatykite vidaus degimo variklius. Išmokite naudoti taisytojus. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Šios dykvietės yra plačios, nenuspėjamos ir nusėtos apleistais sektoriaus pastatais.\nŠiame regione yra anglies. Naudokite ją gaminti energiją arba sintetinkite į grafitą.\n\n[lightgray]Ši nusileidimo vieta negali būti garantuota. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Dykumos pakraštyje driekiasi Druskos Lygumos. Keletas resursų gali būti rasta šioje vietoje.\n\nČia priešai pasistatė savo resursų sandėlių kompleksą. Sunaikinkite jų branduolį. Nepalikite nieko gyvo. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Vanduo susikaupė krateryje, senų karų relikvijoje. Atsiimkite zoną. Rinkite smėlį. Lydykite Meta Stiklą. Pumpuokite vandenį bokštams ir grąžtams aušinti. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Po dykviečių yra kranto linija. Kartą, šio vietoje buvo pakrantės apsauga. Nebedaug išliko. Tik paprasčiausios gynybos struktūros išliko nesudaužytos, visa kita virto laužu.\nTęskite plėtimasi į išorę. Iš naujo atraskite technologijas. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Toliau žemėje driekiasi kalnai.\nIšgaukite titaną, kurio gausu šioje zonoje. Išmokite jį naudoti.\n\nČia priešų kiekis yra didesnis. Neduokite jiems laiko siųsti stipriausius vienetus. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Ši vieta yra peraugusi, arčiau sporų šaltinio.\nPriešai įsikūrė gyvenvietę. Pasigaminkite Titanus. Sunaikinkite ją. Atgaukite tai, kas buvo prarasta. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Pakraštys naftos produkcijos zonos, tarp kalnų ir dykumų. Viena iš keleto zonų su galimais panaudoti dervos resursais.\nNors apleista, ši zona turi pavojingų priešo pajėgų netoliese. Nenuvertinkite jų.\n\n[lightgray]Išraskite naftos apdirbimo technologijas, jei įmanoma. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Ekstremaliai pavojinga zona. Daugybė resursų, tačiau mažai vietos. Didelė sunaikinimo rizika. Palikite kuo greičiau. Neapsaugaukite ilgais laikais tarpais tarp priešo atakų. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Buvusi gamykla torio gamybai ir apdirbimui, sumažinta iki griuvėsių.\n[lightgray]Atraskite Torį ir panaudojimo būdus.\n\nPriešas būna dideliais kiekiais, pastoviai besižvalgantys puolimo. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Perėjimas tarp aukštų kalnų ir žemesnių, sporomis apaugusių žemių. Čia įsikūrusi nedidelė priešų žvalgybos bazė.\nSunaikinkite ją.\nNaudokite Dagerių ir Krolerių vienetus. Sunaikinkite abu branduolius.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Kalba settings.language = Kalba
settings.data = Žaidimo Duomenys settings.data = Žaidimo Duomenys
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis
paused = [accent]< Sustabdyta > paused = [accent]< Sustabdyta >
clear = Išvalyti clear = Išvalyti
banned = [scarlet]Užblokuota banned = [scarlet]Užblokuota
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Taip yes = Taip
no = Ne no = Ne
info.title = Informacija info.title = Informacija
@@ -582,6 +581,8 @@ blocks.reload = Šūviai per sekundę
blocks.ammo = Šoviniai blocks.ammo = Šoviniai
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Grąžto Greitis: {0}/s bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}% bar.efficiency = Efektyvumas: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Energija: {0}
bar.poweroutput = Energijos Išeiga: {0} bar.poweroutput = Energijos Išeiga: {0}
bar.items = Daiktai: {0} bar.items = Daiktai: {0}
bar.capacity = Talpumas: {0} bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.power = Jėga bar.power = Jėga
bar.progress = Statymo Progresas bar.progress = Statymo Progresas
bar.spawned = Vienetai: {0}/{1}
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
@@ -639,6 +641,7 @@ setting.linear.name = Linijinis Filtravimas
setting.hints.name = Užuominos setting.hints.name = Užuominos
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental) setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
setting.buildautopause.name = Automatinis Statybų Sustabdymas setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Vandens Animacija setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija setting.animatedshields.name = Skydų Animacija
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[] setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
@@ -663,7 +666,6 @@ setting.effects.name = Rodyti Efektus
setting.destroyedblocks.name = Rodyti Sugriautus Blokus setting.destroyedblocks.name = Rodyti Sugriautus Blokus
setting.blockstatus.name = Rodyti Blokų Būseną setting.blockstatus.name = Rodyti Blokų Būseną
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
setting.coreselect.name = Leisti Schemų Branduolius
setting.sensitivity.name = Valdymo Jautrumas setting.sensitivity.name = Valdymo Jautrumas
setting.saveinterval.name = Išsaugojimo Intervalas setting.saveinterval.name = Išsaugojimo Intervalas
setting.seconds = {0} sekundžių setting.seconds = {0} sekundžių
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisekundžių
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti) setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
setting.fps.name = Rodyti FPS ir Ping setting.fps.name = Rodyti FPS ir Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pikseliavimas setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį setting.minimap.name = Rodyti Mini Žemėlapį
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Rodyti Žaidėjų Pozicijas setting.position.name = Rodyti Žaidėjų Pozicijas
setting.musicvol.name = Muzikos Garsumas setting.musicvol.name = Muzikos Garsumas
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Aplinkos Garsas setting.ambientvol.name = Aplinkos Garsas
setting.mutemusic.name = Nutildyti Muziką setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas setting.sfxvol.name = SFX Garsumas
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik papar
category.general.name = Bendra category.general.name = Bendra
category.view.name = Vaizdas category.view.name = Vaizdas
category.multiplayer.name = Žaidimas Tinkle category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select
command.attack = Pulti command.attack = Pulti
command.rally = Susitelkti command.rally = Susitelkti
command.retreat = Atsitraukti command.retreat = Atsitraukti
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Išvalyti Statybas keybind.clear_building.name = Išvalyti Statybas
keybind.press = Paspauskite mygtuką... keybind.press = Paspauskite mygtuką...
keybind.press.axis = Paspauskite aši arba mygtuką... keybind.press.axis = Paspauskite aši arba mygtuką...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Įjungti/Išjungti Blokų Statusus
keybind.move_x.name = Judėjimas X ašimi keybind.move_x.name = Judėjimas X ašimi
keybind.move_y.name = Judėjimas Y ašimi keybind.move_y.name = Judėjimas Y ašimi
keybind.mouse_move.name = Sekti Pelę keybind.mouse_move.name = Sekti Pelę
keybind.dash.name = Greitas Judėjimas keybind.boost.name = Boost
keybind.schematic_select.name = Pasirinkite Regioną keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu keybind.schematic_menu.name = Schemų Meniu
keybind.schematic_flip_x.name = Apversti schemą per X ašį keybind.schematic_flip_x.name = Apversti schemą per X ašį
@@ -775,30 +783,25 @@ rules.wavetimer = Bangų Laikmatis
rules.waves = Bangos rules.waves = Bangos
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.unitdrops = Vienetų Išmetimai rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.playerhealthmultiplier = Žaidėjų Gyvybių Daugiklis
rules.playerdamagemultiplier = Žaidėjų Žalos Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
rules.respawntime = Prisikėlimo Laikas:[lightgray] (sek.)
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.) rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
rules.buildcostmultiplier = Statymo Kainų Daugiklis rules.buildcostmultiplier = Statymo Kainų Daugiklis
rules.buildspeedmultiplier = Statymo Greičio Daugiklis rules.buildspeedmultiplier = Statymo Greičio Daugiklis
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais) rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
rules.respawns = Maks. Prisikėlimų Kiekis Per Bangą rules.unitammo = Units Require Ammo
rules.limitedRespawns = Riboti Prisikėlimus
rules.title.waves = Bangos rules.title.waves = Bangos
rules.title.respawns = Prisikėlimai
rules.title.resourcesbuilding = Resursai ir Pastatai rules.title.resourcesbuilding = Resursai ir Pastatai
rules.title.player = Žaidėjai
rules.title.enemy = Priešai rules.title.enemy = Priešai
rules.title.unit = Vienetai rules.title.unit = Vienetai
rules.title.experimental = Eksperimentinis rules.title.experimental = Eksperimentinis
rules.title.environment = Environment
rules.lighting = Apšvietimas rules.lighting = Apšvietimas
rules.ambientlight = Aplinkos Šviesa rules.ambientlight = Aplinkos Šviesa
rules.solarpowermultiplier = Saulės Energijos Daugiklis rules.solarpowermultiplier = Saulės Energijos Daugiklis
@@ -827,7 +830,6 @@ liquid.water.name = Vanduo
liquid.slag.name = Šlakas liquid.slag.name = Šlakas
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis liquid.cryofluid.name = Krio Skystis
item.corestorable = [lightgray]Įmanoma laikyti branduolyje: {0}
item.explosiveness = [lightgray]Sprogstamumas: {0}% item.explosiveness = [lightgray]Sprogstamumas: {0}%
item.flammability = [lightgray]Degumas: {0}% item.flammability = [lightgray]Degumas: {0}%
item.radioactivity = [lightgray]Radioaktyvumas: {0}% item.radioactivity = [lightgray]Radioaktyvumas: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0} liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
liquid.viscosity = [lightgray]Klampumas: {0} liquid.viscosity = [lightgray]Klampumas: {0}
liquid.temperature = [lightgray]Temperatūra: {0} liquid.temperature = [lightgray]Temperatūra: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė block.grass.name = Žolė
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Sprogiklio Maišytuvas
block.solar-panel.name = Saulės Baterija block.solar-panel.name = Saulės Baterija
block.solar-panel-large.name = Didelė Saulės Baterija block.solar-panel-large.name = Didelė Saulės Baterija
block.oil-extractor.name = Naftos Trauktuvas block.oil-extractor.name = Naftos Trauktuvas
block.command-center.name = Komandų Centras
block.draug-factory.name = Draug Miner Dronų Gamykla
block.spirit-factory.name = Spirit Repair Dronų Gamykla
block.phantom-factory.name = Phantom Builder Dronų Gamykla
block.wraith-factory.name = Wraith Fighter Gamykla
block.ghoul-factory.name = Ghoul Bomber Gamykla
block.dagger-factory.name = Dagger Mech Gamykla
block.crawler-factory.name = Crawler Mech Gamykla
block.titan-factory.name = Titan Mech Gamykla
block.fortress-factory.name = Fortress Mech Gamykla
block.revenant-factory.name = Revenant Fighter Gamykla
block.repair-point.name = Taisymo Taškas block.repair-point.name = Taisymo Taškas
block.pulse-conduit.name = Pulsinis Vamzdis block.pulse-conduit.name = Pulsinis Vamzdis
block.plated-conduit.name = Padengtas Vamzdis block.plated-conduit.name = Padengtas Vamzdis
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Talpykla block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė block.launch-pad.name = Paleidimo Aikštelė
block.launch-pad-large.name = Didelė Paleidimo Aikštelė block.launch-pad-large.name = Didelė Paleidimo Aikštelė
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = mėlyna team.blue.name = mėlyna
team.crux.name = raudona team.crux.name = raudona
team.sharded.name = oranžinė team.sharded.name = oranžinė
@@ -1043,21 +1074,7 @@ team.orange.name = oranžinė
team.derelict.name = apleista team.derelict.name = apleista
team.green.name = žalia team.green.name = žalia
team.purple.name = violetinė team.purple.name = violetinė
unit.spirit.name = Spirit Repair Dronas
unit.draug.name = Draug Miner Dronas
unit.phantom.name = Phantom Builder Dronas
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titanas
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Paspauskite norėdami tęsti> tutorial.next = [lightgray]<Paspauskite norėdami tęsti>
tutorial.intro = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nNaudokite[accent] [[WASD][] norėdami judėti.\n[accent]Naudoktie vidurinį pelės klavišą[] norėdami pakeisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper tutorial.intro = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nNaudokite[accent] [[WASD][] norėdami judėti.\n[accent]Naudoktie vidurinį pelės klavišą[] norėdami pakeisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nBraukite per ekraną norėdami judėti.\n[accent]Braukite dviemis pirštais priešingomis kryptimis[] norėdami keisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = Jūs įžengėte į [scarlet] Mindustry Pradininką.[]\nBraukite per ekraną norėdami judėti.\n[accent]Braukite dviemis pirštais priešingomis kryptimis[] norėdami keisti mastelį.\nPradėkite nuo[accent] Vario kasimo[]. Pradėkite nuo[accent] Vario kasimo[]. Pajudėkite arčiau jo, tada spauskite ant Vario venos, kuri yra šalia jūsų, norėdami kasti varį.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įren
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų. liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta. liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis. liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
unit.draug.description = Primityvus kasimo dronas. Pigus. Panaudojamas. Automatiškai kasa netoliese esantį varį ir šviną. Pristato iškastus resursus į artimiausią branduolį.
unit.spirit.description = Modifikuotas draug dronas, skirtas taisyti, o ne kasti. Automatiškai taiso zonoje esančiu sugadintus blokus.
unit.phantom.description = Pažengęs dronų vienetas. Seka žaidėjus. Padeda statybose.
unit.dagger.description = Paprasčiausias žemės vienetas. Pigus pagaminti. Galingas, kai naudojamas būriais.
unit.crawler.description = Antžeminis vienetas, kurį sudaro rėmas ir ant viršaus užrišti sprogmenys. Nelabai patvarus. Sprogsta kontaktuodamas su priešais.
unit.titan.description = Pažengęs, šarvuotas antžeminis vienetas. Puola žemę ir orą. Apginkluotas dvejais miniatiūriniais "Scorch" klasės liepsnosvaidžiais.
unit.fortress.description = Sunkiosios artilerijos vienetas. Apginkluotas dvejomis modifikuotomis "Hail" tipo patrankomis priešo struktūrų ir pajėgų užpuolimui iš tolimo atstumo.
unit.eruptor.description = Sunkusis vienetas skirtas nugriauti struktūras. Šaudo šlako srovėmis į priešo įtvirtinimus jas išlydydamas ir uždegdamas degias medžiagas.
unit.wraith.description = Greitas, smok ir bėk vienetas. Taikosi į energijos generatorius.
unit.ghoul.description = Sunkusis bombonešis. Pereina per priešo struktūras taikydamasis į kritinę infrastruktūrą.
unit.revenant.description = Sunkus, skraidantis raketų masyvas.
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų. block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes. block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui. block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
@@ -1221,15 +1228,5 @@ block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstuma
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus. block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore. block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis. block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.command-center.description = Išduoda judėjimo komandas sąjungininkų vienetams visame žemėlapyje.\nPriverčia vienetus susitelkti, pulti priešų branduolį ir pasitraukti iki branduolio/vientų gamyklos. Kai nėra priešų branduolio, vienetai būna sargyboje, kai nustatyas puolimas.
block.draug-factory.description = Gamina kasimo dronus.
block.spirit-factory.description = Gamina pastatus taisančius dronus.
block.phantom-factory.description = Gamina pažengusius statybų donus
block.wraith-factory.description = Gamina greitus, smok-ir-bėk vienetus.
block.ghoul-factory.description = Gamina sunkiuosius bombonešius.
block.revenant-factory.description = Gamina sunkiuosius vienetus su raketomis.
block.dagger-factory.description = Gamina paprastus antžeminius vienetus.
block.crawler-factory.description = Gamina greitus spietinius susisprogdinančius vienetus.
block.titan-factory.description = Gamina pažangesnius antžeminius vienetus.
block.fortress-factory.description = Gamina antžeminius sunkiosios artilerijos vienetus.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus. block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io pagina met pc-downloads
link.google-play.description = Google Play store vermelding link.google-play.description = Google Play store vermelding
link.f-droid.description = F-Droid catalogus vermelding link.f-droid.description = F-Droid catalogus vermelding
link.wiki.description = Officiële Mindustry wiki link.wiki.description = Officiële Mindustry wiki
link.feathub.description = Stel iets voor link.suggestions.description = Stel iets voor
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0} screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -106,6 +106,7 @@ mods.guide = Modding Handboek
mods.report = Rapporteer Bug mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map mods.openfolder = Open Mod Map
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aan mod.enabled = [lightgray]Aan
mod.disabled = [scarlet]Uit mod.disabled = [scarlet]Uit
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod mod.import = Importeer Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Importeer GitHub Mod mod.import.github = Importeer GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst. mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd. mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [lightgray]Auteur:[] {0} mod.author = [lightgray]Auteur:[] {0}
@@ -224,7 +226,6 @@ save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven? save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
overwrite = Overschrijf overwrite = Overschrijf
save.none = Geen saves gevonden! save.none = Geen saves gevonden!
saveload = [accent]Bewaren...
savefail = Bewaren is mislukt! savefail = Bewaren is mislukt!
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen? save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
save.delete = Verwijder save.delete = Verwijder
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutori
loading = [accent]Laden... loading = [accent]Laden...
reloading = [accent]Mods herladen... reloading = [accent]Mods herladen...
saving = [accent]Opslaan... saving = [accent]Opslaan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
selectschematic = [accent][[{0}][] om te selecteren + kopiëren selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren pausebuilding = [accent][[{0}][] om bouwen te pauzeren
@@ -328,8 +330,9 @@ waves.never = <nooit>
waves.every = elke waves.every = elke
waves.waves = ronde(s) waves.waves = ronde(s)
waves.perspawn = per keer waves.perspawn = per keer
waves.shields = shields/wave
waves.to = tot waves.to = tot
waves.boss = Boss waves.guardian = Guardian
waves.preview = Voorvertoning waves.preview = Voorvertoning
waves.edit = Bewerk... waves.edit = Bewerk...
waves.copy = Kopiër naar klembord waves.copy = Kopiër naar klembord
@@ -460,6 +463,7 @@ requirement.unlock = Ontgrendel: {0}
resume = Hervat zone:\n[lightgray]{0} resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0} bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER > launch = < LANCEER >
launch.text = Launch
launch.title = Lancering Sucessvol launch.title = Lancering Sucessvol
launch.next = [lightgray]volgende lanceerkans in ronde {0} launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[] launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
@@ -467,13 +471,13 @@ launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kun
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid. launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
uncover = Ontdek uncover = Ontdek
configure = Configureer startinventaris configure = Configureer startinventaris
loadout = Loadout
resources = Resources
bannedblocks = Verboden Blokken bannedblocks = Verboden Blokken
addall = Voeg Alles Toe addall = Voeg Alles Toe
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
zone.unlocked = [lightgray]{0} vrijgespeeld. zone.unlocked = [lightgray]{0} vrijgespeeld.
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld. zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
zone.resources = Vindbare grondstoffen: zone.resources = Vindbare grondstoffen:
zone.objective = [lightgray]Doel: [accent]{0} zone.objective = [lightgray]Doel: [accent]{0}
zone.objective.survival = Overleef zone.objective.survival = Overleef
@@ -492,35 +496,29 @@ error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout. error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
zone.groundZero.name = Grond Nul sector.groundZero.name = Ground Zero
zone.desertWastes.name = Woestijnpuin sector.craters.name = The Craters
zone.craters.name = De kraters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Bevroren Bos sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Vervallen Kust sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Bekladde Berg sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Verlaten Kloof sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Vervallen Kernreactor sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgroeid sector.tarFields.name = Tar Fields
zone.tarFields.name = Teervelden sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Zoutvlaktes sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Schimmelpad
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houdt ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generatoren. Leer hoe te repareren. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verlaten is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Een zeer gevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervan.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Taal settings.language = Taal
settings.data = Game Data settings.data = Game Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data,
paused = [accent]< Gepauzeerd > paused = [accent]< Gepauzeerd >
clear = Wis clear = Wis
banned = [scarlet]Verbannen banned = [scarlet]Verbannen
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ja yes = Ja
no = Nee no = Nee
info.title = Informatie info.title = Informatie
@@ -582,6 +581,8 @@ blocks.reload = Schoten/Seconde
blocks.ammo = Ammunitie blocks.ammo = Ammunitie
bar.drilltierreq = Betere miner nodig bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Mining Snelheid: {0}/s bar.drillspeed = Mining Snelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}% bar.efficiency = Rendement: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0} bar.poweroutput = Stroom Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capaciteit: {0} bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.power = Stroom bar.power = Stroom
bar.progress = Bouw Voortgang bar.progress = Bouw Voortgang
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[] setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -663,7 +666,6 @@ setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
setting.coreselect.name = Sta cores toe in ontwerpen
setting.sensitivity.name = Gevoeligheid Controller setting.sensitivity.name = Gevoeligheid Controller
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconden setting.seconds = {0} Seconden
@@ -672,12 +674,15 @@ setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig scherm setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist) setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance) setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap setting.minimap.name = Toon Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Toon Speler Posities setting.position.name = Toon Speler Posities
setting.musicvol.name = Muziek Volume setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Achtergronds Volume setting.ambientvol.name = Achtergronds Volume
setting.mutemusic.name = Demp Muziek setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel sta
category.general.name = Algemeen category.general.name = Algemeen
category.view.name = Toon category.view.name = Toon
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Val aan command.attack = Val aan
command.rally = Groepeer command.rally = Groepeer
command.retreat = Terugtrekken command.retreat = Terugtrekken
placement.blockselectkeys = \n[lightgray]Toets: [{0}, placement.blockselectkeys = \n[lightgray]Toets: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Stop met bouwen keybind.clear_building.name = Stop met bouwen
keybind.press = Druk op een toets... keybind.press = Druk op een toets...
keybind.press.axis = Druk of swipe een toets... keybind.press.axis = Druk of swipe een toets...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Beweeg x keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis keybind.mouse_move.name = Volg Muis
keybind.dash.name = Vlieg keybind.boost.name = Boost
keybind.schematic_select.name = Selecteer gebied keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerp Menu keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X keybind.schematic_flip_x.name = Spiegel ontwerp X
@@ -775,30 +783,25 @@ rules.wavetimer = Ronde timer
rules.waves = Rondes rules.waves = Rondes
rules.attack = Aanval modus rules.attack = Aanval modus
rules.enemyCheat = Oneindige AI grondstoffen rules.enemyCheat = Oneindige AI grondstoffen
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unithealthmultiplier = Unit Health Vermenigvulder rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.playerhealthmultiplier = Speler Health Vermenigvulder
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec) rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.buildcostmultiplier = Bouw kosten Vermenigvulder rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels) rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
rules.respawns = Maximale Levens Per Ronde rules.unitammo = Units Require Ammo
rules.limitedRespawns = Maximale Levens
rules.title.waves = Rondes rules.title.waves = Rondes
rules.title.respawns = Respawn
rules.title.resourcesbuilding = Grondstoffen & Bouwen rules.title.resourcesbuilding = Grondstoffen & Bouwen
rules.title.player = Spelers
rules.title.enemy = Tegenstanders rules.title.enemy = Tegenstanders
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimenteel rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.lighting = Belichting rules.lighting = Belichting
rules.ambientlight = Mist rules.ambientlight = Mist
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Water
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Olie liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof liquid.cryofluid.name = Koelvloeistof
item.corestorable = [lightgray]Kan in de Core: {0}
item.explosiveness = [lightgray]Explosivieit: {0}% item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}% item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}% item.radioactivity = [lightgray]Radioactiviteit: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0} liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0} liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0} liquid.temperature = [lightgray]Tempratuur: {0}
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Kruiper
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
block.grass.name = Gras block.grass.name = Gras
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Zonnepaneel block.solar-panel.name = Zonnepaneel
block.solar-panel-large.name = Groot zonnepaneel block.solar-panel-large.name = Groot zonnepaneel
block.oil-extractor.name = Olieput block.oil-extractor.name = Olieput
block.command-center.name = Commando centrum
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Gepantserde Pijp block.plated-conduit.name = Gepantserde Pijp
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Doos block.container.name = Doos
block.launch-pad.name = Lanceerplatform block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform block.launch-pad-large.name = Groot Lanceerplatform
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blauw team.blue.name = blauw
team.crux.name = rood team.crux.name = rood
team.sharded.name = oranje team.sharded.name = oranje
@@ -1043,21 +1074,7 @@ team.orange.name = oranje
team.derelict.name = wees team.derelict.name = wees
team.green.name = groen team.green.name = groen
team.purple.name = paars team.purple.name = paars
unit.spirit.name = Spirit Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Drone
unit.dagger.name = Dolk
unit.crawler.name = Kruiper
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Klik om verder te gaan> tutorial.next = [lightgray]<Klik om verder te gaan>
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy laser air units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play link.google-play.description = Mindustry op Google Play
link.f-droid.description = F-Droid catalogus link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki link.wiki.description = Officiële Mindustry-wiki
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0} screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -106,6 +106,7 @@ mods.guide = Handleiding tot Modding
mods.report = Bug Rapporteren mods.report = Bug Rapporteren
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld mod.disabled = [scarlet]Uitgeschakeld
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod mod.import = Importeer Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Importeer GitHub Mod mod.import.github = Importeer GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Deze mod zal worden verwijderd. mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [lightgray]Auteur:[] {0} mod.author = [lightgray]Auteur:[] {0}
@@ -224,7 +226,6 @@ save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven? save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
overwrite = Vervang overwrite = Vervang
save.none = Geen saves gevonden! save.none = Geen saves gevonden!
saveload = [accent]Opslaan...
savefail = Opslaan mislukt! savefail = Opslaan mislukt!
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen? save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
save.delete = Verwijder save.delete = Verwijder
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial ka
loading = [accent]Aan het laden... loading = [accent]Aan het laden...
reloading = [accent]Mods Herladen... reloading = [accent]Mods Herladen...
saving = [accent]Aan het opslaan... saving = [accent]Aan het opslaan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] om het plan te annuleren cancelbuilding = [accent][[{0}][] om het plan te annuleren
selectschematic = [accent][[{0}][] om te selecter+kopieren selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren pausebuilding = [accent][[{0}][] om het bouwen te pauseren
@@ -328,8 +330,9 @@ waves.never = <never>
waves.every = every waves.every = every
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to waves.to = to
waves.boss = Boss waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -467,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -492,35 +496,29 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = The Craters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields
zone.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
@@ -582,6 +581,8 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -663,7 +666,6 @@ setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds setting.seconds = {0} Seconds
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations) setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -775,30 +783,25 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Water
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}% item.radioactivity = [lightgray]Radioactivity: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0} liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0} liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1043,21 +1074,7 @@ team.orange.name = orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy laser air units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
link.google-play.description = Strona w sklepie Google Play link.google-play.description = Strona w sklepie Google Play
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Oficjana Wiki Mindustry link.wiki.description = Oficjana Wiki Mindustry
link.feathub.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie w {0} screenshot = Zapisano zdjęcie w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
@@ -106,6 +106,7 @@ mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj mods.reload = Przeładuj
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony mod.disabled = [scarlet]Wyłączony
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod mod.import = Importuj Mod
mod.import.file = Importuj Plik mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację. mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty. mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -224,7 +226,6 @@ save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry? save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
overwrite = Nadpisz overwrite = Nadpisz
save.none = Nie znaleziono zapisów gry! save.none = Nie znaleziono zapisów gry!
saveload = Zapisywanie...
savefail = Nie udało się zapisać gry! savefail = Nie udało się zapisać gry!
save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry? save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry?
save.delete = Usuń save.delete = Usuń
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[a
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów... reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] by wyczyścić plan cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę pausebuilding = [accent][[{0}][] by wstrzymać budowę
@@ -328,8 +330,9 @@ waves.never = <nigdy>
waves.every = co waves.every = co
waves.waves = fal(e) waves.waves = fal(e)
waves.perspawn = co pojawienie waves.perspawn = co pojawienie
waves.shields = shields/wave
waves.to = do waves.to = do
waves.boss = Boss waves.guardian = Guardian
waves.preview = Podgląd waves.preview = Podgląd
waves.edit = Edytuj... waves.edit = Edytuj...
waves.copy = Kopiuj Do Schowka waves.copy = Kopiuj Do Schowka
@@ -460,6 +463,7 @@ requirement.unlock = Odblokuj {0}
resume = Kontynuuj Strefę:\n[lightgray]{0} resume = Kontynuuj Strefę:\n[lightgray]{0}
bestwave = [lightgray]Najwyższa fala: {0} bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL > launch = < WYSTRZEL >
launch.text = Launch
launch.title = Wystrzelenie udane launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0} launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[] launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
@@ -467,13 +471,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal. launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
loadout = Loadout
resources = Resources
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
addall = Dodaj wszystkie addall = Dodaj wszystkie
configure.locked = [lightgray]Dotrzyj do fali {0},\naby skonfigurować ładunek.
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [lightgray]Strefa {0} odblokowana. zone.unlocked = [lightgray]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
zone.config.unlocked = Ładunek odblokowany:[lightgray]\n{0}
zone.resources = [lightgray]Wykryte Zasoby: zone.resources = [lightgray]Wykryte Zasoby:
zone.objective = [lightgray]Cel: [accent]{0} zone.objective = [lightgray]Cel: [accent]{0}
zone.objective.survival = Przeżyj zone.objective.survival = Przeżyj
@@ -492,35 +496,30 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji. error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
zone.groundZero.name = Wybuch Lądowy sector.groundZero.name = Punkt Zerowy
zone.desertWastes.name = Pustynne Pustkowia sector.craters.name = Kratery
zone.craters.name = Kratery sector.frozenForest.name = Zamrożony Las
zone.frozenForest.name = Zamrożony Las sector.ruinousShores.name = Zniszczone Przybrzeża
zone.ruinousShores.name = Zniszczone Przybrzeża sector.stainedMountains.name = Zabarwione Góry
zone.stainedMountains.name = Zabarwione Góry sector.desolateRift.name = Ponura Szczelina
zone.desolateRift.name = Ponura Szczelina sector.nuclearComplex.name = Centrum Wyrobu Jądrowego
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego sector.overgrowth.name = Przerośnięty Las
zone.overgrowth.name = Przerośnięty Las sector.tarFields.name = Pola Smołowe
zone.tarFields.name = Pola Smołowe sector.saltFlats.name = Solne Równiny
zone.saltFlats.name = Solne Równiny sector.fungalPass.name = Grzybowa Przełęcz
zone.impact0078.name = Uderzenie 0078
zone.crags.name = Urwisko
zone.fungalPass.name = Grzybowa Przełęcz
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niewielkie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nW tym regionie jest dostep do węgla. Użyj go do produkcji energii lub do stworzenia grafitu.\n\n[lightgray]Nie jest pewne gdzie znajduje się miejsce lądowania. sector.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nWęgiel jest obecny w tym regionie. Użyj go do produkcji energii, lub do stworzenia grafitu.\n\n[lightgray]Miejsce lądowania nie jest pewne.
zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze. sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić. sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
zone.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię. sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź tytan, który jest obfity w tym regionie. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek. sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz go. Odzyskaj to, co nam odebrano. sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju. sector.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie zagrożenie. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga. sector.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zamieniony w ruinę.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie przeszukuje teren. sector.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie. sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Język settings.language = Język
settings.data = Dane Gry settings.data = Dane Gry
@@ -537,6 +536,7 @@ settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włą
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Wyczyść clear = Wyczyść
banned = [scarlet]Zbanowano banned = [scarlet]Zbanowano
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Tak yes = Tak
no = Nie no = Nie
info.title = Informacje info.title = Informacje
@@ -582,6 +582,8 @@ blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja blocks.ammo = Amunicja
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Prędkość wiertła: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
@@ -591,11 +593,12 @@ bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0} bar.poweroutput = Wyjście mocy: {0}
bar.items = Przedmiotów: {0} bar.items = Przedmiotów: {0}
bar.capacity = Pojemność: {0} bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.power = Prąd bar.power = Prąd
bar.progress = Postęp Budowy bar.progress = Postęp Budowy
bar.spawned = Jednostki: {0}/{1}
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
@@ -639,6 +642,7 @@ setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Podpowiedzi setting.hints.name = Podpowiedzi
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne) setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
setting.buildautopause.name = Automatycznie zatrzymaj budowanie setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[] setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
@@ -663,7 +667,6 @@ setting.effects.name = Wyświetlanie efektów
setting.destroyedblocks.name = Wyświetl zniszczone bloki setting.destroyedblocks.name = Wyświetl zniszczone bloki
setting.blockstatus.name = Wyświetl status bloków setting.blockstatus.name = Wyświetl status bloków
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.coreselect.name = Zezwalaj na rdzenie w schematach
setting.sensitivity.name = Czułość kontrolera setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = {0} sekund setting.seconds = {0} sekund
@@ -672,12 +675,15 @@ setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu) setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.fps.name = Pokazuj FPS oraz ping setting.fps.name = Pokazuj FPS oraz ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje) setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę setting.minimap.name = Pokaż Minimapę
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Pokazuj położenie gracza setting.position.name = Pokazuj położenie gracza
setting.musicvol.name = Głośność muzyki setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Głośność otoczenia setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
@@ -700,10 +706,13 @@ keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w
category.general.name = Ogólne category.general.name = Ogólne
category.view.name = Wyświetl category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy category.multiplayer.name = Wielu graczy
category.blocks.name = Block Select
command.attack = Atakuj command.attack = Atakuj
command.rally = Zbierz command.rally = Zbierz
command.retreat = Wycofaj command.retreat = Wycofaj
placement.blockselectkeys = \n[lightgray]Klawisz: [{0}, placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Wyczyść budynek keybind.clear_building.name = Wyczyść budynek
keybind.press = Naciśnij wybrany klawisz... keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz... keybind.press.axis = Naciśnij oś lub klawisz...
@@ -713,7 +722,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Poruszanie w poziomie keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie keybind.move_y.name = Poruszanie w pionie
keybind.mouse_move.name = Podążaj Za Myszą keybind.mouse_move.name = Podążaj Za Myszą
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Wybierz region keybind.schematic_select.name = Wybierz region
keybind.schematic_menu.name = Menu schematów keybind.schematic_menu.name = Menu schematów
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
@@ -775,30 +784,25 @@ rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb ataku rules.attack = Tryb ataku
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu) rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.unitdrops = Surowce ze zniszczonych jednostek rules.blockhealthmultiplier = Mnożnik życia bloków
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
rules.unithealthmultiplier = Mnożnik życia jednostek rules.unithealthmultiplier = Mnożnik życia jednostek
rules.blockhealthmultiplier = Mnożnik życia bloków
rules.playerhealthmultiplier = Mnożnik życia gracza
rules.playerdamagemultiplier = Mnożnik obrażeń gracza
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki) rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
rules.respawntime = Czas odrodzenia:[lightgray] (sek)
rules.wavespacing = Odstępy między falami:[lightgray] (sek) rules.wavespacing = Odstępy między falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik kosztów budowania rules.buildcostmultiplier = Mnożnik kosztów budowania
rules.buildspeedmultiplier = Mnożnik prędkości budowania rules.buildspeedmultiplier = Mnożnik prędkości budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale czekają na przeciwników rules.waitForWaveToEnd = Fale czekają na przeciwników
rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki) rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
rules.respawns = Maksymalna ilośc odrodzeń na falę rules.unitammo = Units Require Ammo
rules.limitedRespawns = Ogranicz Odrodzenia
rules.title.waves = Fale rules.title.waves = Fale
rules.title.respawns = Odrodzenia
rules.title.resourcesbuilding = Zasoby i Budowanie rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.player = Gracze
rules.title.enemy = Przeciwnicy rules.title.enemy = Przeciwnicy
rules.title.unit = Jednostki rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne rules.title.experimental = Eksperymentalne
rules.title.environment = Environment
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.ambientlight = Otaczające Światło rules.ambientlight = Otaczające Światło
rules.solarpowermultiplier = Mnożnik Energii Słonecznej rules.solarpowermultiplier = Mnożnik Energii Słonecznej
@@ -827,7 +831,6 @@ liquid.water.name = Woda
liquid.slag.name = Żużel liquid.slag.name = Żużel
liquid.oil.name = Ropa liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz liquid.cryofluid.name = Lodociecz
item.corestorable = [lightgray]Przechowywalne w rdzeniu: {0}
item.explosiveness = [lightgray]Wybuchowość: {0} item.explosiveness = [lightgray]Wybuchowość: {0}
item.flammability = [lightgray]Palność: {0} item.flammability = [lightgray]Palność: {0}
item.radioactivity = [lightgray]Promieniotwórczość: {0} item.radioactivity = [lightgray]Promieniotwórczość: {0}
@@ -839,10 +842,37 @@ unit.minespeed = [lightgray]Prędkość kopania: {0}%
unit.minepower = [lightgray]Moc kopania: {0} unit.minepower = [lightgray]Moc kopania: {0}
unit.ability = [lightgray]Umiejętność: {0} unit.ability = [lightgray]Umiejętność: {0}
unit.buildspeed = [lightgray]Prędkość budowania: {0}% unit.buildspeed = [lightgray]Prędkość budowania: {0}%
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0} liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [lightgray]Lepkość: {0} liquid.viscosity = [lightgray]Lepkość: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Nóż
unit.mace.name = Mace
unit.fortress.name = Forteca
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Pełzak
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Błysk
unit.horizon.name = Horyzont
unit.zenith.name = Zenit
unit.antumbra.name = Antumbra
unit.eclipse.name = Zaćmienie
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Klif block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
@@ -994,17 +1024,6 @@ block.blast-mixer.name = Wybuchowy Mieszacz
block.solar-panel.name = Panel Słoneczny block.solar-panel.name = Panel Słoneczny
block.solar-panel-large.name = Duży Panel Słoneczny block.solar-panel-large.name = Duży Panel Słoneczny
block.oil-extractor.name = Ekstraktor Ropy block.oil-extractor.name = Ekstraktor Ropy
block.command-center.name = Centrum Dowodzenia
block.draug-factory.name = Fabryka Dronów Draug
block.spirit-factory.name = Fabryka Dronów Duch
block.phantom-factory.name = Fabryka Dronów Widmo
block.wraith-factory.name = Fabryka Myśliwców Widmo
block.ghoul-factory.name = Fabryka Bombowców Upiór
block.dagger-factory.name = Fabryka Mechów Nóż
block.crawler-factory.name = Fabryka Mechów Pełzacz
block.titan-factory.name = Fabryka Mechów Tytan
block.fortress-factory.name = Fabryka Mechów Forteca
block.revenant-factory.name = Fabryka Krążowników Zjawa
block.repair-point.name = Punkt Naprawy block.repair-point.name = Punkt Naprawy
block.pulse-conduit.name = Rura Pulsacyjna block.pulse-conduit.name = Rura Pulsacyjna
block.plated-conduit.name = Opancerzona rura block.plated-conduit.name = Opancerzona rura
@@ -1027,7 +1046,7 @@ block.surge-wall-large.name = Duża Ściana Elektrum
block.cyclone.name = Cyklon block.cyclone.name = Cyklon
block.fuse.name = Lont block.fuse.name = Lont
block.shock-mine.name = Mina block.shock-mine.name = Mina
block.overdrive-projector.name = Projektor Przyśpieszający block.overdrive-projector.name = Projektor Pola Overdrive
block.force-projector.name = Projektor Pola Siłowego block.force-projector.name = Projektor Pola Siłowego
block.arc.name = Piorun block.arc.name = Piorun
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
@@ -1036,6 +1055,19 @@ block.meltdown.name = Rozpad
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia block.launch-pad-large.name = Duża Wyrzutnia
block.segment.name = Segment
block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna
block.naval-factory.name = Fabryka Morska
block.additive-reconstructor.name = Rekonstruktor Addytywny
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatywny
block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Przenośnik Masowy
block.payload-router.name = Rozdzielacz Ładunku
block.disassembler.name = Dezasembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Kopuła Pola Overdrive
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
team.sharded.name = żółty team.sharded.name = żółty
@@ -1043,21 +1075,7 @@ team.orange.name = pomarańczowy
team.derelict.name = szary team.derelict.name = szary
team.green.name = zielony team.green.name = zielony
team.purple.name = fioletowy team.purple.name = fioletowy
unit.spirit.name = Dron Naprawczy Duch
unit.draug.name = Dron Wydobywczy Draug
unit.phantom.name = Dron Budowniczy Widmo
unit.dagger.name = Nóż
unit.crawler.name = Pełzak
unit.titan.name = Tytan
unit.ghoul.name = Bombowiec Upiór
unit.wraith.name = Myśliwiec Widmo
unit.fortress.name = Forteca
unit.revenant.name = Zjawa
unit.eruptor.name = Roztapiacz
unit.chaos-array.name = Chaos
unit.eradicator.name = Niszczyciel
unit.lich.name = Obudzony
unit.reaper.name = Żniwiarz
tutorial.next = [lightgray]<Kliknij, aby kontynuować> tutorial.next = [lightgray]<Kliknij, aby kontynuować>
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nUżyj [accent][[WASD][], aby poruszyć się.\n[accent]Przytrzymaj [[Ctrl] podczas przewijania[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nUżyj [accent][[WASD][], aby poruszyć się.\n[accent]Przytrzymaj [[Ctrl] podczas przewijania[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
tutorial.intro.mobile = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nPrzesuń palcem po ekranie, aby poruszyć się.\n[accent]Użyj dwóch palcy[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź tutorial.intro.mobile = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nPrzesuń palcem po ekranie, aby poruszyć się.\n[accent]Użyj dwóch palcy[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
@@ -1100,17 +1118,7 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke. liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
unit.crawler.description = Jednostka naziemna składająca się z rozebranej ramy z przypiętymi na górze materiałami wybuchowymi. Niezbyt trwały. Wybucha przy kontakcie z wrogami. Chodzi na czterech nogach jak pies.
unit.titan.description = Zaawansowana, opancerzona jednostka naziemna. Atakuje zarówno cele naziemne, jak i powietrzne. Wyposażony w dwa miniaturowe miotacze ognia typu Płomień.
unit.fortress.description = Ciężki mech artyleryjski. Wyposażony w dwa zmodyfikowane działa typu gradowego do ataku na dalekie odległości na konstrukcje i jednostki wroga.
unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strzela wiązką żużlu w kierunku fortyfikacji wroga, Topiąc je oraz podpalając łatwopalne przedmioty.
unit.wraith.description = Szybka jednostka, stosuje taktykę uderz-uciekaj. Namierza jakiekolwiek źródło prądu.
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami. block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu. block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie. block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
@@ -1155,7 +1163,7 @@ block.force-projector.description = Wytwarza pole siłowe w kształcie sześciok
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów. block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić. block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika. block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.plastanium-conveyor.description = Przenosi przedmity partiami. Przyjmuje przedmioty z tyłu i rozładowuje je w trzech kierunkach z przodu. Wymaga wielu punktów ładujących i rozładowujących w celu osiągnięcia maksymalnej przepustowości.
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc. block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości. block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
@@ -1221,16 +1229,5 @@ block.ripple.description = Duża wieża artyleryjska, która strzela jednocześn
block.cyclone.description = Duża szybkostrzelna wieża. block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne. block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia. block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.command-center.description = Wydaje polecenia ruchu sojuszniczym jednostkom na całej mapie.\nPowoduje patrolowanie jednostek, atakowanie wrogiego rdzenia lub wycofanie się do rdzenia/fabryki. Gdy nie ma rdzenia wroga, jednostki będą domyślnie patrolować pod dowództwem ataku.
block.draug-factory.description = Produkuje drony wydobywcze Draug.
block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki.
block.phantom-factory.description = Produkuje zaawansowane drony które pomagają przy budowie.
block.wraith-factory.description = Produkuje szybkie jednostki powietrzne typu "uderz i uciekaj".
block.ghoul-factory.description = Produkuje ciężkie bombowce dywanowe.
block.revenant-factory.description = Produkuje ciężkie jednostki powietrzne z wyrzutniami rakiet.
block.dagger-factory.description = Produkuje podstawowe jednostki lądowe.
block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "kamikaze".
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu. block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Página do Itch.io com os downloads
link.google-play.description = Página da Google Play store link.google-play.description = Página da Google Play store
link.f-droid.description = Listamento de catalogo do F-Droid link.f-droid.description = Listamento de catalogo do F-Droid
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.feathub.description = Sugira novos conteúdos link.suggestions.description = Sugira novos conteúdos
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
@@ -106,6 +106,7 @@ mods.guide = Guia de mods
mods.report = Reportar um Bug mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods mods.openfolder = Abrir pasta de mods
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [scarlet]Desativado
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Recarregamento necessário
mod.import = Importar mod mod.import = Importar mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Importar mod do GitHub mod.import.github = Importar mod do GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod. mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado. mod.remove.confirm = Este mod será deletado.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -224,7 +226,6 @@ save.new = Novo save
save.overwrite = Você tem certeza que quer sobrescrever este save? save.overwrite = Você tem certeza que quer sobrescrever este save?
overwrite = sobrescrever overwrite = sobrescrever
save.none = Nenhum save encontrado! save.none = Nenhum save encontrado!
saveload = [accent]Salvando...
savefail = Falha ao salvar jogo! savefail = Falha ao salvar jogo!
save.delete.confirm = Certeza que quer deletar este save? save.delete.confirm = Certeza que quer deletar este save?
save.delete = Deletar save.delete = Deletar
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazend
loading = [accent]Carregando... loading = [accent]Carregando...
reloading = [accent]Recarregando mods... reloading = [accent]Recarregando mods...
saving = [accent]Salvando... saving = [accent]Salvando...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] para cancelar a construção cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção pausebuilding = [accent][[{0}][] para parar a construção
@@ -328,8 +330,9 @@ waves.never = <nunca>
waves.every = a cada waves.every = a cada
waves.waves = Horda(s) waves.waves = Horda(s)
waves.perspawn = por spawn waves.perspawn = por spawn
waves.shields = shields/wave
waves.to = para waves.to = para
waves.boss = Chefão waves.guardian = Guardian
waves.preview = Pré-visualizar waves.preview = Pré-visualizar
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar para área de transferência waves.copy = Copiar para área de transferência
@@ -460,6 +463,7 @@ requirement.unlock = Desbloquear {0}
resume = Resumir Zona:\n[lightgray]{0} resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0} bestwave = [lightgray]Melhor: {0}
launch = Lançar launch = Lançar
launch.text = Launch
launch.title = Lançamento feito com sucesso launch.title = Lançamento feito com sucesso
launch.next = [lightgray]Próxima oportunidade na Horda {0} launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[] launch.unable2 = [scarlet]Impossível lançar.[]
@@ -467,13 +471,13 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras. launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
loadout = Loadout
resources = Resources
bannedblocks = Blocos Banidos bannedblocks = Blocos Banidos
addall = Adicionar Todos addall = Adicionar Todos
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [lightgray]{0} Desbloqueado. zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0}
zone.resources = Recursos detectados: zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver zone.objective.survival = Sobreviver
@@ -492,35 +496,29 @@ error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte. error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
zone.groundZero.name = Marco zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Ruínas do Deserto sector.craters.name = The Craters
zone.craters.name = As crateras sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Floresta congelada sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Costas Ruinosas sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montanhas manchadas sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Fenda desolada sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complexo Nuclear sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Crescimento excessivo sector.tarFields.name = Tar Fields
zone.tarFields.name = Campos de Piche sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Planícies de sal sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impacto 0078
zone.crags.name = Penhascos
zone.fungalPass.name = Passagem de fungos
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue! sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Nos arredores do deserto estão as Planícies de Sal. Poucos recursos podem ser encontrados neste lugar.\n\nO inimigo ergueu um complexo de armazenamento aqui. Erradique seu núcleo. Não deixe nada de pé. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Água se acumulou nesta cratera, relíquia de guerras antigas. Recupere a área. Colete areia. Derreta metavidro. Bombeie água para resfriar torretas e brocas. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Depois das ruínas está o litoral. Uma vez, este local abrigou uma matriz de defesa costeira. Não restou muito disso. Apenas as estruturas de defesa mais básicas restaram ilesas, todo o resto se reduziu a sucata.\nContinue a expansão para fora. Redescubra a tecnologia. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Mais para o interior estão as montanhas, ainda intocadas por esporos.\nExtraia o titânio abundante nesta área. Aprenda como usá-lo.\n\nA presença inimiga é maior aqui. Não os dê tempo de enviar suas tropas mais fortes. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Esta área tem crescimento excessivo, mais perto da fonte de esporos.\nO inimgo estabeleceu um posto avançado aqui. Construa unidades dagger. Destrua-o. Recupere o que sobrou. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Nos arredores de uma zona de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas utilizáveis de piche.\nApesar de abandonada, esta área possui perigosas forças inimigas por perto. Não as subestime.\n\n[lightgray]Pesquise tecnologias de processamento de petróleo se possível. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Uma zona extremamente perigosa. Recursos abundantes, porém pouco espaço. Alto risco de destruição. Saia o mais rápido possível. Não seja enganado pelo longo espaço de tempo entre os ataques inimigos. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Uma antiga instalação para produção e processamento de tório, reduzido a ruínas.\n[lightgray]Pesquise o tório e seus muitos usos.\n\nO inimigo está presente aqui em grandes números, constantemente à procura de atacantes. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description = <insira descrição aqui>
zone.crags.description = <Insira descrição aqui>
settings.language = Idioma settings.language = Idioma
settings.data = Dados do jogo settings.data = Dados do jogo
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos,
paused = Pausado paused = Pausado
clear = Limpo clear = Limpo
banned = [scarlet]BANIDO banned = [scarlet]BANIDO
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Sim yes = Sim
no = Não no = Não
info.title = [accent]Informação info.title = [accent]Informação
@@ -582,6 +581,8 @@ blocks.reload = Tiros por segundo
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Velocidade da Broca: {0}/s bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacidade: {0} bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecer bar.heat = Aquecer
bar.power = Poder bar.power = Poder
bar.progress = Progresso da construção bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1}
bar.input = Entrada bar.input = Entrada
bar.output = Sainda bar.output = Sainda
@@ -639,6 +641,7 @@ setting.linear.name = Filtragem linear
setting.hints.name = Dicas setting.hints.name = Dicas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pausar construções automaticamente setting.buildautopause.name = Pausar construções automaticamente
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -663,7 +666,6 @@ setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Esteiras Encontram Caminho setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento setting.saveinterval.name = Intervalo de Auto Salvamento
setting.seconds = {0} segundos setting.seconds = {0} segundos
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS e Ping setting.fps.name = Mostrar FPS e Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Mostrar a posição do Jogador setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Volume do Ambiente setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
category.general.name = Geral category.general.name = Geral
category.view.name = Ver category.view.name = Ver
category.multiplayer.name = Multijogador category.multiplayer.name = Multijogador
category.blocks.name = Block Select
command.attack = Atacar command.attack = Atacar
command.rally = Reunir command.rally = Reunir
command.retreat = Recuar command.retreat = Recuar
placement.blockselectkeys = \n[lightgray]Tecla: [{0}, placement.blockselectkeys = \n[lightgray]Tecla: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Limpar construção keybind.clear_building.name = Limpar construção
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione um eixo ou tecla... keybind.press.axis = Pressione um eixo ou tecla...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mover no eixo x keybind.move_x.name = Mover no eixo x
keybind.move_y.name = Mover no eixo Y keybind.move_y.name = Mover no eixo Y
keybind.mouse_move.name = Seguir Mouse keybind.mouse_move.name = Seguir Mouse
keybind.dash.name = Arrancada keybind.boost.name = Boost
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -775,30 +783,25 @@ rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.unitdrops = Inimigos dropam itens rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Hordas esperam inimigos rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos) rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.respawns = Respawn maximos por horda rules.unitammo = Units Require Ammo
rules.limitedRespawns = Respawn limitados
rules.title.waves = Hordas rules.title.waves = Hordas
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Recursos e Construções rules.title.resourcesbuilding = Recursos e Construções
rules.title.player = Jogadores
rules.title.enemy = Inimigos rules.title.enemy = Inimigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Iluminação rules.lighting = Iluminação
rules.ambientlight = Luz ambiente rules.ambientlight = Luz ambiente
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Água
liquid.slag.name = Escória liquid.slag.name = Escória
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Fluído Criogênico liquid.cryofluid.name = Fluído Criogênico
item.corestorable = [lightgray]Armazenável no núcleo: {0}
item.explosiveness = [lightgray]Explosibilidade: {0} item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0} item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0} item.radioactivity = [lightgray]Radioatividade: {0}
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0} liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0} liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Adaga
unit.mace.name = Mace
unit.fortress.name = Fortaleza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Rastejante
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Misturador de Explosão
block.solar-panel.name = Painel Solar block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Bomba de Petróleo block.oil-extractor.name = Bomba de Petróleo
block.command-center.name = Centro de comando
block.draug-factory.name = Fábrica de drone de mineração Adaga
block.spirit-factory.name = Fábrica de drone de reparo Espirito
block.phantom-factory.name = Fábrica de drone de construção Fantasma
block.wraith-factory.name = Fábrica de lutadores Sombra
block.ghoul-factory.name = Fábrica de Bombardeiros Corvos
block.dagger-factory.name = Fábrica de Mecas Adaga
block.crawler-factory.name = Fábrica de Mecas Rasteiros
block.titan-factory.name = Fábrica de Mecas Titã
block.fortress-factory.name = Fábrica de Meca Fortaleza
block.revenant-factory.name = Fábrica de lutadores Revenant
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Tinânio block.pulse-conduit.name = Cano de Tinânio
block.plated-conduit.name = Cano blindado block.plated-conduit.name = Cano blindado
@@ -1036,6 +1054,19 @@ block.meltdown.name = Fusão
block.container.name = Contâiner block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Azul team.blue.name = Azul
team.crux.name = Vermelho team.crux.name = Vermelho
team.sharded.name = Fragmentado team.sharded.name = Fragmentado
@@ -1043,21 +1074,7 @@ team.orange.name = Alaranjado
team.derelict.name = Abandonado team.derelict.name = Abandonado
team.green.name = Verde team.green.name = Verde
team.purple.name = Roxa team.purple.name = Roxa
unit.spirit.name = Drone Espirito
unit.draug.name = Drone minerador Drauger
unit.phantom.name = Drone Fantasma
unit.dagger.name = Adaga
unit.crawler.name = Rastejante
unit.titan.name = Titã
unit.ghoul.name = Bombardeiro Corvo
unit.wraith.name = Lutador Sombra
unit.fortress.name = Fortaleza
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Matriz do caos
unit.eradicator.name = Erradicador
unit.lich.name = Lich
unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Toque para continuar> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
@@ -1100,17 +1117,7 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma. liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = Um drone drauger modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
unit.phantom.description = Um drone avançado. Segue usuários. Ajuda na construção de blocos.
unit.dagger.description = A mais básica armadura terrestre. Barato para produzir. Esmagadora quando usada em enxames.
unit.crawler.description = Uma unidade terrestre que consiste em um despojado quadro com grandes explosivos amarrados no topo. Não particularmente durável. Explode no contato com inimigos.
unit.titan.description = Uma avançada unidade terrestre armadurada. Ataca alvos aéreos e terrestres. Equipada com dois pequenos lança chamas.
unit.fortress.description = Uma armadura de artilharia pesada. Equipada com dois canhões tipo granizo modificados para assalto de longa distância em estruturas e unidades inimigas.
unit.eruptor.description = Uma unidade pesada desenhada para derrubar estruturas. Atira um monte de escória nas fortificações inimigas, derretendo e colocando-as em chamas.
unit.wraith.description = Uma rápida, unidade interceptadora hit-and-run (atacar e correr). Mira em geradores de energia.
unit.ghoul.description = Um bombardeiro pesado. Rompe estruturas inimigas, mirando em infraestrutura crítica.
unit.revenant.description = Uma matriz de mísseis pesada e flutuante.
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados. block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro. block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente. block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
@@ -1221,15 +1228,5 @@ block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispar
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas. block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres. block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada. block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.command-center.description = Emite comandos de movimento para unidades aliadas através do mapa.\nFaz unidades se reagruparem, atacarem um núcleo inimigo ou recuar para o núcleo/fábrica. Quando não há nucleo inimigo, unidades vão ficar perto da área de spawn dos inimigos sob o comando atacar.
block.draug-factory.description = Produz drones de mineração drauger.
block.spirit-factory.description = produz drones Espirito de reparo estrutural.
block.phantom-factory.description = Produz drones de Fantasma construção avançados.
block.wraith-factory.description = Produz Sombra, de ataque rápido hit-and-run (atacar e correr)
block.ghoul-factory.description = Produz Corvos, bombardeiros pesados.
block.revenant-factory.description = Produz unidades Revenant, que atiram mísseis e voam.
block.dagger-factory.description = Produz Adagas, unidades terrestres.
block.crawler-factory.description = Produz unidades Rasteiro, terrestres de auto destruição.
block.titan-factory.description = Produz unidades Titã, avancadas, armaduradas e terrestres.
block.fortress-factory.description = Produz unidades Torre, terrestres pesadas de artilharia.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Pagina da Itch.io com os Descarregamentos
link.google-play.description = Listamento do google play store link.google-play.description = Listamento do google play store
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.feathub.description = Sugerir novas funcionalidades link.suggestions.description = Sugerir novas funcionalidades
linkfail = Falha ao abrir a ligação\nO Url foi copiado linkfail = Falha ao abrir a ligação\nO Url foi copiado
screenshot = Screenshot gravado para {0} screenshot = Screenshot gravado para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
@@ -106,6 +106,7 @@ mods.guide = Guia de mods
mods.report = Reportar Bug mods.report = Reportar Bug
mods.openfolder = Abrir pasta de Mods mods.openfolder = Abrir pasta de Mods
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [scarlet]Desativado
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]É necessario recarregar
mod.import = Importar Mod mod.import = Importar Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Importar Mod pelo GitHub mod.import.github = Importar Mod pelo GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod. mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
mod.remove.confirm = Este mod irá ser apagado. mod.remove.confirm = Este mod irá ser apagado.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -224,7 +226,6 @@ save.new = Novo gravamento
save.overwrite = Você tem certeza que quer sobrescrever este gravamento? save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
overwrite = Gravar sobre overwrite = Gravar sobre
save.none = Nenhum gravamento encontrado! save.none = Nenhum gravamento encontrado!
saveload = [accent]Gravando...
savefail = Falha ao gravar jogo! savefail = Falha ao gravar jogo!
save.delete.confirm = Certeza que quer deletar este gravamento? save.delete.confirm = Certeza que quer deletar este gravamento?
save.delete = Deletar save.delete = Deletar
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\n
loading = [accent]Carregando... loading = [accent]Carregando...
reloading = [accent]Recarregar mods... reloading = [accent]Recarregar mods...
saving = [accent]Gravando... saving = [accent]Gravando...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] para apagar o plano cancelbuilding = [accent][[{0}][] para apagar o plano
selectschematic = [accent][[{0}][] para selecionar+copy selectschematic = [accent][[{0}][] para selecionar+copy
pausebuilding = [accent][[{0}][] para pausar construção pausebuilding = [accent][[{0}][] para pausar construção
@@ -328,8 +330,9 @@ waves.never = <nunca>
waves.every = a cada waves.every = a cada
waves.waves = Hordas(s) waves.waves = Hordas(s)
waves.perspawn = por spawn waves.perspawn = por spawn
waves.shields = shields/wave
waves.to = para waves.to = para
waves.boss = Chefe waves.guardian = Guardian
waves.preview = Pré visualizar waves.preview = Pré visualizar
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar para área de transferência waves.copy = Copiar para área de transferência
@@ -460,6 +463,7 @@ requirement.unlock = Destrava {0}
resume = Resumir Zona:\n[lightgray]{0} resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0} bestwave = [lightgray]Melhor: {0}
launch = Lançar launch = Lançar
launch.text = Launch
launch.title = Lançamento feito com sucesso launch.title = Lançamento feito com sucesso
launch.next = [lightgray]Próxima oportunidade na Horda {0} launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[] launch.unable2 = [scarlet]Impossível lançar.[]
@@ -467,13 +471,13 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas. launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
loadout = Loadout
resources = Resources
bannedblocks = Blocos banidos bannedblocks = Blocos banidos
addall = Adiciona tudo addall = Adiciona tudo
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [lightgray]{0} Desbloqueado. zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
zone.resources = Recursos detectados: zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver zone.objective.survival = Sobreviver
@@ -492,35 +496,29 @@ error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte. error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
zone.groundZero.name = Marco zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Ruínas do Deserto sector.craters.name = The Craters
zone.craters.name = As crateras sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Floresta congelada sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Costas Ruinosas sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Montanhas manchadas sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Fenda desolada sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Complexo de Produção Nuclear sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Crescimento excessivo sector.tarFields.name = Tar Fields
zone.tarFields.name = Campos de Piche sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Planícies de sal sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impacto 0078
zone.crags.name = Penhascos
zone.fungalPass.name = Passagem Fúngica
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue! sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Nos arredores do deserto estão as Planícies de Sal. Poucos recursos podem ser encontrados neste lugar.\n\nO inimigo ergueu um complexo de armazenamento aqui. Erradique seu núcleo. Não deixe nada de pé. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Água se acumulou nesta cratera, relíquia de guerras antigas. Recupere a área. Colete areia. Derreta metavidro. Bombeie água para resfriar torretas e brocas. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Depois das ruínas está o litoral. Uma vez, este local abrigou uma matriz de defesa costeira. Não restou muito disso. Apenas as estruturas de defesa mais básicas restaram ilesas, todo o resto se reduziu a sucata.\nContinue a expansão para fora. Redescubra a tecnologia. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Mais para o interior estão as montanhas, ainda intocadas por esporos.\nExtraia o titânio abundante nesta área. Aprenda como usá-lo.\n\nA presença inimiga é maior aqui. Não os dê tempo de enviar suas tropas mais fortes. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Esta área tem crescimento excessivo, mais perto da fonte de esporos.\nO inimgo estabeleceu um posto avançado aqui. Construa unidades dagger. Destrua-o. Recupere o que sobrou. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Nos arredores de uma zona de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas utilizáveis de piche.\nApesar de abandonada, esta área possui perigosas forças inimigas por perto. Não as subestime.\n\n[lightgray]Pesquise tecnologias de processamento de petróleo se possível. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Uma zona extremamente perigosa. Recursos abundantes, porém pouco espaço. Alto risco de destruição. Saia o mais rápido possível. Não seja enganado pelo longo espaço de tempo entre os ataques inimigos. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Uma antiga instalação para produção e processamento de tório, reduzido a ruínas.\n[lightgray]Pesquise o tório e seus muitos usos.\n\nO inimigo está presente aqui em grandes números, constantemente à procura de atacantes. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Linguagem settings.language = Linguagem
settings.data = Dados do jogo settings.data = Dados do jogo
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incl
paused = Pausado paused = Pausado
clear = Limpar clear = Limpar
banned = [scarlet]Banido banned = [scarlet]Banido
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Sim yes = Sim
no = Não no = Não
info.title = [accent]Informação info.title = [accent]Informação
@@ -582,6 +581,8 @@ blocks.reload = Tiros por segundo
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Velocidade da broca: {0}/s bar.drillspeed = Velocidade da broca: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacidade: {0} bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
bar.progress = Progresso da construção bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Filtragem linear
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -663,7 +666,6 @@ setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruidos setting.destroyedblocks.name = Mostrar Blocos Destruidos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Localização do caminho do transportador setting.conveyorpathfinding.name = Localização do caminho do transportador
setting.coreselect.name = Permitir cores esquemáticas
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de autogravamento setting.saveinterval.name = Intervalo de autogravamento
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Ecrã inteiro setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Volume do ambiente setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
category.general.name = Geral category.general.name = Geral
category.view.name = Ver category.view.name = Ver
category.multiplayer.name = Multijogador category.multiplayer.name = Multijogador
category.blocks.name = Block Select
command.attack = Atacar command.attack = Atacar
command.rally = Reunir command.rally = Reunir
command.retreat = Recuar command.retreat = Recuar
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Limpar Edificio keybind.clear_building.name = Limpar Edificio
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla... keybind.press.axis = Pressione uma Axis ou tecla...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = mover_x keybind.move_x.name = mover_x
keybind.move_y.name = mover_y keybind.move_y.name = mover_y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Correr keybind.boost.name = Boost
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu esquemático keybind.schematic_menu.name = Menu esquemático
keybind.schematic_flip_x.name = Rodar esquema X keybind.schematic_flip_x.name = Rodar esquema X
@@ -775,30 +783,25 @@ rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.unitdrops = Unidade solta rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
rules.wavespacing = Espaço entre hordas:[lightgray] (seg) rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = hordas esperam inimigos rules.waitForWaveToEnd = hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos) rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.respawns = Respawn maximos por horda rules.unitammo = Units Require Ammo
rules.limitedRespawns = Respawn limitados
rules.title.waves = Hordas rules.title.waves = Hordas
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Recursos e Construções rules.title.resourcesbuilding = Recursos e Construções
rules.title.player = Jogadores
rules.title.enemy = Inimigos rules.title.enemy = Inimigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Água
liquid.slag.name = Escória liquid.slag.name = Escória
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido liquid.cryofluid.name = Crio Fluido
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosibilidade: {0} item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0} item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0} item.radioactivity = [lightgray]Radioatividade: {0}
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0} liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0} liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortaleza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Misturador de Explosão
block.solar-panel.name = Painel Solar block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Extrator de petróleo block.oil-extractor.name = Extrator de petróleo
block.command-center.name = Centro de comando
block.draug-factory.name = Fábrica de drone de mineração Draug
block.spirit-factory.name = Fábrica de drone de reparo Spirit
block.phantom-factory.name = Fábrica de drone de construção Phantom
block.wraith-factory.name = Fábrica de lutadores Wraith
block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
block.dagger-factory.name = Fábrica de mech Dagger
block.crawler-factory.name = Fábrica de mech Crawler
block.titan-factory.name = Fábrica de mech titan
block.fortress-factory.name = Fábrica de mech Fortress
block.revenant-factory.name = Fábrica de lutadores Revenant
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Pulso block.pulse-conduit.name = Cano de Pulso
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Fusão
block.container.name = Contâiner block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Azul team.blue.name = Azul
team.crux.name = Vermelho team.crux.name = Vermelho
team.sharded.name = orange team.sharded.name = orange
@@ -1043,21 +1074,7 @@ team.orange.name = Laranja
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = Verde team.green.name = Verde
team.purple.name = Roxo team.purple.name = Roxo
unit.spirit.name = Drone Spirit
unit.draug.name = Drone minerador Draug
unit.phantom.name = Drone Phantom
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Bombardeiro Ghoul
unit.wraith.name = Lutador Wraith
unit.fortress.name = Fortaleza
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Arraia do caos
unit.eradicator.name = Erradicador
unit.lich.name = Lich
unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Toque para continuar> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma. liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = Um drone draug modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
unit.phantom.description = Um drone avançado. Segue utilizadores. Ajuda na construção de blocos.
unit.dagger.description = A mais básica armadura terrestre. Barato para produzir. Esmagadora quando usada em enxames.
unit.crawler.description = Uma unidade terrestre que consiste em um despojado quadro com grandes explosivos amarrados no topo. Não particularmente durável. Explode no contato com inimigos.
unit.titan.description = Uma avançada unidade terrestre armadurada. Ataca alvos aéreos e terrestres. Equipada com dois pequenos lança chamas.
unit.fortress.description = Uma armadura de artilharia pesada. Equipada com dois canhões tipo granizo modificados para assalto de longa distância em estruturas e unidades inimigas.
unit.eruptor.description = Uma unidade pesada desenhada para derrubar estruturas. Atira um monte de escória nas fortificações inimigas, derretendo e colocando-as em chamas.
unit.wraith.description = Uma rápida, unidade interceptadora hit-and-run (atacar e correr). Mira em geradores de energia.
unit.ghoul.description = Um bombardeiro pesado. Rompe estruturas inimigas, mirando em infraestrutura crítica.
unit.revenant.description = Uma matriz de mísseis pesada e flutuante.
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados. block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro. block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente. block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
@@ -1221,15 +1228,5 @@ block.ripple.description = Uma grande torre que atira simultaneamente.
block.cyclone.description = Uma grande torre de tiro rapido. block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo. block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo. block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.command-center.description = Emite comandos de movimento para unidades aliadas através do mapa.\nFaz unidades se reagruparem, atacarem um núcleo inimigo ou recuar para o núcleo/fábrica. Quando não há nucleo inimigo, unidades vão ficar perto da área de spawn dos inimigos sob o comando atacar.
block.draug-factory.description = Produz drones de mineração drawg.
block.spirit-factory.description = produz drones Spirit de reparo estrutural.
block.phantom-factory.description = Produz drones de construção avançados.
block.wraith-factory.description = Produz unidades rápidas hit-and-run (atacar e correr)
block.ghoul-factory.description = Produz bombardeiros pesados.
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
block.dagger-factory.description = Produz unidades terrestres.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Страница itch.io с загрузками иг
link.google-play.description = Скачать для Android с Google Play link.google-play.description = Скачать для Android с Google Play
link.f-droid.description = Скачать для Android с F-Droid link.f-droid.description = Скачать для Android с F-Droid
link.wiki.description = Официальная вики link.wiki.description = Официальная вики
link.feathub.description = Предложить новые возможности link.suggestions.description = Предложить новые возможности
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена. linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = Скриншот сохранён в {0} screenshot = Скриншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота. screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
@@ -273,7 +273,7 @@ quit.confirm.tutorial = Вы уверены, что знаете, что дел
loading = [accent]Загрузка… loading = [accent]Загрузка…
reloading = [accent]Перезагрузка модификаций... reloading = [accent]Перезагрузка модификаций...
saving = [accent]Сохранение… saving = [accent]Сохранение…
respawn = [accent][[{0}][] до возрождения из ядра respawn = [accent][[{0}][] для возрождения из ядра
cancelbuilding = [accent][[{0}][] для очистки плана cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] выделить и скопировать selectschematic = [accent][[{0}][] выделить и скопировать
pausebuilding = [accent][[{0}][] для приостановки строительства pausebuilding = [accent][[{0}][] для приостановки строительства
@@ -459,10 +459,10 @@ locked = Заблокировано
complete = [lightgray]Выполнить: complete = [lightgray]Выполнить:
requirement.wave = Достигните {0} волны в зоне {1} requirement.wave = Достигните {0} волны в зоне {1}
requirement.core = Уничтожьте вражеское ядро в зоне {0} requirement.core = Уничтожьте вражеское ядро в зоне {0}
requirement.unlock = Разблокируйте {0} requirement.research = Исследуйте {0}
resume = Возобновить зону:\n[lightgray]{0} resume = Возобновить зону:\n[lightgray]{0}
bestwave = [lightgray]Лучшая волна: {0} bestwave = [lightgray]Лучшая волна: {0}
#TODO fix/remove this
launch = < ЗАПУСК > launch = < ЗАПУСК >
launch.text = Высадка launch.text = Высадка
launch.title = Запуск успешен launch.title = Запуск успешен
@@ -472,7 +472,7 @@ launch.confirm = Это [accent]запустит[] все ресурсы в ва
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн. launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
uncover = Раскрыть uncover = Раскрыть
configure = Конфигурация выгрузки configure = Конфигурация выгрузки
#TODO
loadout = Груз loadout = Груз
resources = Ресурсы resources = Ресурсы
bannedblocks = Запрещённые блоки bannedblocks = Запрещённые блоки
@@ -498,7 +498,7 @@ error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка. error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его. error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Отправная точка sector.groundZero.name = Отправная точка
sector.craters.name = Кратеры sector.craters.name = Кратеры
sector.frozenForest.name = Ледяной лес sector.frozenForest.name = Ледяной лес
@@ -539,6 +539,8 @@ settings.graphics = Графика
settings.cleardata = Очистить игровые данные… settings.cleardata = Очистить игровые данные…
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить! settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется. settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
settings.clearsaves = Удалить все сохранения
paused = [accent]< Пауза > paused = [accent]< Пауза >
clear = Очистить clear = Очистить
banned = [scarlet]Запрещено banned = [scarlet]Запрещено
@@ -579,7 +581,7 @@ blocks.drilltier = Бурит
blocks.drillspeed = Базовая скорость бурения blocks.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект blocks.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц blocks.maxunits = Максимальное количество активных единиц
blocks.health = Здоровье blocks.health = Прочность
blocks.buildtime = Время строительства blocks.buildtime = Время строительства
blocks.buildcost = Стоимость строительства blocks.buildcost = Стоимость строительства
blocks.inaccuracy = Разброс blocks.inaccuracy = Разброс
@@ -599,7 +601,8 @@ bar.poweramount = Энергия: {0}
bar.poweroutput = Выход энергии: {0} bar.poweroutput = Выход энергии: {0}
bar.items = Предметы: {0} bar.items = Предметы: {0}
bar.capacity = Вместимость: {0} bar.capacity = Вместимость: {0}
bar.units = Единицы: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[единица отключена]
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.power = Энергия bar.power = Энергия
@@ -647,6 +650,7 @@ setting.linear.name = Линейная фильтрация
setting.hints.name = Подсказки setting.hints.name = Подсказки
setting.flow.name = Показывать скорость потока ресурсов setting.flow.name = Показывать скорость потока ресурсов
setting.buildautopause.name = Автоматическая приостановка строительства setting.buildautopause.name = Автоматическая приостановка строительства
setting.mapcenter.name = Центрирование карты на игроке
setting.animatedwater.name = Анимированные жидкости setting.animatedwater.name = Анимированные жидкости
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[] setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
@@ -846,10 +850,37 @@ unit.minespeed = [lightgray]Скорость добычи: {0}%
unit.minepower = [lightgray]Мощность добычи: {0} unit.minepower = [lightgray]Мощность добычи: {0}
unit.ability = [lightgray]Способность: {0} unit.ability = [lightgray]Способность: {0}
unit.buildspeed = [lightgray]Скорость строительства: {0}% unit.buildspeed = [lightgray]Скорость строительства: {0}%
liquid.heatcapacity = [lightgray]Теплоёмкость: {0} liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
liquid.viscosity = [lightgray]Вязкость: {0} liquid.viscosity = [lightgray]Вязкость: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
unit.dagger.name = Кинжал
unit.mace.name = Булава
unit.fortress.name = Крепость
unit.nova.name = Нова
unit.pulsar.name = Пульсар
unit.quasar.name = Квазар
unit.crawler.name = Обходчик
unit.atrax.name = Атракс
unit.spiroct.name = Спайрокт
unit.arkyid.name = Аркид
unit.flare.name = Вспышка
unit.horizon.name = Горизонт
unit.zenith.name = Зенит
unit.antumbra.name = Затемь
unit.eclipse.name = Затмение
unit.mono.name = Моно
unit.poly.name = Поли
unit.mega.name = Мега
unit.risso.name = Риссо
unit.minke.name = Минке
unit.bryde.name = Брайд
unit.alpha.name = Альфа
unit.beta.name = Бета
unit.gamma.name = Гамма
block.parallax.name = Параллакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.grass.name = Трава block.grass.name = Трава
@@ -1001,7 +1032,6 @@ block.blast-mixer.name = Мешалка взрывчатой смеси
block.solar-panel.name = Солнечная панель block.solar-panel.name = Солнечная панель
block.solar-panel-large.name = Большая солнечная панель block.solar-panel-large.name = Большая солнечная панель
block.oil-extractor.name = Нефтяная вышка block.oil-extractor.name = Нефтяная вышка
block.command-center.name = Командный центр
block.repair-point.name = Ремонтный пункт block.repair-point.name = Ремонтный пункт
block.pulse-conduit.name = Импульсный трубопровод block.pulse-conduit.name = Импульсный трубопровод
block.plated-conduit.name = Укреплённый трубопровод block.plated-conduit.name = Укреплённый трубопровод
@@ -1045,7 +1075,7 @@ block.mass-conveyor.name = Грузовой конвейер
block.payload-router.name = Разгрузочный маршрутизатор block.payload-router.name = Разгрузочный маршрутизатор
block.disassembler.name = Разборщик block.disassembler.name = Разборщик
block.silicon-crucible.name = Кремниевый тигель block.silicon-crucible.name = Кремниевый тигель
block.large-overdrive-projector.name = Большой сверхприводный проектор block.overdrive-dome.name = Сверхприводный купол
team.blue.name = Синяя team.blue.name = Синяя
team.crux.name = Красная team.crux.name = Красная
team.sharded.name = Оранжевая team.sharded.name = Оранжевая
@@ -1055,7 +1085,7 @@ team.green.name = Зелёная
team.purple.name = Фиолетовая team.purple.name = Фиолетовая
tutorial.next = [lightgray]<Нажмите для продолжения> tutorial.next = [lightgray]<Нажмите для продолжения>
tutorial.intro = Вы начали[scarlet] обучение по Mindustry.[]\nИспользуйте кнопки [accent][[WASD][] для передвижения.\n[accent]Покрутите колесо мыши[]для приближения или отдаления камеры.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле вашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди tutorial.intro = Вы начали[scarlet] обучение по Mindustry.[]\nИспользуйте кнопки [accent][[WASD][] для передвижения.\n[accent]Покрутите колесо мыши[] для приближения или отдаления камеры.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле вашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
tutorial.intro.mobile = Вы начали[scarlet] обучение по Mindustry.[]\nПроведите по экрану, чтобы двигаться.\n[accent]Сведите или разведите 2 пальца[] для изменения масштаба.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле Ввашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди tutorial.intro.mobile = Вы начали[scarlet] обучение по Mindustry.[]\nПроведите по экрану, чтобы двигаться.\n[accent]Сведите или разведите 2 пальца[] для изменения масштаба.\nНачните с [accent]добычи меди[]. Приблизьтесь к ней, затем нажмите на медную жилу возле Ввашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры[] могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство. tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры[] могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство.
tutorial.drill.mobile = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[].\nРазместите его на медной жиле нажатием, затем нажмите [accent] белую галку[] ниже, чтобы подтвердить построение выделенного.\nНажмите [accent] кнопку X[], чтобы отменить размещение. tutorial.drill.mobile = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[].\nРазместите его на медной жиле нажатием, затем нажмите [accent] белую галку[] ниже, чтобы подтвердить построение выделенного.\nНажмите [accent] кнопку X[], чтобы отменить размещение.
@@ -1115,10 +1145,10 @@ block.pulverizer.description = Измельчает металлолом в ме
block.coal-centrifuge.description = Отвердевает нефть в куски угля. block.coal-centrifuge.description = Отвердевает нефть в куски угля.
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает. block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница. block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
block.power-source.description = Бесконечно выводит энергию. Только песочница. block.power-source.description = Постоянно выдаёт энергию. Только песочница.
block.item-source.description = Бесконечно выводит предметы. Только песочница. block.item-source.description = Постоянно выдаёт предметы. Только песочница.
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только песочница.
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница. block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница. block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн. block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках. block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
@@ -1178,7 +1208,7 @@ block.solar-panel.description = Обеспечивает небольшое ко
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели. block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении. block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении.
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса. block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы. block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы постоянно выдаются в медленном темпе. Способен добывать только базовые ресурсы.
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур. block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергию. Способен добывать торий. block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергию. Способен добывать торий.
block.blast-drill.description = Самый продвинутый бур. Требует большое количество энергии. block.blast-drill.description = Самый продвинутый бур. Требует большое количество энергии.
@@ -1194,19 +1224,18 @@ block.unloader.description = Выгружает предметы из любог
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра.
block.launch-pad-large.description = Улучшенная версия пусковой площадки. Хранит больше предметов. Запускается чаще. block.launch-pad-large.description = Улучшенная версия пусковой площадки. Хранит больше предметов. Запускается чаще.
block.duo.description = Маленькая, дешёвая турель. Полезна против наземных юнитов. block.duo.description = Маленькая, дешёвая турель. Полезна против наземных юнитов.
block.scatter.description = Основная противовоздушная турель. Распыляет куски свинца, металлолома или метастекла на вражеские подразделения. block.scatter.description = Основная противовоздушная турель. Выстреливает куски свинца, металлолома или метастекла на вражеские подразделения.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
block.hail.description = Маленькая дальнобойная артиллерийская турель. block.hail.description = Маленькая дальнобойная артиллерийская турель.
block.wave.description = Турель среднего размера. Стреляет потоками жидкости по врагам. Автоматически тушит пожары при подаче воды. block.wave.description = Турель среднего размера. Выпускает поток жидкости по врагам. Автоматически тушит пожары при подаче воды.
block.lancer.description = Лазерная турель среднего размера. Заряжает и стреляет мощными лучами энергии по наземным целям. block.lancer.description = Лазерная турель среднего размера. Заряжает и стреляет мощными лучами энергии по наземным целям.
block.arc.description = Небольшая электрическая турель ближнего радиуса действия. Выстреливает дуги электричества по врагам. block.arc.description = Небольшая электрическая турель ближнего радиуса действия. Выстреливает дуги электричества по врагам.
block.swarmer.description = Ракетная турель среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты. block.swarmer.description = Ракетная турель среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты.
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу. block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
block.fuse.description = Большая шрапнельная турель ближнего радиуса действия. Стреляет тремя проникающими выстрелами по ближайшим врагам. block.fuse.description = Большая шрапнельная турель ближнего радиуса действия. Стреляет тремя проникающими зарядами по ближайшим врагам.
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния. block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам. block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам.
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям. block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе. block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приходящие снаряды. Не взаимодействует с лазерными лучами. block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View File

@@ -1,4 +1,3 @@
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Medverkande credits = Medverkande
contributors = Översättare och medarbetare contributors = Översättare och medarbetare
@@ -13,7 +12,7 @@ link.itch.io.description = itch.io med nedladdningar
link.google-play.description = Mindustry på Google Play link.google-play.description = Mindustry på Google Play
link.f-droid.description = F-Droid katalog listning link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry link.wiki.description = Officiell wiki-sida för Mindustry
link.feathub.description = Föreslå nya funktioner link.suggestions.description = Föreslå nya funktioner
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp. linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0} screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump. screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
@@ -107,6 +106,7 @@ mods.guide = Modding Guide
mods.report = Report Bug mods.report = Report Bug
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
@@ -125,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [lightgray]Author:[] {0} mod.author = [lightgray]Author:[] {0}
@@ -225,7 +226,6 @@ save.new = Ny sparfil
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Skriv över overwrite = Skriv över
save.none = Inga sparfiler hittade! save.none = Inga sparfiler hittade!
saveload = [accent]Sparar...
savefail = Kunde inte spara spelet! savefail = Kunde inte spara spelet!
save.delete.confirm = Är du säker att du vill radera den här sparfilen? save.delete.confirm = Är du säker att du vill radera den här sparfilen?
save.delete = Radera save.delete = Radera
@@ -273,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
loading = [accent]Läser in... loading = [accent]Läser in...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Sparar... saving = [accent]Sparar...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -329,8 +330,9 @@ waves.never = <aldrig>
waves.every = var waves.every = var
waves.waves = våg(or) waves.waves = våg(or)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = till waves.to = till
waves.boss = Boss waves.guardian = Guardian
waves.preview = Förhandsvisning waves.preview = Förhandsvisning
waves.edit = Ändra... waves.edit = Ändra...
waves.copy = Kopiera till Urklipp waves.copy = Kopiera till Urklipp
@@ -461,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -468,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -493,35 +496,29 @@ error.io = Network I/O error.
error.any = Okänt nätverksfel. error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = Kratrar sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frusen Skog sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Överväxt sector.tarFields.name = Tar Fields
zone.tarFields.name = Tjärfält sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Språk settings.language = Språk
settings.data = Game Data settings.data = Game Data
@@ -538,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = [accent]< Pausat > paused = [accent]< Pausat >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ja yes = Ja
no = Nej no = Nej
info.title = Info info.title = Info
@@ -583,6 +581,8 @@ blocks.reload = Shots/Second
blocks.ammo = Ammunition blocks.ammo = Ammunition
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
@@ -592,11 +592,12 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Föremål: {0} bar.items = Föremål: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -640,6 +641,7 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animerat Vatten setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -664,7 +666,6 @@ setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder setting.seconds = {0} Sekunder
@@ -673,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullskärm setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta setting.minimap.name = Visa Minikarta
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Musikvolym setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
@@ -714,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -776,30 +783,25 @@ rules.wavetimer = Vågtimer
rules.waves = Vågor rules.waves = Vågor
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Vågor rules.title.waves = Vågor
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Spelare
rules.title.enemy = Fiender rules.title.enemy = Fiender
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -828,7 +830,6 @@ liquid.water.name = Vatten
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Olja liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}% item.radioactivity = [lightgray]Radioactivity: {0}%
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0} liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0} liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
block.grass.name = Gräs block.grass.name = Gräs
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solpanel block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stor Solpanel block.solar-panel-large.name = Stor Solpanel
block.oil-extractor.name = Oljeextraktor block.oil-extractor.name = Oljeextraktor
block.command-center.name = Kommandocenter
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repairationspunkt block.repair-point.name = Repairationspunkt
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1037,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blåa team.blue.name = blåa
team.crux.name = röda team.crux.name = röda
team.sharded.name = orangea team.sharded.name = orangea
@@ -1044,21 +1074,7 @@ team.orange.name = orangea
team.derelict.name = derelicta team.derelict.name = derelicta
team.green.name = gröna team.green.name = gröna
team.purple.name = lila team.purple.name = lila
unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Builder Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradikator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tryck för att fortsätta> tutorial.next = [lightgray]<Tryck för att fortsätta>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1101,17 +1117,7 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1222,15 +1228,5 @@ block.ripple.description = An extremely poweful artillery turret. Shoots cluster
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = Screenshot บันทึกที่ {0} screenshot = Screenshot บันทึกที่ {0}
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot. screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
@@ -40,6 +40,7 @@ schematic = แผนผัง
schematic.add = กำลังบันทึกแผนผัง... schematic.add = กำลังบันทึกแผนผัง...
schematics = แผนผัง schematics = แผนผัง
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม? schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
schematic.exists = A schematic by that name already exists.
schematic.import = นำเข้าแผนผัง... schematic.import = นำเข้าแผนผัง...
schematic.exportfile = ส่งออกไฟล์ schematic.exportfile = ส่งออกไฟล์
schematic.importfile = นำเข้าไฟล์ schematic.importfile = นำเข้าไฟล์
@@ -59,6 +60,7 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0} stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0} stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
stat.delivered = ทรัพยากรที่ส่งไปได้: stat.delivered = ทรัพยากรที่ส่งไปได้:
stat.playtime = Time Played:[accent] {0}
stat.rank = ระดับ: [accent]{0} stat.rank = ระดับ: [accent]{0}
launcheditems = [accent]ไอเท็มที่ส่งไปได้ launcheditems = [accent]ไอเท็มที่ส่งไปได้
@@ -67,7 +69,6 @@ map.delete = คุณแน่ใจหรือว่าจะลบแมพ
level.highscore = คะแนนสูงสุด: [accent]{0} level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน level.select = เลือกด่าน
level.mode = เกมโหมด: level.mode = เกมโหมด:
showagain = ไม่แสดงอีกในครั้งต่อไป
coreattack = < แกนกลางกำลังถูกโจมตี! > coreattack = < แกนกลางกำลังถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูหลัง database = ฐานข้อมูหลัง
@@ -105,6 +106,7 @@ mods.guide = คู่มือการทำมอด
mods.report = รายงานบัค mods.report = รายงานบัค
mods.openfolder = เปิดมอดโฟลเดอร์ mods.openfolder = เปิดมอดโฟลเดอร์
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]เปิดใช้งาน mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน mod.disabled = [scarlet]ปิดใช้งาน
@@ -123,6 +125,7 @@ mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้ามอด mod.import = นำเข้ามอด
mod.import.file = Import File mod.import.file = Import File
mod.import.github = นำเข้ามอดจาก Github mod.import.github = นำเข้ามอดจาก Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = มอดนี้จะถูกลบ mod.remove.confirm = มอดนี้จะถูกลบ
mod.author = [lightgray]ผู้สร้าง:[] {0} mod.author = [lightgray]ผู้สร้าง:[] {0}
@@ -223,7 +226,6 @@ save.new = เซฟใหม่
save.overwrite = คุณแใจหรือว่าจะเซฟทับ\nเซฟนี้? save.overwrite = คุณแใจหรือว่าจะเซฟทับ\nเซฟนี้?
overwrite = เขียนทับ overwrite = เขียนทับ
save.none = ไม่พบเซฟ! save.none = ไม่พบเซฟ!
saveload = กำลังเซฟ...
savefail = เซฟเกมผิดพลาด! savefail = เซฟเกมผิดพลาด!
save.delete.confirm = คุณแน่ใจหรือว่าจะลบเซฟนี้? save.delete.confirm = คุณแน่ใจหรือว่าจะลบเซฟนี้?
save.delete = ลบ save.delete = ลบ
@@ -271,6 +273,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
loading = [accent]กำลังโหลด... loading = [accent]กำลังโหลด...
reloading = [accent]กำลังรีโหลดมอด... reloading = [accent]กำลังรีโหลดมอด...
saving = [accent]กำลังเซฟ... saving = [accent]กำลังเซฟ...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
@@ -327,8 +330,9 @@ waves.never = <never>
waves.every = ทุกๆ waves.every = ทุกๆ
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = ต่อสปาวน์ waves.perspawn = ต่อสปาวน์
waves.shields = shields/wave
waves.to = to waves.to = to
waves.boss = บอส waves.guardian = Guardian
waves.preview = พรีวิว waves.preview = พรีวิว
waves.edit = แก้ไข... waves.edit = แก้ไข...
waves.copy = คัดลอกไปยังคลิปบอร์ด waves.copy = คัดลอกไปยังคลิปบอร์ด
@@ -459,6 +463,7 @@ requirement.unlock = ปลดล็อค {0}
resume = เล่นต่อในโซน:\n[lightgray]{0} resume = เล่นต่อในโซน:\n[lightgray]{0}
bestwave = [lightgray]Wave สูงสุด: {0} bestwave = [lightgray]Wave สูงสุด: {0}
launch = < ส่ง > launch = < ส่ง >
launch.text = Launch
launch.title = ส่งเรียบร้อย launch.title = ส่งเรียบร้อย
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0} launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
launch.unable2 = [scarlet]ไม่สามารถส่งได้[] launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
@@ -466,13 +471,13 @@ launch.confirm = นี่จะส่งทรัพยากรทั้งห
launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุณจะไม่สามารถส่งจนกว่าจะถึง waves ต่อๆไป launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุณจะไม่สามารถส่งจนกว่าจะถึง waves ต่อๆไป
uncover = เปิดเผย uncover = เปิดเผย
configure = ตั้งค่า Loadout configure = ตั้งค่า Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = เพิ่มทั้งหมด addall = เพิ่มทั้งหมด
configure.locked = [lightgray]ปลดล็อคการตั้งค่า loadout: {0}.
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}. configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
zone.unlocked = [lightgray]{0} ปลดล็อคแล้ว zone.unlocked = [lightgray]{0} ปลดล็อคแล้ว
zone.requirement.complete = ข้อเรียกร้องสำหรับ {0} สำเร็จแล้ว:[lightgray]\n{1} zone.requirement.complete = ข้อเรียกร้องสำหรับ {0} สำเร็จแล้ว:[lightgray]\n{1}
zone.config.unlocked = Loadout ปลดล็อคแล้ว:[lightgray]\n{0}
zone.resources = [lightgray]ทรัพยากรที่พบ: zone.resources = [lightgray]ทรัพยากรที่พบ:
zone.objective = [lightgray]เป้าหมาย: [accent]{0} zone.objective = [lightgray]เป้าหมาย: [accent]{0}
zone.objective.survival = เอาชีวิตรอด zone.objective.survival = เอาชีวิตรอด
@@ -491,35 +496,29 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = The Craters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields
zone.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = ตำแหน่งเริ่มต้นที่ดีที่สุด ภัยคุกคามจากศัตรูน้อย ทรัพยากรก็น้อยเช่นกัน\nรวบรวมตะกั่วและทองแดงให้ได้มากที่สุดเท่าที่จะทำได้\nแล้วเดินหน้าต่อ sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = แม้แต่ที่นี่อยู่ใกล้กับภูเขา สปอร์ก็สามารถแพร่มาถึงได้. อุณภูมิที่เยือกเย็นไม่สามารถจำกัดวงของมันได้ตลอดไป.\n\nเริ่มลองใช้พลังงาน สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้ menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = ของเสียพวกนี้กินบริเวณกว้าง คาดการณ์ไม่ได้ และมีสิ่งก่อสร้างที่ถูกถอดทิ้งอยู่\nมีถ่านหินอยู่ในบริเวณนี้. นำมันไปเผาเพื่อเปลี่ยนเป็นพลังงานหรือนำไปสังเคราะห์เป็นกราไฟต์\n\n[lightgray]ตำแหน่ง landing ไม่สามารถการันตีได้ sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = ภายนอกเขตทะเลทรายเป็นที่ตั้งของ Salt Flats. พบทรัพยากรในบริเวณนี้ค่อนข้างน้อย\n\nศัตรูสร้างที่เก็บทรัพยากรไว้ที่นี่. กำจัด core ของพวกมัน. อย่าให้มีอะไรเหลือ sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = น้ำถูกเก็บสะสมในปล่องผู้เขาไฟนี้, เป็นสิ่งที่ตกทอดมาจากสงครามเก่า บุกเบิกพื้นที่ เก็บทราย เผากระจกเมต้า. ปั๊มน้ำมาใช้หล่อเย็นป้อมปืนและเครื่องขุด sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = อยู่ถัดไปจาก the wastes, คือเส้นชายทะเล. เมื่อก่อนนั้น, สถานที่นี้เป็นที่ตั้งของแนวป้องกันชายฝั่ง. ร่องรอยของมันหลงเหลือไม่มาก. เหลือแค่สิ่งก่อสร้างป้องกันพื้นฐานเท่านั้นที่ปราศจากอัตราย, อย่างอื่นทุกอย่างกลายเป็นเศษเหล็กทั้งหมด.\nขยายออกไปข้างนอกต่อไป ค้นพบกับเทศโนโลยีอีกครั้ง. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = ถัดเข้าไปบนพื้นดิน จะพบกับภูเขาจำนวนหนึ่ง, ซึ่งยังคงบริสุทธิ์จากสปอร์\nขุดไทเทเนียมที่อุดมสมบูรณ์ในบริเวณนี้. เรียนรู้ที่จะใช้มัน.\n\nศัตรูที่นี่จะมามากขึ้น. อย่าให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุด sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = พื้นที่รก, ใกล้กับแหล่งที่มาของสปอร์.\nศัตรูได้ตั้งหน้าด่านที่นี่ สร้างยูนิตไททัน. ทำลายมัน เรียกคืนในสิ่งที่เราสูญเสียไป. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = ภายนอกเขตของพื้นที่ผลิตน้ำมัน, อยู่ระหว่าภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีบ่อน้ำมันดิบที่ใช้งานได้ \nถึงแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีกำลังพลของศัตรูอยู่ใกล้ๆ. อย่าประเมิณพวกมันต่ำไป.\n\n[lightgray]วิจัยเทคโนโลยีแปรรูปน้ำมันถ้าเป็นไปได้ sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = พื้นที่ที่อันตรายมาก เต็มไปด้วยทรัพยากร แต่มีพื้นที่น้อย. ความเสี่ยงวิบัตสูง. ออกไปให้เร็วที่สุด. อย่าให้ถูกหลอกจากช่วงเวลาที่ห่างกันมากในแต่ละการโจมตีของศัตรู sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = โรงงานขุดและแปรรูปทอเรี่ยมเก่า, เหลือแค่ซากปรักหักพัง.\n[lightgray]วิจัยทอเรียมและการใช้งานที่มากมายของมัน.\n\nศัตรูที่นี่มาในจำนวนที่เยอะ คอยสอดส่องเพื่อหาจังหวะโจมตี sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = พื้นที่ขั้นกลางระหว่างภูเขาสูงและ spore-ridden lands ที่ต่ำลงมา. ฐานทัพลาดตระเวนของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิต Dagger และ Crawler. ทำลาย core ทั้งสอง.
zone.impact0078.description = <ใส่คำบรรยายที่นี่>
zone.crags.description = <ใส่คำบรรยายที่นี่>
settings.language = ภาษา settings.language = ภาษา
settings.data = ข้อมูลเกม settings.data = ข้อมูลเกม
@@ -536,6 +535,7 @@ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกร
paused = [accent]< หยุดชั่วคราว > paused = [accent]< หยุดชั่วคราว >
clear = เคลียร์ clear = เคลียร์
banned = [scarlet]แบน banned = [scarlet]แบน
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = ใช่ yes = ใช่
no = ไม่ no = ไม่
info.title = ข้อมูล info.title = ข้อมูล
@@ -581,6 +581,8 @@ blocks.reload = นัด/วินาที
blocks.ammo = กระสุน blocks.ammo = กระสุน
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = ความเร็วขุด: {0}/s bar.drillspeed = ความเร็วขุด: {0}/s
bar.pumpspeed = ความเร็วปั้ม: {0}/s bar.pumpspeed = ความเร็วปั้ม: {0}/s
bar.efficiency = ประสิทธิภาพ: {0}% bar.efficiency = ประสิทธิภาพ: {0}%
@@ -590,11 +592,12 @@ bar.poweramount = พลังงาน: {0}
bar.poweroutput = พลังงานออก: {0} bar.poweroutput = พลังงานออก: {0}
bar.items = ไอเท็ม: {0} bar.items = ไอเท็ม: {0}
bar.capacity = ความจุ: {0} bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.power = พลังงาน bar.power = พลังงาน
bar.progress = ความคืบหน้าในการสร้าง bar.progress = ความคืบหน้าในการสร้าง
bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1}
bar.input = นำเข้า bar.input = นำเข้า
bar.output = ส่งออก bar.output = ส่งออก
@@ -638,6 +641,7 @@ setting.linear.name = การกรองเชิงเส้น
setting.hints.name = คำแนะนำ setting.hints.name = คำแนะนำ
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = แอนิเมชั่นน้ำ setting.animatedwater.name = แอนิเมชั่นน้ำ
setting.animatedshields.name = แอนิเมชั่นเกราะ setting.animatedshields.name = แอนิเมชั่นเกราะ
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[] setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
@@ -662,7 +666,6 @@ setting.effects.name = แสดงเอฟเฟ็ค
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Pathfinding setting.conveyorpathfinding.name = Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = ความไวของตัวควบคุม setting.sensitivity.name = ความไวของตัวควบคุม
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
setting.seconds = {0} วินาที setting.seconds = {0} วินาที
@@ -671,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = เต็มจอ setting.fullscreen.name = เต็มจอ
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท) setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
setting.fps.name = แสดง FPS และ Ping setting.fps.name = แสดง FPS และ Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น) setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
setting.minimap.name = แสดงมินิแมพ setting.minimap.name = แสดงมินิแมพ
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = แสดงตำแหน่งของผู้เล่น setting.position.name = แสดงตำแหน่งของผู้เล่น
setting.musicvol.name = ระดับเสียงเพลง setting.musicvol.name = ระดับเสียงเพลง
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = ระดับเสียงล้อมรอบ setting.ambientvol.name = ระดับเสียงล้อมรอบ
setting.mutemusic.name = ปิดเพลง setting.mutemusic.name = ปิดเพลง
setting.sfxvol.name = ระดับเสียง SFX setting.sfxvol.name = ระดับเสียง SFX
@@ -699,10 +705,13 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
category.general.name = ทั่วไป category.general.name = ทั่วไป
category.view.name = วิว category.view.name = วิว
category.multiplayer.name = ผู้เล่นหลายคน category.multiplayer.name = ผู้เล่นหลายคน
category.blocks.name = Block Select
command.attack = โจมตี command.attack = โจมตี
command.rally = ชุมนุม command.rally = ชุมนุม
command.retreat = ถอยกลับ command.retreat = ถอยกลับ
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
keybind.press = กดปุ่มใดก็ได้... keybind.press = กดปุ่มใดก็ได้...
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้... keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
@@ -712,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = เคลื่อนที่ในแกน x keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์ keybind.mouse_move.name = ตามเม้าส์
keybind.dash.name = พุ่ง keybind.boost.name = Boost
keybind.schematic_select.name = เลือกภูมิภาค keybind.schematic_select.name = เลือกภูมิภาค
keybind.schematic_menu.name = เมนู Schematic keybind.schematic_menu.name = เมนู Schematic
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
@@ -774,29 +783,25 @@ rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(
rules.waves = คลื่น(รอบ) rules.waves = คลื่น(รอบ)
rules.attack = โหมดการโจมตี rules.attack = โหมดการโจมตี
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
rules.unitdrops = ยูนิตดรอป rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
rules.playerhealthmultiplier = พหุคูณเลือดของผู้เล่น
rules.playerdamagemultiplier = พหุคูณพลังโจมตีของผู้เล่น
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
rules.respawntime = ความเร็วในการเกิดใหม่:[lightgray] (วินาที)
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที) rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง) rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
rules.respawns = เกิดใหม่สูงสุดต่อคลื่น(รอบ) rules.unitammo = Units Require Ammo
rules.limitedRespawns = จำกัดการเกิดใหม่
rules.title.waves = คลื่น(รอบ) rules.title.waves = คลื่น(รอบ)
rules.title.respawns = เกิดใหม่
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
rules.title.player = ผู้เล่น
rules.title.enemy = ศัตรู rules.title.enemy = ศัตรู
rules.title.unit = ยูนิต rules.title.unit = ยูนิต
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -836,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0} liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
liquid.viscosity = [lightgray]ความหนืด: {0} liquid.viscosity = [lightgray]ความหนืด: {0}
liquid.temperature = [lightgray]อุณหภูมิ: {0} liquid.temperature = [lightgray]อุณหภูมิ: {0}
unit.dagger.name = แด็กเกอร์
unit.mace.name = Mace
unit.fortress.name = ฟอร์เทรส
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = ครอว์เลอร์
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = ก้อนหินทราย block.sand-boulder.name = ก้อนหินทราย
block.grass.name = หญ้า block.grass.name = หญ้า
@@ -944,6 +976,7 @@ block.message.name = ตัวเก็บข้อความ
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = ประตูระบายไอเทม block.overflow-gate.name = ประตูระบายไอเทม
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = เตาเผาซิลิกอน block.silicon-smelter.name = เตาเผาซิลิกอน
block.phase-weaver.name = เครื่องทอใยเฟส block.phase-weaver.name = เครื่องทอใยเฟส
block.pulverizer.name = เครื่องบด block.pulverizer.name = เครื่องบด
@@ -990,17 +1023,6 @@ block.blast-mixer.name = เครื่องผสมสารระเบิ
block.solar-panel.name = แผงโซลาร์ block.solar-panel.name = แผงโซลาร์
block.solar-panel-large.name = แผงโซลาร์ขนาดใหญ่ block.solar-panel-large.name = แผงโซลาร์ขนาดใหญ่
block.oil-extractor.name = เครื่องสกัดน้ำมัน block.oil-extractor.name = เครื่องสกัดน้ำมัน
block.command-center.name = ศูนย์สั่งการ
block.draug-factory.name = โรงงานผลิตโดรนขุดเจาะดรอก
block.spirit-factory.name = โรงงานผลิตโดรนซ่อมแซมสปิริต
block.phantom-factory.name = โรงงานผลิตโดรนก่อสร้างแฟนทอม
block.wraith-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเวรธ
block.ghoul-factory.name = โรงงานผลิตยานทิ้งระเบิดกูล
block.dagger-factory.name = โรงงานผลิตหุ่นรบแด็กเกอร์
block.crawler-factory.name = โรงงานผลิตหุ่นรบครอว์เลอร์
block.titan-factory.name = โรงงานผลิตหุ่นรบไททัน
block.fortress-factory.name = โรงงานผลิตหุ่นรบฟอร์เทรส
block.revenant-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเรเวแนนท์
block.repair-point.name = จุดซ่อมแซม block.repair-point.name = จุดซ่อมแซม
block.pulse-conduit.name = ท่อน้ำพัลซ์ block.pulse-conduit.name = ท่อน้ำพัลซ์
block.plated-conduit.name = ท่อน้ำเสริมเกราะ block.plated-conduit.name = ท่อน้ำเสริมเกราะ
@@ -1032,6 +1054,19 @@ block.meltdown.name = เมลท์ดาวน์
block.container.name = ตู้เก็บของ block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งของ block.launch-pad.name = ฐานส่งของ
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่ block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = น้ำเงิน team.blue.name = น้ำเงิน
team.crux.name = แดง team.crux.name = แดง
team.sharded.name = ส้ม team.sharded.name = ส้ม
@@ -1039,21 +1074,7 @@ team.orange.name = ส้ม
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = เขียว team.green.name = เขียว
team.purple.name = ม่วง team.purple.name = ม่วง
unit.spirit.name = โดรนซ่อมแซมสปิริต
unit.draug.name = โดรนขุดเจาะดรอค
unit.phantom.name = โดรนก่อสร้างแฟนทอม
unit.dagger.name = แด็กเกอร์
unit.crawler.name = ครอว์เลอร์
unit.titan.name = ไททัน
unit.ghoul.name = ยานทิ้งระเบิดกูล
unit.wraith.name = ยานต่อต้านอากาศยานเวรธ
unit.fortress.name = ฟอร์เทรส
unit.revenant.name = เรเวแนนท์
unit.eruptor.name = เอรัปเตอร์
unit.chaos-array.name = เคออสอาเรย์
unit.eradicator.name = อีเรดิเคเตอร์
unit.lich.name = ลิค
unit.reaper.name = ริปเปอร์
tutorial.next = [lightgray]<กดเพื่อดำเนินการต่อ> tutorial.next = [lightgray]<กดเพื่อดำเนินการต่อ>
tutorial.intro = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nใช้[accent] [[WASD][] เพื่อเคลื่อนที่.\n[accent]กด [] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น tutorial.intro = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nใช้[accent] [[WASD][] เพื่อเคลื่อนที่.\n[accent]กด [] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ขยับสองนิ้วพร้อมกัน []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ขยับสองนิ้วพร้อมกัน []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
@@ -1096,17 +1117,7 @@ liquid.water.description = ของเหลวที่มีประโย
liquid.slag.description = โลหะชนิดต่างๆซึ่งหลอมรวมกัน. สามารถนำไปแยกโลหะที่จำเป็นหรือเป็นอาวุธพ่นใส่ศัตรู. liquid.slag.description = โลหะชนิดต่างๆซึ่งหลอมรวมกัน. สามารถนำไปแยกโลหะที่จำเป็นหรือเป็นอาวุธพ่นใส่ศัตรู.
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูแล้วจึงจุดไฟ. liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูแล้วจึงจุดไฟ.
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น. liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
unit.draug.description = โดรนขุดเจาะดั้งเดิม. ผลิตง่าย. ขยายได้. ขุดทองแดงและตะกั่วโดยอัตโนมัติในบริเวณใกล้เคียง. ส่งทรัพยากรที่ขุดได้ไปยัง core ที่ใกล้ที่สุด.
unit.spirit.description = โดรนดราคจ์ที่ถูกปรับแต่ง, ออกแบบมาเพื่อการซ่อมแซมแทนการขุดเจาะ. ซ่อมแซมบล็อคที่โดนดาเมจโดยอัตโนมัติในบริเวณนั้น
unit.phantom.description = โดรนขั้นสูง. ติดตามผู้ใช้. ช่วยสร้างบล็อค.
unit.dagger.description = เม็คภาคพื้นดินพื้นฐานที่สุด. ผลิตง่าย. ทำลายล้างดีถ้าใช้เป็นฝูง.
unit.crawler.description = ยูนิตภาคพื้นดินประกอบด้วยเฟรมเปลือยและระเบิดขั้นรุนแรงติดด้านบน. ระเบิดเมื่อแตะต้องกับศัตรู.
unit.titan.description = ยูนิตเสริมเกราะภาคพื้นดินขั้นสูง. โจมตีทั้งภาคพื้นดินและอากาศ. มีปืนไฟระดับสคอร์ชติดตั้งอยู่.
unit.fortress.description = เม็คปืนใหญ่. มีปืนใหญ่ดัดแปลงประเภทเฮแอลติดจั้งอยู่ 2 กระบอกสำหรับการโจมตีสิ่งก่อสร้างและยูนิตของศัตรูจากระยะไกล.
unit.eruptor.description = เม็คหนักออกแบบมาเพื่อทำลายสิ่งก่อสร้าง. พ่นกากแร่ใส่แนวป้องกันของศัตรู, หลอมเหลวพวกมันและจุดสารระเหยให้ติดไฟ.
unit.wraith.description = ยูนิตอินเตอร์เซ็ปเตอร์แนว hit-and-run (จู่โจมแล้วหนี) ที่เร็ว. เล็งเป้าที่เครื่องกำเนิดไฟฟ้าทุกชนิด.
unit.ghoul.description = ยานทิ้งระเบิดปูพร่มหนัก (carpet bomber). ทะลวงผ่านสิ่งก่อสร้างศัตรู, เล็งเป้าที่จุดวิกฤตของสิ่งก่อสร้าง.
unit.revenant.description = ยานหนักยิงขีปนาวุธ.
block.message.description = เก็บข้อความ. ใช้สื่อสารกับพันธมิตร. block.message.description = เก็บข้อความ. ใช้สื่อสารกับพันธมิตร.
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์. block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์.
block.multi-press.description = เครื่องอัดกราไฟต์ที่ได้รับการอัปเกรด. ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น. block.multi-press.description = เครื่องอัดกราไฟต์ที่ได้รับการอัปเกรด. ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น.
@@ -1217,15 +1228,5 @@ block.ripple.description = ป้อมปืนใหญ่ที่มีพ
block.cyclone.description = ป้อมปืนต่อต้านอากาศยานและต่อต้านภาคพื้นดิน. ยิงกระจุของกระสุนระเบิดใส่ยูนิตศัตรู. block.cyclone.description = ป้อมปืนต่อต้านอากาศยานและต่อต้านภาคพื้นดิน. ยิงกระจุของกระสุนระเบิดใส่ยูนิตศัตรู.
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน. block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น. block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.command-center.description = สั่งการยูนิตพันธมิตรทั่วทั้งแมพ.\nสามารถสั่งให้ยูนิตมาชุมนุม, โจมตี core ศัตรู หรือถอยทีพกลับ core/โรงงาน. ถ้าไม่มี core ของศัตรูอยู่บริเวณนั้น, ยูนิตจะลาดตระเวนด้วยตัวเองหากได้รับคำสั่งให้โจมตี.
block.draug-factory.description = ผลิตโดรนขุดเจาะดราคจ์.
block.spirit-factory.description = ผลิตโดรนซ่อมแซมสปิริต.
block.phantom-factory.description = ผลิตโดรนก่อสร้างขั้นสูง.
block.wraith-factory.description = ผลิตยูนิตเร็ว โจมตีแบบ hit-and-run (จู่โจมแล้วหนี)
block.ghoul-factory.description = ผลิตยานทิ้งระเบิดแบบโหดๆ (heavy carpet bomber)
block.revenant-factory.description = ผลิตยูนิตที่ใช้ขีปนาวุธเป็นหลัก.
block.dagger-factory.description = ผลิตยูนิตภาคพื้นดินพื้นฐาน.
block.crawler-factory.description = ผลิตยูนิตที่ระเบิดตัวเอง.
block.titan-factory.description = ผลิตยูนิตภาคพื้นดินเสริมเกราะขั้นสูง.
block.fortress-factory.description = ผลิตยูนิตที่ถึกและติดปืนใหญ่.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง. block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
link.google-play.description = Google Play magaza sayfasi link.google-play.description = Google Play magaza sayfasi
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.feathub.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -106,6 +106,7 @@ mods.guide = Modding Guide
mods.report = Report Bug mods.report = Report Bug
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [lightgray]Author:[] {0} mod.author = [lightgray]Author:[] {0}
@@ -224,7 +226,6 @@ save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec overwrite = uzerinden gec
save.none = Kayitli oyun bulunamadi save.none = Kayitli oyun bulunamadi
saveload = [accent]Kaydediliyor...
savefail = Kaydedilemedi! savefail = Kaydedilemedi!
save.delete.confirm = Bu Kayiti silmek istedigine emin misin? save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
save.delete = Sil save.delete = Sil
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
loading = [accent]Yukleniyor... loading = [accent]Yukleniyor...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Kaydediliyor... saving = [accent]Kaydediliyor...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
@@ -328,8 +330,9 @@ waves.never = <never>
waves.every = every waves.every = every
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to waves.to = to
waves.boss = Boss waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
@@ -460,6 +463,7 @@ requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best: {0} bestwave = [lightgray]Best: {0}
launch = Launch launch = Launch
launch.text = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -467,13 +471,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -492,35 +496,29 @@ error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes sector.craters.name = The Craters
zone.craters.name = The Craters sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields
zone.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Game Data settings.data = Game Data
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = Duraklatildi paused = Duraklatildi
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Evet yes = Evet
no = Hayir no = Hayir
info.title = [accent]Bilgi info.title = [accent]Bilgi
@@ -582,6 +581,8 @@ blocks.reload = Yeniden doldurma
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
@@ -639,6 +641,7 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -663,7 +666,6 @@ setting.effects.name = Efekleri goster
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kumanda hassasligi setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye setting.seconds = {0} Saniye
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam ekran setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = FPS'i goster setting.fps.name = FPS'i goster
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi setting.musicvol.name = Ses yuksekligi
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
category.general.name = General category.general.name = General
category.view.name = Goster category.view.name = Goster
category.multiplayer.name = Cok oyunculu category.multiplayer.name = Cok oyunculu
category.blocks.name = Block Select
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Sol/Sag hareket keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket keybind.move_y.name = Yukari/asagi hareket
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Kos keybind.boost.name = Boost
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -775,30 +783,25 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave rules.unitammo = Units Require Ammo
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Su
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Benzin liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi liquid.cryofluid.name = kriyo sivisi
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Patlayicilik: {0} item.explosiveness = [lightgray]Patlayicilik: {0}
item.flammability = [lightgray]Yanbilirlik: {0} item.flammability = [lightgray]Yanbilirlik: {0}
item.radioactivity = [lightgray]Radyoaktivite: {0} item.radioactivity = [lightgray]Radyoaktivite: {0}
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0} liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
liquid.viscosity = [lightgray]Yari sivilik: {0} liquid.viscosity = [lightgray]Yari sivilik: {0}
liquid.temperature = [lightgray]isi: {0} liquid.temperature = [lightgray]isi: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Patlayici karistiricisi
block.solar-panel.name = gunes paneli block.solar-panel.name = gunes paneli
block.solar-panel-large.name = genis gunes paneli block.solar-panel-large.name = genis gunes paneli
block.oil-extractor.name = benzin ayirici block.oil-extractor.name = benzin ayirici
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = tamirci block.repair-point.name = tamirci
block.pulse-conduit.name = Pulse borusu block.pulse-conduit.name = Pulse borusu
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -1043,21 +1074,7 @@ team.orange.name = orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.dagger.description = basit bir zemin uniti
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = havaya sikabilen, gelismis bir unit
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1221,15 +1228,5 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy laser ground units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
link.f-droid.description = F-Droid kataloğu link.f-droid.description = F-Droid kataloğu
link.wiki.description = Resmi Mindustry wikisi link.wiki.description = Resmi Mindustry wikisi
link.feathub.description = Yeni özellikler öner link.suggestions.description = Yeni özellikler öner
linkfail = Link açılamadı!\nURL kopyalandı. linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -106,6 +106,7 @@ mods.guide = Mod Rehberi
mods.report = Hata bildir mods.report = Hata bildir
mods.openfolder = Mod klasörünü aç mods.openfolder = Mod klasörünü aç
mods.reload = Reload mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Etkin mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı mod.disabled = [scarlet]Devre Dışı
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar mod.import = Mod İçeri Aktar
mod.import.file = Import File mod.import.file = Import File
mod.import.github = GitHub Modu İçeri Aktar mod.import.github = GitHub Modu İçeri Aktar
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz. mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
mod.remove.confirm = Bu mod silinecek. mod.remove.confirm = Bu mod silinecek.
mod.author = [lightgray]Yayıncı:[] {0} mod.author = [lightgray]Yayıncı:[] {0}
@@ -224,7 +226,6 @@ save.new = Yeni kayıt
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin? save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
overwrite = Üstüne yaz overwrite = Üstüne yaz
save.none = Kayıt bulunamadı! save.none = Kayıt bulunamadı!
saveload = Kaydediliyor...
savefail = Oyun kaydedilemedi! savefail = Oyun kaydedilemedi!
save.delete.confirm = Bu kaydı silmek istediğine emin misin? save.delete.confirm = Bu kaydı silmek istediğine emin misin?
save.delete = Sil save.delete = Sil
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent]
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
reloading = [accent]Modlar Yeniden Yükleniyor... reloading = [accent]Modlar Yeniden Yükleniyor...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = Planı temizlemek için [accent][[{0}][] cancelbuilding = Planı temizlemek için [accent][[{0}][]
selectschematic = Seçmek ve kopyalamak için [accent][[{0}][] selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
pausebuilding = İnşaatı durdurmak için [accent][[{0}][] pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
@@ -328,8 +330,9 @@ waves.never = <asla>
waves.every = her waves.every = her
waves.waves = dalga(lar) waves.waves = dalga(lar)
waves.perspawn = doğma noktası başına waves.perspawn = doğma noktası başına
waves.shields = shields/wave
waves.to = doğru waves.to = doğru
waves.boss = Boss waves.guardian = Guardian
waves.preview = Önizleme waves.preview = Önizleme
waves.edit = Düzenle... waves.edit = Düzenle...
waves.copy = Panodan kopyala waves.copy = Panodan kopyala
@@ -460,6 +463,7 @@ requirement.unlock = {0}'I Aç
resume = Bölgeye Devam Et:\n[lightgray]{0} resume = Bölgeye Devam Et:\n[lightgray]{0}
bestwave = [lightgray]En İyi Dalga: {0} bestwave = [lightgray]En İyi Dalga: {0}
launch = < KALKIŞ > launch = < KALKIŞ >
launch.text = Launch
launch.title = Kalkış Başarılı launch.title = Kalkış Başarılı
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak. launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
launch.unable2 = [scarlet]KALKIŞ mümkün değil.[] launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
@@ -467,13 +471,13 @@ launch.confirm = Bu işlem çekirdeğinizdeki bütün kaynakları yollayacak.\nB
launch.skip.confirm = Eğer şimdi geçerseniz, launch.skip.confirm = Eğer şimdi geçerseniz,
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
loadout = Loadout
resources = Resources
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
addall = Hepsini Ekle addall = Hepsini Ekle
configure.locked = [lightgray]Ekipman Yapılandırmayı Aç: Dalga {0}.
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı. configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
zone.unlocked = [lightgray]{0} kilidi açıldı. zone.unlocked = [lightgray]{0} kilidi açıldı.
zone.requirement.complete = {0}. dalgaya ulaşıldı:\n{1} bölge şartları karşılandı. zone.requirement.complete = {0}. dalgaya ulaşıldı:\n{1} bölge şartları karşılandı.
zone.config.unlocked = [lightgray]{0}:\nEkipman yapılandırma açıldı.
zone.resources = [lightgray]Tespit Edilen Kaynaklar: zone.resources = [lightgray]Tespit Edilen Kaynaklar:
zone.objective = [lightgray]Hedef: [accent]{0} zone.objective = [lightgray]Hedef: [accent]{0}
zone.objective.survival = Hayatta Kal zone.objective.survival = Hayatta Kal
@@ -492,35 +496,29 @@ error.io = Ağ I/O hatası.
error.any = Bilinmeyen ağ hatası. error.any = Bilinmeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir. error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
zone.groundZero.name = Sıfır Noktası sector.groundZero.name = Ground Zero
zone.desertWastes.name = Çöl Harabeleri sector.craters.name = The Craters
zone.craters.name = Kraterler sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Donmuş Orman sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Harap Kıyılar sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Lekeli Dağlar sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Çorak Yarık sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Nükleer Üretüm Kompleksi sector.overgrowth.name = Overgrowth
zone.overgrowth.name = ırı Büyüme sector.tarFields.name = Tar Fields
zone.tarFields.name = Katran Sahaları sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Tuz Düzlükleri sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Çarpışma 0078
zone.crags.name = Kayalıklar
zone.fungalPass.name = Mantar Geçidi
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = Çölün dış tarafında Tuz Düzlükleri yer alıyor. Burada az miktarda kaynak mevcut.\n\nDüşman burada bir kaynak depolama kompleksi kurdu. Onların çekirdeklerini yık. Ortada çalışan hiçbir şey bırakma. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Kıyı çizgisi harabelerin ötesinde bulunuyor. Bir zamanlar bu bölge bir sahil güvenlik noktasına ev sahipliği yapıyordu. Ondan geriye fazla bir şey kalmadı. Sadece en temel savunma yapıları ayakta, ama diğer her şey hurdaya dönmüş.\nDışarı geniilemeye devam et ve teknolojiyi yeniden keşfet. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.Alandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Bu bölge sporların kaynağına daha yakın ve bölgede aşırı büyüme görülmekte.\nDüşmanlar burada bir sınır üssü kurmuş. Titan birimleri inşa et ve bu üssü yok et. Kaybettiklerimizi geri al. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Dağlar ve çöl arasında kalan bir petrol işleme merkezinin dış kısmı. Kullanılabilen katran rezervlerine sahip az sayıdaki bölgeden biri.\nTerk edilmiş olduğu halde, bu alanda tehlikeli düşman güçleri mevcut. Onları hafife alma.\n\n[lightgray]Mümkünse petrol işleme teknolojisini araştır. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = ırı derecede tehlikeli bir bölge. Bolca kaynak mevcut ama alan dar. Yok edilme riski çok yüksek. Bu bölgeyi mümkün oldukça kısa sürede terk et. Düşman saldırıları arasındaki uzun aralıklar tarafından aldanma. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görevli bir tesis. Şu anda yıkılmış durumda.\n[lightgray]Toryumu ve toryumun birçok işlevini araştır.\n\nBu bölgede çok sayıda düşman mevzilenmiş durumda ve saldırıları durmaksızın gözlemekteler. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Oyun Verisi settings.data = Oyun Verisi
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar a
paused = [accent]<Durduruldu> paused = [accent]<Durduruldu>
clear = Temizle clear = Temizle
banned = [scarlet]Yasaklı banned = [scarlet]Yasaklı
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Evet yes = Evet
no = Hayır no = Hayır
info.title = Bilgi info.title = Bilgi
@@ -582,6 +581,8 @@ blocks.reload = Atışlar/Sn
blocks.ammo = Mermi blocks.ammo = Mermi
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Verim: {0}% bar.efficiency = Verim: {0}%
@@ -591,11 +592,12 @@ bar.poweramount = Enerji: {0}
bar.poweroutput = Enerji Üretimi: {0} bar.poweroutput = Enerji Üretimi: {0}
bar.items = Eşyalar: {0} bar.items = Eşyalar: {0}
bar.capacity = Kapasite: {0} bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.power = Enerji bar.power = Enerji
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Birimler: {0}/{1}
bar.input = Girdi bar.input = Girdi
bar.output = Çıktı bar.output = Çıktı
@@ -639,6 +641,7 @@ setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[] setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
@@ -663,7 +666,6 @@ setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Konveyör Yol Bulma setting.conveyorpathfinding.name = Konveyör Yol Bulma
setting.coreselect.name = Şemalarda Çekirdeğe izin ver
setting.sensitivity.name = Kontrolcü Hassasiyeti setting.sensitivity.name = Kontrolcü Hassasiyeti
setting.saveinterval.name = Kayıt Aralığı setting.saveinterval.name = Kayıt Aralığı
setting.seconds = {0} Saniye setting.seconds = {0} Saniye
@@ -672,12 +674,15 @@ setting.milliseconds = {0} milisaniye
setting.fullscreen.name = Tam Ekran setting.fullscreen.name = Tam Ekran
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir) setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
setting.fps.name = FPS Göster setting.fps.name = FPS Göster
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Blok seçim tüşlarını göster setting.blockselectkeys.name = Blok seçim tüşlarını göster
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır) setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Oyuncu Noktasını Göster setting.position.name = Oyuncu Noktasını Göster
setting.musicvol.name = Müzik setting.musicvol.name = Müzik
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Çevresel Ses setting.ambientvol.name = Çevresel Ses
setting.mutemusic.name = Müziği Kapat setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi setting.sfxvol.name = Oyun Sesi
@@ -700,10 +705,13 @@ keybinds.mobile = [scarlet]Buradaki çoğu tuş ataması mobilde geçerli değil
category.general.name = Genel category.general.name = Genel
category.view.name = Görünüm category.view.name = Görünüm
category.multiplayer.name = Çok Oyunculu category.multiplayer.name = Çok Oyunculu
category.blocks.name = Block Select
command.attack = Saldır command.attack = Saldır
command.rally = Toplan command.rally = Toplan
command.retreat = Geri Çekil command.retreat = Geri Çekil
placement.blockselectkeys = \n[lightgray]Tuş: [{0}, placement.blockselectkeys = \n[lightgray]Tuş: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Binayı Temizle keybind.clear_building.name = Binayı Temizle
keybind.press = Bir tuşa basın... keybind.press = Bir tuşa basın...
keybind.press.axis = Bir tuşa ya da yöne basın... keybind.press.axis = Bir tuşa ya da yöne basın...
@@ -713,7 +721,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = x Ekseninde Hareket keybind.move_x.name = x Ekseninde Hareket
keybind.move_y.name = y Ekseninde Hareket keybind.move_y.name = y Ekseninde Hareket
keybind.mouse_move.name = Fareyi Takip Et keybind.mouse_move.name = Fareyi Takip Et
keybind.dash.name = Sıçrama keybind.boost.name = Boost
keybind.schematic_select.name = Bölge Seç keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
@@ -775,30 +783,25 @@ rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.unitdrops = Unit Drops rules.blockhealthmultiplier = Blok Canı Çarpanı
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.blockhealthmultiplier = Blok Canı Çarpanı
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare) rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare)
rules.respawntime = Yeniden Doğma Süresi:[lightgray] (sec)
rules.wavespacing = Dalga Aralığı:[lightgray] (sec) rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
rules.buildcostmultiplier = İnşa ücreti Çarpanı rules.buildcostmultiplier = İnşa ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare) rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare)
rules.respawns = Dalga Başına Maksimum Tekrar Canlanmalar rules.unitammo = Units Require Ammo
rules.limitedRespawns = Tekrar Canlanma Limiti
rules.title.waves = Dalgalar rules.title.waves = Dalgalar
rules.title.respawns = Tekrar Canlanmalar
rules.title.resourcesbuilding = Kaynaklar & İnşa rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar rules.title.enemy = Düşmanlar
rules.title.unit = Birlikler rules.title.unit = Birlikler
rules.title.experimental = Deneysel rules.title.experimental = Deneysel
rules.title.environment = Environment
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.ambientlight = Ortam Işığı rules.ambientlight = Ortam Işığı
rules.solarpowermultiplier = Solar Power Multiplier rules.solarpowermultiplier = Solar Power Multiplier
@@ -827,7 +830,6 @@ liquid.water.name = Su
liquid.slag.name = Cüruf liquid.slag.name = Cüruf
liquid.oil.name = Petrol liquid.oil.name = Petrol
liquid.cryofluid.name = Kriyosıvı liquid.cryofluid.name = Kriyosıvı
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
item.explosiveness = [lightgray]Patlama: {0}% item.explosiveness = [lightgray]Patlama: {0}%
item.flammability = [lightgray]Yanıcılık: {0}% item.flammability = [lightgray]Yanıcılık: {0}%
item.radioactivity = [lightgray]Radyoaktivite: {0}% item.radioactivity = [lightgray]Radyoaktivite: {0}%
@@ -839,10 +841,37 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0} liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
liquid.viscosity = [lightgray]Vizkosite: {0} liquid.viscosity = [lightgray]Vizkosite: {0}
liquid.temperature = [lightgray]Sıcaklık: {0} liquid.temperature = [lightgray]Sıcaklık: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Kum Kaya Parçaları block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen block.grass.name = Çimen
@@ -994,17 +1023,6 @@ block.blast-mixer.name = Patlayıcı Bileşik Mikseri
block.solar-panel.name = Güneş Paneli block.solar-panel.name = Güneş Paneli
block.solar-panel-large.name = Büyük Güneş Paneli block.solar-panel-large.name = Büyük Güneş Paneli
block.oil-extractor.name = Petrol Çıkarıcı block.oil-extractor.name = Petrol Çıkarıcı
block.command-center.name = Komuta Merkezi
block.draug-factory.name = Draug Maden Dronu Fabrikası
block.spirit-factory.name = Spirit Tamir Dronu Fabrikası
block.phantom-factory.name = Phantom İnşaat Dronu Fabrikası
block.wraith-factory.name = Wraith Avcı Uçağı Fabrikası
block.ghoul-factory.name = Ghoul Bombardıman Uçağı Fabrikası
block.dagger-factory.name = Dagger Robot Fabrikası
block.crawler-factory.name = Crawler Robot Fabrikası
block.titan-factory.name = Titan Robot Fabrikası
block.fortress-factory.name = Fortress Robot Fabrikası
block.revenant-factory.name = Revenant Savaşçı Fabrikası
block.repair-point.name = Tamir Noktası block.repair-point.name = Tamir Noktası
block.pulse-conduit.name = Dalga Borusu block.pulse-conduit.name = Dalga Borusu
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
@@ -1036,6 +1054,19 @@ block.meltdown.name = Meltdown
block.container.name = Konteyner block.container.name = Konteyner
block.launch-pad.name = Kalkış Pisti block.launch-pad.name = Kalkış Pisti
block.launch-pad-large.name = Büyük Kalkış Pisti block.launch-pad-large.name = Büyük Kalkış Pisti
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = mavi team.blue.name = mavi
team.crux.name = kırmızı team.crux.name = kırmızı
team.sharded.name = turuncu team.sharded.name = turuncu
@@ -1043,21 +1074,7 @@ team.orange.name = turuncu
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = yeşil team.green.name = yeşil
team.purple.name = mor team.purple.name = mor
unit.spirit.name = Spirit Tamir Dronu
unit.draug.name = Draug Maden Dronu
unit.phantom.name = Phantom İnşaat Dronu
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bombardıman Uçağı
unit.wraith.name = Wraith Avcı Uçağı
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Devam etmek için dokunun.> tutorial.next = [lightgray]<Devam etmek için dokunun.>
tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
@@ -1100,17 +1117,7 @@ liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atı
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir. liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
unit.draug.description = İlkel bir maden dronu. Üretmesi ucuzdur ve gözden çıkarılabilirler. Etrafındaki bakır ve kurşunu kazar ve en yakın çekirdeğe taşır.
unit.spirit.description = Madencilik yerine yapısal onarım için tasarlanmış, modifiye bir draug dronu. Belirli bir alan içindeki hasarlı blokları tamir eder.
unit.phantom.description = Gelişmiş bir dron. Kullanıcıyı/Kullanıcıları takip eder ve blok inşaatında yardım eder.
unit.dagger.description = En basit yer birimi. Üretimi ucuzdur, sürüler halinde kullanıldığında etkilidir.
unit.crawler.description = Dış kısmı soyulup üstüne yüksek güçlü patlayıcılar bağlanmış bir yer birimi. Sağlam değildir ve düşmanlara temas halinde patlar.
unit.titan.description = Gelişmiş, zırhlı bir yer birimi. Hem hava hem kara hedeflerine saldırır. İki adet minyatür Scorch tipi alev püskürtücü ile donatılmıştır.
unit.fortress.description = ır bir topçu robotu. Düşman binalarına ve birimlerine uzaktan saldırmak için iki modifiye edilmiş Hail tipi havan topu ile donatılmıştır.
unit.eruptor.description = Yapıları yıkmak için tasarlanmış ağır bir robot. Düşman tahkimatlarına cüruf püskürterek onları eritir ve hassas materyalleri ateşe verir.
unit.wraith.description = Hızlı bir vur kaç avcı uçağı. Jeneratörleri hedef alır.
unit.ghoul.description = ır bir halı bombardıman birimi. Diğer düşman yapılarından yardırıp ilerleyerek kritik altyapıyı hedef alır.
unit.revenant.description = ır bir uçan roket bataryası.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir. block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır. block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
@@ -1221,15 +1228,5 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar. block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar. block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir. block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.command-center.description = Haritadaki müttefik birimlere komutlar
block.draug-factory.description = Draug maden dronları üretir.
block.spirit-factory.description = Spirit yapısal onarım dronları üretir.
block.phantom-factory.description = Gelişimiş inşaat dronları üretir.
block.wraith-factory.description = Hızlı vur kaç birimleri üretir.
block.ghoul-factory.description = ır halı bombardıman birimleri üretir.
block.revenant-factory.description = ır roketatar birimleri üretir.
block.dagger-factory.description = Temel yer birimleri üretir.
block.crawler-factory.description = Kendini yok eden sürü birimleri üretir
block.titan-factory.description = Gelişmiş, zırhlı yer birimleri üretir.
block.fortress-factory.description = ır topçu birimleri üretir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder. block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = Завантажити гру з Itch.io (окрім
link.google-play.description = Завантажити для Android з Google Play link.google-play.description = Завантажити для Android з Google Play
link.f-droid.description = Завантажити для Android з F-Droid link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.feathub.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -106,6 +106,7 @@ mods.guide = Посібник з модифікацій
mods.report = Повідомити про ваду mods.report = Повідомити про ваду
mods.openfolder = Відкрити теку mods.openfolder = Відкрити теку
mods.reload = Перезавантажити mods.reload = Перезавантажити
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Модифікація:[orange] {0} mod.display = [gray]Модифікація:[orange] {0}
mod.enabled = [lightgray]Увімкнено mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено mod.disabled = [scarlet]Вимкнено
@@ -124,6 +125,7 @@ mod.reloadrequired = [scarlet]Потрібно перезавантаження
mod.import = Імпортувати модифікацію mod.import = Імпортувати модифікацію
mod.import.file = Імпортувати файл mod.import.file = Імпортувати файл
mod.import.github = Імпортувати з GitHub mod.import.github = Імпортувати з GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію. mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
mod.remove.confirm = Цю модифікацію буде видалено. mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [lightgray]Автор:[] {0} mod.author = [lightgray]Автор:[] {0}
@@ -224,7 +226,6 @@ save.new = Нове збереження
save.overwrite = Ви дійсно хочете перезаписати це місце збереження? save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
overwrite = Перезаписати overwrite = Перезаписати
save.none = Збережень не знайдено! save.none = Збережень не знайдено!
saveload = [accent]Збереження…
savefail = Не вдалося зберегти гру! savefail = Не вдалося зберегти гру!
save.delete.confirm = Ви дійсно хочете видалити це збереження? save.delete.confirm = Ви дійсно хочете видалити це збереження?
save.delete = Видалити save.delete = Видалити
@@ -272,6 +273,7 @@ quit.confirm.tutorial = Ви впевнені, що знаєте що робит
loading = [accent]Завантаження… loading = [accent]Завантаження…
reloading = [accent]Перезавантаження модифікацій… reloading = [accent]Перезавантаження модифікацій…
saving = [accent]Збереження… saving = [accent]Збереження…
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][], щоб очистити план cancelbuilding = [accent][[{0}][], щоб очистити план
selectschematic = [accent][[{0}][], щоб вибрати та скопіювати selectschematic = [accent][[{0}][], щоб вибрати та скопіювати
pausebuilding = [accent][[{0}][], щоб призупинити будування pausebuilding = [accent][[{0}][], щоб призупинити будування
@@ -328,8 +330,9 @@ waves.never = <ніколи>
waves.every = кожен waves.every = кожен
waves.waves = хвиля(і) waves.waves = хвиля(і)
waves.perspawn = за появу waves.perspawn = за появу
waves.shields = shields/wave
waves.to = до waves.to = до
waves.boss = Бос waves.guardian = Guardian
waves.preview = Попередній перегляд waves.preview = Попередній перегляд
waves.edit = Редагувати… waves.edit = Редагувати…
waves.copy = Копіювати в буфер обміну waves.copy = Копіювати в буфер обміну
@@ -460,6 +463,7 @@ requirement.unlock = Розблокуйте {0}
resume = Відновити зону:\n[lightgray]{0} resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
launch.text = Launch
launch.title = Запуск вдалий launch.title = Запуск вдалий
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[] launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
@@ -467,13 +471,13 @@ launch.confirm = Це видалить всі ресурси у вашому я
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль. launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Loadout
resources = Resources
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
addall = Додати все addall = Додати все
configure.locked = [lightgray]Розблокування вивантаження ресурсів: {0}.
configure.invalid = Кількість повинна бути числом між 0 та {0}. configure.invalid = Кількість повинна бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована. zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1} zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
zone.config.unlocked = Вивантаження розблоковано:[lightgray]\n{0}
zone.resources = [lightgray]Виявлені ресурси: zone.resources = [lightgray]Виявлені ресурси:
zone.objective = [lightgray]Мета: [accent]{0} zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = вижити zone.objective.survival = вижити
@@ -492,35 +496,29 @@ error.io = Мережева помилка введення-виведення.
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
zone.groundZero.name = Відправний пункт sector.groundZero.name = Ground Zero
zone.desertWastes.name = Пустельні відходи sector.craters.name = The Craters
zone.craters.name = Кратери sector.frozenForest.name = Frozen Forest
zone.frozenForest.name = Крижаний ліс sector.ruinousShores.name = Ruinous Shores
zone.ruinousShores.name = Зруйновані береги sector.stainedMountains.name = Stained Mountains
zone.stainedMountains.name = Забруднені гори sector.desolateRift.name = Desolate Rift
zone.desolateRift.name = Спустошена ущелина sector.nuclearComplex.name = Nuclear Production Complex
zone.nuclearComplex.name = Ядерний виробничий комплекс sector.overgrowth.name = Overgrowth
zone.overgrowth.name = Зарості sector.tarFields.name = Tar Fields
zone.tarFields.name = Дьогтьові поля sector.saltFlats.name = Salt Flats
zone.saltFlats.name = Соляні рівнини sector.fungalPass.name = Fungal Pass
zone.impact0078.name = Імпульс 0078
zone.crags.name = Скелі
zone.fungalPass.name = Грибний перевал
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗбирайте якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Спори поширилися навіть тут, ближче до гір. Холодна температура не може стримувати їх завжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними й перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Є декілька варіантів для місць посадок. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці можна знайти небагато ресурсів.\n\nСаме тут противники спорудили комплекс сховищ ресурсів. Викорініть їхнє ядро. Не залишайте нічого цінного. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.craters.description = У цьому кратері накопичилася вода, пережиток старих воєн. Відновіть місцевість. Зберіть пісок. Виплавте метаскло. Качайте воду, щоб охолодити турелі та бури. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.ruinousShores.description = Саме берегова лінія є минулим цих відходів. Колись у цьому місці розташувався береговий оборонний масив. Проте залишилося не так багато чого. Тільки основні оборонні споруди залишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Повторно розкрийте технології. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, які ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості. Дізнайтеся, як використовувати його.\n\nНа жаль, тут більше противників ніж в інших місцевостях. Не дайте їм часу надіслати свої найсильніші одиниці. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nНе дивуйтеся, що противник встановив тут свій форпост. Побудуйте бойові одиниці під кодовою назвою «Титан». Зруйнуйте її. Поверніть те, що колись належало нам. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один з небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.fungalPass.description = Перехідна зона між високими та низькими горами, земля яких вкрита спорами. Тут знаходиться невелика розвідувальна база противника.\nЗруйнуйте її.\nВикористовуйте одиниці з кодовими назвами «Кинджал» і «Камікадзе». Позбудьтесь двох ядер.
zone.impact0078.description = <вставити опис тут>
zone.crags.description = <вставити опис тут>
settings.language = Мова settings.language = Мова
settings.data = Ігрові дані settings.data = Ігрові дані
@@ -537,6 +535,7 @@ settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі
paused = [accent]< Пауза> paused = [accent]< Пауза>
clear = Очистити clear = Очистити
banned = [scarlet]Заблоковано banned = [scarlet]Заблоковано
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Так yes = Так
no = Ні no = Ні
info.title = Інформація info.title = Інформація
@@ -582,6 +581,8 @@ blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси blocks.ammo = Боєприпаси
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Швидкість буріння: {0} за с. bar.drillspeed = Швидкість буріння: {0} за с.
bar.pumpspeed = Швидкість викачування: {0} за с. bar.pumpspeed = Швидкість викачування: {0} за с.
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
@@ -591,7 +592,8 @@ bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.items = Предмети: {0} bar.items = Предмети: {0}
bar.capacity = Місткість: {0} bar.capacity = Місткість: {0}
bar.units = Бойові одиниці: {0}/{1} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.power = Енергія bar.power = Енергія
@@ -639,6 +641,7 @@ setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів setting.flow.name = Показувати темп швидкості ресурсів
setting.buildautopause.name = Автоматичне призупинення будування setting.buildautopause.name = Автоматичне призупинення будування
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Анімаційні рідини setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -663,7 +666,6 @@ setting.effects.name = Ефекти
setting.destroyedblocks.name = Показувати зруйновані блоки setting.destroyedblocks.name = Показувати зруйновані блоки
setting.blockstatus.name = Показувати стан блоку setting.blockstatus.name = Показувати стан блоку
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
setting.coreselect.name = Дозволити схематичні ядра
setting.sensitivity.name = Чутливість контролера setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал збереження setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} секунд setting.seconds = {0} секунд
@@ -672,10 +674,12 @@ setting.milliseconds = {0} мілісекунд
setting.fullscreen.name = Повноекранний режим setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску) setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
setting.fps.name = Показувати FPS і затримку до сервера setting.fps.name = Показувати FPS і затримку до сервера
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Показувати клавіші вибору блока setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація setting.pixelate.name = Пікселізація
setting.minimap.name = Показувати мінімапу setting.minimap.name = Показувати мінімапу
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Показувати координати гравця setting.position.name = Показувати координати гравця
setting.musicvol.name = Гучність музики setting.musicvol.name = Гучність музики
setting.atmosphere.name = Показувати планетарну атмосферу setting.atmosphere.name = Показувати планетарну атмосферу
@@ -701,10 +705,13 @@ keybinds.mobile = [scarlet]Більшість прив’язаних клаві
category.general.name = Загальне category.general.name = Загальне
category.view.name = Перегляд category.view.name = Перегляд
category.multiplayer.name = Мережева гра category.multiplayer.name = Мережева гра
category.blocks.name = Block Select
command.attack = Атака command.attack = Атака
command.rally = Точка збору command.rally = Точка збору
command.retreat = Відступити command.retreat = Відступити
placement.blockselectkeys = \n[lightgray]Ключ: [{0}, placement.blockselectkeys = \n[lightgray]Ключ: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Очистити план будування keybind.clear_building.name = Очистити план будування
keybind.press = Натисніть клавішу… keybind.press = Натисніть клавішу…
keybind.press.axis = Натисніть клавішу… keybind.press.axis = Натисніть клавішу…
@@ -776,30 +783,25 @@ rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.unitdrops = Випадіння ресурсів з бойових одиниць rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.blockhealthmultiplier = Множник здоров’я блоків
rules.playerhealthmultiplier = Множник здоров’я гравця
rules.playerdamagemultiplier = Множник шкоди гравця
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (плитки)
rules.respawntime = Час відродження:[lightgray] (секунди)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди) rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.buildcostmultiplier = Множник затрат на будування rules.buildcostmultiplier = Множник затрат на будування
rules.buildspeedmultiplier = Множник швидкості будування rules.buildspeedmultiplier = Множник швидкості будування
rules.deconstructrefundmultiplier = Множник відшкодування при демонтажі rules.deconstructrefundmultiplier = Множник відшкодування при демонтажі
rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої
rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках) rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках)
rules.respawns = Максимальна кількість відроджень за хвилю rules.unitammo = Units Require Ammo
rules.limitedRespawns = Обмеження відроджень
rules.title.waves = Хвилі rules.title.waves = Хвилі
rules.title.respawns = Відродження
rules.title.resourcesbuilding = Ресурси & будування rules.title.resourcesbuilding = Ресурси & будування
rules.title.player = Гравці
rules.title.enemy = Противники rules.title.enemy = Противники
rules.title.unit = Бойові одиниці rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне rules.title.experimental = Експериментальне
rules.title.environment = Environment
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
rules.solarpowermultiplier = Множник сонячної енергії rules.solarpowermultiplier = Множник сонячної енергії
@@ -828,7 +830,6 @@ liquid.water.name = Вода
liquid.slag.name = Шлак liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина liquid.cryofluid.name = Кріогенна рідина
item.corestorable = [lightgray]Зберігання в ядрі: {0}
item.explosiveness = [lightgray]Вибухонебезпечність: {0} % item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
item.flammability = [lightgray]Вогненебезпечність: {0} % item.flammability = [lightgray]Вогненебезпечність: {0} %
item.radioactivity = [lightgray]Радіоактивність: {0} % item.radioactivity = [lightgray]Радіоактивність: {0} %
@@ -840,10 +841,37 @@ unit.minespeed = [lightgray]Швидкість видобутку: {0} %
unit.minepower = [lightgray]Потужність видобутку: {0} unit.minepower = [lightgray]Потужність видобутку: {0}
unit.ability = [lightgray]Здібність: {0} unit.ability = [lightgray]Здібність: {0}
unit.buildspeed = [lightgray]Швидкість будування: {0} % unit.buildspeed = [lightgray]Швидкість будування: {0} %
liquid.heatcapacity = [lightgray]Теплоємність: {0} liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0} liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
unit.dagger.name = Кинджал
unit.mace.name = Mace
unit.fortress.name = Фортеця
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Камікадзе
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Скеля block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
@@ -995,17 +1023,6 @@ block.blast-mixer.name = Змішувач вибухонебезпечного
block.solar-panel.name = Сонячна панель block.solar-panel.name = Сонячна панель
block.solar-panel-large.name = Велика сонячна панель block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Екстрактор нафти block.oil-extractor.name = Екстрактор нафти
block.command-center.name = Командний центр
block.draug-factory.name = Завод дронів «Драугр»
block.spirit-factory.name = Завод дронів-ремонтників «Привид»
block.phantom-factory.name = Завод дронів-будівників «Фантом»
block.wraith-factory.name = Завод винищувачів «Примара»
block.ghoul-factory.name = Завод бомбардувальників-винищувачів «Ґуль»
block.dagger-factory.name = Завод мехів «Кинджал»
block.crawler-factory.name = Завод мехів «Камікадзе»
block.titan-factory.name = Завод мехів «Титан»
block.fortress-factory.name = Завод мехів «Фортеця»
block.revenant-factory.name = Завод бомбардувальників «Потойбічний вбивця»
block.repair-point.name = Ремонтний пункт block.repair-point.name = Ремонтний пункт
block.pulse-conduit.name = Імпульсний трубопровід block.pulse-conduit.name = Імпульсний трубопровід
block.plated-conduit.name = Зміцнений трубопровід block.plated-conduit.name = Зміцнений трубопровід
@@ -1037,6 +1054,19 @@ block.meltdown.name = Розплавлювач
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Стартовий майданчик block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик block.launch-pad-large.name = Великий стартовий майданчик
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = Синя team.blue.name = Синя
team.crux.name = Червона team.crux.name = Червона
team.sharded.name = Помаранчева team.sharded.name = Помаранчева
@@ -1044,21 +1074,7 @@ team.orange.name = Помаранчева
team.derelict.name = Залишена team.derelict.name = Залишена
team.green.name = Зелена team.green.name = Зелена
team.purple.name = Фіолетова team.purple.name = Фіолетова
unit.spirit.name = Ремонтний дрон «Привид»
unit.draug.name = Добувний дрон «Драугр»
unit.phantom.name = Будівельний дрон «Фантом»
unit.dagger.name = Кинджал
unit.crawler.name = Камікадзе
unit.titan.name = Титан
unit.ghoul.name = Ґуль
unit.wraith.name = Примара
unit.fortress.name = Фортеця
unit.revenant.name = Потойбічний убивця
unit.eruptor.name = Вивергатель
unit.chaos-array.name = Масив хаосу
unit.eradicator.name = Викорінювач
unit.lich.name = Ліч
unit.reaper.name = Жнець
tutorial.next = [lightgray]<Натисніть для продовження> tutorial.next = [lightgray]<Натисніть для продовження>
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nВикористовуйте[accent] [[WASD][] для руху.\n[accent]Прокручуйте миш[] для приближення і віддалення.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nВикористовуйте[accent] [[WASD][] для руху.\n[accent]Прокручуйте миш[] для приближення і віддалення.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть по екрану для руху.\n[accent] Зведіть або розведіть 2 пальця[] для приближення і віддалення відповідно.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть по екрану для руху.\n[accent] Зведіть або розведіть 2 пальця[] для приближення і віддалення відповідно.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
@@ -1101,17 +1117,7 @@ liquid.water.description = Найкорисніша рідина. Зазвича
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя. liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля. liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує. liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий у виробництві. Одноразовий. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість добування ресурсів. Автоматично відновлює будь-які пошкоджені блоки.
unit.phantom.description = Удосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. Перебудовує зруйновані блоки.
unit.dagger.description = Початкова бойова одиниця. Дешевий у виробництві. Нездоланні при використанні в натовпі.
unit.crawler.description = Наземна одиниця, що складається зі стертої рами з високими вибуховими речовинами, які прив’язані зверху. Не особливо міцний. Вибухає при контакті з противниками.
unit.titan.description = Удосконалений броньована наземна одиниця. Нападає як на наземні, так і повітряні цілі. Оснащений двома мініатюрними вогнеметами класу «Випалювач».
unit.fortress.description = Важкий артилерійний мех. Оснащений двома модифікованими гарматами типу «Град» для дальнього нападу на ворожі структури та підрозділи.
unit.eruptor.description = Важкий мех, що призначений для знесення конструкцій. Вистрілює потік шлаку у ворожі укріплення, розплавляє їх і підпалює леткі речовини.
unit.wraith.description = Швидкий перехоплювач, який використовує тактику «атакуй і втікай». Пріоритет — генератори енергії.
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на важливу інфраструктуру.
unit.revenant.description = Важкий ракетний масив.
block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками. block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками.
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту. block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля. block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля.
@@ -1222,15 +1228,5 @@ block.ripple.description = Надзвичайно потужна артилер
block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників. block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників.
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі. block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій. block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.command-center.description = Наказує бойовим одиницям пересуватися по всій мапі.\nНаявні команди: патрулювання, атакувати вороже ядро, відступити до ядра/заводу. Якщо ворожого ядра немає, то бойові одиниці будуть патрулювати за замовчуванням при застосуванні команди «атакувати».
block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
block.phantom-factory.description = Виробляє дронів, які допомагають у будівництві.
block.wraith-factory.description = Виробляє швидких перехоплювачів, які використовують тактику «стріляй і біжи».
block.ghoul-factory.description = Виробляє важкі килимові бомбардувальники.
block.revenant-factory.description = Виробляє важкі ракетні одиниці.
block.dagger-factory.description = Виробляє базові наземні одиниці.
block.crawler-factory.description = Виробляє швидкі одиниці, які вибухають при контакті з противником.
block.titan-factory.description = Виробляє поліпшені наземні одиниці.
block.fortress-factory.description = Виробляє важкі артилерійні наземні одиниці.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю. block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

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