Point defense blocks
This commit is contained in:
@@ -74,7 +74,7 @@ public class Blocks implements ContentList{
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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//turrets
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment,
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//units
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groundFactory, airFactory, navalFactory, basicReconstructor, repairPoint,
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@@ -83,7 +83,7 @@ public class Blocks implements ContentList{
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launchPad, launchPadLarge, coreSilo, dataProcessor,
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//misc experimental
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blockForge, blockLauncher, blockLoader, blockUnloader;
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blockForge, blockLoader, blockUnloader;
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@Override
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public void load(){
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@@ -1674,6 +1674,18 @@ public class Blocks implements ContentList{
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
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}};
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segment = new PointDefenseTurret("segment"){{
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requirements(Category.turret, ItemStack.with(Items.silicon, 80, Items.thorium, 80, Items.surgealloy, 50));
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hasPower = true;
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consumes.power(1.1f);
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size = 2;
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shootLength = 5f;
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bulletDamage = 12f;
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reloadTime = 25f;
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health = 190 * size * size;
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}};
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//endregion
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//region units
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@@ -1835,13 +1847,6 @@ public class Blocks implements ContentList{
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size = 3;
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}};
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blockLauncher = new BlockLauncher("block-launcher"){{
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requirements(Category.production, BuildVisibility.debugOnly, ItemStack.with(Items.thorium, 100));
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size = 3;
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hasPower = true;
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consumes.power(2f);
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}};
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blockLoader = new BlockLoader("block-loader"){{
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requirements(Category.production, BuildVisibility.debugOnly, ItemStack.with(Items.thorium, 100));
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hasPower = true;
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@@ -367,6 +367,7 @@ public class Bullets implements ContentList{
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despawnEffect = Fx.none;
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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}};
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healBullet = new HealBulletType(5.2f, 13){{
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@@ -431,6 +432,7 @@ public class Bullets implements ContentList{
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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keepVelocity = false;
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hittable = false;
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}
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@Override
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@@ -455,6 +457,7 @@ public class Bullets implements ContentList{
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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hittable = false;
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}
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@Override
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@@ -486,6 +489,7 @@ public class Bullets implements ContentList{
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drawSize = 420f;
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lifetime = 16f;
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pierce = true;
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hittable = false;
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}
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@Override
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@@ -12,13 +12,12 @@ import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.experimental.BlockLauncher.*;
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import static arc.graphics.g2d.Draw.rect;
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import static arc.graphics.g2d.Draw.*;
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import static arc.graphics.g2d.Lines.*;
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import static arc.math.Angles.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.tilesize;
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public class Fx{
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public static final Effect
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@@ -103,18 +102,21 @@ public class Fx{
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Fill.circle(x, y, e.fslope() * 1.5f * size);
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}),
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blockTransfer = new Effect(25f, e -> {
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if(!(e.data instanceof LaunchedBlock)) return;
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pointBeam = new Effect(25f, e -> {
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if(!(e.data instanceof Position)) return;
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LaunchedBlock l = e.data();
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Position pos = e.data();
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Block block = l.block;
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Position to = Tmp.v3.set(l.x * tilesize, l.y * tilesize).add(block.offset(), block.offset());
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Draw.color(e.color);
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Draw.alpha(e.fout());
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Lines.stroke(1.5f);
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Lines.line(e.x, e.y, pos.getX(), pos.getY());
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}),
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Tmp.v1.set(e.x, e.y).interpolate(Tmp.v2.set(to), e.fin(), Interp.linear);
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float x = Tmp.v1.x, y = Tmp.v1.y;
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Draw.rect(block.icon(Cicon.full), x, y);
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pointHit = new Effect(8f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 6f);
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}),
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lightning = new Effect(10f, 500f, e -> {
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@@ -915,6 +917,16 @@ public class Fx{
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}),
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sparkShoot = new Effect(12f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1.2f + 0.6f);
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randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 3f, (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f);
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});
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}),
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lightningShoot = new Effect(12f, e -> {
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color(Color.white, Pal.lancerLaser, e.fin());
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stroke(e.fout() * 1.2f + 0.5f);
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@@ -63,6 +63,8 @@ public abstract class BulletType extends Content{
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public boolean keepVelocity = true;
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/** Whether to scale velocity to disappear at the target position. Used for artillery. */
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public boolean scaleVelocity;
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/** Whether this bullet can be hit by point defense. */
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public boolean hittable = true;
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//additional effects
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@@ -20,6 +20,7 @@ public class HealBulletType extends BulletType{
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hitEffect = Fx.hitLaser;
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despawnEffect = Fx.hitLaser;
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collidesTeam = true;
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hittable = false;
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}
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public HealBulletType(){
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@@ -28,6 +28,7 @@ public class LaserBulletType extends BulletType{
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hitSize = 4;
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lifetime = 16f;
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pierce = true;
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hittable = false;
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}
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public LaserBulletType(){
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@@ -17,6 +17,7 @@ public class LightningBulletType extends BulletType{
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLancer;
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keepVelocity = false;
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hittable = false;
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}
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@Override
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@@ -195,7 +195,6 @@ public class Block extends UnlockableContent{
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public Block(String name){
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super(name);
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this.solid = false;
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initEntity();
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}
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118
core/src/mindustry/world/blocks/defense/PointDefenseTurret.java
Normal file
118
core/src/mindustry/world/blocks/defense/PointDefenseTurret.java
Normal file
@@ -0,0 +1,118 @@
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package mindustry.world.blocks.defense;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.tilesize;
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public class PointDefenseTurret extends Block{
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public final int timerTarget = timers++;
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public float retargetTime = 5f;
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public @Load("block-$size") TextureRegion baseRegion;
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public Color color = Color.white;
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public Effect beamEffect = Fx.pointBeam;
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public Effect hitEffect = Fx.pointHit;
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public Effect shootEffect = Fx.sparkShoot;
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public float range = 80f;
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public float reloadTime = 30f;
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public float rotateSpeed = 20;
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public float shootCone = 5f;
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public float bulletDamage = 10f;
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public float shootLength = 3f;
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public PointDefenseTurret(String name){
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super(name);
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outlineIcon = true;
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update = true;
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}
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@Override
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public void drawPlace(int x, int y, int rotation, boolean valid){
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Drawf.dashCircle(x * tilesize + offset(), y * tilesize + offset(), range, Pal.accent);
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}
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@Override
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public TextureRegion[] generateIcons(){
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return new TextureRegion[]{Core.atlas.find("block-" + size), Core.atlas.find(name)};
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}
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public class PointDefenseEntity extends TileEntity{
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public float rotation = 90, reload;
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public @Nullable Bulletc target;
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@Override
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public void updateTile(){
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//retarget
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if(timer(timerTarget, retargetTime)){
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target = Groups.bullet.intersect(x - range, y - range, range*2, range*2).min(b -> b.team() == team || !b.type().hittable ? Float.MAX_VALUE : b.dst2(this));
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}
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//look at target
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if(target != null && target.within(this, range) && target.team() != team && target.type().hittable){
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float dest = angleTo(target);
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rotation = Angles.moveToward(rotation,dest, rotateSpeed * edelta());
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reload -= edelta();
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//shoot when possible
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if(Angles.within(rotation, dest, shootCone) && reload <= 0f){
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if(target.damage() > bulletDamage){
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target.damage(target.damage() - bulletDamage);
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}else{
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target.remove();
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}
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Tmp.v1.trns(rotation, shootLength);
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beamEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color, new Vec2().set(target));
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shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color);
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hitEffect.at(target.x(), target.y(), color);
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reload = reloadTime;
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}
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}else{
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target = null;
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}
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}
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@Override
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public void drawSelect(){
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Drawf.dashCircle(x, y, range, Pal.accent);
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}
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@Override
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public void draw(){
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Draw.rect(baseRegion, x, y);
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Draw.rect(region, x, y, rotation - 90);
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}
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@Override
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public void write(Writes write){
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super.write(write);
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write.f(rotation);
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}
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@Override
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public void read(Reads read, byte revision){
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super.read(read, revision);
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rotation = read.f();
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}
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}
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}
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@@ -1,89 +0,0 @@
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package mindustry.world.blocks.experimental;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.production.*;
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import static mindustry.Vars.*;
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//pointless, will definitely be removed eventually
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public class BlockLauncher extends PayloadAcceptor{
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static final IntArray positions = new IntArray();
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public float range = 150;
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public BlockLauncher(String name){
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super(name);
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update = true;
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size = 3;
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}
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public class BlockLauncherEntity extends PayloadAcceptorEntity<BlockPayload>{
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@Override
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public void draw(){
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super.draw();
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drawPayload();
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}
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@Override
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public boolean acceptPayload(Tilec source, Payload payload){
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return this.payload == null && payload instanceof BlockPayload;
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}
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@Override
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public void updateTile(){
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if(moveInPayload() && efficiency() >= 0.99f){
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Effects.shake(4f, 4f, this);
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Fx.producesmoke.at(this);
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positions.clear();
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Geometry.circle(tileX(), tileY(), world.width(), world.height(), (int)(range / tilesize), (cx, cy) -> {
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if(Build.validPlace(team, cx, cy, payload.entity.block(), 0)){
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positions.add(Point2.pack(cx, cy));
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}
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});
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if(positions.isEmpty()) return;
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int pick = positions.random();
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LaunchedBlock launch = new LaunchedBlock(Point2.x(pick), Point2.y(pick), payload.entity.block(), team);
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Fx.blockTransfer.at(x, y, 0, launch);
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Time.run(Fx.blockTransfer.lifetime, () -> {
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float ex = launch.x * tilesize + launch.block.offset(), ey = launch.y * tilesize + launch.block.offset();
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if(Build.validPlace(launch.team, launch.x, launch.y, launch.block, 0)){
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world.tile(launch.x, launch.y).setBlock(launch.block, launch.team);
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Fx.placeBlock.at(ex, ey, launch.block.size);
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}else{
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Fx.breakBlock.at(ex, ey, launch.block.size);
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Fx.explosion.at(ex, ey);
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}
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});
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payload = null;
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}
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}
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}
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public static class LaunchedBlock{
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public final int x, y;
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public final Block block;
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public final Team team;
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public LaunchedBlock(int x, int y, Block block, Team team){
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this.x = x;
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this.y = y;
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this.block = block;
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this.team = team;
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}
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}
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}
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@@ -37,7 +37,7 @@ public class AttributeSmelter extends GenericSmelter{
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.tiles, attribute, boostScale);
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stats.add(BlockStat.affinities, attribute, boostScale);
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}
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public class AttributeSmelterEntity extends SmelterEntity{
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@@ -17,7 +17,7 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.tilesize;
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public class RepairPoint extends Block{
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private static Rect rect = new Rect();
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private static final Rect rect = new Rect();
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public int timerTarget = timers++;
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Reference in New Issue
Block a user