Point defense blocks
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@@ -12,13 +12,12 @@ import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.experimental.BlockLauncher.*;
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import static arc.graphics.g2d.Draw.rect;
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import static arc.graphics.g2d.Draw.*;
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import static arc.graphics.g2d.Lines.*;
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import static arc.math.Angles.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.tilesize;
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public class Fx{
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public static final Effect
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@@ -103,18 +102,21 @@ public class Fx{
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Fill.circle(x, y, e.fslope() * 1.5f * size);
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}),
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blockTransfer = new Effect(25f, e -> {
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if(!(e.data instanceof LaunchedBlock)) return;
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pointBeam = new Effect(25f, e -> {
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if(!(e.data instanceof Position)) return;
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LaunchedBlock l = e.data();
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Position pos = e.data();
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Block block = l.block;
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Position to = Tmp.v3.set(l.x * tilesize, l.y * tilesize).add(block.offset(), block.offset());
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Draw.color(e.color);
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Draw.alpha(e.fout());
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Lines.stroke(1.5f);
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Lines.line(e.x, e.y, pos.getX(), pos.getY());
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}),
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Tmp.v1.set(e.x, e.y).interpolate(Tmp.v2.set(to), e.fin(), Interp.linear);
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float x = Tmp.v1.x, y = Tmp.v1.y;
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Draw.rect(block.icon(Cicon.full), x, y);
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pointHit = new Effect(8f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 6f);
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}),
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lightning = new Effect(10f, 500f, e -> {
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@@ -915,6 +917,16 @@ public class Fx{
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}),
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sparkShoot = new Effect(12f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1.2f + 0.6f);
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randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 3f, (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f);
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});
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}),
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lightningShoot = new Effect(12f, e -> {
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color(Color.white, Pal.lancerLaser, e.fin());
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stroke(e.fout() * 1.2f + 0.5f);
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