Point defense blocks
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@@ -195,7 +195,6 @@ public class Block extends UnlockableContent{
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public Block(String name){
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super(name);
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this.solid = false;
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initEntity();
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}
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118
core/src/mindustry/world/blocks/defense/PointDefenseTurret.java
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118
core/src/mindustry/world/blocks/defense/PointDefenseTurret.java
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@@ -0,0 +1,118 @@
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package mindustry.world.blocks.defense;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.tilesize;
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public class PointDefenseTurret extends Block{
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public final int timerTarget = timers++;
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public float retargetTime = 5f;
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public @Load("block-$size") TextureRegion baseRegion;
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public Color color = Color.white;
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public Effect beamEffect = Fx.pointBeam;
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public Effect hitEffect = Fx.pointHit;
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public Effect shootEffect = Fx.sparkShoot;
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public float range = 80f;
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public float reloadTime = 30f;
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public float rotateSpeed = 20;
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public float shootCone = 5f;
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public float bulletDamage = 10f;
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public float shootLength = 3f;
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public PointDefenseTurret(String name){
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super(name);
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outlineIcon = true;
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update = true;
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}
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@Override
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public void drawPlace(int x, int y, int rotation, boolean valid){
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Drawf.dashCircle(x * tilesize + offset(), y * tilesize + offset(), range, Pal.accent);
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}
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@Override
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public TextureRegion[] generateIcons(){
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return new TextureRegion[]{Core.atlas.find("block-" + size), Core.atlas.find(name)};
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}
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public class PointDefenseEntity extends TileEntity{
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public float rotation = 90, reload;
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public @Nullable Bulletc target;
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@Override
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public void updateTile(){
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//retarget
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if(timer(timerTarget, retargetTime)){
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target = Groups.bullet.intersect(x - range, y - range, range*2, range*2).min(b -> b.team() == team || !b.type().hittable ? Float.MAX_VALUE : b.dst2(this));
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}
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//look at target
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if(target != null && target.within(this, range) && target.team() != team && target.type().hittable){
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float dest = angleTo(target);
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rotation = Angles.moveToward(rotation,dest, rotateSpeed * edelta());
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reload -= edelta();
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//shoot when possible
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if(Angles.within(rotation, dest, shootCone) && reload <= 0f){
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if(target.damage() > bulletDamage){
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target.damage(target.damage() - bulletDamage);
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}else{
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target.remove();
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}
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Tmp.v1.trns(rotation, shootLength);
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beamEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color, new Vec2().set(target));
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shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color);
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hitEffect.at(target.x(), target.y(), color);
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reload = reloadTime;
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}
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}else{
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target = null;
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}
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}
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@Override
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public void drawSelect(){
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Drawf.dashCircle(x, y, range, Pal.accent);
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}
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@Override
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public void draw(){
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Draw.rect(baseRegion, x, y);
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Draw.rect(region, x, y, rotation - 90);
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}
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@Override
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public void write(Writes write){
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super.write(write);
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write.f(rotation);
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}
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@Override
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public void read(Reads read, byte revision){
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super.read(read, revision);
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rotation = read.f();
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}
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}
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}
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@@ -1,89 +0,0 @@
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package mindustry.world.blocks.experimental;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.production.*;
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import static mindustry.Vars.*;
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//pointless, will definitely be removed eventually
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public class BlockLauncher extends PayloadAcceptor{
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static final IntArray positions = new IntArray();
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public float range = 150;
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public BlockLauncher(String name){
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super(name);
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update = true;
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size = 3;
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}
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public class BlockLauncherEntity extends PayloadAcceptorEntity<BlockPayload>{
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@Override
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public void draw(){
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super.draw();
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drawPayload();
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}
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@Override
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public boolean acceptPayload(Tilec source, Payload payload){
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return this.payload == null && payload instanceof BlockPayload;
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}
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@Override
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public void updateTile(){
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if(moveInPayload() && efficiency() >= 0.99f){
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Effects.shake(4f, 4f, this);
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Fx.producesmoke.at(this);
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positions.clear();
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Geometry.circle(tileX(), tileY(), world.width(), world.height(), (int)(range / tilesize), (cx, cy) -> {
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if(Build.validPlace(team, cx, cy, payload.entity.block(), 0)){
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positions.add(Point2.pack(cx, cy));
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}
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});
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if(positions.isEmpty()) return;
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int pick = positions.random();
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LaunchedBlock launch = new LaunchedBlock(Point2.x(pick), Point2.y(pick), payload.entity.block(), team);
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Fx.blockTransfer.at(x, y, 0, launch);
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Time.run(Fx.blockTransfer.lifetime, () -> {
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float ex = launch.x * tilesize + launch.block.offset(), ey = launch.y * tilesize + launch.block.offset();
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if(Build.validPlace(launch.team, launch.x, launch.y, launch.block, 0)){
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world.tile(launch.x, launch.y).setBlock(launch.block, launch.team);
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Fx.placeBlock.at(ex, ey, launch.block.size);
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}else{
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Fx.breakBlock.at(ex, ey, launch.block.size);
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Fx.explosion.at(ex, ey);
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}
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});
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payload = null;
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}
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}
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}
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public static class LaunchedBlock{
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public final int x, y;
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public final Block block;
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public final Team team;
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public LaunchedBlock(int x, int y, Block block, Team team){
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this.x = x;
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this.y = y;
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this.block = block;
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this.team = team;
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}
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}
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}
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@@ -37,7 +37,7 @@ public class AttributeSmelter extends GenericSmelter{
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.tiles, attribute, boostScale);
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stats.add(BlockStat.affinities, attribute, boostScale);
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}
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public class AttributeSmelterEntity extends SmelterEntity{
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@@ -17,7 +17,7 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.tilesize;
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public class RepairPoint extends Block{
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private static Rect rect = new Rect();
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private static final Rect rect = new Rect();
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public int timerTarget = timers++;
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