Support for team-only lighting

This commit is contained in:
Anuken
2020-06-15 13:54:02 -04:00
parent b5660a50ca
commit 7001ad09cb
24 changed files with 90 additions and 75 deletions
-11
View File
@@ -1,11 +0,0 @@
#define HIGHP
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}